Log for #openttd on 22nd July 2017:
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05:04:46  <Flygon> Ah hell.
05:04:52  <Flygon> I really wanna play an Ireland scenario.
05:04:55  <Flygon> But I got work to do.
05:04:59  <Flygon> And I wanna play Cities: Skylines.
05:05:03  <Flygon> :V
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06:10:42  <omega__> how do you download more trains
06:13:06  <Flygon> Through Check Online Content.
06:13:09  <Flygon> iirc.
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06:21:30  <omega__> I download them but no new trains?
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06:22:44  <omega__> I click on all the stuff i need but nothing?
06:33:32  <Flygon> Uuh.
06:33:34  <Flygon> Hmm.
06:33:41  <Flygon> It needs to be added to your current game.
06:33:47  <Flygon> And I'm terrible at tutoring.
06:33:58  <Flygon> Did you try Googling "How to add new trains to OpenTTD game"?
06:34:37  <omega__> I might try utube
06:35:02  <Flygon> The Aluminium Rollers?
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06:50:27  <omega__> thans
06:50:36  <omega__> thanks
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08:31:49  <V453000> yo mf
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08:49:21  <Wolf01> o/
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12:53:19  <Eddi|zuHause> somehow i started cities skylines after like 2 years, and i have a strange graphic glitch around lights
12:53:53  <Eddi|zuHause> looks like a circle cut out of a hexagon
12:53:57  <Eddi|zuHause> around every light
12:54:05  <Eddi|zuHause> makes playing at night somewhat impossible
13:01:18  <frosch123> <- one of those?
13:46:51  <Flygon> Reported the bug?
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17:05:13  <andythenorth_> o/
17:05:59  <frosch123> o/
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17:19:07  <andythenorth_> So what makes a good train grf?
17:19:28  <frosch123> no excessive usage of cc
17:19:30  * andythenorth_ thinking of making some trains
17:20:21  <frosch123> there is too little variation if everything is cc
17:21:46  <andythenorth_> Should there be engines and wagons?
17:22:23  <andythenorth_> Or should all vehicles be 8/8, 400hp, 40 units cargo?
17:22:40  <frosch123> engines+wagons is easier to build
17:22:54  <frosch123> wagons auto attach unique engines in a depot
17:23:01  <frosch123> attaching engies is a hassle
17:23:48  <frosch123> also if every wagons powers itself you can make the trains infinitely long
17:24:36  <frosch123> andythenorth_: do it like v, group short wagons into consists which have length 16/8
17:24:58  <andythenorth_> do it like RH trams :p
17:25:52  <andythenorth_> Shame 6/8 doesn't fit into 16/8 neatly :p
17:26:32  <frosch123> you can increase the spacing
17:26:36  <frosch123> 1+6+2+6+1
17:26:40  <andythenorth_> I like the idea of neat units, but 6/8 looks good
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17:27:21  <frosch123> <- like this one
17:27:32  <frosch123> the middle part may be 6/8
17:27:42  <frosch123> but there is a significant gap without cargo
17:28:26  <andythenorth_> Road hog got better after I dropped 50% of reality wrt lengths etc
17:28:50  * andythenorth_ needs train-inspiration
17:29:02  <frosch123> do some sports?
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17:30:47  <andythenorth_> Did some swimming
17:30:58  <andythenorth_> And 5km indoor bike
17:32:18  <andythenorth_> So all pax & mail vehicles should be 8/8
17:32:29  <andythenorth_> Or maybe 4/8 for gen 1
17:36:24  <frosch123> <- is that gen 1?
17:36:50  <frosch123> 3 compartment wagons
17:37:04  <frosch123> 4 to 6 people per compantment
17:37:12  <frosch123> so, 12 to 18 passengers per wagon
17:38:46  <andythenorth_>
17:39:01  <andythenorth_> 20 pax/wagon
17:39:10  <andythenorth_> 8/8 hold 40
17:39:25  <andythenorth_>  capacity is false progression :p
17:39:31  <frosch123> do you want numbers ending with  0 ?
17:39:44  <andythenorth_> or 5
17:39:52  <frosch123> so no 18?
17:40:22  <andythenorth_> Maybe
17:40:29  <andythenorth_> More likely not
17:40:33  <frosch123> how about wagons which automatically separate into 1st, 2nd, 3rd class?
17:40:43  <andythenorth_> I can do maths faster with 5 or 0. :p
17:40:49  <frosch123> i.e. depending on train length, 1st at the front, 3rd at the back
17:40:56  <andythenorth_> Oh joy classes :D
17:41:16  <andythenorth_> Payment rate varies? o_O
17:41:37  <andythenorth_> first class is always london end of train
17:41:39  <frosch123> nah, classes should not be selectable manually
17:41:41  <andythenorth_> Brb
17:49:51  <andythenorth_> Are 10/8 vehicles a BAD FEATURE?
17:51:25  <frosch123> hmm, i guess i never played with a trainset that had them
17:51:44  <frosch123> or possibly they were only pax wagons, and i do not play pax
17:56:21  <andythenorth_> IH has them for pax and a few gen 3 freight
17:57:18  <andythenorth_> In principle it addresses trains being out of scale with RVs
17:57:41  <andythenorth_> But eh, makes integer train lengths hard to achieve
17:57:47  <frosch123> so, do you want to extent ih, or do you want something else?
17:58:09  <andythenorth_> IH 2
17:58:40  <andythenorth_> I don't hate IH so I don't want throw it all out :)
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18:00:19  <srbaker> Heya folks. I have a bus station which says there are 800 passengers. I'm trying to get the list of where these passengers want to go that I've seen in a video, but I can't figure outhow.
18:00:22  <srbaker> Can someone please help?
18:00:54  <frosch123> do you have passenger distribution enabled?
18:01:18  <frosch123> <- anyway, read there
18:02:12  <srbaker> Aha, thanks!
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18:09:36  <andythenorth_> Probably 10/8 has to die :p
18:09:56  <NGC3982> stardew valley.
18:09:58  <NGC3982> i like that game.
18:10:06  <frosch123> if the engine is also 10/8, then you can make a 5 tile train
18:11:40  <frosch123> otherwise only a 4 tile train
18:12:09  <frosch123> maybe make 10/8 engines with 6/8 tender
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18:12:35  <frosch123> or 6/8 cabeese
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18:19:01  <V453000> cabeese must die
18:19:36  <frosch123> it's just a slug tail in disguise
18:19:50  <Alberth> only optional cabeese may stay imho
18:20:05  <Alberth> like IH has, afaik
18:20:08  <V453000> have you seen my implementation of caboose engine in nuts? :P
18:20:21  <Alberth> nope
18:20:23  <frosch123> nope
18:20:24  <V453000> ._.
18:20:28  <V453000> ._.
18:20:30  <V453000> ._.
18:20:40  <V453000> look :P
18:20:43  <frosch123> i only remember animals
18:21:05  <Alberth> these things are somewhen near the future?
18:21:09  <Alberth> I never get there
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18:21:20  <V453000> I think caboose is 1950
18:21:23  <V453000> super future :>
18:25:23  <frosch123> it's dual headed at least
18:25:30  <frosch123> so it places automatically
18:36:49  <Wolf01> <V453000> cabeese must die <- the current implementation in most sets is really wrong, since the cabeese are mandatory they could have been implemented as dualheaded trains
18:37:45  <Wolf01> Luckily (O)TT(D) doesn't reverse train movement
18:37:50  <Alberth> ah, 1950, has been a long time since I got there :)
18:38:18  <frosch123> Wolf01: :)
18:39:13  <Wolf01> Patch or just graphics wizardry?
18:39:30  <frosch123> patch from 2013
18:39:43  <V453000> he
18:40:31  <Wolf01> Good to know
18:40:56  <frosch123> there were no customers for it though
18:41:05  <frosch123> i.e. no grf author was interested
18:43:13  <V453000> Obviously
18:43:43  <Wolf01> Speaking of grf authors and interest, I would keep the current implementation of NRT, even if it doesn't allow to do magic things
18:46:07  <Wolf01> Some magic stuff might be possible with feature flags, like disabling bridges, tunnels, building a bridge over, disabling intersections (both + and T or + only) and the famous "not allow town buildings", but these are features we decide
18:47:36  <V453000> =D successfully cloned BRIX repository
18:47:43  <V453000> expected more problems
18:48:04  <frosch123> do you have no repository at work?
18:48:16  <frosch123> i thought you would have learned it like python :p
18:48:31  <V453000> we have git and I use sourcetree there
18:48:53  <V453000> and I never cloned there :P
18:49:56  <frosch123> sourcetree seems to also exist for hg
18:52:17  <V453000> OH
18:52:20  <V453000> :D
18:54:05  <V453000> well I guess I already have tortoisehg so it is fine now
18:54:14  <V453000> no need for unnecessary experimentation
18:54:18  <V453000> something would most likely just break
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19:09:58  <planetmaker> V453000, for all I know sourcetree is a wrapper around git/hg and abstracts away the differences between those for you
19:20:35  <V453000> right :)
19:20:48  <V453000> I have to say I am quite comfortable seeing differences between work and openttd :P
19:21:12  <V453000> as long as it works (:
19:22:01  <Eddi|zuHause> i'd be more comfortable with git if it had a gui as easily usable as tortoisehg
19:22:41  <V453000> sourcetree seems very usable
19:22:43  <frosch123> there is no toroisegit?
19:22:56  <V453000> oh :) also that
19:23:04  <Eddi|zuHause> there is, but it's not nearly what tortoisehg is
19:23:17  <V453000> hm :)
19:23:42  <Eddi|zuHause> like when you start it, it tells you "this isn't a gui."
19:25:34  <V453000> isn't a gui a sign of weakness for linux master race users? :P
19:26:46  <frosch123> it's fine as long as it has regex
19:27:10  <V453000> right, that thing. :D
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19:27:49  <frosch123> it's a kind of magic, similar to wizardry and sorcery
19:27:57  <V453000> I know I used it once
19:28:04  <V453000> it's fucking sorcery.
19:28:08  <frosch123> i think that was my fault :p
19:28:15  <V453000> yes I believe :D
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19:28:56  <V453000> orth
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19:37:01  <V453000> hm
19:37:12  <V453000> visual studio code lets me have 1 file open in 3 columns :D
19:37:40  <frosch123> most editors allow you to open the same file in multiple windows/views
19:38:00  <V453000> well npp++ has just 2 views right
19:38:28  <frosch123> 2 views? sounds weird
19:38:44  <frosch123> is there no menu option to just open another one?
19:39:27  <V453000> really? :D
19:39:56  <frosch123> no idea, i do not use npp, but i have no seen a programmer's editors in the past 15 years which did not have that option
19:40:21  <V453000> I don't see it in npp, just clone to other view, which only works once
19:42:21  <frosch123> google says you need to ctrl-drag the tab to create a new window
19:42:55  <frosch123> but maybe it's something different
19:43:05  <V453000> that works but only once, for 2 columns
19:43:07  <V453000> meh
19:43:12  <V453000> I'll probably try to use VS code now
19:43:17  <V453000> let's see how it goes
19:43:20  <V453000> seems to be fancy
19:43:21  <V453000> oh
19:43:29  <V453000> it probably doesn't have NML thing right
19:43:57  <frosch123> vs is not particular propular for supporting other languages
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19:44:22  <frosch123> if you want a fat ide, try eclipse
19:44:23  <V453000> I guess the xml for npp won't work
19:44:32  <frosch123> may be hard to setup for nml, but it will be possible
19:45:03  <frosch123> V453000: is there json highlighting?
19:46:31  <Wolf01> Shit, is impossible to play online this evening
19:50:09  <V453000> json did do something
19:50:19  <V453000> yeah guess I will just pick a random thing for something else XD
19:50:25  <Wolf01> It seem it's difficult to connect to everything outside italy
19:52:52  <V453000> actually C++ highlighting seems to work fine :D
19:52:56  <V453000> weird as that is
19:58:06  <frosch123> proably because c++ is the language with the most arbitrary syntax
19:59:07  <V453000> :)
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22:54:41  <Wolf01> 'night
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