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Or be higher? 15:06:38 <andythenorth_> Realism says higher 15:07:08 <andythenorth_> But really it's a visual choice about how long trains should be 15:07:33 <Alberth> and how many RVs you have 15:07:43 <andythenorth_> Anyone got savegames nearby? o_O 15:07:56 <peter1138> i mean bikes on the road :p 15:08:01 <peter1138> holding up all the buses 15:08:07 <peter1138> running red lights etc 15:08:09 * andythenorth_ needs some typical train lengths and capacities 15:08:25 <peter1138> typical things all cyclists do 15:08:33 <andythenorth_> Peter they'd get stuck in the tram tracks, very dangerous 15:08:48 <andythenorth_> Needs roadtypes to prevent that :p 15:09:09 <Alberth> hmm, bicycle paths 15:10:37 <andythenorth_> would need to add red lights so they could run them 15:11:28 <Alberth> I wonder if it would be fun to have 2-3 engines (of one type-ish, but from not-so-good to very-good) available for a period in the grf, and pick one based on random 15:11:47 <Alberth> that defeats the idea you can wait for the next gen engine which is much better 15:13:10 <Alberth> "pick one" as in "pick one model" 15:13:51 <Alberth> if you play again, you may get a different model 15:18:29 <andythenorth_> Random stats? 15:18:59 <supermop> Alberth: i've always wanted that 15:19:17 <supermop> also random names, but been told that's not possible 15:19:28 <Wolf01> Make it so longer is the wagon, less it can carry 15:19:59 <Alberth> inverrse proportional to the length :p 15:20:37 <Alberth> random stats are almost the same but not entirely, ie you'd always get the same engine, but it may or may not be useless 15:20:59 <Alberth> if you get a different model, the engine can also have a different shape / size 15:21:34 <Alberth> supermop: make several models, and enable one of them should work, I think 15:22:39 <supermop> composite sprites for engine cab and body, so it always looks different? 15:23:05 <peter1138> does NRT include a spec for traffic lights/ :p 15:23:20 *** andythenorth_ has quit IRC 15:23:25 <supermop> welcome to add one peter1138 15:24:36 *** andythenorth_ has joined #openttd 15:25:30 <andythenorth_> I've considered randomised stats many times 15:25:45 <V453000> ._. 15:25:49 <andythenorth_> But eh I think it would just annoy me :) 15:26:08 <peter1138> do it 15:26:18 *** synchris has joined #openttd 15:26:24 <peter1138> with action 6? 15:26:31 <andythenorth_> Peter1138 NRT doesn't _exclude_ traffic lights 15:26:36 <Wolf01> Then you might get a perfect stats, but you missed a grf, you get angry and never play again 15:26:41 <andythenorth_> Want to add them? 15:26:54 <peter1138> well 15:26:56 <peter1138> not really 15:27:10 <andythenorth_> What would they do? 15:27:17 <peter1138> i still have touched anything in the big patch queues despite saying i would :( 15:27:21 <peter1138> andythenorth_, be annoying 15:27:24 <andythenorth_> Eye candy? 15:27:56 <andythenorth_> seems 95% pointless ;) 15:28:10 <peter1138> quite 15:28:21 <peter1138> but it's needed for cyclists to run 15:28:30 <Wolf01> I think you can already do it with newobjects 15:28:49 <peter1138> do we have vr support yet? 15:28:54 <peter1138> maybe i should get a rift and add it 15:28:59 <Wolf01> No, only AR 15:28:59 <andythenorth_> Might look nice in night mode too 15:29:05 *** Taede has quit IRC 15:29:11 <andythenorth_> I had a go on VR 15:29:18 <andythenorth_> Surprisingly good 15:29:40 <andythenorth_> Not OR, apparently it has lag that makes you sick 15:29:52 <Wolf01> Yeah, I played minecraft with the oculus, but I'm more oriented towards the hololens 15:30:13 <peter1138> lag only if your pc is not 5 seconds old 15:30:38 <andythenorth_> I had a go on the thing where you put a phone in a headset 15:31:47 <andythenorth_> What capacity is a bike then? 15:31:56 <andythenorth_> In tonnes 15:33:45 <Wolf01> Depends from the country, I won't load more than 10kg (+me) on my bike, but in India or other places where they use bikes for almost everything you can load even 500kg 15:39:58 <andythenorth_> Ok 15:40:12 <andythenorth_> And what about trains? 200t? 15:44:27 *** Taede has joined #openttd 15:45:54 *** Gja has quit IRC 15:46:32 *** Progman has joined #openttd 15:49:11 *** mindlesstux has quit IRC 15:50:18 *** mindlesstux has joined #openttd 15:56:21 *** Arveen has joined #openttd 16:00:11 *** Arveen2 has quit IRC 16:00:41 *** Gja has joined #openttd 16:03:22 <andythenorth_> Biab 16:06:19 *** andythenorth_ has quit IRC 16:21:10 *** synchris has quit IRC 16:21:59 *** synchris has joined #openttd 16:35:02 *** andythenorth_ has joined #openttd 16:39:25 *** andythenorth_ has quit IRC 16:43:08 *** dark_pingus has quit IRC 16:43:23 *** andythenorth_ has joined #openttd 16:58:57 <andythenorth_> 400t trains? o_O 16:59:24 <andythenorth_> 600t? 17:00:09 <Wolf01> Why not drop real unit measuring systems and go full fictional? 17:00:21 <andythenorth_> Crates? 17:00:33 <Wolf01> "this wagon loads a lot of stuff" 17:01:14 <andythenorth_> random per vehicle? 17:01:46 <andythenorth_> Lots of casual games use 'random' for progression 17:02:04 *** Gja has quit IRC 17:02:08 <Wolf01> Or perfect linearity 17:02:09 <andythenorth_> Except I think often it's not random at all :p 17:02:41 <andythenorth_> The actual question is "what's a nice train length" 17:03:47 <Wolf01> Suggest disabling bigger stations, and play with 5 tiles max 17:03:48 <andythenorth_> 20t at 5/8 makes for trains that are relatively long 17:04:26 <Wolf01> And make everything 8/8 17:04:58 <andythenorth_> I'm using 4/8 and 8/8 17:05:31 <andythenorth_> 75t at 10/8 makes for relatively short trains 17:06:06 <andythenorth_> a train should leave an industry every month or so? 17:06:23 <andythenorth_> And inustries produce around 180t 17:06:28 <Wolf01> Too much info, I just want to play 17:06:41 <andythenorth_> And optimum train length is 5 or 6 17:07:35 <andythenorth_> That suggests 20t at 8/8 17:07:44 <andythenorth_> Seems low 17:07:57 <andythenorth_> V453000 advices 17:08:41 <Wolf01> I usually make 7 tiles stations, with trains slightly shorter than 6 tiles (I like to see some unused track, with trains stopping in the middle of the platform) 17:08:41 <andythenorth_> 40t works nicely for trucks 17:09:53 <andythenorth_> With FIRS I want about 8 or 9 tiles for a gung-ho industry 17:10:29 <andythenorth_> That suggests 40t pretty nicely 17:11:55 <andythenorth_> Or 45t or 48t or 50t 17:13:08 <andythenorth_> Hmm 2 kinds of wagons? Fast 40t, slow 60t? 17:13:15 <andythenorth_> Boring distinction? 17:14:26 <V453000> wat 17:14:32 <V453000> 60t wagon capacity? 17:15:35 <andythenorth_> wat is correct amount? 17:15:49 <andythenorth_> TL5 is best? 17:15:53 <V453000> depends I guess 17:16:04 <V453000> I consider 5 tiles to be kind of average standard yeah 17:16:13 <V453000> but 3 is preferred often by expert players 17:16:39 <andythenorth_> single piece flow 17:16:40 <V453000> idk, I think 60t capacity is boring with small mines but if you have other alternatives I guess it's not that bad 17:16:55 <andythenorth_> Trucks :p 17:17:05 <V453000> ._. 17:17:15 <V453000> btw I think I finally found the true visual identity of BRIX 17:17:20 <andythenorth_> Yay 17:17:28 <V453000> soo need to release 0.0.2 ASAP so I can rework it all again 17:17:55 <V453000> I was migrating it from max to blender and it's quite a bit of work for complex objects like rails or bridges 17:18:02 <andythenorth_> One day V, we will both stop figuring out 'ultimate x' 17:18:05 <V453000> so might as well do some redesigning 17:18:10 <andythenorth_> But we might be dead 17:18:19 <V453000> yeah that's about when I think 17:18:42 *** supermop_home has joined #openttd 17:19:19 <andythenorth_> so early generations are easy 17:19:41 <andythenorth_> 24>30>40t 17:20:47 <andythenorth_> Gen 4: more capacity, or faster? 17:21:05 <andythenorth_> RH gen 4 is faster 17:21:55 <V453000> honestly I don't have enough knowledge about RH to tell you that, I don't think it is only about general rule of thumb but about the design of the set 17:22:00 <V453000> also I sent you ay message :P 17:22:11 <andythenorth_> Forumz? 17:22:16 <V453000> here 17:22:21 <V453000> just perzonal 17:22:35 * andythenorth_ workz phone 17:22:55 <V453000> phone doesn't do PM? :D 17:23:26 <V453000> meh then ... [19:19] <V453000> concept be this https://dev.openttdcoop.org/attachments/download/8506/tiling-test.png ... with textures, many details and stuff, but in general it's going to be bricks of stuff fit in "land sockets" [19:20] <V453000> it has many reasons I realized, like needing grid, slope visibility, visual interest, and general problems with OpenTTD rails/stuff and tiling problems 17:24:50 <Alberth> livingroom climate 17:25:34 <V453000> more like true toys :) 17:25:40 <V453000> wooden blocks etc 17:37:29 *** supermop_home has quit IRC 17:39:27 * andythenorth_ has horrible idea 17:39:38 <andythenorth_> Refits that trade capacity for speed 17:41:59 <Alberth> nuts does that with train length :) 17:42:20 <Alberth> short fast trains or long slow trains 17:45:57 <andythenorth_> Maybe it works in nuts 17:46:07 <andythenorth_> But it's mathematically daft 17:46:24 <andythenorth_> Net throughput per tile will be roughly same 17:46:44 *** HerzogDeXtEr has joined #openttd 17:48:52 <andythenorth_> 60t wagons demand "high axle load" railtype? o_O 17:49:05 *** supermop_home has joined #openttd 17:50:16 * andythenorth_ considers all options :p 17:56:32 <Alberth> didn't the same andy say recently that a single type was enough ? :) 17:57:09 *** supermop_home has quit IRC 18:00:04 <andythenorth_> Strictly I've already done axle load 18:00:21 <andythenorth_> I just called it 'normal' and 'narrow gauge' 18:02:12 <andythenorth_> Hmm by time gen 4 comes, 'faster' is preferable 18:02:26 <andythenorth_> No need to mess with train lengths 18:02:46 <Alberth> Did you actually try the Villages is Villages script? It seems to match your "provide cargo to towns" idea 18:03:01 <andythenorth_> I played a game with it 18:03:27 <andythenorth_> Can't remember my opinion, except it wasn't bad 18:03:32 <Alberth> faster is always preferable, but depending on train load and freight multiplier that translates to different things :) 18:07:44 <Wolf01> * andythenorth_ has horrible idea <- I had the horrible idea to resurrect my brickland too 18:10:51 *** Gja has joined #openttd 18:12:58 <andythenorth_> In 1 year's time I will declare 4/8 and 8/8 a ridiculous constraint, right? 18:13:18 <andythenorth_> and restore arbitrary lengths? 18:14:45 *** JacobD88 has joined #openttd 18:15:46 <Wolf01> Yes 18:15:54 <Wolf01> Maybe even 6 months 18:16:14 <andythenorth_> Hmm 18:17:07 *** JacobD88 has quit IRC 18:17:10 <andythenorth_> fixing ~all trams to 16/8 in road hog worked brilliantly 18:17:37 <andythenorth_> But the truck lengths vary a little more, according to what looks good 18:17:58 <Eddi|zuHause> months? you mean weeks? 18:19:59 *** Biolunar has quit IRC 18:25:38 *** andythenorth_ has quit IRC 18:31:29 *** Wormnest has joined #openttd 18:38:37 *** frosch123 has joined #openttd 18:44:38 <Eddi|zuHause> dear cities skylines, why won't you let me have a tram stop and a bus stop at the same place? 18:53:51 *** gelignite has joined #openttd 18:54:01 <Wolf01> You want too much 18:57:01 <NGC3982> Eddi|zuHause: i hate that. 18:57:22 <NGC3982> do we love cities skylines so much just because sim city was so bad? 18:57:42 *** HerzogDeXtEr1 has joined #openttd 18:59:07 <Eddi|zuHause> i don't know, i skipped that 18:59:56 <Alkel_U3> last SC I played was 3000, that one was still pretty ok IMHO 19:00:23 <Eddi|zuHause> played sim city 4 a lot, but it was a bit crashy 19:00:27 <Eddi|zuHause> with no autosave 19:01:45 *** isn has joined #openttd 19:02:57 <Alkel_U3> I'm more appaled by C:S not being able to understand I want the cycling/pedestrian path level, not full of ridges and 800% inclines when building next to houses or other infrastructure 19:03:03 *** HerzogDeXtEr has quit IRC 19:03:40 <Alkel_U3> it's missing something like what that last update of Train fever seems to have 19:05:21 <NGC3982> youre on to something cap'n. 19:06:32 <NGC3982> i have about a thousand hours in cs, and i like everything about the dlc so far (at least for what it costs). but im with you, i often get irritated when i cannot micro manage service vehicles, bikes and such. 19:07:32 <NGC3982> they have been very frequent on the subreddit, and they told us that they really liked the road managing mods, even stating that they wanted to contact the creators for compensation if you implemented it. 19:08:22 <NGC3982> but they have yet to do that, and im patiantly waiting for the day i can force <type> into <lane> and <event> when <stuff happends>. 19:08:53 <Alkel_U3> fortunately I have many other games to play in the meantime :-) 19:09:35 <Alkel_U3> heck, I still haven't even finished XCOM 19:09:57 <Alkel_U3> or Dwarf Fortress, but that's a different story 19:10:54 <NGC3982> factorio was too good. :( 19:11:16 <NGC3982> i played it once and experienced everything, and after that there was no need to play anymore. 19:11:33 *** glx has joined #openttd 19:11:34 *** ChanServ sets mode: +v glx 19:11:55 <Wolf01> <Alkel_U3> it's missing something like what that last update of Train fever seems to have <- road waypoints? 19:14:19 <Eddi|zuHause> signals? :p 19:15:35 <Alkel_U3> oh wait, I meant transport fever 19:15:59 <Eddi|zuHause> same thing, really 19:16:04 <Wolf01> It's the same, transport fever is an updated train fever 19:17:20 <Eddi|zuHause> yeah, might as well have been a (paid) dlc 19:17:24 <Alkel_U3> specifically I was talking about this (mainly the slopes) https://youtu.be/NCdxUSnIr6U?t=2m18s 19:18:24 <Eddi|zuHause> anyway, i quite like cities skylines, but some things are just a tiny bit annoying... like when road building snaps to a thing you don't want it to snap 19:18:48 <Eddi|zuHause> only mod i use so far is a traffic manager thing where i can forbid left turns and stuff 19:18:51 <glx> or the silly curves 19:19:15 <Eddi|zuHause> but i think i need one with a bigger train station next 19:22:30 *** Maraxus has joined #openttd 19:27:44 <Alkel_U3> I quite like how C:S forced me to upgrade RAM to 12 GiB (from 6) - has been usefull since then 19:31:57 <Wolf01> Strange format you have... 19:34:13 <Alkel_U3> are you refering to the amount of RAM not being a power of two or it being written in gibibytes? 19:34:35 <Wolf01> The former 19:36:05 <Alkel_U3> oh. Well, I started out at 2*2 and always just swapped the smaller module for a twice as big one 19:38:09 <Alkel_U3> I was thinking about leveling it to 16 but the prices of RAM more than doubled since I last purchased that 8GiB one (that was under 20 EUR) 19:41:15 <Wolf01> Time to purchase a new rig with cheap ram :P 19:44:26 <Eddi|zuHause> i once had a computer with 1GB ram which ran fine, then i upgraded to one with 4GB, and it was immediately too little 19:44:36 <Eddi|zuHause> i upgraded to 12GB later 19:44:53 <Eddi|zuHause> where the 8GB upgrade cost about half as much as the original 4GB 19:45:58 <Eddi|zuHause> hmz... now i'm stuck trying to connect two parallel tracks... 19:50:49 <Eddi|zuHause> wow, that looks terrible 19:51:32 *** Alberth has left #openttd 19:53:09 *** andythenorth_ has joined #openttd 19:53:38 <V453000> !pw 19:53:42 <V453000> yeye sure 19:54:20 <andythenorth_> Eddi|zuHause nah, it's definitely months 19:54:34 <andythenorth_> commit rate isn't that high 19:54:53 <andythenorth_> Takes time to discover why latest bright idea sucks :p 19:56:04 *** andythen_ has joined #openttd 20:00:24 *** Coobies has joined #openttd 20:00:30 <Eddi|zuHause> didn't we have a "bot" once that kicked people who mistakenly post coop commands here? :p 20:01:42 <Eddi|zuHause> hm... despite all the covfefe, my trains still deadlock 20:02:29 <Eddi|zuHause> and i definitely need a bigger station 20:02:53 *** Biolunar has joined #openttd 20:02:57 *** andythenorth_ has quit IRC 20:03:32 *** Wolf01 has quit IRC 20:03:46 *** Wolf01 has joined #openttd 20:03:51 <Wolf01> \o/ internet is back 20:04:06 *** andythen_ has quit IRC 20:07:29 *** Cubey has quit IRC 20:13:46 *** sim-al2 has joined #openttd 20:14:31 *** gelignite has quit IRC 20:27:00 *** Maraxus has quit IRC 20:31:08 *** frosch123 has quit IRC 20:33:48 <glx> <Eddi|zuHause> didn't we have a "bot" once that kicked people who mistakenly post coop commands here? :p <-- not a bot, me, but I don't have all commands in the script ;) 20:35:08 *** andythenorth_ has joined #openttd 20:46:26 *** andythenorth_ has quit IRC 20:52:18 *** Progman has quit IRC 21:08:48 <Eddi|zuHause> glx: yeah, i did put the "" deliberately :p 21:16:19 *** synchris has quit IRC 21:21:56 *** dark_pingus has joined #openttd 21:28:04 *** andythenorth_ has joined #openttd 21:31:04 *** andythenorth_ has quit IRC 21:32:04 *** andythenorth_ has joined #openttd 21:47:15 *** sla_ro|master has quit IRC 21:55:21 *** dark_pingus has quit IRC 21:56:50 *** Gja has quit IRC 22:06:06 *** Biolunar has quit IRC 22:08:21 *** Wormnest has quit IRC 22:13:59 *** HerzogDeXtEr1 has quit IRC 22:25:19 *** Coobies has quit IRC 22:31:58 *** Cubey has joined #openttd 23:55:47 *** Wolf01 has quit IRC 23:59:03 *** mescalito has quit IRC