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Log for #openttd on 28th July 2017:
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07:05:05  <Ox7C5> Hi, I recently downloaded Openttd to run on a Linux server. I downloaded the 1.7.1 archive but when I run it, the server says it's 1.6.1, any ideas on what could be wrong?
07:15:12  <Alberth> are you sure you have the same executable?
07:15:55  <Alberth> type     which openttd
07:16:00  <Eddi|zuHause> are you sure you're running what you downloaded?
07:16:20  <Alberth> (if you start it by typing     openttd   )
07:16:53  <Eddi|zuHause> you might have installed an older version from a system repo
07:18:19  <Ox7C5> I basicly had 2 fresh systems, 1 Win and 1 Linux. I went to download the latest files from openttd.org and extracted from there. No older versions to confuse me. The readme on Linux also says 1.7.1
07:20:51  <Alberth> how do you start the program?
07:21:24  <Ox7C5> Additionally, if I start the game as though I would play it on the Linux box, it starts a 1.7.1 window, but as soon as I start it with -D, it starts a 1.6.1
07:22:10  <Ox7C5> Usually just cd into the folder and write openttd
07:22:38  <Alberth> what does    "which openttd"  say  ?
07:23:19  <Ox7C5> It just outputs /usr/games/openttd
07:23:32  <Alberth> what does "pwd" say ?
07:24:17  <Ox7C5>  /home/username/Downloads/openttd
07:24:49  <Alberth> is /usr/games/openttd and /home/username/Downloads/openttd/openttd   the same executable?
07:24:55  <Alberth> I am guessing not
07:25:06  <Alberth> try writing "./openttd"
07:25:21  <Alberth> ie "run the openttd program in this directory"
07:26:00  <Alberth> otherwise it uses the PATH variable for finding a program, which typically does NOT include the current directory "."
07:26:22  <Ox7C5> Huh, so that seems to have fixed the issue. It now loaded a 1.7.1 server
07:26:30  <Alberth> unlike eg windows
07:26:34  <Ox7C5> So I've messed up somewhere
07:26:52  <Alberth> being in a directory has no meaning in starting a binary
07:27:08  <Alberth> it's a safety measure
07:27:46  <Alberth> you have a 1.6.1 install in /usr/games, most likely from your package manager
07:28:15  <Ox7C5> That might be it. Thanks for the help, I should be able to fix it now
07:28:23  <Alberth> ok, have fun!  :)
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07:42:28  <Ox7C5> Yep, everything is now working as intended and I am having fun :D
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09:48:15  <peter1138> fun? that sounds wrong
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09:49:14  <__ln__> we don't tolerate fun around here
10:06:24  <Alkel_U3> fun comes from Dwarf Fortress
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11:23:40  <Wolf01> o/
11:24:29  <crem> \o
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11:26:04  <Wolf01> Isn't it?
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11:39:02  <Alberth> quite
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12:10:09  <andythenorth_> I think it is
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13:01:47  <crem> In youtube videos explaining something, people usually record voiceover, and then draw all animation, etc. Right?
13:14:11  <Flygon> I believe so.
13:14:23  <Flygon> They record first, commentate, then edit.
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13:23:09  <supermop> yo
13:24:57  <crem> ¡yo!
13:30:32  <Alberth> oy
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14:49:33  <andythenorth_> Ach
14:50:38  <andythenorth_> 4/8 is really very short for engines
14:51:09  <supermop> time to give up
14:55:53  <andythenorth_> Time to do maths
14:56:48  <crem> As far as I remember the math, 4/8 can be reduced to 2/4.
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14:58:24  <andythenorth_> @calc 3/16
14:58:24  <DorpsGek> andythenorth_: 0.1875
14:58:39  <andythenorth_> Probably 0.2 in game
14:58:57  <andythenorth_> @calc 6/16
14:58:57  <DorpsGek> andythenorth_: 0.375
14:59:12  <andythenorth_> @calc 12/16
14:59:12  <DorpsGek> andythenorth_: 0.75
15:03:31  <andythenorth_> X
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15:06:08  <supermop> set length based on random callback
15:06:16  <supermop> hmm what happened at home i wonder
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15:07:20  <supermop> andy would know all those calcs if he were an architect who had to work in feet & inches in CAD
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15:16:21  <andythenorth_> Unless I do pure 8/8, integer length trains are a problem :p
15:16:51  <supermop> yep
15:17:00  <andythenorth_> FFS
15:17:08  <andythenorth_> that's crap
15:18:07  <supermop> trains need a little extra platform length, otherwise your drivers union is going to complain about having to always brake to stop with no leeway
15:19:50  <andythenorth_> It's very untidy
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15:23:20  <andythenorth_> How do I make integer length from 5/8 or 6/8?
15:23:32  <andythenorth_> 5/8 must be the worst choice
15:24:16  <andythenorth_> @calc 8*6
15:24:17  <DorpsGek> andythenorth_: 48
15:24:25  <andythenorth_> @calc 48/16
15:24:26  <DorpsGek> andythenorth_: 3
15:25:07  <andythenorth_> 1 engine, 7 wagons
15:25:28  <andythenorth_> ~200t
15:25:38  <andythenorth_> Kind of works
15:25:58  <andythenorth_> Also TL 6 hits an integer
15:27:11  <Alberth> 5/8 -> 40/8, ie 5 tiles
15:27:35  <andythenorth_> tile is 16/8
15:27:46  <andythenorth_> I keep making that mistake
15:28:15  <Alberth> 80/8 then
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15:29:01  <Alberth> still 5 tiles :p
15:29:28  <andythenorth_> 6/8 + (5 * 4/8) + 6/8
15:29:34  <andythenorth_> 2 tiles
15:29:40  <andythenorth_> 100t
15:29:56  <andythenorth_> 6/8 engine, 6/8 caboose
15:30:01  <andythenorth_> 4/8 wagons
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15:33:17  <andythenorth_> I need to draw some stuff I guess, as tests
15:33:35  <andythenorth_> RH has lots of 4/8 tram engines & wagons
15:33:43  <andythenorth_> But trams look small
15:34:10  <andythenorth_> afk currently, no pixels :p
15:40:13  <supermop> i haven't touched tram pixels in like 3 weeks
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15:56:15  <andythenorth_>  Hmm 4/8 works for super chibi engines :p
15:57:23  <andythenorth_> e.g. https://en.m.wikipedia.org/wiki/File:Wapping_Wharf_-_Judy.JPG
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16:44:50  <andythenorth_> Also 4/8 http://www.theaylesburynews.com/images/Bagnall%200-4-0%20diesel.jpg
16:45:24  <andythenorth_> Or even shorter, alliwing that chibi compresses length
16:46:46  <andythenorth_> Wtf
16:46:59  <andythenorth_> There's a 4/8 train in original ttd
16:47:51  <andythenorth_> https://wiki.openttd.org/Railways
16:48:20  <andythenorth_> MJS250
16:48:32  <Alkel_U3> the arctic one? It still occupies 8/8 length, much to my dismay when I tried to couple them together, I think
16:49:33  <Alkel_U3> that was back when I just discovered ttdpatch and learned how to use the electric locos in the arcticset
16:49:42  <Alkel_U3> good times
16:51:09  <Alkel_U3> yeah, just checked, the length is the same in openttd (which makes sense)
16:51:39  <andythenorth_> It's 8/8?
16:51:51  <andythenorth_> Gap at the front?
16:52:10  <Alkel_U3> yeah, when you put two of them together it looks like it's being towed on a long rope
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16:53:36  <Alkel_U3> http://i.imgur.com/5B0YXVa.png
16:56:08  <andythenorth_> Lame :D
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17:03:23  <andythenorth_> What is the point of small trains?
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17:04:21  <andythenorth_> genuine question, need to make desigb choices
17:05:22  <Alkel_U3> well, they look good early on and on low-duty feeders
17:06:56  <Alkel_U3> appart from that, it's usually not really that inconvenient to just build an extra tile on the platform
17:08:25  <andythenorth_> they only make sense to me if they're unrealistically fast
17:08:35  <andythenorth_> Otherwise use bus or tram
17:09:10  <andythenorth_> I always build some in my games... but only because I like using the vehicles
17:09:58  <Alkel_U3> I use a lot of trucks and cargo trams in my games but sometimes it's just... nicer to build :-)
17:10:38  <Alkel_U3> but I can't count many instances where it actually was the more profitable thing to do
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17:20:02  <andythenorth_> what length should a viable small train be? 1 tile? 2?
17:20:16  <andythenorth_> for example, pax & mail
17:21:19  <frosch123> stations shorter than 3 tiles look weird
17:22:14  <andythenorth_> at 1 tile, use a bus, tram
17:22:20  <andythenorth_> Or metro or NG
17:22:56  <frosch123> short trains have a higher frequency
17:23:05  <andythenorth_> If I make the shortest engines 8/8 things get interesting
17:23:08  <frosch123> which makes them better suitable for low cargo amounts
17:23:30  <andythenorth_> means no small switcher/shunter engines
17:23:45  <frosch123> were those ever more than eyecandy?
17:24:04  <andythenorth_> in theory they're viable in IH
17:24:46  <andythenorth_> but they could be 8/8 without it looking bad
17:25:09  <andythenorth_> I can do a bigger engine chibi, which will still look nice
17:25:26  <frosch123> i remember the first time playing with ukrs
17:25:50  <frosch123> it were all steam engines, and then the first diesel appeared called "shunter"
17:26:17  <andythenorth_> it's not much of an upgrade :)
17:26:19  <frosch123> i did not know the word, and started autoreplace
17:26:30  <frosch123> only to discover that vehciles were suddenly stuck at 15 km/h
17:26:40  <andythenorth_> surprised pikka didn't call it Gronk
17:27:33  <frosch123> i don't know about their purpose to date :)
17:27:53  <andythenorth_> In game, zero purpose :)
17:28:41  <supermop> i've used them as a pig in a yard
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17:28:58  <andythenorth_> if I make all engines 8/8 for 'normal' there's a better contrast with narrow gauge
17:29:07  <andythenorth_> Well 8/8 or 12/8
17:29:40  <supermop> even as pigs, they aren't that practical
17:30:35  <supermop> IH little bear makes a decent pig. IH NG ends up being too long
17:31:13  <supermop> though i use little bear for 3 and 4 TL trains all the time
17:31:50  <andythenorth_> that's what it's for :)
17:31:56  <andythenorth_> Glad it works
17:32:24  <andythenorth_> IH originates 50% in my attempt to get pikka to add something like little bear to ukrs 2
17:32:42  <andythenorth_> His response was pineapple and even fewer trains :)
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17:36:11  <supermop> little bear is useful for like 90% of the trains i run for 90% of the timeframe i play
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17:44:07  <supermop> i wish i had the room to build an N-scale tramway
17:44:41  <supermop> i assume model trams just have regular train flanged wheels
17:45:04  <supermop> so idk if they would really work with grooved track and tram points
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17:45:42  <DorpsGek> Commit by translators :: r27892 trunk/src/lang/finnish.txt (2017-07-28 19:45:36 +0200 )
17:45:43  <DorpsGek> -Update from Eints:
17:45:44  <DorpsGek> finnish: 41 changes by USephiroth
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17:54:18  <andythenorth_> Such many train lengths :p
17:54:21  <andythenorth_> http://www.vectis.co.uk/AuctionImages/66/3284_l.jpg
18:00:54  <andythenorth_> ha
18:01:11  <andythenorth_> If I scaled a standard uk coach at 8/8
18:01:30  <andythenorth_> Many wagons would be 3/8 at realistic scale
18:01:34  <andythenorth_> Super tiny
18:09:02  <Alkel_U3> but the autoreplace hell...
18:10:18  <Alkel_U3> it was enough that pineapple has this freight double loco (2*'8/8') and for continued performance needs to be replaced by two newer single engines
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18:40:18  <supermop> 3/8 looks more british
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18:45:56  <Alkel_U3> has there ever been a game which implements loading gauges?
18:46:19  <Alkel_U3> well, builders, not simulators
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18:53:52  <supermop> probably no
18:55:18  <supermop> you'd need some means of having a choice as to how far apart tracks are etc, and give player the ability to build rail that trains cannot actually traverse
18:55:30  <supermop> probably no commercial market for it
18:56:53  <supermop> would be interesting, but it really just becomes a civil engineering game at that point, and from the civil engineers in my family i can assume that the last thing they want to do after modelling complext infrastructure all day, is to model complex infrastructure for fun
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20:12:01  <supermop> must draw tram bit
20:12:04  <supermop> s
20:12:06  <supermop> bits
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20:14:23  <V453000> bitss must be drawn
20:16:00  <supermop> I guess i'll chop up ogfx trams and use those
20:17:15  <V453000> omfg
20:17:19  <V453000> can it get worse? :D
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20:18:02  <V453000> people voluntarily reusing ogfx for grfs ._.
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20:18:36  <supermop> this grf started out as an attempt to improve ogfx+rvs
20:20:44  <V453000> lost cause? :P
20:23:15  <V453000> in today
20:23:24  <V453000> in today's news: brix is still being a fucking pain
20:23:27  <V453000> still looks shit
20:23:38  <V453000> we will observe this delicate topic further
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20:31:18  <Eddi|zuHause> maybe improve brix by incorporating opengfx then? :p
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20:32:54  <andythenorth_> 4/8, 8/8, 12/8
20:33:07  <andythenorth_> Except sometimes 6/8
20:33:21  <Eddi|zuHause> except it's /16
20:33:24  <V453000> yeah that wouldn't help much Eddi ;)
20:33:30  <andythenorth_> And don't use those vehicles if you're obsessed by integer lengths :p
20:33:31  <V453000> 666/32 Andy
20:33:42  <andythenorth_> And what eddi said
20:34:45  * andythenorth_ puzzled by numeratora and denominators :p
20:35:02  <Eddi|zuHause> fun fact, the number 666 (in the current meaning) is much older than the notation in "arabic" numerals
20:35:02  <andythenorth_> How many 1/16 is 8/8??
20:35:16  <Eddi|zuHause> 8/16?
20:35:43  <Eddi|zuHause> a full tile is a length of 16 steps
20:35:55  <andythenorth_> Apoarently the pricing of the Apple 1 at 666.66 was nothing to do with number of the beast
20:36:13  <andythenorth_> It's a woz thiing for repeating digira
20:36:25  <andythenorth_> Digits*
20:36:37  <Eddi|zuHause> in german we call this "Schnapszahl"
20:36:58  <andythenorth_> 33% markup on 0
20:36:58  <Eddi|zuHause> (typically 3 of the same digit)
20:37:19  <Eddi|zuHause> it's basically an old drinking game :p
20:37:22  <andythenorth_> Seems very ttd ish
20:37:37  <andythenorth_> dunko why
20:38:04  <andythenorth_> Balancing often hangs on specific ratios eh
20:38:23  <V453000> I shit pants
20:38:53  <V453000> also andy wins, no wooden shit
20:38:59  <andythenorth_> Also 666 was apparently hebrew code for 'nero' and nothing to do with actual satan
20:40:00  <andythenorth_> V I knew if I left you to it, you'd argue yourself out of it
20:40:23  <andythenorth_> Wood alone isn't pleasing in game
20:40:31  <andythenorth_> Would be uncanny valley
20:40:41  <V453000> gg
20:40:50  <andythenorth_> I'd work backwards from the trains you showed
20:41:09  <andythenorth_> They are best train sprites ever
20:41:26  <V453000> that makes too much sense
20:41:28  <V453000> but yeah I might
20:41:35  <V453000> now I am rushing towards 0.0.2 of BRIX
20:41:44  <andythenorth_> Swe could literally make an ios/android casual train game with them for $$$€€€¥¥££
20:41:45  <V453000> just applying photoshop postproduction I did before and adding noise
20:41:50  <andythenorth_> And profit
20:42:01  <V453000> doing them trains could be nice
20:42:08  <andythenorth_> Trains are winning
20:42:31  <andythenorth_> Call it 'train collector' :p
20:42:45  <Eddi|zuHause> andythenorth_: well, but probably not actual nero, but a mythically exaggerated version of nero as the impersonation of all evil that happened to early christianity
20:43:38  <Eddi|zuHause> like every supposedly "evil" person now is "hitler"
20:45:05  <V453000> https://dev.openttdcoop.org/attachments/download/8507/concept-2.png
20:45:07  * andythenorth_ currently playing a lot of this https://youtu.be/o4JTT-oVsJg
20:45:16  <V453000> just random noise but it makes a huge difference
20:45:29  <V453000> want to publish this before I dive into doing it properly, if ever I do that even
20:45:29  <andythenorth_> V such lick
20:45:51  <V453000> most of the trees will change they are too inconsistent but eh, eventually
20:48:05  <Eddi|zuHause> grass is a tiny bit too noisy i think
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20:48:56  <V453000> maybe
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20:54:58  <andythenorth_> v anything but ogfx :p
20:55:24  <V453000> checkmate
20:55:30  <andythenorth_> ogfx is an achievement, I couldn't have replaced the whole baseset
20:55:54  <V453000> honestly the more time I spend on BRIX the more I don't understand how could zephyris have made zbase in 300hrs
20:55:58  <andythenorth_> But it's not even close to TTD sprites
20:56:18  <V453000> ogfx I can imagine drawing it all
20:56:34  <andythenorth_> and most new players never realise what the original was, or how perfect
20:56:40  <V453000> but yeah when I realise what flaws it has, ... :)
20:56:43  <V453000> yes
20:57:05  <V453000> the world is going to shit undoubtedly
20:57:10  <V453000> this is one of the major signs
21:09:05  <supermop> if I can just bring myself to draw 6 'faces' of trams i'll be set
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21:35:15  <Eddi|zuHause> "faces" as in directions of view, or as in thomas the tank engine?
21:40:23  <V453000> probably polygons :P
21:40:32  <V453000> I'm hoping for the other
21:44:36  <supermop> ha
21:44:50  <supermop> if it was 3d id have already done it
21:45:13  <supermop> faces as in the plastic/fiberglass cab end
21:45:50  <supermop> I can just iterate a generic window segment for the bodies
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