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I downloaded the 1.7.1 archive but when I run it, the server says it's 1.6.1, any ideas on what could be wrong? 07:15:12 <Alberth> are you sure you have the same executable? 07:15:55 <Alberth> type which openttd 07:16:00 <Eddi|zuHause> are you sure you're running what you downloaded? 07:16:20 <Alberth> (if you start it by typing openttd ) 07:16:53 <Eddi|zuHause> you might have installed an older version from a system repo 07:18:19 <Ox7C5> I basicly had 2 fresh systems, 1 Win and 1 Linux. I went to download the latest files from openttd.org and extracted from there. No older versions to confuse me. The readme on Linux also says 1.7.1 07:20:51 <Alberth> how do you start the program? 07:21:24 <Ox7C5> Additionally, if I start the game as though I would play it on the Linux box, it starts a 1.7.1 window, but as soon as I start it with -D, it starts a 1.6.1 07:22:10 <Ox7C5> Usually just cd into the folder and write openttd 07:22:38 <Alberth> what does "which openttd" say ? 07:23:19 <Ox7C5> It just outputs /usr/games/openttd 07:23:32 <Alberth> what does "pwd" say ? 07:24:17 <Ox7C5> /home/username/Downloads/openttd 07:24:49 <Alberth> is /usr/games/openttd and /home/username/Downloads/openttd/openttd the same executable? 07:24:55 <Alberth> I am guessing not 07:25:06 <Alberth> try writing "./openttd" 07:25:21 <Alberth> ie "run the openttd program in this directory" 07:26:00 <Alberth> otherwise it uses the PATH variable for finding a program, which typically does NOT include the current directory "." 07:26:22 <Ox7C5> Huh, so that seems to have fixed the issue. It now loaded a 1.7.1 server 07:26:30 <Alberth> unlike eg windows 07:26:34 <Ox7C5> So I've messed up somewhere 07:26:52 <Alberth> being in a directory has no meaning in starting a binary 07:27:08 <Alberth> it's a safety measure 07:27:46 <Alberth> you have a 1.6.1 install in /usr/games, most likely from your package manager 07:28:15 <Ox7C5> That might be it. Thanks for the help, I should be able to fix it now 07:28:23 <Alberth> ok, have fun! :) 07:36:19 *** supermop_home has joined #openttd 07:42:28 <Ox7C5> Yep, everything is now working as intended and I am having fun :D 07:43:02 *** Flygon has quit IRC 07:43:02 *** Maarten has quit IRC 07:43:02 *** Speedy has quit IRC 07:43:25 *** Flygon has joined #openttd 07:43:25 *** Maarten has joined #openttd 07:43:25 *** Speedy has joined #openttd 07:59:00 *** supermop_home has quit IRC 08:14:55 *** ToBeFree has joined #openttd 08:21:36 *** Ox7C5 has quit IRC 08:37:10 *** milda has joined #openttd 08:38:00 *** NGC3982 has quit IRC 09:21:11 *** sla_ro|master has quit IRC 09:48:15 <peter1138> fun? that sounds wrong 09:48:27 *** sla_ro|master has joined #openttd 09:49:14 <__ln__> we don't tolerate fun around here 10:06:24 <Alkel_U3> fun comes from Dwarf Fortress 10:24:23 *** ToBeFree has quit IRC 10:25:11 *** Biolunar has joined #openttd 10:58:01 *** andythenorth_ has joined #openttd 11:02:44 *** andythenorth_ has quit IRC 11:23:01 *** Wolf01 has joined #openttd 11:23:40 <Wolf01> o/ 11:24:29 <crem> \o 11:25:46 *** andythenorth_ has joined #openttd 11:26:04 <Wolf01> Isn't it? 11:33:51 *** andythenorth_ has quit IRC 11:39:02 <Alberth> quite 11:55:56 *** Gja has joined #openttd 12:04:14 *** synchris has joined #openttd 12:05:50 *** Hiddenfunstuff has joined #openttd 12:09:59 *** andythenorth_ has joined #openttd 12:10:09 <andythenorth_> I think it is 12:16:19 *** andythenorth_ has quit IRC 12:27:07 *** Gja has quit IRC 12:40:29 *** Gja has joined #openttd 12:51:36 *** Wolf03 has joined #openttd 12:51:36 *** Wolf01 is now known as Guest1026 12:51:37 *** Wolf03 is now known as Wolf01 12:55:03 *** Guest1026 has quit IRC 13:01:47 <crem> In youtube videos explaining something, people usually record voiceover, and then draw all animation, etc. Right? 13:14:11 <Flygon> I believe so. 13:14:23 <Flygon> They record first, commentate, then edit. 13:15:38 *** Wolf03 has joined #openttd 13:15:38 *** Wolf01 is now known as Guest1030 13:15:38 *** Wolf03 is now known as Wolf01 13:21:36 *** Guest1030 has quit IRC 13:22:47 *** Gja has quit IRC 13:23:09 <supermop> yo 13:24:57 <crem> ¡yo! 13:30:32 <Alberth> oy 13:44:59 *** synchris has quit IRC 13:51:49 *** synchris has joined #openttd 13:52:49 *** sim-al2 has quit IRC 14:03:12 *** synchris has quit IRC 14:08:12 *** synchris has joined #openttd 14:20:57 *** Cubey has joined #openttd 14:44:10 *** supermop_home has joined #openttd 14:49:26 *** andythenorth_ has joined #openttd 14:49:33 <andythenorth_> Ach 14:50:38 <andythenorth_> 4/8 is really very short for engines 14:51:09 <supermop> time to give up 14:55:53 <andythenorth_> Time to do maths 14:56:48 <crem> As far as I remember the math, 4/8 can be reduced to 2/4. 14:57:43 *** sla_ro|master has quit IRC 14:58:24 <andythenorth_> @calc 3/16 14:58:24 <DorpsGek> andythenorth_: 0.1875 14:58:39 <andythenorth_> Probably 0.2 in game 14:58:57 <andythenorth_> @calc 6/16 14:58:57 <DorpsGek> andythenorth_: 0.375 14:59:12 <andythenorth_> @calc 12/16 14:59:12 <DorpsGek> andythenorth_: 0.75 15:03:31 <andythenorth_> X 15:06:02 *** supermop_home has quit IRC 15:06:08 <supermop> set length based on random callback 15:06:16 <supermop> hmm what happened at home i wonder 15:06:33 *** andythenorth_ has quit IRC 15:07:20 <supermop> andy would know all those calcs if he were an architect who had to work in feet & inches in CAD 15:08:18 *** supermop_home has joined #openttd 15:08:58 *** andythenorth_ has joined #openttd 15:15:10 *** mindlesstux has quit IRC 15:15:44 *** mindlesstux has joined #openttd 15:16:21 <andythenorth_> Unless I do pure 8/8, integer length trains are a problem :p 15:16:51 <supermop> yep 15:17:00 <andythenorth_> FFS 15:17:08 <andythenorth_> that's crap 15:18:07 <supermop> trains need a little extra platform length, otherwise your drivers union is going to complain about having to always brake to stop with no leeway 15:19:50 <andythenorth_> It's very untidy 15:22:14 *** supermop_home has quit IRC 15:23:20 <andythenorth_> How do I make integer length from 5/8 or 6/8? 15:23:32 <andythenorth_> 5/8 must be the worst choice 15:24:16 <andythenorth_> @calc 8*6 15:24:17 <DorpsGek> andythenorth_: 48 15:24:25 <andythenorth_> @calc 48/16 15:24:26 <DorpsGek> andythenorth_: 3 15:25:07 <andythenorth_> 1 engine, 7 wagons 15:25:28 <andythenorth_> ~200t 15:25:38 <andythenorth_> Kind of works 15:25:58 <andythenorth_> Also TL 6 hits an integer 15:27:11 <Alberth> 5/8 -> 40/8, ie 5 tiles 15:27:35 <andythenorth_> tile is 16/8 15:27:46 <andythenorth_> I keep making that mistake 15:28:15 <Alberth> 80/8 then 15:28:23 *** Progman has joined #openttd 15:29:01 <Alberth> still 5 tiles :p 15:29:28 <andythenorth_> 6/8 + (5 * 4/8) + 6/8 15:29:34 <andythenorth_> 2 tiles 15:29:40 <andythenorth_> 100t 15:29:56 <andythenorth_> 6/8 engine, 6/8 caboose 15:30:01 <andythenorth_> 4/8 wagons 15:32:28 *** gelignite has joined #openttd 15:33:17 <andythenorth_> I need to draw some stuff I guess, as tests 15:33:35 <andythenorth_> RH has lots of 4/8 tram engines & wagons 15:33:43 <andythenorth_> But trams look small 15:34:10 <andythenorth_> afk currently, no pixels :p 15:40:13 <supermop> i haven't touched tram pixels in like 3 weeks 15:44:42 *** mescalito has quit IRC 15:46:54 *** HerzogDeXtEr has joined #openttd 15:48:26 *** Flygon has quit IRC 15:55:38 *** mescalito has joined #openttd 15:56:15 <andythenorth_> Hmm 4/8 works for super chibi engines :p 15:57:23 <andythenorth_> e.g. https://en.m.wikipedia.org/wiki/File:Wapping_Wharf_-_Judy.JPG 16:00:27 *** andythenorth_ has quit IRC 16:02:16 *** TheMask96 has quit IRC 16:03:59 *** debdog has quit IRC 16:05:49 *** TheMask96 has joined #openttd 16:09:51 *** debdog has joined #openttd 16:33:33 *** Alberth has quit IRC 16:42:34 *** andythenorth_ has joined #openttd 16:44:22 *** sla_ro|master has joined #openttd 16:44:50 <andythenorth_> Also 4/8 http://www.theaylesburynews.com/images/Bagnall%200-4-0%20diesel.jpg 16:45:24 <andythenorth_> Or even shorter, alliwing that chibi compresses length 16:46:46 <andythenorth_> Wtf 16:46:59 <andythenorth_> There's a 4/8 train in original ttd 16:47:51 <andythenorth_> https://wiki.openttd.org/Railways 16:48:20 <andythenorth_> MJS250 16:48:32 <Alkel_U3> the arctic one? It still occupies 8/8 length, much to my dismay when I tried to couple them together, I think 16:49:33 <Alkel_U3> that was back when I just discovered ttdpatch and learned how to use the electric locos in the arcticset 16:49:42 <Alkel_U3> good times 16:51:09 <Alkel_U3> yeah, just checked, the length is the same in openttd (which makes sense) 16:51:39 <andythenorth_> It's 8/8? 16:51:51 <andythenorth_> Gap at the front? 16:52:10 <Alkel_U3> yeah, when you put two of them together it looks like it's being towed on a long rope 16:52:16 *** Tharbakim has quit IRC 16:53:36 *** Tharbakim has joined #openttd 16:53:36 <Alkel_U3> http://i.imgur.com/5B0YXVa.png 16:56:08 <andythenorth_> Lame :D 17:01:35 *** andythenorth_ has quit IRC 17:02:52 *** andythenorth_ has joined #openttd 17:03:23 <andythenorth_> What is the point of small trains? 17:03:51 *** Wormnest has joined #openttd 17:04:21 <andythenorth_> genuine question, need to make desigb choices 17:05:22 <Alkel_U3> well, they look good early on and on low-duty feeders 17:06:56 <Alkel_U3> appart from that, it's usually not really that inconvenient to just build an extra tile on the platform 17:08:25 <andythenorth_> they only make sense to me if they're unrealistically fast 17:08:35 <andythenorth_> Otherwise use bus or tram 17:09:10 <andythenorth_> I always build some in my games... but only because I like using the vehicles 17:09:58 <Alkel_U3> I use a lot of trucks and cargo trams in my games but sometimes it's just... nicer to build :-) 17:10:38 <Alkel_U3> but I can't count many instances where it actually was the more profitable thing to do 17:11:22 *** Biolunar has quit IRC 17:18:37 *** frosch123 has joined #openttd 17:20:02 <andythenorth_> what length should a viable small train be? 1 tile? 2? 17:20:16 <andythenorth_> for example, pax & mail 17:21:19 <frosch123> stations shorter than 3 tiles look weird 17:22:14 <andythenorth_> at 1 tile, use a bus, tram 17:22:20 <andythenorth_> Or metro or NG 17:22:56 <frosch123> short trains have a higher frequency 17:23:05 <andythenorth_> If I make the shortest engines 8/8 things get interesting 17:23:08 <frosch123> which makes them better suitable for low cargo amounts 17:23:30 <andythenorth_> means no small switcher/shunter engines 17:23:45 <frosch123> were those ever more than eyecandy? 17:24:04 <andythenorth_> in theory they're viable in IH 17:24:46 <andythenorth_> but they could be 8/8 without it looking bad 17:25:09 <andythenorth_> I can do a bigger engine chibi, which will still look nice 17:25:26 <frosch123> i remember the first time playing with ukrs 17:25:50 <frosch123> it were all steam engines, and then the first diesel appeared called "shunter" 17:26:17 <andythenorth_> it's not much of an upgrade :) 17:26:19 <frosch123> i did not know the word, and started autoreplace 17:26:30 <frosch123> only to discover that vehciles were suddenly stuck at 15 km/h 17:26:40 <andythenorth_> surprised pikka didn't call it Gronk 17:27:33 <frosch123> i don't know about their purpose to date :) 17:27:53 <andythenorth_> In game, zero purpose :) 17:28:41 <supermop> i've used them as a pig in a yard 17:28:41 *** Gja has joined #openttd 17:28:58 <andythenorth_> if I make all engines 8/8 for 'normal' there's a better contrast with narrow gauge 17:29:07 <andythenorth_> Well 8/8 or 12/8 17:29:40 <supermop> even as pigs, they aren't that practical 17:30:35 <supermop> IH little bear makes a decent pig. IH NG ends up being too long 17:31:13 <supermop> though i use little bear for 3 and 4 TL trains all the time 17:31:50 <andythenorth_> that's what it's for :) 17:31:56 <andythenorth_> Glad it works 17:32:24 <andythenorth_> IH originates 50% in my attempt to get pikka to add something like little bear to ukrs 2 17:32:42 <andythenorth_> His response was pineapple and even fewer trains :) 17:36:08 *** andythenorth_ has quit IRC 17:36:11 <supermop> little bear is useful for like 90% of the trains i run for 90% of the timeframe i play 17:39:28 *** andythenorth_ has joined #openttd 17:41:57 *** debdog has quit IRC 17:44:07 <supermop> i wish i had the room to build an N-scale tramway 17:44:41 <supermop> i assume model trams just have regular train flanged wheels 17:45:04 <supermop> so idk if they would really work with grooved track and tram points 17:45:16 *** andythenorth_ has quit IRC 17:45:42 <DorpsGek> Commit by translators :: r27892 trunk/src/lang/finnish.txt (2017-07-28 19:45:36 +0200 ) 17:45:43 <DorpsGek> -Update from Eints: 17:45:44 <DorpsGek> finnish: 41 changes by USephiroth 17:46:05 *** andythenorth_ has joined #openttd 17:47:14 *** debdog has joined #openttd 17:54:18 <andythenorth_> Such many train lengths :p 17:54:21 <andythenorth_> http://www.vectis.co.uk/AuctionImages/66/3284_l.jpg 18:00:54 <andythenorth_> ha 18:01:11 <andythenorth_> If I scaled a standard uk coach at 8/8 18:01:30 <andythenorth_> Many wagons would be 3/8 at realistic scale 18:01:34 <andythenorth_> Super tiny 18:09:02 <Alkel_U3> but the autoreplace hell... 18:10:18 <Alkel_U3> it was enough that pineapple has this freight double loco (2*'8/8') and for continued performance needs to be replaced by two newer single engines 18:10:27 *** andythenorth_ has quit IRC 18:19:42 *** Maraxus has joined #openttd 18:40:18 <supermop> 3/8 looks more british 18:45:36 *** andythenorth_ has joined #openttd 18:45:56 <Alkel_U3> has there ever been a game which implements loading gauges? 18:46:19 <Alkel_U3> well, builders, not simulators 18:49:16 *** andythenorth_ has quit IRC 18:53:52 <supermop> probably no 18:55:18 <supermop> you'd need some means of having a choice as to how far apart tracks are etc, and give player the ability to build rail that trains cannot actually traverse 18:55:30 <supermop> probably no commercial market for it 18:56:53 <supermop> would be interesting, but it really just becomes a civil engineering game at that point, and from the civil engineers in my family i can assume that the last thing they want to do after modelling complext infrastructure all day, is to model complex infrastructure for fun 19:03:51 *** Maraxus has quit IRC 19:03:58 *** andythenorth_ has joined #openttd 19:04:47 *** glx has joined #openttd 19:04:47 *** ChanServ sets mode: +v glx 19:05:16 *** supermop has quit IRC 19:08:35 *** andythenorth_ has quit IRC 19:26:07 *** frosch123 has quit IRC 19:31:55 *** TinoDidriksen has quit IRC 19:36:39 *** TinoDidriksen has joined #openttd 20:06:21 *** supermop has joined #openttd 20:12:01 <supermop> must draw tram bit 20:12:04 <supermop> s 20:12:06 <supermop> bits 20:13:01 *** andythenorth_ has joined #openttd 20:14:23 <V453000> bitss must be drawn 20:16:00 <supermop> I guess i'll chop up ogfx trams and use those 20:17:15 <V453000> omfg 20:17:19 <V453000> can it get worse? :D 20:17:49 *** sim-al2 has joined #openttd 20:18:02 <V453000> people voluntarily reusing ogfx for grfs ._. 20:18:14 *** andythenorth_ has quit IRC 20:18:36 <supermop> this grf started out as an attempt to improve ogfx+rvs 20:20:44 <V453000> lost cause? :P 20:23:15 <V453000> in today 20:23:24 <V453000> in today's news: brix is still being a fucking pain 20:23:27 <V453000> still looks shit 20:23:38 <V453000> we will observe this delicate topic further 20:28:17 *** sla_ro|master has quit IRC 20:31:18 <Eddi|zuHause> maybe improve brix by incorporating opengfx then? :p 20:32:25 *** andythenorth_ has joined #openttd 20:32:54 <andythenorth_> 4/8, 8/8, 12/8 20:33:07 <andythenorth_> Except sometimes 6/8 20:33:21 <Eddi|zuHause> except it's /16 20:33:24 <V453000> yeah that wouldn't help much Eddi ;) 20:33:30 <andythenorth_> And don't use those vehicles if you're obsessed by integer lengths :p 20:33:31 <V453000> 666/32 Andy 20:33:42 <andythenorth_> And what eddi said 20:34:45 * andythenorth_ puzzled by numeratora and denominators :p 20:35:02 <Eddi|zuHause> fun fact, the number 666 (in the current meaning) is much older than the notation in "arabic" numerals 20:35:02 <andythenorth_> How many 1/16 is 8/8?? 20:35:16 <Eddi|zuHause> 8/16? 20:35:43 <Eddi|zuHause> a full tile is a length of 16 steps 20:35:55 <andythenorth_> Apoarently the pricing of the Apple 1 at 666.66 was nothing to do with number of the beast 20:36:13 <andythenorth_> It's a woz thiing for repeating digira 20:36:25 <andythenorth_> Digits* 20:36:37 <Eddi|zuHause> in german we call this "Schnapszahl" 20:36:58 <andythenorth_> 33% markup on 0 20:36:58 <Eddi|zuHause> (typically 3 of the same digit) 20:37:19 <Eddi|zuHause> it's basically an old drinking game :p 20:37:22 <andythenorth_> Seems very ttd ish 20:37:37 <andythenorth_> dunko why 20:38:04 <andythenorth_> Balancing often hangs on specific ratios eh 20:38:23 <V453000> I shit pants 20:38:53 <V453000> also andy wins, no wooden shit 20:38:59 <andythenorth_> Also 666 was apparently hebrew code for 'nero' and nothing to do with actual satan 20:40:00 <andythenorth_> V I knew if I left you to it, you'd argue yourself out of it 20:40:23 <andythenorth_> Wood alone isn't pleasing in game 20:40:31 <andythenorth_> Would be uncanny valley 20:40:41 <V453000> gg 20:40:50 <andythenorth_> I'd work backwards from the trains you showed 20:41:09 <andythenorth_> They are best train sprites ever 20:41:26 <V453000> that makes too much sense 20:41:28 <V453000> but yeah I might 20:41:35 <V453000> now I am rushing towards 0.0.2 of BRIX 20:41:44 <andythenorth_> Swe could literally make an ios/android casual train game with them for $$$€€€¥¥££ 20:41:45 <V453000> just applying photoshop postproduction I did before and adding noise 20:41:50 <andythenorth_> And profit 20:42:01 <V453000> doing them trains could be nice 20:42:08 <andythenorth_> Trains are winning 20:42:31 <andythenorth_> Call it 'train collector' :p 20:42:45 <Eddi|zuHause> andythenorth_: well, but probably not actual nero, but a mythically exaggerated version of nero as the impersonation of all evil that happened to early christianity 20:43:38 <Eddi|zuHause> like every supposedly "evil" person now is "hitler" 20:45:05 <V453000> https://dev.openttdcoop.org/attachments/download/8507/concept-2.png 20:45:07 * andythenorth_ currently playing a lot of this https://youtu.be/o4JTT-oVsJg 20:45:16 <V453000> just random noise but it makes a huge difference 20:45:29 <V453000> want to publish this before I dive into doing it properly, if ever I do that even 20:45:29 <andythenorth_> V such lick 20:45:51 <V453000> most of the trees will change they are too inconsistent but eh, eventually 20:48:05 <Eddi|zuHause> grass is a tiny bit too noisy i think 20:48:38 *** andythenorth_ has quit IRC 20:48:56 <V453000> maybe 20:54:15 *** andythenorth_ has joined #openttd 20:54:58 <andythenorth_> v anything but ogfx :p 20:55:24 <V453000> checkmate 20:55:30 <andythenorth_> ogfx is an achievement, I couldn't have replaced the whole baseset 20:55:54 <V453000> honestly the more time I spend on BRIX the more I don't understand how could zephyris have made zbase in 300hrs 20:55:58 <andythenorth_> But it's not even close to TTD sprites 20:56:18 <V453000> ogfx I can imagine drawing it all 20:56:34 <andythenorth_> and most new players never realise what the original was, or how perfect 20:56:40 <V453000> but yeah when I realise what flaws it has, ... :) 20:56:43 <V453000> yes 20:57:05 <V453000> the world is going to shit undoubtedly 20:57:10 <V453000> this is one of the major signs 21:09:05 <supermop> if I can just bring myself to draw 6 'faces' of trams i'll be set 21:12:50 *** andythenorth_ has quit IRC 21:26:01 *** Progman has quit IRC 21:31:39 *** ToBeFree has joined #openttd 21:34:56 *** mescalito has quit IRC 21:35:15 <Eddi|zuHause> "faces" as in directions of view, or as in thomas the tank engine? 21:40:23 <V453000> probably polygons :P 21:40:32 <V453000> I'm hoping for the other 21:44:36 <supermop> ha 21:44:50 <supermop> if it was 3d id have already done it 21:45:13 <supermop> faces as in the plastic/fiberglass cab end 21:45:50 <supermop> I can just iterate a generic window segment for the bodies 22:04:42 *** dark_pingus has quit IRC 22:09:43 *** Wormnest has quit IRC 22:09:48 *** Defaultti has quit IRC 22:10:58 *** Defaultti has joined #openttd 22:32:21 *** Gja has quit IRC 22:38:56 *** Gja has joined #openttd 22:45:04 *** Gja has quit IRC 22:49:44 *** mescalito has joined #openttd 23:41:10 *** ToBeFree has quit IRC 23:44:58 *** gelignite has quit IRC 23:58:56 *** Hiddenfunstuff has quit IRC