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Trolleybus on town roads? 09:22:03 <Wolf01> No, that's easily solvable 09:22:15 <andythenorth_> How? 09:22:39 <Wolf01> Just change it so you can convert city owned roads 09:23:52 <Wolf01> The worst thing is the ability to tell what has the catenary, if road or tramway 09:23:57 <andythenorth_> to arbitrary roadtypes? 09:24:10 <andythenorth_> Or using some compatibility graph? 09:24:22 <Wolf01> It would be cool to have some compatibility graph 09:24:32 <andythenorth_> having two types of catenary is dumb 09:24:43 <andythenorth_> There should just be one type 09:24:48 <andythenorth_> It's a game 09:25:08 <andythenorth_> But then we can't use label-based vehicle compatibility 09:25:18 <Wolf01> BTW, you can't even make town roads as one way right now 09:25:20 <andythenorth_> Have to have a catenary bool 09:25:43 *** Alberth has joined #openttd 09:25:43 *** ChanServ sets mode: +o Alberth 09:25:46 <Wolf01> o/ 09:25:50 <Alberth> o/ 09:25:55 <andythenorth_> Lo alberth 09:26:14 <andythenorth_> Is everyone on holidays? Or slow time at work? 09:26:17 <Wolf01> The catenary bool was a great idea 09:26:38 <andythenorth_> was it? :) 09:26:51 <andythenorth_> but then labels don't determine power 09:28:01 <Wolf01> I fail to see the downsides... ROAD and ELRD vs ROAD+catenary 09:28:10 <V453000> hello gentlemen 09:28:13 <V453000> I shit brix 09:28:18 <Wolf01> Hello sluglord 09:28:37 <andythenorth_> downside is it doesn't work like railtypes 09:28:47 <andythenorth_> lo V 09:28:53 <andythenorth_> such textures 09:28:56 <Wolf01> That's the problem, road isn't rail 09:29:04 <V453000> need moar 09:29:08 <V453000> hand painting my ass 09:30:14 <andythenorth_> I have child #1 drawing pixels now 09:30:23 <V453000> automation 09:30:27 <andythenorth_> Pixelmator on ios 09:30:43 <andythenorth_> need apple m pencil 09:31:49 <V453000> I was actually considering buying an ipad for drawing in subway 09:31:58 <V453000> but the pencil is utterly puny when compared to wacom's pen 09:32:05 <andythenorth_> haven't tried pencil 09:32:19 <Wolf01> Just buy a surface 09:32:26 <andythenorth_> Ipad pro genuinely good hardware 09:32:29 <andythenorth_> But 09:32:34 <V453000> fun part, I am still considering bying an ipad for drawing in subway since I don't dare carrying my 2k euro tablet in subway... 09:32:37 <andythenorth_> Ios still sucks balls 09:32:49 <V453000> yeah ios = no full photoshop 09:32:51 <V453000> = the fuck 09:34:13 <andythenorth_> Photoshop will die 09:34:20 <andythenorth_> Affinity will kill it 09:34:28 <Wolf01> Uhm, there's the lenovo yoga, but I don't know if it supports pens 09:34:45 <V453000> is SF the critical person to do the killing blow? :D 09:35:21 <andythenorth_> biab 09:38:23 *** andythenorth_ has quit IRC 09:43:05 *** supermop has joined #openttd 09:45:10 *** andythenorth_ has joined #openttd 09:45:49 <andythenorth_> anyone used the CargoSprinter thing in Iron Horse? 09:51:06 *** supermop has quit IRC 09:58:40 *** JacobD88 has joined #openttd 09:59:30 <Alberth> pax thingie, isn't it? 09:59:40 <Alberth> I think I used it a few times 10:00:19 *** supermop has joined #openttd 10:00:20 <Alberth> but I never build serious pax networks :p 10:02:01 *** andythenorth_ has quit IRC 10:13:45 *** Sova has quit IRC 10:18:51 <Wolf01> I forgot how github works... 10:20:51 *** supermop has quit IRC 10:21:32 *** andythenorth_ has joined #openttd 10:22:08 <Alberth> it's a website, just click on buttons :p 10:22:41 <Wolf01> It's not user friendly... and local git says "Error encountered while pushing to the remote repository: Not a valid reference 'origin/master'" 10:22:58 <Wolf01> But I've just updated that 10:23:14 <Alberth> git isn't friendly indeed 10:23:41 <Alberth> you're on the local master, and not origin/master ? 10:23:51 <Wolf01> Local master 10:23:55 <Alberth> ie not trying to push origin/master? 10:24:02 <Wolf01> I'm trying to sync it with OTTD/master 10:24:07 *** andythenorth_ has quit IRC 10:25:15 <Alberth> you fetch wit a repo, not with a branch, although you can select a branch to update, perhaps 10:25:22 <Alberth> s/with/from/ 10:25:40 <Alberth> at least, it sounds like you do git fetch origin/master 10:25:55 <Alkel_U3> but git is really easy https://xkcd.com/1597/ 10:27:01 <Alberth> it's horrible that people don't just refuse this kind of crap :( 10:29:32 <Alberth> option to pull a branch doesn't even exist, you simply get all updates, I think 10:30:11 <Alberth> ie git fetch origin 10:33:46 <Wolf01> BTW, to sync my origin with OTTD, base(mine)...head(OTTD) or the contrary? Because it was too difficult to write "merge X into Y" like I have on the desktop client... 10:35:47 <__ln__> what do you mean "option to pull a branch doesn't even exist" 10:41:59 *** JacobD88 has quit IRC 10:42:13 <Alberth> git-fetch(1) doesn't have an option to specify a branch 10:42:27 <Alberth> s/have/list/ 10:42:45 <__ln__> why don't you pull instead of fetch 10:44:04 <Alberth> "... git pull is shorthand for git fetch followed by git merge FETCH_HEAD" 10:44:28 <Alberth> and I usually don't want to do that merge and only that merge 10:44:32 <Wolf01> I always synced every branch alone 10:45:08 <Alberth> but since it does git fetch, you still can't get changes of just 1 branch, as far as I can see 10:45:40 <Alberth> Wolf01: pulling in new commits, and merging commits in your version are 2 different steps 10:46:11 <Alberth> former gets everything new from remote, as far as I can see, latter must be done 1 branch at a time 10:47:01 <Alberth> likely, you try to pull new updates every time, which takes some network traffic, but is otherwise harmless 10:47:22 <Wolf01> No, I mean, I have 4 branches, I pull every branch individually, work/merge/etc, commit&push 10:47:56 <Alberth> so how do you get updates for a single branch with fetch? 10:48:14 <Wolf01> I don't know, I use the UI 10:48:32 <Wolf01> Just right click on the item and "fetch" 10:48:41 <Wolf01> Or directly "pull" 10:48:52 <Alberth> so how do you know you don't pull everything the first time? 10:49:22 <Wolf01> Because when I switch to another branch it's not updated 10:49:38 <Alberth> pulling and updating a local branch are 2 different things 10:49:51 <Alberth> maybe the UI confuses things here 10:50:00 <Alberth> but it's not what git does 11:02:05 <blathijs> Actuall, git fetch takes a refspec argument, so I think you can do "git fetch origin some_branch" 11:02:33 <blathijs> Though I think it doesn't use the default fetch storage config, so it only fetches into FETCH_HEAD if you do that I believbe 11:03:21 *** Sova has joined #openttd 11:03:38 <blathijs> Oh, it actually does update the remote-tracking branch, if it exists, according to the git-fetch manpage 11:04:00 <Alberth> that would be logical :) 11:04:32 <blathijs> I often use it to fetch pull requests from github, using git fetch origin pull/123/head, but then it only updates FETCH_HEAD 11:05:42 <Alberth> since 123 branch doesn't exist, I guess 11:11:28 *** eekee has quit IRC 12:12:44 *** efess has quit IRC 12:48:20 *** Maraxus has joined #openttd 12:50:57 *** FLHerne has joined #openttd 12:53:51 *** joho has quit IRC 12:57:35 *** supermop has joined #openttd 13:01:45 *** supermop_home has joined #openttd 13:09:46 *** supermop_home has quit IRC 13:09:47 *** supermop has quit IRC 13:09:47 *** mindlesstux has quit IRC 13:09:47 *** Speedy has quit IRC 13:09:47 *** Smedles has quit IRC 13:09:47 *** Maarten has quit IRC 13:09:47 *** FLHerne has quit IRC 13:09:47 *** Maraxus has quit IRC 13:09:47 *** mescalito has quit IRC 13:09:47 *** Hiddenfunstuff has quit IRC 13:09:47 *** cute[m] has quit IRC 13:09:47 *** Lejving has quit IRC 13:09:47 *** debdog has quit IRC 13:09:47 *** peter1138 has quit IRC 13:09:54 *** mindlesstux has joined #openttd 13:09:54 *** Speedy has joined #openttd 13:09:54 *** Smedles has joined #openttd 13:09:54 *** Maarten has joined #openttd 13:10:52 *** FLHerne has joined #openttd 13:10:52 *** Maraxus has joined #openttd 13:10:52 *** mescalito has joined #openttd 13:10:52 *** Hiddenfunstuff has joined #openttd 13:10:52 *** cute[m] has joined #openttd 13:10:52 *** Lejving has joined #openttd 13:10:52 *** debdog has joined #openttd 13:10:52 *** peter1138 has joined #openttd 13:10:52 *** dacia.oftc.net sets mode: +o peter1138 13:13:14 *** ChanServ sets mode: +v peter1138 13:17:38 *** Maraxus has quit IRC 13:26:56 <supermop_> yo 13:33:38 <Arveen2> https://media.giphy.com/media/11ZSwQNWba4YF2/giphy.gif 13:41:22 *** sim-al2 is now known as Guest1304 13:41:24 *** sim-al2 has joined #openttd 13:45:41 *** Cubey has joined #openttd 13:47:24 *** Guest1304 has quit IRC 13:52:54 <Wolf01> Mmmh, should the movement defined by the tile for all vehicles or by the vehicle in that particular tile? 13:53:23 <Wolf01> *should be 13:53:26 *** sim-al2 has quit IRC 13:57:19 <Wolf01> A) makes easy to define movement for different things, like on different road stops, ramps, roundabouts; B) allow to have vehicles moving in a different way, allowing for example different turn radius based on vehicle lenght 14:04:05 <supermop_> notStateMachines? 14:05:14 <Wolf01> My idea was to put the actual vehicle movement arrays into a grf 14:05:45 <supermop_> i want non loop tram end of lines 14:06:20 <supermop_> or single track you so you can force trams to go around a loop in the same direction 14:07:17 <Wolf01> I want to make vehicles always overtake on one way roads 14:07:17 <supermop_> but a tram might be 2-3 tiles long, and a switch that lets it reverse would have to then control movement on several tiles past its own 14:14:53 <supermop_> so basically what i need instead is an n-scale model tramway on my desk 14:15:36 *** andythenorth_ has joined #openttd 14:16:09 <andythenorth_> Wolf01 14:16:23 <andythenorth_> did you sort the repo sync? 14:16:28 <Wolf01> Yeah 14:16:37 <andythenorth_> pull ottd/master 14:16:41 <andythenorth_> merge, push 14:16:47 <Wolf01> I made a direct link now, so next time I should just make a pull request from that one 14:17:26 <Wolf01> Stupid cross repo merge UI 14:18:06 <andythenorth_> I use shell :p 14:18:21 <andythenorth_> I can't imagine using a git UI 14:18:29 *** mindlesstux has quit IRC 14:18:58 *** mindlesstux has joined #openttd 14:23:21 <andythenorth_> anyone ever use narrow gauge in Iron Horse? 14:23:46 <Wolf01> I only use rail/elrl :P 14:24:02 <Wolf01> Not even mono or maglev 14:27:44 <supermop_> i do to look pretty 14:28:07 <supermop_> and in that one switchback game i posted on here from years back 14:28:29 <supermop_> NG passenger service is rarely sensible 14:28:59 <supermop_> i sometimes used it to save money in early games 14:33:33 <Wolf01> <supermop_> but a tram might be 2-3 tiles long, and a switch that lets it reverse would have to then control movement on several tiles past its own <- basically you want a sort of wye 14:34:47 <andythenorth_> depot :p 14:34:59 <andythenorth_> infinite length wye 14:35:33 <andythenorth_> supermop_: so I should delete NG? o_O 14:40:37 *** andythenorth_ has quit IRC 14:42:17 <Wolf01> Mmmh, reimplement tram EOL loop as zigzag 14:49:26 *** andythenorth_ has joined #openttd 14:50:20 *** Sova has quit IRC 15:03:28 *** andythenorth_ has quit IRC 15:10:06 *** Flygon has quit IRC 15:10:23 *** frosch123 has joined #openttd 15:11:45 *** andythenorth_ has joined #openttd 15:12:31 *** supermop has joined #openttd 15:12:35 <Wolf01> Quak 15:13:16 <frosch123> moi 15:16:35 *** andythen_ has joined #openttd 15:17:03 *** andythe__ has joined #openttd 15:19:18 *** andythe__ has quit IRC 15:19:46 *** andythenorth_ has quit IRC 15:20:34 *** supermop has quit IRC 15:23:26 *** Wormnest has joined #openttd 15:24:40 *** andythen_ has quit IRC 15:24:51 *** andythenorth_ has joined #openttd 15:24:59 *** synchris has joined #openttd 15:31:25 *** ToBeFree has joined #openttd 15:32:55 *** andythenorth_ has quit IRC 15:37:20 *** mindlesstux has quit IRC 15:37:50 *** mindlesstux has joined #openttd 15:43:04 *** andythenorth_ has joined #openttd 15:44:25 *** juzza1 has quit IRC 15:46:07 *** andythenorth_ has quit IRC 15:47:34 *** juzza1 has joined #openttd 15:47:41 *** andythenorth_ has joined #openttd 15:48:07 *** dark_pingus has quit IRC 15:48:16 *** tneo- is now known as tneo 15:50:47 *** andythenorth_ has quit IRC 15:58:36 *** FLHerne_ has joined #openttd 15:58:36 *** FLHerne has quit IRC 16:02:21 *** ToBeFree has quit IRC 16:02:28 *** Gja has joined #openttd 16:02:40 *** ToBeFree has joined #openttd 16:04:44 *** ToBeFree has quit IRC 16:05:11 *** ToBeFree has joined #openttd 16:06:14 *** andythenorth_ has joined #openttd 16:08:41 *** andythenorth_ has quit IRC 16:22:03 <supermop_> Wolf01: not quite a wye 16:22:55 *** andythenorth_ has joined #openttd 16:23:09 *** supermop has joined #openttd 16:24:37 <supermop_> https://www.tt-forums.net/viewtopic.php?f=26&t=72718&hilit=bluestone 16:24:46 <supermop_> like the crossover at upper left 16:25:25 <Wolf01> Yeah 16:27:48 *** Progman has joined #openttd 16:28:37 *** TheMask96 has quit IRC 16:29:32 *** TheMask96 has joined #openttd 16:29:45 <supermop_> i guess i could actually code all these roads now 16:30:53 <supermop_> i no longer have the rendering plug in i used for those however 16:31:05 <supermop_> would need to redo all the textures for vray 16:31:33 <andythenorth_> i guess I should keep narrow gauge eh? 16:31:46 <supermop_> andythenorth_: it looks pretty 16:33:06 <andythenorth_> logically, it would be better done as light rail in road hog 16:33:35 <andythenorth_> at least for this roster in IH, where NG is not important 16:34:43 <andythenorth_> maybe when I have laptop I can do something for NRT 16:34:57 <andythenorth_> to aid finishing it 16:36:03 <andythenorth_> frosch123 with groundtypes, how would tram reverse loops be built? 16:37:14 *** sla_ro|master has joined #openttd 16:39:21 *** supermop has quit IRC 16:40:34 *** glx has joined #openttd 16:40:34 *** ChanServ sets mode: +v glx 16:42:25 *** supermop_home has joined #openttd 16:43:43 <supermop_> by original plan was to draw the U loops at end of line as N crossovers 16:43:55 <supermop_> and let the trams look stupid when using them 16:50:18 *** gelignite has joined #openttd 16:55:42 * andythenorth_ wonders how the bits get in the tile 17:02:01 <Wolf01> Single tram track in the middle of the road? 17:04:46 *** Maraxus has joined #openttd 17:04:55 <supermop_> single track tram in middle of airport runway 17:05:13 <supermop_> helipad in middle of log flume 17:05:35 <supermop_> runway in middle of subway 17:06:42 *** andythenorth_ has quit IRC 17:12:15 *** supermop has joined #openttd 17:14:18 *** FLHerne_ has quit IRC 17:14:41 *** supermop_home has quit IRC 17:16:07 *** fiatjaf has quit IRC 17:27:24 *** andythenorth_ has joined #openttd 17:28:30 *** supermop has quit IRC 17:30:56 *** supermop has joined #openttd 17:31:20 <frosch123> andythenorth_: what is special about tram reverse loops? 17:31:37 <frosch123> why/what should be different? 17:34:31 *** FLHerne_ has joined #openttd 17:35:14 <Wolf01> He is worried about identifying the *type 17:35:24 <andythenorth_> if tram is built with road, then it will be tricky to add reverse loops where the road needs to continue 17:35:41 <andythenorth_> a unified building tool makes that impossible 17:36:00 <Wolf01> You continue with building just the road? 17:36:09 <andythenorth_> the tram bits and road bits are same 17:36:12 <frosch123> since when are tram and road built together? 17:36:23 <andythenorth_> assuming groundtypes 17:36:38 <frosch123> groundtypes does not change the gameplay 17:36:45 <andythenorth_> only one groundtype per tile 17:36:47 <Wolf01> I don't think bits will be touched 17:36:51 <frosch123> it's just shuffles who provides which graphics 17:38:04 <andythenorth_> so what's the UI sequence (clicks) for adding say TRAM to say cobble road? 17:38:34 <frosch123> btw. there is yet a third option: allow 100 road types, 100 tram types, but only allow 256 combinations of road/tram type in a single game 17:38:51 <andythenorth_> if I lose connection I'll rejoin btw :p 17:38:54 <frosch123> andythenorth_: same as now? select tram, add tram 17:39:21 <andythenorth_> which type of tram? 17:39:31 <andythenorth_> provided by which grf? 17:39:56 <frosch123> the tram that is built is not necessarily the tram you selected 17:40:10 <andythenorth_> likely I've misunderstood groundtypes proposal :) 17:40:14 <andythenorth_> and UI 17:40:18 <frosch123> like already today: adding unelectrified trackbits to electrified track keeps it electrified 17:40:24 <Wolf01> I still have one question: if the grf author has both tramway with catenary and trolleybus, and defines sprites for ROAD+ELRL and ELRD+RAIL, what does it change from now? 17:40:40 *** HerzogDeXtEr has joined #openttd 17:41:10 <frosch123> Wolf01: all sprites on a tile are provided by a single grf, so the grf has full control to make the appearance unique 17:41:46 <Wolf01> And if I want to install one grfs with only roadtypes and one with tramtypes? 17:41:52 <frosch123> with separate road and tram grfs we always make one draw/win over the other 17:41:54 <Wolf01> Rekt? 17:42:27 <frosch123> tbh i don't see much tramtypes happen 17:44:18 <frosch123> wrt. compatibility i do not expect more than 4 roadtypes and 3 tramtypes, but i expect tons of visual options which do not affect compatibility at all 17:44:35 <andythenorth_> groundtypes would be built similar to objects? 17:45:32 <andythenorth_> so I might have a window with 'cobble road', 'cobble road with catenary', 'cobble road with tram', cobble road with tram and catenary'? 17:46:05 <andythenorth_> ah but they're all on egroundtype 17:46:49 <andythenorth_> so for reverse loop I just choose a different variant of same groundtype 17:47:14 <Wolf01> I had a weird idea, also, remove tramtypes at all, have 30 roadtypes which define the graphics for both road and road+tram (tram only uses the current graphics), and you add both rail and catenary as flags 17:47:51 <andythenorth_> somewhat my original hack :D 17:48:23 <frosch123> i don't know depots would behave; but for ordinary tracks i imagine 3 tools: build roadbits (only upgrade ground), build trambits (only upgrade ground), change ground without modifying bits 17:48:39 <frosch123> 3 conversion tools: convert road, convert tram, convert ground 17:48:54 <andythenorth_> we need a UI mockup :) 17:49:02 <andythenorth_> but I am on a phone :p 17:52:03 <Wolf01> Mmmh, I don't understand well how ground should behave (I understood it has some properties which allow or not certain combinations) but there isn't much to mock, the other tools just continue to work like they are now 17:57:22 <andythenorth_> what would be the most awesome thing, as a player? 17:57:39 <Wolf01> Full freedom 17:57:43 *** supermop_home has joined #openttd 17:58:14 <andythenorth_> nah the UI for that would be unusable ;) 17:58:19 *** supermop has quit IRC 17:58:37 <frosch123> merging two tiles into a 6 lane road with 2xroad,2xtram,2xroad :p 17:59:23 <andythenorth_> full freedom would imply precise control over each layer (ground, road, sidewalks etc) :) 18:00:22 *** FLHerne_ has quit IRC 18:00:32 <Wolf01> Which is a combination of NRT and newobjects 18:00:34 *** Stimrol has joined #openttd 18:01:14 <andythenorth_> frosch123: also clover leaf junctions :p 18:01:30 <frosch123> split before merge :p 18:02:01 <andythenorth_> different lanes 18:02:08 <andythenorth_> blah blah 18:04:04 <andythenorth_> what's the country roads grf? 18:04:09 * andythenorth_ looks 18:07:22 <andythenorth_> mud and sand 18:08:18 <Wolf01> BTW, making *types dynamic would be cool, so you can have 28 roads and 2 trams, with curated graphics so every combination is drawn and approved by the author itself 18:09:37 <Wolf01> And the author decides which combinations won't be possible to have 18:09:48 <andythenorth_> could supermop roadtypes be done with sidewalks overlay? 18:10:03 <supermop_> done as in complete? sure 18:10:15 * andythenorth_ wondering about object-style eye candy layer 18:10:48 <supermop_> sidewalks/benches/trees/lamps/whatever 18:10:49 <frosch123> it's like the trees 18:11:02 <frosch123> just that sidewalks are not toggleable via transparency settings 18:11:20 <Wolf01> A grf could provide only one thing? For example, can you have a vehicle+roadtype+object all in one? 18:13:34 <andythenorth_> RH provides vehicles and roadtypes in one grf 18:14:45 <andythenorth_> biab, will lose connection now 18:17:47 *** andythenorth_ has quit IRC 18:21:40 *** efess has joined #openttd 18:35:38 *** andythenorth_ has joined #openttd 18:38:25 *** andythenorth_ has quit IRC 18:42:18 *** supermop_home_ has joined #openttd 18:42:19 *** supermop_home has quit IRC 19:06:14 *** Gja has quit IRC 19:19:31 *** frosch123 has quit IRC 19:25:48 *** sla_ro|master has quit IRC 19:31:54 *** Stimrol has quit IRC 19:32:23 *** Gja has joined #openttd 19:38:13 *** Alberth has left #openttd 19:42:20 *** supermop_home has joined #openttd 19:44:16 *** supermop_home_ has quit IRC 20:05:21 *** supermop_home has quit IRC 20:05:38 *** Maraxus has quit IRC 20:06:09 *** andythenorth_ has joined #openttd 20:09:29 <andythenorth_> is it resolved then? :D 20:10:51 *** ToBeFree has quit IRC 20:12:41 *** supermop_home has joined #openttd 20:21:36 *** andythenorth_ has quit IRC 20:27:38 *** supermop_home_ has joined #openttd 20:29:05 *** supermop_home has quit IRC 20:29:06 *** andythenorth_ has joined #openttd 20:31:01 *** mescalito has quit IRC 20:31:53 *** andythenorth_ has quit IRC 20:32:56 *** sim-al2 has joined #openttd 20:36:10 *** synchris has quit IRC 20:50:57 *** FLHerne_ has joined #openttd 20:53:12 <Eddi|zuHause> <Wolf01> A grf could provide only one thing? For example, can you have a vehicle+roadtype+object all in one? <-- all-in-one grfs tend to turn out terrible in the long run... people keep asking "could i have part X without part Y?" 20:54:30 <Eddi|zuHause> usually because something new popped up which does Y in a better way 20:56:41 *** supermop_home_ has quit IRC 20:56:47 *** andythenorth_ has joined #openttd 21:01:28 *** supermop has joined #openttd 21:04:51 *** andythenorth_ has quit IRC 21:05:25 *** Gja has quit IRC 21:19:24 *** gelignite has quit IRC 21:22:53 *** andythenorth_ has joined #openttd 21:24:51 <andythenorth_> such train lengths 21:25:03 * andythenorth_ figuring out narrow gauge now 21:25:25 <andythenorth_> nearly figured all of v2 Iron Horse :) 21:26:26 *** supermop has quit IRC 21:27:30 <andythenorth_> wondering if 2/8 is plausible, for wagons 21:28:06 <andythenorth_> it's only 8px in - view 21:28:16 <andythenorth_> might be too small eh 21:28:59 *** Progman has quit IRC 21:30:15 *** supermop has joined #openttd 21:32:58 <Eddi|zuHause> in CETS 3/16 was the shortest i did 21:36:17 *** andythenorth_ has quit IRC 21:39:21 *** NGC3982 has joined #openttd 21:42:21 *** supermop has quit IRC 21:44:41 *** milda has quit IRC 21:46:51 *** supermop has joined #openttd 21:56:58 *** Wormnest has quit IRC 21:57:42 *** supermop_home has joined #openttd 21:59:01 *** supermop has quit IRC 22:00:51 *** HerzogDeXtEr has quit IRC 22:13:55 *** supermop_home has quit IRC 22:18:59 *** supermop has joined #openttd 22:27:01 *** supermop has quit IRC 22:29:35 *** supermop has joined #openttd 22:41:44 *** supermop has quit IRC 22:44:10 *** supermop has joined #openttd 22:53:12 *** Celestar has quit IRC 22:56:20 *** supermop has quit IRC 22:58:49 *** supermop has joined #openttd 23:03:40 *** Celestar has joined #openttd 23:10:51 *** Flygon has joined #openttd 23:28:23 *** FLHerne_ has quit IRC 23:42:30 *** supermop_home has joined #openttd 23:42:56 *** supermop has quit IRC 23:48:43 <Wolf01> 'night 23:48:46 *** Wolf01 has quit IRC 23:58:45 *** supermop_home has quit IRC