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00:06:37 *** Smedles has quit IRC 00:07:58 *** Smedles has joined #openttd 00:22:08 *** supermop has joined #openttd 00:22:40 <supermop> well flight is delayed 3.5 hours 00:27:32 *** debdog has quit IRC 00:28:18 *** HerzogDeXtEr has quit IRC 00:28:53 <Wolf01> 'night 00:28:55 *** Wolf01 has quit IRC 00:32:31 *** debdog has joined #openttd 00:37:49 *** HeyCitizen has quit IRC 00:43:23 *** Supercheese has joined #openttd 00:44:55 *** Flygon has joined #openttd 01:16:28 *** gpsoft has quit IRC 01:52:23 *** synchris has quit IRC 02:02:57 *** glx has quit IRC 02:28:56 *** supermop has quit IRC 03:22:02 *** debdog has quit IRC 03:23:38 *** debdog has joined #openttd 03:34:38 *** debdog has quit IRC 03:40:19 *** debdog has joined #openttd 04:01:14 *** Cubey has quit IRC 04:05:21 *** DDR_ has quit IRC 04:46:50 *** sla_ro|master has joined #openttd 04:54:56 *** sla_ro|master has quit IRC 05:26:55 *** sla_ro|master has joined #openttd 05:57:03 *** tokai|noir has joined #openttd 05:57:03 *** ChanServ sets mode: +v tokai|noir 06:04:00 *** tokai has quit IRC 06:41:33 *** gpsoft has joined #openttd 06:50:00 *** andythenorth has joined #openttd 06:50:05 <andythenorth> o/ 06:58:43 *** Progman has joined #openttd 07:26:00 *** Progman has quit IRC 08:05:37 *** HerzogDeXtEr has joined #openttd 08:15:07 *** debdog has quit IRC 08:19:59 *** debdog has joined #openttd 08:31:08 *** tycoondemon2 has joined #openttd 08:33:45 *** tycoondemon has quit IRC 08:42:13 *** Eddi|zuHause has quit IRC 08:43:40 *** Eddi|zuHause has joined #openttd 08:44:30 <Eddi|zuHause> hm... so... a bunch of weird things just happened... 08:44:49 <Eddi|zuHause> 1) C:S crashed, taking my system with it 08:45:17 <Eddi|zuHause> 2) on reboot i randomly decided i'd try to revive my attempt at installing win10, and it actually booted 08:45:43 <Eddi|zuHause> 3) after some minutes of booting, win10 decided "i can't be configured for this hardware", and refused to run 08:46:54 * debdog 'd consider win10 not running good fortune 08:48:08 <Eddi|zuHause> sure, but it didn't actually leave room for figuring out WHY 08:49:30 <debdog> hardware --> prolly missing driver. why not tell which one.... what do you expect from MS?! 08:50:08 <Eddi|zuHause> this computer is not exactly new... 08:50:32 *** tycoondemon has joined #openttd 08:51:50 *** tycoondemon has quit IRC 08:52:04 *** tycoondemon has joined #openttd 08:53:58 *** tycoondemon2 has quit IRC 08:57:38 *** synchris has joined #openttd 08:59:27 *** debdog has quit IRC 09:03:15 *** debdog has joined #openttd 09:06:25 *** Wolf01 has joined #openttd 09:06:31 <Wolf01> Moin 09:06:53 <andythenorth> lo 09:08:32 <Wolf01> Eddi, did you update it to creator update or you installed the last version directly? Because with CU they dropped support for some hardware and processors 09:08:39 *** dark_pingus has joined #openttd 09:13:01 <Eddi|zuHause> i downloaded some install disk a few months ago 09:13:57 *** FLHerne has joined #openttd 09:22:39 *** roidal has joined #openttd 09:25:41 <Wolf01> Andy, slept over NRT? 09:28:13 <Wolf01> https://www.packtpub.com/packt/offers/free-learning Ha! 09:30:05 *** gelignite has joined #openttd 09:31:48 <andythenorth> Wolf01: 3 options, need writing up better 09:32:36 <andythenorth> A) leave it as is, but authors can check the labels on the tile when catenary is drawn, and show different sprites depending on tram/ rail / both being powered 09:33:38 <andythenorth> B) author dermines how the existing roadtype / tramtype is upgraded when tramtype / roadtype is added or changed on the tile 09:34:36 <andythenorth> C) catenary tool, either unified (my preference) or separate (realism), or somehow newgrf determined (possible) 09:36:48 <Wolf01> I vote for B, but C is tempting 09:37:18 <andythenorth> I vote for B, but they need writing up better 09:37:26 <andythenorth> and see what frosch thinks 09:43:23 <andythenorth> in all cases, I prefer two principles 09:43:31 <Wolf01> Mmmh, I did it again, I need to import an existing git repository on github... 09:43:49 <andythenorth> (1) newgrf author is responsible for doing right thing resp. ease for players 09:44:14 <andythenorth> (2) hax are hax, the spec shouldn’t be distorted by them 09:44:52 <andythenorth> i.e. catenary is in the spec for showing catenary, not for ropeways, flowerbeds, overhead trams, subways and other crap 09:51:12 <Wolf01> Wetroad. 09:51:25 <Wolf01> I want to make Venice like cities 09:53:30 <Wolf01> Disable inclined roads 09:57:14 <andythenorth> fair 09:57:47 <FLHerne> Would that need a mechanism for cities to choose a roadtype? 09:57:58 <Wolf01> Yes 09:58:47 <FLHerne> And give houses/roads a buildable-on-water flag? 09:59:00 <FLHerne> wowagh 09:59:08 <Wolf01> No 09:59:41 <Wolf01> Wetroads will be actual roads, but not compatible with ROAD like is HAUL 10:00:06 <Wolf01> And don't allow tramways to be built over it 10:00:12 <Wolf01> No catenary 10:02:11 <Wolf01> But this is all about flags 10:02:23 <Wolf01> We'll mark roadtypes as town buildable 10:02:49 <Wolf01> Towns will be able to pick one of them and keep it for the entire game 10:02:57 <Wolf01> Or until you replace the seed tile 10:03:08 <Wolf01> Then you change the town roadtype 10:04:06 <FLHerne> Venice-like cities in the middle of a desert would look slightly odd 10:04:20 <Wolf01> Not my problem 10:04:39 <Wolf01> Also on top of a mountain 10:04:43 *** gpsoft has quit IRC 10:06:31 <Wolf01> If you want realism or remove oddities, then is your care to chose the right stuff for your scenario 10:07:57 <FLHerne> Not really seeing how one could do that, without just manually building a scenario 10:08:29 <Eddi|zuHause> in other news: why is there no one-way road with bus lanes? 10:08:35 <FLHerne> I guess 'Venice' is too niche to care much 10:09:15 <Wolf01> <Eddi|zuHause> in other news: why is there no one-way road with bus lanes? <- because I didn't fiddle with that code yet 10:09:25 <FLHerne> But if roadtypes had a "build (only) on water" flag, then a city choosing that roadtype would have to place its centre tile on the sea somewhere 10:09:37 <FLHerne> (or a river, and be a bit stuffed) 10:09:40 <Eddi|zuHause> Wolf01: probably wrong game :p 10:09:55 <Wolf01> C:S? 10:10:57 <andythenorth> hmm 10:10:59 <Wolf01> FLHerne: we won't change mechanics to allow building on water directly, we are just working on roads 10:11:07 <andythenorth> making all the pax engines 12/8 long needs some thought 10:11:14 <andythenorth> otherwise they’ll all look same-same 10:11:46 <Eddi|zuHause> Wolf01: yes 10:11:55 <Wolf01> Make a diesel Centennial 16/8 10:12:21 <andythenorth> I am heading mostly into fake engines 10:12:27 <andythenorth> but with a grain of truth :P 10:12:46 <Wolf01> Call it Decennial :P 10:23:54 *** gpsoft has joined #openttd 10:26:29 *** Supercheese has quit IRC 10:36:01 *** mescalito has joined #openttd 10:39:16 <andythenorth> why can’t road restrict vehicles by type? 10:39:22 <andythenorth> e.g. buses vs. trucks? o_O 10:39:42 <Wolf01> Because there is no such separation, they are just cargo 10:39:52 <Wolf01> You can load pax on a bulldozer 10:40:22 <andythenorth> such realism 10:46:23 *** FLHerne has quit IRC 10:46:24 <Flygon> I mean. 10:46:28 <Flygon> They probably do it in India. 10:46:28 *** FLHerne has joined #openttd 11:01:07 *** Alberth has joined #openttd 11:01:07 *** ChanServ sets mode: +o Alberth 11:01:12 <Alberth> o/ 11:02:30 <Wolf01> o/ 11:05:12 *** Hiddenfunstuff has joined #openttd 11:07:11 <Flygon> o/ 11:09:50 <Eddi|zuHause> man, i can't run tram over my dam 11:12:09 <Wolf01> Ha! Test spotted a bad copy-paste 11:15:26 <Alberth> I sometimes wonder if it's not better to never copy/paste :p 11:17:38 <Wolf01> With autocomplete you can almost write code like "A..[TAB][TAB][Down][TAB]", but sometimes you need something a bit more complex which autocomplete already suggest wrong :P 11:19:01 * andythenorth copy-pastes everything :P 11:19:34 *** FLHerne has quit IRC 11:21:40 <andythenorth> it’s fantastic that adding a 0.3 long wagon to a 2.8 long train results in a 3.0 train length 11:21:43 <andythenorth> rounding :P 11:22:28 <Wolf01> Like samu and his 0.1 + 0.1 + 0.1 = 0 :P 11:23:29 <andythenorth> can’t help thinking there’s something screwy with the presentation of vehicle lengths :P 11:23:41 <andythenorth> not as useful to the player as it purpots to be 11:23:48 <andythenorth> purports * 11:24:39 <Rubidium> it's in 1/8ths, so... if you want rounding to be gone you need 3 decimal places 11:25:16 <Rubidium> and arguably rounding up is better than rounding down or to the nearest in this case because you definitely don't want your train to be slightly too long 11:34:59 <andythenorth> 3dp seems overkill eh? 11:35:59 <andythenorth> we don’t have a fractions font? o_O 11:43:33 *** gpsoft has quit IRC 11:46:27 *** debdog has quit IRC 11:47:47 *** debdog has joined #openttd 11:58:16 <Alberth> o/ 11:59:30 <Alberth> make it in 1/8s, eg "3 1/8" 12:00:05 <Alberth> or rather /16, since 16/8 is one tile, iirc :) 12:00:18 <andythenorth> that was my thought too :) 12:00:27 <andythenorth> but if we don’t have a fraction font…? 12:01:00 <Alberth> never saw it in the sprite font, as I remember 12:01:59 <Wolf01> Add it 12:02:36 <Alberth> alternatively, express it in base 16 :p 12:03:17 <andythenorth> 3 4/16 would be ok 12:03:32 <andythenorth> rounding to decimals looks like a bug :P 12:04:27 <Alberth> lengths aren't specified in nm either in the real world :p 12:05:04 <Alberth> or rather number of wavelengths of light, iirc :p 12:07:24 <andythenorth> so I’ve patched Iron Horse to 4/8 and 8/8 lengths 12:07:33 <andythenorth> it’s not as good as I hoped :( 12:09:35 <Alberth> if newer engines don't get longer, it should be alright 12:10:23 <andythenorth> there’s no pleasing sense of order when building trains 12:10:27 <andythenorth> because the numbers don’t add up 12:10:52 <andythenorth> possibly the only solution is to use 8/8 vehicles exclusively 12:14:36 <Alberth> just make the platforms 1 tile longer than your train :) 12:15:29 <andythenorth> that’s begging the question :P 12:15:44 <andythenorth> you can’t end-run around my meta-game with solutions like that :| 12:17:48 <Rubidium> planck units! 12:17:57 <Rubidium> then we can just use ints 12:18:24 <andythenorth> we could redefine the length units :P 12:20:18 <Alberth> just say "fits", or "too long" :) 12:22:09 <Wolf01> I think you are creating a problem from nothing 12:22:16 <Eddi|zuHause> i think what andy actually needs is a "don't show fractions in depot" setting 12:22:58 <Eddi|zuHause> (all fractions round up) 12:30:03 <andythenorth> adding ‘0.3’ to ‘1.8’ and getting ‘2.0’ feels like you made a mistake 12:30:17 <andythenorth> as the player 12:30:44 <andythenorth> we could just put gridlines on the depot view :P 12:31:54 <Wolf01> And remove the number 12:32:05 <andythenorth> yes 12:32:16 <Wolf01> Maybe put number on each grid line instead 12:32:29 <andythenorth> I have vertical gridlines in my text editor, at 4 spaces 12:32:37 <andythenorth> I seem to be the only person who does that, but eh 12:33:10 <Alberth> I have seen editor that do that 12:42:52 <andythenorth> not sure how the gridlines could be shown 12:43:12 <andythenorth> if they use 2 pixels (light, dark), they’ll look like dividers, as per road/ship depots 12:50:05 <Wolf01> No light-dark, they should look like a ruler 12:52:20 <andythenorth> needs a mockup :) 12:54:22 *** Maraxus has joined #openttd 12:57:13 <andythenorth> ha ha 12:57:17 <andythenorth> chibi 4/8 wagons look good 13:09:31 *** sla_ro|master has quit IRC 13:12:32 *** sim-al2 has quit IRC 13:26:06 *** Flygon has quit IRC 13:26:38 *** Flygon has joined #openttd 13:34:00 <Wolf01> for (int w = r.left + this->header_width; w <= r.right; w += TRAININFO_DEFAULT_VEHICLE_WIDTH * 2) { 13:34:00 <Wolf01> GfxDrawLine(w - this->hscroll->GetPosition(), r.top, w - this->hscroll->GetPosition(), r.bottom, 0); 13:34:00 <Wolf01> } 13:34:14 <Wolf01> andythenorth, depot_gui.cpp:348 13:34:22 <Wolf01> Quick mock 13:48:24 * andythenorth tries 13:49:25 <Wolf01> It's just a mock, misses tile numbers and I don't really know if the TRAININFO_DEFAULT_VEHICLE_WIDTH * 2 step is right 13:50:40 <Wolf01> Also I should have used the scroll position in the for too 14:05:24 <andythenorth> Wolf01: http://dev.openttdcoop.org/attachments/download/8519/TL-guide.png 14:05:29 <andythenorth> spaced at 128px 14:06:16 <andythenorth> works much more directly than watching a number 14:06:22 <andythenorth> much more tactile and visual 14:06:29 <andythenorth> the black line is ugly mind :) 14:07:30 <Wolf01> Yeah, it seem to be more intuitive, maybe with a lighter color and sublines to show half tiles, also the tile number near the main lines 14:07:58 * andythenorth tries other col 14:08:00 <andythenorth> colours * 14:08:41 <andythenorth> does it need to be togglable? 14:08:48 <Wolf01> Could be an option 14:09:13 <Wolf01> A small widget in some corner would be cool 14:09:28 <andythenorth> any option to draw dashed lines? 14:09:34 <Wolf01> Yes there is 14:09:34 <andythenorth> will probably suck but eh :P 14:09:47 <andythenorth> dashed lines are usually worse 14:09:48 <Wolf01> There is line width and dashed 14:10:10 <andythenorth> colour 7, dashed 14:11:33 <Wolf01> http://imgur.com/a/N8Yxo 14:12:05 <andythenorth> how did you dash it? I’ll adjust my local patch 14:12:45 <Wolf01> On GfxDrawLine() add ", 1, 1" as last arguments 14:13:06 <Wolf01> And replace 0 with 7 14:13:45 <andythenorth> try 9 14:13:56 <andythenorth> think 9 might be better than 7 14:13:58 <Wolf01> If you want to make dashed more spaced chenge the last value 14:14:11 <andythenorth> yup 14:14:16 <andythenorth> looks ok dotted 14:15:08 <Wolf01> http://imgur.com/a/N8Yxo 9, 1, 3 14:15:48 <andythenorth> try 9, 2, 1 14:16:45 <Wolf01> http://imgur.com/a/N8Yxo 9, 2, 1 14:17:34 <andythenorth> 9, 2, 2 is really ugly, don’t bother trying that 14:17:41 * andythenorth tests all the variations :P 14:17:44 <Wolf01> :D 14:19:19 <andythenorth> I think it has to be 9, 1, 2 14:19:29 <andythenorth> I prefer 9, 2, 1 but most people will find it weird 14:19:50 <andythenorth> also the line shouldn’t be 2px wide if it’s showing a precision limit 14:20:10 <Wolf01> We could space by 1px the wagons 14:20:22 <Wolf01> So it doesn't need to be 2px 14:20:48 <peter1138> 7,1,1 14:21:03 * andythenorth tries without dashes 14:21:06 <andythenorth> dashes are ugly 14:21:41 * andythenorth experiments with tick marks 14:25:38 <andythenorth> Wolf01: 9, 1, 1 14:25:43 <andythenorth> there’s no perfect answer here :) 14:25:48 <andythenorth> can we ship it? o_O 14:26:04 <Wolf01> Make it configurable in the game settings 14:26:33 <Wolf01> Yes, we may ship it 14:27:54 <Wolf01> Fix the scrolling, add a show/hide button, add tile numbers 14:28:04 <andythenorth> lose the current count 14:28:18 <Wolf01> Space the wagons by 1px 14:28:51 <andythenorth> where to show the numbers? 14:30:10 <andythenorth> stop aircraft hangar crashing :P 14:30:17 <andythenorth> might be unrelated 14:31:43 <andythenorth> hmm reproducible :P 14:32:07 <andythenorth> ship depots also :) 14:33:19 *** sla_ro|master has joined #openttd 14:35:43 <Wolf01> There's no horizontal scrollbar 14:36:03 <Wolf01> Just put an if somewhere and initialize a variable to 0 14:40:37 <andythenorth> would be nice to have a new feature :) 14:46:24 <Wolf01> This feature should be used only in train depots 14:46:56 <Wolf01> So, where I put it, it's not the right place 14:48:11 <Eddi|zuHause> man, i want an overground subway :/ 14:52:26 *** Wormnest has joined #openttd 14:53:50 <Eddi|zuHause> i had a nice route planned, but it crossed the river, and it always said "slope too steep" 14:54:02 <Eddi|zuHause> i'd much rather go overground and bridge the river :/ 15:03:08 <andythenorth> patch it? 15:03:36 <Wolf01> Ruler or gauge? 15:04:21 <andythenorth> eddi’s thing 15:04:54 <andythenorth> Wolf01: length counter? 15:10:01 *** Cubey has joined #openttd 15:11:06 * andythenorth closes a FS 15:11:16 <andythenorth> such power 15:14:03 *** Flygon has quit IRC 15:22:53 <andythenorth> ho peter1138 commented on this one :) https://bugs.openttd.org/task/6517?project=1&order=lastedit&sort=desc&pagenum=2 15:23:00 <andythenorth> got a patch for it? o_O 15:23:15 <Wolf01> Yes 15:23:39 <Wolf01> https://github.com/andythenorth/NotRoadTypes/tree/no-houses-along-road-flag 15:24:03 <andythenorth> has anyone written a grf to test it? 15:24:54 <Wolf01> I set manually the flag for ELRD and works, for RAIL/ELRL it already isn't considered for houses 15:25:29 <andythenorth> no tram houses :) 15:27:27 <Wolf01> No HWAY, HAUL houses 15:34:28 <andythenorth> could non-track station. tiles be built on slopes? o_O https://bugs.openttd.org/task/1515?project=1&order=lastedit&sort=desc&pagenum=2 15:34:56 <Wolf01> Depends on the orientation 15:42:11 *** FLHerne has joined #openttd 15:46:25 <andythenorth> can we commit this? :) https://bugs.openttd.org/task/6550?project=1&order=lastedit&sort=desc&pagenum=33 15:47:19 <andythenorth> dynamic desert / undesert? https://bugs.openttd.org/task/6451/getfile/10488/DesertTrans,%201898-10-12%20grass.png 15:47:26 <andythenorth> ^ would mess with industries imho 16:00:42 <Alberth> 6550 seems safe :p 16:04:31 *** FLHerne has quit IRC 16:06:04 *** DDR has joined #openttd 16:07:07 <andythenorth> for reasons, andythenorth has no commit rights ;) 16:07:50 <Wolf01> Ok, I was too confident that a panel on top of the depot vehicle matrix could have helped to display lines and numbers 16:10:51 <andythenorth> :| 16:12:38 <Wolf01> Padding too doesn't do what I thought 16:12:59 <andythenorth> hmm there are shitloads of actual patches on FS 16:13:25 *** FLHerne has joined #openttd 16:19:35 <andythenorth> prospect tool? https://bugs.openttd.org/task/2445?project=1&order=lastedit&sort=desc&pagenum=28. o_O 16:22:50 *** roidal_ has joined #openttd 16:29:41 *** roidal has quit IRC 16:33:36 <Wolf01> andythenorth https://gist.github.com/Wolfolo/9ed1d44e0ab16d769cc4f4e3528b9da3 16:34:25 *** FLHerne has quit IRC 16:36:22 <Wolf01> Not many ideas on how to do it better 16:56:12 *** glx has joined #openttd 16:56:12 *** ChanServ sets mode: +v glx 17:04:13 <andythenorth> I’ll apply the patch 17:08:14 <andythenorth> Wolf01: it might need support for UI zoom? o_O 17:08:26 <Wolf01> Maybe 17:08:49 <andythenorth> hmm 17:08:50 <andythenorth> shouldn’t 17:08:56 <andythenorth> oh the TL needs changing :) 17:09:13 <andythenorth> gah, how does anyone use 1x UI :P 17:12:40 <andythenorth> Wolf01: we need a different constant than TRAININFO_DEFAULT_VEHICLE_WIDTH 17:12:58 <andythenorth> I think TRAININFO_DEFAULT_VEHICLE_WIDTH might be 28px, which isn’t the one we want ;) 17:13:41 <Alberth> easy, don't touch zoom :p 17:19:14 <andythenorth> hmm the current length counter must know the TL constant 17:22:12 *** dark_pingus has quit IRC 17:22:40 <andythenorth> what is TILE_SIZE 17:24:32 <andythenorth> that might work 17:25:57 <andythenorth> yeah 17:30:08 <andythenorth> Wolf01: https://gist.github.com/andythenorth/237c6062748a21de30d7fe28f9db5fa9 17:30:16 <andythenorth> fixed length, UI zoom support also 17:30:23 <andythenorth> now just need to fix the number positions :) 17:31:00 <Wolf01> +1 17:33:10 <andythenorth> ach, it needs a gutter 17:33:16 <andythenorth> not just stuck in a row :) 17:33:27 <andythenorth> htf do we do that? 17:33:42 <andythenorth> Alberth: can you remember anything about GUI? :| 17:34:38 <Wolf01> I wanted to add a 8px panel on top to show the numbers, which scrolled horizontally but not vertically... too much work :P 17:34:59 <Wolf01> Drawing on top is easier XD 17:36:43 <andythenorth> obscured by trains if you have enough of them in depot 17:43:07 * andythenorth staring at widget drawing :P 17:58:50 *** mindlesstux has quit IRC 17:59:05 *** mindlesstux has joined #openttd 18:00:42 <Alberth> andythenorth: click on it to use it? :p 18:01:01 <andythenorth> what about when the bit you need to click on doesn’t exist yet? o_O 18:01:06 <andythenorth> meta 18:01:24 <Alberth> construct the bit? 18:01:51 <Alberth> hmm, widget drawing? 18:02:17 <Alberth> OnPaint just draws the entire gui 18:02:39 <Alberth> faking all scrolling by painting stuff at the right spot 18:04:45 <andythenorth> http://dev.openttdcoop.org/attachments/download/8520/TL-guide-2.png 18:04:54 <Alberth> I think standard widgets are drawn later, but not sure 18:05:02 <andythenorth> the numbers at the bottom could use a small row of their own 18:05:12 <andythenorth> they need to scroll with the train rows though 18:05:25 <peter1138> it's all faking 18:05:43 <Alberth> looks a bit confusing wrt other depots 18:06:26 <andythenorth> I know 18:06:38 <Alberth> insert a background widget at the right spot, then in OnPaint draw numbers on it using the scrollbar offset 18:06:42 <andythenorth> there is nowhere else in the main game that uses dashed lines either :P 18:07:11 <Alberth> use clipping to ensure you stay inside the borders of the widget 18:08:36 <andythenorth> do the vertical dividers look too much like the column dividers in other depot types? 18:08:37 <Alberth> draw only the top half at each row, and an additional row indicating the width and the number? 18:08:51 <Alberth> do the vertical dividers look too much like the column dividers in other depot types? <-- imho yes 18:09:09 <Alberth> it's easy to confuse them as separate boxes 18:09:25 <andythenorth> what’s the downside of the confusion? 18:10:15 <Alberth> is confusion itself not confusing enough? 18:10:20 <andythenorth> probably 18:10:44 <Alberth> people may think ships or RVs are linked, eg 18:10:47 <andythenorth> “draw only the top half” <- top half of what? o_O 18:11:00 <andythenorth> there should be a solution to be found here somewhere 18:11:00 <Alberth> of the vertical line, in each row 18:11:17 <andythenorth> tick marks 18:11:25 <Alberth> or just a 1/4 or so 18:11:26 <andythenorth> couldn’t figure out how to do that :) 18:11:43 <Alberth> draw lots of small vertical lines :p 18:11:59 <Alberth> *short, probably 18:13:24 <andythenorth> like a ruler 18:14:12 <Alberth> a short mark in each row is nice, I think 18:14:21 <andythenorth> current patch (from Wolf01) https://gist.github.com/andythenorth/237c6062748a21de30d7fe28f9db5fa9 18:14:21 <Alberth> useful if the window is high 18:16:23 <Alberth> yeah, the code likely computes height of a row, for placing train piccies 18:16:52 <Alberth> and vertical numbers, and "stopped" icons :p 18:17:27 <Alberth> so don't draw from top to bottom, but do it for each row, and draw 1/2 or 1/4 of the row height 18:18:23 <Wolf01> <Alberth> looks a bit confusing wrt other depots <- train depot is the only gui which isn't a matrix and allow moving vehicles, and drawing lines is confusing? :D 18:19:11 <Alberth> if you're showing boxes that are not boxes, yes I think so 18:19:24 <Wolf01> It's a scale, not a box :P 18:20:13 <Alberth> add a background panel between the rows widget and the scrollbar 18:20:18 <Wolf01> We decided for dashed line and light color exactly to not seem like a box 18:20:49 <andythenorth> also because I couldn’t figure out how to draw tick marks in the rows :) 18:20:52 <andythenorth> maybe I should learn 18:21:30 <Wolf01> DrawString(right, left, y, STR_TICK_MARK)? 18:21:37 <Alberth> W: don't use gray colours that look like box separator :p 18:21:41 <Wolf01> *left, right maybe 18:21:57 <Alberth> nah, just a short vertical line will work 18:22:13 <Wolf01> http://imgur.com/a/N8Yxo <- 18:22:52 <Wolf01> Currently is 7,1,1 but I would go for 9,1,3 18:23:21 <Wolf01> Or 9,1,1 18:23:22 <Alberth> I don't think there is any reason to have them over the entire row, tbh 18:23:48 <Alberth> which then also solves the problem that it can be interpreted as a box 18:23:55 <Wolf01> Yeah, I thought to draw them for each line only for the bottom half 18:24:21 <Alberth> top-half seems to have more open space, at least in the screenshot of andy 18:24:34 <Wolf01> Top half is always covered 18:24:43 * andythenorth patches them in photoshop 18:25:00 <andythenorth> having top AND bottom is very ugly 18:25:15 <andythenorth> logically they should be at bottom, like on a graph/chart axis 18:26:39 <Wolf01> Move the function call into the row drawing function and look if it's better 18:26:46 <andythenorth> and about 25% of height 18:28:03 <Alberth> player only wants to see if train fits on a tile, at the top, you may have a gap due to the wagon shape, you never have a gap at the bottom 18:28:36 <Alberth> but make a function, and it's easy to try both cases 18:28:39 <andythenorth> yup 18:29:16 *** gpsoft has joined #openttd 18:30:28 <andythenorth> ach where does it draw the rows :P 18:30:30 * andythenorth lost here 18:33:10 <andythenorth> the rows are already drawn when DrawVehicleInDepot() is called 18:33:12 <andythenorth> afaict 18:40:17 <Eddi|zuHause> uhm... my spaghetti train junction looks a bit like a rollercoaster 18:41:57 <Alberth> OnPaint, most likely 18:42:26 <Alberth> could be part of the widget background indeed 18:42:49 <Wolf01> <andythenorth> ach where does it draw the rows :P <- 3 lines below? 18:42:51 <Alberth> but you still need to compute where to draw the train 18:44:07 <Alberth> good point, you get a cb for drawing a widget 18:48:26 <andythenorth> do we need all the tick marks? 18:48:38 <andythenorth> or just to show how far to next integer length? 19:00:38 <Wolf01> Alberth: widget height is resize_y? 19:01:30 <Wolf01> andythenorth: I'm working on show only the scale up to the next integer 19:06:44 <Alberth> no idea, I haven't looked at that code in years 19:07:05 <Alberth> but it might be the unit of vertical resize, so yeah 19:07:54 <Alberth> no doubt code draws each row from some base y position that get incremented 19:09:51 <andythenorth> I guess if you’re just a bit over the previous integer, you want to see how many wagons to remove also 19:09:53 <andythenorth> hmm 19:33:43 * andythenorth has closed a bunch of FS tickets :P 19:33:49 <andythenorth> slightly cathartic 19:33:58 <andythenorth> “won’t implement" 19:36:16 <andythenorth> there are 792 open though, and a lot I can’t just close ruthlessly :D 19:42:22 <andythenorth> there are certainly duplicates 19:42:28 <andythenorth> it’s tempting to try and find them all :P 19:42:59 <andythenorth> this topic comes up multiple times https://bugs.openttd.org/task/5357?project=1&order=lastedit&sort=desc&pagenum=13 19:43:05 <andythenorth> https://bugs.openttd.org/task/2806?project=1&order=lastedit&sort=desc&pagenum=13 19:55:58 <Alberth> vehicle orders need much more detail 19:57:26 *** FLHerne has joined #openttd 19:58:44 * andythenorth tries to link the duplicates 19:59:53 <andythenorth> FS needs a ‘frequently requested but not implementing’ status :P 20:00:21 <Wolf01> Easy to add 20:00:49 <Wolf01> I added some weird states to mine :P 20:00:58 <Eddi|zuHause> that's just a special kind of "duplicate"? 20:03:20 *** sim-al2 has joined #openttd 20:08:15 <andythenorth> Eddi|zuHause: kind of :P 20:08:39 <andythenorth> the theory is (afaict) that we keep open feature requests, even if they can’t / won’t ever be done 20:08:56 <andythenorth> but now FS is overwhelming, and most of it is crap :) 20:09:18 <andythenorth> I keep finding little lost patches in the dungheap 20:09:26 <andythenorth> that may or may not be useful, I can’t tell :) 20:10:25 <Alberth> most people don't search closed tickets 20:10:33 <Alberth> if they search at all 20:14:06 <andythenorth> I reckon logs would show they probably don’t :) 20:16:13 <Alberth> nn 20:16:13 <Eddi|zuHause> andythenorth: i think what you need is categories, not statuses, then 20:16:35 <Alberth> "feature request" :p 20:16:38 *** Alberth has left #openttd 20:16:41 <Eddi|zuHause> andythenorth: i.e. patch/bug/feature request/unreasonable request 20:16:50 <andythenorth> Unmeetable Request 20:17:00 <andythenorth> also all the crash logs :P 20:17:09 <andythenorth> because $someone is diligently reading them, right? 20:19:13 *** roidal_ has quit IRC 20:19:55 <andythenorth> well I’ve closed about 40 or so tickets :P 20:32:58 *** sla_ro|master has quit IRC 20:32:59 <andythenorth> ‘clone n’ comes up a few times 20:33:04 <andythenorth> is it really a big deal? 20:33:22 <Eddi|zuHause> context? 20:33:23 <andythenorth> I would find it worse to have to enter a number in a box 20:33:32 <andythenorth> https://bugs.openttd.org/task/6181?project=1&order=lastedit&sort=desc&pagenum=5 20:34:22 <Eddi|zuHause> andythenorth: that's like a weaker "template" thing? 20:34:38 <andythenorth> also https://bugs.openttd.org/task/2402 20:34:52 <andythenorth> and https://bugs.openttd.org/task/2902 20:35:00 <andythenorth> people have actually patched it multiple times 20:36:04 <andythenorth> also https://bugs.openttd.org/task/6403?project=1&order=lastedit&sort=desc&pagenum=4 20:41:34 <andythenorth> @calc 826-781 20:41:34 <DorpsGek> andythenorth: 45 20:41:40 <andythenorth> @calc 45/826 20:41:40 <DorpsGek> andythenorth: 0.0544794188862 20:41:47 <andythenorth> 5% fewer issues :P 20:47:17 * andythenorth must to sleep 20:47:29 <andythenorth> Wolf01: who won, you, or the depot GUI? :D 20:48:44 <Wolf01> Te bed :P 20:48:47 <Wolf01> The 20:52:11 <andythenorth> also 20:52:12 *** andythenorth has quit IRC 20:55:27 *** Maraxus has quit IRC 21:45:44 *** FLHerne has quit IRC 21:54:49 *** Wormnest has quit IRC 21:55:07 *** synchris has quit IRC 22:15:15 *** mescalito has quit IRC 22:47:49 *** Flygon has joined #openttd 23:34:56 *** Cubey has quit IRC 23:35:40 *** Cubey has joined #openttd 23:41:22 *** gelignite has quit IRC 23:49:05 *** HerzogDeXtEr has quit IRC