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00:00:19 <Eddi|zuHause> i'm fairly sure building bridges is still as fiddly as before 00:00:43 <Eddi|zuHause> especially double track bridges which are not rectangular to the thing they bridge over 00:01:06 <Wolf01> Nah, it's difficult to fail to build multi track bridges 00:02:22 <Wolf01> The problem might come when you need to build a road tunnel under a track embankment 00:03:16 <Wolf01> In fact modders fixed this with pre-made stuff 00:03:21 *** Flygon has joined #openttd 00:03:36 <supermop_home> is their shunting? 00:03:42 <Eddi|zuHause> no 00:04:06 <supermop_home> all the screeshots make it look like big stations and yards in the middle of empty greeen pastures 00:04:34 <Wolf01> http://steamcommunity.com/sharedfiles/filedetails/?id=837486389 <- this one is a must have imo 00:04:51 <supermop_home> how is this land valuable enough to need a train station but no one wants to build or even farm there 00:05:12 <supermop_home> and apparently it can't support anything more than some short grass 00:06:01 <Wolf01> You prefer a carpet of forests like OTTD? 00:06:37 <supermop_home> well maybe just not everything looks like Kazakhstan 00:07:28 <supermop_home> here in the us land that is neither arid nor farmed actually still is pretty heavily forested 00:07:34 <supermop_home> even in the eastern us 00:08:14 <supermop_home> grass really only grows in people's yards or out on the praries 00:08:30 <Wolf01> You will find easily that clearing some trees will need a bank loan in TF 00:08:50 <supermop_home> in new york if a plot stays empty more than a year it starts to get tree saplings 00:10:41 <Wolf01> Oh, and no scenario editor, but you can load heightmaps 00:11:15 <supermop_home> an Oahu or izu oshima would be fun 00:11:28 <supermop_home> maybe a seto sea 00:22:48 <Wolf01> https://www.transportfever.net/index.php/Attachment/31715-2015-05-29-00006-jpg/ 00:23:31 *** chomwitt has joined #openttd 00:33:02 <supermop_home> nice 00:33:10 <Wolf01> http://steamcommunity.com/sharedfiles/filedetails/?id=959896229&searchtext=japan 00:33:48 <Wolf01> http://steamcommunity.com/sharedfiles/filedetails/?id=844928348&searchtext=japan or this one 00:43:50 *** glx has quit IRC 00:44:47 *** zeta has joined #openttd 00:55:59 *** blocage has quit IRC 00:57:31 *** chomwitt has quit IRC 01:25:54 *** FLHerne has quit IRC 01:29:15 *** Laedek has quit IRC 01:29:41 *** Laedek has joined #openttd 01:44:58 *** Wolf01 has quit IRC 01:50:42 <supermop_home> I wish there was a command to run the river generator again in SE 02:42:20 *** supermop_home has quit IRC 02:56:06 *** supermop_home has joined #openttd 03:16:40 *** efess has quit IRC 03:53:55 *** Flygon_ has joined #openttd 03:59:14 *** Flygon has quit IRC 04:37:16 *** Mazur has quit IRC 05:20:30 *** Mazur has joined #openttd 05:25:41 *** Alberth has joined #openttd 05:25:41 *** ChanServ sets mode: +o Alberth 05:35:39 *** sla_ro|master has joined #openttd 05:39:03 *** blocage has joined #openttd 06:04:35 *** Progman has joined #openttd 06:06:02 *** blocage has quit IRC 06:27:33 *** andythenorth has joined #openttd 06:27:39 <andythenorth> o/ 06:28:00 <Alberth> o/ 06:29:17 <andythenorth> such :D https://www.tt-forums.net/viewtopic.php?f=32&t=77016&p=1191946#p1191946 06:32:59 <Alberth> looks like the wrong solution, imho 06:38:46 <andythenorth> you don’t like the behaviour? 06:38:50 <andythenorth> or the implementation? 06:39:01 *** synchris has joined #openttd 06:44:21 <Alberth> the implementation; the RMB handling for tooltip is now overridable without any notice that it happens when you adjust tooltips 06:45:11 <andythenorth> what was the previous behaviour for RMB? 06:45:34 <Alberth> tooltips and moving main display, I think 06:46:03 <Alberth> the latter is fine, as main display and windows don't interfere 06:46:05 <andythenorth> I don’t get a tooltip on RMB, but nvm 06:46:25 <Alberth> default is some hoover time-out, nowadays 06:46:32 <andythenorth> oh I have to set default to 0 for RMB tips 06:47:02 <Alberth> yes, except now it may not actually work, instead you close the window 06:47:16 <Alberth> very nice if you except a tooltip window to pop up :p 06:47:47 * andythenorth verifies that 06:48:07 <Alberth> code tries closing first :p 06:48:27 <andythenorth> yeah there’s no connection between the two settings 06:48:46 <andythenorth> so the tooltip setting can be made to lie 06:49:48 <Alberth> code-style is also broken with the "{" at the start of a new line, but that's minor 06:50:51 <Alberth> first hunk in windows.cpp 06:53:04 <Alberth> I wondered if we can fix the bridge gui 06:53:39 <Alberth> if you have a selected two tiles, the bridge build window pops up, but if you click a bridge without having enough money, it just closes 06:53:44 <andythenorth> what broken it? o_O 06:53:48 * andythenorth tests 06:54:08 <Alberth> it likely always was broken, but most of the time you have enough cash :p 06:55:04 <Alberth> perhaps the money amounts should be painted red if there is not enough money 06:55:19 <Alberth> but that needs dynamic update, which is not so nice 06:56:30 <andythenorth> I get a message “Can’t build bridge here…Not enough cash - requires £3,609” 06:57:44 <Alberth> :O may have missed that 06:58:01 <Alberth> nvm :) 07:00:14 <andythenorth> easiest kind of bug report :) 07:04:15 <Alberth> I now have a coal mine at the top of a mountain, mountains contain gold :p 07:04:36 <Alberth> much easier than some processing factory though, as the heavy stuff goes down only 07:06:31 <andythenorth> mines at the top of mountains are best 07:06:37 <andythenorth> my game has one 07:07:00 <andythenorth> they are electric trains…they generate power when breaking IRL 07:07:03 <andythenorth> the game should model that 07:07:20 <andythenorth> other trains on same track go faster 07:07:29 <Alberth> don't see all the sparks? :p 07:07:45 <Alberth> afk for shopping 07:26:34 *** blocage has joined #openttd 07:30:45 *** Cubey has quit IRC 07:33:30 *** Speedy has quit IRC 07:37:56 *** sla_ro|master has quit IRC 07:56:08 *** HerzogDeXtEr has joined #openttd 08:36:26 <andythenorth> 3 mail cars, 3 pax coaches http://dev.openttdcoop.org/attachments/download/8612/horse_pax_mail.png 08:37:10 <andythenorth> not all integer lengths can be met for all generations of train, but most 08:40:55 <Alberth> looks nice :) 08:43:18 <andythenorth> I have a few ideas, but not sure what direction to take 08:44:08 <andythenorth> - restaurant cars / observation cars: boost payment 08:44:12 <andythenorth> but might be blah 08:44:41 <Alberth> nice for modellers 08:45:04 <andythenorth> the idea is that it sacrifices per-tile capacity for more money 08:45:14 <andythenorth> but economic games like that are usually boring 08:45:20 <Alberth> could be nice for tycoons too, but they don't pay for traveling :p 08:46:04 <andythenorth> I think it’s probably ‘no’ 08:46:11 <Alberth> you'd need to sanitize openttd economically first, imho 08:46:50 <Alberth> but it's doubtful you should continue to call it openttd then, imho 08:47:01 <andythenorth> ha 08:47:14 <andythenorth> I think it might work fine, it’s just a payment curve modifier 08:48:12 <Alberth> oh, your change. Yeah sure, but "payment boost" isn't useful at all in the game 08:50:28 <Alberth> doesn't need to stop you from some making variations in wagons though :) 08:51:29 <andythenorth> the other idea I have is already in Hog and Sam 08:51:36 <andythenorth> two classes of pax 08:51:47 <andythenorth> - fast loading, higher decay curve 08:51:57 <andythenorth> - slow loading, reduced decay curve 08:52:09 <andythenorth> slow double-decker bus vs. faster coach 08:52:23 <Alberth> makes sense 08:52:25 <andythenorth> local ferry vs. passenger liner 08:52:33 <andythenorth> can’t figure out how to do it in trains yet though 08:52:43 <andythenorth> seems to need 3 more pax coaches I guess 08:52:45 <andythenorth> maybe just that 08:53:03 <Alberth> likely 08:53:37 <Alberth> or at least something with "fast" paint :p 08:54:05 <andythenorth> ‘Suburban Passenger Car’, ‘Express Passenger Car’? 08:54:15 <andythenorth> or maybe just ‘Passenger Car’, ‘Express Passenger Car' 08:55:04 <Alberth> sounds fine, else you're moving towards specific train types quite quickly, probably 08:55:21 <Alberth> train models, rather 08:59:23 <andythenorth> currently the set design is mixed up with the code 08:59:34 <andythenorth> I can only have one pax coach per generation, unless I subclass 08:59:55 <andythenorth> can’t figure out if the code is just wrong, or if it’s telling me to keep things simple 09:01:05 <Eddi|zuHause> the code is probably overly specific 09:01:36 <andythenorth> the limitation is purely the naming of pngs 09:01:42 <andythenorth> which are generated 09:01:56 <Eddi|zuHause> not necessarily "wrong", but it might show an implementation-decision was taken too early in the design process 09:02:11 <andythenorth> it’s for an outdated design of the set 09:02:28 <andythenorth> there’s simply no extra property to distinguish 2 wagons of same type in same generation 09:02:37 <Eddi|zuHause> that happens with "organic" design processes 09:02:38 <andythenorth> but wtf, why do you need 2 at once, same? 09:02:53 <andythenorth> isn’t the code showing the way here? 09:03:25 <Eddi|zuHause> well, why worry about a limitation if you don't have the desire to overcome it? 09:03:25 <andythenorth> the only reason I’m adding 6/8 and 8/8 long coaches in same generation is so you can more often make integer-length trains 09:04:59 <andythenorth> V453000: 7 year old has just discovered fatal flaw in Steeltown 09:05:53 <Eddi|zuHause> the junkyard doesn't have a press? 09:07:06 <andythenorth> vehicles go to supply yard 09:07:15 <andythenorth> supplies -> [long chain] -> more vehicles 09:07:26 <andythenorth> there’s no exit from the loop 09:08:10 <Eddi|zuHause> that's how consumerism workds :p 09:08:11 <Alberth> welcome to the world economy :p 09:08:23 <andythenorth> it is quite neat :P 09:09:03 <Eddi|zuHause> that's how economy bubbles form that blow up every now and then 09:09:20 <andythenorth> it might bear some adjustment http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargoflow_steeltown.html 09:10:13 <Eddi|zuHause> because you store more and more "economical energy" in this "long chain", which will eventually collapse under the pressure 09:10:44 <Alberth> some sneaky back-arrows here and there :) 09:11:15 <Eddi|zuHause> anyway, gtg 09:11:20 <Alberth> bye eddi 09:11:50 <andythenorth> I’m playing a Steeltown game currently 09:11:58 <Eddi|zuHause> after a week being sick, now i have to try whether i'm well enough to partake in weekend activities 09:12:04 <andythenorth> noticeable that I don’t deliver Vehicles to Supply Yard, even though I have them nearby 09:13:29 <Alberth> too many transports that you can do :p 09:13:57 <Alberth> at least I never fully connect everything 09:15:37 <Alberth> not even all industries are served :p 09:16:30 <andythenorth> I usually get one big chain connected, then stop playing 09:17:36 <Alberth> previous game ended when I needed to re-organize my entire network to connect additional industries :) 09:18:35 <Alberth> annoying as the game had put all these town in the way :p 09:18:44 <Alberth> maybe I should play with less cities 09:40:34 *** Stimrol has joined #openttd 09:43:39 *** ToBeFree has joined #openttd 09:45:31 <andythenorth> maybe ‘passenger car’ and ‘special passenger car’ 09:45:46 <andythenorth> special ones get random sprites: buffet car, observation car etc 09:56:08 <Alberth> sounds good :) 09:56:44 * andythenorth tests it 09:59:11 <andythenorth> might be more fun 09:59:46 *** FLHerne has joined #openttd 09:59:46 <andythenorth> the coach/bus, ferry/ship thing works because they look totally different, not because of the rational economic choice 10:00:19 <andythenorth> but ‘local’ and ‘long distance’ pax coaches would look about same 10:00:32 <andythenorth> whereas special types add eye candy 10:00:42 *** Cubey has joined #openttd 10:03:28 <Alberth> I agree 10:04:13 *** blocage has quit IRC 10:22:18 *** Wormnest has joined #openttd 10:31:23 <andythenorth> http://dev.openttdcoop.org/attachments/download/8613/horse_pax_mail_2.png 10:31:31 <andythenorth> pretty good eh? 10:31:40 <andythenorth> just 9 pax and mail cars, from 1870-2020 10:33:27 <Alberth> :O 10:33:35 <Alberth> I don't play that long :p 10:33:56 <andythenorth> me neither :) 10:34:04 <andythenorth> but I use ‘vehicles never expire' 10:34:23 <andythenorth> don’t want to spam the buy menu with old trains 10:34:32 <Alberth> I think it's switched on currently, not sure 10:34:49 <Alberth> just hide the old stuff :) 10:36:00 *** Cubey has quit IRC 10:50:43 <andythenorth> does ‘parcels car’ translate ok? 10:50:50 * andythenorth is going to split mail cars 10:51:36 <andythenorth> parcels car -> mail, express freight 10:51:48 <andythenorth> armoured car -> mail, valuables, diamonds, gold, explosives 10:51:54 <andythenorth> or so 10:54:02 *** Hiddenfunstuff has joined #openttd 10:55:46 <Alberth> nice idea :) 10:56:01 <Alberth> explosives shouldn't be locked up :p 10:56:18 *** Wolf01 has joined #openttd 10:56:34 <Alberth> they get stored in houses where the roof gets easily blown away, just in case 10:56:35 <Wolf01> o/ 10:56:39 <Alberth> o/ Wolf01 11:37:36 <andythenorth> armoured van https://c2.staticflickr.com/6/5053/5550985727_c037489e95_b.jpg 11:37:41 <andythenorth> parcels van http://merlin46.zenfolio.com/img/s/v-3/p266764877-4.jpg 11:41:22 <Alberth> not sure how that counts as armoured, but fair enough :) 11:42:09 *** Biolunar has joined #openttd 11:43:45 <andythenorth> me neither :) 11:43:46 <andythenorth> bbl 11:43:49 *** andythenorth has quit IRC 11:44:33 *** frosch123 has joined #openttd 11:47:47 <frosch123> moo 11:55:33 <Wolf01> Quak 11:59:01 <Wolf01> Ok, I'm awake now, breakfast, shower, sleepflix again 12:00:06 <Alberth> hoi 12:03:55 <Wolf01> https://img-9gag-fun.9cache.com/photo/aq18YGQ_700b.jpg V's slug :D 12:06:24 <frosch123> is probably a beer trail 12:12:08 *** gelignite has joined #openttd 12:20:15 <Eddi|zuHause> yeah, might be a sign of illness or other impairment 12:20:24 <Eddi|zuHause> disorientation 12:49:05 <supermop_home> yo 13:20:45 *** gelignite has quit IRC 13:32:16 <supermop_home> rivers are so tedious 13:32:40 <supermop_home> load a height map - too tall/bumpy/noisey to work at 512x512 13:33:06 <supermop_home> try again on 1024x1024, still too bumpy, too many dead valleys 13:34:10 <supermop_home> try again at 2048x2048, now at least there is some room in valleys, but they are still pockmarked with little pits and dead ends, so the rivers only flow in short little stints 13:34:18 <Wolf01> Does the max map height influence the heightmap outcome? 13:34:30 *** gelignite has joined #openttd 13:34:41 <supermop_home> then the map is so big it takes forever to fix all the rivers and valleys 13:34:47 <supermop_home> then there is no time to play 13:35:23 <supermop_home> Wolf01 I'm down to max height 20, on a 2048^2 map that was designed for 1024 13:35:58 <supermop_home> the steep hills and lack of flat land would be ok - its the bumpiness/noisiness that is the problem 13:36:32 <supermop_home> even flat land has tons of 1-2 tile bumps and holes 13:36:33 <Wolf01> I always load the heightmaps in SE and work a lot on them for this exact reason 13:36:37 <supermop_home> yeah 13:36:55 <supermop_home> but I'm not even making a scenario 13:37:14 <supermop_home> just wanted a quick map with interesting islands and mountains 13:37:26 <supermop_home> I didn't even really think about newgrfs 13:37:54 <supermop_home> I wish the se could re-run river generation after ive smoothed out vallies 13:38:16 <Eddi|zuHause> need a river generator that works out the small bumps 13:38:19 <supermop_home> or I wish there was an option to smooth things out a bit 13:38:25 <supermop_home> yes 13:38:49 <supermop_home> even just 'silt up the valley floor a bit' 13:38:58 <Wolf01> <supermop_home> I didn't even really think about newgrfs <- and that's the reason which make me trash the scenario and close the game after 2 hours of work 13:39:29 <supermop_home> raise valley floors one level so river can flow and maybe leave room for a road or rail 13:40:01 <Wolf01> Mmmh, more scenario tools, we have "plant random trees" we might have "make a random river" too 13:40:09 <supermop_home> exactly 13:40:22 <Wolf01> Give me one or two years 13:40:27 <supermop_home> even with the bad current river generator that would help 13:40:43 <supermop_home> drawing river by hand is hard to make it look good 13:41:40 <Alberth> write a unbump routine :p 13:42:45 <Wolf01> IIRC Eddi told me he likes a tool to make rivers where you set the spring and the mouth, and it pathfinds the river, maybe a bit more realistic which even change in size while reaching the mouth 13:44:32 <milek7_> there wasn't some tool for importing riviers from GIS data? 13:45:43 *** sim-al2 has quit IRC 13:48:09 <milek7_> https://www.tt-forums.net/viewtopic.php?t=70846 13:50:26 <Wolf01> https://www.tt-forums.net/viewtopic.php?f=33&t=77024 :o 13:50:49 <supermop_home> I should put transmitters on all the ridgelines so I can at least divide the map into basins and fix them one at a time 13:51:12 <supermop_home> Wolf01 i saw that, looks good 14:24:08 <peter1138> Bah, my train keeps emergency stopping :( 14:24:13 <peter1138> Maybe I'm missing a signal. 14:28:18 <supermop_home> yellow signal patch? 14:46:50 <peter1138> Nah, Train Simulator $current_year 14:47:28 <Eddi|zuHause> dead man switch? 14:56:42 *** Geth has joined #openttd 15:01:06 *** Hiddenfunstuff has quit IRC 15:04:07 <__ln__> speaking of Train Simulator $current_year... the only(?) game controller it supports is the Xbox 360 controller, but the Xbox 360 controller is pretty awful for controlling things in TS. or am i just using it wrong? 15:04:48 <milek7_> i think any game controller is awful for controlling trains ;d 15:05:18 <Wolf01> http://raildriver.com/assets/images/raildriver/rd.desktop.home.jpg this isn't 15:05:46 <Wolf01> https://raicho.home.xs4all.nl/model/control/tmx5512.jpg or this one :P 15:07:12 <Wolf01> Just don't use a steering wheel :D 15:07:48 <__ln__> those would be pretty cool, but are they supported by TS? 15:09:05 <Wolf01> The raildriver one says that is compatible with TS2017 15:09:44 <Wolf01> And almost every version of Trainz but TANE 15:13:13 *** ToBeFree has quit IRC 15:23:00 <peter1138> __ln__, yeah, that's pretty stupid. 15:23:51 <peter1138> Just tried OpenRails as well. It's quite bad :( 15:25:47 <Wolf01> BTW it's a PITA to have 2 (or even more) controllers because some games support only a specific one... And I thought XBox One controller was compatible with games which supported the 360 one, but no... 15:29:59 <Wolf01> Anyway, I'm going out to shop for food and eat, BBL 15:44:35 <peter1138> There's a load of games that throw a wobbly with the steering wheel controller plugged in. 15:45:00 <peter1138> They expect unused controllers to centre, which doesn't happen for pedals. 15:45:14 *** Flygon_ has quit IRC 15:56:26 <milek7_> peter1138: for free train simulator maybe try eu07 15:56:58 <milek7_> but it's not very intuitive to use ;d 16:26:40 *** Gja has joined #openttd 16:26:52 *** andythenorth has joined #openttd 16:29:29 *** andythenorth has quit IRC 16:30:11 *** andythenorth has joined #openttd 16:30:13 <andythenorth> o/ 16:37:13 <andythenorth> Mail Car, Parcels Car, or Express Car? 17:01:35 *** glx has joined #openttd 17:01:35 *** ChanServ sets mode: +v glx 17:04:10 *** Gja has quit IRC 17:06:41 <supermop_home> hmm 17:06:51 <supermop_home> express isn't clear to non-rail people 17:07:02 <supermop_home> sounds like a passenger car for fast trains 17:07:20 <supermop_home> mail car is most tt-ish but idk 17:09:40 <andythenorth> I am adding an Armoured Car as well 17:09:51 <andythenorth> which refits mail, valuables, gold, diamonds etc 17:10:01 <andythenorth> original game has Mail Car 17:10:05 <andythenorth> or Mail Van rather :P 17:11:09 <andythenorth> probably stick with Mail Car in that case 17:11:18 <andythenorth> it carries loads of other stuff too though 17:12:11 <andythenorth> supermop: given these 3, which 2 do I pick, and which is the Mail Car, and which is Armoured Car? 17:12:12 <andythenorth> https://en.wikipedia.org/wiki/General_Utility_Van#/media/File:BR_Mk1_GUV.jpg 17:12:15 <andythenorth> http://merlin46.zenfolio.com/img/s/v-3/p266764877-4.jpg 17:12:19 <andythenorth> https://c2.staticflickr.com/6/5053/5550985727_c037489e95_b.jpg 17:13:35 <supermop_home> I love the utility van but it looks like something off a work train 17:13:54 <supermop_home> blue is armoured, IC livery is mail 17:14:48 <supermop_home> fewer windows is more sensible than a bunch of windows with grills 17:14:59 <supermop_home> bags of money don't care about the view 17:16:09 <supermop_home> forget the utility van 17:16:13 <andythenorth> so mail matches coach livery, armoured is solid CC? 17:16:22 <andythenorth> current state of coaches btw ;) http://dev.openttdcoop.org/attachments/download/8613/horse_pax_mail_2.png 17:16:27 <supermop_home> could be either 17:16:47 <supermop_home> in game mail gets color same as passenger, 17:16:47 <andythenorth> mail has windows, armoured doesn’t? 17:16:54 <supermop_home> correct 17:17:02 <andythenorth> any windows at all? 17:17:14 <supermop_home> or maybe one window, to see if it's ok to open the door? 17:17:34 <supermop_home> mail has indows because guys are in there sorting (in the old days) 17:18:14 <supermop_home> how do you feel about magic 17:18:20 <andythenorth> I wondered about adding a travelling post office coach 17:18:25 <andythenorth> and boosting mail payment :P 17:18:41 <supermop_home> whereby mail and armoured are freight colored unless in a rake with passengers 17:18:49 <andythenorth> yeah I could do that 17:18:56 <supermop_home> in which case they get livery similar to passengers 17:19:00 <andythenorth> remind me :) 17:19:09 <andythenorth> I am nowhere near implementing that right now 17:19:13 <supermop_home> ha 17:19:18 <andythenorth> currently drawing the – views for the whole set 17:19:24 <andythenorth> and getting lengths right 17:19:31 <andythenorth> then I have to fill all the other views in ;P 17:19:54 <supermop_home> always found it odd that you set wagon colors based on what kind of locomotive they have rather than other way around 17:19:59 <supermop_home> in vanilla game 17:20:47 <supermop_home> I get that you might want more old timey colors on coaches behind a steam engine 17:21:00 * andythenorth thinks that colours per vehicle group would not actually be insane 17:21:09 <supermop_home> but I find i more often want freight locomotives colored differently 17:21:10 <andythenorth> nor is it going to cause many code dramas 17:21:20 <supermop_home> yeah i think just no one bothered yet 17:21:25 <supermop_home> i think lomo had it 17:21:47 <supermop_home> rct let you color roller coaster trains individually 17:22:09 <andythenorth> nice 17:22:27 <andythenorth> so…I have added ‘Special Passenger Cars’ which take up more space per passenger, but pay more 17:22:40 <andythenorth> and show sprites for buffet, sleeper, observation etc 17:22:47 <andythenorth> I could add ‘Special Mail Cars’ also 17:22:53 <supermop_home> but yeah, would be fun to set mail wagons to be red, then my floss 47 or whatever is red when pulling them 17:23:05 <supermop_home> without needing crazy livery magic 17:23:18 <andythenorth> colours UI is bonkers 17:23:31 <supermop_home> indeed 17:24:02 <supermop_home> i feel like the strongest reason to not have 3cc is that selecting a 3rd color in the current ui would be miserable 17:24:26 <andythenorth> also lack of palette :D 17:25:02 *** Gja has joined #openttd 17:26:45 <andythenorth> hmm 17:30:05 <frosch123> andythenorth: no lack of palette 17:30:09 <frosch123> spritestacks :p 17:30:20 * andythenorth never remaps 17:30:55 <andythenorth> there are loads of rarely-used colours for vehicles 17:31:01 <andythenorth> but I use them for PIL recolour ;) 17:31:54 <andythenorth> hey look 17:31:58 <andythenorth> someone found a bug https://bugs.openttd.org/task/6623 17:32:40 <frosch123> i wouldn't even bother putting that in known_bugs.txt 17:32:48 <frosch123> that's ln level 17:33:10 <andythenorth> it’s totally accurate 17:33:14 <andythenorth> and useless 17:33:23 <andythenorth> both the report, and the feature :) 17:33:24 <frosch123> if you can find a only mildly offensive reason to close it, go ahead :) 17:34:59 <andythenorth> done 17:37:02 * andythenorth stuck on mail cars now 17:39:33 <andythenorth> frosch123: how to implement this in OpenTTD? o_O https://www.youtube.com/watch?v=tJDIHcLzCRk 17:41:42 <frosch123> special cargo class for cargo that can be loaded/unloaded without stopping 17:41:57 <andythenorth> yup 17:42:02 <andythenorth> and some kind of magic station 17:46:14 <frosch123> nah, station is hardly visible 17:48:06 *** sla_ro|master has joined #openttd 17:48:29 <andythenorth> err 17:49:05 * andythenorth needs a bear for coding 17:51:43 *** Cubey has joined #openttd 18:07:17 *** Gja has quit IRC 18:23:32 *** Gja has joined #openttd 18:52:31 *** Biolunar has quit IRC 18:55:38 *** FLHerne has quit IRC 18:56:05 *** FLHerne has joined #openttd 19:06:53 *** Alberth has left #openttd 19:13:30 *** andythenorth has quit IRC 19:13:52 *** andythenorth has joined #openttd 19:20:58 *** frosch123 has quit IRC 19:31:30 *** quiznilo has quit IRC 19:32:59 *** FLHerne has joined #openttd 19:33:59 <Wolf01> Back and stuffed with food 19:36:56 * andythenorth obsessing about trains 19:40:20 <Eddi|zuHause> what else is new? 19:44:06 <andythenorth> obsessing about ships? 19:45:28 *** Gja has quit IRC 19:47:56 *** y2000rtc has joined #openttd 19:48:03 <y2000rtc> Hi there. :) 19:48:17 <andythenorth> Eddi|zuHause: ‘special’ mail cars. Yes | No | Maybe 19:48:21 <andythenorth> ? 19:48:30 <andythenorth> hi y2000rtc 19:48:33 <Eddi|zuHause> What? 19:48:48 <andythenorth> some kind of payment bonus, and some shinier sprites 19:48:58 <andythenorth> at the cost of lower-capacity-per-unit-length 19:49:06 * andythenorth thinks it’s a daft idea 19:50:34 <y2000rtc> andythenorth: I tried to find some solution for my goal to have the same design of rails with different speed but I wasn't succes. Horrible to don't know how to do it. 19:50:50 <andythenorth> sad :) 19:51:01 <y2000rtc> How I can see you are only one of you to helping to each other. :) 19:58:14 *** Gja has joined #openttd 20:00:43 *** andythenorth has quit IRC 20:01:00 <Eddi|zuHause> dangit 20:01:01 *** andythenorth has joined #openttd 20:01:04 <Eddi|zuHause> just wanted to answer 20:01:48 <andythenorth> flappy connection :) 20:02:12 <Eddi|zuHause> andythenorth: i think it's a feature you can easily leave out and nobody would ever think "i miss this feature" 20:02:34 *** y2000rtc has quit IRC 20:03:00 <andythenorth> there has to be one of those per big release 20:03:07 <andythenorth> otherwise there’s nothing to regret 20:03:11 *** sla_ro|master has quit IRC 20:03:13 <andythenorth> not sure this is the right feature though 20:05:21 <Eddi|zuHause> i mean, even dining cars are there mostly for the emotional attachment and roleplaying part of the game, their overall gameplay effect is probably negligible 20:05:36 <Eddi|zuHause> like varying running cost depending on speed/acceleration 20:06:47 * andythenorth ignores the idea for now then 20:07:13 <andythenorth> it adds zero to gameplay, and sprites could be randomised for post office cars and so on 20:07:14 <Eddi|zuHause> "Architect and city planner Albert Speer jr. died aged 83" 20:07:59 <Eddi|zuHause> would this be newsworthy if it weren't for his father's involvement in the nazi government? 20:08:10 <andythenorth> likely not 20:08:15 <andythenorth> the name is distinctive 20:08:22 <andythenorth> on a slow news day…it might 20:09:06 <Eddi|zuHause> well, it's not like there's the most boring election campaign ever going on... 20:09:22 <Eddi|zuHause> also some nonsense about boris johnson 20:09:45 <Eddi|zuHause> something political about syria 20:10:05 <Eddi|zuHause> and some sportsball 20:10:09 <andythenorth> ok so my mail car problem is just semantics now then 20:10:38 <Eddi|zuHause> sounds like a slow news day 20:10:38 <andythenorth> I want two options, one of which is more restrictively refittable 20:11:07 <andythenorth> one is mail, valuables-type cargos, express cargos 20:11:19 <andythenorth> the other is just mail and valuables-type cargos, and looks more secure 20:11:43 *** Hiddenfunstuff has joined #openttd 20:11:55 <Eddi|zuHause> that distinction is probably useless 20:12:02 <andythenorth> it’s mostly for eye candy reasons 20:12:11 <andythenorth> nearly all IH wagons are for eye candy 20:12:46 <Eddi|zuHause> rather make a mail/express wagon and the other one valuables only 20:13:07 <andythenorth> also an option 20:14:09 <Eddi|zuHause> i wonder if these catalans actually follow through on the referendum this time 20:14:54 <NGC3982> what referendum? 20:15:40 <Eddi|zuHause> the catalans want to run a referendum about the independence, and the spanish government doesn't let them 20:16:48 <andythenorth> Eddi|zuHause: currently I rely on having multiple lengths of mail car, for silly-integer-reasons. http://dev.openttdcoop.org/attachments/download/8613/horse_pax_mail_2.png 20:16:49 <Eddi|zuHause> they tried one last year, but also the government prevented it, so they just had an "inofficial" vote 20:16:57 <NGC3982> oh, i see 20:17:04 <andythenorth> I wanted to make them different types of wagon, instead of variants of same type 20:17:11 <NGC3982> doesnt calataonian conflicts have some history? 20:17:28 *** quiznilo has joined #openttd 20:17:39 <NGC3982> afaik that independence thing goes back to the 1400's or something like that. 20:17:46 *** Geth has quit IRC 20:18:25 <Eddi|zuHause> something like that, yes 20:19:34 <Eddi|zuHause> there was a marriage between the queen of castille and the king of aragon, or something, which formed the spain that we know today 20:19:34 <andythenorth> so Parcels Car (no windows) or Armoured Car (looks secure) or Secure Mail Car (which was a real thing in UK) 20:24:33 *** Defaultti has quit IRC 20:28:06 <andythenorth> Road Hog has Courier Trucks, which are like armoured mail trucks, but also carry other express cargos 20:32:27 *** Geth has joined #openttd 20:33:01 *** chomwitt has joined #openttd 20:34:47 *** Hiddenfunstuff has quit IRC 20:35:30 *** Hiddenfunstuff has joined #openttd 20:41:31 *** Geth has quit IRC 20:47:16 *** Geth has joined #openttd 20:52:32 *** Hiddenfunstuff has quit IRC 20:55:18 *** Hiddenfunstuff has joined #openttd 20:58:28 *** chomwitt has quit IRC 21:00:44 <andythenorth> is bed eh 21:00:45 *** andythenorth has quit IRC 21:01:16 *** Geth has quit IRC 21:04:05 *** sim-al2 has joined #openttd 21:18:01 *** chomwitt has joined #openttd 21:57:35 *** Gja has quit IRC 21:58:11 *** synchris has quit IRC 22:05:10 *** tokai has joined #openttd 22:05:10 *** ChanServ sets mode: +v tokai 22:12:05 *** tokai|noir has quit IRC 22:24:49 *** Wormnest has quit IRC 22:30:36 *** funnel has quit IRC 22:43:14 *** Stimrol has quit IRC 22:58:21 *** Biolunar has joined #openttd 23:15:05 <Eddi|zuHause> yay. i killed all the kids... 23:18:53 *** Progman has quit IRC 23:21:01 *** gelignite has quit IRC 23:42:26 <Wolf01> 'night 23:42:34 *** Wolf01 has quit IRC 23:52:14 *** Ivanrelogion has joined #openttd 23:52:29 <Ivanrelogion> No? 23:52:35 <Ivanrelogion> Hi? 23:53:05 <Eddi|zuHause> and now i killed the teacher... 23:54:41 *** Ivanrelogion has quit IRC