Log for #openttd on 29th September 2017:
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02:21:47  <supermop_home> should a 16m tram be 8/8
02:21:48  <supermop_home> ?
02:22:16  <supermop_home> i know this set isn't supposed to be true to any real prototype
02:22:18  <supermop_home> but
02:22:46  <supermop_home> my ps template has a maximum length of 7/8
02:23:08  <supermop_home> but I planned this 70s tram to be conspicuously long
02:23:54  <supermop_home> and stupid mistake on my part led to me not realizing I had built everything up around 7/8 as my maximum length
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02:30:30  <supermop_home>
02:31:28  <Eddi|zuHause> supermop_home: CETS uses 2m=1/8 scale
02:33:15  <Eddi|zuHause> but i think more important than a real-to-game length scale is that length-to-capacity ratio is consistent
02:33:40  <Eddi|zuHause> GermanRV has huge problems with that
02:34:03  <supermop_home> the tram i am trying to base this on had a pretty huge real capacity
02:34:44  <supermop_home> like 70+ seats in original configuration i thing
02:34:45  <supermop_home> think
02:36:02  <supermop_home> my capacity is actually slightly less than the next tram, which is only 7/8
02:36:35  <supermop_home> 8/8 does at least let the wheels get a less awkward spacing
02:37:13  <Eddi|zuHause> anyway, trams work best when they are a full tile long
02:37:51  <Eddi|zuHause> (or around that)
02:38:18  <supermop_home> 16/8 rigid trams are kind of odd, but yeah I agree
02:38:34  <Eddi|zuHause> articulated, usually
02:38:41  <Eddi|zuHause> or simply two wagons
02:38:42  <supermop_home> it's simpler to space them out if they are >16/8
02:39:03  <Eddi|zuHause> halftile trams always get stuck behind another tram
02:39:09  <Eddi|zuHause> because they don't separate at stations
02:39:41  <supermop_home> my articulated trams are generally 16 or longer
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03:33:37  <supermop_home> hmm when it was just green and yellow, Melbourne tram livery was easy to parse into 2cc
03:34:46  <supermop_home> under older yarra trams I guess i'd say it was green 1cc, blue 2cc?
03:35:07  <supermop_home> or would it be white 1cc and green 2cc? hard to say
03:36:11  <supermop_home> later yarra trams livery, and current PTV livery, green seems to be the 1cc, but is the yellow/hi-vis the 2cc? or is that just an accident
03:36:15  <supermop_home> *accent
03:37:19  <supermop_home> I guess you could say it is green 1cc, dark green 2cc, and the white and yellow are just part of the tram body, and would be there regardless of branding
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07:59:53  <andythenorth> blah
08:03:34  <V453000> iz
08:11:15  <andythenorth> such
08:11:19  * andythenorth automating
08:17:38  <V453000> what are you automating?
08:18:13  <andythenorth> train graphics processing
08:18:22  <andythenorth> auto cargos
08:18:33  <V453000> :>
08:18:46  <V453000> you know you could just...
08:18:49  <V453000> use a 3D program
08:18:50  <V453000> :P
08:18:57  <andythenorth> is not pixels :P
08:19:12  <V453000> iz true
08:19:19  <andythenorth> I could just…draw them
08:19:21  <andythenorth> like NUTS
08:19:38  <V453000> what is NUTS
08:19:55  <andythenorth> iz trains
08:20:00  <andythenorth> should try
08:20:03  <V453000> k
08:21:15  <V453000> fuck I need to throw shit away from my table
08:21:21  <V453000> can't fit stuff for shit
08:21:27  <V453000> brb
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08:28:16  <V453000> k threw away 1 monitor, 1 keyboard, 1 mouse, 1 tea cup, minor amount of random shit :D so much better
08:28:24  <V453000> so I'm tryinng this NUTS thing
08:28:46  <Eddi|zuHause> how crazy
08:28:48  <andythenorth> try NUTS 2
08:29:05  <V453000> it looks mediocre, some of the trains looks awesome, some of them less, but I was trying to build some train and it keeps screaming at me "can't connect this wagon"
08:29:13  <V453000> should I read the text at the purchase menu?
08:29:18  <andythenorth> no
08:29:22  <andythenorth> why would anybody read that?
08:29:24  <V453000> also how do I tell which train is for what?
08:29:31  <andythenorth> colours
08:29:45  <andythenorth> just use cabeese
08:29:55  <V453000> well some of trains even change colours as they go
08:29:59  <V453000> does it mean they are for everything?
08:30:13  <V453000> also why do some trains look like gastropods
08:30:37  <Eddi|zuHause> because arthropods would have been scarier?
08:31:24  <V453000> nah I think they would just not work very well with long train shapes
08:31:25  <V453000> but still
08:31:31  <V453000> there's even an engine which looks like cat
08:31:44  <V453000> or that one has hair and ALL  the rainbow colours ... is it for everything again?
08:31:56  <V453000> and why on earth do my rails look like a piece of river or canal
08:32:07  <V453000> is there some tutorial?
08:32:12  <V453000> 0.
08:32:20  <Eddi|zuHause> does it sing nyanyanyan?
08:32:34  <V453000> no it seems like some stupid fat ass black cat, not even the nyan thing
08:35:35  <V453000> where do I find NUTS 2?
08:35:40  <V453000> it can't get any worse than this
08:39:15  <andythenorth> NUTS 2 is not done yet
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08:42:00  <V453000> oh
08:42:09  <V453000> well I guess it's for the better that the author just stops
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10:20:23  <andythenorth> V453000: now what?
10:21:01  <V453000> ?
10:21:55  <andythenorth> automated all the graphics
10:22:06  <andythenorth> should probably wreck FIRS now
10:23:30  <andythenorth> hmm no
10:23:36  <andythenorth> way too full of snot to make good decisions
10:28:55  <andythenorth> YT YIME
10:28:58  <andythenorth> time *
10:37:13  <V453000> :D
11:00:10  <andythenorth> 4% battery :(
11:00:16  <andythenorth> bbl
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11:36:25  <andythenorth> V453000: fuck
11:38:51  <V453000> iz
11:39:17  <andythenorth> wagon recolouring
11:39:22  <andythenorth> probably rules
11:39:22  <V453000> what's wrong with it
11:39:38  <andythenorth> specially if I do it wrong
11:40:38  <V453000> wtf :D
11:40:40  <V453000> logic
11:41:25  <andythenorth> do it for some cargos only
11:41:27  <andythenorth> others get CC
11:41:28  <andythenorth> winning
11:42:27  <V453000> well you could have the CC in a different layer you know :P
11:43:12  <V453000> iz probably what I'm going to do, if I don't just straight up ignore CC in wagons
11:43:26  <andythenorth> CC is mandatory
11:43:29  <andythenorth> or not
11:43:57  <V453000> I will have it only on the engine
11:44:09  <V453000> on wagons it's nice to see but mandatory? eh
11:44:18  <V453000> I prefer to have a colour which tells which cargo the wagon can carry
11:44:32  <V453000> but that's just my current concept, no rule
11:47:46  <andythenorth> tanks
11:47:53  <andythenorth> maybe I do same for more types
11:48:30  <andythenorth> it’s almost zero effort, I just have to draw in purple not blue :P
11:48:38  <andythenorth> and bollocks with defining recolour maps
11:51:37  <V453000> the gray ring looks kind of weird
11:51:41  <V453000> not as shaded as the tank
11:52:00  <V453000> well defining recolour maps isn't that horrible
11:52:10  <V453000> and you can reuse it for all wagons
11:53:12  <andythenorth> gray ring is ladder, might be bollocks
11:53:16  <andythenorth> probably delete
11:53:55  <V453000> oh
11:54:18  <V453000> well a ladder would still be influenced by light in some way
11:54:21  * andythenorth must now to automation
11:54:30  <andythenorth> even more complicated pipeline :P
11:54:32  <V453000> and I would use more of a |||||||| texture for a ladder
11:54:34  <V453000> haha
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12:30:19  <andythenorth> wtf
12:30:22  <andythenorth> no code needed
12:30:26  <andythenorth> just add more colours to remap
12:30:39  <andythenorth> ok
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13:46:51  <supermop_> andythenorth: how many liveries too many?
13:47:02  <andythenorth> 7
13:47:04  <andythenorth> V453000:
13:47:18  <andythenorth> can haz awesome
13:47:25  <andythenorth> but I like CC, so I’m not doing it for all
13:47:27  <supermop_> and should i break all my templates to make the z 8/8?
13:47:37  <andythenorth> supermop_: ?
13:48:14  <supermop_>
13:48:22  <V453000> recolouring is great, but I am really missing the noise
13:48:25  <V453000> this reminds me of 2cc set
13:48:32  <supermop_> wheels fit better on 8/8
13:49:00  <supermop_> and real zs were stupidly long compared to what came before and after
13:49:18  <andythenorth> V453000: noise later
13:49:22  <V453000> XD
13:49:23  <andythenorth> also I frigging hate noise :)
13:49:26  <andythenorth> but I’ll add some
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13:49:42  <andythenorth> supermop_: you used 28px templates? o_O
13:49:44  <andythenorth> :o
13:49:48  <supermop_> yeah
13:50:07  <supermop_> big mistake i realized only when starting trams
13:50:17  <andythenorth> oops
13:50:27  <supermop_> ogfx+rvs are all 7/8
13:51:01  <andythenorth> probably original style
13:52:11  <V453000> ._.
13:52:20  <V453000> 8/8 or auschwitz
13:52:22  <supermop_> rigid trucks look best short
13:52:44  <supermop_> :(
13:52:46  <andythenorth> V453000 went to godwin already
13:52:50  <andythenorth> and it’s not even 3pm
13:52:59  <supermop_> not even 10 am
13:53:56  <supermop_> messed up mytemplates, PS slices, etc
13:54:26  <supermop_> can fix, just can't be arsed for 1 tram
13:54:51  <supermop_> nothing else in the set is 8/8
13:54:58  <andythenorth> not totally convinced by body recolouring
13:55:00  <andythenorth> but eh
13:55:05  <andythenorth> pressing on
13:59:00  <andythenorth> body colour has to contrast with cargo colour
13:59:07  <andythenorth> unlike tankers, which use cargo colour for body
13:59:57  <supermop_> Arbitraryrulesthenorth
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14:00:51  <supermop_> wife and other non-openttd people voted in favor of the long tram as being more melbourney
14:01:30  <supermop_> i feel like i am disregarding my arbitrary rules too much, whereas andy is following his too closely
14:03:59  <andythenorth> so body colouring - parameter to turn it off or what?
14:06:10  <supermop_> sure?
14:15:27  <supermop_> i see a lot of essentially black coal hoppers in the midwest
14:15:46  <supermop_> and i have seen plenty of of photos of maroon iron ore hoppers
14:16:08  <andythenorth> RL they tend to colour the body to match the cargo
14:16:17  <andythenorth> so that overspill is less visible
14:16:21  <supermop_> stays cleaners looking
14:16:24  <andythenorth> we need the inverse :)
14:16:58  <supermop_> i mean are you designing this strictly from a high contrast accessibility standpoint?
14:17:06  <supermop_> ADA doesn't apply to video games
14:17:44  <andythenorth> so far :P
14:18:15  <andythenorth> needs to be obvious if wagon is loaded or empty ;)
14:18:22  <andythenorth> also V453000 has a scheme
14:19:08  <andythenorth> errr
14:19:13  <andythenorth> how about patches of colour on the body?
14:19:22  <andythenorth> rather than colouring all of it?
14:19:23  <supermop_> i like that
14:19:34  <supermop_> like a little placard
14:19:37  <andythenorth> only works if the wagon is big enough
14:20:42  <supermop_> one extra length unit in | ... 1 or 2 px?
14:21:04  <supermop_> i generally have 1.5px per 1/8 in |
14:21:26  * andythenorth tries it
14:22:15  <andythenorth> supermop_: for length in | , just half the length of –
14:22:20  <andythenorth> measuring along the roof
14:22:25  <andythenorth> then add ~8 for body height
14:22:32  <andythenorth> depends on how high vehicle is :)
14:22:53  <supermop_> im a little off that - my 7/8 are 13 px long |
14:23:22  <supermop_> 16px | would be a huge leap
14:24:08  <supermop_> not sure how i ended up with 4px -> 1.5ishpx instead of 2
14:24:58  <supermop_> i think i was shortening trams so the pole would stick out past them when down
14:25:08  <andythenorth> | view is rarely seen for RVs
14:25:13  <andythenorth> I wouldn’t worry about it
14:25:22  <supermop_> like they all start 1px below the top of blue box
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14:25:36  <Alberth> o/
14:25:50  <supermop_> if i don't have to increase | blue, i can keep my PS slices
14:26:01  <andythenorth> hmm, colour chip looks nice
14:26:02  <andythenorth> but eh
14:26:19  <supermop_> so i'll make the Z 15px|
14:26:29  <supermop_> do it
14:26:40  <supermop_> original coal wagons had CC square
14:26:40  <Alberth> make it so  :p
14:29:41  <andythenorth> yeah
14:29:46  <andythenorth> doing it
14:31:00  <andythenorth> supermop_: could put a railfreight sector logo on the engines :P
14:31:04  <andythenorth> depending on refit
14:31:07  <andythenorth> maybe not eh?
14:31:10  <supermop_> yessssss
14:31:18  <supermop_> all i've ever wanted
14:31:50  <supermop_> generic locomotive livery based on wagons, rather than wagon livery based on locomotive
14:32:32  <supermop_> sector emblems are a coup of british signage design
14:32:59  <supermop_> and BR was already better at signage and graphics than most other things
14:33:54  <andythenorth> strictly, I could do engine recolour based on cargo too :P
14:34:02  <andythenorth> it’s probably not even much work :(
14:34:17  <andythenorth> probably ruins multiplayer eh
14:34:34  <supermop_> you could make the sector emblem 2cc
14:34:50  <supermop_> grey locomotives with CC squares seems appropriate
14:35:48  <supermop_> also this always looked so sharp:
14:38:03  <V453000> iz friday
14:38:05  <V453000> iz facts
14:38:15  <Alberth> \o/
14:38:17  <supermop_>  i always wondered if the Large logo one was preserved or what, shouldn't it have had a sectorized livery?
14:38:35  <supermop_> did anything else ever get grey large logo?
14:38:36  <V453000> andythenorth: parts being colourful is obviously making it look less like a retarded rail-bound chameleoparrot
14:38:38  <V453000> so y
14:51:10  <andythenorth> supermop_: recolour to this? :P
14:51:32  <supermop_> from the HST ad?
14:51:54  <andythenorth> never saw it, but yes
14:52:06  <supermop_> ive seen it on youtube
14:52:45  <supermop_> scene with a bunch of 43s stuck in traffic was nice
14:53:15  <supermop_>
14:55:08  <andythenorth>
14:55:29  <andythenorth> I messed up the hoppers a bit to please V453000
14:55:37  <andythenorth> but they look like a blob now :)
14:59:41  <supermop_> motion graphics at the end of that with the trains making the br logo look impressive for the time
15:02:55  <andythenorth> so cargo-recolouring body
15:02:58  <andythenorth> in or out?
15:03:01  <andythenorth> it’s 50% working
15:03:10  <andythenorth> same amount of work to finish, or remove :P
15:03:17  <supermop_> so apparently that was filmed with all real trains
15:03:27  <supermop_> ?
15:03:42  <andythenorth> seems so
15:03:52  <supermop_> did they just pull all the 43s out of service to be in that shoot for a day?
15:05:01  <andythenorth> seems like it
15:14:46  <andythenorth> ach
15:14:56  <andythenorth> I do kind of like the plain CC for wagons
15:16:43  <supermop_> maybe i'll have a large logo easter egg tram
15:17:28  <andythenorth> Alberth: any opinion? :P
15:21:52  <Alberth> desperately needs playing!
15:22:24  <Alberth> no steam, I see
15:22:44  <Alberth> needs longer game thus :)
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15:23:55  <Alberth> but I like it, good colours of the wagons
15:24:29  <Alberth> engines are more round :)
15:25:21  <andythenorth> I don’t like the wagon colours, I find it confusing :)
15:25:52  <Alberth> quite modern looking to me
15:26:36  <Alberth> engines seem somewhat out of place, you'd expect them to be more rectangular, looking at the wagons
15:27:09  <Alberth> but perhaps it's just that wagons have no top that you can colour
15:28:28  <andythenorth> for reasons I can’t explain, I prefer CC
15:28:35  <andythenorth> except for tank wagons :P
15:29:14  <Alberth> CC is company colours?
15:29:17  <andythenorth> yes
15:29:29  <Alberth> if so, why do you have differently coloured wagons?
15:29:33  <andythenorth> per cargo
15:29:35  <andythenorth> experiment
15:29:45  <Alberth> ah
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15:29:57  <Alberth> like nuts has unique colours too
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15:30:01  <andythenorth> yes
15:30:02  <andythenorth> but I already use white, grey etc to theme some kinds of wagon permanently
15:30:10  <andythenorth> and that is lost if other wagons recolour
15:31:58  <Alberth> per cargo doesn't help much in diversity at a single track
15:32:22  <Alberth> you'd need to do random or based on age or so
15:32:50  <Alberth> wagons do look more matching with the engines with CC though
15:33:32  <Alberth> without CC it's a bit two different sets
15:33:43  <Alberth> ie engine set and wagon set
15:34:36  <Alberth> but it gives you more colours for the wagons
15:35:29  <Alberth> ie the CC set really matches with each other, but all wagons are the same blue
15:35:53  <Alberth> (modulo a few lighter/darker variations)
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15:40:26  <andythenorth> +1 to all
15:40:56  <andythenorth> I already recolour tankers, I’ll keep that
15:41:02  <andythenorth> and maybe box cars should recolour :P
15:41:10  <andythenorth> anything where cargo doesn’t show
15:43:14  <Alberth> maybe make CC a bit more subtle, eg a CC logo-like area?
15:43:38  <Alberth> ie somewhat partly blue
15:44:35  <Alberth> although I'd pick the non-CC set now
15:46:10  <Alberth> I like the modern style
15:46:39  <Alberth> perhaps because it's not common in openttd
15:48:12  <andythenorth> there might be other ways to get same affect, without recolouring wagons per cargo
15:48:40  <Alberth> cargo itself would do that, wouldn't it? :)
15:49:01  <Alberth> box cars with some windows :)
15:50:07  <andythenorth> open-top box cars :P
15:51:48  <Alberth> nuts does colouring the other way around for tank wagons, empty wagons are 50% yellow and 50% red, full are almost completely yellow :)
15:52:05  <Alberth> clearly empty wagons are more dangerous :)
15:52:11  <andythenorth> super dangerous
15:52:42  <andythenorth> not sure I care enough about empty vs. loaded tank wagons :)
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15:53:53  <Alberth> you'd use barrels otherwise :)
15:54:51  <andythenorth> could animate vapour coming from full ones
15:55:05  <Alberth> lying on their side, 5 or so (3 at the bottom ,and 2 on top)
15:56:04  <LordAro> V453000: why have i only just connected "friday facts" with being released on a friday?
15:56:32  <Alberth> you live day-less?
15:57:00  <LordAro> well i'm on holiday at the moment
15:57:02  <LordAro> so yes
15:57:05  <LordAro> sorta
15:57:13  <Alberth> perhaps rather week-less :)
15:57:31  <LordAro> eh, it's only a 4 day weekend
15:58:29  <Alberth> you skipped friday :)
16:06:50  <LordAro> aye :)
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16:14:07  <supermop_> andythenorth: fictional articulated z class: just two of them in multiple?
16:14:14  <supermop_> RH trams seem to be that
16:14:25  <andythenorth> 1 tile length
16:14:28  <andythenorth> are they 8/8?
16:14:38  <supermop_> or chop off the cabs and throw in a bellows
16:14:59  <supermop_> Zs will be 8/8 once i make my blue bits bigger
16:15:21  <andythenorth> pax trams work best at 16/8
16:15:28  <supermop_> yeah yeah
16:15:30  <supermop_> but
16:15:36  <supermop_> what looks least stupid
16:15:44  <andythenorth> 16/8
16:15:56  <andythenorth> 18/8 is the optimimum length for station performance in my tests
16:16:00  <andythenorth> but 16/8 looks better
16:16:29  <supermop_> regardless of length, though - dead cabs nose to nose in the center, or a single bendy vehicle
16:17:30  <supermop_> like if this had been made 10 years earlier:
16:17:38  <andythenorth> where are they in your progression tree?
16:17:47  <andythenorth> what generation?
16:18:07  <supermop_> 4th, 1965
16:18:13  <andythenorth> dead cabs
16:18:19  <andythenorth> nose-to-nose
16:19:26  <supermop_> other option is single ended trams coupled tail to tail
16:19:48  <supermop_> no prototype for that but wouldn't look too bad
16:20:04  <supermop_> need to hire two trammies tho
16:24:31  <andythenorth> Hog tends to repeat double-cab units
16:24:35  <andythenorth> for drawing reasons
16:24:42  <andythenorth> 50% less of it :P
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16:30:42  <supermop_> going to have to deal with this when upgrading to modern trams:
16:31:14  <andythenorth> classic
16:31:51  <andythenorth> finding 5 ways to draw hopper cars is going to be a PITA
16:31:54  <andythenorth> generations suck :P
16:42:57  <Alberth> make less
16:43:13  <Alberth> engines are much more relevant than wagons, imho
16:51:28  <andythenorth> I think the inverse :)
16:51:38  <andythenorth> literally every newgrf has focussed on baziliions of engines
16:52:07  <andythenorth> except literally Pineapple :P
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17:17:46  <frosch123> hoin
17:18:14  <Alberth> o/
17:19:07  <Alberth> andy: most newgrfs make too many available at once, mostly just because RL did that
17:20:30  <andythenorth> quak
17:20:37  <Alberth> quok
17:20:50  <andythenorth> I am over-providing wagons :P
17:21:01  <andythenorth> nobody else has done that yet afaik
17:21:03  <Alberth> is horse nightly playable, or are you in the middle of hacking?
17:21:05  <andythenorth> new mistakes to make
17:21:09  <andythenorth> horse is pretty bad
17:21:17  <andythenorth> the graphics are all for — view only :)
17:21:24  <Alberth> "over-providing wagons"  :D
17:21:55  <andythenorth> I will have to turn on ‘vehicles expire’ setting
17:22:10  <Alberth> nah, it needs wagons expire :p
17:23:23  <Alberth> I have it turned off now for some time, and it's not a problem, you just hide the old one whenever you're done with it
17:24:17  <Alberth> maybe it becomes a nuisance with a bazillion engines, but I wouldn't dare trying that :p
17:25:34  <Alberth> maybe just aim for more diversity in wagons
17:27:33  <andythenorth>
17:27:48  <andythenorth> 1900-1990 4 generations
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17:36:35  <Alberth> looks nice
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17:41:49  <frosch123> Alberth: andy learnt that you get the most feedback for teaser images, no need to make stuff playable with other views than ---
17:42:22  <andythenorth> exactly
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18:11:15  <Alberth> unfortunately that breaks if people want to actually play with the set :p
18:11:49  <Alberth> but fair enough, no point in making all 4 sides if you ditch the wagon anyway
18:13:56  <andythenorth> there’s quite a high rate of deletion :)
18:17:24  <Alberth> s/deletion/progress/  :)
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18:29:25  <andythenorth>
18:32:01  <andythenorth> some sort of irl copy of my sprites
18:34:18  <frosch123> recently i notice a lot of v cars at the local station
18:34:29  <frosch123>
18:34:36  <frosch123> never saw them in ottd
18:34:46  <frosch123> apparently they are for cement and stuff
18:37:07  <andythenorth> frosch123: “Silo Car"
18:37:14  <andythenorth> planning to add tehm
18:37:25  <andythenorth> them *
18:38:09  <frosch123> in this shape they always look like broken tank wagons :)
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18:41:27  <andythenorth> sliding roof wagon?
18:42:20  <frosch123> anyway, those dump cars randomise between the two cc?
18:43:01  <andythenorth> yup
18:43:17  <andythenorth> if you don’t like it, you can set both cc same also
18:43:34  <frosch123> i like it :)
18:44:54  * andythenorth +1
18:45:20  <V453000> glorious
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18:50:28  <Wolf01> o/
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19:18:27  <V453000> iz
19:34:12  <andythenorth> any new FS? o_O
19:36:23  * andythenorth allows ridiculous 110mph freight train
19:36:25  <andythenorth> because game
19:36:38  <andythenorth> could have a parameter eh, realisms or not
19:37:12  <Wolf01> I was at the station bar today, I noticed we have a lot of freigh trains passing here
19:37:57  <andythenorth> probably not 110mph
19:37:59  <andythenorth> :)
19:38:29  <Wolf01> Not in the station for sure
19:38:30  <V453000> 110mph isn't that game-much
19:38:41  <frosch123> they were probably military trains
19:38:44  <V453000> 177kmh
19:38:44  <V453000> eh
19:38:55  <frosch123> italy is going to invade monacco, san marino and vatican over the weekend
19:39:00  <V453000> iz SH40 from vanilla
19:39:29  <frosch123> V453000: why do you know those numbers?
19:39:45  <V453000> which numbers?
19:39:51  <frosch123> speed of sh40
19:39:58  <V453000> well I played the game for some hours you know :P
19:40:21  <V453000> and I have good memory for stupid shit
19:40:26  <V453000> can't remember what I had for lunch
19:40:53  <andythenorth> did you have lunch?
19:41:18  <V453000> good question
19:41:19  <V453000> I did though
19:41:50  <frosch123> hmm, if you do not know what you had for lunch, what did you have lunch for...
19:42:11  <V453000> biological upkeep :D
19:42:24  <V453000> lunch won't make pixels for you
19:42:42  <frosch123> ah, it's to avoid licking pixels
19:44:37  <Wolf01> <andythenorth> probably not 110mph <- the ones I've seen are designed for 87mph
19:45:12  <LordAro> bad things happen when it hits 88mph
19:45:17  <V453000> == they go 120mph :P
19:45:19  <Wolf01> Lol
19:45:34  <Wolf01> 3 of these in 20 minutes
19:48:30  <andythenorth> trains
19:48:35  * andythenorth should draw some
19:48:56  <andythenorth> horse is very bad for compile times
19:53:49  <andythenorth> all the cargo sprites :(
20:00:07  <V453000> blabla :P
20:01:59  <frosch123> haha, yesterday wolf complains about no new high res pictures, and today v writes fff :p
20:05:44  <V453000> lol what
20:05:47  <V453000> Wolf01 ubitch
20:05:52  <Wolf01> Yes
20:06:19  <V453000> that's the whole message I got nothing else :P
20:06:50  <Wolf01> BTW, really nice, good boy V
20:07:30  <V453000> I'm working on like 4 things simultaneously :P
20:07:32  <Wolf01> Finally the circuit box doesn't look like a sticker on top of the things
20:07:44  <V453000> blender scenes are wrecked, need to redo a lot of stuff
20:07:53  <V453000> even the lamp is done from zero, blend scene didn't exist
20:07:54  <V453000> ._>
20:09:41  <Wolf01> Oh, I noticed today that F/blog has a rss feed
20:12:25  <Wolf01> That wire on the rails...
20:12:39  <Wolf01> It doesn't look really safe to me
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20:15:19  <frosch123> oh, 4 years of fff
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20:16:22  <frosch123> Wolf01: it detects trains :) single use only
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20:16:52  <Wolf01> :D
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21:05:31  <andythenorth> bye
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21:28:15  <V453000> well shits
21:28:26  <V453000> the land recolouring doesn't quite work very well for tunnels :D
21:28:28  <ST2> ... happen
21:28:38  <V453000> PAIN
21:28:51  <Wolf01> Do tunnels by hand
21:29:57  <V453000> well that's basically what I'm doing
21:32:38  <V453000> hm, maybe this hack will work
21:33:27  <Wolf01> Well, I was waiting for a random rss feed update to check if the UI updates as well... well, I was in th wrong tab, missed the update :|
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22:35:30  <nicfer> Hi
22:35:57  <nicfer> V453000, do you manage the YETI newgrf repo?
22:37:35  <nicfer> Because I can't clone it, and I get a sudden "transaction abort!" message followed by a rollback
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22:40:45  <nicfer> And then "abort: HTTP request error (incomplete response)", and then it says that it may be an intermitent network failure, but it keeps happening since two days
22:44:43  <nicfer> Other Mercurial repos work correctly, so I guess it's not my connection
22:46:02  <planetmaker> nicfer, it's a HUGE repo. Might be that it only clones correctly via ssh. Give me your key, and you can try that way
22:46:03  <LordAro> could be something to do with the file sizes
22:52:20  <nicfer> I don't have a key set
22:52:46  <nicfer> yet*
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23:51:39  <nicfer> I think I have a SSH key
23:52:03  <nicfer> Can I use that to clone that way?

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