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00:45:05 *** supermop_home has joined #openttd 01:06:29 *** Lejving_ has quit IRC 01:19:02 *** Coobies has joined #openttd 01:21:09 *** sim-al2 has quit IRC 01:25:46 *** Cubey has quit IRC 01:29:35 *** glx has quit IRC 01:44:01 *** Dokuro-chan has joined #openttd 01:50:59 *** Coobies has quit IRC 01:54:16 *** Dokuro-chan has quit IRC 01:54:49 *** Cubey has joined #openttd 02:52:14 *** sim-al2 has joined #openttd 03:49:30 *** debdog has quit IRC 03:50:08 *** debdog has joined #openttd 03:51:14 *** sla_ro|master has joined #openttd 04:28:54 *** Cubey has quit IRC 04:29:10 *** sla_ro|master has quit IRC 05:01:55 *** ToffeeYogurtPots has joined #openttd 05:23:03 *** Supercheese has joined #openttd 05:38:03 *** ToffeeYogurtPots has quit IRC 05:41:00 *** ToffeeYogurtPots has joined #openttd 05:51:11 *** ToffeeYogurtPots has quit IRC 05:51:19 *** ToffeeYogurtPots has joined #openttd 06:37:14 *** DDR has quit IRC 07:20:50 *** Sova has joined #openttd 07:23:21 *** DDR has joined #openttd 07:37:24 *** Sova has quit IRC 07:37:58 *** Sova has joined #openttd 07:38:11 *** supermop has quit IRC 07:45:59 *** chomwitt has joined #openttd 07:49:29 *** FLHerne has joined #openttd 07:53:16 *** sim-al2 has quit IRC 08:34:07 *** chomwitt has quit IRC 08:36:36 *** chomwitt has joined #openttd 08:43:55 *** JacobD88 has joined #openttd 09:05:42 *** JacobD88 has quit IRC 09:07:33 *** Supercheese has left #openttd 09:12:33 *** supermop_home has quit IRC 09:20:34 *** Stimrol has joined #openttd 09:30:53 *** Stimrol has quit IRC 09:40:27 *** Wolf01 has joined #openttd 09:40:33 <Wolf01> Moin 10:15:51 *** Gja has joined #openttd 10:23:57 <V453000> yo 10:24:03 <Arveen> oy 11:11:01 *** chomwitt has quit IRC 11:13:22 *** Sova has quit IRC 11:32:49 *** Sova has joined #openttd 11:33:55 *** Lejving has joined #openttd 11:36:17 <V453000> Lejving master race is around 11:36:33 <V453000> all bow 11:36:52 <Lejving> damn 11:36:54 <Lejving> this is true 11:37:29 <V453000> shit m8 11:37:30 <V453000> https://www.tt-forums.net/download/file.php?id=199937 11:37:46 <Lejving> looking sick AF 11:37:54 <V453000> AF 11:38:14 <V453000> kinda want to finish it ASAP but there's always fuckload more 11:38:20 <V453000> but slowly slowly 11:47:56 <Wolf01> Why do maglev track junctions have the grey track part? 12:03:47 *** Gja has quit IRC 12:09:29 <V453000> Wolf01: only way to make it work properly 12:09:38 <V453000> it just lights up when it's active [built] 12:10:10 <V453000> point is, whenever you give any height to the tracks, they will start overlapping in junction and it is impossible to make it look proper 12:10:37 <V453000> so you can make the setups manually in 3D and give them a flat top part which overlaps - and since it's flat it doesn't break by overlapping 12:10:56 <Wolf01> Uhm 12:11:55 <V453000> I think this solution is really good, the colours are enough to see what's up, too 12:15:17 <Lejving> is this even a question Wolf01 ? maglev is more fragile than the other materials to make track with, so need an extra support piece to make it more rigid 12:15:18 <Lejving> jeez 12:15:35 <Wolf01> Lol 12:15:40 <Lejving> :) 12:15:42 <V453000> damn straight 12:15:45 <V453000> lawyered by Lejving 12:24:26 *** Samu has joined #openttd 12:24:52 *** debdog has quit IRC 12:27:25 *** debdog has joined #openttd 12:30:15 *** andythenorth has joined #openttd 12:30:16 <andythenorth> yo 12:30:27 <Wolf01> o/ 12:32:37 <crem> yo/ 12:39:39 <andythenorth> 110mph freight trains in Horse bother me 12:39:47 <andythenorth> IRL gets 75mph 12:43:33 <V453000> this isn't working andythenorth :D 12:43:39 <V453000> realism boggled 12:54:26 *** sim-al2 has joined #openttd 13:20:47 <andythenorth> V453000 too true 13:20:51 <andythenorth> what to do :P 13:23:04 <andythenorth> speed parameter? o_O 13:28:13 <Wolf01> Speed by colour 13:28:17 <Wolf01> Red = fast 13:31:12 <V453000> :D 13:32:45 *** supermop has joined #openttd 13:32:54 <supermop> yo 13:33:03 <supermop> so i drew a locomotive 13:33:26 <supermop> only 2 views though 13:34:07 <supermop> and already i am thinking, i need to draw 3-4 liveries for this, rather than 'i need to draw 3-4 more locomotives' 13:35:07 <Wolf01> You want fast vehicles but not much cargo you chose red second company colour, yellow increase cargo but slow down, blue boosts ships, azure boosts planes, green lowers running costs, pink more pigs, brown shit 13:35:54 <Wolf01> You will pass your entire life to draw liveries :D 13:36:55 <supermop> you can actually have HE vary my CC 13:37:00 <supermop> *HP 13:37:09 <supermop> oddly enough 13:37:26 <supermop> i guess you could consistently do that, for MP games 13:37:54 <supermop> like one player is faster, one player has better cargo decay, etc etc 13:39:32 <supermop> Wolf01: in italian which cc is called 'azure'? 13:39:37 <supermop> light blue? 13:40:08 <Wolf01> I think yes 13:40:26 <supermop> tbh the english name light blue is misleading because it is slightly turquoise, not just a lighter blue 13:40:35 <Wolf01> Or cyan 13:40:39 <supermop> yeah 13:40:58 <supermop> its definitely kinda cyan 13:42:59 <Wolf01> Mmmh no, cyan is it's own, more like sky blue, azure is more like cerulean blue but lighter 13:45:03 <supermop> english just has 'dark blue' 'blue' and 'light blue' i think 13:45:48 <supermop> pretty uninspired, when you consider how many different words for shades of blue english language has 13:46:09 <Wolf01> We have something like 20 names for blue shade 13:46:14 <supermop> and also 'dark green' 'green' and 'light green' 13:46:55 <supermop> i assumed the original names were aimed more at children who might not know words like 'cyan' and 'cerulean' 13:47:23 <supermop> 'yellow' and 'orange' bothers me 13:47:26 <Wolf01> And every shade has its own dark, normal, light tones (which are like 5 and not 3) 13:47:37 <supermop> the 'orange' is clearly just a slightly richer yellow 13:47:38 <Wolf01> Yes, orange is bright yellow 13:47:50 <Wolf01> I always found that weird in OTTD 13:47:51 <andythenorth> Error 13:47:54 <Wolf01> Or TT at all 13:48:02 <andythenorth> all colours must use Lego palette references 13:48:11 <Wolf01> +1^ 13:48:25 <andythenorth> http://lego.wikia.com/wiki/Colour_Palette 13:48:34 <supermop> which, fine, there is no orange in the pallette, why not use and adjective+yellow for name 13:49:15 <Wolf01> http://lego.wikia.com/wiki/Flame_Yellowish_Orange 13:49:16 <supermop> andy: CC= transparent bright green 13:50:09 <Wolf01> I would like also black, and 2cc trans-yellow 13:50:21 <Wolf01> Blacktron transports 13:50:35 <supermop> haha yess 13:50:52 <supermop> what about black+yellow+red 13:50:59 <supermop> for old blacktron 13:51:19 <Wolf01> Yeah 13:51:21 <supermop> oh thats what you meant 13:51:33 <supermop> was thinking of the 90s green blacktron 13:51:46 <Wolf01> https://i.ytimg.com/vi/MoQFnSQrWPs/maxresdefault.jpg 13:52:05 <supermop> who for somereason switched to raglan sleeve shirts with team logo instead of spacesuits 13:54:26 *** sim-al2 has quit IRC 13:55:06 *** Flygon has quit IRC 13:55:18 <Wolf01> http://3.bp.blogspot.com/-7Z5h8Jd4g9E/T4L552ctjCI/AAAAAAAABUs/XxUGU2gSukY/s1600/6954+Renegade.jpg why I don't have any memory of this cool one? 14:03:10 <andythenorth> that one is quite boss 14:03:23 <supermop> 2nd interview at a place today 14:03:31 <supermop> but it is at a gd wagamama 14:03:56 <supermop> who schedules 2nd interviews as lunch at a chain restaurant 14:04:24 <supermop> am i supposed to bring drawings again? and lay them out on table to get ramen broth splashed all over?? 14:05:07 <andythenorth> I have done lunch interviews 14:05:19 <andythenorth> (for being hired, not for hiring) 14:05:23 <andythenorth> it’s usually a social fit question 14:07:11 <supermop> andythenorth: yeah - but i usually think of those as either a 1st, or even pre-first interview, or a last interview 14:07:20 <supermop> like to meet other people on team 14:07:43 <supermop> not a 2nd technical interview with the same person as before 14:07:58 <andythenorth> +1 14:08:23 <SpComb> I think my only lunch interview was after signing but before the first work day. I think it was also my idea :P 14:08:42 <supermop> like we did run late last time and maybe he wants more time to look at drawings 14:09:17 <supermop> but idk why not do that in office so i can meet some of the other workers 14:10:02 <supermop> SpComb: yeah i've done them basically either before interviewing for real, or after essentially already getting the job 14:10:38 <supermop> like 'ok we like you, lets talk it over so we can be sure you want to work here' etc 14:13:40 <supermop> i brought top half of my surface book in 14:13:49 <supermop> so i can throw some stuff on there to review 14:14:13 <supermop> i can't imagine looking through drawings at a tiny 2-person table on paper 14:20:00 <Samu> who can take a look at my pseudo-code 14:20:56 <Samu> https://paste.openttdcoop.org/pkeyrhsb0 14:21:11 <Samu> what kind of formula do I have? 14:21:18 <Samu> i wonder if it's flawed 14:41:05 <Samu> @calc 5000 + 16*5000*2 14:41:06 <DorpsGek> Samu: 165000 14:41:42 <Samu> @calc 5000 + 16*5000*8 14:41:42 <DorpsGek> Samu: 645000 14:42:23 <Samu> crap, im doing this wrong 14:42:42 <Samu> @calc 5000 + 8*5000*8 14:42:42 <DorpsGek> Samu: 325000 14:42:54 <Samu> @calc 5000 + 8*5000*4 + 8*5000*4 14:42:54 <DorpsGek> Samu: 325000 14:43:16 <Samu> doesn't look flawed 14:43:20 <andythenorth> such http://www.rmweb.co.uk/community/uploads/monthly_11_2015/post-22012-0-30052100-1448891001_thumb.jpg 14:44:18 <V453000> 36/8 ? 14:44:23 <V453000> 32* 14:44:30 <andythenorth> probably 10/8 :P 14:44:43 <andythenorth> but yeah, my 8/8 tank cars look chibi by comparison :P 14:45:05 <andythenorth> nvm 14:45:46 <Samu> someone help me explain my formula. I know it works, but I don't know how to explain it, lol 14:46:25 <supermop> Samu: i have no idea what that does 14:47:08 <Samu> okay, will try to explain 14:47:57 <Samu> it calculates running cost of a train, while simulating costs for parts that don't specify a running cost (for example, wagons) 14:49:20 <Samu> first thing the function do is getting the sum of all running costs that are specified (cal_cost) 14:49:26 *** andythenorth has left #openttd 14:50:19 <Samu> once I get a cal_cost, i then try to simulate costs for those parts that don't have it, by basing it on cal_cost 14:51:35 <Samu> ind_cost = (unc_len * cal_cost * ind_len) / (VEHICLE_LENGTH * divisor * 2) 14:51:46 <Samu> this is where I fail to explain 14:52:31 <Samu> ind_cost is the simulated cost for the current part that doesn't have a cost 14:53:22 <Samu> ind_len is the length of the current part I'm working with 14:53:51 <Samu> unc_len is the length sum of all parts without running costs 14:56:50 <Samu> ind_cost then goes through the newgrf filter and comes up with unc_cost 14:56:51 *** Alberth has joined #openttd 14:56:51 *** ChanServ sets mode: +o Alberth 14:57:44 <Samu> the sum of all unc_costs will yield the simulated cost of all parts that don't specify a running cost 14:58:35 <Samu> final cost is then cost = unc_cost (simulated costs) + cal_cost (costs that are specified) 14:59:30 <crem> Sounds too simple. No integrals or whatever. 14:59:31 *** Sova has quit IRC 15:00:07 <Samu> my question is ... what kind of formula do I have, how do I display it 15:00:23 <Samu> for documentation purposes 15:02:02 <Samu> exponential? 15:02:12 <Samu> ever increasing? 15:02:21 <Samu> how do I identify it 15:02:28 <Samu> linear? 15:04:18 <supermop> https://imgur.com/a/Ru8wl 15:04:28 *** sla_ro|master has joined #openttd 15:04:34 <supermop> oh andy is gone 15:04:49 <supermop> Wolf01: ^ locomotive 15:04:54 <supermop> needs more liveries 15:06:31 <Wolf01> https://i.imgflip.com/2/ya11m.jpg 15:07:17 <Wolf01> BTW looks nice, even outside its contest 15:07:38 <Wolf01> Also I should continue my voxel series 15:09:46 <supermop> other variant will have yellow ends 15:10:10 <supermop> this one should maybe have red buffer bars 15:10:12 *** synchris has joined #openttd 15:11:24 <supermop> idk what a 'new' tiny diesel would look like, 15:11:28 <supermop> probably the same 15:11:49 <supermop> no sense putting two cabs on something so small 15:13:13 <supermop> nor would it need another hood 15:13:28 <supermop> maybe it will just be a 4/8 version 15:15:39 <Alberth> o/ 15:15:42 <supermop> http://www.canadasouthern.com/caso/images/nyc-1898.jpg 15:15:45 <supermop> hi Alberth 15:16:24 <Alberth> steam tram? 15:17:33 <supermop> Alberth: it is steam powered and running on tramway, but i'd say it's a bit big to call just a tram 15:17:52 <supermop> the thing i drew was a diesel 15:19:07 <supermop> the thing i can't decide is how such a tramway diesel from 1940 and 2020 would differ 15:19:22 <supermop> visually they's likely look the same 15:20:48 <Alberth> random guess, I'd expect the 2020 one to have a much smaller diesel for the same performance 15:21:18 <Alberth> so they'd look more regular trams, and have more capacity than the 1940 one 15:22:43 <supermop> Alberth: these are more like locomotives for dock/industrial tramways 15:22:49 <supermop> so i can add more wagons 15:23:04 <supermop> but i'd like the locomotive to look different too 15:23:29 <supermop> i guess it could be like a very short normal tram body 15:23:34 <supermop> that pulls wagons 15:24:01 <supermop> and with big windshield on the cab for visibility 15:24:08 <supermop> to run over fewer people 15:24:48 <supermop> or the engine hood could be smaller, and more platform space to stand on 15:28:46 <supermop> i need to do the same for electric too 15:28:58 <supermop> https://upload.wikimedia.org/wikipedia/commons/d/d9/Swiss_electric_shunter.jpg 15:31:53 <Samu> The sum of all ind_len becomes unc_len 15:31:58 <Samu> unc_len^2 15:32:08 <Samu> to the power of 2 15:32:14 <Samu> means that it's exponential? 15:33:56 <Alberth> nice shunter :) 15:34:05 <supermop> i take 'exponential' to mean stuff more like 'whatever^x' rather than x^2 15:34:11 <Alberth> Samu: no, x**2 is quadratic 15:34:38 <Samu> quadratic, ty 15:34:38 <supermop> i'd call x^2 geometric if i was describing growth 15:35:07 <supermop> if my cost is going up y=n*x, i call it linear growth 15:35:07 <Wolf01> <supermop> http://www.canadasouthern.com/caso/images/nyc-1898.jpg <- is a shaw locomotive converted to tram? 15:35:14 <Alberth> never heard of that term, but fair enough 15:35:22 <Wolf01> o/ Alberth 15:35:31 <Wolf01> *shay 15:35:46 <supermop> if my cost is y=x^n, i'd call it geometric growth 15:36:12 <supermop> and if my cost is y=n^x, i call it exponential 15:36:37 <Samu> unc_cost = unc_len * cal_cost * ind_len_1 + unc_len * cal_cost * ind_len_2 +... unc_len * cal_cost * ind_len_x 15:36:50 <Samu> the sum of all ind_len becomes unc_len 15:36:53 <supermop> Wolf01: i think it is purpose built for 10th avenue/west end line 15:37:13 <Alberth> so geometric is more general, as it holds for any n, rather than quadratic where n==2 only 15:37:15 <supermop> which was mainline freight running on streets in manhattan 15:37:46 <supermop> people kept getting run over, so it had a lot of skirting 15:38:04 <supermop> eventually they just elevated the line above the street 15:38:17 <Alberth> Samu don't repeat the same calculation multiple times, it's very unreadable 15:38:25 <supermop> and had siding that went into the 2nd/3rd floors of warehouses along the way 15:38:38 <Alberth> use parenthesis to group the sum instead, before multiplying 15:39:53 <supermop> ok lunch interview time 15:40:17 <Alberth> interrogate the lunchc :p 15:40:38 <Alberth> good luck 15:41:22 <Samu> how do i do that with parentesis? 15:41:23 *** TheMask96 has quit IRC 15:43:55 <Samu> unc_cost = unc_len * cal_cost * (ind_len_1 + ind_len_2 + ... + ind_len_x) where the sum of all ind_len = unc_len? 15:45:01 <Samu> which is basically the same as saying unc_cost = unc_len ^ 2 * cal_cost, right? 15:46:02 *** TheMask96 has joined #openttd 15:46:35 <Samu> oh, and the divisor 15:47:15 <Alberth> yes 15:47:16 <Samu> unc_cost = unc_len ^ 2 * cal_cost / divisor 15:48:00 *** Cubey has joined #openttd 15:48:19 <Samu> i'm gonna simplify the divisor math, it's a bit confusing right now 15:48:50 <Samu> divisor = (VEHICLE_LENGTH << 5) * _settings_game.vehicle.train_extra_runcost_divisor; 15:49:09 <Samu> much simpler 15:49:18 <Wolf01> Totally clear 15:49:40 <Samu> Money ind_cost = (unc_len * cal_cost * ind_len) / divisor; 15:51:30 <Samu> VEHICLE_LENGTH = 8 15:51:44 <Samu> @calc (8 << 5) * 7 15:51:44 <DorpsGek> Samu: Error: Something in there wasn't a valid number. 15:52:12 <Samu> @calc 256 * 7 15:52:12 <DorpsGek> Samu: 1792 15:52:30 <Samu> exactly what I wanted 15:54:12 <Samu> final_cost = cost_at_this_point + cost_at_this_point * length_of_parts_without_cost^2 / (256 * divisor); 15:57:50 <Samu> @calc 3445 + 3445*24*24 / (256 * 7) 15:57:50 <DorpsGek> Samu: 4552.32142857 15:58:02 <Samu> uh... nope 15:58:18 <Wolf01> (I still think that the length of a wagon should not be related to the maintenance cost) 15:59:20 <Samu> @calc 3445 + ((3445*24*24) / (256*7)) 15:59:20 <DorpsGek> Samu: 4552.32142857 15:59:43 <Samu> it should be 4552 15:59:47 <Samu> oh nvm... i'm blind 15:59:50 <Samu> fukcl lol 15:59:55 <Samu> it's correct 16:00:27 *** HerzogDeXtEr has joined #openttd 16:02:16 <Samu> @calc (4552 - 3445) / 3 16:02:16 <DorpsGek> Samu: 369 16:02:29 <Samu> correct, cost per wagon 16:02:37 <Samu> 3 wagons 16:04:23 <Samu> https://imgur.com/f8tHJzf 16:06:04 <Samu> now, one last thing I need to do, is make the length conversion 16:06:26 <Samu> 8 is equivalent to 0,5 16:06:29 <Samu> 16 is 1 16:07:31 <Samu> max train lenght of 7 is the same as a length of 16*7 16:07:38 <Samu> @calc 16*7 16:07:38 <DorpsGek> Samu: 112 16:09:10 <Samu> @calc 3445 + 3445*1.5*1.5 / (16 * 7) 16:09:10 <DorpsGek> Samu: 3514.20758929 16:09:14 <Samu> nop :( 16:12:11 <Samu> @calc 3445 + 3445*1.5*1.5 / 7 16:12:12 <DorpsGek> Samu: 4552.32142857 16:12:17 <Samu> ah, got it 16:13:10 <Samu> final_cost = cost_at_this_point + cost_at_this_point * length_of_parts_without_cost^2 / divisor 16:13:25 <Samu> lenght is in tile units, mucho clean 16:21:09 <Samu> Alberth: was my formula geometric? quadratic, exponential or linear, I didn't quite get it 16:24:34 <Samu> @calc 3445 + 3445*0.5*0.5 / 7 16:24:34 <DorpsGek> Samu: 3568.03571429 16:24:48 <Samu> @calc 3445 + 3445*1*1 / 7 16:24:48 <DorpsGek> Samu: 3937.14285714 16:24:55 <Samu> @calc 3445 + 3445*1.5*1.5 / 7 16:24:55 <DorpsGek> Samu: 4552.32142857 16:25:04 <Samu> @calc 3445 + 3445*2*2 / 7 16:26:09 <DorpsGek> Samu: 5413.57142857 16:26:52 <Samu> @calc 3445 + 3445*2.5*2.5 / 7 16:26:52 <DorpsGek> Samu: 6520.89285714 16:27:30 <Samu> @calc 3445 + 3445*6.5*6.5 / 7 16:27:31 <DorpsGek> Samu: 24238.0357143 16:28:48 <Alberth> geometric growth was said, but I don't know what that means, you'd have to look it up 16:30:01 <Alberth> x**2 is quadratic 16:30:20 <Alberth> 2**x is exponential 16:30:39 <Alberth> (not only for 2, but for any fixed number > 1 ) 16:31:20 <Alberth> linear is 2*x 16:31:41 <Alberth> (also for any fixed value 2, and otherwise (except 0) 16:32:02 <Rubidium> geometric ~== exponential 16:32:20 <Samu> one thing for sure, it's not linear 16:32:26 *** ToffeeYogurtPots has quit IRC 16:32:34 <Alberth> yep, not linear :) 16:32:46 <Rubidium> Exponential growth: In the case of a discrete domain of definition with equal intervals, it is also called geometric growth 16:32:59 <Alberth> RB: oh, I only know the term as stochastic distribution 16:33:41 <Rubidium> ofcourse this is all highly unreliable since I'm quoting wikipedia ;) 16:34:18 <Alberth> it's smarter than any of us :) 16:35:21 <Rubidium> interesting definition of smarter 16:36:06 <Wolf01> Mmmh, please stop with math, I don't want to lose the rest of the evening on numberphile again :P 16:37:25 <Alberth> :) 16:37:41 <Rubidium> shall we then talk about time zones and push you to computerphile? 16:37:43 <Samu> wish i had excelt installed 16:38:37 <Wolf01> No, enough *phile for a while... ok, maybe some "steam locomotive"phile 16:38:58 <Alberth> that's andys department :) 16:46:41 <Wolf01> Mmh, is it friday yet? 16:47:55 *** Progman has joined #openttd 16:52:04 <Alberth> almost 16:52:27 <Wolf01> Probably I'll ask it again in 2 hours 16:53:04 <Samu> i made a graph in some website 16:53:05 <Samu> https://imgur.com/twGEl29 16:53:17 <Samu> so that's what it looks 16:54:59 *** glx has joined #openttd 16:54:59 *** ChanServ sets mode: +v glx 16:59:10 *** Wormnest has joined #openttd 17:00:15 *** roidal has joined #openttd 17:12:03 <Samu> call me dumb, but I think it's exponential 17:15:18 <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=75982&p=1193009#p1193009 if it's not, plz reply there 17:15:50 <Alberth> it is, plot 2**x 17:16:10 <Alberth> latter grows faster though 17:16:22 <Alberth> for large enough x, at least 17:17:56 <Alberth> 13*13=169, 2**13 = 8192 17:27:11 <Samu> what does it mean **, 2 asterists 17:31:13 <Alberth> ^ 17:31:25 <Alberth> ie 'power' operator 17:32:05 <Samu> oh 17:32:21 <Samu> i didn't update savegame version, dunno if it was increased in the meanwhile, grr 17:32:23 <Alberth> some languages use ^ for XOR, so it can't be used for power operator 17:34:26 <Samu> ah, it's still 196, lucky me 17:34:32 <Samu> don't need to change 17:35:46 <Samu> oh, it's not 27816 though, lol 17:36:33 <Samu> comment should say 27925, grr, is it worth a patch? 17:36:41 <Samu> doesn't affect anything 17:39:45 *** gelignite has joined #openttd 17:45:49 <DorpsGek> Commit by translators :: r27926 /trunk/src/lang (3 files) (2017-10-12 19:45:42 +0200 ) 17:45:50 <DorpsGek> -Update from Eints: 17:45:51 <DorpsGek> slovenian: 2 changes by Necrolyte 17:45:52 <DorpsGek> polish: 12 changes by McZapkie 17:45:53 <DorpsGek> hebrew: 34 changes by dnd_man 17:50:51 *** Alberth has left #openttd 18:10:26 *** andythenorth has joined #openttd 18:12:42 <Wolf01> Mmmh, should I really limit the height to 8 voxels? 18:20:38 *** Stimrol has joined #openttd 18:21:05 <supermop> ok 18:31:14 *** Samu has quit IRC 18:39:27 <Wolf01> https://imgur.com/ROIysRo mmmh, I would go up to 24 instead of 16 (2 voxels are 1 px) 18:42:59 <Wolf01> https://c1.staticflickr.com/9/8023/7405909016_b95e8dc9e2_b.jpg this one is better 18:43:19 <andythenorth> such train http://www.ebay.co.uk/itm/MARKLIN-HO-37251-DAMPFSPEICHER-INDUSTRIAL-STEAM-LOCO-FAB-RUNNER-LIGHTS-Nr-MINT-/362129294757?hash=item54509685a5:g:xfgAAOSwoA9ZgNI2 18:43:53 <Wolf01> It doesn't even cost so much 18:45:23 * andythenorth was thinking of drawing it 18:45:27 <andythenorth> looks….grunt 18:50:55 <Wolf01> Ooooh big update for Astroneer 18:51:05 <Wolf01> Bye voxel trains 18:51:48 *** roidal has quit IRC 19:02:19 <supermop> andythenorth: what do modern tiny diesels look like 19:02:48 *** Arveen2 has joined #openttd 19:03:11 <andythenorth> tiny 19:03:25 <andythenorth> you mean industrial ones? 19:04:17 <supermop> https://imgur.com/a/Ru8wl 19:04:41 <supermop> one of those but from the 2010s or 20s instead of 1950s 19:06:29 <andythenorth> look at Queensland sugar cane 19:06:37 <andythenorth> and then reduce it 50% 19:06:51 <supermop> do they have modern diesels on that? 19:07:44 <supermop> https://en.wikipedia.org/wiki/Lahaina,_Kaanapali_and_Pacific_Railroad#/media/File:Oahu_Engine_45.JPG 19:07:46 *** Arveen has quit IRC 19:07:49 <supermop> i want this train 19:12:30 <andythenorth> plymouth 19:12:40 <andythenorth> loads of those on ebay :P 19:12:54 <andythenorth> http://www.ebay.co.uk/itm/Model-Power-96682-HO-Pennsylvania-DDT-Plymouth-Industrial-Diesel-Locomotive-/182739138455?epid=722572777&hash=item2a8c19f797:g:Wa8AAOSw7pNZphoG 19:12:55 <supermop> i want one that says Oahu 19:13:02 <andythenorth> http://www.ebay.co.uk/itm/ON30-FREIGHT-BOX-CAB-KIT-NEEDS-MODEL-POWER-HO-PLYMOUTH-DONOR-TO-RUN-/172919119468?hash=item2842c85e6c:g:l2sAAOSwdGFYsHTi 19:13:05 <andythenorth> paint 19:13:20 <supermop> prefer one in 3' gauge, not HO 19:15:45 <andythenorth> I wish my shell would stop crashing 19:16:24 <andythenorth> and I wish my shift key worked 19:16:35 <andythenorth> and my mac didn’t end my user session every 14 days 19:16:39 <andythenorth> Apple is not what it was 19:16:50 <supermop> buy a surface 19:17:13 <andythenorth> I will find it hard to like 19:17:24 <andythenorth> I am habituated and don’t want to change 19:17:36 <supermop> most of the qld diesels look same shape - cab at one end, small nose hood, small platform 19:18:05 <supermop> other than bigger windows, not sure how to differentiate 19:18:25 <supermop> center cab makes no sense on something so short 19:18:36 <supermop> http://l7.alamy.com/zooms/8cb7e7cf6d8d4bc685cc81b0f50c801c/train-on-the-sugar-cane-railway-queensland-australia-akandb.jpg 19:18:39 <supermop> idk what this is 19:19:20 <andythenorth> robot train? 19:19:59 <supermop> i guess the hood could get shorter 19:20:30 <supermop> or i could have a fake tiny streamlined thing 19:20:38 <supermop> assuming it 'goes faster' 19:21:14 <andythenorth> :) 19:21:39 <supermop> then i can just glue two tram cabs together 19:23:47 *** ToffeeYogurtPots has joined #openttd 19:26:44 <supermop> should i put a red buffer beam on my little class 04 thing 19:29:03 <supermop> coffee time 19:34:02 <andythenorth> supermop: no you should draw some Horse stuff 19:34:07 <andythenorth> in the exact Horse style 19:34:13 <andythenorth> [which is still evolving] :P 19:38:43 *** orberg has joined #openttd 19:43:14 <V453000> XD 19:43:29 <supermop> these little guys would be cute working in multiple 19:43:36 <supermop> like a tiny chinook 19:43:55 <V453000> I hate them 19:43:57 <V453000> no slugs 19:44:02 <V453000> 0/10 19:44:25 <supermop> i can replace wheels with a gastropod foot? 19:44:46 <supermop> actually i might draw log flume 19:44:47 <V453000> ish 19:44:52 <V453000> XD haha 19:44:53 <V453000> slug flume 19:47:10 <supermop> seems like it would work 19:47:22 <supermop> reuse slime for efficiency 19:47:52 <supermop> i bet you could use eddi's turn magic for the slopes 19:48:03 <supermop> so the logs pitch downward 19:48:35 <supermop> could be a rail or a roadtype 19:52:19 *** HerzogDeXtEr has quit IRC 19:53:36 <orberg> Hi, I made a (new) junction based on the motorway double diamond interchange, would there be interest in me adding it to the wiki? https://giphy.com/gifs/junction-openttd-3ohhwxHo4SIdiUwJAk 19:54:25 <orberg> I've got a compact, high speed, symmetric and asymmetric version 19:56:13 <V453000> that's amazing 19:56:29 <V453000> are you using original acceleration? 19:57:29 <supermop> andythenorth: did they use dummies before the 1870s in the uk? 19:58:04 <supermop> want to differentiate between 1860ish and 1890ish tram engines 20:05:48 *** chomwitt has joined #openttd 20:08:03 <andythenorth> supermop: dunno :) 20:08:58 <andythenorth> supermop: but you’d likely want this https://en.wikipedia.org/wiki/Chaloner_(locomotive) 20:09:29 <supermop> 1/8? 20:12:51 <andythenorth> no 20:12:59 <andythenorth> you can’t draw anything useful in 4 px 20:16:14 <V453000> u wot má 20:16:15 <V453000> m8 20:16:22 <V453000> EZ 16px baller 20:16:43 *** chomwitt has quit IRC 20:21:09 *** chomwitt has joined #openttd 20:23:45 *** synchris has quit IRC 20:27:55 * andythenorth hates drawing tank wagons :x 20:31:44 <supermop> ugh i think im going to make this thing 4/8 20:32:12 <supermop> cant fit extra platform onto 3/8 and have it look good 20:32:58 <supermop> whereas first was [platform/nose][nose][cab] 20:33:46 <supermop> i wanted to do [platform/nose][nose/cab][cab/platform] 20:34:15 <supermop> the .5/8 platforms dont really register in \ view though 20:35:17 <supermop> railing covers it up 20:35:54 <andythenorth> 4/8 is best 20:36:00 <andythenorth> 3/8 is waste of time 20:40:39 *** sla_ro|master has quit IRC 20:42:44 <supermop> bigger locomotive feels like progress 20:46:12 <andythenorth> can use bulk 20:46:57 <andythenorth> same sprite with and without 1px platforms at each end 20:47:03 <andythenorth> looks quite different 20:58:48 <supermop> i should code some of these 21:05:41 <andythenorth> yup 21:06:18 <supermop> heqs style refit to all? 21:06:30 *** sim-al2 has joined #openttd 21:06:32 <supermop> or hog style different trams for different wagons 21:08:58 <andythenorth> how many you got? 21:09:14 <andythenorth> I prefer classes of wagon 21:09:56 <supermop> can make as many as i like i guess 21:10:21 <supermop> can reuse old style rigid truck beds as 'wagons' 21:10:47 <supermop> but i was thinking open/tank/flat/box/hopper 21:11:40 <supermop> 5 trams per power type per generation really pads out an already too long purchase list though 21:11:53 <supermop> as trucks are something like 8 types per generation 21:13:10 <andythenorth> is lots 21:15:04 <supermop> too much 21:15:23 <supermop> also stands to reason, if you buy a bus, you don't expect it to haul coal 21:15:51 <supermop> but buy a little harbor locomotive, and you expect it to tug whatever shows up in port 21:16:24 <supermop> but i intentionally nerf open trucks to be worst-at-everything 21:16:57 <supermop> and hauling oil from tanker ship to inland refinery in barrels looks dumb 21:18:01 <supermop> hauling metal coils in an open wagon instead of a flat car also looks dumb 21:19:05 *** gelignite has quit IRC 21:26:58 <andythenorth> bed :) 21:26:59 *** andythenorth has quit IRC 21:29:53 <Wolf01> Yeah, Astroneer is really better now 21:40:34 *** Supercheese has joined #openttd 21:53:21 *** ToBeFree has joined #openttd 22:04:45 *** Progman has quit IRC 22:25:21 *** cHawk has quit IRC 22:25:49 *** cHawk has joined #openttd 22:38:21 *** cHawk has quit IRC 22:39:04 *** Wormnest has quit IRC 22:46:28 *** Stimrol has quit IRC 22:59:29 *** mindlesstux has quit IRC 22:59:59 *** mindlesstux has joined #openttd