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Log for #openttd on 12th October 2017:
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09:40:33  <Wolf01> Moin
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10:23:57  <V453000> yo
10:24:03  <Arveen> oy
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11:36:17  <V453000> Lejving master race is around
11:36:33  <V453000> all bow
11:36:52  <Lejving> damn
11:36:54  <Lejving> this is true
11:37:29  <V453000> shit m8
11:37:30  <V453000> https://www.tt-forums.net/download/file.php?id=199937
11:37:46  <Lejving> looking sick AF
11:37:54  <V453000> AF
11:38:14  <V453000> kinda want to finish it ASAP but there's always fuckload more
11:38:20  <V453000> but slowly slowly
11:47:56  <Wolf01> Why do maglev track junctions have the grey track part?
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12:09:29  <V453000> Wolf01: only way to make it work properly
12:09:38  <V453000> it just lights up when it's active [built]
12:10:10  <V453000> point is, whenever you give any height to the tracks, they will start overlapping in junction and it is impossible to make it look proper
12:10:37  <V453000> so you can make the setups manually in 3D and give them a flat top part which overlaps - and since it's flat it doesn't break by overlapping
12:10:56  <Wolf01> Uhm
12:11:55  <V453000> I think this solution is really good, the colours are enough to see what's up, too
12:15:17  <Lejving> is this even a question Wolf01 ? maglev is more fragile than the other materials to make track with, so need an extra support piece to make it more rigid
12:15:18  <Lejving> jeez
12:15:35  <Wolf01> Lol
12:15:40  <Lejving> :)
12:15:42  <V453000> damn straight
12:15:45  <V453000> lawyered by Lejving
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12:30:16  <andythenorth> yo
12:30:27  <Wolf01> o/
12:32:37  <crem> yo/
12:39:39  <andythenorth> 110mph freight trains in Horse bother me
12:39:47  <andythenorth> IRL gets 75mph
12:43:33  <V453000> this isn't working andythenorth :D
12:43:39  <V453000> realism boggled
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13:20:47  <andythenorth> V453000 too true
13:20:51  <andythenorth> what to do :P
13:23:04  <andythenorth> speed parameter? o_O
13:28:13  <Wolf01> Speed by colour
13:28:17  <Wolf01> Red = fast
13:31:12  <V453000> :D
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13:32:54  <supermop> yo
13:33:03  <supermop> so i drew a locomotive
13:33:26  <supermop> only 2 views though
13:34:07  <supermop> and already i am thinking, i need to draw 3-4 liveries for this, rather than 'i need to draw 3-4 more locomotives'
13:35:07  <Wolf01> You want fast vehicles but not much cargo you chose red second company colour, yellow increase cargo but slow down, blue boosts ships, azure boosts planes, green lowers running costs, pink more pigs, brown shit
13:35:54  <Wolf01> You will pass your entire life to draw liveries :D
13:36:55  <supermop> you can actually have HE vary my CC
13:37:00  <supermop> *HP
13:37:09  <supermop> oddly enough
13:37:26  <supermop> i guess you could consistently do that, for MP games
13:37:54  <supermop> like one player is faster, one player has better cargo decay, etc etc
13:39:32  <supermop> Wolf01: in italian which cc is called 'azure'?
13:39:37  <supermop> light blue?
13:40:08  <Wolf01> I think yes
13:40:26  <supermop> tbh the english name light blue is misleading because it is slightly turquoise, not just a lighter blue
13:40:35  <Wolf01> Or cyan
13:40:39  <supermop> yeah
13:40:58  <supermop> its definitely kinda cyan
13:42:59  <Wolf01> Mmmh no, cyan is it's own, more like sky blue, azure is more like cerulean blue but lighter
13:45:03  <supermop> english just has 'dark blue' 'blue' and 'light blue' i think
13:45:48  <supermop> pretty uninspired, when you consider how many different words for shades of blue english language has
13:46:09  <Wolf01> We have something like 20 names for blue shade
13:46:14  <supermop> and also 'dark green' 'green' and 'light green'
13:46:55  <supermop> i assumed the original names were aimed more at children who might not know words like 'cyan' and 'cerulean'
13:47:23  <supermop> 'yellow' and 'orange' bothers me
13:47:26  <Wolf01> And every shade has its own dark, normal, light tones (which are like 5 and not 3)
13:47:37  <supermop> the 'orange' is clearly just a slightly richer yellow
13:47:38  <Wolf01> Yes, orange is bright yellow
13:47:50  <Wolf01> I always found that weird in OTTD
13:47:51  <andythenorth> Error
13:47:54  <Wolf01> Or TT at all
13:48:02  <andythenorth> all colours must use Lego palette references
13:48:11  <Wolf01> +1^
13:48:25  <andythenorth> http://lego.wikia.com/wiki/Colour_Palette
13:48:34  <supermop> which, fine, there is no orange in the pallette, why not use and adjective+yellow for name
13:49:15  <Wolf01> http://lego.wikia.com/wiki/Flame_Yellowish_Orange
13:49:16  <supermop> andy: CC= transparent bright green
13:50:09  <Wolf01> I would like also black, and 2cc trans-yellow
13:50:21  <Wolf01> Blacktron transports
13:50:35  <supermop> haha yess
13:50:52  <supermop> what about black+yellow+red
13:50:59  <supermop> for old blacktron
13:51:19  <Wolf01> Yeah
13:51:21  <supermop> oh thats what you meant
13:51:33  <supermop>  was thinking of the 90s green blacktron
13:51:46  <Wolf01> https://i.ytimg.com/vi/MoQFnSQrWPs/maxresdefault.jpg
13:52:05  <supermop> who for somereason switched to raglan sleeve shirts with team logo instead of spacesuits
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13:55:18  <Wolf01> http://3.bp.blogspot.com/-7Z5h8Jd4g9E/T4L552ctjCI/AAAAAAAABUs/XxUGU2gSukY/s1600/6954+Renegade.jpg why I don't have any memory of this cool one?
14:03:10  <andythenorth> that one is quite boss
14:03:23  <supermop> 2nd interview at a place today
14:03:31  <supermop> but it is at a gd wagamama
14:03:56  <supermop> who schedules 2nd interviews as lunch at a chain restaurant
14:04:24  <supermop> am i supposed to bring drawings again? and lay them out on table to get ramen broth splashed all over??
14:05:07  <andythenorth> I have done lunch interviews
14:05:19  <andythenorth> (for being hired, not for hiring)
14:05:23  <andythenorth> it’s usually a social fit question
14:07:11  <supermop> andythenorth: yeah - but i usually think of those as either a 1st, or even pre-first interview, or a last interview
14:07:20  <supermop> like to meet other people on team
14:07:43  <supermop> not a 2nd technical interview with the same person as before
14:07:58  <andythenorth> +1
14:08:23  <SpComb> I think my only lunch interview was after signing but before the first work day. I think it was also my idea :P
14:08:42  <supermop> like we did run late last time and maybe he wants more time to look at drawings
14:09:17  <supermop> but idk why not do that in office so i can meet some of the other workers
14:10:02  <supermop> SpComb: yeah i've done them basically either before interviewing for real, or after essentially already getting the job
14:10:38  <supermop> like 'ok we like you, lets talk it over so we can be sure you want to work here' etc
14:13:40  <supermop> i brought top half of my surface book in
14:13:49  <supermop> so i can throw some stuff on there to review
14:14:13  <supermop> i can't imagine looking through drawings at a tiny 2-person table on paper
14:20:00  <Samu> who can take a look at my pseudo-code
14:20:56  <Samu> https://paste.openttdcoop.org/pkeyrhsb0
14:21:11  <Samu> what kind of formula do I have?
14:21:18  <Samu> i wonder if it's flawed
14:41:05  <Samu> @calc 5000 + 16*5000*2
14:41:06  <DorpsGek> Samu: 165000
14:41:42  <Samu> @calc 5000 + 16*5000*8
14:41:42  <DorpsGek> Samu: 645000
14:42:23  <Samu> crap, im doing this wrong
14:42:42  <Samu> @calc 5000 + 8*5000*8
14:42:42  <DorpsGek> Samu: 325000
14:42:54  <Samu> @calc 5000 + 8*5000*4 + 8*5000*4
14:42:54  <DorpsGek> Samu: 325000
14:43:16  <Samu> doesn't look flawed
14:43:20  <andythenorth> such http://www.rmweb.co.uk/community/uploads/monthly_11_2015/post-22012-0-30052100-1448891001_thumb.jpg
14:44:18  <V453000> 36/8 ?
14:44:23  <V453000> 32*
14:44:30  <andythenorth> probably 10/8 :P
14:44:43  <andythenorth> but yeah, my 8/8 tank cars look chibi by comparison :P
14:45:05  <andythenorth> nvm
14:45:46  <Samu> someone help me explain my formula. I know it works, but I don't know how to explain it, lol
14:46:25  <supermop> Samu: i have no idea what that does
14:47:08  <Samu> okay, will try to explain
14:47:57  <Samu> it calculates running cost of a train, while simulating costs for parts that don't specify a running cost (for example, wagons)
14:49:20  <Samu> first thing the function do is getting the sum of all running costs that are specified (cal_cost)
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14:50:19  <Samu> once I get a cal_cost, i then try to simulate costs for those parts that don't have it, by basing it on cal_cost
14:51:35  <Samu> ind_cost = (unc_len * cal_cost * ind_len) / (VEHICLE_LENGTH * divisor * 2)
14:51:46  <Samu> this is where I fail to explain
14:52:31  <Samu> ind_cost is the simulated cost for the current part that doesn't have a cost
14:53:22  <Samu> ind_len is the length of the current part I'm working with
14:53:51  <Samu> unc_len is the length sum of all parts without running costs
14:56:50  <Samu> ind_cost then goes through the newgrf filter and comes up with unc_cost
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14:57:44  <Samu> the sum of all unc_costs will yield the simulated cost of all parts that don't specify a running cost
14:58:35  <Samu> final cost is then cost = unc_cost (simulated costs) + cal_cost (costs that are specified)
14:59:30  <crem> Sounds too simple. No integrals or whatever.
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15:00:07  <Samu> my question is ... what kind of formula do I have, how do I display it
15:00:23  <Samu> for documentation purposes
15:02:02  <Samu> exponential?
15:02:12  <Samu> ever increasing?
15:02:21  <Samu> how do I identify it
15:02:28  <Samu> linear?
15:04:18  <supermop> https://imgur.com/a/Ru8wl
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15:04:34  <supermop> oh andy is gone
15:04:49  <supermop> Wolf01: ^ locomotive
15:04:54  <supermop> needs more liveries
15:06:31  <Wolf01> https://i.imgflip.com/2/ya11m.jpg
15:07:17  <Wolf01> BTW looks nice, even outside its contest
15:07:38  <Wolf01> Also I should continue my voxel series
15:09:46  <supermop> other variant will have yellow ends
15:10:10  <supermop> this one should maybe have red buffer bars
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15:11:24  <supermop> idk what a 'new' tiny diesel would look like,
15:11:28  <supermop> probably the same
15:11:49  <supermop> no sense putting two cabs on something so small
15:13:13  <supermop> nor would it need another hood
15:13:28  <supermop> maybe it will just be a 4/8 version
15:15:39  <Alberth> o/
15:15:42  <supermop> http://www.canadasouthern.com/caso/images/nyc-1898.jpg
15:15:45  <supermop> hi Alberth
15:16:24  <Alberth> steam tram?
15:17:33  <supermop> Alberth: it is steam powered and running on tramway, but i'd say it's a bit big to call just a tram
15:17:52  <supermop> the thing i drew was a diesel
15:19:07  <supermop> the thing i can't decide is how such a tramway diesel from 1940 and 2020 would differ
15:19:22  <supermop> visually they's likely look the same
15:20:48  <Alberth> random guess, I'd expect the 2020 one to have a much smaller diesel for the same performance
15:21:18  <Alberth> so they'd look more regular trams, and have more capacity than the 1940 one
15:22:43  <supermop> Alberth: these are more like locomotives for dock/industrial tramways
15:22:49  <supermop> so i can add more wagons
15:23:04  <supermop> but i'd like the locomotive to look different too
15:23:29  <supermop> i guess it could be like a very short normal tram body
15:23:34  <supermop> that pulls wagons
15:24:01  <supermop> and with big windshield on the cab for visibility
15:24:08  <supermop> to run over fewer people
15:24:48  <supermop> or the engine hood could be smaller, and more platform space to stand on
15:28:46  <supermop> i need to do the same for electric too
15:28:58  <supermop> https://upload.wikimedia.org/wikipedia/commons/d/d9/Swiss_electric_shunter.jpg
15:31:53  <Samu> The sum of all ind_len becomes unc_len
15:31:58  <Samu> unc_len^2
15:32:08  <Samu> to the power of 2
15:32:14  <Samu> means that it's exponential?
15:33:56  <Alberth> nice shunter :)
15:34:05  <supermop> i take 'exponential' to mean stuff more like 'whatever^x' rather than x^2
15:34:11  <Alberth> Samu: no, x**2 is quadratic
15:34:38  <Samu> quadratic, ty
15:34:38  <supermop> i'd call x^2 geometric if i was describing growth
15:35:07  <supermop> if my cost is going up y=n*x, i call it linear growth
15:35:07  <Wolf01> <supermop> http://www.canadasouthern.com/caso/images/nyc-1898.jpg <- is a shaw locomotive converted to tram?
15:35:14  <Alberth> never heard of that term, but fair enough
15:35:22  <Wolf01> o/ Alberth
15:35:31  <Wolf01> *shay
15:35:46  <supermop> if my cost is y=x^n, i'd call it geometric growth
15:36:12  <supermop> and if my cost is y=n^x, i call it exponential
15:36:37  <Samu> unc_cost = unc_len * cal_cost * ind_len_1 + unc_len * cal_cost * ind_len_2 +... unc_len * cal_cost * ind_len_x
15:36:50  <Samu> the sum of all ind_len becomes unc_len
15:36:53  <supermop> Wolf01: i think it is purpose built for 10th avenue/west end line
15:37:13  <Alberth> so geometric is more general, as it holds for any n, rather than quadratic where n==2 only
15:37:15  <supermop> which was mainline freight running on streets in manhattan
15:37:46  <supermop> people kept getting run over, so it had a lot of skirting
15:38:04  <supermop> eventually they just elevated the line above the street
15:38:17  <Alberth> Samu don't repeat the same calculation multiple times, it's very unreadable
15:38:25  <supermop> and had siding that went into the 2nd/3rd floors of warehouses along the way
15:38:38  <Alberth> use parenthesis to group the sum instead, before multiplying
15:39:53  <supermop> ok lunch interview time
15:40:17  <Alberth> interrogate the lunchc :p
15:40:38  <Alberth> good luck
15:41:22  <Samu> how do i do that with parentesis?
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15:43:55  <Samu> unc_cost = unc_len * cal_cost * (ind_len_1 + ind_len_2 + ... + ind_len_x) where the sum of all ind_len = unc_len?
15:45:01  <Samu> which is basically the same as saying unc_cost = unc_len ^ 2 * cal_cost, right?
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15:46:35  <Samu> oh, and the divisor
15:47:15  <Alberth> yes
15:47:16  <Samu> unc_cost = unc_len ^ 2 * cal_cost / divisor
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15:48:19  <Samu> i'm gonna simplify the divisor math, it's a bit confusing right now
15:48:50  <Samu> divisor = (VEHICLE_LENGTH << 5) * _settings_game.vehicle.train_extra_runcost_divisor;
15:49:09  <Samu> much simpler
15:49:18  <Wolf01> Totally clear
15:49:40  <Samu> Money ind_cost = (unc_len * cal_cost * ind_len) / divisor;
15:51:30  <Samu> VEHICLE_LENGTH = 8
15:51:44  <Samu> @calc (8 << 5) * 7
15:51:44  <DorpsGek> Samu: Error: Something in there wasn't a valid number.
15:52:12  <Samu> @calc 256 * 7
15:52:12  <DorpsGek> Samu: 1792
15:52:30  <Samu> exactly what I wanted
15:54:12  <Samu> final_cost = cost_at_this_point + cost_at_this_point * length_of_parts_without_cost^2 / (256 * divisor);
15:57:50  <Samu> @calc 3445 + 3445*24*24 / (256 * 7)
15:57:50  <DorpsGek> Samu: 4552.32142857
15:58:02  <Samu> uh... nope
15:58:18  <Wolf01> (I still think that the length of a wagon should not be related to the maintenance cost)
15:59:20  <Samu> @calc 3445 + ((3445*24*24) / (256*7))
15:59:20  <DorpsGek> Samu: 4552.32142857
15:59:43  <Samu> it should be 4552
15:59:47  <Samu> oh nvm... i'm blind
15:59:50  <Samu> fukcl lol
15:59:55  <Samu> it's correct
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16:02:16  <Samu> @calc (4552 - 3445) / 3
16:02:16  <DorpsGek> Samu: 369
16:02:29  <Samu> correct, cost per wagon
16:02:37  <Samu> 3 wagons
16:04:23  <Samu> https://imgur.com/f8tHJzf
16:06:04  <Samu> now, one last thing I need to do, is make the length conversion
16:06:26  <Samu> 8 is equivalent to 0,5
16:06:29  <Samu> 16 is 1
16:07:31  <Samu> max train lenght of 7 is the same as a length of 16*7
16:07:38  <Samu> @calc 16*7
16:07:38  <DorpsGek> Samu: 112
16:09:10  <Samu> @calc 3445 + 3445*1.5*1.5 / (16 * 7)
16:09:10  <DorpsGek> Samu: 3514.20758929
16:09:14  <Samu> nop :(
16:12:11  <Samu> @calc 3445 + 3445*1.5*1.5 / 7
16:12:12  <DorpsGek> Samu: 4552.32142857
16:12:17  <Samu> ah, got it
16:13:10  <Samu> final_cost = cost_at_this_point + cost_at_this_point * length_of_parts_without_cost^2 / divisor
16:13:25  <Samu> lenght is in tile units, mucho clean
16:21:09  <Samu> Alberth: was my formula geometric? quadratic, exponential or linear, I didn't quite get it
16:24:34  <Samu> @calc 3445 + 3445*0.5*0.5 / 7
16:24:34  <DorpsGek> Samu: 3568.03571429
16:24:48  <Samu> @calc 3445 + 3445*1*1 / 7
16:24:48  <DorpsGek> Samu: 3937.14285714
16:24:55  <Samu> @calc 3445 + 3445*1.5*1.5 / 7
16:24:55  <DorpsGek> Samu: 4552.32142857
16:25:04  <Samu> @calc 3445 + 3445*2*2 / 7
16:26:09  <DorpsGek> Samu: 5413.57142857
16:26:52  <Samu> @calc 3445 + 3445*2.5*2.5 / 7
16:26:52  <DorpsGek> Samu: 6520.89285714
16:27:30  <Samu> @calc 3445 + 3445*6.5*6.5 / 7
16:27:31  <DorpsGek> Samu: 24238.0357143
16:28:48  <Alberth>  geometric growth was said, but I don't know what that means, you'd have to look it up
16:30:01  <Alberth> x**2 is quadratic
16:30:20  <Alberth> 2**x is exponential
16:30:39  <Alberth> (not only for 2, but for any fixed number > 1 )
16:31:20  <Alberth> linear is 2*x
16:31:41  <Alberth> (also for any fixed value 2, and otherwise (except 0)
16:32:02  <Rubidium> geometric ~== exponential
16:32:20  <Samu> one thing for sure, it's not linear
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16:32:34  <Alberth> yep, not linear :)
16:32:46  <Rubidium> Exponential growth: In the case of a discrete domain of definition with equal intervals, it is also called geometric growth
16:32:59  <Alberth> RB: oh, I only know the term as stochastic distribution
16:33:41  <Rubidium> ofcourse this is all highly unreliable since I'm quoting wikipedia ;)
16:34:18  <Alberth> it's smarter than any of us :)
16:35:21  <Rubidium> interesting definition of smarter
16:36:06  <Wolf01> Mmmh, please stop with math, I don't want to lose the rest of the evening on numberphile again :P
16:37:25  <Alberth> :)
16:37:41  <Rubidium> shall we then talk about time zones and push you to computerphile?
16:37:43  <Samu> wish i had excelt installed
16:38:37  <Wolf01> No, enough *phile for a while... ok, maybe some "steam locomotive"phile
16:38:58  <Alberth> that's andys department :)
16:46:41  <Wolf01> Mmh, is it friday yet?
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16:52:04  <Alberth> almost
16:52:27  <Wolf01> Probably I'll ask it again in 2 hours
16:53:04  <Samu> i made a graph in some website
16:53:05  <Samu> https://imgur.com/twGEl29
16:53:17  <Samu> so that's what it looks
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17:12:03  <Samu> call me dumb, but I think it's exponential
17:15:18  <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=75982&p=1193009#p1193009 if it's not, plz reply there
17:15:50  <Alberth> it is, plot 2**x
17:16:10  <Alberth> latter grows faster though
17:16:22  <Alberth> for large enough x, at least
17:17:56  <Alberth> 13*13=169, 2**13 = 8192
17:27:11  <Samu> what does it mean **, 2 asterists
17:31:13  <Alberth> ^
17:31:25  <Alberth> ie 'power' operator
17:32:05  <Samu> oh
17:32:21  <Samu> i didn't update savegame version, dunno if it was increased in the meanwhile, grr
17:32:23  <Alberth> some languages use ^ for XOR, so it can't be used for power operator
17:34:26  <Samu> ah, it's still 196, lucky me
17:34:32  <Samu> don't need to change
17:35:46  <Samu> oh, it's not 27816 though, lol
17:36:33  <Samu> comment should say 27925, grr, is it worth a patch?
17:36:41  <Samu> doesn't affect anything
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17:45:49  <DorpsGek> Commit by translators :: r27926 /trunk/src/lang (3 files) (2017-10-12 19:45:42 +0200 )
17:45:50  <DorpsGek> -Update from Eints:
17:45:51  <DorpsGek> slovenian: 2 changes by Necrolyte
17:45:52  <DorpsGek> polish: 12 changes by McZapkie
17:45:53  <DorpsGek> hebrew: 34 changes by dnd_man
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18:12:42  <Wolf01> Mmmh, should I really limit the height to 8 voxels?
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18:21:05  <supermop> ok
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18:39:27  <Wolf01> https://imgur.com/ROIysRo mmmh, I would go up to 24 instead of 16 (2 voxels are 1 px)
18:42:59  <Wolf01> https://c1.staticflickr.com/9/8023/7405909016_b95e8dc9e2_b.jpg this one is better
18:43:19  <andythenorth> such train http://www.ebay.co.uk/itm/MARKLIN-HO-37251-DAMPFSPEICHER-INDUSTRIAL-STEAM-LOCO-FAB-RUNNER-LIGHTS-Nr-MINT-/362129294757?hash=item54509685a5:g:xfgAAOSwoA9ZgNI2
18:43:53  <Wolf01> It doesn't even cost so much
18:45:23  * andythenorth was thinking of drawing it
18:45:27  <andythenorth> looks….grunt
18:50:55  <Wolf01> Ooooh big update for Astroneer
18:51:05  <Wolf01> Bye voxel trains
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19:02:19  <supermop> andythenorth: what do modern tiny diesels look like
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19:03:11  <andythenorth> tiny
19:03:25  <andythenorth> you mean industrial ones?
19:04:17  <supermop> https://imgur.com/a/Ru8wl
19:04:41  <supermop> one of those but from the 2010s or 20s instead of 1950s
19:06:29  <andythenorth> look at Queensland sugar cane
19:06:37  <andythenorth> and then reduce it 50%
19:06:51  <supermop> do they have modern diesels on that?
19:07:44  <supermop> https://en.wikipedia.org/wiki/Lahaina,_Kaanapali_and_Pacific_Railroad#/media/File:Oahu_Engine_45.JPG
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19:07:49  <supermop> i want this train
19:12:30  <andythenorth> plymouth
19:12:40  <andythenorth> loads of those on ebay :P
19:12:54  <andythenorth> http://www.ebay.co.uk/itm/Model-Power-96682-HO-Pennsylvania-DDT-Plymouth-Industrial-Diesel-Locomotive-/182739138455?epid=722572777&hash=item2a8c19f797:g:Wa8AAOSw7pNZphoG
19:12:55  <supermop> i want one that says Oahu
19:13:02  <andythenorth> http://www.ebay.co.uk/itm/ON30-FREIGHT-BOX-CAB-KIT-NEEDS-MODEL-POWER-HO-PLYMOUTH-DONOR-TO-RUN-/172919119468?hash=item2842c85e6c:g:l2sAAOSwdGFYsHTi
19:13:05  <andythenorth> paint
19:13:20  <supermop> prefer one in 3' gauge, not HO
19:15:45  <andythenorth> I wish my shell would stop crashing
19:16:24  <andythenorth> and I wish my shift key worked
19:16:35  <andythenorth> and my mac didn’t end my user session every 14 days
19:16:39  <andythenorth> Apple is not what it was
19:16:50  <supermop> buy a surface
19:17:13  <andythenorth> I will find it hard to like
19:17:24  <andythenorth> I am habituated and don’t want to change
19:17:36  <supermop> most of the qld diesels look same shape - cab at one end, small nose hood, small platform
19:18:05  <supermop> other than bigger windows, not sure how to differentiate
19:18:25  <supermop> center cab makes no sense on something so short
19:18:36  <supermop> http://l7.alamy.com/zooms/8cb7e7cf6d8d4bc685cc81b0f50c801c/train-on-the-sugar-cane-railway-queensland-australia-akandb.jpg
19:18:39  <supermop> idk what this is
19:19:20  <andythenorth> robot train?
19:19:59  <supermop> i guess the hood could get shorter
19:20:30  <supermop> or i could have a fake tiny streamlined thing
19:20:38  <supermop> assuming it 'goes faster'
19:21:14  <andythenorth> :)
19:21:39  <supermop> then i can just glue two tram cabs together
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19:26:44  <supermop> should i put a red buffer beam on my little class 04 thing
19:29:03  <supermop> coffee time
19:34:02  <andythenorth> supermop: no you should draw some Horse stuff
19:34:07  <andythenorth> in the exact Horse style
19:34:13  <andythenorth> [which is still evolving] :P
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19:43:14  <V453000> XD
19:43:29  <supermop> these little guys would be cute working in multiple
19:43:36  <supermop> like a tiny chinook
19:43:55  <V453000> I hate them
19:43:57  <V453000> no slugs
19:44:02  <V453000> 0/10
19:44:25  <supermop> i can replace wheels with a gastropod foot?
19:44:46  <supermop> actually i might draw log flume
19:44:47  <V453000> ish
19:44:52  <V453000> XD haha
19:44:53  <V453000> slug flume
19:47:10  <supermop> seems like it would work
19:47:22  <supermop> reuse slime for efficiency
19:47:52  <supermop> i bet you could use eddi's turn magic for the slopes
19:48:03  <supermop> so the logs pitch downward
19:48:35  <supermop> could be a rail or a roadtype
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19:53:36  <orberg> Hi, I made a (new) junction based on the motorway double diamond interchange, would there be interest in me adding it to the wiki? https://giphy.com/gifs/junction-openttd-3ohhwxHo4SIdiUwJAk
19:54:25  <orberg> I've got a compact, high speed, symmetric and asymmetric version
19:56:13  <V453000> that's amazing
19:56:29  <V453000> are you using original acceleration?
19:57:29  <supermop> andythenorth: did they use dummies before the 1870s in the uk?
19:58:04  <supermop> want to differentiate between 1860ish and 1890ish tram engines
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20:08:03  <andythenorth> supermop: dunno :)
20:08:58  <andythenorth> supermop: but you’d likely want this https://en.wikipedia.org/wiki/Chaloner_(locomotive)
20:09:29  <supermop> 1/8?
20:12:51  <andythenorth> no
20:12:59  <andythenorth> you can’t draw anything useful in 4 px
20:16:14  <V453000> u wot má
20:16:15  <V453000> m8
20:16:22  <V453000> EZ 16px baller
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20:27:55  * andythenorth hates drawing tank wagons :x
20:31:44  <supermop> ugh i think im going to make this thing 4/8
20:32:12  <supermop> cant fit extra platform onto 3/8 and have it look  good
20:32:58  <supermop> whereas first was [platform/nose][nose][cab]
20:33:46  <supermop> i wanted to do [platform/nose][nose/cab][cab/platform]
20:34:15  <supermop> the .5/8 platforms dont really register in \ view though
20:35:17  <supermop> railing covers it up
20:35:54  <andythenorth> 4/8 is best
20:36:00  <andythenorth> 3/8 is waste of time
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20:42:44  <supermop> bigger locomotive feels like progress
20:46:12  <andythenorth> can use bulk
20:46:57  <andythenorth> same sprite with and without 1px platforms at each end
20:47:03  <andythenorth> looks quite different
20:58:48  <supermop> i should code some of these
21:05:41  <andythenorth> yup
21:06:18  <supermop> heqs style refit to all?
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21:06:32  <supermop> or hog style different trams for different wagons
21:08:58  <andythenorth> how many you got?
21:09:14  <andythenorth> I prefer classes of wagon
21:09:56  <supermop> can make as many as i like i guess
21:10:21  <supermop> can reuse old style rigid truck beds as 'wagons'
21:10:47  <supermop> but i was thinking open/tank/flat/box/hopper
21:11:40  <supermop> 5 trams per power type per generation really pads out an already too long purchase list though
21:11:53  <supermop> as trucks are something like 8 types per generation
21:13:10  <andythenorth> is lots
21:15:04  <supermop> too much
21:15:23  <supermop> also stands to reason, if you buy a bus, you don't expect it to haul coal
21:15:51  <supermop> but buy a little harbor locomotive, and you expect it to tug whatever shows up in port
21:16:24  <supermop> but i intentionally nerf open trucks to be worst-at-everything
21:16:57  <supermop> and hauling oil from tanker ship to inland refinery in barrels looks dumb
21:18:01  <supermop> hauling metal coils in an open wagon instead of a flat car also looks dumb
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21:26:58  <andythenorth> bed :)
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21:29:53  <Wolf01> Yeah, Astroneer is really better now
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