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06:15:14 <V453000> yes 06:17:38 *** Cubey has quit IRC 06:23:02 <andythenorth> 6/8 or 8/8 for long wagons? 06:23:06 <andythenorth> or 0/8 (delete them) 06:25:33 <andythenorth> http://dev.openttdcoop.org/attachments/download/8696/horsey_horsey_3.png 06:25:41 <andythenorth> 4/8 and 6/8 06:25:47 <andythenorth> 4/8 and 8/8 06:53:15 <V453000> you know my opinion about weird lengths :) other than that they look awesome 06:53:31 <andythenorth> logic says 8/8 06:53:46 <andythenorth> - 6/8 doesn’t make integer lengths very often 06:54:38 <andythenorth> but 6/8 looks better 06:54:56 <andythenorth> “but what is reason for having 2 lengths andythenorth?" 06:55:37 <andythenorth> - for when different trains (orders, cargos) need to use same wagon class 06:55:49 <andythenorth> helps player distinguish them 06:55:52 <andythenorth> looks more interesting 06:56:45 <V453000> well it's certainly cool to have 6/8, it's a nice middle ground between the short and long 06:56:48 <V453000> but yeah :) 06:57:09 <andythenorth> 3 lengths? :P 06:58:51 <V453000> if I didn't have integer hitlerism, I would have made gen 1,2,3 in 4,6,8 too 06:59:34 <andythenorth> what is rationale? 06:59:40 <andythenorth> other than spamming menu? 07:00:21 <andythenorth> https://www.tes.com/teaching-resource/goldilocks-and-the-three-bears-size-ordering-6023927 07:01:10 <andythenorth> ha ha https://curryja.files.wordpress.com/2012/12/goldilocks.jpg 07:08:02 <V453000> :) iz 3 07:08:35 <andythenorth> not doing 3 lengths for all of them :P 07:08:56 <V453000> :D well you don't exactly have to I guess 07:09:04 <V453000> further variety 07:09:38 <andythenorth> innit 07:13:38 <V453000> having everything super consistent is good, but at the same time no variety at all is boring 07:13:43 <V453000> nuts is having this problem kind of 07:14:00 <V453000> the ultimate wagon is awesome, but it completely removes the fiddling with wagons, their lengths and stuff 07:14:02 <V453000> you just use the wagon 07:14:58 <andythenorth> it’s a nice end-run around the problem 07:15:30 <andythenorth> but I like the train building bit of the game 07:15:53 <andythenorth> I just don’t want to do economic analysis of the most optimum wagon given all factors :x 07:15:58 <andythenorth> like most grfs :P 07:20:46 <V453000> I go, baby business 07:20:47 <V453000> cyaz 07:21:23 <andythenorth> laterz 07:22:53 *** ToffeeYogurtPots has quit IRC 07:28:22 *** andythenorth has quit IRC 07:45:08 *** mindlesstux has quit IRC 07:45:44 *** mindlesstux has joined #openttd 07:58:24 *** Biolunar has joined #openttd 07:59:37 *** andythenorth has joined #openttd 08:02:56 *** ToffeeYogurtPots has joined #openttd 08:24:17 *** Arveen has joined #openttd 08:29:19 *** Arveen2 has quit IRC 08:30:16 <andythenorth> V453000: fuck it, probably fine like this, right? http://dev.openttdcoop.org/attachments/download/8697/horsey_tank_attack.png 08:34:06 *** ToBeFree has joined #openttd 08:35:01 *** ToBeFree has quit IRC 09:00:15 <andythenorth> also http://dev.openttdcoop.org/attachments/download/8698/horsey_tanks_a_lot.png 09:03:52 *** Wolf01 has joined #openttd 09:04:12 <Wolf01> o/ 09:04:47 <andythenorth> yo 09:12:02 <Wolf01> Shitty java update, always fail to download 09:17:36 <andythenorth> hmm 09:17:45 <andythenorth> horse has fewer wagon types than original TTD 09:17:50 * andythenorth thought it was a lot more 09:17:56 <andythenorth> never forget Toyland :P 09:20:02 <Wolf01> I'm glad that TF only have 4 types of wagons 09:20:45 <Wolf01> Open box/hopper, flat, liquid and bulk 09:20:58 <andythenorth> does it auto-refit? 09:21:01 <Wolf01> Yes 09:21:05 <andythenorth> fair 09:21:06 <Wolf01> Automatically 09:21:55 <Wolf01> If you don't force a cargo refit it autorefits, which is a thing I hate and love 09:24:01 <andythenorth> bbl 09:24:02 *** andythenorth has quit IRC 09:28:21 *** Breckett has joined #openttd 09:45:35 *** andythenorth has joined #openttd 09:55:06 *** ToffeeYogurtPots has quit IRC 10:00:15 *** ToffeeYogurtPots has joined #openttd 10:03:08 *** ToffeeYogurtPots has quit IRC 10:03:26 *** ToffeeYogurtPots has joined #openttd 10:30:33 *** Breckett has quit IRC 10:37:08 *** ToffeeYogurtPots has quit IRC 10:38:18 *** Gja has joined #openttd 10:46:22 *** gelignite has joined #openttd 10:47:36 *** ToffeeYogurtPots has joined #openttd 11:00:26 *** ToffeeYogurtPots has quit IRC 11:05:30 *** ToffeeYogurtPots has joined #openttd 11:23:56 *** TrueBrain_ has joined #openttd 11:25:56 *** TrueBrain has quit IRC 11:29:43 *** debdog has quit IRC 11:36:22 *** Gja has quit IRC 11:37:55 *** debdog has joined #openttd 11:47:08 <Wolf01> andythenorth: chibi -> https://3.bp.blogspot.com/-_2KmeRqjy40/V1qc3Y64GuI/AAAAAAAAHj8/V-HmMh67na83ELe3F91GPOTrG_7ooxnRACLcB/s1600/Havetsby%2BVehicles%2Bby%25C2%25A0Joh%25C5%258B.jpg 11:49:27 <andythenorth> kind of inverse chibi 11:49:34 <andythenorth> those crawler track vehicles are huge :) 11:51:19 <Wolf01> I think I need some kre-o parts for my moc 11:51:40 <Wolf01> And as a purist this make me sad 11:53:13 <Wolf01> http://the-mobile-frame-garage.blogspot.com/ <- got tempted by this blog 12:02:08 *** Gja has joined #openttd 12:24:25 *** debdog has quit IRC 12:29:54 *** debdog has joined #openttd 12:30:19 *** andythenorth has quit IRC 12:30:31 *** andythenorth has joined #openttd 12:50:05 *** debdog has quit IRC 12:55:47 *** debdog has joined #openttd 12:56:23 *** cosmobird has joined #openttd 13:07:55 *** cosmobird_ has joined #openttd 13:09:38 *** cosmobird has quit IRC 13:12:18 *** Gustavo6046 has joined #openttd 13:13:43 *** cosmobird__ has joined #openttd 13:15:32 *** andythenorth has quit IRC 13:16:11 *** debdog has quit IRC 13:19:32 *** roidal has joined #openttd 13:20:08 *** cosmobird_ has quit IRC 13:20:45 *** cosmobird has joined #openttd 13:21:26 *** sla_ro|master has joined #openttd 13:22:37 *** debdog has joined #openttd 13:23:52 *** cosmobird__ has quit IRC 13:25:50 *** cosmobird_ has joined #openttd 13:28:18 *** andythenorth has joined #openttd 13:29:04 <supermop_> yo 13:29:52 <Wolf01> o/ 13:30:23 *** cosmobird has quit IRC 13:30:26 <Wolf01> I have just a bit of appetite... 13:30:36 <andythenorth> I have jerk goat curry and rice 13:30:44 <andythenorth> possibly I won 13:30:54 <Wolf01> I finished the biscuits 13:31:00 <Wolf01> 6 packs in a month 13:31:29 <Wolf01> I think I ate my weight in biscuits 13:32:01 *** cosmobird has joined #openttd 13:33:03 <Gustavo6046> This API is soooo big! 13:33:23 <Gustavo6046> I'm still trying to find the function that gives the TownID of the nth largest town. 13:33:25 <supermop_> 6 packs of biscuits sounds much less heavy than a person 13:33:30 <supermop_> (or a wolf) 13:33:43 <Gustavo6046> Or how to get current balance. 13:34:03 <supermop_> apparently i exported like half of my p menu sprites with wrong pallette 13:34:14 <Wolf01> supermop_: depends on the weight of the biscuits and my weight 13:34:16 *** cosmobird_ has quit IRC 13:35:49 <Gustavo6046> inb4 as heavy as a 9 year old 13:35:53 <Gustavo6046> (jk) 13:36:00 <Gustavo6046> Anyway, I've got to look for things. 13:37:02 *** Samu has joined #openttd 13:37:57 <supermop_> i am imagining a large box of saltine crackers 13:38:03 <supermop_> which is 1 lbs 13:38:16 <supermop_> so 6 of those.... wolf weight 3 kg? 13:39:17 <Wolf01> I eat 750-800g packs of biscuits 13:39:41 <Samu> hi 13:40:01 <Wolf01> Now I just want to eat one of those saw kit boxes full of butter biscuits 13:40:03 <supermop_> so wolf weighs 4.8 kg 13:40:05 <Samu> i made a pricing table for comparison 13:40:20 <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=75982&p=1193009#p1193009 13:40:25 <Gustavo6046> Hello Samu. 13:40:29 <__ln__> Wolf01: why do you eat things like that in those quantities? 13:40:34 <Samu> hi Gustavo6046 13:40:58 <Gustavo6046> Well. I still can't seem to find out where to get the EngineID of the cheapest bus. 13:40:59 <Wolf01> __ln__: To keep my BMI at a reasonable value 13:41:08 <Gustavo6046> The function is not in AIEngine it seems. 13:41:17 <Gustavo6046> Or then I searched wrong (Ctrl+F). 13:43:43 <Samu> i tried to match running costs of trains with delivery rate of buses 13:44:40 *** debdog has quit IRC 13:47:03 *** sim-al2 has quit IRC 13:48:09 <Samu> mps regal bus is to be compared with chaney jubilee / dash 13:48:48 <Samu> hereford leopard bus vs floss 47 / sh 40 13:49:39 *** gelignite has quit IRC 13:49:42 *** debdog has joined #openttd 13:50:30 <Samu> well.. diesel engines are kinda... too cheap 13:51:10 <Samu> steam engines are a little bit expensive 13:51:51 <Samu> electric engines, at least the first ones, are in my view, in the right spot 13:52:01 <supermop_> Samu: isn't that the point of diesel engines? 13:52:09 <supermop_> that they are cheaper than steam 13:52:36 <Samu> i guess in real life 13:52:44 <Samu> dunno the history 13:52:49 <supermop_> if everything is 'matched' what is the point of playing the game? 13:53:56 <Samu> there's still no real balance regarding those 300+ km/h trains 13:54:12 <supermop_> if a passenger route of x tiles has the same profit and cost for a given capacity regardless of bus , steam, or diesel train, why even bother have different types 13:54:35 <supermop_> just build the route with whatever bus exists in 1930 and never change it 13:55:32 <supermop_> Samu: if you offer me the chance to ride a 300kmh train from here to chicago or do the same journey on a bus, why would i ever take the bus 13:56:34 <Samu> i'm not really into the social aspect of the game :( 13:56:52 <supermop_> its kind of integral to the game that some modes of transit are objectively better 13:57:26 <supermop_> the bus is easier and cheaper to set up, but is not as efficient or sustainable to scale over distance or capacity 13:58:20 <supermop_> so different types are for different uses 13:58:32 <andythenorth> also there has to be an optimum type 13:58:39 <andythenorth> balancing is nonsense 13:58:48 <supermop_> andythenorth: it is clearly trains 13:59:06 <andythenorth> dragon-farming games aren’t balanced 13:59:21 <andythenorth> well, they are, but not levelled 13:59:41 <supermop_> but in the slow early game it might be too difficult to build a train line so the game gives you some shitty buses as a sop 14:00:01 <andythenorth> yes 14:00:03 <andythenorth> it’s progression 14:00:12 <andythenorth> also trains can’t drive on water, so boats 14:02:25 <andythenorth> supermop_: so I went full on overkill on wagons http://dev.openttdcoop.org/attachments/download/8697/horsey_tank_attack.png 14:02:36 <Samu> i was just trying to closely match running costs of trains with the rest. I saw an opportunity to add costs on wagons 14:03:34 <supermop_> don't wagons already have a running cost? 14:03:53 <supermop_> nice tanks 14:03:53 <Samu> the originals don't have 14:04:07 <supermop_> Samu: at all? 14:04:24 <supermop_> i never play with original vehicles 14:04:32 <andythenorth> running cost is newgrf 14:04:38 <Samu> they have an INVALID_PRICE or something 14:04:43 <Samu> not even £0 14:05:44 <Samu> patch identifies these wagons with INVALID_PRICE and then simulates costs 14:06:19 *** cosmobird_ has joined #openttd 14:06:41 <Samu> i tried to make it newgrf friendly, but I suppose I'm failing somewhere 14:07:06 <Samu> but i haven't found any newgrf with INVALID_PRICE on their wagons yet 14:07:08 <Samu> do u know of any? 14:11:18 <supermop_> simulates cost? does it just set cost to some value? 14:12:17 *** cosmobird__ has joined #openttd 14:12:19 <andythenorth> replace original base set trains with newgrf :P 14:12:22 <andythenorth> job done 14:12:37 *** cosmobird has quit IRC 14:12:42 <Samu> cost is based on parts that specify a cost, in the case of original trains, the engines 14:13:12 <supermop_> Samu: a coal wagon should cost the same regardless of what pulls it 14:13:29 <supermop_> running cost should be based on a % of the purchase cost 14:13:54 <Samu> i tried a linear cost with v3 14:14:29 <supermop_> if you want to get exotic it could cost more if it is being pulled faster, but that is problematic as the user doesn't necessarily know that will be the case 14:15:04 <supermop_> if it says /year, but your wagon is costing you /year, it will look broken 14:15:26 <Samu> it doesn't say what it costs until it's attached to an engin 14:15:38 <supermop_> that is kind of problematic 14:15:39 <Samu> it's not a fixed value 14:15:50 <Samu> it's based on engine type and length of train 14:16:46 <supermop_> why does a coal hopper cost more to repair depending on the engine that pulls it? 14:16:59 <supermop_> are they paying to clean coal soot off of the roof 14:16:59 <supermop_> ? 14:18:10 <Samu> :) yes, maybe 14:18:17 <Samu> lol i dunno what to say about that 14:18:22 *** cosmobird_ has quit IRC 14:18:57 <Samu> the lenghtier the train, the costlier the running cost per wagon 14:19:13 <supermop_> that is like the opposite of what it should be 14:19:15 *** cosmobird has joined #openttd 14:19:42 <Samu> if you split those wagons with a 2nd train 14:19:51 <supermop_> they whole point of a train, in game and in real life, is that it gets cheaper and more efficient as capacity goes up 14:19:57 <Samu> the sum of both trains running costs should match 14:19:57 <Gustavo6046> supermop_, I'm trying to first do a basic AI that uses the best available bus and links some towns using Djikstra algorithm 14:20:27 <supermop_> two 500t trains should always cost more than one 1000t train 14:20:42 <supermop_> that is the raison d'etre of trains 14:20:59 <Samu> sec, let me see one thing here 14:21:12 <supermop_> the tracks are expensive, and the locomotive costs more than a truck, but it can scale 14:22:28 <supermop_> you are basically trying to encourage this: http://thundertrain.org/060314USOneStack-47R.jpg 14:23:06 <Gustavo6046> lol 14:23:29 <andythenorth> one piece flow 14:23:31 <supermop_> neii don't see how it improves the game to have that ^ be equal to a truck, or for 100 of those ^ to be equal to one long train 14:23:31 <andythenorth> most ultimate 14:23:35 <Gustavo6046> I always though locomotives were too costly. 14:23:39 <Samu> lol, signle wagon? 14:23:52 <andythenorth> optimum for inventory turn 14:23:54 <Samu> let me try 14:24:04 <andythenorth> might not be optimum for network utilisation 14:24:07 <andythenorth> or cost per unit 14:24:27 <Samu> oki, i got 3 trains here, train 1 with 5 wagons, train 2 with 10 wagons, train 3 with 1 wagon 14:24:27 *** cosmobird__ has quit IRC 14:24:33 <supermop_> the locomotive is expensive, and impractical to pull one car, but the locomotive can pull 10 or 20 or 50 cars 14:24:51 <andythenorth> self-powered wagon 14:24:51 *** juzza1 has quit IRC 14:25:01 <andythenorth> 8/8, 750hp 14:25:03 <andythenorth> 40 crates 14:25:06 <andythenorth> winning 14:25:06 <supermop_> andythenorth: container railcar 14:25:09 <andythenorth> yup 14:25:17 *** cosmobird_ has joined #openttd 14:25:33 <supermop_> i wonder if pacer frame could support FCL 14:25:42 <Samu> costs are train 1 - £9,981/yr, train 2 - £24,107/yr, train 3 - £5,461 14:25:59 <Samu> cost per wagon are 14:26:03 <supermop_> that looks really wrong 14:26:11 <Gustavo6046> There could be a cheaper electric engine as well. 14:26:20 <andythenorth> supermop_: pacer is a high-speed wagon chassis with a bus body on it 14:26:23 <Gustavo6046> After the SH-40 is introduced. 14:26:37 <Gustavo6046> I don't think it'd encourage trains with 1 wagon. 14:26:39 <supermop_> you are saying that two 5 car trains are cheaper than one 10 car train 14:26:41 <andythenorth> http://www.traintesting.com/HSFV1-4.htm supermop_ 14:26:45 <Samu> on train 1 - £941/yr, on train 2 - £1,883/yr, on train 3 - £188/yr 14:26:59 <supermop_> andythenorth: i used to ride them all the time on harrogate line 14:27:19 <supermop_> i am sorry that is stupidly dumb 14:28:03 <Wolf01> supermop_: but you don't understand 14:28:06 <supermop_> how the hell does a train with 1 locomotive and 10 cars cost more to run than two separate 5 car trains combined 14:28:19 <Samu> looks like I was wrong when I said that 14:29:31 *** Alberth has joined #openttd 14:29:31 *** ChanServ sets mode: +o Alberth 14:29:32 <Samu> well, because the cost of the engine might have an impact 14:29:39 <Gustavo6046> supermop_, true, two engines cost more than one, their cost at around 60x the car cost makes it nearly indifferent without a shit ton of cars, which would require more engines too 14:29:54 *** cosmobird has quit IRC 14:29:55 <Samu> should be costlier to buy 2 engines 14:30:06 <Samu> but running costs on the other hand.... yeah... are cheaper 14:30:14 <Alberth> 2 engines against a mountain of money? 14:30:27 <andythenorth> lo Alberth :) 14:30:34 <Wolf01> Could running costs be made so they increase exponentially with the train age? In TF they are like this and make me constantly renew vehicles if I don't want to be submerged in debts... it costs less to renew vehicles than maintain 50y/o vehicles 14:30:34 <Alberth> lo andy :) 14:30:41 <Gustavo6046> Alberth, if you had like 2M you could try 20 engines, in a well signaled track, and ??? then profit :) 14:30:43 <Wolf01> o/ Alberth 14:30:49 <Gustavo6046> hello! 14:30:55 <supermop_> Wolf01: i think you can do that in nml 14:30:57 <Alberth> o/ all 14:31:07 <Gustavo6046> meow. 14:31:29 <andythenorth> yeah running costs can increase based on age, service date, etc 14:31:34 <andythenorth> if there is an ‘r’ in the month 14:31:37 <Alberth> 2M? in most games I have millions of millions 14:31:39 <andythenorth> but not phase of the moon 14:31:59 * andythenorth wonders if moon phase var could be added for newgrf 14:32:04 *** cosmobird has joined #openttd 14:32:07 <andythenorth> we could presumably encode it for the day 14:32:18 <Alberth> day of month is quite a good approximation? 14:32:24 <supermop_> andythenorth: you could probably figure it out via a complex switch 14:32:25 <andythenorth> I guess newgrf could do it in a big switch 14:32:33 <supermop_> yeah 14:32:37 <Gustavo6046> So billions? 14:32:53 <supermop_> "ship can't go to this dock... tide too low" 14:32:55 <Alberth> no idea, I never counted how many digits money I have 14:32:58 <Gustavo6046> btw I'm eating rice, chicken and potato sticks. 14:33:18 <andythenorth> who wanted tank wagon variety? http://dev.openttdcoop.org/attachments/download/8698/horsey_tanks_a_lot.png 14:33:22 <Gustavo6046> These sticks http://i0.statig.com.br/bancodeimagens/f3/ek/3u/f3ek3u2k403mcstd3p5xpchuw.jpg 14:33:32 <Gustavo6046> lmao andy awesome 14:33:42 <Gustavo6046> release them all 14:33:44 <Alberth> around the 5-10th year my income is bigger than what I can spend. Then I stop caring about money 14:33:44 <Gustavo6046> see the profit 14:33:47 <supermop_> Alberth: i set my currency to won or yen so it is just a big indifferentiable pile 14:33:53 *** Gja has quit IRC 14:34:05 <Gustavo6046> Alberth, I don't usually profit a lot XD 14:34:08 <Gustavo6046> Only if inflation is off 14:34:30 <Alberth> I do that standard, as inflation doesn't add anything useful 14:34:47 <Gustavo6046> If I have inflation on all of my company dies! 14:34:50 <Gustavo6046> :P 14:35:02 <Alberth> just generating big numbers without meaning 14:35:13 <Gustavo6046> Yeah, it does give a realistic feel, but still sucks 14:35:24 <Gustavo6046> Alberth, it increases cost without increasing the value of existing stuff 14:35:33 <Gustavo6046> so early game is always a well valued game 14:35:56 <Samu> so my formula is flawed somewhere :( 14:36:02 <Alberth> so it takes me a few more years to get to break-even 14:36:12 <Alberth> and then I stop caring :p 14:36:45 <Samu> "how the hell does a train with 1 locomotive and 10 cars cost more to run than two separate 5 car trains combined" - thx supermop_ 14:37:20 <Alberth> it's called non-linear costs :p 14:37:20 <Gustavo6046> 'Modern Motion - Rock Power' metal version who? 14:37:31 <Gustavo6046> Yeah 14:37:41 *** cosmobird_ has quit IRC 14:38:54 <Samu> 1/10 vs 1/5 + 1/5 14:39:02 <Alberth> technically, non-linear can also mean the 10cars cost less, but that happens suspicious few times 14:40:55 <Samu> 1/10 - £24,107/yr 14:41:09 <Gustavo6046> Samu, 1/10 = 0.1 and 1/5 + 1/5 = 0.2 + 0.2 = 0.4 14:41:10 <andythenorth> hmm 14:41:15 <Samu> 1/5 + 1/5 - £19,962/yr 14:41:33 <andythenorth> if this ‘small’, ‘medium’, ‘large’ thing works, some of the ‘large’ wagons could be very large :P 14:41:52 <Alberth> mega large 14:41:55 <Alberth> aka huge 14:42:17 <Alberth> aka insane storage capacity 14:42:31 <Samu> 1/1 + 1/1 + 1/1 + 1/1 + 1/1 + 1/1 + 1/1 + 1/1 + 1/1 + 1/1 - £54,610/yr 14:42:39 <Gustavo6046> andythenorth, idea: you can have the sprites flexible (both ends are the same, but the middle (with two wheels) is tiled as many times as an user given value V, which is also the size of the wagon.) 14:43:13 <Alberth> Samu: you need more drivers for more trains 14:43:16 <supermop_> should p menu sprites change with time 14:43:59 <Samu> 1/2 + 1/2 + 1/2 + 1/2 + 1/2 - £30,130/yr 14:44:01 <Alberth> supermop_: sounds a bit confusing 14:44:57 <supermop_> like, if a tram comes with a 2cc stripe on 1cc body in 1980, but in 1990 has 1 and 2 cc stripes on white body 14:45:16 <supermop_> does it matter if the p-menu still shows the old 1980 style? 14:45:37 <andythenorth> yes 14:45:58 <andythenorth> if the sprites are deterministic, purchase menu should change 14:46:15 <andythenorth> if they’re very random, then stable purchase menu sprite 14:46:40 <supermop_> current only a couple have any real randomness 14:46:51 <supermop_> most it is a progression of liveries 14:46:51 <Gustavo6046> freenode has more wolves. I've got to do a listing of Wolves using IRC! 14:47:24 <supermop_> and vehicles in preview get special livery 14:47:44 <Samu> 1/3 + 1/3 + 1/4 - £22,222/yr 14:47:51 <Alberth> blinking yellow neon would be nice 14:48:15 <Samu> well so 1/5 + 1/5 is the ideal for running costs 14:48:26 <Samu> i don't really know why 14:48:31 <Samu> some math magic is happening here 14:49:35 <Samu> it gets to a point that adding more wagons than a certain number isn't "worth it" 14:50:12 <Alberth> would transport more, and thus make more money, right? 14:50:27 <Samu> less efficiently 14:50:32 <supermop_> if i can stack sprites in the p menu then that would make things a bit easier 14:50:36 <supermop_> i think i can 14:50:50 <supermop_> why is a long train less efficient 14:51:08 *** Gja has joined #openttd 14:51:17 <Samu> because math 14:51:21 <supermop_> other than for accelleration 14:51:22 <Samu> and i fail at math 14:51:45 <supermop_> samu, i mean, why /should/ a long train be less effiecient 14:51:48 <Alberth> running cost increases faster with longer trains 14:52:00 <supermop_> how does that make the game more fun 14:53:13 <Alberth> for some forms of playing it no doubt is 14:54:56 <Alberth> coop also plays with short trains mostly, afaik, although that is driven by efficiency of the network rather than by cost 14:55:10 <Gustavo6046> 0% reliability means infinite breaking? 14:55:19 <Alberth> no, just a lot 14:55:23 <Gustavo6046> Oh ok 14:55:49 <Alberth> it's quite effective in taking down a network though :p 14:55:54 <Gustavo6046> Yeah. 14:56:01 <supermop_> Alberth: yeah, there is already a push for short trains in terms of signal/junction spacing and 'fun' of seeing more trains zip around 14:56:15 <Gustavo6046> Anyway, I am still trying to find out how to find the closest depot. 14:56:25 <Alberth> in code? 14:56:44 <supermop_> but that is 'balanced' by the larger capacity per dollar of long trains 14:56:52 <Alberth> just run A* from the depots to the train 14:57:03 *** ricus has joined #openttd 14:57:10 <supermop_> why patch the game to make it so there is never a reason to have a long train 14:57:22 <Gustavo6046> Yes 14:57:31 *** debdog has quit IRC 14:57:33 <Gustavo6046> I will run Djikstra instead, ok? 14:57:36 *** cosmobird_ has joined #openttd 14:57:40 <Gustavo6046> I don't know A* 14:57:44 <Alberth> or do dijkstra from the train outwards until you reach a limit or find a depot 14:57:55 <Gustavo6046> As in from a crashed vehicle 14:57:58 <Gustavo6046> oh yes 14:58:00 <Gustavo6046> crashed train. 14:58:05 <Gustavo6046> Buses don't crash, right? 14:58:17 <Alberth> park one on a crossing :p 14:58:35 <Gustavo6046> > CRASH_RV_UFO, 14:58:38 <Gustavo6046> Do vehicles get abducted?? 14:58:44 <Alberth> yep 14:58:50 <Gustavo6046> awesome 14:58:55 <supermop_> "ship 1 has crashed.. wrong phase of moon" 14:59:00 <Gustavo6046> lol 14:59:02 <Alberth> not sure how though, I never saw it happen 14:59:06 <andythenorth> tide is low 14:59:08 <Gustavo6046> Me neither 14:59:10 <andythenorth> ship sank 14:59:16 <Gustavo6046> ^ 14:59:26 <Samu> the reason to have a long train is because it's still cheaper than 2 trains, in the very early part of the game at least 14:59:29 <supermop_> andythenorth: isn't run aground the opposite of sinking 14:59:44 <Samu> single line 14:59:44 <supermop_> at least until the tide comes back 14:59:44 <andythenorth> not if you hole it, and the tide comes back in 14:59:51 * andythenorth has seen it done 15:00:20 <Gustavo6046> lol 15:00:28 <supermop_> "Ship 2 has crashed on the partially submerged wreckage of ship 1" 15:00:42 <Gustavo6046> lol 15:01:07 <Gustavo6046> "Meteor has crashed: The fat Earth is in the way!" 15:01:39 <supermop_> if you flood a track, do trains on it crash or just disappear? 15:01:50 <supermop_> "Train 1 has sunk" 15:02:02 <Gustavo6046> I think they crash 15:02:09 <Gustavo6046> the water is such a heavy solid 15:02:22 <supermop_> never tried it 15:02:37 *** cosmobird has quit IRC 15:02:54 *** debdog has joined #openttd 15:03:08 *** cosmobird has joined #openttd 15:03:26 <Samu> for 2 trains, it's needed two lines, costs are definitely much higher, however... this is the goal anyway, what's confusing me is that longer trains can at times have running costs higher than 2 shorter trains. The question still stands :( 15:05:32 <andythenorth> they crash 15:05:34 * andythenorth tried it 15:06:18 <supermop_> can we patch that 15:06:23 <supermop_> so they sink instead 15:06:24 <andythenorth> Floods! At least 2 presumed dead after significant flooding! 15:06:39 * andythenorth surprised that message exists 15:06:49 <andythenorth> given that I had to use the canal hack to build trains on water 15:06:51 <supermop_> that is the real message? 15:07:06 <Samu> i need a math expert 15:07:14 <supermop_> CS was a devious soul who loved to sink trains i guess 15:08:18 <andythenorth> unless canals were retconned into TTD... 15:08:22 <Alberth> andy, make some land at height 0 with a dike around it 15:08:24 <andythenorth> …I suspect we added that one 15:08:35 <Alberth> build train, then lower thedike 15:08:37 <Gustavo6046> andythenorth, you can also dig a valley 15:08:40 <Gustavo6046> put a train on a loop inside 15:08:41 <andythenorth> so you can 15:08:46 * andythenorth never does that 15:08:47 <Gustavo6046> and then connect the valley to a nearby body of water 15:08:58 *** cosmobird_ has quit IRC 15:09:06 <Gustavo6046> RIP 15:09:51 <Gustavo6046> Put water in an airport and crash everyone there 15:10:00 <Gustavo6046> planes forever stuck or dead 15:10:35 <supermop_> andythenorth: i did it in tto 15:10:56 <supermop_> don't remember the flood msg 15:11:05 *** Flygon has quit IRC 15:13:21 *** cosmobird has quit IRC 15:14:34 <Gustavo6046> Why did I associate the SimCity 2000 theme song with OpenTTD? 15:15:49 <supermop_> idk but the tto themesong is awesome 15:16:43 *** TheMask96 has quit IRC 15:16:53 <Gustavo6046> My favorite songs in OpenTTD are both Modern Motion: they're Green Hill and Rock Power 15:16:54 <Gustavo6046> . 15:17:03 *** juzza1 has joined #openttd 15:17:54 *** cosmobird has joined #openttd 15:17:56 *** TheMask96 has joined #openttd 15:17:56 *** Biolunar has quit IRC 15:19:13 *** cosmobird_ has joined #openttd 15:24:14 *** cosmobird__ has joined #openttd 15:26:14 *** cosmobird has quit IRC 15:30:24 *** cosmobird_ has quit IRC 15:31:55 *** Tirili has joined #openttd 15:43:38 *** cosmobird__ has quit IRC 15:46:32 <supermop_> ugh 15:46:53 *** Cubey has joined #openttd 15:47:04 <supermop_> i dont understand why every sprite i saved from this computer yesterday and today now has the wrong pallet 15:47:21 <supermop_> it looks correct, it says it has 256 colors 15:47:43 <andythenorth> you can use photoshop automation to batch force a palette 15:48:27 <supermop_> but nmlc is telling me "invalid palatte: invalid palette, does not contain 256 entries 15:49:05 <supermop_> andythenorth: i am worried somehow my ttd palette on this PS got messed up, 15:49:33 <supermop_> because i just re-exported all of these this morning to try to correct 15:49:45 <andythenorth> how are you exporting? 15:49:54 <andythenorth> is it dropping unused colours? 15:49:55 <supermop_> "save for web" 15:49:58 <supermop_> and slices 15:50:11 <andythenorth> are the slice settings correct? 15:50:18 <supermop_> set to 256, not auto 15:50:20 <andythenorth> each slice can have its own setting... 15:50:35 <supermop_> gahhhhhhhh 15:50:37 <supermop_> shit 15:50:38 <supermop_> ok 15:50:41 <supermop_> thanks 15:50:52 <andythenorth> I don’t bother with slices anymore 15:50:56 <andythenorth> I used to, but too much faff 15:51:11 <andythenorth> don’t even use layers anymore, just draw straight into pngs 15:51:17 <supermop_> apparently slice 1 was set to something else 15:51:27 <supermop_> the other 3 were fine 15:52:37 <andythenorth> so I set out to reduce from 6 generations to 5, and from 2 variants to 1 15:52:47 <andythenorth> so how do I now have 6 generations, and 3 variants? :P 15:52:47 <Gustavo6046> Ok guys 15:53:03 <Alberth> saving 50% of the pixels, eh? 15:53:35 <Alberth> not quite working :p 15:53:39 <Gustavo6046> So I did a basic Dijkstra to find the closest depot to a road tile: https://hastebin.com/herebenohe.nut 15:53:40 <andythenorth> the intention was 50% reduction yes :P 15:53:48 <Gustavo6046> But I forgot I was doing it for trains D: 15:54:05 <andythenorth> fortunately Alberth $someone added ‘hide train' 15:54:09 <andythenorth> in the buy menu 15:54:13 <supermop_> ok only 44 pngs to fix 15:54:24 <Alberth> haha, andy :) 15:55:19 <andythenorth> supermop_: batch :P 15:55:21 <Alberth> Gustavo6046: convert to road trains? 15:55:35 *** cosmobird has joined #openttd 15:56:02 <Gustavo6046> Heh 15:56:12 <Gustavo6046> I think this is better https://hastebin.com/ekuwitoder.nut 15:56:43 <Gustavo6046> let me just convert to spaces 15:56:53 <Gustavo6046> er 15:57:05 <Alberth> blank page 15:57:10 <Gustavo6046> https://hastebin.com/lepahugulo.nut 15:57:18 <Alberth> probably too much javascript 15:57:22 <Gustavo6046> Blank? 15:57:27 <Gustavo6046> https://hastebin.com/raw/lepahugulo 15:57:31 <Gustavo6046> ^ raw 15:57:41 <Alberth> oh, lepa* thing works 15:57:48 <Gustavo6046> other than a pre tag 16:00:20 *** cosmobird_ has joined #openttd 16:01:05 *** Gja has quit IRC 16:01:37 <Alberth> no idea what I am reading, but I'll take your word for it that it's dijkstra 16:01:50 <Gustavo6046> It's a part of a Squirrel game script 16:02:06 <Alberth> yep .nut gave that away already :) 16:02:21 <Gustavo6046> Okay. 16:04:46 <Alberth> oh, local functions, ok 16:04:48 <supermop_> this grf takes a long time to compile 16:04:54 <supermop_> few thousand pngs 16:04:57 <Alberth> have a coffee 16:05:17 <supermop_> i can use the compile time to do real work that i am supposed to be doing 16:05:29 <andythenorth> Horse is 1 minute compile 16:05:31 <andythenorth> super painful 16:05:34 <Alberth> sounds like a good option too 16:06:05 <Samu> supermop_: https://paste.openttdcoop.org/pvox2yw8f 16:06:11 <Alberth> so that's the real reason for saving pixels, eh? 16:06:22 <andythenorth> it was the main driver for ‘delete’ yes 16:06:26 *** cosmobird has quit IRC 16:07:00 <supermop_> can't really thoroughly test grf at work though 16:07:24 <Gustavo6046> ok 16:07:25 <Gustavo6046> https://paste.openttdcoop.org/pkitscrkv 16:07:34 <Gustavo6046> ported from hastyebin 16:07:42 <Gustavo6046> "hast yer bin!" 16:07:45 <Samu> so, up to a train of with 7 wagons, it's always more efficient to have 1 train 16:07:58 <Samu> with 8 wagons, that changes 16:08:06 <Samu> it's better to have 2 trains 16:08:07 <supermop_> ok 16:08:19 *** ToffeeYogurtPots has quit IRC 16:08:44 <supermop_> 7 original wagons pls locomotive is only 4 tiles 16:08:50 <supermop_> not really 'long' 16:09:05 <supermop_> but if that is the style you want to play with, go nuts 16:09:32 <Samu> i didn't finish that, it would continue up to 13 16:09:41 <Samu> 7 tiles 16:10:08 <supermop_> i feel like a 4 tile long train is pretty short to penalize as too long 16:10:56 <supermop_> i wonder if i should do mop generic train vehicles next 16:11:08 <V453000> my ass is grass 16:11:09 <Samu> ok, i will take a look at the formula 16:11:15 <Samu> wondering where it fails 16:11:31 <supermop_> Grass Ass Train Renewal Set 16:11:32 <Samu> maybe try another divisor value 16:11:44 <Samu> the default is 7 16:11:47 <V453000> GATRS 16:11:48 <V453000> n 16:11:51 <Samu> maybe there's a correlation 16:11:51 <V453000> doesn't work supermop 16:12:02 <supermop_> GAToRS 16:12:16 <Alberth> grats 16:12:17 <V453000> must be something like BEST_TRAIN_SET_4D_64BPP_MAX_ZOOM_BUY_NOW 16:12:31 <supermop_> Train Operations 16:12:45 <Alberth> train maximalis 16:12:55 <supermop_> Trainissimo 16:13:01 <V453000> gay 16:13:09 <Alberth> train omg 16:14:06 <Alberth> but your suggestion could work 16:14:31 <V453000> I already have a name for my set sorry :P 16:15:18 <V453000> just felt like sharing the status of my mental state which may or may not be comparable to vegetal anus 16:15:31 <Alberth> with fewer underscores, I bet :p 16:15:39 <V453000> yeah 16:15:52 <supermop_> grass_ass.exe 16:15:52 <V453000> 4 letter self-recursive acronyms 4_LYFE 16:16:37 <Alberth> hmm, my notion of letter doesn't work for that 16:17:35 <supermop_> lunch time 16:18:22 <Alberth> good way to spend compile time 16:19:04 *** cosmobird has joined #openttd 16:19:13 *** Gja has joined #openttd 16:19:36 <Gustavo6046> ATMunn, you on bro? 16:19:58 <Gustavo6046> seems not. 16:20:44 *** cosmobird__ has joined #openttd 16:21:11 *** ToffeeYogurtPots has joined #openttd 16:21:24 <V453000> compile time my ass, I'm rendering for the last 18 hours ._. 8 more hours to go 16:21:32 <V453000> & then again =D 16:22:54 <Gustavo6046> lol 16:23:02 <Gustavo6046> I feel bad for you guys 16:23:56 <V453000> well the bright side is that I don't give a single unit of fecal matter, since I have many things to fix before next render batch :D 16:24:46 <Alberth> conisdered buying a full height 42" rack and fill it with computers? :p 16:24:57 <V453000> nah 16:24:58 *** ToffeeYogurtPots has quit IRC 16:25:07 <V453000> it's not that common to have these big tasks 16:25:20 <V453000> I could split it to multiple computers if I really wanted but eh 16:25:23 *** cosmobird_ has quit IRC 16:25:45 <V453000> it's one of the things which I haven't got solved yet in Blender, automatic multi-machine rendering 16:25:45 <Alberth> it'd be faster than than you can prepare for the next round :) 16:25:48 <andythenorth> you need a patreon so you can pay for AWS servers 16:25:53 <V453000> I can give each computer tasks manually but I can't split it automatically yet 16:25:53 <andythenorth> think of the automation you could do 16:26:20 *** ToffeeYogurtPots has joined #openttd 16:26:21 <V453000> the amount of shit that would be necessary for that currently isn't exactly easy 16:26:51 <Gustavo6046> Now I need to find out all road tiles of a town with at least 1 empty orthogonal neighbors. 16:26:55 <V453000> so since most tasks don't take that long (1080Ti is making sure most of them are pretty fast), it's not really worth making the whole thing more complicated 16:26:58 <Gustavo6046> s/neighbors/neighbor 16:27:09 *** ToffeeYogurtPots has quit IRC 16:27:20 *** ToffeeYogurtPots has joined #openttd 16:27:22 *** cosmobird has quit IRC 16:27:48 <Gustavo6046> To make matters worse, I just can't even find the starting point list of tiles in a town! 16:27:54 <Gustavo6046> Unless if... 16:28:16 <Gustavo6046> if I iterate from the seed tile until the boundaries. Neat! 16:28:34 <Alberth> sounds like the way to go 16:29:52 <V453000> I knew you'd figure it out 16:29:53 <Gustavo6046> Thanks. 16:29:57 <Gustavo6046> :) 16:31:38 *** cosmobird__ has quit IRC 16:34:36 <Alberth> might fail for town build at the slope of a mountain 16:34:45 <Alberth> *built 16:36:21 <ATMunn> Gustavo6046: i am now :D 16:36:27 <Gustavo6046> Hey :D 16:36:57 <ATMunn> quick tip: i use simple_away in znc, so if you /whois me and im away then i probably am not online 16:37:18 <supermop_> patreon seems pretty fair for newgrf making 16:38:05 <supermop_> although i guess for recurring payments you'd start to feel really beholden to make more newgrfs and support old ones forever 16:39:00 <supermop_> if you have a few people paying you are in an odd space where you might not bring in enough to enable you to really focus on making lots of new content, but people are expecting it 16:39:22 <supermop_> maybe you should just sell NUTS t shirts, V453000 16:39:36 <supermop_> someone likes nuts, they can buy a shirt 16:39:55 <Gustavo6046> Guys 16:39:59 <Gustavo6046> https://paste.openttdcoop.org/peqfcdhqk 16:40:02 <Gustavo6046> like this? 16:40:02 <V453000> wot :D 16:42:14 <supermop_> i mean depending on the shirt, i might buy out of my love of mollusks regardless of newgrf 16:43:31 <V453000> I think trying to monetize something you do in your free time is really dangerous 16:43:49 <V453000> because now if I want to stop making BRIX, I just do 16:43:51 *** debdog has quit IRC 16:43:58 *** debdog has joined #openttd 16:44:08 <V453000> having to force myself to do this madness would be totally different level of insanity, and would probably mean quality decrease 16:45:10 <Gustavo6046> V45Σ000: sounds bad 16:45:31 <V453000> exactly 16:45:48 <andythenorth> I don’t want customers 16:45:53 <andythenorth> so no attempt to monetise 16:45:57 <V453000> yeah customer is the biggest enemy 16:46:14 <V453000> also I would probably have to make something realistic to get wide enough audience 16:46:24 <andythenorth> if I was 21 and short of money…maybe different 16:47:01 *** Tirili has quit IRC 16:47:14 <Alberth> even then, one should be able to explore things and fail 16:47:32 <supermop_> that's the beauty of a t shirt 16:47:42 <supermop_> you only have customers of the shirt 16:48:00 <V453000> for me the ultimate excuse for myself why to dump hours into openttd stuff is that it allows me to just go wild on experimenting and trying to build a different system, and try to achieve different results than at work 16:48:21 <supermop_> andythenorth: what about if you are 33 and short of money 16:48:23 <V453000> it's super common that for example I recycle scripts for BRIX at work, or at least pieces of them 16:48:31 <andythenorth> supermop_: maybe :P 16:48:37 <andythenorth> any age and short of money 16:48:45 *** Progman has joined #openttd 16:48:48 *** Tirili has joined #openttd 16:48:50 <V453000> moral of the story: andythenorth is a rich bastard 16:48:56 <V453000> there we go 16:49:07 <supermop_> though im more likely to monetize shapeways stuff or similar 16:49:25 <supermop_> physical item with no ongoing commitment 16:49:28 <andythenorth> on any of those things where you put your salary in and compare it with global salary 16:49:32 <andythenorth> I am a rich bastard 16:49:33 <supermop_> unless it kills someone i guess 16:49:36 <andythenorth> and so are you V453000 :P 16:49:48 <V453000> dam :P 16:49:52 <supermop_> what about where i compare salary to wife's salary 16:49:57 <supermop_> then i am poor 16:50:03 <supermop_> :) 16:50:14 <andythenorth> it’s an interesting place being in the top 5% or 10% (varies by year) 16:50:28 <andythenorth> and then seeing that the 1% are anything up to 500x richer 16:50:41 <V453000> haha 16:51:10 <supermop_> in newyork, being in the 1% (which we are not) nationally, puts you barely at the middle 16:51:21 <andythenorth> it’s a power law probably :P 16:51:25 <V453000> well, they can't buy a newgrf even if they are 1000x richer :P 16:51:38 <supermop_> 1% in US is roughly over 250,000USD a year 16:51:56 <andythenorth> something like https://i.ytimg.com/vi/zjQm83F0MhQ/maxresdefault.jpg 16:51:59 <Gustavo6046> https://www.youtube.com/watch?v=JyBp-MthaRE 16:52:06 <andythenorth> 10% have 90% 16:52:10 <andythenorth> long tail 16:52:11 <V453000> supermop_: that would be like 0.1% in czehc republic :) 16:52:37 <supermop_> in NYC, 'nice' apartments are priced such that you really should be earning around M a year to afford them 16:52:52 <V453000> that's pretty fucked up amount 16:53:09 <supermop_> and the remarkably nice places cost between 25-100M to buy 16:53:27 <supermop_> some pretty nice places are 10-20K a month 16:53:48 <V453000> well all those prices seem just from a different universe to me 16:53:54 *** ToffeeYogurtPots has quit IRC 16:54:04 <supermop_> our apartment is a bit of a stretch for us at 2700 per month 16:54:31 <andythenorth> wow 16:54:37 <V453000> yeah just holy shit 16:54:37 <andythenorth> our mortgage is less than that 16:54:44 <andythenorth> substantially less, like 60% of that 16:54:56 <andythenorth> 3.5 bedroom house, 2.5 floors 16:55:03 <supermop_> but basically nothing exists in manhattan under 2000 anymore (rent on my first east village apartment in a great location) 16:55:29 <supermop_> andythenorth: this is for 500 square feet, no light, 1.5 bedrooms in chinatown 16:55:32 <V453000> our mortgage is about 600eur per month for a super nice large flat at the edge of prague 16:55:35 <Gustavo6046> Isn't doing game scripts for OpenTTD in Squirrel for pathfinding between towns a very small subset of programming? 16:55:47 <supermop_> same apartmen in nolita or east village would now be over 4000 16:55:55 <V453000> well, manhattan :) 16:56:12 <supermop_> V453000: most of brooklyn is the same now 16:56:17 *** glx has joined #openttd 16:56:17 *** ChanServ sets mode: +v glx 16:56:21 <supermop_> as is the close parts of queens 16:56:25 <andythenorth> so in conclusion V453000, supermop would be a rich bastard 16:56:31 <andythenorth> but lives in NYC so has no spare cash 16:56:38 <V453000> :D yes basically 16:56:46 <supermop_> yet i have 200 usd in my bank account right now 16:57:10 <andythenorth> NYC :P 16:57:13 <supermop_> and i owe wife 700 at the moment 16:57:17 <andythenorth> wealth is relative to local costs 16:57:28 <V453000> well if he lived under a bridge for 2 months he could have more than both of us combined? :P 16:57:44 <V453000> think of the possibilities! 16:58:39 <supermop_> andythenorth: problem in america is, leave the expensive city, generally you leave the decent salary too 16:59:01 <andythenorth> such market economy 16:59:04 <supermop_> even if you work in fracking and go out to middle of nowhere north dakota, 16:59:23 <supermop_> a trailer in baken formation town will also be over 4000 a month 16:59:59 <V453000> I guess that's everywhere the same :P 17:00:11 <V453000> in Prague everything is also more expensive 17:00:18 <V453000> compared to the 10 times smaller city I lived in 17:00:51 <V453000> I was renting my flat for 400 usd a month there, just for comparison :P 17:01:06 *** gelignite has joined #openttd 17:02:21 <supermop_> V453000: tokyo would be much much cheaper for me to live in 17:02:36 <supermop_> salary would be like 80% but rent maybe 55% 17:02:36 <V453000> yeah also kind of on the opposite side of the shitball :D 17:03:17 *** ToffeeYogurtPots has joined #openttd 17:04:51 <supermop_> at least i dont live in SF or silicon valley 17:05:03 <supermop_> i would literally be living out of a van out there 17:05:17 *** Breckett has joined #openttd 17:05:23 <supermop_> although there are developers that make like 150k that live in their vans there 17:05:55 <Alberth> work 16/24, and sleep for the remaining 8 hours 17:07:00 <supermop_> work 16, drive van to coast to surf the other 8 17:07:17 <supermop_> time shifts to coincide with tides/swells 17:07:47 *** andythenorth has quit IRC 17:07:52 <V453000> if I didn't have a family I would probably sleep at the office 17:07:58 <V453000> would give no shits 17:08:01 *** Tirili has quit IRC 17:08:08 <V453000> not because more $, but because why bother 17:08:12 <Gustavo6046> Did you mean... shifts? (jk) 17:08:16 <Gustavo6046> more like 17:08:25 <Gustavo6046> Did you mean... shifts? 17:08:27 <Gustavo6046> lol 17:08:31 <V453000> wot m8 17:08:31 <supermop_> really i think oz is the only place i've been with good balance of pay, costs, quality of life 17:08:39 <supermop_> still not that cheap but 17:08:56 <supermop_> regular jobs pay well still there 17:09:14 <supermop_> welder or developer can both live in same area 17:10:45 *** Wormnest has joined #openttd 17:16:48 <supermop_> ok my p-menu sprites are way off 17:17:03 <supermop_> though i did just guess at the offsets 17:17:13 <Samu> supermop_: the divisor has influence, i tried to double the value of it, instead of 7, to 14 17:17:54 <Samu> up to size 8, it's still more efficient to have 1 train rather than 2 17:18:32 <Samu> i wonder about trains of size 13 now 17:19:07 <Samu> if the divisor is directly related to the efficience curve 17:19:57 <Samu> 1/4 + 1/4 - £13,560/yr 17:20:05 <Samu> 1/8 - £11,300/yr 17:23:22 *** HerzogDeXtEr has joined #openttd 17:30:17 *** ToffeeYogurtPots has quit IRC 17:30:44 *** ToffeeYogurtPots has joined #openttd 17:34:30 *** ToffeeYogurtPots has joined #openttd 17:37:42 *** ToffeeYogurtPots has quit IRC 17:38:11 *** ToffeeYogurtPots has joined #openttd 17:39:13 *** Breckett has quit IRC 17:45:13 *** Alberth has left #openttd 17:47:09 *** cute[m] has quit IRC 17:47:19 *** UncleCJ has quit IRC 17:47:41 *** swimstar[m] has quit IRC 17:51:52 *** andythenorth has joined #openttd 17:52:12 <andythenorth> I considered buying a fleet of vans instead of moving office 17:52:16 *** ToffeeYogurtPots has quit IRC 17:52:38 *** ToffeeYogurtPots has joined #openttd 17:53:04 <andythenorth> supermop: getting evicted, should I move office in here? http://l7.alamy.com/zooms/fb5563cd45a24ad699e826c998251ad2/the-former-bristol-and-exeter-railway-station-cxcfn1.jpg 17:53:37 <supermop_> the whole thing is to let? 17:53:48 <supermop_> also how'd you get evicted? 17:53:54 <andythenorth> new landlord 17:54:02 <andythenorth> 3 month notice on the lease 17:54:22 <andythenorth> interiors https://i0.wp.com/www.bristoltemplequarter.com/wp-content/uploads/2017/01/Bristol-and-Exeter-montage.jpg?ssl=1 17:54:25 <andythenorth> pretty dark in winter 17:54:36 <andythenorth> those photos are…adjusted imho 17:56:50 *** frosch123 has joined #openttd 17:59:13 <supermop_> i can't fit all trucks on my monitor in buy menu 17:59:35 <supermop_> needs 7 full height columns 18:05:29 <andythenorth> someone try horse 18:05:34 <andythenorth> it might be awful 18:05:47 <andythenorth> http://bundles.openttdcoop.org/iron-horse/push/LATEST/ 18:06:00 <andythenorth> also translations 18:06:17 <andythenorth> “Small Box Car”, “Medium Box Car”, “Large Box Car" 18:06:28 <andythenorth> can I substring those safely, so that “Box Car” isn’t repeated? 18:06:40 <andythenorth> I’m not sure about order of size modifier in other languages 18:06:58 <andythenorth> or it might be one compound word in something like German 18:11:10 <frosch123> i don't think it is worth the trouble 18:11:27 <frosch123> you cannot resuse the same "small" for other wagons 18:11:57 <frosch123> while the noun is usually not affected by the adjective, the adjective is affected by the noun in languages with genders and cases 18:13:24 <Wolf01> Quak 18:15:36 <Gustavo6046> ok 18:15:38 <Gustavo6046> time to test my AI guys 18:15:39 <Gustavo6046> https://paste.openttdcoop.org/pxgw20pmb 18:15:41 <Gustavo6046> wish me luck 18:16:00 <andythenorth> frosch123: thanks 18:16:19 <andythenorth> I wrote them out so far as 3 repetitive strings per wagon type 18:16:36 <andythenorth> my experience of i18n etc is that compound (concatenated) strings are problematic 18:18:36 <andythenorth> good luck Gustavo6046 :P 18:19:16 <Gustavo6046> Thanks :) 18:19:25 <supermop_> 294 trucks 18:19:35 <Gustavo6046> lol 18:19:43 <Gustavo6046> inb4 AI makes a TON of trucks 18:23:21 <Gustavo6046> I forgot to define linkCities >_> 18:23:22 <Gustavo6046> lmao 18:23:23 <supermop_> andythenorth: this is why we need to be able to build trucks and trailers separately: https://imgur.com/a/d3Spi https://imgur.com/a/4CT79 https://imgur.com/a/lw8yJ 18:25:59 *** ToBeFree has joined #openttd 18:27:01 <supermop_> this doesn't even include the trams 18:27:37 <andythenorth> supermop_: is that all one grf? :) 18:27:45 <supermop_> of course 18:28:21 <supermop_> x types of truck * y generations of truck * z types of power 18:29:16 <andythenorth> how come hog is so much smaller :) 18:29:23 <supermop_> *w lengths of truck 18:29:24 <andythenorth> I thought I’d over-provided trucks :P 18:29:39 <supermop_> hog has no electric or bi mode trucks 18:29:58 <supermop_> hog also doesn't do rigid/semi/road train 18:30:09 <andythenorth> nope :) 18:30:25 <andythenorth> supermop_: check new Horse :P 18:30:28 <andythenorth> many many wagons 18:30:31 <supermop_> link 18:30:46 <Gustavo6046> Hydrogen buses from 2025 onwards that increase speed, reliability and ratings, but are rather costly! 18:31:29 <andythenorth> supermop_: about 150 wagons :P 18:31:52 <supermop_> if i could just have 8 cab/tractors, and say 18 trailers, i could provide even more with only 26 items in the purchase list instead of 294 18:32:44 *** roidal has quit IRC 18:33:06 <supermop_> Gustavo6046: the 4th generation diesels have a callback whereby if you buy them late enough, they do not have visible exhaust pipes nor emit smoke 18:33:25 <supermop_> andythenorth: link? 18:33:30 <supermop_> oh i see it 18:34:48 <andythenorth> supermop_: do they have a limited range because they’ve run out of AdBlue? 18:35:05 <V453000> holy shit supermop_ :) 18:35:38 <Gustavo6046> ooh 18:36:19 <supermop_> andythenorth: i think mczapie tried once to implement some callback in his set where trucks have 100% reliability for a certain range then drop to like 0 18:36:25 <supermop_> to simulate fuel 18:36:35 <andythenorth> also try horse around 2030 18:36:45 <supermop_> so they need to go to depot to 'refuel' 18:36:50 <andythenorth> it’s designed to only make sense with ‘vehicles expire’ on 18:37:28 <supermop_> one sec photos just came in that i need to PS and put on our website before a press package goes out 18:37:50 <andythenorth> sure 18:43:00 <Gustavo6046> If this doesn't compile... 18:43:00 <Gustavo6046> https://paste.openttdcoop.org/pzemvakgf 18:43:09 <Gustavo6046> I don't want to know about the 654 line main! 18:43:37 *** UncleCJ has joined #openttd 18:45:03 <Gustavo6046> Or did I have to reopen the game..? 18:45:09 <Gustavo6046> Let's see 18:45:54 <Gustavo6046> oh. 18:46:28 <Gustavo6046> oh nv 18:46:29 <Gustavo6046> m 18:46:34 <Gustavo6046> Thanks 18:56:58 *** Gustavo6046 has quit IRC 19:19:22 *** Gustavo6046 has joined #openttd 19:23:49 <andythenorth> so 19:24:12 <andythenorth> is it ‘small’ = 4/8, ‘medium’ = 6/8 and ‘large’ = 8/8? 19:24:15 <andythenorth> or is it 19:24:50 <andythenorth> ‘small’ = always smallest version, ‘medium’ is the middle if there are 3 variants, ‘large’ is always the larges 19:25:10 <andythenorth> sometimes there is 1 length of wagon, sometimes there are 2, sometimes there are 3 19:37:14 <Eddi|zuHause> small is the smallest and large is the largest 19:40:49 <andythenorth> and if there’s only one? 19:40:52 <andythenorth> drop the size modifier? 19:43:09 *** cute[m] has joined #openttd 19:43:42 <Samu> supermop_: https://paste.openttdcoop.org/pthoahebo 19:43:57 <Samu> this is with a different divisor value 19:44:26 <Samu> up to size 10 19:44:34 <Samu> it's better to have 1 train 19:47:19 <Gustavo6046> Why does my AI do nothing? Not even a log?? 19:50:41 <Gustavo6046> oh lmao 19:50:42 <Gustavo6046> I paused 19:50:50 <Gustavo6046> -_- 19:52:32 <Samu> there are 2 supermops 19:52:41 <supermop_> usually are 19:52:53 <ST2> Samu: more tabaco man ^^ 19:53:10 <supermop_> unless computer at home is asleep 19:53:21 <supermop_> which... seems like it should be? 19:57:05 <Gustavo6046> supermop_, does rand even exist? I've tried rand() and math.rand() and Math.rand()! 19:58:37 <Samu> what does feel better? efficient up to 7/13 or 10/13? 19:59:21 <Gustavo6046> Samu, whichever has the largest efficiency:cost ratio. 19:59:27 <Gustavo6046> (To the left side ;)) 19:59:34 <supermop_> Gustavo6046: i have no ide what you are talking about 19:59:45 <Gustavo6046> The rand() function in Squirrel, sorry 19:59:49 <Gustavo6046> I can't access it 19:59:52 <Gustavo6046> "No such index" 19:59:55 <Gustavo6046> Even if I prefix with :: 20:00:49 <Samu> i might adjust the formula to divisor * 2 instead if 10/13 feels better, costs will also decrease overall 20:02:17 <Samu> supermop_: ? 20:02:29 <supermop_> idk 20:02:49 <frosch123> Gustavo6046: http://noai.openttd.org/api/trunk/classAIBase.html 20:02:52 <ST2> Gustavo6046: I got it with random_var = rand() % 4; 20:02:59 <ST2> if about OpenTTD, check ../core/random_func.hpp 20:03:00 <supermop_> my opinion is that costs should increment per wagon independent of loco type or train length 20:03:12 <Gustavo6046> Thanks 20:03:15 <ST2> or something like that 20:03:43 <supermop_> but if you enjoy a play style with a different logic behind the costs, then you should optimize it for what is most fun for you 20:05:03 <Samu> hmm like how, supermop 20:05:52 <Samu> 1 wagon £100 per wagon , 2 wagons £200 per wagon, making it £400, like that? 20:07:24 <Samu> :( 20:08:09 <Gustavo6046> back 20:08:10 <Gustavo6046> Thank you! 20:08:56 *** sim-al2 has joined #openttd 20:09:04 <supermop_> no, i mean, my style would be that every wagon costs 100, no matter what 20:09:29 <supermop_> but if you want a different style, base it on what is most fun for you 20:09:29 *** frosch123 has quit IRC 20:10:41 <Samu> ah, i see, well i had a similar approach with v3 formula, cost per wagon was a fixed value, but it was still based on loco 20:11:05 <Samu> it felt... easy 20:12:22 <andythenorth> so how do I get a 4th generation of these? :) http://dev.openttdcoop.org/attachments/download/8697/horsey_tank_attack.png 20:12:32 <andythenorth> can’t use contrasting vertical stripes 20:12:34 <andythenorth> :P 20:15:33 <V453000> looks awesome, but I must say they are kind of too similar imo 20:15:45 <V453000> 4th gen = moar shiny? :P 20:15:50 <V453000> more white? 20:22:13 <andythenorth> dunno 20:22:21 <supermop_> newer = less greeble 20:22:35 <andythenorth> 50% company colour? 20:22:38 <Eddi|zuHause> you need to make the old generations look actually old... 20:22:48 <supermop_> what eddi said 20:23:02 <supermop_> cc is also good way to look newer 20:23:12 <andythenorth> when 3 of the generations are 1960, 1990 and 2020 that’s hard 20:23:20 <andythenorth> RL train wagons look same for last 50 years 20:23:32 <V453000> :D 20:23:36 <V453000> is why fuck RL :P 20:23:45 <andythenorth> I’m still 50:50 on going to 2020 20:23:50 <Eddi|zuHause> i don't think that is actually true 20:23:59 <Eddi|zuHause> trains changed a lot from 1960 to 1990 20:24:01 <andythenorth> it causes real problems making gen 5 and 6 look different 20:24:30 <Eddi|zuHause> and for 2020 you can make your creativity run wild 20:25:07 <supermop_> animated OLED advert boards on the sides of tankers 20:25:07 <andythenorth> I prefer the creativity of synthesising 10 RL examples into chibi game art :P 20:25:44 <andythenorth> inventing ‘anything you like’ lacks any constraint 20:26:01 <andythenorth> it’s not a creative problem, it’s just randomised expression 20:27:16 <Eddi|zuHause> your problem is that every decade had unique design elements, but you're not using any of them... 20:27:38 <andythenorth> 2020 http://www.revolutiontrains.com/wp-content/uploads/2015/03/DSCN2262.jpg 20:27:43 <andythenorth> 1960 http://www.anticsonline.co.uk/l.aspx?k=10752 20:27:54 <andythenorth> what’s different? o_O 20:28:01 <andythenorth> 97% identical 20:28:46 <V453000> well at least one is shiny :P 20:28:52 <V453000> gives modern feel, is enough 20:29:00 <Eddi|zuHause> nothing says "greener freight" more than diesel fuel? 20:29:20 <andythenorth> it is true 20:29:32 <Eddi|zuHause> also, that second image doesn't load 20:30:13 <supermop_> andythenorth: the difference is in graphic design in some degree 20:30:57 <supermop_> my 60s ish and 90s ish box truck trailers are the same shape, but with different design of 2cc stripe 20:31:21 <andythenorth> 1990 image http://paulbartlett.zenfolio.com/img/s1/v19/p601714485-3.jpg 20:32:17 <andythenorth> Eddi|zuHause: alternate 1960 http://paulbartlett.zenfolio.com/img/s12/v187/p1027026808-3.jpg 20:32:19 <andythenorth> same style 20:32:19 <Eddi|zuHause> well, those look all completely different 20:33:00 <andythenorth> the salient differences being…? 20:33:19 <Eddi|zuHause> the painting style... 20:33:48 <andythenorth> but in the gestalt? 20:33:55 <andythenorth> same silhouette 20:34:43 <andythenorth> shinier…and high contrast vertical lines :P http://pnemickey.prestonstation.org.uk/gallery/albums/MikesFirstGallery/13dec2010/vtg-wagon.jpg 20:34:45 <Gustavo6046> Why don't arrays have a filter index? :/ 20:34:50 <andythenorth> V453000: ^^ 20:35:06 <Gustavo6046> nv 20:35:06 <Gustavo6046> m 20:35:10 <Gustavo6046> Nevermind. 20:35:17 <V453000> shiny as fuck 20:35:19 <V453000> good 20:35:39 <V453000> just paint something with some high brigtness spots and you win 20:36:12 <andythenorth> not sure 20:36:38 <V453000> what are you sure about? :) 20:36:40 <V453000> :P 20:37:33 <andythenorth> frosch couldn’t tell hopper and dump cars apart http://dev.openttdcoop.org/attachments/download/8699/horse_stuff.png 20:37:41 <andythenorth> which was useful feedback 20:37:49 <andythenorth> not sure shiny spots on same silhouette will be enough 20:38:44 <V453000> some of them are quite similar yeah 20:39:20 <andythenorth> I can fix those 20:39:29 <V453000> the second medium hopper car is very similar to dumps, basically because of vertical lines and seemingly square silhouette 20:39:32 <andythenorth> more slopey, more grey on hoppers 20:39:41 <andythenorth> use CC inside dump cars, like original TTD sprite 20:39:50 <andythenorth> basically, original TTD sprite, but new 20:40:04 <V453000> maybe make the dump cars have the top 1px margin grayscale? 20:40:17 <andythenorth> nah, they’re like the ore cars in original 20:40:29 <andythenorth> somehow mission has changed to ‘remake original wagons, but refittable’ 20:40:31 *** smoke_fumus has joined #openttd 20:40:35 <andythenorth> dunno how that happened :P 20:40:51 <V453000> that's fine but changing this doesn't change that 20:41:04 <V453000> the style of the vertical lines is kept, top line won't break that 20:41:19 <andythenorth> adding grey will just confuse with hoppers no? 20:41:23 <V453000> I think it would help the difference between the wagons, top being CC vs bottom being CC 20:41:34 <V453000> top is bright, bottom not 20:41:42 <andythenorth> I think some people only see colour, not where it is 20:41:50 <andythenorth> dunno can try 20:42:07 <V453000> point is fair though 20:42:07 <andythenorth> anyway, tank wagons are bigger problem 20:42:23 <andythenorth> if I can’t get gen 6 tank wagon, then I’m scrapping all gen 6 in horse 20:42:34 <V453000> maybe remove vertical lines from hoppers 20:42:35 <andythenorth> saves drawing like 36 wagons and 6 engines 20:42:38 <V453000> almost entirely 20:42:43 <V453000> :D 20:42:53 <V453000> you can 20:42:56 * andythenorth will find logs where V453000 said add lines :P 20:43:03 <V453000> just make it look clean, elegant and modern 20:43:16 <V453000> andythenorth: sure, they are great, but if you already have them on dumps, it's fine 20:43:19 <andythenorth> hoppers need to be more ‘slopey' 20:43:24 <V453000> if it's noisy then hoppers won't need them 20:44:00 <andythenorth> anyway, tank cars wtf 20:44:16 <V453000> XD 20:44:23 <andythenorth> I can only think to paint gen 6 50% company colour 20:44:35 <andythenorth> like cola wagon in toyland 20:44:45 <andythenorth> which might look shit when the other 50% is recoloured to cargo, but eh 20:45:15 <Wolf01> Meh, left again the scroll cursor detached from the bottom... "why don't they talk so much today?" 20:45:29 *** ToBeFree has quit IRC 20:46:32 <V453000> can try stripes or something 20:46:39 <V453000> NUTS has diagonal stripes which I can recommend against doing :D 20:47:02 <andythenorth> diagonals always look bad 20:47:05 <andythenorth> even in original 20:47:10 <andythenorth> trying to avoid diagonals :P 20:48:05 <supermop_> step up or step down stripe can work 20:48:30 <Wolf01> And now forgot TF in fast forward while I was reading the chat log 20:48:46 <Samu> hi Wolf01 20:49:00 <Wolf01> Yes, hi 20:50:33 <andythenorth> gen 5, gen 6 with CC http://dev.openttdcoop.org/attachments/download/8700/horse_tank_6.png 20:50:43 <andythenorth> oil, chemicals, petrol, rubber cargos 20:52:26 *** swimstar[m] has joined #openttd 20:53:34 <andythenorth> identical silhouette 20:55:44 <andythenorth> more livery difference: http://dev.openttdcoop.org/attachments/download/8701/horse_tank_6_2.png 20:55:46 <supermop_> Wolf01: my purchase menu is too long 20:56:08 <Wolf01> :( 20:56:27 <Wolf01> Is there a valid reason to be so long? 20:56:40 <Wolf01> Could you save space by using refits? 20:57:23 <supermop_> 3 power types * 9 truck types * 3 length types 20:57:42 <supermop_> * number of generations available at any given time 20:57:57 <andythenorth> reduce length types 20:58:07 <andythenorth> says person adding 3 wagon lengths to Horse :( 20:59:19 <supermop_> road train is optional by param 20:59:59 <V453000> maybe have the CC at the top ? :) 21:00:00 *** Defaultti has quit IRC 21:00:08 <V453000> this kind of looks like it's water inside :) 21:01:47 *** Gja has quit IRC 21:02:54 <andythenorth> I think it’s kind of cool 21:02:57 <andythenorth> but not usable 21:04:16 <andythenorth> reminds me of this awesome doom texture http://i.imgur.com/fjzaofS.png 21:04:17 *** chomwitt has joined #openttd 21:07:22 *** Progman has quit IRC 21:07:40 <V453000> so metal 21:10:15 <andythenorth> who plays past 2010 anyway? :P 21:10:57 <Wolf01> I usually do, it's right the time to upgrade the steam trains to diesel ones 21:11:35 *** sla_ro|master has quit IRC 21:13:25 *** mindlesstux has quit IRC 21:14:01 *** mindlesstux has joined #openttd 21:14:34 <V453000> XD 21:14:54 *** smoke_fumus has quit IRC 21:16:51 <Wolf01> http://steamcommunity.com/sharedfiles/filedetails/?id=1174319330 21:17:08 <Wolf01> http://steamcommunity.com/sharedfiles/filedetails/?id=1174323088 21:17:39 <Wolf01> Some of my work for today 21:18:22 <andythenorth> very detailed eh :) 21:18:54 <V453000> that's not a factory 21:19:18 <Wolf01> http://steamcommunity.com/sharedfiles/filedetails/?id=1174322198 21:19:58 <V453000> 'meh' 21:22:14 <andythenorth> vertical stripes then? :P http://dev.openttdcoop.org/attachments/download/8702/horse_tank_6_3.png 21:22:37 *** ToBeFree has joined #openttd 21:22:42 <Wolf01> Diamond pattern? 21:22:49 *** ToBeFree has quit IRC 21:24:29 <andythenorth> maybe :P 21:24:45 <Wolf01> https://www.lionelsupport.com/products/catalogs/cat-2003-c-1/images/6-26138-nesquik-355.jpg definitely this 21:25:22 <andythenorth> that’s edibles tank car :) 21:25:25 <andythenorth> different 21:25:36 <V453000> not sure andy 21:25:40 <V453000> do something :) 21:25:45 <andythenorth> http://dev.openttdcoop.org/attachments/download/8688/horse_edible_tanks_3.png 21:25:54 <andythenorth> V453000: vertical lines for now I reckon 21:26:07 <andythenorth> whole set is just vertical stripes :P 21:26:11 <andythenorth> all of grf 21:26:29 <andythenorth> one trick pony :P 21:26:47 <V453000> :D one trick horse 21:27:10 <andythenorth> isn’t it 21:29:31 <Wolf01> http://www.sa-transport.co.za/train_modellers/tankers/xbj-10_cement-tanker_george_01_ra06.JPG looks like it's already wrecked 21:29:49 <V453000> horse sat on it 21:30:02 <andythenorth> frosch wanted me to add that 21:30:11 <andythenorth> it’s valid for tropic roster 21:30:17 *** andythenorth has left #openttd 21:30:17 *** gelignite has quit IRC 21:30:21 *** andythenorth has joined #openttd 21:30:31 <V453000> iz 21:30:41 <Wolf01> Do a easter egg "octan" livery 21:30:50 <V453000> if you can draw it and make it look good, it's interesting for sure 21:34:18 <Wolf01> The quantity of F stuff which comes out when looking for trains or freight stuff is impressive 21:36:42 <supermop_> +1 for octan 21:37:25 <Wolf01> https://i.pinimg.com/736x/55/4f/83/554f83be4c13741e4c4bbe19fd03ed0a--train-car-lego-trains.jpg :D 21:42:44 <Samu> i'm so inclined to change from divisor to divisor * 2 21:43:20 <Samu> seems to make more sense 21:43:24 <V453000> Wolf01: probably just personalized search :P 21:43:59 <Samu> anyway, thx for coming up with the efficiency suggestion supermop 21:44:33 <V453000> also, good night 21:44:50 *** Biolunar has joined #openttd 21:45:15 *** Tirili has joined #openttd 21:50:39 <Samu> and i've beem saying it for days already, guess it's time for v5 21:50:43 <Samu> been* 21:51:21 *** Breckett has joined #openttd 21:56:19 *** Tirili has quit IRC 22:03:50 <andythenorth> bye 22:03:53 *** andythenorth has quit IRC 22:06:04 <Samu> we're on r27927, right? 22:10:56 <Gustavo6046> I'm still trying to make my Dijkstra algorithm fast. 22:11:57 <Gustavo6046> It searches for 7050 tiles... 22:12:14 <Gustavo6046> I should make the radius 170 instead of 300, right? 22:12:27 <Gustavo6046> Yeah, not bad. 22:12:33 <Gustavo6046> 150. 22:13:59 <Samu> i like to test ais, it's just that i'm focused on something else at the moment 22:15:08 <Samu> also, my system nearly died from so much testing 22:15:45 <Samu> it surprises it's still working fine after having so much problems with it last year 22:17:43 <Samu> psu is still doing weird clicky noises for 2 years straigth 22:19:35 *** HerzogDeXtEr has quit IRC 22:36:12 <Samu> v5 is posted 22:36:13 <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=75982#p1193241 22:36:28 <Samu> for whoever cares lol 22:36:58 *** Breckett has quit IRC 22:39:05 *** supermop_ has quit IRC 22:43:38 <Samu> meh, i don't like one thing already, grr 22:43:53 <Samu> that divisor range needs to change :( 22:44:01 <Samu> 1-64 to 1-128 or so 22:51:22 <Samu> while i'm at it, why not let it all the way up to 255 22:51:37 <Samu> fits inside UINT8_MAX, right? 22:59:06 <Eddi|zuHause> Gustavo6046: you know there are pathfinder libs available? 22:59:13 <Gustavo6046> I do 22:59:16 <Gustavo6046> but I want to roll out my own 22:59:27 <Gustavo6046> simple (but not really time efficient) one 22:59:42 <Eddi|zuHause> ah, you developed a case of NIH 23:01:17 *** Wormnest has quit IRC 23:06:51 <Gustavo6046> Of what? 23:06:59 <Gustavo6046> ._. 23:07:06 <Gustavo6046> I wanted to try one myself 23:07:09 <Gustavo6046> I did one in Java already 23:07:11 <Gustavo6046> it's fun 23:17:19 <Samu> v6 is out :( https://www.tt-forums.net/viewtopic.php?f=33&t=75982#p1193241 23:17:22 <Samu> sorry 23:17:34 <Gustavo6046> :P 23:17:35 <Samu> i really should have tested v5 better 23:21:36 <Samu> divisor = (VEHICLE_LENGTH << 5) * 2 * _settings_game.vehicle.max_train_length; // Auto 23:21:51 <Samu> divisor = (VEHICLE_LENGTH << 5) * _settings_game.vehicle.train_extra_runcost_divisor; // not Auto 23:21:59 <Samu> mucho better 23:36:51 *** Biolunar has quit IRC 23:37:04 *** Feuersalamander has joined #openttd 23:38:52 *** Samu has quit IRC 23:48:41 *** Feuersalamander has quit IRC