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00:13:08 *** Biolunar has quit IRC 00:13:48 *** Samu has quit IRC 00:27:59 *** Tcm0 has quit IRC 01:02:56 *** Wolf01 has quit IRC 01:27:14 *** Supercheese has joined #openttd 01:33:53 *** Snail has joined #openttd 01:54:39 *** tokai|noir has quit IRC 01:59:12 *** HerzogDeXtEr has quit IRC 02:15:45 *** glx has quit IRC 02:23:23 *** orudge` has quit IRC 02:23:24 *** orudge` has joined #openttd 02:23:25 *** ChanServ sets mode: +o orudge` 02:30:01 *** Gustavo6046 has quit IRC 02:52:06 <supermop> gotta say, my fake articulated z class in fake ptv livery is pretty sharp 02:55:29 *** tokai has joined #openttd 02:55:29 *** ChanServ sets mode: +v tokai 03:31:31 *** Ttech has quit IRC 03:32:57 *** Ttech has joined #openttd 03:52:58 <Eddi|zuHause> you're so fake... 03:53:21 <supermop> late (or early) in germany 03:54:35 <Eddi|zuHause> somewhat 03:55:03 <Eddi|zuHause> my work cycle and my sleep cycle don't seem to align 04:43:23 *** tycoondemon has quit IRC 04:43:37 *** Afdal has joined #openttd 04:43:54 <Afdal> Quick question: where do I stick my original TTD graphics again? 04:46:57 <Afdal> oh it's just .openttd/baseset isn't it 04:47:01 <Afdal> but which files... 04:47:16 <Afdal> nvm found the readme :) 04:57:33 *** sla_ro|master has joined #openttd 05:06:18 *** Supercheese has quit IRC 05:06:55 *** Supercheese has joined #openttd 05:38:16 *** sim-al2 is now known as Guest7132 05:38:17 *** sim-al2 has joined #openttd 05:42:44 *** Guest7132 has quit IRC 05:55:39 *** Alberth has joined #openttd 05:55:39 *** ChanServ sets mode: +o Alberth 06:08:53 *** Snail has quit IRC 06:22:19 *** tycoondemon has joined #openttd 06:24:59 *** orudge` has quit IRC 06:25:28 *** orudge` has joined #openttd 06:25:28 *** ChanServ sets mode: +o orudge` 06:39:14 *** andythenorth has joined #openttd 06:56:37 <andythenorth> o/ 07:50:28 <Alberth> o/ 07:58:58 *** tokai has quit IRC 08:01:01 *** tokai has joined #openttd 08:01:02 *** ChanServ sets mode: +v tokai 08:07:03 *** Tcm0 has joined #openttd 08:16:36 *** Progman has joined #openttd 08:28:15 *** Supercheese has quit IRC 08:46:14 *** Laedek has quit IRC 08:47:11 *** Laedek has joined #openttd 09:01:26 *** oskari89 has joined #openttd 09:13:13 *** Cubey has quit IRC 09:14:55 *** gelignite has joined #openttd 09:24:37 *** chomwitt has joined #openttd 09:29:54 <andythenorth> http://dev.openttdcoop.org/attachments/download/8707/horse_hopper_vs_dump.png 09:30:17 <andythenorth> do the two types look different? 09:32:58 *** synchris has joined #openttd 09:39:00 <Eddi|zuHause> somewhat, but what's the gameplay (or real world) difference between them? 09:39:53 <andythenorth> irrelevant 09:40:02 <andythenorth> the problem is that frosch couldn’t tell one from the other 09:40:28 <andythenorth> hopefully that’s fixed now 09:40:48 <Eddi|zuHause> no, i think that is exactly relevant. because if the players don't have the mindset that they're different things, no amount of pixels will make them able to distinguish them 09:41:22 <andythenorth> interesting point 09:41:38 <Eddi|zuHause> it's like a japanese person trying to distinguish R from L 09:41:50 <andythenorth> the difference is still irrelevant, because they’re functionally identical 09:42:28 <andythenorth> if one has the kind of brain that doesn’t see the visual stuff as significant 09:42:37 <andythenorth> then the difference will never be grokked 09:43:09 <andythenorth> it will just be a confusing choice 09:44:45 * andythenorth can’t think of any solution for that, except to take the NUTS approach 09:45:03 <andythenorth> all roads seem to lead to copying NUTS 09:57:00 *** Montana has joined #openttd 10:03:27 *** Biolunar has joined #openttd 10:06:15 <Eddi|zuHause> well, i could think of a few solutions... one would be adding "flavour text" that has describes real-world differences which cannot very well be mapped to gameplay features 10:07:03 <Eddi|zuHause> the other would be adding some gameplay difference like one getting the disadvantage of not being able to load some cargos, but having some other advantage like load speed 10:07:22 <andythenorth> that already applies in both these cases 10:07:44 <andythenorth> (the speed advantage and limited cargos vs. other wagon types) 10:08:02 <andythenorth> the extra text…dunno, seems quite arbitrary 10:08:23 <Eddi|zuHause> well, flavour text would have to be consistend over all vehicles 10:09:11 <andythenorth> the only purpose of two types here is faster train identification 10:09:25 <andythenorth> but for people who can’t read visual cues, that’s no advantage 10:09:28 <Eddi|zuHause> and the other thing i don't mean wrt other wagon types, but specifically these two wagon types 10:10:17 <andythenorth> if this is confusing, then one type should be deleted 10:12:52 <andythenorth> similar issue, stake wagon / flat wagon split might not be justifiable 10:15:16 <Eddi|zuHause> i would exchange flat wagon for a container wagon, and have it available for free autorefit 10:15:25 <Eddi|zuHause> (but overall worse performance) 10:16:47 <andythenorth> can a flat wagon carry logs without stakes / poles? 10:17:01 <andythenorth> if not, then what I actually have is two stake wagons :x 10:17:19 <V453000> if both wagons are equal, I would use both. They are ones of the best drawn wagons andy. SF level 10:18:30 <V453000> even better I would say 10:19:49 <andythenorth> stake wagons https://www.trainworld.com/upload/iblock/1ae/7ac50530b408ff04a76006afe36d0b72.jpg 10:19:56 <andythenorth> flat wagons https://hattonsimages.blob.core.windows.net/products/41923_33547_Qty1_1.jpg 10:20:00 <andythenorth> according to the internet :P 10:23:16 <V453000> :) 10:26:17 <andythenorth> fuck it 10:26:21 <andythenorth> they both get stakes :P 10:32:27 <andythenorth> “bolster wagon” is probably much too UK-specific eh? 10:32:34 <andythenorth> instead of “flat wagon" 10:32:48 <Eddi|zuHause> that word means nothing to me 10:36:17 <andythenorth> it’s esoteric in the UK 10:36:34 <andythenorth> maybe 1 in 500 people would recognise it 10:38:02 <V453000> 666 10:38:37 <Eddi|zuHause> i mean, i have seen the word "bolster" (without wagon context) being used, but even then i have no real clue what it means 10:38:56 <andythenorth> a pillow is a bolster 10:38:59 <andythenorth> lifts your head up 10:39:08 <andythenorth> took me years to learn that meaning 10:39:53 <andythenorth> bolster on vehicles is a block that something else rests on 10:45:08 <V453000> these wagons make me want to abandon 32bpp andy 10:45:26 <V453000> really good 11:05:14 *** Wolf01 has joined #openttd 11:05:20 <Wolf01> Moin 11:07:54 *** roidal has joined #openttd 11:23:46 *** ToBeFree has joined #openttd 11:34:42 <andythenorth> V453000: also really simple workflow :) 11:34:42 <andythenorth> :P 11:34:45 <andythenorth> just draw 11:34:55 <andythenorth> also automate all cargos :P 11:35:36 *** Tcm0 has quit IRC 12:03:47 *** orudge` has quit IRC 12:03:47 *** orudge` has joined #openttd 12:03:48 *** ChanServ sets mode: +o orudge` 12:07:22 <V453000> :) 12:08:03 *** HerzogDeXtEr has joined #openttd 12:10:52 <andythenorth> http://dev.openttdcoop.org/attachments/download/8708/horse_flat_4.png 12:10:57 <andythenorth> previous http://dev.openttdcoop.org/attachments/download/8683/horse_flat_3.png 12:11:22 <Wolf01> Yes, better 12:11:44 <andythenorth> dunno about stake cars 12:11:48 <andythenorth> probably will 12:12:29 <Wolf01> Still not sure about having 3 generations of the same car which looks almost the same 12:13:21 <andythenorth> me neither 12:13:29 <andythenorth> is flaw of set design 12:16:20 <Wolf01> Not possible with year based refits? 12:30:44 <supermop> andythenorth: expired the old wagons promptly? 12:31:35 <Wolf01> And raise the running costs based on age so you can't autorenew and they cost really much to maintain and you are forced to switch to a new generation 12:31:56 <supermop> back to timetabling a 201kmh express and a 160kmh freight through the same stretch of track on a clock face schedule 12:32:24 <Wolf01> Good luck 12:32:59 <supermop> Wolf01 I feel like other than drawing tram liveries, this is the one thing in the game that really engages me 12:33:37 <Wolf01> I think I'll start to use timetables only when the autoseparation patch will be added to trunk 12:33:57 <Wolf01> JGR-pp is too sluggish on my system :( 12:35:02 <Wolf01> We really need to start use those strange things called graphics cards 12:36:07 <supermop> Wolf01: https://imgur.com/a/tLfM9 12:37:05 <supermop> passengers go /--\_/ 12:38:41 <Wolf01> Well done junctions 12:40:13 <supermop> flat junctions make me happy 12:40:37 <Wolf01> I only do flat junctions, trying to be realistic too 12:40:38 <supermop> the depot bothers me but I just needed to build another train there quickly 12:41:01 <Wolf01> I do flying junctions only when I have a lot of space and different levels 12:41:53 <supermop> those dirt roads with sidewalks need to be upgraded 12:42:09 <Wolf01> :D 12:42:37 <Wolf01> NRT need to be upgraded 12:42:50 *** Montana has quit IRC 12:53:48 <supermop> hmm 10 or 15 day tempo on schedules? 12:54:03 <supermop> guess 15 is easier 12:57:59 <supermop> passenger trains 15 apart will pass through the flat junction in opposite directions close to the same time 12:59:41 <supermop> andythenorth: in horse 1 I can't flip the cyclops to top and tail 13:00:05 <supermop> want to make a little fake hst 13:01:49 <oskari89> https://www.youtube.com/watch?v=vFoy5H2Cc_A 13:03:17 <oskari89> Thumbs up for that feature (shunting), someone is still working on that 13:14:58 <andythenorth> supermop: can’t flip articulated vehicles 13:15:03 <andythenorth> everything in horse 1 is articulated 13:15:07 <andythenorth> BAD FEATURES 13:15:12 <supermop> haha why 13:15:16 <supermop> its 8/8 13:15:29 <andythenorth> yes 13:15:43 <andythenorth> but every vehicle is 3 articulated parts 13:15:51 <andythenorth> didn’t have to be, but it was 13:16:51 <andythenorth> regrettable 13:20:55 *** Bluelight has joined #openttd 13:21:21 *** debdog has quit IRC 13:22:16 *** orudge` has quit IRC 13:22:17 *** orudge` has joined #openttd 13:22:17 *** ChanServ sets mode: +o orudge` 13:24:52 *** debdog has joined #openttd 13:26:55 <Wolf01> Well, got to go, bye 13:27:01 *** Wolf01 has quit IRC 13:36:24 <supermop> no feedback on latest version 13:36:29 <supermop> must be perfect 13:37:34 <andythenorth> yup 13:37:47 <andythenorth> no feedback when winning :) 14:07:19 *** frosch123 has joined #openttd 14:10:12 *** Gustavo6046 has joined #openttd 14:10:20 <frosch123> hmm, if i had drawn a stake van, there would be a stake at the left/right border of the wagon 14:10:47 <frosch123> maybe use the stake position to add variation to the generations? 14:11:42 *** chomwitt has quit IRC 14:12:13 <andythenorth> I did :) 14:12:17 <andythenorth> some have more than others 14:12:27 <andythenorth> although that conflicts with other patterns :P 14:13:29 <andythenorth> frosch123: is there anything I can do to make BGT slightly close to real? 14:13:36 * andythenorth getting bored of trains 14:17:26 *** Arveen has joined #openttd 14:20:58 <andythenorth> this is a good fake https://www.youtube.com/watch?v=vFoy5H2Cc_A 14:21:18 <andythenorth> that’s a lot of work gone into animating a fake game 14:24:31 *** orudge` has quit IRC 14:24:40 *** orudge` has joined #openttd 14:24:41 *** ChanServ sets mode: +o orudge` 14:29:37 *** smoke_fumus has joined #openttd 14:34:00 <peter1139> FAKE NEWS 14:38:20 *** Flygon has quit IRC 14:45:31 <andythenorth> but how do you have a train without an engine? :O 14:52:37 *** Cubey has joined #openttd 14:54:37 <andythenorth> supermop: what colour to do stake cars then? 14:54:42 <andythenorth> original TTD one is grey 14:54:46 <supermop> stakes are cc 14:56:25 <andythenorth> I should base it on bubble truck in toyland 15:03:21 *** Gustavo6046 has quit IRC 15:04:54 <andythenorth> irl http://2.bp.blogspot.com/-wJfto1z5RMI/Ts-KPPSy4VI/AAAAAAAACSk/QLLFzTgEruo/s1600/Timber+2.jpg 15:06:36 *** sla_ro|master has quit IRC 15:09:41 <peter1139> "IRL" 15:09:44 <peter1139> Looks like a model to me :p 15:10:05 <andythenorth> well played 15:10:25 <andythenorth> mixed 1cc / 2cc? o_O 15:20:14 *** Samu has joined #openttd 15:34:38 *** Wolf01 has joined #openttd 15:35:19 <Wolf01> Back 15:37:48 *** Gustavo6046 has joined #openttd 15:39:56 *** Bluelight has quit IRC 15:52:08 *** Biolunar has quit IRC 15:54:58 *** Gustavo6046 has quit IRC 15:57:23 *** Snail has joined #openttd 16:00:05 *** Gustavo6046 has joined #openttd 16:02:12 <Samu> hi all 16:04:47 <Samu> ST2: i've been testing kirby paul vs ginzu vs chaney jubilee in single and double track, to see which is the best start, there are some surprises 16:05:18 <Samu> for single track, it's better to start with ginzu, and not the chaney jubilee 16:06:07 <Samu> chaney allows for a longer route, but the train will take more time to come back and forth a 2nd time 16:06:12 *** sla_ro|master has joined #openttd 16:06:24 <Samu> the income difference doesn't make for it 16:07:10 <Samu> kirby paul allows for an even longer route, but it's such a weak engine, it won't even make a profit 16:08:25 <Samu> as for starting with double track, dual chaney jubilee is the best start 16:08:54 <peter1139> Pfft, dumb default vehicles. 16:08:57 <Samu> dual ginzu is quite expensive, and since the limit is £150k, the route is too short for it to make a profit 16:09:29 <Samu> now, i also tested kirby paul on dual track, 2 trains and 3 trains 16:09:45 <Samu> 3 kirby pauls do better than 2 ginzus 16:09:46 <Gustavo6046> I have notes about the Brazilian Portuguese translation. 16:09:59 <Samu> that was the surprise 16:10:05 <Gustavo6046> • "Randômico" is wrong; "Aleatório" is the correct word. 16:10:14 <Gustavo6046> [pending] 16:10:25 <Samu> but 2 kirby pauls wielded the worst result 16:10:27 <Gustavo6046> Other than that I absolutely loved the accurate translation! 16:10:33 <Gustavo6046> Who did it? 16:10:46 <Gustavo6046> Sounds like a native Brazilian who knows a notch of English to mix the word "random" in :P 16:11:30 <Samu> ranking it all, it becomes like this: 16:11:50 <Gustavo6046> peter1139, vanilla <3 16:12:07 <Samu> #1 - dual chaney jubilee on double track 16:12:44 <Samu> #2 - tri kirby pauls on double track 16:13:01 <Samu> #3 - dual ginzu on double track 16:13:25 <Samu> #4 - single ginzu on single track 16:13:50 <Samu> #5 - dual kirby pauls on double track 16:14:11 <Samu> #6 - single chaney jubilee in single track 16:14:26 <Samu> #7 - single kirby paul on single track 16:14:43 <Samu> the big surprise was then, the tri kirby paul 16:17:44 <Samu> i should mention distances 16:18:34 <Samu> #1 - 218 tiles 16:18:53 <Wolf01> Gone berserk on testing again? 16:18:58 <Samu> #2 - 198 tiles 16:19:17 <Samu> #3 - 146 tiles 16:19:49 <Samu> #4 - 718 tiles 16:20:14 <Samu> #5 - 286 tiles 16:20:35 <Samu> #6 - 796 tiles 16:20:51 <Samu> #7 - 875 tiles 16:22:16 <Wolf01> Why don't you test the different engines on the same conditions? 16:22:46 <Samu> the limit was £150k loan 16:22:54 <Samu> try to make complete routes to the last cent 16:23:04 <Samu> and i came up with those 16:23:23 <Samu> all trains were transporting coal 16:23:47 <Wolf01> It's like testing a F1 car doing the Silverstone international track vs a wheelbarrow on the national track and comparing times 16:23:48 <Samu> i also did this for trucks 16:24:10 <Samu> for trucks, it's not so interesting to report 16:24:28 <Samu> single road, and the number of trucks being the distance limitation 16:24:33 <Samu> on each route 16:24:34 <Wolf01> You compare pears and apples with the condition of "being fruits" 16:29:48 <Samu> for trucks it was prety much a tie, only 3 of these tests are relevant to report 16:30:54 <Samu> #1 - 18 trucks, on a single road, 121 tiles 16:31:13 <Samu> #2 - 19 trucks, on a single road, 92 tiles 16:31:31 <Samu> #3 - 17 trucks, on a single road, 149 tiles 16:31:57 <Samu> #4, #5, #6 etc... are all less number of trucks with longer routes 16:34:53 <Samu> the best truck route is only able to beat #7 train route 16:34:59 <Samu> :( 16:39:06 <Samu> nerf trains 16:40:34 *** Stimrol has joined #openttd 16:41:17 <andythenorth> probably what’s needed samu 16:41:27 <andythenorth> is some kind of way for players to mod vehicles 16:41:44 <andythenorth> so they can balance 16:42:07 <Samu> perhaps it's not the train itself that needs balance :( 16:42:16 <Samu> but the rails, constructing them 16:42:25 <Samu> they're cheaper than roads :( 16:44:26 <Samu> or maybe the roads themselves should be cheaper 16:44:32 <Eddi|zuHause> Gustavo6046: well, the svn log will know who the translator(s) for portuguese (br) was/were 16:44:48 <Eddi|zuHause> Gustavo6046: also, you can sign up as a translator if you want to improve 16:46:32 <Samu> distance matters too much in this game :( 16:59:23 <Samu> alright, time to experiment with basecosts 17:00:47 *** glx has joined #openttd 17:00:48 *** ChanServ sets mode: +v glx 17:01:59 *** nauticalnexus has joined #openttd 17:02:08 <nauticalnexus> is this a support channel? 17:02:17 <Eddi|zuHause> no 17:02:32 <nauticalnexus> Could you point me to a channel I can get support for openttd then? 17:03:05 <Eddi|zuHause> read the topic? 17:03:43 <Eddi|zuHause> @topic get 3 17:03:43 <DorpsGek> Eddi|zuHause: Don't ask to ask, just ask 17:04:25 <nauticalnexus> Oh. I'm trying to install 1.7.1 on Ubuntu 17.10 and it didn't work, says it depends on libicu52 but it isn't installable, libpng12-0 same thing 17:05:01 <Eddi|zuHause> uhm, you need a version compiled specifically for that version of ubuntu, can't just take any ubuntu version 17:05:16 <Eddi|zuHause> or you use the "generic" linux binary 17:05:21 <nauticalnexus> well the repos don't have 1.7.1 17:05:59 <Eddi|zuHause> does ubuntu have community repos or something? 17:06:15 <nauticalnexus> https://packages.ubuntu.com/artful/openttd 17:08:36 <nauticalnexus> The binary worked. 17:31:07 <Samu> cheaper roads doesn't change all that much, allows one/two more trucks for the same distance 17:31:20 <Samu> it helps, but doesn't seem much 17:31:55 <Samu> perhaps testing will make me change my opinion 17:33:47 *** ToffeeYogurtPots has joined #openttd 17:34:39 *** ToffeeYogurtPots has quit IRC 17:35:49 <Samu> 19 trucks with roads costing half, allows a distance of 171 tiles, previously it was 92 tiles 17:36:26 <Samu> or in another view 17:37:26 <Samu> 18 trucks previously allowed a distance of 121 tiles, but with roads costing half, allows 20 trucks a distance of 119 tiles 17:58:56 *** orudge` has quit IRC 17:59:00 *** orudge` has joined #openttd 17:59:00 *** ChanServ sets mode: +o orudge` 18:07:46 *** cyne has joined #openttd 18:34:47 *** Alberth has left #openttd 19:14:16 *** andythenorth has quit IRC 19:19:17 <Samu> https://imgur.com/X7TgCeC 19:19:25 <Samu> not too bad 19:21:01 <Samu> rail costs doubled, road costs halved, £150k loan and with my running cost patch for trains 19:21:06 <Samu> ST2: 19:35:23 *** quiznilo has left #openttd 19:50:22 *** andythenorth has joined #openttd 19:50:39 *** frosch123 has quit IRC 20:03:45 *** cHawk has quit IRC 20:06:51 *** smoke_fumus has quit IRC 20:10:36 <Snail> just curious.. do you guys play with or without inflation? 20:18:41 <Gustavo6046> WIthout 20:18:46 <Gustavo6046> Without* 20:19:24 *** andythenorth has quit IRC 20:20:00 <Samu> without, because multiplayer 20:20:05 <Samu> join anytime 20:20:07 <Samu> and so 20:21:33 *** andythenorth has joined #openttd 20:22:10 <andythenorth> without 20:22:15 <andythenorth> inflation is broken 20:24:02 <Wolf01> With, because I like it so 20:24:42 *** orudge` has quit IRC 20:24:50 *** orudge` has joined #openttd 20:24:50 *** ChanServ sets mode: +o orudge` 20:25:13 <Gustavo6046> Is there how to put a sign in the center block? 20:25:23 <Gustavo6046> Using the AI API 20:25:44 <Gustavo6046> Also, is there any way to quickly remove all the signs without using scripts? 20:28:01 <Samu> i like infrastructure maintenance costs 20:28:12 <Samu> except for aircraft, it is too strong 20:28:19 <Samu> way brutal :( 20:29:37 <andythenorth> nmlc ERROR: "src/lang/polish.lng", line 761: A gender choice list {G} has to be followed by another string code or provide an offset 20:29:55 <andythenorth> I am deleting the relevant lines to fix FIRS compile 20:30:38 <andythenorth> wonder if eints could prevent this somehow 20:38:43 <andythenorth> new FIRS released ;) 20:41:37 *** cyne has quit IRC 20:43:47 *** andythenorth has left #openttd 20:46:37 <Gustavo6046> Will next year have a Z-Shuttle? 20:51:27 <Snail> andythenorth: I think I have to agree with you 20:51:36 <Snail> inflation doesn’t work very well... 20:51:49 <Snail> I think I’ll recommend inflation off for my set 21:01:28 *** Snail has quit IRC 21:01:57 *** sla_ro|master has quit IRC 21:03:29 *** Snail has joined #openttd 21:15:37 *** D-HUND has joined #openttd 21:18:26 *** debdog has quit IRC 21:20:31 <Wolf01> 'night 21:20:33 *** Wolf01 has quit IRC 21:30:05 *** Snail has quit IRC 21:32:12 *** roidal has quit IRC 21:47:42 <Gustavo6046> Anyone on? 22:00:38 *** Supercheese has joined #openttd 22:01:28 <Samu> i'm experimenting weird stuff 22:06:08 <Samu> I try too much and achieve too little :( 22:18:12 *** orudge` has quit IRC 22:18:47 *** orudge` has joined #openttd 22:18:47 *** ChanServ sets mode: +o orudge` 22:25:24 *** quiznilo has joined #openttd 22:32:25 *** Progman has quit IRC 22:39:30 <Samu> can you recude the cost of refiting the default cargo ships just a tiny little bit? 22:40:07 <Samu> I'm short of £100 to create 4 cargo ships with £150k loan 22:47:39 *** Snail has joined #openttd 22:54:09 *** orudge` has quit IRC 22:54:41 *** orudge` has joined #openttd 22:54:42 *** ChanServ sets mode: +o orudge` 23:07:04 *** Snail has quit IRC 23:07:39 *** Supercheese has quit IRC 23:08:14 *** Supercheese has joined #openttd 23:29:09 *** FLHerne has quit IRC 23:33:18 *** gelignite has quit IRC 23:40:13 *** synchris has quit IRC 23:44:38 *** Gustavo6046 has quit IRC 23:44:38 *** sim-al2 has quit IRC 23:44:38 *** mindlesstux has quit IRC 23:44:38 *** ATMunn has quit IRC 23:44:38 *** Sylf has quit IRC 23:44:38 *** Maarten has quit IRC 23:44:38 *** fkinglag has quit IRC 23:44:38 *** DDR has quit IRC 23:44:38 *** innocenat has quit IRC 23:47:00 *** Gustavo6046 has joined #openttd 23:47:00 *** sim-al2 has joined #openttd 23:47:00 *** mindlesstux has joined #openttd 23:47:00 *** ATMunn has joined #openttd 23:47:00 *** Sylf has joined #openttd 23:47:00 *** Maarten has joined #openttd 23:47:00 *** fkinglag has joined #openttd 23:47:00 *** DDR has joined #openttd 23:47:00 *** innocenat has joined #openttd