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Log for #openttd on 9th November 2017:
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07:52:30  <peter1138> Gotta love it when all of OVH is down... :p
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08:05:09  <LordAro> ah, is that what's going on
08:05:10  <LordAro> lol
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13:04:47  <Samu> hi guys
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13:15:44  <Samu> i found a bug, difficult to reproduce in a real game
13:16:02  <Samu> requires exact timings
13:17:35  <Samu> even I have some trouble reproducing it
13:18:41  <Samu> have an aircraft going from airport A to B, with automatic servicing
13:18:55  <Samu> no depot in the orders
13:19:30  <Samu> when aircraft is heading to B and automatic servicing is triggered
13:19:58  <Samu> create an order to go to hangar in airport A
13:20:11  <Samu> demolish airport B, and build a helidepot
13:20:17  <Samu> to replace it
13:20:35  <Samu> skip current order
13:21:05  <Samu> aircraft can't head to hangar A
13:21:29  <Samu> skip current order again
13:21:41  <Samu> aircraft can't head to airport A
13:22:16  <Samu> manually send aircraft to hangar
13:22:27  <Samu> aircraft can't go to hangar
13:22:47  <Samu> basically, the aircraft is uncontrollable :(
13:53:16  <V453000> https://dev.openttdcoop.org/attachments/download/8762/WTF-2wayeol.png who can explain why 2way EOL breaks in this specific setup, but putting the depot behind 1 straight track works? :D
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14:52:04  <Samu> how do i ... fix this
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14:52:58  <Samu> aircraft is servicing at an unreachable hangar, I manually send it to hangar, but it just sends it to the unreachable hangar
14:53:16  <Samu> it's not checking if it's reachable
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15:40:34  <Alberth> o/
15:40:48  <crem1> \o
15:41:17  <Samu> question https://hg.openttd.org/trunk.hg/annotate/f4cc55fdf952/src/aircraft_cmd.cpp#l1625
15:41:46  <Samu> isn't that code redundant? checking if it needs automatic service? it's being done somewhere else
15:42:15  <Samu> this would only cancel automatic service, only to be called right away next day
15:43:32  <Samu> it's not doing what the comment says
15:43:43  <Samu> it is canceling it
15:46:55  <peter1138> No
15:49:07  <Samu> here it is being checked, https://hg.openttd.org/trunk.hg/annotate/f4cc55fdf952/src/aircraft_cmd.cpp#l439
15:49:25  <Samu> when it lands it doesn't need to double check
15:51:48  <Samu> who no?
15:51:50  <Samu> why no?
15:53:16  <Alberth> my guess is, it's not canceling
15:54:53  <Samu> it is cancelling it when it was already needing automatic servicing
15:55:21  <Samu> that DoCommand ends up cancelling the service, then next day will re-activate it
16:04:49  <Samu> 		if (!!(command & DEPOT_SERVICE) == halt_in_depot) {
16:05:27  <Samu> DEPOT_SERVICE & DEPOT_SERVICE is true
16:05:32  <Samu> halt_in_depot is false
16:05:48  <Samu> if (!!(true) == false
16:06:31  <Samu> it's false
16:07:00  <Samu> ends up doing this:			this->current_order.MakeDummy();
16:07:07  <Samu> cancels
16:07:13  <Samu> the going to depot
16:08:17  <Samu> you there?
16:09:20  <Alberth> this->current_order.MakeDummy(); <- where is that? not inside the if
16:09:46  <Alberth> ie that piece of code isn't doing anything, right?
16:10:26  <Alberth> line 1625 evaluates to false condition -> skips the entire block
16:11:48  <Samu> line 1625 is true
16:12:10  <Samu> I was referring to line 1627
16:12:25  <Samu> inside the DoCommand
16:12:34  <Samu> what it ends up doing is this->current_order.MakeDummy();
16:13:25  <Samu> vehicle.cpp
16:13:32  <Samu> line hmm.. let me check
16:13:40  <Samu> vehicle_cmd.cpp
16:14:17  <Samu> no, it's really vehicle.cpp
16:14:32  <Samu> line 2296
16:15:45  <Samu> no, 2289
16:15:47  <Samu> damn it, https://hg.openttd.org/trunk.hg/annotate/f4cc55fdf952/src/vehicle.cpp#l2289
16:15:59  <Samu> i forget my code is edited, it changes lines
16:21:35  <Samu> what it should be doing was service at the depot if needed
16:21:44  <Samu> but that is already being done OnNewDay
16:22:23  <Samu> it doesn't need to be there
16:22:34  <Samu> unless there's some other obscure reason for it, which I don't know
16:23:12  <Alberth> I never looked as close as you are doing, so I know less than you here
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16:28:30  <Samu> this can be seen in a game
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16:29:12  <Samu> have an airplane going between 2 airports, with breakdowns enabled and automatic servicing
16:29:29  <Samu> when the aircraft needs servicing, it says servicing at xxx
16:29:46  <Samu> when it lands, touches the ground, that service order is canceled
16:30:04  <Samu> then a few seconds later, it pops again
16:36:44  <Samu> i'm trying to make something for my patch
16:37:29  <Samu> aircraft heading to an airport where it can no longer lang, is giving me a bit of problems with depot orders
16:37:36  <Samu> no longer land*
16:39:18  <Samu> if i manually send aircraft to hangar, it just transforms the servicing order into a send to depot order
16:39:27  <Samu> but the hangar is unreachable
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16:40:09  <Samu> it should be aware that airport is no longer land-able
16:44:19  <Samu> this same problem could also happen in 1.7.1 if you suddenly replace an airport into a helistation
16:48:28  <Samu> hmm depor orders grr
16:50:38  <Samu> CommandCost Vehicle::SendToDepot(DoCommandFlag flags, DepotCommand command)
16:50:48  <Samu> this needs awareness
16:50:56  <Samu> needs editing
16:53:09  <Samu> airport depots is the only depot where the depot doesn't poof when replacing an airport
16:53:25  <Samu> the code is not prepared :(
17:00:01  <Samu> for the other depots, demolishing a depot, will immediately invalidate the depot order from the vehicle that was going there
17:00:08  <Samu> tried with a bus
17:00:57  <Samu> what should I do?
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17:05:38  <Samu> https://imgur.com/ih0wdfG
17:05:44  <Samu> guess what happened there
17:07:08  <Samu> aircraft can't land at heliport, but even if it could, that heliport doesn't have an hangar
17:07:19  <Samu> how to solve this? :(
17:19:56  <alluke> fuck
17:20:04  <alluke> forgot my boozr in my car
17:20:17  <alluke> gotta go get it before someone smashes the window and steals it
17:23:18  <alluke> funny also that i get neonazis newspaper in my mailbox
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18:15:19  <Alberth> o/
18:15:35  <Wolf01> o/
18:16:21  <Wolf01> Reproduced my first framework bug today and opened a ticket :P
18:17:15  <Wolf01> Also I'm destroyed... and I didn't anything particular, but the learning curve is too step
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18:21:14  <Wolf01> Meow
18:21:17  <andythenorth> hi
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18:45:59  <GitGud> I love OpenTTD
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19:00:07  <frosch123> hmm, did anyone advertise becoming an translator?
19:00:14  <frosch123> three applications in 24 hours
19:02:48  <Alberth> there was a question in the FIRS thread about it
19:03:14  <frosch123> so you did :)
19:03:20  <Alberth> no :)
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19:07:07  <Samu> void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination)
19:07:14  <Samu> doesn't let me remove depot orders
19:07:25  <Samu> why
19:07:56  <Wolf01> Wrong order type or wrong destination?
19:08:14  <Samu> gonna retry with station order instead
19:08:45  <Samu> 	if (!st->airport.HasHangar()) { 		RemoveOrderFromAllVehicles(OT_GOTO_STATION, st->index);
19:09:04  <Samu> i wanted to remove the goto depot order
19:09:12  <Samu> not the station, but let's see what it does
19:11:42  <Samu> this is bugged
19:12:07  <Samu> well, doesn't suit my needs
19:15:22  <Samu> https://imgur.com/KsCd5tW
19:15:29  <Samu> order 2 was go to hangar
19:15:38  <Samu> order 3 was go to airport
19:15:53  <Samu> i wanted to eliminate the go to hangar order... but that is what it did :8
19:16:05  <Samu> eliminated both
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19:46:47  <Samu> i have a dilema
19:47:10  <Samu> autoreplacing a small aircraft to a large aircraft and vice-versa
19:53:56  <Samu> https://imgur.com/LrmZGry now that was unexpected
19:54:25  <Samu> but it kinda solves my dilema perfectly
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20:07:49  <andythenorth> iz?
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20:07:52  <andythenorth> no V453000?
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20:11:51  <Alberth> must be buzy
20:15:04  * andythenorth played a game
20:17:13  <andythenorth> now waiting to see what frosch123 decides about industry output limit :)
20:17:24  <andythenorth> then I wreck FIRS again...or not :)
20:18:07  <frosch123> i am still messing with long vehicles
20:18:49  <frosch123> pretty sure you have change for an addtioanl firs wreckage before we get 4 output cargos
20:20:40  <andythenorth> 4 :o
20:20:44  <frosch123> 4 seems to be a nice number which is unlikely to wreck the gui
20:21:00  <andythenorth> hmm, then I will have to be disciplined and only use 3 of them :P
20:21:33  <andythenorth> principally I think it aids ports
20:21:34  <frosch123> well, the api will be capable for any amount of output cargos. but adding *some* limit ensures that the gui (industry gui and cargo flow gui) stay sane
20:22:07  <andythenorth> I use 2 port-type industries often where 1 would be better
20:22:19  <andythenorth> having 2 means they often are very not-where-you-want on the map
20:22:20  <frosch123> iniitally i thought 8, but imagining the gui with long lists of output cargos was horrible, so 4 is better
20:22:33  <andythenorth> 8 is horrible, no gameplay rationale for that :)
20:23:35  <frosch123> andythenorth: i guess the 4th cargo would be mostly exclusive for industry sets which have some worker mechanic
20:24:10  <frosch123> tired yeti, general waste, ...
20:26:08  <andythenorth> slag
20:27:22  <frosch123> ecological debt
20:33:29  <andythenorth> electricity :P
20:33:39  <frosch123> empty batteries
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21:40:43  <andythenorth> tin cargo?
21:45:49  <supermop_> ha
21:45:51  <supermop_> roofs?
21:51:09  <andythenorth> cat on
21:51:40  <frosch123> cats are no cargo
21:51:46  <frosch123> they are a black hole industry
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22:07:11  <Eddi|zuHause> not all cats are black, though
22:09:39  <V453000> heyo huminz
22:09:48  <V453000> frosch123: did you see my FS thingy
22:09:49  <V453000> ?
22:09:54  <Wolf01> Make an industry which need food and cats to process it
22:17:26  <Eddi|zuHause> cats are the opposite of yetis?
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22:35:46  <Wolf01> 'night
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