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00:02:07 *** Flygon has joined #openttd 00:03:01 * drac_boy stares at flygon 00:09:10 <drac_boy> so anyway any road vehicle drawers in here? 00:23:15 *** Samu has quit IRC 00:53:55 *** sim-al2 has quit IRC 00:58:25 *** Arveen has joined #openttd 01:03:12 *** Arveen2 has quit IRC 01:10:21 <drac_boy> mm going off for tonight here :) 01:10:24 *** drac_boy has left #openttd 01:12:23 *** Gustavo6046 has quit IRC 01:28:27 *** ZexaronS has joined #openttd 03:00:37 *** nauticalnexus has quit IRC 03:07:46 *** ZexaronS has quit IRC 03:15:15 *** glx has quit IRC 04:09:51 *** sim-al2 has joined #openttd 04:20:21 *** tycoondemon2 has quit IRC 04:31:03 *** cHawk has quit IRC 04:38:12 *** Cubey has quit IRC 05:11:02 *** cHawk has joined #openttd 05:50:06 *** tokai|noir has quit IRC 07:03:05 *** DDR has quit IRC 07:11:27 *** cHawk has quit IRC 07:23:34 *** cHawk has joined #openttd 07:35:57 *** tokai has joined #openttd 07:35:57 *** ChanServ sets mode: +v tokai 07:44:14 *** tycoondemon has joined #openttd 08:37:11 *** Thedarkb has quit IRC 08:41:46 *** synchris has joined #openttd 08:47:12 *** efess has quit IRC 09:19:27 *** RafiX has joined #openttd 09:39:58 *** ToBeFree has joined #openttd 10:53:06 <__ln__> http://www.revk.uk/2017/12/its-official-adsl-works-over-wet-string.html 11:37:12 *** iSoSyS has joined #openttd 11:52:53 *** sim-al2 is now known as Guest325 11:52:54 *** sim-al2 has joined #openttd 11:57:52 *** Guest325 has quit IRC 12:11:19 *** chomwitt has joined #openttd 13:30:10 *** iSoSyS has quit IRC 13:41:29 *** Arveen has quit IRC 14:00:20 *** iSoSyS has joined #openttd 14:05:23 *** iSoSySt has joined #openttd 14:07:36 *** iSoSySt has quit IRC 14:10:26 *** iSoSyS has quit IRC 14:12:32 *** Arveen has joined #openttd 14:17:41 *** Gustavo6046 has joined #openttd 14:21:24 *** Thedarkb has joined #openttd 14:29:07 *** Samu has joined #openttd 14:42:30 <V453000> MF? 14:51:31 *** chomwitt has quit IRC 14:51:57 *** sim-al2 has quit IRC 14:57:20 <Samu> omg they changed the invisible heroes in hots, best change ever 15:02:11 *** Gustavo6046 has quit IRC 15:13:34 *** Alberth has joined #openttd 15:13:34 *** ChanServ sets mode: +o Alberth 15:55:26 *** Thedarkb has quit IRC 15:56:23 *** Flygon has quit IRC 16:00:50 *** Borg has joined #openttd 16:00:51 <Borg> hii 16:01:17 <Borg> https://wiki.openttd.org/NewGRF_Debugging 16:01:28 <Borg> yet I cant see Inspect window here at all.. 16:01:43 <Borg> I have very small grf that is adding callback to default industries... 16:01:47 <Borg> and it doesnt work... 16:02:02 *** Thedarkb has joined #openttd 16:05:11 <Borg> how to activate that inspect window? 16:05:18 <Borg> or how to check/debug callbacks? 16:08:43 <Alberth> enable newgrf_developer setting in the config file iirc 16:09:21 <Borg> yeah I enabled it 16:09:32 <Borg> still when click on tile information on industry. nothing 16:09:47 <Borg> its because I dont make new whole industry? 16:09:51 <Borg> Im just altering callbacks 16:10:25 <Alberth> no idea, never experimented with it 16:10:35 <Alberth> isn't it in the "?" menu or so? 16:10:57 <Alberth> just random guesses ^ 16:13:56 <Borg> nope... nothing 16:14:05 <Borg> anyway. I found a bug new newgrf anyway.. fixing it 16:14:11 <Borg> maybe this time will work ;) 16:19:25 <Borg> okey. running new game.. lets see 16:19:38 *** HerzogDeXtEr has joined #openttd 16:20:42 *** Wormnest has joined #openttd 16:22:15 <Borg> and nothing.... 16:22:17 <Borg> geez.. 16:24:26 <Alberth> https://wiki.openttd.org/NewGRF_Debugging 16:24:42 <Alberth> you checked the setting is actually enabled through the console? 16:24:54 <Borg> yes 16:25:03 <Borg> GRF is loaded too 16:25:29 <Borg> Alberth: I see other options 16:25:35 <Borg> like bounding boxes.. sprite aligment 16:25:40 <Borg> but no inspect window... 16:25:44 <Alberth> ok 16:26:06 <Alberth> isn't it a button on the title bar of the industry window or such? 16:26:28 <Borg> yeah I found a post that shows a weird button... 16:26:37 <Borg> but no such button here too :( 16:26:58 <Borg> maybe I should run nightly build or sth? 16:27:00 <Borg> https://newgrf-specs.tt-wiki.net/wiki/IndustryDefaultProps 16:27:13 <Borg> so.. those IDs.. are Industry IDs I can use for Action3? 16:27:47 <Alberth> I think the button is old enough to be in a release too 16:28:03 <Alberth> actions are pure black magic to me 16:28:12 <Borg> aaaaah shit 16:28:16 <Borg> its in 1.7.0 16:28:21 <Borg> Im running 1.6.1 16:28:27 <Alberth> :O 16:28:28 <Borg> and post about it was from 2012.... 16:28:50 <Alberth> well, 1.6 is newer than 2013 16:29:03 <LordAro> debug window is ancient 16:29:07 <Borg> yeah.. but well.. maybe they pushed it to 1.7.x instead 16:29:11 <Borg> LordAro: NewGRF debug window? 16:29:12 <LordAro> as you say, 2012ish 16:29:13 <Alberth> nope 16:29:14 <Borg> u sure? 16:29:21 <LordAro> 1.6 is 2016 16:29:32 <Borg> im reading 1.7.0 relase and they say it brings new features for newGRF debugging 16:29:35 <Borg> so it must be it 16:29:38 <Alberth> read the changelog, but we're not in the habit of keeping changes in trunk only 16:29:54 <LordAro> Borg: i wrote that line, definitely doesn't refer to the debug window 16:30:03 <Borg> ahh ;) 16:30:13 <LordAro> (assuming you're on the wiki page, anyway) 16:30:39 <Borg> https://www.tt-forums.net/viewtopic.php?p=865455#p865455 16:31:04 <Borg> anyway.. lets run 1.7.0 on side.. to see if its there 16:33:50 <Borg> fuck. still nothing 16:33:58 <LordAro> i'm gonna bet you haven't actually set the config 16:34:05 <LordAro> or it's reading the wrong config file 16:34:15 <LordAro> s/wrong/a different/ 16:34:42 <Borg> LordAro: I see other tools 16:34:48 <Borg> like Sprite Aligner 16:35:23 <LordAro> oh, right 16:35:27 <LordAro> i thought that's what you were looking for 16:35:42 <Borg> they appeard after I set gui.newgrf_developer_tools 16:35:48 <Borg> also I checked settings.. and its on 16:35:58 <LordAro> ok yeah, it's not the config 16:36:03 <Borg> no.. im looking for NewGRF inspect window... 16:36:09 <Borg> okey 16:36:12 <Borg> I have idea how to check it 16:36:14 <Borg> do you have it? 16:36:31 <LordAro> i'm at work :p 16:36:34 <Borg> ah shit.. 16:36:38 <Borg> anyone else? 16:36:50 <LordAro> iirc it only appears when the newgrf actually has some values to display 16:36:59 <LordAro> are you sure the newgrf is loaded? 16:37:53 <Borg> yeah 16:37:57 <Borg> but.. it contains only 2 thing 16:38:09 <Borg> new little loco.. and setting of CB for Coal Mine 16:38:16 <Borg> nothing more.. soo.. maybe its not enough? 16:40:38 <Borg> 14 * 703 0A 01 00 00 01 00 16:40:38 <Borg> 15 * 7 00 0A 01 01 00 21 10 16:40:40 <Borg> ;) 16:40:41 <Borg> aa shit 16:40:49 <Borg> 14 * 7 03 0A 01 00 00 01 00 16:40:50 <Borg> 15 * 7 00 0A 01 01 00 21 10 16:40:51 <Borg> better 16:40:58 <Borg> it loads correctly... 16:41:03 <Borg> earlier I had some errors 16:41:20 <Borg> also.. Loco is there.. working 16:41:32 <Borg> or.. 16:41:42 <Borg> I should not mix GRF of vehicles w/ GRF of industries? 16:46:36 *** TheMask96 has quit IRC 16:47:00 <Borg> okey got it 16:47:14 <Borg> NewGRF debug window is only displayed for.... new GRF defined industry 16:47:22 <Borg> for default ones... its not :( 16:47:37 <Borg> so... U cant debug it.. altering callbacks for standard industries.. damn 16:48:02 *** TheMask96 has joined #openttd 16:50:23 <Borg> so now the question is.. can u actually set callbacks for default industries? 16:52:51 <Borg> yeah.. and my train... 16:52:56 <Borg> have inspect window 17:06:05 *** Progman has joined #openttd 17:12:09 *** Cubey has joined #openttd 17:22:12 <Borg> jaj 17:22:14 <Borg> it works.. finally ;D 17:22:20 <Borg> geez.. NewGRF is complicated 17:26:53 *** drac_boy has joined #openttd 17:27:11 <drac_boy> hi from a very snowy country here :-> 17:28:32 *** RafiX has quit IRC 17:29:48 <LordAro> Borg: it's marginally less complicated if you write NML instead of NFO 17:30:23 <drac_boy> lordaro is this his first grf? 17:31:21 <LordAro> drac_boy: why don't you ask him 17:31:55 <LordAro> drac_boy: incidentally, tab-completing usernames usually does the capitalisation for you 17:38:42 *** RafiX has joined #openttd 17:39:53 <drac_boy> wb rafix 17:39:56 <Borg> da fuck.. still doesnt work 17:40:09 <Borg> if callback is called? I should see some debug info in console? 17:40:21 <Borg> at least... 17:40:41 <Borg> property is set.. I see it in Inspect window: Callbacks 035 17:41:35 <drac_boy> what kind of thing you coding if you don't mind me asking borg? (like is it a vehicle or..) 17:41:43 <Borg> too bad u can tell what vars u want to actually being displayed.. in inspect window.. doh 17:41:59 <Borg> drac_boy: im coding a better industry handling.. 17:42:09 <Borg> I want them to slowly grow when rating is good... 17:42:23 <Borg> and slowly reduce production when bad.. or stay like this. in medium 17:42:54 <Borg> also, random events (big changes, I play with smooth_economy=off) are biased too.. excelent rating: big prod up 17:43:03 <Borg> bad rating.. big prod down.. medium stuff.. do random 17:44:23 <drac_boy> ohh mm well guess I can't help as only really looked into vehicle coding for the major part here 17:44:35 <Borg> yeah I added my first vehicle too.. it works fine 17:44:35 <drac_boy> hopefully you can get it figured out with others in here :) 17:44:58 <Borg> well.. bad luck. I need to access variable 9C and 9D 17:45:04 <Borg> they arent in Inspect window.... 17:45:35 <Borg> time to do RTFS I guess 17:50:09 <drac_boy> borg so if I read that right eg if a coal mine info window was at 10% then it would perhaps just output only 32 tonnes but at 85% it'll happily do 640 tonnes? 17:51:18 <RafiX> hi drac_boy 17:51:32 <RafiX> sorry for delay, I was afk 17:55:19 <Borg> drac_boy: something like that.. but it will change slowly.. not instantly 17:55:24 *** glx has joined #openttd 17:55:24 *** ChanServ sets mode: +v glx 17:55:25 <Borg> there is callback to adjust production every month.. 17:55:40 <Borg> and I usee it.. and if rating is good.. I just slighty increase production there.. 17:55:55 <Borg> so it will take around 100 months to reach max.. if no other events happen 17:55:59 <Borg> but.... it doesnt work for now :( 17:56:17 <Borg> Im not even sure if callback is called at all 17:56:18 <drac_boy> heh sounds like an interesting request if you do get it working still :-) 17:56:47 <drac_boy> so what were you doing rafix? 17:56:50 <Borg> yeah.. I like maxing up productions.. on vanilla I get around 5k-6k production of goods 17:56:56 <Borg> but I want more :) 17:57:15 <Borg> drac_boy: hmm? doing rafix? 17:57:21 <RafiX> drac_boy: well I'm a little sick, I played some OpenTTD and did nearly nothing productive 17:57:37 <Borg> I need someone who knows callback in and out :( 17:57:37 <drac_boy> rafix oh ok :-s hope you get better ok? 17:57:45 <Borg> it seems there is no debug messages when callbacks are resolved 17:58:02 <drac_boy> borg heh I'm not the kind that likes huge outputs but if it works for you then so let that be :-) 17:58:30 <Borg> drac_boy: sure... its a test for now :) I like building big trains.. 2x X2001 + 26 wagons 17:58:36 <Borg> I need big output to feed it 17:58:56 <Borg> drac_boy: I have running server (vanilla right now).. 17:59:01 <Borg> 1.6.1 17:59:15 <Borg> I have 5k+ goods production.. but.. im reaching limit :) 17:59:35 <drac_boy> borg ah I basically prefer 2-10 wagons for most so :-) 17:59:42 <RafiX> drac_boy: also my yesterday chalenge went fine, it's 2051 ingame, I have like 3 milion pounds yearly income, and 100 milion pounds value of my company 17:59:59 <drac_boy> x2001, thats the newest non-passenger...uhh...monorail right? 18:00:29 * drac_boy wonders if rafix likes chicken soups 18:00:40 <RafiX> I'm vegetarian 18:01:05 *** Wolf01 has joined #openttd 18:02:11 <Wolf01> o/ 18:02:18 <RafiX> o/ 18:02:27 <drac_boy> rafix hmm a lot of certain herbs then I guess? 18:02:35 <Borg> drac_boy: yeah.. monorail 18:03:06 <Borg> shit.. no luck w/ that callback 18:04:27 <Borg> To activate the debugger, use the sign cheat "Cht: grfdebug 1 [<feature> [<id> [<callback>]]]". 18:04:30 <Borg> lol 18:04:33 <Borg> nice hacks... 18:04:38 <Borg> why this is not in console.. 18:04:50 <Borg> ahh only TTDPatch 18:04:51 <RafiX> lol 18:06:03 * drac_boy wishes me could figure out the lorry length issue here :p 18:06:17 <drac_boy> rafix I hope you haven't been playing for ten hours straight or have you? 18:06:22 <RafiX> drac_boy: no 18:06:23 <Borg> okey, RTFS again.. lets see what that vars actually are 18:06:28 <RafiX> only five hours straight 18:06:42 <drac_boy> good rafix I didn't meant to sound silly but the way you mentioned about being addicted before I had to check :-) 18:06:49 <RafiX> drac_boy: haha 18:06:58 <RafiX> well it's nice that someone cares 18:08:08 <Borg> okey.. as expected.. range 00 FF 18:08:17 <Borg> so it should work.... arghh 18:11:21 *** Mahjong1 has quit IRC 18:12:34 <Borg> aha!!! 18:12:37 <Borg> something happens ;) 18:12:46 <Borg> no error about non-existant IDs 18:12:58 <Borg> so... like in programing... declare before use.. note taken 18:14:00 <Borg> still there is error for 0x0000 group does not exist... 18:14:09 <drac_boy> hm know what..maybe just going to write a note "don't ask about buses overhanging the load dock" and leave it at that...lets see what else to work out instead 18:14:12 <Borg> I tought 0x0000 id is default but seems its not 18:15:48 *** Gja has joined #openttd 18:20:17 <drac_boy> do hm does anyone here still know the name of that other non-release ottd build that used to have a lot of functional extras that never ever were made into <1.5 (and neither 1.7 yet it would seem) 18:25:51 *** iSoSyS has joined #openttd 18:26:37 <drac_boy> oh hm I just soemwhat remember now..it had some queer diagonal road crossing .. but they never worked well for the AI builders tho 18:31:20 <Borg> it works!!!!!!! 18:31:21 <Borg> finaly ;D 18:31:34 <Borg> coal mine.. production 144t 18:31:39 <Borg> lets see if it will go up 18:31:42 <Borg> next month 18:32:21 <Borg> yeaaaah :) 18:32:22 <Borg> 153t 18:32:28 <Borg> great... :D 18:32:31 <drac_boy> 153 isn't bad, my sort of number 18:32:32 <drac_boy> :) 18:33:41 <Borg> hmm 18:33:45 <Borg> it went down to 144 now 18:33:49 <Borg> weird.. should still go up 18:34:05 <RafiX> damn.. please don't say I have a fever 18:34:09 <drac_boy> by any chance do you have one train just sitting with 'wait for full load' order? 18:34:17 <Borg> nah.. 2 trains 18:34:30 <Borg> rating is 71% 18:34:34 <drac_boy> hm might be a possible relationship with your station but I could be wrong tho so :) 18:34:41 <Borg> for now.. it needs to be at least 50% so it will go up 18:34:45 <Borg> 171t!!!!! 18:34:49 <Borg> so its going up.. 18:34:53 <Borg> ahh wait 18:34:56 <Borg> its productio last month 18:34:59 <Borg> not current :D 18:35:23 <Borg> so... :) it can vary a bit.. 18:35:53 <Borg> well.... I will tripple check everything now again :) 18:35:58 <Borg> and test it on some game. 18:36:00 <Borg> should be interesting 18:36:49 * drac_boy gives rafix a nice lumpy ginger to eventually dice into tiny chunks? 18:36:58 <RafiX> how nice 18:38:47 <Borg> im still worried by one error.. 18:39:11 <Borg> GetGroupFromGroupID: Groupid 0x0000 does not exist, leaving empty 18:40:10 <Borg> The default case of the VarAction2 must point to the regular graphics chain, so that unknown/future callbacks results in a "callback failure" result. 18:40:13 <Borg> this part I dont get.... 18:41:19 * RafiX is looking at source code of game he found online 18:41:26 <RafiX> "-- HOLY FUCK TODO DON'T FORGET THIS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH" nice comment 18:43:28 <Borg> ;) 18:43:49 <Borg> haa! error vanished 18:43:53 <Borg> FF FF took it away :) 18:46:10 *** ToffeeYogurtPots has joined #openttd 18:46:42 <drac_boy> rafix that sounds like someone too drunk with big mug of coffee at 3:00 :-p 18:47:11 <RafiX> drac_boy: well he probably did that to not forget about debug variable in code :P 18:47:22 <RafiX> also, there's file called "anal.lua" 18:48:25 *** iSoSyS has quit IRC 18:48:35 <Wolf01> V, F? 18:49:28 <drac_boy> anyway quick question, I was looking at the grfwiki page on recommended railtype schemes and I presume that 'axle load class' could let you basically make it that theres two identical same-gauge tracks but a certain locomotive would only could run on one and not other if coded to just one single loading right? 18:50:11 <Wolf01> Aaaand I'm stoopid, I needed to select the version manually 18:52:06 <Eddi|zuHause> drac_boy: yes, that's basically it 18:52:30 <drac_boy> thanks..wanted be sure I did read it right :) 18:52:53 <Eddi|zuHause> drac_boy: a locomotive you specify as one of the higher weight classes (like D) would not run on tracks for lower weight classes (A-C) 18:54:26 <Eddi|zuHause> it would run on both D and E weight classes 18:54:50 *** Mahjong has joined #openttd 18:55:33 <Eddi|zuHause> note that the track set is not required to offer a unique track for each class, but can map multiple classes to one track via "alternate label" 18:56:28 <drac_boy> yeah I'll have to see how I want to eventually organize my railtype compatibility tho .. might take a while :) 18:57:00 <Wolf01> Mmmh no frog 18:57:06 <Wolf01> No cat too 18:57:37 *** iSoSyS has joined #openttd 18:57:50 <Eddi|zuHause> maybe they're scared of wolves? 18:57:59 <drac_boy> dunno if I should let the locos 'know' nutrack too? as unless I'm wrong it looks like it still uses its own schemes instead 18:58:33 <Eddi|zuHause> drac_boy: i don't think they need to 18:58:35 <Wolf01> Maybe they are addicted to tanks 18:58:48 <drac_boy> ok that would be nice not having to code that as well .. cheers 18:58:56 <Borg> damn.. Now I have different problem.. 18:59:02 <Borg> not all industries are replaced... wtf 18:59:10 <Borg> I started random map game 18:59:13 <Borg> and I have 3 forsts 18:59:17 <Borg> 2 of them are from newgrf 18:59:19 <Borg> 3th not 18:59:35 <drac_boy> at least being allowed up to 16 types for ottd-only is..a bit wild in a funny way :-) 18:59:37 <Eddi|zuHause> Borg: you loaded two industry newgrfs 18:59:38 <Wolf01> 3th 18:59:43 <Borg> there is just one forst type.. 19:00:07 <Borg> Eddi|zuHause: well... one newgrf that changes.. all basic temprate industries (raw) 19:00:53 <Eddi|zuHause> Borg: you loaded two industry newgrfs 19:00:56 *** frosch123 has joined #openttd 19:01:04 <Wolf01> Quak 19:01:37 <Borg> Eddi|zuHause: huh? can u elaborate? I have *ONE* newgrf loaded.. just checked.. 19:02:16 <frosch123> moi 19:02:22 <drac_boy> hi frosch hows you? 19:02:31 <Borg> its same for coal mines.. 19:02:41 <Borg> 2 generated.. one is newgrf.. other one not.. 19:02:54 <Eddi|zuHause> Borg: so can you show us your complete newgrf list? 19:03:28 <Borg> screenshot? from Options->newgrf? 19:03:31 <Wolf01> I bet: some industry grf and opengfx+ industries 19:03:45 <Borg> Active NewGRF Files? 19:03:56 <Eddi|zuHause> yes 19:04:07 *** Alberth has left #openttd 19:06:12 <Borg> http://ds-1.ovh.uu3.net/tmp/screenshot.png 19:07:47 <Eddi|zuHause> where did you get the newgrf from? 19:08:25 *** andythenorth has joined #openttd 19:08:27 <Borg> Eddi|zuHause: heh.. im making it myself 19:08:29 <andythenorth> hi 19:08:40 <drac_boy> hi andy how it going? 19:08:48 <Wolf01> The cat too 19:08:54 <andythenorth> tanks 19:09:21 <Eddi|zuHause> Borg: then probably you made a new coal mine, without disabling the old one 19:09:34 <Borg> oh... 19:09:41 <Borg> this could be it.. thx.. 19:09:44 <Borg> its damn complicated 19:09:53 <Borg> I tought I just overwrote it 19:09:58 <Borg> lets read 19:10:15 <Borg> or maybe you know 19:10:24 <Borg> all I want.. is to set callback on all raw industries.. thats it 19:10:30 <Borg> doing that directly.. didnt worked 19:11:04 <Borg> Defining industries follows the same schema as houses do: to start using an ID, you first need to define it by setting property 8 for it. 19:11:17 <Borg> I used same IDs... 19:11:31 <drac_boy> hm ok looks like I just want 8 railtypes for the ottd side of the grf .. not as bad as I thought 19:11:31 *** Smedles has quit IRC 19:11:42 *** Smedles has joined #openttd 19:12:59 <Borg> complicated.. 19:13:05 <Borg> lets use FF ;) it solved problem here and there 19:15:06 <Borg> didnt worked 19:15:08 <Borg> more errors 19:16:36 <Borg> okey.. 08 -> 09.. lets try 19:17:58 <Borg> even more errors 19:19:53 <drac_boy> anyway going off for now but ty eddi ;) 19:19:57 *** drac_boy has left #openttd 19:31:35 <Borg> okey 19:31:36 <Borg> worked... 19:31:42 <Borg> complicated stuff 19:31:47 <Borg> WIKI needs to be updated I think :) 19:32:07 <Borg> because.... order matter a lot 19:32:16 <Borg> if u touch one id.. of whatever.. u need to change it in one run 19:33:27 <Borg> Eddi|zuHause: thx for hint :) 19:33:37 <Borg> u need to use combo.. 08 + 09 property to replace 19:41:55 *** iSoSyS has quit IRC 19:47:24 *** iSoSyS has joined #openttd 19:47:27 <Borg> testing it on save :) 19:47:31 <Borg> works pefectly 19:47:41 <Borg> that stuff is going to be crazy :D 19:52:05 *** sla_ro|master has joined #openttd 19:58:35 *** none has joined #openttd 19:58:39 *** ToffeeYogurtPots has quit IRC 20:07:46 *** HerzogDeXtEr has quit IRC 20:23:01 *** Gustavo6046 has joined #openttd 20:26:43 *** Gja has quit IRC 20:27:54 *** Borg has quit IRC 20:28:40 *** Gja has joined #openttd 21:04:08 *** donarek has quit IRC 21:06:12 *** donar has joined #openttd 21:07:31 *** blathijs has quit IRC 21:07:56 *** _dp_ has quit IRC 21:09:01 *** dP has joined #openttd 21:09:03 *** dP is now known as _dp_ 21:17:40 *** blathijs has joined #openttd 21:18:52 *** iSoSyS has quit IRC 21:21:56 *** Gja has quit IRC 21:23:54 *** Gja has joined #openttd 21:31:03 *** frosch123 has quit IRC 21:31:25 *** Borg has joined #openttd 21:31:28 <Borg> holy moly ;) 21:31:32 <Borg> my newgrf is crazy :D 21:31:45 <Borg> 2 years of playing.. and I hit 8.3k goods production 21:31:56 <Borg> raiting.. 81% :) neeeeed to upgrade station 21:32:06 <Borg> 5 platforms, 14 tiles each.. not enough 21:32:21 <Borg> anyone want to join my server ? ;) 21:32:25 <Borg> 1.6.1 tho.. for now 21:39:38 <RafiX> I wonder how multiplayer on 64x64 map would like 21:51:08 <Wolf01> 'night 21:51:11 *** Wolf01 has quit IRC 21:52:12 *** Borg has quit IRC 21:54:58 <Thedarkb> Competitive. 21:55:06 <Thedarkb> Very, very competitive. 21:55:24 <Thedarkb> You'd literally need to resort to dirty tactics. 21:56:26 *** Gja has quit IRC 21:58:41 *** Gja has joined #openttd 22:02:40 *** andythenorth has quit IRC 22:07:10 *** RafiX has quit IRC 22:09:11 *** synchris has quit IRC 22:13:41 <glx> https://twitter.com/flightradar24/status/940946361675145217 <-- nice 22:13:56 *** SgtStroopwafel_ has quit IRC 22:16:43 *** SgtStroopwafel_ has joined #openttd 22:16:47 *** Progman has quit IRC 22:19:07 *** HerzogDeXtEr has joined #openttd 22:28:21 *** SgtStroopwafel_ has quit IRC 22:30:29 *** SgtStroopwafel has joined #openttd 22:31:08 *** Gja has quit IRC 22:35:15 *** sla_ro|master has quit IRC 22:51:22 *** SgtStroopwafel has quit IRC 22:54:09 *** SgtStroopwafel_ has joined #openttd 23:00:34 *** Wormnest has quit IRC 23:01:38 *** SgtStroopwafel_ has quit IRC 23:03:53 *** SgtStroopwafel_ has joined #openttd 23:06:14 *** Gja has joined #openttd 23:29:33 *** drac_boy has joined #openttd 23:29:53 <drac_boy> hi...again :) heh 23:39:49 *** sim-al2 has joined #openttd 23:43:02 <drac_boy> hi sim-al2 been quite a while 23:44:09 *** Mahjong1 has joined #openttd 23:45:23 *** Mahjong has quit IRC 23:56:01 <drac_boy> so am I correct that action D & 9 would be what one would use to have a certain vehicle not show up with the use of a parameter bit right? 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