Log for #openttd on 13th December 2017:
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00:03:01  * drac_boy stares at flygon
00:09:10  <drac_boy> so anyway any road vehicle drawers in here?
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01:10:21  <drac_boy> mm going off for tonight here :)
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14:42:30  <V453000> MF?
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14:57:20  <Samu> omg they changed the invisible heroes in hots, best change ever
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16:00:51  <Borg> hii
16:01:17  <Borg>
16:01:28  <Borg> yet I cant see Inspect window here at all..
16:01:43  <Borg> I have very small grf that is adding callback to default industries...
16:01:47  <Borg> and it doesnt work...
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16:05:11  <Borg> how to activate that inspect window?
16:05:18  <Borg> or how to check/debug callbacks?
16:08:43  <Alberth> enable newgrf_developer setting in the config file iirc
16:09:21  <Borg> yeah I enabled it
16:09:32  <Borg> still when click on tile information on industry. nothing
16:09:47  <Borg> its because I dont make new whole industry?
16:09:51  <Borg> Im just altering callbacks
16:10:25  <Alberth> no idea, never experimented with it
16:10:35  <Alberth> isn't it in the "?" menu or so?
16:10:57  <Alberth> just random guesses ^
16:13:56  <Borg> nope... nothing
16:14:05  <Borg> anyway. I found a bug new newgrf anyway.. fixing it
16:14:11  <Borg> maybe this time will work ;)
16:19:25  <Borg> okey. running new game.. lets see
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16:22:15  <Borg> and nothing....
16:22:17  <Borg> geez..
16:24:26  <Alberth>
16:24:42  <Alberth> you checked the setting is actually enabled through the console?
16:24:54  <Borg> yes
16:25:03  <Borg> GRF is loaded too
16:25:29  <Borg> Alberth: I see other options
16:25:35  <Borg> like bounding boxes.. sprite aligment
16:25:40  <Borg> but no inspect window...
16:25:44  <Alberth> ok
16:26:06  <Alberth> isn't it a button on the title bar of the industry window or such?
16:26:28  <Borg> yeah I found a post that shows a weird button...
16:26:37  <Borg> but no such button here too :(
16:26:58  <Borg> maybe I should run nightly build or sth?
16:27:00  <Borg>
16:27:13  <Borg> so.. those IDs.. are Industry IDs I can use for Action3?
16:27:47  <Alberth> I think the button is old enough to be in a release too
16:28:03  <Alberth> actions are pure black magic to me
16:28:12  <Borg> aaaaah shit
16:28:16  <Borg> its in 1.7.0
16:28:21  <Borg> Im running 1.6.1
16:28:27  <Alberth> :O
16:28:28  <Borg> and post about it was from 2012....
16:28:50  <Alberth> well, 1.6 is newer than 2013
16:29:03  <LordAro> debug window is ancient
16:29:07  <Borg> yeah.. but well.. maybe they pushed it to 1.7.x instead
16:29:11  <Borg> LordAro: NewGRF debug window?
16:29:12  <LordAro> as you say, 2012ish
16:29:13  <Alberth> nope
16:29:14  <Borg> u sure?
16:29:21  <LordAro> 1.6 is 2016
16:29:32  <Borg> im reading 1.7.0 relase and they say  it brings new features for newGRF debugging
16:29:35  <Borg> so it must be it
16:29:38  <Alberth> read the changelog, but we're not in the habit of keeping changes in trunk only
16:29:54  <LordAro> Borg: i wrote that line, definitely doesn't refer to the debug window
16:30:03  <Borg> ahh ;)
16:30:13  <LordAro> (assuming you're on the wiki page, anyway)
16:30:39  <Borg>
16:31:04  <Borg> anyway.. lets run 1.7.0 on side.. to see if its there
16:33:50  <Borg> fuck. still nothing
16:33:58  <LordAro> i'm gonna bet you haven't actually set the config
16:34:05  <LordAro> or it's reading the wrong config file
16:34:15  <LordAro> s/wrong/a different/
16:34:42  <Borg> LordAro: I see other tools
16:34:48  <Borg> like Sprite Aligner
16:35:23  <LordAro> oh, right
16:35:27  <LordAro> i thought that's what you were looking for
16:35:42  <Borg> they appeard after I set gui.newgrf_developer_tools
16:35:48  <Borg> also I checked settings.. and its on
16:35:58  <LordAro> ok yeah, it's not the config
16:36:03  <Borg> no.. im looking for NewGRF inspect window...
16:36:09  <Borg> okey
16:36:12  <Borg> I have idea how to check it
16:36:14  <Borg> do you have it?
16:36:31  <LordAro> i'm at work :p
16:36:34  <Borg> ah shit..
16:36:38  <Borg> anyone else?
16:36:50  <LordAro> iirc it only appears when the newgrf actually has some values to display
16:36:59  <LordAro> are you sure the newgrf is loaded?
16:37:53  <Borg> yeah
16:37:57  <Borg> but.. it contains only 2 thing
16:38:09  <Borg> new little loco.. and setting of CB for Coal Mine
16:38:16  <Borg> nothing more.. soo.. maybe its not enough?
16:40:38  <Borg>  14 * 703 0A 01 00 00 01 00
16:40:38  <Borg>  15 * 7		00 0A 01 01 00 21 10
16:40:40  <Borg> ;)
16:40:41  <Borg> aa shit
16:40:49  <Borg>  14 * 7         03 0A 01 00 00 01 00
16:40:50  <Borg>  15 * 7         00 0A 01 01 00 21 10
16:40:51  <Borg> better
16:40:58  <Borg> it loads correctly...
16:41:03  <Borg> earlier I had some errors
16:41:20  <Borg> also.. Loco is there.. working
16:41:32  <Borg> or..
16:41:42  <Borg> I should not mix GRF of vehicles w/ GRF of industries?
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16:47:00  <Borg> okey got it
16:47:14  <Borg> NewGRF debug window is only displayed for.... new GRF defined industry
16:47:22  <Borg> for default ones... its not :(
16:47:37  <Borg> so... U cant debug it.. altering callbacks for standard industries.. damn
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16:50:23  <Borg> so now the question is.. can u actually set callbacks for default industries?
16:52:51  <Borg> yeah.. and my train...
16:52:56  <Borg> have inspect window
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17:22:12  <Borg> jaj
17:22:14  <Borg> it works.. finally ;D
17:22:20  <Borg> geez.. NewGRF is complicated
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17:27:11  <drac_boy> hi from a very snowy country here :->
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17:29:48  <LordAro> Borg: it's marginally less complicated if you write NML instead of NFO
17:30:23  <drac_boy> lordaro is this his first grf?
17:31:21  <LordAro> drac_boy: why don't you ask him
17:31:55  <LordAro> drac_boy: incidentally, tab-completing usernames usually does the capitalisation for you
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17:39:53  <drac_boy> wb rafix
17:39:56  <Borg> da fuck.. still doesnt work
17:40:09  <Borg> if callback is called? I should see some debug info in console?
17:40:21  <Borg> at least...
17:40:41  <Borg> property is set.. I see it in Inspect window: Callbacks 035
17:41:35  <drac_boy> what kind of thing you coding if you don't mind me asking borg? (like is it a vehicle or..)
17:41:43  <Borg> too bad u can tell what vars u want to actually being displayed.. in inspect window.. doh
17:41:59  <Borg> drac_boy: im coding a better industry handling..
17:42:09  <Borg> I want them to slowly grow when rating is good...
17:42:23  <Borg> and slowly reduce production when bad.. or stay like this. in medium
17:42:54  <Borg> also, random events (big changes, I play with smooth_economy=off) are biased too.. excelent rating: big prod up
17:43:03  <Borg> bad rating.. big prod down.. medium stuff.. do random
17:44:23  <drac_boy> ohh mm well guess I can't help as only really looked into vehicle coding for the major part here
17:44:35  <Borg> yeah I added my first vehicle too.. it works fine
17:44:35  <drac_boy> hopefully you can get it figured out with others in here :)
17:44:58  <Borg> well.. bad luck. I need to access variable 9C and 9D
17:45:04  <Borg> they arent in Inspect window....
17:45:35  <Borg> time to do RTFS I guess
17:50:09  <drac_boy> borg so if I read that right eg if a coal mine info window was at 10% then it would perhaps just output only 32 tonnes but at 85% it'll happily do 640 tonnes?
17:51:18  <RafiX> hi drac_boy
17:51:32  <RafiX> sorry for delay, I was afk
17:55:19  <Borg> drac_boy: something like that.. but it will change slowly.. not instantly
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17:55:25  <Borg> there is callback to adjust production every month..
17:55:40  <Borg> and I usee it.. and if rating is good.. I just slighty increase production there..
17:55:55  <Borg> so it will take around 100 months to reach max.. if no other events happen
17:55:59  <Borg> but.... it doesnt work for now :(
17:56:17  <Borg> Im not even sure if callback is called at all
17:56:18  <drac_boy> heh sounds like an interesting request if you do get it working still :-)
17:56:47  <drac_boy> so what were you doing rafix?
17:56:50  <Borg> yeah.. I like maxing up productions.. on vanilla I get around 5k-6k production of goods
17:56:56  <Borg> but I want more :)
17:57:15  <Borg> drac_boy: hmm? doing rafix?
17:57:21  <RafiX> drac_boy: well I'm a little sick, I played some OpenTTD and did nearly nothing productive
17:57:37  <Borg> I need someone who knows callback in and out :(
17:57:37  <drac_boy> rafix oh ok :-s hope you get better ok?
17:57:45  <Borg> it seems there is no debug messages when callbacks are resolved
17:58:02  <drac_boy> borg heh I'm not the kind that likes huge outputs but if it works for you then so let that be :-)
17:58:30  <Borg> drac_boy: sure... its a test for now :) I like building big trains.. 2x X2001 + 26 wagons
17:58:36  <Borg> I need big output to feed it
17:58:56  <Borg> drac_boy: I have running server (vanilla right now)..
17:59:01  <Borg> 1.6.1
17:59:15  <Borg> I have 5k+ goods production.. but.. im reaching limit :)
17:59:35  <drac_boy> borg ah I basically prefer 2-10 wagons for most so :-)
17:59:42  <RafiX> drac_boy: also my yesterday chalenge went fine, it's 2051 ingame, I have like 3 milion pounds yearly income, and 100 milion pounds value of my company
17:59:59  <drac_boy> x2001, thats the newest non-passenger...uhh...monorail right?
18:00:29  * drac_boy wonders if rafix likes chicken soups
18:00:40  <RafiX> I'm vegetarian
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18:02:11  <Wolf01> o/
18:02:18  <RafiX> o/
18:02:27  <drac_boy> rafix hmm a lot of certain herbs then I guess?
18:02:35  <Borg> drac_boy: yeah.. monorail
18:03:06  <Borg> shit.. no luck w/ that callback
18:04:27  <Borg> To activate the debugger, use the sign cheat "Cht: grfdebug 1 [<feature> [<id> [<callback>]]]".
18:04:30  <Borg> lol
18:04:33  <Borg> nice hacks...
18:04:38  <Borg> why this is not in console..
18:04:50  <Borg> ahh only TTDPatch
18:04:51  <RafiX> lol
18:06:03  * drac_boy wishes me could figure out the lorry length issue here :p
18:06:17  <drac_boy> rafix I hope you haven't been playing for ten hours straight or have you?
18:06:22  <RafiX> drac_boy: no
18:06:23  <Borg> okey, RTFS again.. lets see what that vars actually are
18:06:28  <RafiX> only five hours straight
18:06:42  <drac_boy> good rafix I didn't meant to sound silly but the way you mentioned about being addicted before I had to check :-)
18:06:49  <RafiX> drac_boy: haha
18:06:58  <RafiX> well it's nice that someone cares
18:08:08  <Borg> okey.. as expected.. range 00 FF
18:08:17  <Borg> so it should work.... arghh
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18:12:34  <Borg> aha!!!
18:12:37  <Borg> something happens ;)
18:12:46  <Borg> no error about non-existant IDs
18:12:58  <Borg> so... like in programing... declare before use.. note taken
18:14:00  <Borg> still there is error for 0x0000 group does not exist...
18:14:09  <drac_boy> hm know what..maybe just going to write a note "don't ask about buses overhanging the load dock" and leave it at that...lets see what else to work out instead
18:14:12  <Borg> I tought 0x0000 id is default but seems its not
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18:20:17  <drac_boy> do hm does anyone here still know the name of that other non-release ottd build that used to have a lot of functional extras that never ever were made into <1.5 (and neither 1.7 yet it would seem)
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18:26:37  <drac_boy> oh hm I just soemwhat remember had some queer diagonal road crossing .. but they never worked well for the AI builders tho
18:31:20  <Borg> it works!!!!!!!
18:31:21  <Borg> finaly ;D
18:31:34  <Borg> coal mine.. production 144t
18:31:39  <Borg> lets see if it will go up
18:31:42  <Borg> next month
18:32:21  <Borg> yeaaaah :)
18:32:22  <Borg> 153t
18:32:28  <Borg> great... :D
18:32:31  <drac_boy> 153 isn't bad, my sort of number
18:32:32  <drac_boy> :)
18:33:41  <Borg> hmm
18:33:45  <Borg> it went down to 144 now
18:33:49  <Borg> weird.. should still go up
18:34:05  <RafiX> damn.. please don't say I have a fever
18:34:09  <drac_boy> by any chance do you have one train just sitting with 'wait for full load' order?
18:34:17  <Borg> nah.. 2 trains
18:34:30  <Borg> rating is 71%
18:34:34  <drac_boy> hm might be a possible relationship with your station but I could be wrong tho so :)
18:34:41  <Borg> for now.. it needs to be at least 50% so it will go up
18:34:45  <Borg> 171t!!!!!
18:34:49  <Borg> so its going up..
18:34:53  <Borg> ahh wait
18:34:56  <Borg> its productio last month
18:34:59  <Borg> not current :D
18:35:23  <Borg> so... :) it can vary a bit..
18:35:53  <Borg> well.... I will tripple check everything now again :)
18:35:58  <Borg> and test it on some game.
18:36:00  <Borg> should be interesting
18:36:49  * drac_boy gives rafix a nice lumpy ginger to eventually dice into tiny chunks?
18:36:58  <RafiX> how nice
18:38:47  <Borg> im still worried by one error..
18:39:11  <Borg> GetGroupFromGroupID: Groupid 0x0000 does not exist, leaving empty
18:40:10  <Borg> The default case of the VarAction2 must point to the regular graphics chain, so that unknown/future callbacks results in a "callback failure" result.
18:40:13  <Borg> this part I dont get....
18:41:19  * RafiX is looking at source code of game he found online
18:43:28  <Borg> ;)
18:43:49  <Borg> haa! error vanished
18:43:53  <Borg> FF FF took it away :)
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18:46:42  <drac_boy> rafix that sounds like someone too drunk with big mug of coffee at 3:00 :-p
18:47:11  <RafiX> drac_boy: well he probably did that to not forget about debug variable in code :P
18:47:22  <RafiX> also, there's file called "anal.lua"
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18:48:35  <Wolf01> V, F?
18:49:28  <drac_boy> anyway quick question, I was looking at the grfwiki page on recommended railtype schemes and I presume that 'axle load class' could let you basically make it that theres two identical same-gauge tracks but a certain locomotive would only could run on one and not other if coded to just one single loading right?
18:50:11  <Wolf01> Aaaand I'm stoopid, I needed to select the version manually
18:52:06  <Eddi|zuHause> drac_boy: yes, that's basically it
18:52:30  <drac_boy> thanks..wanted be sure I did read it right :)
18:52:53  <Eddi|zuHause> drac_boy: a locomotive you specify as one of the higher weight classes (like D) would not run on tracks for lower weight classes (A-C)
18:54:26  <Eddi|zuHause> it would run on both D and E weight classes
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18:55:33  <Eddi|zuHause> note that the track set is not required to offer a unique track for each class, but can map multiple classes to one track via "alternate label"
18:56:28  <drac_boy> yeah I'll have to see how I want to eventually organize my railtype compatibility tho .. might take a while :)
18:57:00  <Wolf01> Mmmh no frog
18:57:06  <Wolf01> No cat too
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18:57:50  <Eddi|zuHause> maybe they're scared of wolves?
18:57:59  <drac_boy> dunno if I should let the locos 'know' nutrack too? as unless I'm wrong it looks like it still uses its own schemes instead
18:58:33  <Eddi|zuHause> drac_boy: i don't think they need to
18:58:35  <Wolf01> Maybe they are addicted to tanks
18:58:48  <drac_boy> ok that would be nice not having to code that as well .. cheers
18:58:56  <Borg> damn.. Now I have different problem..
18:59:02  <Borg> not all industries are replaced... wtf
18:59:10  <Borg> I started random map game
18:59:13  <Borg> and I have 3 forsts
18:59:17  <Borg> 2 of them are from newgrf
18:59:19  <Borg> 3th not
18:59:35  <drac_boy> at least being allowed up to 16 types for ottd-only is..a bit wild in a funny way :-)
18:59:37  <Eddi|zuHause> Borg: you loaded two industry newgrfs
18:59:38  <Wolf01> 3th
18:59:43  <Borg> there is just one forst type..
19:00:07  <Borg> Eddi|zuHause: well... one newgrf that changes.. all basic temprate industries (raw)
19:00:53  <Eddi|zuHause> Borg: you loaded two industry newgrfs
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19:01:04  <Wolf01> Quak
19:01:37  <Borg> Eddi|zuHause: huh? can u elaborate? I have *ONE* newgrf loaded.. just checked..
19:02:16  <frosch123> moi
19:02:22  <drac_boy> hi frosch hows you?
19:02:31  <Borg> its same for coal mines..
19:02:41  <Borg> 2 generated.. one is newgrf.. other one not..
19:02:54  <Eddi|zuHause> Borg: so can you show us your complete newgrf list?
19:03:28  <Borg> screenshot? from Options->newgrf?
19:03:31  <Wolf01> I bet: some industry grf and opengfx+ industries
19:03:45  <Borg> Active NewGRF Files?
19:03:56  <Eddi|zuHause> yes
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19:06:12  <Borg>
19:07:47  <Eddi|zuHause> where did you get the newgrf from?
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19:08:27  <Borg> Eddi|zuHause: heh.. im making it myself
19:08:29  <andythenorth> hi
19:08:40  <drac_boy> hi andy how it going?
19:08:48  <Wolf01> The cat too
19:08:54  <andythenorth> tanks
19:09:21  <Eddi|zuHause> Borg: then probably you made a new coal mine, without disabling the old one
19:09:34  <Borg> oh...
19:09:41  <Borg> this could be it.. thx..
19:09:44  <Borg> its damn complicated
19:09:53  <Borg> I tought I just overwrote it
19:09:58  <Borg> lets read
19:10:15  <Borg> or maybe you know
19:10:24  <Borg> all I want.. is to set callback on all raw industries.. thats it
19:10:30  <Borg> doing that directly.. didnt worked
19:11:04  <Borg> Defining industries follows the same schema as houses do: to start using an ID, you first need to define it by setting property 8 for it.
19:11:17  <Borg> I used same IDs...
19:11:31  <drac_boy> hm ok looks like I just want 8 railtypes for the ottd side of the grf .. not as bad as I thought
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19:12:59  <Borg> complicated..
19:13:05  <Borg> lets use FF ;) it solved problem here and there
19:15:06  <Borg> didnt worked
19:15:08  <Borg> more errors
19:16:36  <Borg> okey.. 08 -> 09.. lets try
19:17:58  <Borg> even more errors
19:19:53  <drac_boy> anyway going off for now but ty eddi ;)
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19:31:35  <Borg> okey
19:31:36  <Borg> worked...
19:31:42  <Borg> complicated stuff
19:31:47  <Borg> WIKI needs to be updated I think :)
19:32:07  <Borg> because.... order matter a lot
19:32:16  <Borg> if u touch one id.. of whatever.. u need to change it in one run
19:33:27  <Borg> Eddi|zuHause: thx for hint :)
19:33:37  <Borg> u need to use combo.. 08 + 09 property to replace
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19:47:27  <Borg> testing it on save :)
19:47:31  <Borg> works pefectly
19:47:41  <Borg> that stuff is going to be crazy :D
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21:31:28  <Borg> holy moly ;)
21:31:32  <Borg> my newgrf is crazy :D
21:31:45  <Borg> 2 years of playing.. and I hit 8.3k goods production
21:31:56  <Borg> raiting.. 81% :) neeeeed to upgrade station
21:32:06  <Borg> 5 platforms, 14 tiles each.. not enough
21:32:21  <Borg> anyone want to join my server ? ;)
21:32:25  <Borg> 1.6.1 tho.. for now
21:39:38  <RafiX> I wonder how multiplayer on 64x64 map would like
21:51:08  <Wolf01> 'night
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21:54:58  <Thedarkb> Competitive.
21:55:06  <Thedarkb> Very, very competitive.
21:55:24  <Thedarkb> You'd literally need to resort to dirty tactics.
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22:13:41  <glx> <-- nice
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23:29:53  <drac_boy> hi...again :) heh
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23:43:02  <drac_boy> hi sim-al2 been quite a while
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23:56:01  <drac_boy> so am I correct that action D & 9 would be what one would use to have a certain vehicle not show up with the use of a parameter bit right?
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