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08:42:04 <Alberth> don't know, seems a bit town oriented while reading the description 08:42:38 <andythenorth> my SV game looks too good to abandon right now :) 08:42:58 <Alberth> haven't played that script in ages :) 08:42:59 <andythenorth> I have 9 coal mines, all near the town where I need to build 5 electrical machine factories 08:43:13 <andythenorth> so it's going to be really hard to win 08:43:18 <Alberth> I guess that's good eh ? 08:43:18 <andythenorth> no space for routes 08:43:22 <andythenorth> it's good 08:43:27 <Alberth> ha :) 08:43:41 <Alberth> save a copy so you can retry a second time :) 08:43:43 <andythenorth> best SV games pack everything into small space 08:44:05 <Alberth> you ever tried the freight challenge scenario? 08:44:29 <Alberth> just default set, but very tight as well 08:55:20 <andythenorth> nah haven't tried it :) 08:55:29 <andythenorth> think I've seen screenshots 08:57:46 *** Progman has joined #openttd 09:19:09 <Alberth> bbl 09:19:11 *** Alberth has left #openttd 09:24:22 *** synchris has joined #openttd 09:32:05 *** frosch123 has joined #openttd 09:52:29 *** andythenorth has quit IRC 10:19:02 *** RafiX has joined #openttd 10:25:55 *** A-BERK80 has joined #openttd 10:26:10 *** henry has joined #openttd 10:28:15 *** svizzer762 has joined #openttd 10:28:16 *** zdzir65 has joined #openttd 10:28:16 *** EQU625 has joined #openttd 10:28:17 *** svizzer762 has quit IRC 10:28:19 *** natass840 has joined #openttd 10:28:19 *** zdzir65 has quit IRC 10:28:22 *** natass840 has quit IRC 10:28:45 *** lucr3zi4b375 has joined #openttd 10:28:49 *** kalam857 has joined #openttd 10:28:57 <henry> Good, day 10:28:58 *** pek447 has joined #openttd 10:29:10 *** sbiruli17 has joined #openttd 10:29:13 *** kacz836 has joined #openttd 10:29:13 *** sbiruli17 has quit IRC 10:29:16 *** kacz836 has quit IRC 10:30:16 *** manhu889 has joined #openttd 10:30:30 *** hahaha16 has joined #openttd 10:30:37 *** ankbeyefe933 has joined #openttd 10:30:39 *** shok272 has joined #openttd 10:30:49 *** sugarr333 has joined #openttd 10:30:59 *** toddo885 has joined #openttd 10:32:01 *** Wolf01 has joined #openttd 10:32:15 <frosch123> @op 10:32:16 *** DorpsGek sets mode: +o frosch123 10:32:20 <frosch123> @mode +i 10:32:20 *** DorpsGek sets mode: +i 10:32:29 <RafiX> @op 10:32:32 <RafiX> :c 10:32:35 <frosch123> too much bots 10:32:56 <RafiX> I'm getting private msgs from those bots 10:33:08 <Wolf01> o/ 10:33:26 <frosch123> @deop 10:33:27 *** DorpsGek sets mode: -o frosch123 10:33:59 <Wolf01> Another spam wave? 10:34:14 <frosch123> they only joined and left for now 10:34:18 <RafiX> "nigger day" 10:34:31 <frosch123> either they get filtered, or they are not setup yet 10:35:33 <RafiX> I'm still getting priv msgs 10:35:36 <RafiX> and invites 10:35:51 <RafiX> to join #RafiXisanigger11 10:36:00 <RafiX> and someshit like this http://rafix.ct8.pl/files/2017-12-17-113450_1050x29_scrot.png 10:36:10 <frosch123> well, don't repost 10:36:24 *** EQU625 has quit IRC 10:36:50 <frosch123> also you can configure your client to deny querries 10:36:52 <henry> Lately I've been having a look around the codebase of OpenTTD, and I've noticed that newer parts of the code are using the STL, but aren't using a custom allocator which wraps MallocT<T>(size_t count), is this intentional? 10:37:23 <Wolf01> I think I still have the query block enabled since the last wave 10:39:38 <frosch123> henry: MallocT is not really a custom allocator 10:41:29 <henry> So the intention is to move to using the STL and its default allocator then? 10:41:36 <Wolf01> I think one of my monitors (the newest one) is trying to tell me it isn't working so well 10:42:31 <frosch123> the intention is to move to c++11 and get rid of the custom containers 10:42:57 <frosch123> MallocT does nothing which STL doesn't do as well 10:44:26 <henry> Fair enough, I'll bear that in mind when making patches 10:45:00 <frosch123> anyway, compile farm is not yet ready to compile c++11 10:45:14 <frosch123> so, current state is: compilable with both c++03 and 11 10:48:58 <henry> okay, A combination of writing hotel-wifi systems and having my GPU in 3 parts has given me need of some more enjoyable codebases to contibute to 10:50:30 <LordAro> henry: i made https://github.com/LordAro/OpenTTD/commit/2ed4515 & https://github.com/LordAro/OpenTTD/commit/97dec65 a while back 10:50:40 <LordAro> the latter one certainly breaks things 10:50:49 <RafiX> so turns out /umode +j helps with this raid 10:51:40 <LordAro> frosch123: has there been any change to compile farm in the last couple of months? 10:51:45 <henry> I'll look at it later :3 10:51:45 <LordAro> to compile farm status* 10:52:17 <frosch123> LordAro: it appeared to be almost done 10:52:30 <frosch123> haven't seen tb in a while 10:54:00 <LordAro> the beast slumbers 10:59:33 *** RafiX has quit IRC 11:01:58 <LordAro> lol. 11:02:31 <peter1138> hmm 11:05:06 <Eddi|zuHause> was that because he spread the messages sent to him? 11:09:28 *** Thedarkb has quit IRC 11:09:57 <henry> LordAro: That's not something that I would have expected to break much xD 11:12:20 <LordAro> Eddi|zuHause: i'd imagine so 11:16:55 <Wolf01> Mmmh, this F game is doomed, no near stone patches, no iron patches, coal is about to finish, oil is really distant (and behind biters' nest) and not enough rails to get anywhere 11:18:14 <henry> Well you've got a challenge if you wish to accept it 11:22:13 *** henry has quit IRC 11:30:43 <Eddi|zuHause> so just move your entire base to where the ressources are? 11:31:01 <Wolf01> Yes 11:35:40 <Wolf01> Oops, coal finishes 11:35:42 <Wolf01> *d 11:35:55 <Wolf01> Entire base offline 12:05:17 <V453000> :) hi Wolf 12:06:03 <Wolf01> Found a patch of coal \o/ 30km in the middle of biters 12:06:24 <Wolf01> Luckily I have some solar panels 12:06:47 <V453000> how many hours? 12:06:58 <V453000> I'm about 9 hours into a deathworld with max cliffz 12:08:54 <Wolf01> V, iz possible to place poles without automatic cable connection? 12:09:06 <V453000> ? 12:09:32 <Wolf01> I'm trying to make use of the power switches, but poles keep connecting to unwanted sub-circuits 12:09:40 <V453000> ah 12:09:43 <V453000> yeah that's annoying 12:09:52 <V453000> build a power ple 12:10:01 <V453000> and then shift click on it to disconnect it 12:10:37 <Wolf01> Yeah, that's what I do 12:11:09 <Wolf01> Ok, research is back online, green powah 12:11:50 <V453000> I just connected a new coal patch with 186k coal left :) 12:11:52 <Wolf01> Base smeared with power switches, I can disable parts I don't really need 12:11:55 <V453000> was quite close too 12:12:12 <Wolf01> The nearest coal patch has 4k coal left 12:12:24 <Wolf01> It would last like... a night 12:12:47 <Eddi|zuHause> maybe one night is all you need? :p 12:13:03 <V453000> I seem to consume only about 300/min 12:13:08 <V453000> haha 12:13:09 <Wolf01> I need to bring back online the rail factory 12:13:24 <Wolf01> And the rail station too 12:13:41 <Wolf01> But that could go on green power on its own 12:14:56 <Wolf01> I mined some rocks on my trip in search of coal, so I could produce some rails 12:24:20 <Wolf01> V453000, do you know what info is really missing? The max possible power output of all the generators of a circuit 12:24:50 <Wolf01> You have to do the sum by yourself 12:30:40 <V453000> 0.17:P 12:32:33 <Wolf01> Also tree regrowth, there's a mod but it would be a good addition to the base game, to make the map more alive 12:34:10 *** FLHerne has quit IRC 12:50:40 *** ZexaronS-2 has quit IRC 12:56:47 <frosch123> @op 12:56:48 *** DorpsGek sets mode: +o frosch123 12:56:49 <frosch123> @mode -i 12:56:50 *** DorpsGek sets mode: -i 12:56:52 <frosch123> @deop 12:56:52 *** DorpsGek sets mode: -o frosch123 13:00:35 *** andythenorth has joined #openttd 13:00:41 <andythenorth> thanks 13:00:57 <Wolf01> o/ 13:10:42 *** Wormnest has joined #openttd 13:18:24 *** HerzogDeXtEr has joined #openttd 13:40:45 * andythenorth horsing 13:40:56 <andythenorth> so what's broken with bundles? :) 13:46:30 *** m3henry has joined #openttd 13:46:40 <m3henry> Aha, I can join again 13:55:51 <m3henry> ls 14:02:44 *** sim-al2 has joined #openttd 14:04:15 *** ToBeFree has joined #openttd 14:17:46 <andythenorth> got a missing python attribute 14:17:56 <andythenorth> but no file in my repo tries to read it 14:17:58 <andythenorth> so eh? 14:18:04 *** tycoondemon has quit IRC 14:18:13 *** tycoondemon has joined #openttd 14:18:22 <andythenorth> ah 14:18:23 <andythenorth> getattr(self, 'capacities_' + cargo_type) 14:18:29 <andythenorth> it's constructed attr name 14:18:31 <andythenorth> bad 14:20:56 *** FLHerne has joined #openttd 14:22:21 *** Flygon has quit IRC 14:29:51 *** Alberth has joined #openttd 14:29:51 *** ChanServ sets mode: +o Alberth 14:29:54 <Alberth> o/ 14:30:05 <Wolf01> o/ 14:33:54 <m3henry> 'Gday 14:56:19 *** Gustavo6046 has joined #openttd 15:06:20 *** Samu has joined #openttd 15:21:05 <andythenorth> sometimes the default cargo for a vehicle isn't present in a game 15:21:11 <andythenorth> can I control that on a cascading basis? 15:21:40 <Alberth> :O 15:22:00 <andythenorth> e.g. goods 15:22:08 <andythenorth> default_cargo = GOOD 15:22:17 <andythenorth> but GOOD not always present, so it defaults then to mail 15:23:05 <Alberth> would seem useful if you have control over that, but no idea 15:23:18 <andythenorth> can't see a var to test if cargo is defined 15:24:43 <andythenorth> I can mess with cargo table 15:25:07 <andythenorth> but that's global, so it's whackamole 15:25:20 <andythenorth> change order to suit one vehicle, break another 15:26:33 <frosch123> it tries cargos in the order of the cargo translation table iirc 15:26:56 <andythenorth> yup 15:27:01 <andythenorth> that's my understanding too 15:27:23 <frosch123> it's written somewhere 15:27:55 <andythenorth> I think I end up chasing my own tail, re-ordering CTT 15:28:16 <andythenorth> but I have box cars fitted to mail by default, due to no Goods 15:29:27 <andythenorth> it's not a new issue, I just never found a good fix :) 15:33:49 *** sim-al2 has quit IRC 15:40:34 *** Stimrol has joined #openttd 15:43:37 <Alberth> check for availability o a sane-ish set of cargoes, and bail out otherwise 15:43:59 <Alberth> hmm, no cargo test, eh? 15:44:02 <Alberth> bummer 15:45:02 <andythenorth> [shrug] 15:45:48 <frosch123> Alberth: there is a cargo test 15:46:57 <Alberth> andy just claimed there isn't 15:50:05 <Alberth> disable the vehicle is nicer 15:52:14 <andythenorth> I couldn't find one in nml docs 15:52:54 <andythenorth> I was looking for something like 'cargo label is active' 15:54:43 *** debdog has joined #openttd 15:58:56 <frosch123> https://newgrf-specs.tt-wiki.net/wiki/NML:Builtin_functions <- cargotype_available 16:03:11 <m3henry> git log -n1 16:03:15 *** ToffeeYogurtPots has quit IRC 16:04:37 <andythenorth> nice 16:04:39 <andythenorth> thanks 16:04:58 * andythenorth tests 16:13:46 *** ToffeeYogurtPots has joined #openttd 16:13:59 *** Gustavo6146_ has joined #openttd 16:15:03 *** Gustavo6146_ has quit IRC 16:17:09 *** Gustavo6146_ has joined #openttd 16:21:14 *** Gustavo6046 has quit IRC 16:28:30 <andythenorth> can't figure out the if/else logic for it, based on a list :P 16:28:32 <andythenorth> stupid andythenorth 16:28:38 <andythenorth> [GOOD, FOOD] 16:28:59 <andythenorth> if first available, use that, otherwise keep walking list 16:29:35 <andythenorth> I play tanks, answer will become obvious :P 16:30:55 *** Gustavo6146_ has quit IRC 16:31:07 <andythenorth> probably loop over "else () {}' 16:31:54 *** Gustavo6046 has joined #openttd 16:34:41 <Eddi|zuHause> something like: cargo_available(GOOD) << 1 | cargo_available(FOOD) => 2-3: GOOD, 1: FOOD, default: MAIL 16:41:10 <Eddi|zuHause> if you have 3 cargos, 4-7 would be good, 2-3 FOOD and 1 the third cargo 16:41:47 <Eddi|zuHause> if you have << n, the range is 2^n to 2^(n+1)-1 16:42:20 <andythenorth> shifts 16:42:24 <andythenorth> proper programming :P 16:42:41 <frosch123> rubber tank coding? 16:42:48 <andythenorth> something like that 16:42:53 <andythenorth> I lost :P 16:43:15 <andythenorth> Eddi|zuHause: it's just an item() block, not a switch 16:43:19 <andythenorth> I get if/else 16:44:08 <Eddi|zuHause> then you just do nested ?: operators 16:44:33 <Eddi|zuHause> cargo_available(GOOD)?GOOD:cargo_available(FOOD)?FOOD:MAIL 16:45:13 <andythenorth> yes that might work 16:48:05 <andythenorth> not sure how to recurse 16:48:06 <andythenorth> but eh 16:48:17 <Eddi|zuHause> not recurse, iterate :p 16:48:26 <andythenorth> I need a bit of python that will generate the nml ternary ops 16:48:41 <andythenorth> doesn't that need a recursive function? 16:49:17 <Eddi|zuHause> for item in list: print(cargo_available(item):item, no newline); else: print(MAIL) 16:49:44 <Eddi|zuHause> almost 16:49:57 <Eddi|zuHause> cargo_available(item)?item: 16:54:04 * andythenorth not understanding :D 16:54:36 <Eddi|zuHause> we have [GOOD, FOOD] and want to have this line: cargo_available(GOOD)?GOOD:cargo_available(FOOD)?FOOD:MAIL 16:54:42 <andythenorth> yup 16:54:49 <Eddi|zuHause> so we write cargo_available(GOOD)?GOOD: 16:54:55 <andythenorth> it's the specific python implementation I can't figure out 16:55:01 <Eddi|zuHause> then we write cargo_available(FOOD)?FOOD: 16:55:05 <andythenorth> I have to string concatenate or substitute 16:55:12 <Eddi|zuHause> then we write MAIL 16:55:14 <andythenorth> yup 16:55:23 <andythenorth> I understand the stacked ternary 16:55:37 <Eddi|zuHause> so what part of the above code do you not understand? 16:56:29 <Eddi|zuHause> something like print("cargo_available({0}):{0}".format(item), end="") 16:56:50 <Eddi|zuHause> not sure about the .format syntax 16:57:00 <Eddi|zuHause> haven't used that very often yet 16:57:34 <Eddi|zuHause> and the "else:" needs to have the same indentation level as the "for" 16:57:46 <Eddi|zuHause> for: 16:57:48 <Eddi|zuHause> print() 16:57:50 <Eddi|zuHause> else: 16:57:52 <Eddi|zuHause> print() 16:58:11 <Eddi|zuHause> you can probably do without the else 16:58:59 <Eddi|zuHause> else run when the for-loop finishes, but not if it is aborted with "break" 16:59:11 <Eddi|zuHause> (i think) 17:15:25 <__ln__> greetings from bavaria, and goodbye germany 17:16:20 <frosch123> those two parts are in the wrong order 17:19:01 *** ToffeeYogurtPots has quit IRC 17:19:30 <andythenorth> this look right? "cargo_available(VPTS)?VPTS:cargo_available(GOOD)?GOOD:FOOD" 17:20:39 *** ToffeeYogurtPots has joined #openttd 17:22:31 <Eddi|zuHause> andythenorth: what happens if FOOD is also not available? 17:23:05 <andythenorth> it will carry on down the cargo table 17:23:12 <andythenorth> I'm not likely to handle every case 17:23:36 <Eddi|zuHause> yes, that would be silly 17:26:34 <andythenorth> works I think 17:26:39 <andythenorth> thanks all 18:01:06 *** Alberth has left #openttd 18:30:17 <m3henry> I'm noticing that some functions are unused in the codebase 18:57:36 *** Lee14141 has joined #openttd 19:02:20 <frosch123> can you give an example? 19:17:59 <andythenorth> frosch123: anything I can do to help fix bundles? 19:18:10 <andythenorth> I think I refused SSH on devzone for safety reasons :P 19:18:24 <frosch123> we can retry rebooting some vms 19:19:55 <frosch123> i found the bash history of what pm did last time 19:20:00 <frosch123> repeating... 19:24:17 <frosch123> looking better 19:25:46 <frosch123> hog worked 19:26:12 <frosch123> triggering the rest 19:26:47 <andythenorth> great, thanks :) 19:26:58 <andythenorth> cron job :P 19:27:01 * Wolf01 is lost in F 19:27:16 * andythenorth is at peace with OpenTTD again 19:27:21 <andythenorth> needed a break, fun was gone 19:28:04 <frosch123> horse done 19:28:11 * V453000 too 19:28:22 <V453000> tanks 19:28:35 <andythenorth> tanks wasn't it 19:28:42 <andythenorth> V453000 you play WOTB? 19:30:25 <V453000> no, Factorio: Tank genocide 19:30:41 *** Lee14141 has left #openttd 19:30:41 <frosch123> shooting tanks with atillery? 19:31:17 <V453000> well currently it's me who has a tank 19:31:29 * andythenorth wants to platoon in WOTB 19:31:35 <andythenorth> but only with someone I can sledge 19:37:23 <frosch123> hmm, busy bee is broken for other reasons 19:38:12 *** Lamp_ is now known as Lamp- 19:39:44 <Eddi|zuHause> last time i checked, building CETS was broken, because it couldn't fetch custom nml 19:40:39 <frosch123> well, i rather finish the long-vehicle implementation than trying to make cets build :p 19:42:11 *** drac_boy has joined #openttd 19:42:13 <drac_boy> hi 19:43:02 <drac_boy> got an interesting question..would typical dwarves only have steam locomotives or is electric not too 'strange' for a dwarf to know of using? 19:43:52 <frosch123> electricity is usually only used by the evil 19:44:22 <drac_boy> frosch heh hmm you make a good point..thanks btw 19:45:00 <Eddi|zuHause> drac_boy: in mining you usally use electric and avoid steam 19:45:10 <frosch123> also, there is no lightning in mountain halls 19:46:23 <frosch123> Eddi|zuHause: the chimneys are the weak point of every dwarf mine 19:46:45 <frosch123> you only need to survive some icey mountain passes and you can invade them 19:56:13 <andythenorth> ottd dwarf conversion grf 19:56:24 <andythenorth> a novelty idea that actually appeals to me :P 19:57:12 <frosch123> no ships though 20:07:08 *** glx has joined #openttd 20:07:09 *** ChanServ sets mode: +v glx 20:07:42 <drac_boy> frosch actually in theory iron hulled boats can be done :) 20:08:14 <drac_boy> abit a lot of modeller examples are war ships in theme, not too much of a surprise there :-s 20:08:57 <frosch123> never heard of a dwarf liking water 20:09:41 <frosch123> i guess dwarfs would only ship on lava seas 20:09:54 <frosch123> *lakes 20:13:52 *** m3henry has quit IRC 20:20:22 *** Gustavo6146_ has joined #openttd 20:22:36 <drac_boy> frosch one thing for sure..don't try sell ore to them, they LOVE TO MINE FOR IT. heh? ;-) 20:23:49 <andythenorth> dwarves dislike water 20:26:18 <frosch123> they dislike everything which prevents them from having their feet on the ground 20:26:58 <frosch123> for some reason rail based wagons do not count 20:27:04 *** Gustavo6046 has quit IRC 20:27:32 <frosch123> the rails are proably to distracting for them to notice the lack of ground 20:30:34 *** Gustavo6146_ has quit IRC 20:31:28 *** Gustavo6046 has joined #openttd 20:36:11 <drac_boy> anyway ty..going off for a bit as usual :-) 20:36:14 *** drac_boy has left #openttd 20:40:25 *** Borg has joined #openttd 20:40:27 <Borg> yoo ;) 21:07:45 *** frosch123 has quit IRC 21:15:38 *** andythenorth has quit IRC 21:31:59 <Wolf01> 'night 21:32:02 *** Wolf01 has quit IRC 21:42:05 *** synchris has quit IRC 21:51:26 *** Borg has quit IRC 21:58:39 *** SgtStroopwafel_ has quit IRC 22:01:27 *** SgtStroopwafel_ has joined #openttd 22:06:34 *** SgtStroopwafel_ has quit IRC 22:08:27 *** SgtStroopwafel has joined #openttd 22:17:25 *** efess has joined #openttd 22:19:12 *** Mahjong2 has joined #openttd 22:19:27 *** sla_ro|master has quit IRC 22:19:37 *** Samu has quit IRC 22:21:34 *** Gustavo6046 has quit IRC 22:24:57 *** sim-al2 has joined #openttd 22:25:58 *** Mahjong1 has quit IRC 22:27:55 *** Gustavo6046 has joined #openttd 22:48:15 *** est487 has joined #openttd 22:48:20 *** madi33 has joined #openttd 22:48:28 *** SeVa411 has joined #openttd 22:50:38 *** paracetam38 has joined #openttd 22:50:39 *** ah878 has joined #openttd 22:50:39 <paracetam38> ▄▄▄▄▄▄▄▄▄▄▄▄▄ DID YOU GUYS KNOW TODAY WAS NIGGERS DAY?? SAY HI TO YOUR FAVORITY NIGGER IN #OFTC!! quicktalkeh676te.onionusipkkvp: tokai Maarten Cubey supermop quiznilo FLHerne orudge cHawk Extrems innocenat m1cr0man nahkiss SgtStroopwafel Sylf Sheogorath kais58 Mavy funnel ccfreak2k TheIJ sim-al2 Laedek gnu_jj Stimrol HerzogDeXtEr debdog Speedy ^Spike^ urdh SpComb Lejv 22:50:41 <ah878> ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ DID YOU GUYS KNOW TODAY WAS NIGGERS DAY?? SAY HI TO YOUR FAVORITY NIGGER IN #OFTC!! quicktalkeh676te.onionocygsrjs: DDR ^Spike^ HerzogDeXtEr Tharbakim SgtStroopwafel debdog tycoondemon Mavy paracetam38 Sheogorath Stimrol Mazur cHawk innocenat FLHerne Wormnest Sylf kais58 quiznilo Guest533 efess Y 22:50:44 <paracetam38> ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ DID YOU GUYS KNOW TODAY WAS NIGGERS DAY?? SAY HI TO YOUR FAVORITY NIGGER IN #OFTC!! quicktalkeh676te.onioniaixhps: Speedy debdog Tharbakim urdh Sylf Sheogorath Guest533 Maarten SpComb fiatjaf mindlesstux LongyanG bwn innocenat Lejving funnel Stimrol tycoondemon FLHerne tokai TheIJ Progm 22:50:46 <ah878> ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ DID YOU GUYS KNOW TODAY WAS NIGGERS DAY?? SAY HI TO YOUR FAVORITY NIGGER IN #OFTC!! quicktalkeh676te.onionzauvwr: Ram-Z Laedek cHawk mindlesstux Wormnest TheIJ Lejving urdh Mahjong2 Maarten paracetam38 glx rustyshackleford[m] Cubey tycoondemon efess Mazur bwn Stimrol SpComb LongyanG ToffeeYogurtPots Sheogorath Yexo 22:50:47 *** ah878 has quit IRC 22:50:49 <paracetam38> ▄▄▄▄▄▄▄▄▄▄▄▄ DID YOU GUYS KNOW TODAY WAS NIGGERS DAY?? SAY HI TO YOUR FAVORITY NIGGER IN #OFTC!! quicktalkeh676te.onionvfcxwaw: DDR fiatjaf Cubey FLHerne urdh Rubidium Speedy Warrigal rustyshackleford[m] innocenat Sylf LongyanG orudge Extrems ccfreak2k Maarten Lejving SpComb Mahjong2 sim-al2 Gustavo6046 tokai Laedek Mavy Sheogorath Yexo mindlesstux nahkiss ^Spike^ TheIJ ToffeeY 22:50:55 <paracetam38> ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ DID YOU GUYS KNOW TODAY WAS NIGGERS DAY?? SAY HI TO YOUR FAVORITY NIGGER IN #OFTC!! quicktalkeh676te.onionvkhfeykn: SgtStroopwafel tokai DDR kais58 cHawk supermop innocenat orudge ccfreak2k bwn Mavy mindlesstux techmagus ToffeeYogurtPots HerzogDeXtEr ^Spike^ Ram-Z tycoondemon funnel Mahjong2 Sheogorath TheIJ debdog urdh Warri 22:50:55 *** paracetam38 has quit IRC 22:51:01 *** lasveg141 has joined #openttd 22:51:02 <lasveg141> ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ DID YOU GUYS KNOW TODAY WAS NIGGERS DAY?? SAY HI TO YOUR FAVORITY NIGGER IN #OFTC!! quicktalkeh676te.onionueplxx: Gustavo6046 ToffeeYogurtPots Taede peter1138 rustyshackleford[m] Stimrol Laedek TinoDidriksen juzza1 SgtStroopwafel mindlesstux sim-al2 Cubey [dpk] glx UncleCJ Lejving KouDy DDR S Webster HerzogDeXtEr efess Mahjong2 Terkhen 22:51:07 <lasveg141> ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ DID YOU GUYS KNOW TODAY WAS NIGGERS DAY?? SAY HI TO YOUR FAVORITY NIGGER IN #OFTC!! quicktalkeh676te.onionfypnma: TrueBrain Laedek glx S DorpsGek Terkhen Stimrol Progman heffer ToffeeYogurtPots KouDy Mek_ fonsinchen Lamp- UncleCJ Taede SpComb Sheogorath Gustavo6046 Wormnest FLHerne Mahjong2 Exec Mazur Hazzard mindle 22:51:12 <lasveg141> ▄▄▄▄▄▄▄▄▄▄▄▄▄▄ DID YOU GUYS KNOW TODAY WAS NIGGERS DAY?? SAY HI TO YOUR FAVORITY NIGGER IN #OFTC!! quicktalkeh676te.onionweznnwpzh: Mazur SpComb Mek_ [dpk] KouDy Taede Exec Terkhen Hirundo LongyanG fonsinchen mindlesstux Hazzard Cubey glx TinoDidriksen ToffeeYogurtPots Lejving michi_cc Mahjong2 Webster debdog UncleCJ Stimrol Lamp- FLHerne HerzogDeXtEr angguss[ 22:51:16 *** DorpsGek sets mode: +m 22:51:45 *** fiker267 has joined #openttd 22:52:08 *** lasveg141 has quit IRC 22:52:30 *** DorpsGek sets mode: +R 22:52:34 *** DorpsGek sets mode: -m 22:52:41 *** mindlesstux has quit IRC 22:52:47 *** Mahjong2 is now known as Mahjong 22:52:58 <Lejving> I actually knew cause he spammed in another irc server 22:53:02 <Lejving> so jokes on him??? 22:53:02 <Exec> What script is used here for autokilling possible spambots? 22:53:27 <glx> autokill is done by OFTC directly 22:55:22 *** mindlesstux has joined #openttd 22:57:58 <Exec> I mean on the server 22:58:42 <LordAro> might be better off asking a staff member 22:58:51 <glx> maybe an analysis of the message received 22:59:45 <LordAro> yeah, a simple "has posted message a .onion address" would likely get most of them 23:00:00 <LordAro> although that would be a bit unfriendly towards actual tor users 23:13:45 *** Stimrol has quit IRC 23:25:43 *** Wormnest has quit IRC 23:50:23 *** mindlesstux has joined #openttd 23:54:18 *** mindlesstux is now known as Guest652 23:54:45 *** mindlesstux has joined #openttd