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00:19:33 <supermop> Wolf01: finished 00:19:43 <Wolf01> :) 00:20:11 <supermop> would have been neat if we had two instruction books to split up the modules 00:20:47 *** Stimrol has quit IRC 00:21:14 <supermop> now I want to dig out the old bins in my parents basement and make my own modules 00:21:37 <supermop> also: we were somehow shorted two 1x1 tan bricks 00:22:03 <supermop> but were able to find two 25+ year old ones in the basement that had yellowed enough to match 00:32:24 *** Thedarkb has joined #openttd 00:37:52 <Wolf01> You can get them for free on the lego customer service, just tell them they were missing on the box, you might have to tell them the production code on the platic bags 00:50:33 *** supermop has quit IRC 00:57:26 *** Flygon has joined #openttd 01:03:29 *** Thedarkb has quit IRC 01:07:16 *** Thedarkb has joined #openttd 01:07:30 *** SgtStroopwafel has quit IRC 01:17:15 <Wolf01> 'night 01:17:19 *** Wolf01 has quit IRC 01:23:44 *** Gustavo6046 has quit IRC 01:32:38 *** supermop has joined #openttd 02:14:10 <supermop> i think we threw the bags away already 02:17:42 *** Progman has quit IRC 03:02:43 *** chomwitt has quit IRC 03:33:30 *** Laedek has quit IRC 03:34:04 *** Laedek has joined #openttd 03:37:54 *** Laedek_ has joined #openttd 03:38:40 *** glx has quit IRC 03:42:08 *** Laedek has quit IRC 04:17:10 *** sim-al2 is now known as Guest479 04:17:11 *** sim-al2 has joined #openttd 04:23:12 *** Guest479 has quit IRC 06:19:51 *** sla_ro|master has joined #openttd 07:21:33 *** supermop has quit IRC 07:42:10 *** sim-al2 is now known as Guest489 07:42:12 *** sim-al2 has joined #openttd 07:48:14 *** Guest489 has quit IRC 08:12:15 *** andythenorth has joined #openttd 08:19:55 <andythenorth> o/ 08:57:18 *** supermop has joined #openttd 09:02:06 *** synchris has joined #openttd 09:34:15 *** ZexaronS has joined #openttd 09:47:23 *** Progman has joined #openttd 09:48:02 *** mindlesstux has quit IRC 09:48:34 *** mindlesstux has joined #openttd 10:24:13 *** sim-al2 has quit IRC 10:31:08 *** supermop has quit IRC 10:33:38 *** chomwitt has joined #openttd 10:45:21 *** Wolf01 has joined #openttd 10:45:47 <Wolf01> o/ 10:46:45 <Wolf01> https://www.tt-forums.net/viewtopic.php?p=1200309#p1200309 ooooh wtf, they hijacket the NRT thread again :( 10:46:51 <Wolf01> *hijacked 10:47:20 <Eddi|zuHause> get a moderator to split it off? 10:48:58 <Wolf01> Nah, they are trying to cram into NRT something which doesn't belong to it 11:02:44 <andythenorth> [shrug] 11:02:48 <andythenorth> forums are gonna forum 11:03:30 <RafiX> hello 11:04:03 <andythenorth> hi RafiX 11:04:08 <RafiX> how are you? 11:05:07 <Wolf01> Ok, I lost my challenge even today... I already started F 11:05:26 <andythenorth> I haven't played tanks for a couple of days 11:05:52 <andythenorth> I got to 'above average' and got bored https://www.blitzstars.com/player/eu/northbynorthwest 11:05:57 <Wolf01> I played like 17 hours in 2 days 11:06:02 <Eddi|zuHause> i think i win that F challenge 11:07:47 *** RafiX2 has joined #openttd 11:12:54 *** RafiX has quit IRC 11:12:58 *** RafiX2 is now known as RafiX 11:15:22 *** Wormnest has joined #openttd 11:24:29 *** sla_ro|master has quit IRC 11:32:57 <andythenorth> Makefiles or Tanks? 11:33:12 <Wolf01> Lego 11:33:40 <andythenorth> done Lego 11:33:45 <andythenorth> built the tow truck 11:34:01 <Wolf01> Modify it 11:34:02 <andythenorth> it has. a wolf on it 11:34:05 <andythenorth> the rest is meh 11:34:30 <Wolf01> I'll put tracks in place of the rear wheels 11:34:41 <andythenorth> I might scrap it 11:34:46 <andythenorth> and use the wheels to rebuild this http://www.brickshelf.com/cgi-bin/gallery.cgi?f=310890 11:38:10 <Wolf01> I'll make it like the one of the rescuers: http://it.disney.wikia.com/wiki/File:Bushwacker.png 11:38:54 <Wolf01> The fastrac is nice too, I wanted to use the second claas to build one 11:43:11 <andythenorth> that Bushwacker basically is the tow truck eh 11:43:18 <Wolf01> Yes 11:44:28 <Wolf01> Ha! Being lazy unlocked another achievemente in F 11:49:23 <andythenorth> such Makefiles 11:49:30 <andythenorth> I have to maintain 4, all subtly different :P 12:03:53 *** Thedarkb has quit IRC 12:11:51 *** iSoSyS has joined #openttd 12:19:01 *** mindlesstux has quit IRC 12:19:37 *** mindlesstux has joined #openttd 12:30:29 <Wolf01> Make a python script which creates the makefiles 12:32:30 <andythenorth> that is a good idea 12:32:36 <andythenorth> actually 12:34:24 *** mindlesstux has quit IRC 12:34:54 *** mindlesstux has joined #openttd 12:37:34 *** supermop has joined #openttd 12:40:33 *** Stimrol has joined #openttd 12:49:27 *** andythenorth has quit IRC 12:57:53 *** supermop has quit IRC 13:00:46 *** Wormnest has quit IRC 13:02:43 *** iSoSyS has quit IRC 13:17:44 *** Openttd has joined #openttd 13:18:20 *** Openttd has quit IRC 13:18:54 *** andythenorth has joined #openttd 13:20:19 *** Gustavo6046 has joined #openttd 13:32:09 *** Gja has joined #openttd 13:32:10 <Gja> hi 13:33:02 <andythenorth> ach 13:33:11 <andythenorth> branched newgrfs :( 13:34:40 <andythenorth> I've got a branched Road Hog with NRT support 13:34:48 <andythenorth> and of course, other changes that should be in default :x 13:44:31 *** Gustavo6046 has quit IRC 13:44:53 *** Gustavo6046 has joined #openttd 13:51:13 *** frosch123 has joined #openttd 13:53:12 <Eddi|zuHause> well, put them in default then 13:55:18 <andythenorth> that means I have to learn mercurial properly 13:55:31 <andythenorth> can't just cherrypick them in :P 13:56:24 <Eddi|zuHause> tortoisehg has a "transplant" feature, where you can pick revisions of one branch and put them in another 13:56:38 <Eddi|zuHause> i'm sure that command line has that as well 13:56:55 <andythenorth> seems hg 'graft' is a more modern version of transplant 13:57:52 *** mindlesstux has quit IRC 13:57:53 <andythenorth> might be easier to just merge branches 13:57:57 <andythenorth> then delete the NRT stuff from Hog 13:58:20 <Eddi|zuHause> or merge NRT into trunk, and then put the NRT stuff in default? 13:58:29 *** mindlesstux has joined #openttd 13:59:51 <andythenorth> NRT is dead 14:00:17 <andythenorth> I'm trying to diff branches to find out what I need to remove 14:00:25 *** Gustavo6046 has quit IRC 14:25:19 *** Gustavo6046 has joined #openttd 14:26:47 *** Samu has joined #openttd 14:28:53 <LordAro> put it in trunk, and decide at 1.8 branch point if it's stable enough to keep? 14:32:38 <andythenorth> no gain really 14:32:54 <andythenorth> :) 14:34:42 <Rubidium> shouldn't it then be merged before the christmas eve beta release? 14:35:31 <frosch123> the issues with it are known for 10 months 14:36:25 <frosch123> just use unofficial versions if you want something which is 75% unused, and 25% exploited to do stuff which was not considered 14:42:29 <andythenorth> there is an NRT binary which is so close to 'official' that it's semantics to say it's not :P 14:42:56 <andythenorth> I see no gain in shipping a feature in trunk nightlies which will have to be deleted later 14:47:58 <LordAro> it'll get used and bugs/deficiencies will be found? 14:48:20 <frosch123> they are already found 14:52:14 <Eddi|zuHause> so start from scratch or what is the plan? 14:52:29 <frosch123> yes 14:52:43 <andythenorth> that wasn't XOR 14:52:44 <frosch123> well, my plan 14:52:49 <frosch123> don't know other plans 14:53:02 <andythenorth> I have no plans :) 14:53:05 <frosch123> from my pov the spec is broken, so i wrote a new one 14:53:17 <andythenorth> BGT opens up a whole interesting can of worms 14:53:20 <andythenorth> in a good way 14:53:29 <andythenorth> but I'm scared of the UI part. :P 14:53:35 <andythenorth> it might suck 14:55:21 <andythenorth> hmm 14:55:30 <andythenorth> commented 2 sections of NRT Hog 14:55:33 <andythenorth> seems to work 15:00:39 <andythenorth> slow jenkins is slow 15:01:15 <frosch123> is it? 15:01:32 <andythenorth> seems to be 15:01:50 <andythenorth> or it stopped updating the progress gif 15:01:51 <andythenorth> yeah 15:02:12 <andythenorth> ok so I've placated angry Jenkins now :) 15:03:05 <andythenorth> usual amount of yak shaving :D 15:03:34 <frosch123> learn knitting? 15:04:44 <frosch123> hmm, i guess spinning comes first 15:06:04 <andythenorth> I think I'll update Sam instead ;) 15:06:10 *** supermop has joined #openttd 15:06:11 <andythenorth> while it's in my head 15:07:31 <andythenorth> so the vehicle part of NRT still looks fine to me :P 15:07:40 <andythenorth> it's the tile part that was a mess IMHO 15:12:19 <andythenorth> frosch123: I have a 33% sensible idea around 'tile types' 15:12:19 <andythenorth> applicable to routes, stations, objects 15:12:45 <frosch123> write it down :) 15:14:34 <andythenorth> I did 15:14:34 <andythenorth> as much as it's complete :P 15:14:34 <andythenorth> I'll try a longer version 15:14:34 <andythenorth> not sure what problem it's solving yet 15:14:34 <andythenorth> I think it's just BGT again 15:25:33 <andythenorth> https://paste.openttdcoop.org/p1ni3waxk 15:25:53 <andythenorth> it's not a cohesive idea yet 15:26:30 <andythenorth> idea is that player can change 'surface' on any relevant tile they own, without having to rebuild routes, objects etc on that tile 15:30:05 <andythenorth> most of new stations then disappears 15:30:08 <andythenorth> and most of NRT 15:31:31 *** Borg has joined #openttd 15:31:39 <andythenorth> old new stations would have to die 15:31:43 <andythenorth> but the spec is weird anyway 15:32:05 *** Flygon has quit IRC 15:32:17 <Borg> hmm playing w/ stockpiling industries. is so much fun :) 15:34:03 <andythenorth> frosch123: ^^^^ stuff 15:39:01 <frosch123> sounds about right 15:44:57 <andythenorth> the initial mockup UI in BGT seems weird to me 15:45:06 <andythenorth> I want to be able to pick any tile I own and change the ground 15:45:24 <andythenorth> 'want' is a strong word there, it's not much needed 15:45:34 <andythenorth> but as a solution to most of stations and roads :P 15:45:37 <andythenorth> it's not bad 15:52:52 *** roidal has joined #openttd 15:56:05 *** supermop_home has joined #openttd 15:59:08 *** supermop has quit IRC 16:09:31 <Rubidium> isn't it just better to use p1sim? 16:09:34 *** andythenorth is now known as Guest523 16:09:54 *** andythenorth has joined #openttd 16:13:18 *** Guest523 has quit IRC 16:23:14 *** Gustavo6046 has quit IRC 16:25:40 *** Wormnest has joined #openttd 16:26:05 <frosch123> Rubidium: V was too busy to attend the machinsky talk 16:26:22 <frosch123> so, we have no intelligence report on that 16:31:40 <andythenorth> how do I get a grfid for incompatible checks? 16:31:47 <andythenorth> bananas reports 52530101 16:32:06 <andythenorth> also 4D635069 16:32:24 <frosch123> "also"? 16:32:26 *** Gja has quit IRC 16:32:39 <frosch123> i think ottd also displays it in-game 16:38:33 <andythenorth> 2 different grfs :) 16:39:58 *** Gja has joined #openttd 16:42:59 <andythenorth> the in-game version matches the bananas version 16:43:26 *** sim-al2 has joined #openttd 16:43:30 <andythenorth> oh looks like I got bored of this and fixed it in FIRS 16:43:38 <andythenorth> seems I can use literal or dword 16:54:30 *** andythenorth has quit IRC 16:55:07 *** andythenorth has joined #openttd 16:59:05 <andythenorth> ho ho ho 16:59:20 <andythenorth> so FIRS 3 beta is done 16:59:34 <andythenorth> only thing left to do is finish this 'get started' page http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/get_started.html 16:59:38 <andythenorth> and wait for bug reports 17:01:46 *** roidal has quit IRC 17:02:04 *** Arveen2 has joined #openttd 17:03:57 *** roidal has joined #openttd 17:05:06 <frosch123> i thought the page was already reworked 17:05:08 <frosch123> what's left? 17:05:25 <andythenorth> "ECONOMIES WORK IN ALL CLIMATES - HOW TO EXPLAIN?" 17:05:32 <andythenorth> "This is to avoid conflicts that can cause FIRS to NOT WORK RIGHT. You'll see a message if this happens." 17:05:52 <andythenorth> also someone new here reported that the page was totally confusing 17:06:00 <andythenorth> but I didn't write down what they said :P 17:06:44 *** Arveen has quit IRC 17:12:55 <Eddi|zuHause> <andythenorth> "This is to avoid conflicts that can cause FIRS to NOT WORK RIGHT. You'll see a message if this happens." <-- this is totally useless information to anyone that is not a developer 17:13:42 <andythenorth> yes 17:22:54 <andythenorth> Eddi|zuHause: better? http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/get_started.html#conflicts 17:23:50 <Eddi|zuHause> a bit 17:28:26 *** sla_ro|master has joined #openttd 17:28:40 *** iSoSyS has joined #openttd 17:29:31 <Samu> Improved Oil Rig Layout 17:29:42 <Samu> conflicts with my newgrf :) 17:30:15 <Samu> I made it into a list! 17:31:15 <andythenorth> fame 17:31:25 <andythenorth> ok maybe this page is done for now 17:31:25 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/get_started.html 17:31:30 <andythenorth> I'm not really happy with it 17:33:09 <andythenorth> not convinced Apple are doing much better these days https://support.apple.com/en-gb/HT205749 17:33:20 <frosch123> add a "if you do not know which vehicle sets to use, use steel pony, squid and street boar" 17:33:58 <frosch123> newbies like to get vendor locked 17:34:15 <Samu> how's that it conflicts? i only added water checks to oil rigs :( 17:34:21 <Samu> meh, newgrfs... 17:35:55 <andythenorth> Samu: dunno, but it was likely reported in forum 17:36:11 <Rubidium> Samu: think what happens when I'd be able to call myself Samu on this IRC channel while you're connected as well 17:36:47 <Samu> what? 17:37:09 <andythenorth> https://www.tt-forums.net/viewtopic.php?p=1167875#p1167875 17:37:43 <andythenorth> https://www.tt-forums.net/viewtopic.php?p=1167802#p1167802 17:38:02 <andythenorth> I don't test what's incompatible, I just add the check and test that FIRS disables itself :) 17:38:11 <Rubidium> or am I, as usually, missing some external reference somewhere? I'm only assuming that Improved Oil Rig Layout conflicts with your NewGRF because it has the same GRFID as your NewGRF 17:39:32 <andythenorth> Rubidium: there is a bit of missing context :) 17:39:39 <andythenorth> samu made IORL 17:39:45 <andythenorth> and it's incompatible with FIRS 17:40:41 <Samu> wasn't it OIL_ 17:40:59 <Samu> https://paste.openttdcoop.org/puowthf5w 17:41:03 <Samu> there's the newgrf 17:42:21 <Samu> i dont have anything refering IORL at all, not even OIL_ 17:42:35 <andythenorth> Improved Oil Rig Layout 17:42:41 <andythenorth> IORL 17:42:57 <Samu> IORL is bauxite? 17:43:05 <Samu> oh, nvm 17:43:12 <andythenorth> IIAA 17:43:19 <andythenorth> IORL Is An Acronym 17:43:25 <andythenorth> :P 17:43:42 <Samu> why does my oil rig produce bauxite? :( 17:44:25 <Samu> ppl always find ways to break stuff 17:44:30 <andythenorth> it relies on cargo having a specific ID 17:44:36 <andythenorth> instead of using the cargo label 17:44:55 <andythenorth> FIRS bauxite uses the ID you're expecting oil to have 17:45:22 <andythenorth> at least in that economy :P 17:47:03 <andythenorth> frosch123: do I explicitly allow a translator into eints via redmine? 17:47:06 <andythenorth> or is there magix? 17:47:16 <andythenorth> I assume I just add them to relevant group 17:47:27 <frosch123> groups are handled globally 17:47:30 <frosch123> not per project 17:47:46 <frosch123> https://dev.openttdcoop.org/projects/home <- give them that link 17:48:01 <andythenorth> I was going to add them in the user admin 17:48:31 <frosch123> well, yes, click the user, add them to the group 17:48:33 <frosch123> that's all 17:49:55 <andythenorth> I am reading eints manual currently 17:50:06 <frosch123> it has nothing to do with eints 17:51:26 <andythenorth> is it documented anywhere? 17:51:42 <frosch123> 1. click user, 2. select groups tab, 3 click group checkbox 4. click apply 17:52:18 <frosch123> https://dev.openttdcoop.org/projects/home/wiki/ManagingEints <- there is that general page 17:52:33 <andythenorth> that will do 17:52:49 <andythenorth> I know how to do it in redmine, I just wasn't sure what's right :P 18:01:22 *** iSoSyS has quit IRC 18:06:06 *** bn has joined #openttd 18:11:58 *** Gustavo6046 has joined #openttd 18:15:25 *** ZexaronS has quit IRC 18:20:41 *** glx has joined #openttd 18:20:42 *** ChanServ sets mode: +v glx 18:38:43 *** roidal has quit IRC 18:44:16 *** andythenorth has quit IRC 18:44:34 *** andythenorth has joined #openttd 18:45:47 <DorpsGek> Commit by translators :: r27951 trunk/src/lang/spanish_MX.txt (2017-12-26 19:45:39 +0100 ) 18:45:48 <DorpsGek> -Update from Eints: 18:45:49 <DorpsGek> spanish (mexican): 6 changes by Absay 18:52:32 *** Thedarkb has joined #openttd 19:02:08 *** Thedarkb has quit IRC 19:08:13 *** Thedarkb has joined #openttd 19:16:10 <andythenorth> frosch123: so my idea looks like it overlaps with Groundtype in https://wiki.openttd.org/Frosch/ButGroundTypes#Groundtype 19:16:19 <andythenorth> except I made it more generalised 19:16:27 <andythenorth> dunno if I'm being stupid 19:17:33 <frosch123> yes, there are like 3 things: tiles with infrastructure (stations, road, rail), tiles with cargo piles (stations) and non-gameplay stuff (objects) 19:18:02 <frosch123> currently some things are provided by newobjects, newstations, nrt and bgt 19:18:10 <frosch123> but there is no 1:1 mapping between them 19:18:46 <frosch123> possibly there is a 4th type: non-player constructed, like landscape 19:19:25 <frosch123> like the ridiculous amount of landscape textures f gained meanwhile 19:19:36 <frosch123> there used to be "just grass" 19:21:26 <andythenorth> I left industries out, because that's mostly solved 19:21:45 <andythenorth> I think the interesting thing is to separate ground from structures 19:21:59 <andythenorth> 'structures' includes buildings, routes, cargo 19:22:21 <andythenorth> still not sure exactly what problem is solved, but it seems interesting 19:28:12 <frosch123> i think it's about visual consistency 19:28:23 <frosch123> you want stations and roads and industries to fit 19:28:28 <frosch123> like chips roads 19:29:04 <andythenorth> newgrfs suggest so :) 19:29:22 <andythenorth> dunno about registering tiles into a global pool though 19:29:25 <andythenorth> which is one of my ideas 19:29:32 <andythenorth> cross-grf resources :P 19:49:12 <andythenorth> really? https://bugs.openttd.org/task/6646 19:49:14 <andythenorth> can't repro 20:13:13 <LordAro> probably out of catchment 20:13:17 <LordAro> ask for screenshots 20:14:08 <frosch123> or savegame 20:14:16 <frosch123> but probably just link the manual and close 20:15:06 <andythenorth> probably covers some, but not enough houses 20:15:08 <andythenorth> so no acceptance 20:15:18 <andythenorth> so cargodist won't establish an A-B link 20:15:22 <andythenorth> I can repro that 20:18:50 <andythenorth> closed 20:19:30 <andythenorth> https://bugs.openttd.org/task/6645 <- ignore them? 20:21:16 <LordAro> "just don't do the subsidy then" 20:23:17 <andythenorth> suggested GS 20:23:57 <andythenorth> I didn't get the count below 300 :P 20:43:09 <andythenorth> frosch123: is there enough map to store some index into groundtypes? o_O 20:43:55 <frosch123> if it is useful, there is always enough map 20:44:31 <andythenorth> maybe I should survey station and object sets 20:44:36 *** iSoSyS has joined #openttd 20:44:43 <andythenorth> quite possibly I am only considering my case with FIRS / CHIPS etc 20:44:59 <frosch123> "not enough map" is just an easy excuse to deny teenager's "i want everything" request 20:45:05 *** Stimrol has quit IRC 20:46:05 <andythenorth> :) 20:51:01 <Eddi|zuHause> memory is (nearly) infinite, but not when you treat it that way 20:51:40 <frosch123> compare 9mb of a 1kx1k map with 2gb of sprite cache 20:51:58 <Thedarkb> As someone with a 256mb machine....... 20:52:26 *** Gja has quit IRC 20:52:29 <andythenorth> not sure where groundtypes would originate 20:52:34 <andythenorth> some new grf class? 20:52:49 <frosch123> when talking about map sizes you are at best talking about cache optimisation 20:52:59 <frosch123> and afaik noone ever optimised ottd on that level 20:53:09 <frosch123> except for map alignment 20:53:31 <andythenorth> TerrainTypes :P 20:54:46 <andythenorth> I have often wanted to change ground type in CHIPS recently 20:54:58 <andythenorth> the building tiles have a fixed style of ground sprite 20:55:14 <andythenorth> and duplicating them just for ground is overkill 20:55:55 *** RafiX has quit IRC 20:57:02 <andythenorth> CHIPS New Objects duplicates a lot for groundtype :P 20:57:06 <andythenorth> I didn't make that :) 21:05:39 *** tokai has joined #openttd 21:05:39 *** ChanServ sets mode: +v tokai 21:06:25 *** tokai|noir has quit IRC 21:08:31 *** andythenorth is now known as Guest540 21:08:32 *** andythenorth has joined #openttd 21:10:09 *** Guest540 has quit IRC 21:10:36 *** Stimrol has joined #openttd 21:18:55 *** RafiX has joined #openttd 21:29:20 *** Gja has joined #openttd 22:04:39 *** andythenorth has quit IRC 22:17:32 *** sla_ro|master has quit IRC 22:18:44 *** Thedarkb has quit IRC 22:21:04 *** Thedarkb has joined #openttd 22:25:44 *** Borg has quit IRC 22:30:44 *** Thedarkb has quit IRC 22:32:00 *** Thedarkb has joined #openttd 22:34:49 <Wolf01> 'night 22:34:52 *** Wolf01 has quit IRC 22:45:56 *** synchris has quit IRC 23:19:53 *** frosch123 has quit IRC 23:23:29 *** Wormnest has quit IRC 23:28:35 *** iSoSyS has quit IRC