Log for #openttd on 30th December 2017:
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10:34:46  <Wolf01> o/
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11:10:00  <Wolf01> 11 704 years of combined playtime played on steam. AHAHAHHA great
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11:12:40  <Wolf01> Meow
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11:18:54  <Wolf01> When you want to scare a cat, just meow back at it
11:42:21  <V453000> gg
11:45:14  <Wolf01> I need a different way to load wagons for the outposts, or fix the inserters... I'm able to only load 12 kinds of entities or inserters will get stuck
11:47:45  <Eddi|zuHause> doesn't work with my cat
11:48:07  <V453000> it's probably possible to do some smart stuff and let them fill stuff precisely Wolf01
11:49:31  <Wolf01> Yes, like reading hand content and do some math, then the station will look like a motherboard of comparators, combinators and cables
11:50:20  <V453000> well, is that a bad thing if it does what you need? :P
11:50:48  <Wolf01> The problem is to figure out how to do it
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11:51:36  <V453000> well that is the fun part, no? :P
11:51:47  <Wolf01> I think I'll go for bob's inserters again: "long filter stack inserter"
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11:53:44  <Wolf01> And the recycler stuff... I forgot to set the chest limit and produced 1k of active provider chests I don't even use... usually I produce just 50 of them
11:54:46  * RafiX played OpenTTD on WIi
11:54:48  <RafiX> Wii*
11:54:52  <RafiX> it's.. weird
11:55:57  <V453000> Wolf01 likes to solve his problems by lazy features :P
11:56:14  <Wolf01> Yes
11:56:50  <LordAro> "Improved Factorio link time in Visual studio. This was done by Rseding91, who provided the visual studio guys with Factorio sources and kept bothering them until they tested that and improved C++ link time in the 15.5 Visual studio release. The final release of Factorio with all optimisations and link time code generation took 45 minutes to compile and link, and now it takes 3.5 minutes. This sped up
11:56:57  <LordAro> our release time quite a bit."
11:56:59  <LordAro> nice.
11:57:20  <Wolf01> I have already enough work to create the perfect blueprints for modular building
11:57:44  <Wolf01> Wow, 45 > 3.5 minutes
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12:30:15  <Wolf01> o/
12:33:15  <Borg> where is damn SH-40 ;) its needed
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12:42:39  <Wolf01> Mmmh strange, requester chest not requesting
12:44:05  <Wolf01> Removing the requested item and setting it again fixed the problem
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12:52:14  <Borg> shiiit.. overload at factory
12:52:22  <Borg> I should add more trains earlier ;)
12:53:01  * RafiX need to check something now
12:54:53  <RafiX> Borg: can you check for me if there's any OpenTTD 1.3.2 server online?
12:55:12  <Borg> 1.3.2 ? :) didnt saw any
12:55:31  <Borg> why so old version?
12:55:37  <RafiX> it's on Wii
12:56:34  <Borg> oh
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12:56:36  <Borg> there is 1.3.0 server
12:56:40  <amaury> Hi everybody
12:57:06  <RafiX> damn it
12:57:14  <RafiX> so I'll need to host one
12:57:28  <Borg> more 1.3.0 servers
12:57:31  <amaury> could you tell me how to run 2 different version of ottd ?
12:57:37  <Borg> amaury: OS?
12:57:45  <amaury> looking for a tutorial for Windows
12:57:50  <Borg> on Windows its easy
12:57:55  <amaury> -'bits
12:58:09  <Borg> just download ZIP w/ windows binary and unpack it to.. like openttd-1.3.2 ;)
12:58:16  <Borg> and also copy all files + .ini you need
12:58:17  <RafiX> well on Windows it's easy, just download older version in zip and store them in separate folders
12:58:18  <Borg> and vioala
12:58:47  <Borg> RafiX: you have someone who will play w/ you ?
12:59:02  <RafiX> Borg: well idk
12:59:06  <Borg> huh..
12:59:10  <RafiX> I'll need to ask my friends
12:59:14  <Borg> yeah...
12:59:39  <amaury> so if i download this client
12:59:49  <amaury> i just need to unzip and run ?
12:59:55  <LordAro> amaury: yup
13:00:10  <Borg> unzip... and copy necessary OpenTTD files (orginal TTD packs, or OpenGRF+ replacements)
13:00:24  <Borg> just read readme...
13:00:24  <LordAro> Borg: not necessarily
13:00:32  <Borg> LordAro: really?
13:00:34  <LordAro> if it's in the common directory
13:00:43  <LordAro> read the readme ;)
13:01:04  <Borg> well...I never use common directory ;)
13:01:52  <LordAro>
13:02:11  <_dp_> I recall it downloads opengfx automatically if there is no graphics yet
13:02:33  <RafiX> no it doesn't
13:02:36  <RafiX> at least for me
13:02:53  <LordAro> it's supposed to
13:03:59  <amaury> thank you =)
13:08:30  <Borg> RafiX: whats Wii? anyway?
13:08:38  <RafiX> console
13:08:42  <RafiX> Nintendo Wii
13:08:49  <Borg> uh..
13:08:53  <Borg> its not x86 based?
13:08:57  <RafiX> PowerPC
13:09:12  <Borg> so no luck upgrading OpenTTD
13:09:15  <RafiX> well yeah
13:09:27  <RafiX> well maybe if I'll do it by myself :p
13:09:35  <Borg> try it
13:09:58  <Borg> I wonder what OS it runs..
13:10:08  <Borg> will you get compiler toolchain for it?
13:10:14  <RafiX> there is one
13:10:17  <RafiX> on github
13:10:31  <Borg> then go for it..
13:10:36  <Borg> instead of trying to find players for 1.3.2 ;)
13:10:54  <RafiX> well idk if my skills are good enough
13:10:57  <RafiX> but I'll try
13:12:29  <Borg> oh.. Bi-Endianess...
13:12:31  <Borg> interesting
13:14:26  <RafiX> also I have a PS3 but it's not that one that can run Linux :c
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13:32:03  <Wolf01> And here I am, with a ginger ale in my hand :P
13:33:24  <Wolf01> V, I think there is something weird with the logistic network, flying fucks are sleeping while stuff is requested and available
13:33:53  <Wolf01> Also they don't take away my trash until I get in the area of another roboport
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14:15:53  <Samu> hi
14:16:10  <RafiX> henlo
14:17:40  <Samu> i feel like seting up my AI servers again
14:17:57  <Samu> do a new competition
14:18:33  * RafiX will maybe host a 1.3.2 server :p
14:19:08  <Samu> this time I'm thinking of doing something different
14:19:42  <Samu> the starting year will be 2051, and i intend to run for 100 years
14:20:24  <Samu> maybe not 100 years, cus it takes so much time
14:20:59  <Samu> ST2, could u tell me what's your average server length?
14:21:04  <Samu> duration
14:22:15  <Samu> looks like he's sleeping
14:22:19  <Samu> :)
14:22:43  <Samu> well, any suggestions? what would you like to see tested in an AI competition?
14:23:51  <RafiX> never tried AI much
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14:34:29  <stefino> hi. Is in OTTD any better offset tool than basic tool in the game? This original tool is good but it will be better when I can write numers instead of click on the arrows. It is really poisonous when I need to move on 50/100 pixels...Thanks
14:36:21  <V453000> no you just have to click a lot :)
14:37:15  <LordAro> stefino: if you need to move that much, maybe you need to adjust the grf
14:38:41  <stefino> mm, okay :D thx :)
14:40:52  <Rubidium> doesn't shift or ctrl help?
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14:43:59  <Borg> founding new commercial buildings in town.. should have higher chance to actually found Warehouse ;)
14:43:59  <V453000> oh yeah that
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14:50:48  <Borg> btw, I have idea about cargo flow tool
14:51:07  <Borg> not sure if its easy to do.. but it should draw line only in right direction..
14:51:16  <Borg> if I move coal A -> B and not B -> A
14:51:21  <Borg> no need to draw both lines?
14:52:25  <Borg> would make it more usefull actually....
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14:53:17  <stefino> Rubidium: oh thanks :) ctrl helped
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15:03:17  <michi_cc> So, when was the last time someone tried to make a screenshot using the menu item or the console command (but not Ctrl-S) when using a video driver with threaded drawing?
15:08:13  <michi_cc> It does a screen refresh at the same time the draw thread is running, which is... unfortunate when you actually want to do stuff with the video buffer in there :)
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15:20:51  <LordAro> michi_cc: lol.
15:21:03  <LordAro> michi_cc: i'm more curious why Ctrl+S presumably does something different
15:21:38  <michi_cc> LordAro: Menu/command handling is done inside the GameLoop (which is the threaded part), keyboard input is done outside of it.
15:22:16  <LordAro> i see
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15:36:51  <Samu> something i've never tried was infrastructure maintenance, gonna test tyhis
15:36:57  <Samu> will also test cargodist
15:37:41  <Samu> I wonder which AI will fare
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15:46:20  <Samu> symmetric or asymetric ?
15:46:30  <Samu> passengers , mail, armoured, other
15:48:42  <Samu> anyone familiar with cargodist? what seems to result best?
15:48:55  <Samu> symmetric/symmetric/asymmetric/manual?
15:49:11  <Samu> everything symmetric? everything asymmetric?
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15:57:51  <Alberth> depends
15:58:10  <Alberth> what do you define as "best result" ?
15:59:04  <V453000> I can confirm that people build best networks with cargodist off :P
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16:00:16  <Alberth> and no breakdowns either, I guess?
16:00:51  <Alberth> then it's trivial to build a network :p
16:02:10  <Samu> gonna try everything symmetric
16:02:38  <Samu> oh, assymmetric for other cargoes
16:02:50  <Samu> there's only two choices
16:03:29  <Samu> damn :(
16:03:40  <Samu> symmetric/symmetric/asymmetric/asymmetric
16:03:41  <Wormnest> Note that most ai´s tend to build point to point connections without cross connections to other destinations
16:04:17  <Alberth> symmetric means that you need mostly the same amount of cargo in both directions to work
16:04:48  <Samu> another thing i'm testing is the # opcodes
16:04:48  <Alberth> so pax from big city to small village won't work very well
16:04:56  <Samu> i used to test with 250k ops
16:05:07  <Samu> now i'm doing the opposite, test with 5k ops, minimum value possible
16:05:35  <stefino> - my first multi-part bus
16:05:53  <Samu> see who gets more things done with less operations
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16:27:10  <Samu> right_mouse_wnd_close = false
16:27:20  <Samu> is this a real new  setting or was it from some random patch?
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16:51:40  <Alberth> Samu r27825
16:55:41  <Samu> oh, nice, it's real
17:01:20  <LordAro> did you not expect it to be real?
17:02:46  <Alberth> just try it :)
17:04:46  <Samu> the first 8 AIs i'm gonna test
17:04:50  <Samu> hmm
17:06:16  <Samu> will test those which got recent updates
17:08:44  <Samu> too many GS topics...
17:11:38  <Samu> shall i test them solo, or against each other?
17:11:57  <Samu> i'm about to begin
17:12:10  <Samu> just needs to setup them on each server
17:12:30  <Samu> gonna test solo, i guess
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17:22:31  <Samu> started 8 AIs
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17:32:37  <Samu> best start goes to MpAI
17:32:52  <Samu> worst start goes to HeliFerry
17:33:04  <Samu> in fact, it just bankrupted, rip
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17:55:50  <Samu> ShipAI crashed
17:56:06  <Samu> cpu evaluator
17:56:47  <Samu> NoNoCAB hasn't done anything yet
17:57:00  <Samu> it's been 2 years
18:02:57  <Samu> choochoo picked the old rail to begin with :(
18:03:04  <Samu> i'm starting in 2051, there's maglev already
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18:04:53  <Samu> NoNoCAB has finally started, with 4 ships, no less
18:04:58  <Samu> intresting
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18:30:48  <Samu> WormAI is pathfinding for 4 years already
18:31:18  <Samu> ChooChoo is pathfinding for 5
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18:43:57  <Borg> Samu: infastructure maintenance is nothing big. just extra costs...
18:44:04  <Borg> for all tiles.. + semaphores
18:44:12  <Borg> I play with it
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18:47:42  <Samu> some ai's arent aware of it being enabled
18:48:02  <Samu> this will be interesting
18:51:38  <Samu> Wormnest: WormAI started pathfinding in 2052, failed in 2057, why did it took so long :(
18:52:13  <Samu> seems that 5k ops is a problem
18:53:01  <Wormnest> Samu: That´s difficult to say, depends on a lot of factors
18:54:23  <Borg> arggh!
18:54:31  <Borg> I got bite off by script...
18:54:32  <Samu> let me check some autosave, see what was it
18:57:45  <Samu> ah i see
18:57:58  <Samu> it was trying to pathfind over water
18:58:31  <Samu> there was a big sea between the 2 stations, it would require a reallly long bridge
19:01:38  <Samu> Wormnest:
19:01:39  <Borg> well.. writing AI aint simple ;P
19:01:54  <Samu> wanted to connect by rail
19:02:07  <Samu> took 5 years to bail out
19:04:06  <Wormnest> I thought I had a shorter timeout in place but maybe that´s in NoNoCab
19:05:08  <Samu> is 5k ops affecting it?
19:05:16  <Samu> i've also set ai speed to very slow
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19:05:59  <Samu> script_max_opcode_till_suspend = 5000
19:06:30  <Samu> competitor_speed = 0
19:07:21  <Wormnest> Well slow ai speed means it will take longer pauses in between doing certain things
19:08:25  <Wormnest> Max opcodes will influence how much it can do each time so yes that´s making it worse but not the only cause
19:09:15  <Samu> for this competition i was checking who could do more with less
19:09:18  <Samu> :p
19:11:07  <Samu> ChooChoo is doing worse
19:13:00  <RafiX> I played with CPU so I don't needed to make roads between cities
19:13:29  <Samu> NoNoCAB is building airports outside catcment area
19:13:38  <RafiX> nice
19:13:40  <Samu> wants to pick up fruits
19:13:44  <Samu> but...
19:13:51  <Samu> fruits don't reach the airport
19:14:40  <Samu> this is gonna be too harmful with infrastructure maintenance
19:14:50  <Samu> expecting it to RIP soon
19:17:59  <Samu>
19:18:21  <Samu> do you need savegame?=
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19:38:12  <Wormnest> Hmm I thought I fixed that in the last version
19:39:02  <Wormnest> Yeah maybe a savegame might help
19:40:35  <Samu> ok, brb
19:42:08  <Samu>
19:47:45  <Wormnest> Thanks, I´ll have a look later
19:53:15  <Borg> guys.. bug?
19:53:20  <Borg> Signs are not synced properly?
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21:43:55  <Samu> choochoo took 10 years to give up pathfinding
21:44:01  <Samu> woah
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23:19:02  <Samu> Wormnest: still there?
23:19:47  <Wormnest> yeah but leaving soon
23:19:54  <Samu> WormAI builds those bridges, but why?
23:20:41  <Samu> train speed goes at 600 km/h but is slowed down to 250 on those bridges
23:23:03  <Wormnest> Not sure maybe I´ll take a look tomorrow if I´m in the mood
23:31:11  <Samu> weird, is cargodist bugged?
23:31:32  <Samu> a train is trying to full load oil
23:32:54  <Samu> who's a cargodist expert?
23:32:56  <Samu>
23:33:00  <Samu> why isn't that train loading?
23:33:02  <Wormnest> not me
23:33:11  <Samu> this is on choochoo server
23:35:26  <Wormnest> The cargo wants to go directly to its destination but the train has the depot destination in between
23:36:50  <Samu> why would that be a problem? :(
23:37:22  <Samu> could it be the implicit order?
23:38:00  <Samu> strange
23:38:14  <Wormnest> It sees that as a different destination, the first via station that´s what it wants
23:39:03  <Wormnest> Not sure if the implicit order matters I would not think so
23:39:19  <Wormnest> But I´m not a cargodist expert at all
23:41:31  <Wormnest> night
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