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I tried it.. using 1F 01 04 and it shifted string correctly 18:42:24 <Borg> but when I wanted no shift for X axis.. string was not displayed at all :) 18:42:28 <Borg> I already posted a bug 18:45:24 <Borg> Eddi|zuHause: also, I dont see an problem why scaling gui should break shift ? AFAIK scalling its just x2 or x3 or x4 so fixing 1F is trivial.. adding mul 18:45:46 <DorpsGek> Commit by translators :: r27957 trunk/src/lang/spanish_MX.txt (2018-01-03 19:45:37 +0100 ) 18:45:47 <DorpsGek> -Update from Eints: 18:45:48 <DorpsGek> spanish (mexican): 3 changes by Absay 18:46:48 <Eddi|zuHause> well, 00 is the end of the string 18:46:57 <Borg> well.. only when scaning chars 18:47:03 <Borg> if you encounter 1F 18:47:11 <Borg> u expect codes here.. so checking in loop for 00 is bad 18:47:20 <Borg> there is reason why pseudo sprites have length 18:47:52 <Eddi|zuHause> you can't convert every builtin c-string functions to handle 1F as a special code 18:47:54 <Borg> uf you encounter any code that have args.. you should just check for out of bounds... 18:48:07 <Borg> s/uf/if/ 18:48:17 *** Mahjong1 has joined #openttd 18:48:29 <Borg> hmmm its all about string codes in GRF only... whats the problem? 18:48:55 <Borg> there is already sprite length for every pseudo sprite.. they are read as binary data 18:49:08 *** Mahjong has quit IRC 18:49:36 *** Thedarkb has joined #openttd 19:04:31 *** m3henry has joined #openttd 19:05:13 *** andythenorth has joined #openttd 19:09:39 <m3henry> Good evening 19:10:15 *** Mahjong1 has left #openttd 19:10:32 <Alberth> o/ 19:10:43 <m3henry> o/ 19:12:38 *** Thedarkb has quit IRC 19:16:24 <Borg> yo 19:16:31 <RafiX> o/ 19:17:28 <Borg> okey.. transfer stations for multiple cargo is indeed bad idea 19:18:47 <m3henry> Alberth: I submitted the first wave of std::vectorizations in @fs 6649 19:25:20 <michi_cc> m3henry: As of now our Compile farm is not completely C++11 ready (no auto and stuff). 19:28:46 <m3henry> Fair enough, what platforms are stuck in 03? 19:29:34 <V453000> andythenorth: I need a clear and well reasoned explanation why should new train set not be all slugs 19:31:01 <LordAro> m3henry: all of them, probably 19:31:06 <LordAro> CF is quite old 19:33:27 *** RafiX has quit IRC 19:33:36 <m3henry> bummer 19:34:57 <LordAro> not really clear how near its replacement is to being completed 19:48:05 *** Samu has quit IRC 19:59:32 *** Alberth has left #openttd 20:10:34 *** Stimrol has joined #openttd 20:17:48 *** Samu has joined #openttd 20:19:56 *** Thedarkb has joined #openttd 20:26:17 <andythenorth> V453000: I have nothing 20:31:02 <frosch123> it's probably fine if some slugs have horns 20:31:57 <frosch123> maybe pick an animal for each engine class 20:32:14 <frosch123> fast -> slug, strong -> duck 20:32:15 <m3henry> Slug-ify all the animal kingdom? 20:40:12 *** sla_ro|master has quit IRC 20:43:40 *** synchris has quit IRC 20:50:17 <__ln__> https://twitter.com/_DanielSinclair/status/948650057636737029 20:52:52 <andythenorth> lo frosch123 20:53:09 <frosch123> hoi 20:55:07 <andythenorth> remind me, why not just two catenaries? o_O 21:00:03 *** Borg has quit IRC 21:03:19 <Eddi|zuHause> how to do sprite sorting then? 21:05:03 <andythenorth> is it significant? 21:05:09 <andythenorth> tram -> road 21:05:38 <Eddi|zuHause> it should be well-defined. 21:06:02 <LordAro> __ln__: well that's more fun 21:06:23 <Eddi|zuHause> and people will want a way to detect multiple configurations to provide custom combined sprites 21:11:08 *** Speedy has quit IRC 21:16:32 *** m3henry has quit IRC 21:18:25 *** Speedy` has joined #openttd 21:18:37 *** Speedy` is now known as Speedy 21:23:17 *** m3henry has joined #openttd 21:55:18 <V453000> frosch123: that's not how this works, slug master race 22:27:59 *** frosch123 has quit IRC 22:28:29 *** sim-al2 has joined #openttd 22:32:01 <m3henry> Is there any reason that company value should have a minimum of £1? 22:38:44 *** andythenorth has quit IRC 22:40:07 *** Thedarkb has quit IRC 22:45:05 <Eddi|zuHause> you mean besides the value making no sense anyway? 22:47:24 <m3henry> Admittedly the code doesn't seem correct 22:51:20 <m3henry> But it doesn't make sense for there to be a minimum 22:51:20 <m3henry> But sum(assets) + money - loan =: value 22:54:14 *** Stimrol has quit IRC 22:55:20 *** Maraxus has quit IRC 22:56:48 <glx> maybe it's used in a division somewhere 23:02:15 <Eddi|zuHause> what would a negative value achieve? that you get money by buying shares? 23:03:08 <Eddi|zuHause> imho, it should only consider assets, money and loan is irrelevant 23:03:43 <Eddi|zuHause> maybe assets+x*(yearly profit) 23:03:57 <Eddi|zuHause> where x is an arbitrary value 23:05:48 <m3henry> If the purchaser of the shares also inherits a proportional share of the debt, that would make sense 23:06:13 *** Wormnest has quit IRC 23:07:05 <ST2> I bet m3henry works on a bank :D 23:07:33 <m3henry> that way purchasing shares of a company with negative value wouldn't increase the value of the purchaser 23:07:52 <m3henry> lol 23:09:11 <m3henry> But when purchasing a negative value company, you're essentially agreeing to pay the liabilities owed by the company in exchange for the assests it holds 23:12:31 <Eddi|zuHause> mind that i'm not an expert in stock market, and i hate stock market features in a game like this 23:16:23 *** Thedarkb has joined #openttd 23:18:49 *** m3henry has quit IRC 23:21:43 *** m3henry has joined #openttd 23:28:24 *** Kalaskow has joined #openttd 23:28:56 <Kalaskow> Hello! Anyone tried compiling OpenTTD on MVS 2017? 23:29:30 <sim-al2> I did 23:29:34 <sim-al2> didn't go well 23:31:08 <Kalaskow> getting some 1083s on, what looks like the essentials files :/ 23:31:15 <sim-al2> yeah 23:31:19 <sim-al2> that was the problem I had 23:31:42 <Kalaskow> are those supposed to be packed into zips? 23:31:58 <Kalaskow> no wonder it cant find them :/ 23:32:40 <sim-al2> did you download both of the "useful" files mentioned on the wiki page? 23:33:06 <sim-al2> IIRC one is a library and the other for music 23:33:38 <Kalaskow> only sources.. do i need those headers as well? 23:33:43 <Kalaskow> (also music, yes) 23:34:00 <sim-al2> the headers are suppsoed to already be included in VS 23:34:11 <sim-al2> if you look in the file structure they're defintely there 23:34:30 <sim-al2> I don't understand why the program can't see them though 23:34:32 <ST2> https://www.openttd.org/en/download-openttd-useful - version 5.1 23:34:38 <ST2> http://ftp.snt.utwente.nl/pub/games/openttd/binaries/extra/openttd-useful/6.0/index.html - version 6.0 23:35:12 <ST2> maybe 6.0 not finished yet 23:35:33 <ST2> I still use VS 2013 ^^ 23:37:20 *** JacobD88 has joined #openttd 23:38:13 <Kalaskow> do i need a $ infront of (working directory) ? 23:38:31 <Kalaskow> Uhm (WorkFolder) i meant 23:46:41 <Kalaskow> K... changed to absolute Paths 23:46:45 <Kalaskow> seems so work now 23:46:58 <ST2> with 5.1 or 6? 23:48:15 <Kalaskow> 5.1 23:48:26 <ST2> good good :) 23:49:02 <Kalaskow> k.. it compiled... lets see if it launches :D 23:49:17 <sim-al2> hmmm should try that 23:50:07 <ST2> and now sim-al2 saw the light xD 23:50:37 <Kalaskow> :/ 23:50:45 <Kalaskow> "No available language packs" 23:50:58 <ST2> under "bin" folder 23:51:30 <ST2> put the "lang" folder on the binaries/executables 23:51:54 <Kalaskow> i better copy all the folders there, right? 23:51:56 <ST2> folder 23:52:10 <ST2> nah, "lang" will do 23:52:16 <Kalaskow> kk 23:52:27 <ST2> ofc, depends on how you're making it 23:52:41 <Kalaskow> didnt change the makefile 23:53:03 <ST2> I usually copy a working OpenTTD folder, and replace what I need there :) 23:53:33 <Kalaskow> ok.. got it running 23:53:34 <Kalaskow> nice 23:54:21 <ST2> I usually have the openttd.cfg file on the executable folder too - that way you can run different instances with different settings 23:55:35 *** tokai has joined #openttd 23:55:35 *** ChanServ sets mode: +v tokai 23:55:53 <Kalaskow> ill go with a single instance for now :) 23:56:58 *** Flygon has joined #openttd