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Log for #openttd on 8th January 2018:
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12:42:48  <Samu> hi
12:44:18  <peter1138> hello
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12:56:14  <Celestar> lo
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15:05:18  <Samu> i nearly forgot Trains required special handling for it to start
15:05:22  <Samu> Trans*
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15:32:03  <Kaiser> Hi guys
15:32:52  <Kaiser> Why there's no oil rigs on new generated map?
15:35:03  *** Kaiser is now known as KaiserA
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15:35:35  <Borg> Kaiser: depends on start time
15:35:42  <Borg> <1960 - no oil rigs.. only oil wells
15:36:03  <Kaiser> Ok. Thanks, got it
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15:37:21  <Kaiser> But there's no oil rigs in my 1980 map
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15:39:24  <Borg> Kaiser: is there enough water?
15:39:37  <Borg> temperate climate?
15:39:42  <Kaiser> Yes. Yes
15:39:50  <Borg> lets see
15:40:37  <Kaiser> https://imgur.com/kXTmePq
15:40:56  <Borg> hehe indeed
15:41:09  <Borg> but dont worry
15:41:14  <Borg> they will appear in short time in map I think
15:41:24  <Borg> seems generator only generates oil wells at the begining
15:41:29  <peter1138> They tend to want to appear by the edge of the map
15:41:41  <peter1138> There's a setting for distance from edge.
15:41:46  <Kaiser> So oil rigs can't be created by generator?
15:42:12  <Borg> peter1138: u sure?
15:42:13  <Kaiser> I wonder why there is not mentioned at wiki
15:42:22  <Kaiser> *in wiki
15:42:41  <Borg> peter1138: its for oil refinery.. not oil rig
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15:43:21  <Kaiser> This option has max value
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15:43:56  <peter1138> No, not sure :p
15:43:56  <Borg> Kaiser: if you realllly want them to appear shortly in game..
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15:44:03  <Borg> u can try my IndBuild gamescript
15:44:15  <Borg> not yet released.. but I use it on my server.. works fine
15:45:20  <Kaiser> So it is OK that generator wouldn't create any oil rigs?
15:45:52  <Borg> dunno
15:46:25  <Kaiser> Ok then
15:53:44  <Kaiser> Bye
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15:58:11  <Samu> generator doesn't create oil rigs at game start
15:58:50  <Samu> distance from edge is for both oil rig and oil refinery
15:59:35  <Alberth> oil rigs don't exist < 1960 or so
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16:09:22  <LordAro> http://hg.openttd.org/trunk.hg/file/6d5adf95cd9e/src/table/build_industry.h#l1249 indeed
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17:31:19  <Samu> CHECK_OIL_RIG
17:31:24  <Samu> must check what it does
17:31:59  <Samu> 	CHECK_OIL_RIG,    ///< Industries at sea should be positioned near edge of the map.
17:32:02  <Samu> ah, i knew it
17:33:19  <Samu> 	if (TileHeight(tile) == 0 && 			DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return CommandCost();
17:33:28  <Samu> it reuses oil refinery limit
17:41:33  <Samu> hi Wormnest
17:41:56  <Samu> nonocab v5 is underperforming
17:42:14  <Samu> made ships and 1 train and it's been 35 years
17:42:23  <Samu> 39 ships
17:42:42  <Samu> train is monorail, not maglev, I started in 2051
17:42:48  <Samu> strange
17:43:11  <Samu> no road vehicles or aircraft at all
17:46:43  <Samu> dbg: [script] [0] [W] WARNING: There are 106 connection reports left to evaluate.
17:46:51  <Samu> what does it mean?
17:47:39  <Samu> is it still pathfinding?
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17:54:04  <Wolf01> o/
17:55:49  <Wormnest> Hi Samu that´s too bad
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17:56:41  <Wormnest> If infrastructure maintenance is on an you have plane speed set to 1/3 or 1/4 nonocab isn´t gonna use aircraft
17:57:55  <Wormnest> Could be that it built monorail because with the available money maglev was too expensive
17:59:57  <Alberth> o/
18:00:17  <Wormnest> Connection reports left to evaluate means that those are possible connections where it´s computing what the profits of those connections might be
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18:04:07  <Wolf01> Quak
18:04:17  <frosch123> hoi
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18:05:11  <frosch123> what is the effect of python's "import" inside a function?
18:05:57  <Alberth> import isn't done until you execute the function
18:06:14  <Alberth> unless you import the module elsewhere of course
18:06:30  <frosch123> so the symbols remain function local
18:06:35  <Alberth> it's often used to delay importing, or to break an import cycle
18:06:41  <frosch123> and are declared on every function call
18:06:55  <Alberth> not sure, but likely
18:07:17  <Alberth> but the import is done once, just like the other imports
18:07:34  <Alberth> ie second and other times it's pulled from the cache
18:08:47  <frosch123> https://paste.openttdcoop.org/pv6sresix?/pv6sresix <- then that should be fine
18:09:38  <Alberth> I'd expect so
18:09:46  <Samu> hmm why not build aircraft? he was doing fine on v4
18:09:48  <frosch123> #8525 is a bit silly. it wants to catch the exception, but then fails because it does not know the exception symbol :p
18:09:52  <Alberth> that's the only use of psycopg2?
18:09:53  <Samu> except that airport place
18:10:10  <frosch123> the other function has the same import
18:10:17  <Alberth> ah
18:10:20  <frosch123> but both are inside the if db_type
18:10:39  <Alberth> to avoid importing if you don't have de DB
18:10:43  <Alberth> *the
18:12:19  <Wormnest> Samu: Because infrastructure costs of airports are so high that its difficult to make a profit unless aircraft can fly at full speed
18:12:38  <Wormnest> Though it also depends on your other settings of course
18:12:42  <Alberth> an alternative is to try: import psycopg2 except ImportError: psycopg2 is None  # so psycopg2 is None defines whether the import succeeded if you need that
18:13:46  <Alberth> hmm, psycopg2 = None  in the "except" branch of course
18:14:36  <Alberth> not enough Python written recently, clearly
18:15:17  <Wormnest> Admittedly at 2051 aircraft might even work out at lower speed but I didn´t want to add too much logic at this time
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18:24:00  <m3henry> Evening all
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18:59:32  <andythenorth> o/
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19:01:38  <andythenorth> ohai Zuu :)
19:02:04  <Zuu> Hello andy :-)
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19:14:20  * andythenorth drawing ships
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19:14:31  <andythenorth> it takes about 1 day per angle for the hull
19:14:37  <andythenorth> but I can relight 4 angles quickly
19:14:40  <andythenorth> so 4 days per hull
19:16:00  <andythenorth> 6 hulls
19:16:01  <andythenorth> hmm
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19:21:43  * Wolf01 drawing ideas for NRT->BGT transition
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19:28:26  <andythenorth> I think it's at least partly about how we set up the layers in NRT
19:30:43  <frosch123> remove trams? :p
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19:33:38  <andythenorth> that can go on the list of options, yes :P
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19:39:57  <frosch123> when pikka is around, it'll get a vote :)
19:40:23  <frosch123> is "it'll" a word?
19:40:32  <Eddi|zuHause> hm, getting plasmashell to run again is not fun
19:41:51  <Eddi|zuHause> anyone know of an alternative to plasmashell?
19:42:50  <Samu> nonocab isn't building any road vehicle yet, have you changed something about that, Wormnest
19:43:11  <frosch123> inside or outside of kde?
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19:44:16  <Wormnest> Samu: Not in this version but in the previous one I made it less eager to build new road when infrastructure maintenance is on
19:46:27  <andythenorth> it'll is a word
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19:48:15  <Wolf01> I'm still looking for a rule to know how to pronounce "y" in English in different words :P
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19:50:42  <Eddi|zuHause> the rule is simple: never the same in any two words
19:50:48  <frosch123> Wolf01: ghoti
19:51:17  <frosch123> ^^ unfortunately too long for a grfid
19:51:47  <Wolf01> Fish XD
19:52:21  <Eddi|zuHause> you need a gh-ligature :p
19:53:29  <Eddi|zuHause> frosch123: while kde is technically running, but plasmashell always crashes
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19:59:07  <andythenorth> my kids learnt that fish is ghoti recently
20:00:08  <frosch123> i can't tell my niece that kind of stuff. otherwise she shies away from english even more
20:00:39  <Eddi|zuHause> tell her that ghoti is klingon for fish?
20:01:21  <Wolf01> Teach her Klingon directly
20:01:22  <frosch123> she's no time traveler, where should she know klingon from?
20:02:18  <frosch123> pink unicorns just got unpopular, not sure what comes next
20:04:09  <Eddi|zuHause> i'm out of ideas, i removed ~/.config
20:04:32  <Eddi|zuHause> where could other things be that make plasmashell not work, when it worked before?
20:05:30  <frosch123> here there is still a .kde
20:06:11  <Eddi|zuHause> but plasmashell wouldn't access that?
20:06:37  <frosch123> there is also Desktop
20:07:13  <Eddi|zuHause> none of the files in Desktop were changed in the past half year
20:07:44  <frosch123> well, create a new user, and check whether the defaults work :p
20:08:18  <m3henry> I'm not familiar enough with KDE to comment, all I know is that it works on my install.
20:09:16  <Eddi|zuHause> also i can't get a crash report/backtrace
20:10:51  <Eddi|zuHause> hm, it crashes somewhere in the graphics driver
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21:40:39  <supermop_zuArbeit> yo
21:40:53  <m3henry> o/
21:43:39  <frosch123> supermop_zuArbeit: "zu" -> "auf" or "bei"
21:44:22  <supermop_zuArbeit> but i look more like eddi this way
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21:50:24  <quak> messing with your highlights
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21:52:45  <Wolf01> Nice, now I don't know anymore who is who :D
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21:55:17  <pikkadan> GN :)
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21:56:54  <Wolf01> Also
21:56:56  <Wolf01> 'night
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22:12:55  <m3henry_> did I?
22:13:09  <m3henry_> It seems I did
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