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00:04:17 <Samu> I learned a few things from these testings 00:04:39 <Samu> some AIs don't work well with 250k ops 00:04:51 <Samu> EpicTrans is an example 00:05:12 <Samu> I notice that they don't work too close to the loan limit 00:05:39 <Samu> they are slower, and that's enough to keep them from wasting money that quickly 00:05:54 <Samu> avoiding unnecessary bankrupt 00:06:31 <Samu> I was always convinced 250k ops would benefit them, but apparently, I was wrong 00:07:50 *** Flygon has joined #openttd 00:11:16 <Samu> @calc -9633/-0 00:11:16 <DorpsGek> Samu: Error: complex division by zero 00:11:47 <ST2> aka: an infinite number ^^ 00:13:32 <Samu> infrastructure costs for airports are still ridiculous, even when giving fat planes, like Dinger 200 00:14:06 <Samu> from the start 00:15:52 <Samu> one AI has an income of £15M, but the profit is only £3M because he got 80 airports 00:17:06 <Samu> comparing with AIs who don't use airports, infrastructure maintenance costs are much more in-line 00:18:19 <Samu> MogulAI, which uses the most road pieces, got an income of £12M and a profit of £9,9M 00:18:41 <Samu> 12k road pieces 00:28:40 *** Samu has quit IRC 00:55:24 *** FLHerne has quit IRC 01:03:57 *** Snail has joined #openttd 01:15:18 *** Thedarkb1 has quit IRC 01:17:01 *** ToBeFree has quit IRC 01:22:53 *** chomwitt has quit IRC 02:29:59 *** Arveen2 has joined #openttd 02:35:42 *** Arveen has quit IRC 02:59:29 *** fiatjaf has quit IRC 02:59:49 *** fiatjaf has joined #openttd 03:55:38 *** glx has quit IRC 04:17:23 *** smoke_fumus has quit IRC 04:23:04 *** TigerbotHesh has joined #openttd 04:25:00 *** TigerbotHesh has quit IRC 04:53:17 *** Cubey has quit IRC 05:14:23 *** tokai|noir has joined #openttd 05:14:23 *** ChanServ sets mode: +v tokai|noir 05:21:10 *** tokai has quit IRC 06:16:54 *** sla_ro|master has joined #openttd 06:30:10 *** sla_ro|master has quit IRC 07:11:41 *** TigerbotHesh has joined #openttd 07:11:55 *** KenjiE20 has quit IRC 07:12:12 *** TigerbotHesh has quit IRC 07:22:43 *** TigerbotHesh has joined #openttd 07:34:20 *** Snail has quit IRC 07:35:28 *** TigerbotHesh has quit IRC 07:39:11 *** Snail has joined #openttd 07:43:49 *** Snail has quit IRC 07:45:27 *** KenjiE20 has joined #openttd 07:52:08 *** Arveen has joined #openttd 07:53:13 *** Arveen2 has quit IRC 07:58:10 *** HerzogDeXtEr has joined #openttd 08:00:18 *** Arveen has quit IRC 08:05:10 *** roidal has joined #openttd 08:19:51 *** TigerbotHesh has joined #openttd 08:22:15 *** supermop_work has quit IRC 08:22:37 *** Borg has joined #openttd 08:23:09 *** TigerbotHesh has quit IRC 08:23:39 *** TigerbotHesh has joined #openttd 08:25:04 *** TigerbotHesh has quit IRC 08:41:18 *** ToffeeYogurtPots has joined #openttd 09:01:04 *** Laedek has quit IRC 09:26:31 *** ToffeeYogurtPots has quit IRC 09:26:53 *** ToffeeYogurtPots has joined #openttd 09:26:58 <Borg> vioala.. and its done :) sectorized OpenTTD 09:45:25 *** FLHerne has joined #openttd 10:15:37 *** ToffeeYogurtPots has quit IRC 10:15:57 *** ToffeeYogurtPots has joined #openttd 10:27:06 *** rellig has joined #openttd 10:32:13 *** Gja has joined #openttd 11:02:33 *** fiatjaf has quit IRC 11:03:49 *** fiatjaf has joined #openttd 11:05:47 *** fiatjaf has quit IRC 11:06:12 *** fiatjaf has joined #openttd 12:18:23 *** chomwitt has joined #openttd 12:26:50 *** Gja has quit IRC 12:34:09 *** RafiX has joined #openttd 12:51:50 <Borg> hmmm a weird idea popped in :D 12:51:58 <Borg> realistic train stop... an option.. 12:52:22 <Borg> if train see red.. he hit breaks.. if he mis the stop signal.. oh well.. enoluck :) 12:52:27 <RafiX> hello 12:52:35 <Borg> does train tracks last signal he passed? 13:27:03 *** Snail has joined #openttd 13:52:48 <FLHerne> No 13:54:34 <FLHerne> There was, somewhere, a patch to implement warning signals and allow overshoots like that 13:54:50 <Borg> oh :) 13:54:59 <FLHerne> But it becomes very complicated where junctions are involved, and is mostly just annoying 13:55:09 <Borg> well 13:55:14 <Borg> its easy to do w/ presignals 13:55:19 <Borg> hard/complicated w/ PBS 13:55:20 *** Flygon has quit IRC 13:55:30 <FLHerne> Currently, the path to be reserved by a PBS signal is only chosen at the instant a train reaches it 13:55:46 <FLHerne> Which obviously causes a problem for advance-warning aspects 13:55:53 <Borg> yep 13:56:27 *** Snail has quit IRC 13:58:18 <FLHerne> This seems to be the most recent https://www.tt-forums.net/viewtopic.php?f=33&t=74482 13:59:38 <Borg> hmm looks nice :) 14:06:05 <Borg> uh.. dude used too much physics there :) 14:06:12 <Borg> overdid it... 14:10:38 *** bwn has quit IRC 14:17:03 <Borg> also went too much realistic in my opinion.. 14:18:44 <Borg> still, idea is interesting.. would make look building tracks more natural 14:20:07 *** Laedek has joined #openttd 14:29:48 *** supermop_work has joined #openttd 14:30:40 *** bwn has joined #openttd 14:35:52 <supermop_work> yo 14:36:03 <supermop_work> @logs 14:36:03 <DorpsGek> supermop_work: https://webster.openttdcoop.org/index.php?channel=openttd 14:38:40 *** supermop_work has quit IRC 14:38:52 *** supermop_work has joined #openttd 14:55:15 *** ToffeeYogurtPots_ has joined #openttd 14:56:19 *** ToffeeYogurtPots has quit IRC 15:02:11 *** mindlesstux has quit IRC 15:02:42 *** mindlesstux has joined #openttd 15:07:58 *** ToffeeYogurtPots_ has quit IRC 15:08:16 *** ToffeeYogurtPots_ has joined #openttd 15:10:46 *** Rubidium has joined #openttd 15:10:46 *** ChanServ sets mode: +o Rubidium 15:11:41 *** Rubidium has quit IRC 15:12:14 *** Rubidium has joined #openttd 15:12:14 *** ChanServ sets mode: +o Rubidium 15:20:05 *** Samu has joined #openttd 15:29:43 <Samu> for my next AI tests, I was considering 4096x4096, unsure if solo or multi AIs 15:30:22 <Samu> wanted to see how well they handle big maps 15:32:10 <Samu> it's gonna consume too much of my time though 15:32:35 <Samu> and I don't think I have enough HDD space for all savegames 15:33:11 <Samu> it was something I really wanted to do 15:34:24 *** Gja has joined #openttd 15:34:52 *** smoke_fumus has joined #openttd 15:36:21 *** ToffeeYogurtPots_ has quit IRC 15:36:50 *** ToffeeYogurtPots_ has joined #openttd 15:38:12 <Samu> @calc 100 * 12 15:38:12 <DorpsGek> Samu: 1200 15:39:35 <peter1138> That was hard 15:40:50 <Samu> need to generate a savegame yet 15:40:52 <Samu> sec 15:43:34 <Samu> @calc 100 * 12 * 8 * 15 15:43:34 <DorpsGek> Samu: 144000 15:44:31 <Samu> 144 Gigabytes? 15:45:40 <Samu> got 355 GB free 15:46:27 *** Alberth has joined #openttd 15:46:27 *** ChanServ sets mode: +o Alberth 15:46:57 <Alberth> hola 15:47:11 <Samu> hi 15:47:30 <Samu> i need to disable trees 15:47:36 <Samu> they really increase savegame size 15:56:46 <LordAro> "need" 15:57:29 <peter1138> Just use a sensible map size. 15:57:36 <peter1138> Something like 256x256/. 15:59:01 <Samu> that has been tried many times :( 16:01:38 *** HerzogDeXtEr has joined #openttd 16:08:09 <Samu> interesting, generating industries is quicker now 16:08:18 <Samu> did you change something about industries recently? 16:08:35 <Alberth> likely you changed the landscape 16:09:58 <Samu> that may be it, let me retry with less water 16:13:01 <Samu> it takes more time to generate trees than anything else 16:14:46 *** Wormnest has joined #openttd 16:16:19 *** synchris has joined #openttd 16:20:32 <Alberth> you can use a different tree generator :) 16:21:31 <Samu> I will disable trees, to save a big chunk of hdd space 16:21:39 <Alberth> or remove all trees manually 16:21:56 <Alberth> gives a nice challenge after loading it again as a bonus 16:22:01 <Samu> it also seems to speed up savegame time 16:22:34 <Samu> tried autosaving with trees, it took 3 months game-time, and I was planning monthly saves 16:25:37 <Samu> @calc 250/15 16:25:37 <DorpsGek> Samu: 16.6666666667 16:38:10 <Samu> I swear, generating industries is very quick now 16:38:23 <Samu> in a matter of seconds, 20k industries were generated 16:39:01 <Samu> 4, 5 seconds 16:40:07 <Samu> let me try disabling multiple industries of same type per town 16:40:36 <Samu> still quick 16:42:04 <Alberth> what are you going to do with 20K industries? 16:42:11 <Samu> test AIs 16:42:46 <Alberth> you really beleive an AI will connect anywhere near 1000 industries? 16:43:13 <Samu> i really don't know what to expect 16:43:29 <Samu> wanted to put them to their limits 16:43:54 <Samu> zlib:1 or lzo? 16:44:02 <Samu> for savegame format 16:44:52 <Alberth> mostly affects savegame size and cpu usage for saving 16:45:21 <Samu> it can't take more than 1 month saving 16:45:22 <Alberth> if you don't care for size, zlib is likely less cpu intensive 16:45:42 <Alberth> but the additional data that you need to save may kill that advantage 16:45:53 <Alberth> disk streaming is also quite finite :p 16:46:10 <Borg> cache!!! my friend.. cache! 16:46:11 <Borg> ;) 16:46:29 <Alberth> yeah, 1TB cache will work :p 16:46:40 <Samu> also, the spectator can't disconnect while server is saving 16:46:42 *** kiwitree has joined #openttd 16:46:55 <Samu> i need to ensure spectator keeps connected with all autosaves going on 16:46:59 <Borg> anyway 16:47:04 <Borg> im going to start new server... anyone? 16:47:40 *** Cubey has joined #openttd 16:48:29 <Samu> number of ops, what u suggest 16:49:05 <Samu> min 5k? default 10k? 16.666? 80k? max 250k? 16:50:08 <Samu> Wormnest: how many op codes do u got when u test AIs? 16:52:27 <Samu> think i'm gonna play safe and use defaults 16:52:48 <Samu> 10,000 / medium 16:53:14 <Samu> 10,000 ops / medium speed / easy profile 17:05:08 *** TheMask96 has quit IRC 17:05:26 <Samu> gonna turn off cargodist and infrastructure costs 17:06:54 *** TheMask96 has joined #openttd 17:13:09 <Samu> hope I don't regret setting 10k ops 17:26:15 <Samu> just started the test 17:37:07 <Samu> https://imgur.com/a/QAmPd 17:38:08 <Samu> it can live with it 17:38:28 <Samu> hope my rig doesn't overheat or crash 17:40:00 <Samu> so as I can see, LuDiAI was the fastest starter 17:40:56 *** roidal_ has joined #openttd 17:41:27 *** Celestar has quit IRC 17:42:57 <Samu> seems that zlib:1 was a good compromise 17:43:16 <Samu> it is enough to save without the spectator dropping 17:43:25 <Samu> enough speed 17:46:40 <LordAro> why do you need to run a server? 17:46:50 <LordAro> can you not just start_ai ? 17:46:54 <LordAro> from the console* 17:47:32 <Samu> uh... I don't know, I got used to this 17:47:45 *** roidal has quit IRC 17:48:17 <LordAro> running half as many ottd instances seems preferable ;) 17:50:07 <Samu> holy crabs, nonocab v5 has started building 1 year later, I was gonna expect 15 years or more, but no, it just started, only 1 year later 17:50:18 <Samu> nice job Wormnest 17:52:20 *** ToffeeYogurtPots_ has quit IRC 17:52:39 *** ToffeeYogurtPots_ has joined #openttd 17:55:32 *** Celestar has joined #openttd 17:56:56 <Wormnest> Samu: I´ve never experimented with opcodes always leave it default 17:57:06 *** Progman has joined #openttd 18:07:59 *** glx has joined #openttd 18:07:59 *** ChanServ sets mode: +v glx 18:08:44 *** frosch123 has joined #openttd 18:08:47 <Samu> terron dumps so much log text 18:09:26 <Samu> cleanest log award goes to trAIns 18:09:51 <Samu> "looping..." 18:10:08 <Samu> very informative... 18:10:15 <Wormnest> Well if you set NoNoCAB´s log settings to errors only you won´t see much either 18:11:49 <Samu> LuDiAI is seriously fast 18:12:01 <Samu> it is about to reach £1M worth 18:12:10 *** andythenorth has joined #openttd 18:12:30 <Samu> it's a new AI isn't it? I don't recall seeing it before last year 18:14:08 <Samu> first to reach £1 million https://imgur.com/ihyp4Gs 18:14:51 <Samu> crap, wrong image 18:15:16 <andythenorth> o/ 18:15:37 *** Wolf01 has joined #openttd 18:15:43 <Samu> https://imgur.com/RyL0KgL 18:16:13 <Wolf01> o/ 18:16:59 <Samu> hi 18:17:51 <frosch123> moo 18:18:47 *** sla_ro|master has joined #openttd 18:20:05 <Wormnest> LuDiAI is fairly new yes. I think it was a university project, which probably means we won´t see any updates to it. 18:23:00 <Samu> i see it abuses station spreading 18:23:04 <Samu> meh... 18:23:07 <Samu> cheater 18:23:25 <Samu> kinda hard to compete vs that 18:23:28 <Borg> what spread u have set? 18:23:32 <Samu> 64 18:23:35 <Borg> da fuck?! 18:23:51 <Borg> anything larger that 21 is fucking abuse.. 18:23:51 <Borg> ;) 18:23:57 <Borg> I usualy play with 14 18:24:18 <Samu> i wanna avoid AIs crashing, so i set most limits to its max 18:24:22 <Samu> :p 18:24:31 <Borg> biased testing ;p 18:26:00 <Wormnest> Well if AI´s crash then they need to fix it. Only good if problems are found with more regular settings :p 18:27:08 <Wormnest> Though I doubt there will be a lot of problems with setting lower station spread 18:27:59 *** Breckett has joined #openttd 18:30:05 *** Gja has quit IRC 18:33:16 *** andythenorth has quit IRC 18:35:47 <Samu> i promise next time I will test really hard settings 18:35:58 *** Gja has joined #openttd 18:39:25 <Samu> i'm surprised this is running so well 18:39:47 <Samu> 8 servers each 4096x4096 18:40:00 <Samu> there seems to be no delays 18:40:44 <Samu> there's a few pauses during month transitions due to autosave, but that's all 18:45:45 <DorpsGek> Commit by translators :: r27963 trunk/src/lang/norwegian_bokmal.txt (2018-01-11 19:45:39 +0100 ) 18:45:46 <DorpsGek> -Update from Eints: 18:45:47 <DorpsGek> norwegian (bokmal): 2 changes by Leifbk 18:54:18 <frosch123> ^^ that guy broke firs :p 18:55:30 <Samu> seems that LuDiAI doesn't build more than 500 road vehicles :( 18:55:36 <Samu> i've set the limit to 5000 18:57:36 *** andythenorth has joined #openttd 18:58:17 <frosch123> andythenorth: https://paste.openttdcoop.org/pawgxoc4e?/pawgxoc4e 18:58:23 <frosch123> fixed firs 18:58:47 <andythenorth> why did STR_EMPTY have chars? :o 18:58:58 <frosch123> no idea, translators added them? 18:59:06 *** Thedarkb has joined #openttd 18:59:09 <andythenorth> hmm 18:59:28 *** Breckett has quit IRC 18:59:28 <andythenorth> dunno 19:00:11 <frosch123> you added them 19:00:25 <frosch123> and removed them again in english, but translators kept them 19:00:28 <andythenorth> ah 19:00:41 <andythenorth> I've pushed, will eints just keep over-writing my local change? 19:01:28 <andythenorth> thanks also 19:01:44 <frosch123> eints is fine 19:02:23 <andythenorth> I can fix the issue permanently if it's worth it 19:02:29 <andythenorth> by making that string non-translated 19:21:07 <Wolf01> So, any cat? 19:28:15 <Samu> I'll post a screenshot when the first AI reaches £10M 19:32:32 <andythenorth> Wolf01: wondering about catenary cat 19:32:52 <andythenorth> wondering if the drawing is a loop, and if we can just run it twice 19:33:00 <andythenorth> once per road and tram 19:36:38 <Wolf01> Why a loop when you can hardcode both drawings? 19:38:08 *** Breckett has joined #openttd 19:41:11 <andythenorth> that too 19:41:58 <V453000> iz snake/ 19:41:59 <V453000> ? 19:42:03 <V453000> iz slug? 19:43:10 <Wolf01> Iz broken splitter 19:49:00 <andythenorth> iz chicken for tea 19:52:56 *** kiwitree has quit IRC 19:57:11 <Samu> https://imgur.com/ixol42D 19:57:15 <Samu> first to £10M 19:58:01 <Samu> next screenshot is first to £100M :p 20:04:52 <Samu> Wormnest: WormAI transports oil from oil wells in temperate tileset, is that intended? :o 20:05:04 <Samu> it's that kind of industry that wear off 20:07:22 <Wormnest> WormAI uses any industry that´s available. 20:07:59 <Borg> Wormnest: hope you coded it when industry is closed :) 20:09:07 <Wormnest> Borg: It will notice when profits go down and then sell vehicles. Can´t remember if it handles industry closing news but I think not 20:09:24 <Wormnest> There´s always more things to improve ;) 20:11:00 <Samu> LuDiAI is really crazy about airports 20:11:15 <Samu> the distance from one to another can clearly surpass 2000 tiles 20:12:13 <Samu> Not sure if that much distance makes it viabl 20:12:14 <Wormnest> more distance = more profits unless the planes are too slow 20:12:29 <Samu> yes, in this map size, they're only arriving at next year or so 20:13:51 <Samu> FFP Dart has just released, so maybe it can help him 20:15:19 <Samu> from 906x1687 to 3090x287 20:15:25 <Samu> halp me calculate distance 20:15:58 <Samu> @calc 3090-906 + 1687-287 20:15:58 <DorpsGek> Samu: 3584 20:16:02 <Samu> woah... 20:16:08 <LordAro> not quite 20:16:27 <LordAro> unless it travels in straight lines 20:18:49 <Wormnest> It´s apparently made for a bachelor thesis, link to google translation, original in czech: https://translate.google.nl/translate?hl=nl&sl=cs&tl=en&u=https%3A%2F%2Fis.muni.cz%2Fth%2F422180%2Ffi_b%2Fbp_dihel.pdf 20:19:47 <LordAro> @calc (3090-906)-(1687-287) + sqrt(2 * (1687-287)) 20:19:47 <DorpsGek> LordAro: 836.915026221 20:20:27 <LordAro> @calc (3090-906)-(1687-287) + sqrt(2 * (1687-287)^2) 20:20:27 <DorpsGek> LordAro: Error: Something in there wasn't a valid number. 20:20:33 <LordAro> @calc (3090-906)-(1687-287) + sqrt(2 * (1687-287)**2) 20:20:33 <DorpsGek> LordAro: 2763.89898732 20:20:36 <LordAro> that's better 20:27:59 <andythenorth> conflict in media/extra_grf/openttdgui.png eh :P 20:28:02 <andythenorth> such joy 20:31:40 <andythenorth> that will be resolved in photoshop eh :P 20:38:46 <LordAro> andythenorth: eh? 20:39:03 <andythenorth> branch merge 20:39:36 <LordAro> when on earth did that file get changed 20:46:00 <frosch123> paul fixed some fire-cycle pixels in the switch-toolbar icon 20:46:23 <LordAro> ah 20:55:48 <andythenorth> how do I rebuild openttd.grf? 20:55:52 <andythenorth> will just make do it? 20:56:42 <LordAro> there's a make rule somewhere.. 20:57:29 <frosch123> if it finds grfcodec in your PATH, make will do 20:57:50 <andythenorth> ach 20:58:43 *** roidal_ has quit IRC 20:59:21 *** sla_ro|master has quit IRC 21:02:18 *** Breckett has quit IRC 21:03:20 <andythenorth> frosch123: were the pixels in two yellow arrows? 21:03:48 <frosch123> paul redrew the whole icon 21:03:55 <frosch123> but they were in the right arrow 21:04:37 <andythenorth> ok I'm pasting it in :P 21:05:18 <andythenorth> might have worked 21:05:25 * andythenorth hopes 21:06:09 *** synchris has quit IRC 21:06:23 <andythenorth> https://github.com/andythenorth/NotRoadTypes/commit/4e75a13e2866b8865bec4fae85f8d87d242a06af 21:11:56 *** Alberth has left #openttd 21:19:10 <andythenorth> so where's catenary then :P 21:19:27 <andythenorth> https://github.com/andythenorth/NotRoadTypes/commit/4e75a13e2866b8865bec4fae85f8d87d242a06af 21:19:33 <andythenorth> oops bad paste 21:19:35 <andythenorth> DrawRoadCatenary 21:20:26 <andythenorth> Wolf01: so did I understand, we could patch GetCustomRoadSprite to return a composite sprite? 21:20:37 <andythenorth> I might have crossed wires (no pun intended) :P 21:20:50 <Wolf01> Yep 21:20:56 <andythenorth> probably the most appropriate use of 'crossed wires' ever :P 21:21:12 <andythenorth> so we have a sprite compositor? o_O 21:22:58 <Wolf01> No, we have layering 21:23:55 <andythenorth> hmm 21:24:00 * andythenorth brave new world 21:24:04 <andythenorth> so how do we do this? o_O 21:24:14 <Wolf01> Sprite slicing and composition would be cool 21:27:22 *** Breckett has joined #openttd 21:31:31 <andythenorth> I could just duplicate all of DrawRoadCatenary() 21:31:40 <andythenorth> and reuse for tram 21:31:47 <andythenorth> but it seems redundant eh 21:33:37 <Wolf01> Nah, it should be possible to reuse it 21:34:43 <Sacro> @seen Bjarni 21:34:43 <DorpsGek> Sacro: Bjarni was last seen in #openttd 6 years, 14 weeks, 0 days, 21 hours, 15 minutes, and 36 seconds ago: <Bjarni> heh 21:34:50 <Sacro> He never returns :( 21:35:20 <LordAro> hey, he did that one time, 6 years ago 21:40:05 *** JacobD88 has joined #openttd 21:40:48 <Wolf01> andythenorth: from L:1430 it should be possible to draw 1 or both catenaries, you need to pass RoadTypeIdentifiers instead of RoadTypeIdentifier to the function btw 21:43:29 <andythenorth> what do we do? 21:43:37 <andythenorth> call it twice, or loop inside it? 21:43:44 <andythenorth> it = DrawRoadCatenary 21:43:51 <Wolf01> Loop inside 21:44:11 *** Breckett has quit IRC 21:44:22 <andythenorth> ok that's for tomorrow then 21:45:19 <Wolf01> I can't be here tomorrow, also I need to sleep now 21:45:38 <Wolf01> Saturday I could help you 21:50:05 *** tailored has joined #openttd 21:50:30 <andythenorth> ok 21:50:33 <andythenorth> also sleep here :) 21:50:36 <andythenorth> GN 21:50:37 *** andythenorth has left #openttd 21:51:24 *** tailored has left #openttd 21:51:26 <Wolf01> 'night 21:51:29 *** Wolf01 has quit IRC 21:56:07 *** Breckett has joined #openttd 22:02:54 *** Borg has quit IRC 22:05:59 *** JacobD88 has quit IRC 22:06:09 *** frosch123 has quit IRC 22:12:07 *** RafiX has quit IRC 22:20:05 *** Thedarkb has quit IRC 22:21:18 *** APTX| has quit IRC 22:22:39 *** APTX has joined #openttd 22:33:34 *** Ancient1 has joined #openttd 22:34:16 *** Mazur has quit IRC 22:36:45 *** Gja has quit IRC 22:37:46 <Samu> Wormnest: have you checked terron code? I don't understand its logic 22:38:02 <Samu> why sell vehicles if they're profiting 22:38:03 *** Progman has quit IRC 22:38:32 <Wormnest> No I didn´t sorry 22:38:56 <Wormnest> Maybe there are newer and better vehicles available? 22:39:10 <Samu> in 1964, i think not 22:39:26 <Samu> i had 300 road vehicles once, now it only got 70 22:39:34 <Samu> profit graph is diminishing 22:39:45 <Samu> it* 22:39:51 <Wormnest> Or they were getting old 22:40:36 <Samu> that's the thing, they don't even get old 22:40:44 <Samu> he's constantly recycling? 22:42:37 <Samu> he's using transfers, i dont' really understand this ai 22:44:35 <Wormnest> Might be it thinks it needs less vehicles on a route 22:47:36 <Samu> I wonder if easy profile has a bad effect on him 22:47:55 <Samu> last test, he did much better, the profile there was hard 22:48:04 <Samu> now it looks too weak 22:49:04 <Wormnest> Well easy profile is meant to take it easier. 22:49:38 <Wormnest> WormAI takes longer timeouts between doing things in the easy setting too 22:51:17 *** Mazur has joined #openttd 22:52:11 <Ancient1> hello earthly beings 22:52:50 *** m1cr0man has quit IRC 22:52:57 *** m1cr0man has joined #openttd 22:53:49 <Samu> terron log goes like this... 22:53:55 <Samu> terminating link ... 22:54:04 <Samu> selling specified vehicles 22:54:08 <Samu> route revealed! 22:54:48 <Samu> constantly doing this cycle 22:55:03 <Samu> seems that lately, he's terminating and selling more vehicles though 22:55:18 <Ancient1> are you cracking it? 22:55:58 <Samu> road route reveals are 99% VALU 22:56:03 <Samu> VALU is for valuables, ya? 22:56:38 *** Thedarkb has joined #openttd 22:57:06 <Ancient1> What is WormAI? 22:57:18 <Samu> it's an AI company 22:57:38 <Ancient1> they make a specific AI for games? 22:58:41 <Wormnest> Yes valuables 22:59:46 <Samu> what causes Terron to "terminate links" or "selling specified vehicles" 22:59:53 <Samu> can u dig his code? :p 23:00:47 <Wormnest> I probably can if I wanted to but I don´t want to 23:00:51 <Samu> I think he overdoes it 23:00:58 <Samu> oki :) 23:01:15 <Ancient1> maybe you should pay him more so he works less 23:01:24 <Samu> it's still a mystery to me, this terron 23:01:34 <Wormnest> But in general it will be because for whatever reason it thinks its best to sell 23:01:38 <Ancient1> the AI is flawed 23:01:42 <Samu> i usually understand what's going on, but not with it 23:01:50 <Wormnest> Either because of low profits or too many vehicles on a route 23:01:51 <Samu> with terron 23:03:29 <Ancient1> sell it to the big bro companies. their AIs are probably far worse 23:15:44 *** Ancient1 has left #openttd 23:19:38 *** Wormnest has quit IRC 23:26:08 *** Thedarkb has quit IRC 23:37:23 *** Thedarkb has joined #openttd 23:37:55 *** TigerbotHesh has joined #openttd 23:50:41 *** Flygon has joined #openttd 23:52:29 <Samu> first to £100M value 23:52:30 <Samu> https://imgur.com/m2BuMNH 23:52:45 *** TigerbotHesh has quit IRC 23:53:23 *** TigerbotHesh has joined #openttd