Times are UTC Toggle Colours
00:00:26 <Rybeast> thank you 00:01:27 <ST2> yw, if it helped, ofc :) 00:06:52 *** RafiX2 has quit IRC 00:07:09 <Rybeast> it kinda did. Just watched some trains go into their depot and nothing happened :') 00:07:30 <ST2> old ones? 00:07:57 <ST2> and you're inside cash balance? link above, close to pointer too 00:10:03 <Samu> are they old enough :p 00:10:47 <Rybeast> how old is old enough? 00:13:35 <Samu> 24 (25) or 25 (25) 00:13:43 <Samu> in vehicle details 00:14:44 <Rybeast> fml ha 00:14:47 <Rybeast> so long away 00:14:50 <Samu> i prefer 12 months before maximum age 00:15:29 <Rybeast> I've set it up for a year beforehand 00:15:43 <Rybeast> I'm currently at 20% on 60yrs old... Gotta get to 79 :( 00:16:47 <Samu> 20% on 60yrs old? what the heck? 00:16:59 <Samu> your engines last 79 years? 00:17:14 <Rybeast> it's one of the japanese maglev trains 00:17:48 <Rybeast> it says: Age 40 (80) 00:17:56 <Samu> ah 00:18:03 <Samu> it only gets old at 79 then lol 00:20:42 <ST2> yeah Rybeast, so vehicles aren't old... yet xD 00:24:14 <Rybeast> pfft :( 00:24:22 <Rybeast> as I say. 25% :/ 00:24:35 <Rybeast> I'm gonna watch some YouTube vids and head to bed, thanks for your help! 00:24:36 <Rybeast> Also 00:24:48 <Rybeast> Anyone any idea how I find out what my username is for the forums? 00:24:55 <ST2> note: how frequently they visit a depot? 00:25:01 <Rybeast> loads 00:25:31 <Rybeast> it's in the service paths and the reliability and number of days is set high/low 00:25:47 <ST2> [00:24:56] <Rybeast> Anyone any idea how I find out what my username is for the forums? <<-- whatelse that yourself ^^ 00:26:49 <Alkel_U3> the model can get prematurely obsolete although I'm not familiar with this set. If you buy a new vehicle, is it reliable? 00:27:29 <ST2> but I would suggest the Thread of that newgrf (forums) 00:27:43 <Rybeast> I can't get onto the forums to ask - I don't remember my username 00:27:52 <Rybeast> I'll buy another train and see if the reliability is better 00:27:57 <ST2> Rybeast: you started making questions here without stating all the facts 00:28:09 <ST2> that lead us to some goose chases 00:29:17 <Rybeast> What facts would you have liked beforehand? 00:29:35 <ST2> newgrf's used, client version, etc etc 00:29:39 <ST2> all those 00:29:55 <Rybeast> I shall bear that in mind for next time. 00:30:06 <ST2> thank you :) 00:30:33 *** Thedarkb1 has quit IRC 00:33:34 <ST2> another question Rybeast: was that on SP or a MP game? (Single Player | Multi Player) 00:33:47 <Rybeast> single 00:33:55 <ST2> ok 00:34:11 <ST2> check pages of the newgrf's used 00:34:30 <ST2> if something wrong with it, that's the place to post 00:35:02 <ST2> but from what I've seen, (40/80) aren't old 00:35:46 <Rybeast> I don't know my username :( I must have signed up years ago, but I can't remember what it is. The reset password feature needs bother username and email address so I'm a little stumped! 00:36:15 <ST2> know at leats the email used? 00:36:20 <ST2> least* 00:36:35 <Rybeast> yep 00:37:46 <ST2> and not the username?! kinda weird ^^ 00:37:56 <ST2> well... keep trying ^^ 00:38:32 <Rybeast> I've got lots of usernames 00:38:41 <Rybeast> didn't even remember openTTD untile the other day 00:38:43 *** Flygon has joined #openttd 00:38:53 <Rybeast> but thanks. Thought there was going to be a miracle way to find it out 00:38:56 <Rybeast> thanks anyway 00:41:54 *** Rybeast has quit IRC 00:51:22 *** Flygon_ has joined #openttd 00:52:27 *** Biolunar has quit IRC 00:54:55 *** Progman has quit IRC 00:55:38 *** TigerbotHesh has joined #openttd 00:57:34 *** FLHerne has quit IRC 00:58:12 *** Flygon has quit IRC 01:22:31 *** Samu has quit IRC 01:30:31 *** EarthlingKira_ has quit IRC 01:49:40 *** Thedarkb1 has joined #openttd 02:13:09 *** Gja has quit IRC 02:15:35 *** ToBeFree has joined #openttd 02:15:44 *** DDR has joined #openttd 02:16:57 *** ToBeFree has quit IRC 02:29:08 *** chomwitt has quit IRC 02:31:55 *** TigerbotHesh has quit IRC 02:37:03 *** TigerbotHesh has joined #openttd 02:51:23 *** TigerbotHesh has quit IRC 02:52:04 *** Thedarkb1 has quit IRC 02:56:29 *** TigerbotHesh has joined #openttd 04:11:32 *** glx has quit IRC 05:13:59 *** tokai has joined #openttd 05:13:59 *** ChanServ sets mode: +v tokai 05:21:00 *** tokai|noir has quit IRC 05:41:25 *** murr4y has quit IRC 05:44:53 *** Cubey has quit IRC 06:51:10 *** Celestar1 has joined #openttd 06:57:03 *** Celestar has quit IRC 07:00:03 *** mindlesstux has quit IRC 07:00:57 *** mindlesstux has joined #openttd 07:37:51 *** andythenorth has joined #openttd 07:45:19 <andythenorth> o/ 07:57:13 *** synchris has joined #openttd 07:58:32 *** sla_ro|master has joined #openttd 08:11:16 *** Progman has joined #openttd 08:28:50 *** synchris has quit IRC 08:34:02 *** synchris has joined #openttd 08:41:27 *** Wolf01 has joined #openttd 08:41:41 <Wolf01> o/ 08:44:53 <andythenorth> hi Wolf01 08:59:49 *** murr4y has joined #openttd 09:08:17 *** sim-al2 has quit IRC 09:28:09 * andythenorth such ships 09:28:11 <andythenorth> drawing 09:31:04 *** Borg has joined #openttd 09:35:35 <andythenorth> I have a ships choice 09:36:19 <andythenorth> better overall shape? 09:36:22 <andythenorth> or more cargo visible? 09:42:15 <Wolf01> Both? 09:56:37 <andythenorth> I can draw the ship holds a few pixels wider than they should be 09:56:43 <andythenorth> which shows more cargo 10:03:53 <Borg> guys.. really 10:04:00 <Borg> there should be option from console to adjust GS parameters 10:10:28 *** Breckett has joined #openttd 10:12:26 <andythenorth> bbl 10:12:27 *** andythenorth has quit IRC 10:17:45 *** ToffeeYogurtPots has joined #openttd 10:19:53 *** murr4y has quit IRC 10:24:35 *** murr4y has joined #openttd 10:30:34 *** Stimrol has joined #openttd 10:48:08 *** ToffeeYogurtPots has quit IRC 10:48:55 *** ToffeeYogurtPots has joined #openttd 10:50:16 *** ToffeeYogurtPots has joined #openttd 10:51:47 *** EarthlingKira has joined #openttd 10:52:43 *** EarthlingKira has quit IRC 10:52:58 *** EarthlingKira has joined #openttd 10:59:30 *** Wormnest has joined #openttd 11:12:02 *** frosch123 has joined #openttd 11:12:38 *** Biolunar has joined #openttd 11:16:41 *** Breckett_ has joined #openttd 11:22:11 *** FLHerne has joined #openttd 11:23:58 *** Breckett has quit IRC 12:10:01 *** Thedarkb has joined #openttd 12:33:04 *** RafiX has joined #openttd 12:58:33 *** Thedarkb has quit IRC 13:02:59 *** Samu has joined #openttd 13:03:02 <Samu> hi 13:04:49 <Samu> the 4096x4096 tests will end in a few hours for the first 8 AIs 13:05:13 <Samu> i wonder if I test all AIs 13:05:26 <Samu> this consumed too much of my cpu 13:06:09 *** Frozenguy5 has joined #openttd 13:13:34 *** tycoondemon has joined #openttd 13:14:42 <Samu> i got to say I'm kinda disappointed 13:14:59 <Samu> seems that 100 years is not enough time 13:15:23 <Samu> the map feels empty 13:15:32 <Samu> even with 500 trains and whatnot 13:16:00 *** Breckett_ has quit IRC 13:20:26 <Samu> how do I recompress a savegame, I want to convert to another format 13:20:40 <Samu> convert from zlib:1 to lzma:9 13:27:54 *** Montana has joined #openttd 13:30:35 *** andythenorth has joined #openttd 13:32:34 <andythenorth> o/ 13:34:43 <frosch123> moo 13:34:57 <andythenorth> so what enables CC on sprites then? o_O 13:35:09 <andythenorth> 1. I haven't checked if it's enabled already on catenary :P 13:35:21 <andythenorth> 2. I could probably reverse engineer it myself and probably should 13:35:39 <andythenorth> but eh, kids & chores :) 13:36:23 <frosch123> PAL_NONE means no CC 13:36:29 <frosch123> so, no CC for catenary 13:36:46 <andythenorth> it's just some kind of transform right? 13:36:51 * andythenorth guessing 13:40:15 <Samu> 648x898 to 68x79 13:40:40 <Samu> @calc 648-68+898-79 13:40:40 <DorpsGek> Samu: 1399 13:41:03 <Samu> nonocab built a maglev route with 1399 distance, impressive 13:42:10 <Samu> the first time i see it build maglev 13:42:20 <Samu> 2917 maglev pieces used 13:51:21 <Samu> ST2: hi, what is the hardest server u got there? 7? 13:51:33 <ST2> define hardest 13:51:43 <Samu> cfg file settings 13:51:58 <ST2> server #30 13:52:06 *** Gja has joined #openttd 13:52:11 <Samu> stuff like low loan, inflation, high costs, breakdowns, disasters etc 13:52:14 <Samu> ok 13:52:28 <ST2> for that, server #K3 13:55:16 <Samu> horrible terrain 13:58:18 <Montana> andythenorth: i've been translating FIRS and i miss some Strings. They are not even in english file 13:58:31 <Montana> They are : STR_CID_ for Rubber 13:58:55 <Montana> STR_CARGO_UNIT for rubber 13:59:13 <Montana> and STR_CARGO_NAME_ for rubber 13:59:19 <andythenorth> it's a default TTD cargo 13:59:33 <andythenorth> (usually) already translated 13:59:33 <Montana> Ah ok 13:59:53 <Montana> so i will not be able to modify it? 14:00:35 <Montana> Ok anyway 14:00:45 <andythenorth> you can do it through the OpenTTD translator 14:01:02 <andythenorth> https://translator.openttd.org/ 14:03:44 *** Maraxus has joined #openttd 14:05:38 <Montana> Well, thanks 14:06:55 *** Thedarkb has joined #openttd 14:10:58 <Montana> by the way, i had some problems translating some station names 14:11:33 <Montana> i supose they are some kind of jokes, or pun 14:12:07 <Montana> like BARREL_AND_KEG 14:12:10 <Montana> ??? 14:12:22 *** supermop has quit IRC 14:12:22 *** Maraxus has quit IRC 14:14:07 <andythenorth> they're colloquial 14:14:12 <andythenorth> which is hard to translate 14:14:14 *** supermop has joined #openttd 14:14:23 <andythenorth> I was reading an Italian crime novel today 14:14:51 <andythenorth> wondering how the translator does Sicilian -> English sayings, and how much it affects the story 14:15:44 <Montana> hahaha ok 14:15:54 <Montana> can you speak italina? 14:15:58 <Montana> italian* 14:16:21 <andythenorth> nope 14:19:40 *** sim-al2 has joined #openttd 14:32:29 *** Samu has quit IRC 14:34:55 *** Biolunar has quit IRC 14:36:10 *** Samu has joined #openttd 14:39:05 *** Thedarkb has quit IRC 14:48:42 *** roidal has joined #openttd 14:56:24 *** Flygon_ has quit IRC 15:06:22 *** Montana has quit IRC 15:11:42 <Samu> Wormnest: i'm configuring hard settings, which settings you want to see tested? 15:13:17 <Wormnest> Samu: Well it´s your test so you decide but test things you haven´t tested like low(er) limits 15:13:58 <Wormnest> e.g. limit number of vehicles, low station spread size, ... 15:14:19 <Samu> i see, yes, i'm gonna test that out 15:14:42 <Wolf01> [15:14:21] <andythenorth> I was reading an Italian crime novel today [15:14:49] <andythenorth> wondering how the translator does Sicilian -> English sayings, <- it's sicilian xor italian, can't be both :P 15:16:37 *** Thedarkb has joined #openttd 15:16:44 <Wormnest> Or test with an industry newgrf like firs 15:16:49 <Samu> 40/400/20/50 15:16:55 <Samu> number of max vehicles 15:17:43 <Samu> station spread disabled 15:18:00 <Samu> max station size: 7 15:18:12 <Samu> it's enough for city airport i think 15:18:23 <Samu> max train size, 5 15:18:50 <Samu> hostile towns 15:18:53 <Samu> trees everywhere 15:19:05 <Samu> max bridge height: 1 15:19:10 <Samu> max bridge lenght: 12 15:19:20 <Samu> max tunnel length : 15 15:19:45 <Samu> disasters on 15:19:47 <Samu> breakdowns normal 15:19:51 <Samu> plane crashes normal 15:19:53 <Samu> recessions on 15:20:02 <Samu> inflation on 15:20:06 <Samu> rate 4% 15:20:25 <Samu> max loan £100k 15:20:34 <Samu> subsidy multiplier 1.5 15:20:43 <Samu> infrastructure maintenance costs on 15:20:43 *** sim-al2 has quit IRC 15:20:50 <Samu> running costs high 15:20:55 <Samu> construction costs high 15:21:11 <Samu> airports never expire off 15:21:15 <Samu> vehicles never expire off 15:21:25 <Wormnest> You don´t need to tell us all your settings 15:22:51 <Samu> cargodist: symmetric, asymmetric, asymmetric, normal 15:23:38 <Samu> unsure about map size yet 15:23:59 <Samu> 256x256? 15:24:02 <Samu> 512x512? 15:24:08 <Samu> 256x512? 15:24:14 <Samu> something around that 15:25:12 *** EarthlingKira has quit IRC 15:27:44 <andythenorth> it's so many confounding variables 15:27:48 <andythenorth> what's the test? :P 15:28:22 <Samu> to test how resilient the AIs are, i suppose 15:29:44 <Samu> ST2: what's your [difficulty] number_towns value on server k3? 15:36:30 *** Thedarkb has quit IRC 15:40:37 *** Thedarkb has joined #openttd 15:56:49 *** smoke_fumus has joined #openttd 15:57:48 *** Thedarkb has quit IRC 16:09:36 *** tycoondemon has quit IRC 16:13:05 *** Frozenguy5 has quit IRC 16:20:43 <Wolf01> https://img-9gag-fun.9cache.com/photo/azXgpMp_460s_v2.jpg supermop 16:22:08 <Samu> i don't feel like continuing the 4096x4096 tests 16:22:30 <Samu> maybe another day 16:22:47 *** tycoondemon has joined #openttd 16:25:23 <Samu> it feels like it needs more than 100 years 16:25:34 <Samu> maps are barelly filled 16:30:10 *** RafiX has quit IRC 16:30:47 *** tycoondemon has quit IRC 16:45:23 *** andythenorth has quit IRC 16:49:40 *** andythenorth has joined #openttd 17:22:57 *** andythenorth has joined #openttd 17:25:30 *** Cubey has joined #openttd 17:36:39 *** techmagus has quit IRC 17:39:21 *** Thedarkb has joined #openttd 17:42:17 *** techmagus has joined #openttd 17:50:27 *** ATMunn- has quit IRC 17:50:51 *** m3henry has joined #openttd 17:52:58 *** Thedarkb has quit IRC 17:54:07 <Samu> guys 17:54:12 <Samu> pick a number from 1 to 41 17:54:17 <Samu> then pick another from 1 to 8 17:54:18 <Samu> ty 18:01:44 <Samu> dead chat :( 18:02:24 <ST2> 1 and 1 18:04:22 <m3henry> 4 & 8 18:04:30 <Wolf01> 41 and 8 18:04:55 <ST2> hehe 18:04:57 *** ATMunn has joined #openttd 18:05:05 <ST2> hey Samu: dead chat, eh?! 18:05:27 *** ATMunn is now known as Guest1853 18:05:49 *** m3henry has quit IRC 18:06:02 <Samu> ty 18:06:35 <Samu> 1 & 1 it is 18:07:01 <ST2> lucky you, maybe Wolf01 is busy with F :P 18:09:21 <Wolf01> Nah, just netflix 18:09:32 *** m3henry has joined #openttd 18:09:55 <m3henry> www.random.org is a useful rng 18:09:58 <Wolf01> But I could F anytime 18:10:58 <m3henry> Does anyone have a reccomendation for a GUI database application for Linux 18:12:18 <Eddi|zuHause> you mean something like access? 18:13:10 <Eddi|zuHause> also, you mean database administration, backend, data input? 18:13:37 <m3henry> yeah, it's not needed for anything server related, just for personal record keeping 18:14:05 *** EarthlingKira has joined #openttd 18:14:47 <Eddi|zuHause> i'd probably use python/qt with a sqlite database and roll my own gui 18:15:31 <m3henry> I'm not out to roll my own wheels :3 18:15:39 *** EarthlingKira has joined #openttd 18:15:49 <m3henry> But something using SQlite would be sensible 18:17:17 <Eddi|zuHause> a qt tutorial for database views doesn't take that long 18:17:44 <m3henry> I have work to do though xD 18:18:30 <LordAro> m3henry: local phpmyadmin instance, maybe? 18:18:45 <LordAro> or phpsqliteadmin, even 18:19:16 <LordAro> phpliteadmin looks more promising, on a brief search 18:19:28 <m3henry> Cheers, shall look into those 18:20:47 <LordAro> they're meant more for db administration rather than input or whatever, but could work 18:25:55 *** blathijs has quit IRC 18:27:00 *** blathijs has joined #openttd 18:27:53 <Samu> starting 8 servers, with 5 AIs each, except one with 6 18:27:56 <Samu> let's see who wins 18:34:14 <Samu> to be honest, I expect everybody to bankrupt 18:35:45 *** Thedarkb has joined #openttd 18:47:48 <Samu> 8 PAXLink v14 - bankrupt 03-1951 18:47:56 <Samu> 5 Trans v130722 - bankrupt 03-1951 18:48:05 <Samu> 7 WormAI v7 - bankrupt 04-1951 18:49:06 <Samu> 3 TracAI v1 - bankrupt 06-1951 18:50:24 <Samu> 7 HeliFerry v3 - bankrupt 06-1951 18:51:15 <Samu> 4 NoCAB v499 - bankrupt 08-1951 18:52:42 *** EarthlingKira has quit IRC 18:55:03 <Samu> 6 WmDOT v14 - sold to OtviAI 10-1951 18:56:18 <Samu> 4 EpicTrans v1 - bankrupt 11-1951 18:57:36 <Samu> 1 RoadAI v4 - 01-1952 19:02:01 <Samu> 5 FastPTPAI v4 - bankrupt 05-1952 19:03:13 <Samu> 2 MogulAI v5900 - bankrupt 06-1952 19:05:26 <ST2> Samu: testing with "hard" settings? 19:06:48 *** iSoSyS has joined #openttd 19:07:55 <Samu> 6 OtviAI v418 - bankrupt 10-1952 19:07:57 <Samu> yes 19:07:59 *** tycoondemon has joined #openttd 19:10:27 <ST2> well, you could PM'd me and I would give you the settings of our K3 server - but guess you managed it xD 19:10:44 <Samu> i made them worse than k3 19:10:46 <Samu> :( 19:12:14 <ST2> hehe, you naughty :P 19:15:02 <Samu> 7 PathZilla v6 - bankrupt 04-1953 19:21:10 <Samu> 3 BorkAI v23 - bankrupt 09-1953 19:29:23 *** EarthlingKira has joined #openttd 19:31:41 <supermop> yo 19:32:05 <supermop> trying to get some more steeltown time in andythenorth 19:32:21 <andythenorth> it's the ultimate economy 19:35:22 *** EarthlingKira has quit IRC 19:35:48 *** EarthlingKira has joined #openttd 19:38:23 <supermop> andythenorth kind of yeah 19:39:02 <supermop> even today, making steel is still pretty much the most fundamental aspect of the economy, after moving virtual money around 19:39:11 <andythenorth> it's also the most connected in FIRS 19:39:13 <andythenorth> intricate 19:39:58 <Samu> 2 Denver & Rio Grande v1 - bankrupt 01-1955 19:40:23 <supermop> little puzzled though as to why the carnegies of my little region have put the coke ovens so far away from the coal mines 19:41:11 <supermop> playing with zeph's 4x 8bpp houses 19:41:32 <supermop> makes me want to redraw unspooled for 4x 19:49:09 <andythenorth> supermop: coke ovens will be forced near blast furnace 19:49:19 <andythenorth> but I can't force near coal as well, map gen gets tricky 19:49:23 <supermop> this is true 19:49:24 * andythenorth considered it though 19:49:34 <andythenorth> I basically have to generate 5 or 10 maps for Steeltown 19:49:45 <andythenorth> I fixed it so it wasn't 30 or 40 though :P 19:51:23 <supermop> have yet to start making any vehicles 19:52:03 <supermop> making some pig iron and tiny bit of chlorine, and getting distracted by passengers 19:52:27 <supermop> as rail lines to the blast furnace had to run by a lot of towns 19:54:14 *** glx has joined #openttd 19:54:14 *** ChanServ sets mode: +v glx 19:55:23 <Samu> 8 SynTrans v15 - bankrupt 02-1956 19:57:07 *** EarthlingKira has quit IRC 20:01:18 *** EarthlingKira has joined #openttd 20:08:49 <Samu> i'm not even paying attention to AI crashing 20:09:13 <Samu> guess it doesn't matter 20:09:28 <Samu> if they crash, they will bankrupt sooner or later 20:10:55 <Samu> 2 AroAI v127 - bankrupt 03-1957 20:11:03 <LordAro> noo 20:11:58 <andythenorth> frosch123: "COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile));" o_O 20:15:01 <supermop> the only tire factory is on top of a mountain 20:15:49 <frosch123> andythenorth: for roads you will need GetRoadOwner, but otherwise fine 20:16:16 <andythenorth> supermop: does unspooled use 2CC on poles yet? o_O 20:17:49 <supermop> no but there is a stripe of CC blue on the galvanized poles 20:17:57 <supermop> so it would if it were possible 20:18:18 <andythenorth> actually it's just 1CC I think 20:18:28 <andythenorth> the 2CC was a typo :P 20:18:59 <supermop> well there is cc blue on the metal poles and 2cc green near the top of the creosote poles 20:19:12 <andythenorth> ok I'll try to patch 20:21:29 *** Samu has quit IRC 20:22:02 <supermop> also - I still don't know why front poles don't show on U pieces: 20:22:04 <supermop> https://imgur.com/a/ZIFRH 20:23:43 *** Thedarkb1 has joined #openttd 20:25:14 <andythenorth> Wolf01: need to patch L 1441 and 1442 of road_cmd 20:25:30 <andythenorth> I can't figure out the params for GetRoadOwner() 20:25:44 <Wolf01> Let me see 20:25:58 *** gnu_jj has quit IRC 20:26:34 <Wolf01> You need to change the palette, right? 20:27:42 <andythenorth> yup 20:27:50 <andythenorth> also learn C++ :P 20:27:52 *** m3henry has quit IRC 20:27:55 <andythenorth> oh it compiles now 20:28:27 <Wolf01> GetRoadOwner(ti->tile, ROADTYPE_ROAD); 20:29:35 <andythenorth> https://paste.openttdcoop.org/pohnqa84v/o2ld8y/raw 20:29:40 <Wolf01> If you need tram, use ROADTYPE_TRAM 20:29:40 <andythenorth> compiles, but doesn't work 20:30:12 *** Thedarkb has quit IRC 20:30:22 <Wolf01> Mmmh 20:30:41 <Wolf01> You can get the roadtype from the rtid 20:30:46 <Wolf01> No need to pass it again 20:31:05 <Wolf01> GetRoadOwner(ti->tile, rtid.basetype) 20:32:27 <andythenorth> https://paste.openttdcoop.org/pdjnledoy/2xsi2k/raw 20:33:32 <Wolf01> That's a colour in place of a palette, I don't really know how it works 20:33:42 *** Thedarkb1 has quit IRC 20:34:46 <andythenorth> the unspooled CC isn't :) 20:34:59 <supermop> hmm? 20:35:08 <supermop> you sure? 20:35:37 <andythenorth> yup 20:35:51 <Wolf01> Ok, COMPANY_SPRITE_COLOUR seem to be a PaletteID 20:36:01 <supermop> ok let me fire up photoshop 20:36:22 <supermop> unless you want to patch the game to recognize the blue I used as CC 20:37:11 <Wolf01> Anyway, andythenorth, use "PaletteID pal = COMPANY_SPRITE_COLOUR(GetRoadOwner(ti->tile, rtid.basetype));" and put "pal" in place of PAL_NONE, more readable :P 20:37:28 <supermop> almost a year since I drew these 20:37:38 <andythenorth> I'm testing locally supermop 20:37:46 <andythenorth> if I can remember how to work nmlc :P 20:38:27 <supermop> would probably layout this psd differently if I were to start over on this 20:39:00 <andythenorth> I got a syntax error on the compile 20:39:10 <andythenorth> I'll wait for you to send a new grf :) 20:39:43 <supermop> I might just repaint the pngs 20:40:48 <andythenorth> Wolf01: https://paste.openttdcoop.org/p4ertvphe/6fss27/raw 20:40:56 <andythenorth> supermop: I just replaced the colour 20:41:03 <andythenorth> global fil 20:43:37 <supermop> currently nrt catenary only has 'front' and 'rear' 20:43:54 <Wolf01> andythenorth, yes, that will do it, but better move the pal declaration near the other ones so it won't do it if has nothing to draw 20:44:00 <supermop> so wires are part of front poles 20:44:09 <andythenorth> supermop: yes 20:44:28 <supermop> for stacking different wires might be helpful to separate those? 20:44:58 <supermop> and maybe give positions / bounding boxes to different parts? 20:45:10 <andythenorth> Wolf01: can't see a good place to put it :) 20:45:32 <andythenorth> supermop: sounds like overkill at the moment :) 20:45:43 <andythenorth> see what happens with more test grfs? 20:45:49 <Wolf01> There are 2, just over the 2 ifs or near the SpriteID ones a few lines above 20:45:50 <andythenorth> bounding boxes tend to be over-rated 20:45:52 <supermop> would allow poles in the middle of the street 20:46:59 <Wolf01> That would be cool 20:47:25 <andythenorth> Wolf01: better? https://paste.openttdcoop.org/p8zxvrob7/noycck/raw 20:48:22 *** frosch123 has quit IRC 20:49:08 <Wolf01> Yes, check the indentation and remove that whitespace at 1690 and it should work ;) 20:53:08 *** Borg has quit IRC 20:53:53 *** supermop has quit IRC 20:54:36 *** supermop has joined #openttd 20:55:24 <andythenorth> I can't fix the linebreak issue 20:55:32 <andythenorth> 1690 20:56:40 <andythenorth> seems there was extraneous whitespace 20:56:46 <andythenorth> which my editor is set to strip 20:57:15 <supermop> ('rear' poles have to have some amount of pixels on the 'front' layer, because the left most pole is rear for / but front for \ 21:01:13 *** Samu has joined #openttd 21:08:35 *** Thedarkb1 has joined #openttd 21:10:52 <andythenorth> supermop: any new grf? o_O 21:11:01 <supermop> not yet 21:11:05 *** roidal has quit IRC 21:12:05 *** Snail has joined #openttd 21:13:51 <Snail> question… can I set “reliability decay” with CB36? 21:17:55 <Samu> i'm surprised there are still AIs that can still bloom in such hard settings 21:22:13 <andythenorth> Snail: newgrf docs suggest not 21:23:56 <Samu> uh uhm admiralai decided to build aircraft... :( 21:24:04 <Samu> incoming bankrupt 21:24:18 <supermop> andythenorth pmed 21:25:08 <Samu> what are your thought on infrastructure maintenance costs and inflation together? 21:25:13 <Samu> for airports 21:25:14 <ST2> I can imagine Samu's comments like a football enthusiasm xD 21:25:24 <Samu> ;) 21:27:29 <Samu> https://imgur.com/BBXx1yd 21:27:59 <Samu> each server started with 5 AIs, except server 1, started with 6 21:28:10 <Samu> the missing AIs have already bankrupted 21:28:42 <ST2> leave away the CPU usage - that's for yourself ^^ 21:28:54 <Samu> heh 21:29:23 <Samu> on 4096x4096, the usage was 90%+, peaking at 100% at times 21:29:40 <Samu> for this test, map size is 512x512 21:29:45 <Samu> size matters :( 21:30:12 <ST2> I have at home a dual Xeon's, 6cores each, with HT 21:30:35 <ST2> our servers are not that powerfull and manage games well 21:31:17 <Samu> ram usage was about 10 GB 21:31:25 <ST2> pfff 21:31:26 <Samu> when I was testing the 4096x4096 21:31:30 <ST2> only that? 21:31:47 <ST2> check K3 server 21:32:12 <ST2> usage is almost not noticed on CPU, RAM is around 200Mb 21:32:28 <ST2> serverside, I mean 21:32:36 <ST2> it has no graphics ^^ 21:32:38 <Samu> 4096x4096 * 8 and then 8 more openttds spectating, so 16 openttd instances 21:32:58 <ST2> put that on a dedicated server 21:33:05 <ST2> without graphics 21:33:15 <ST2> and will not complain :P 21:33:46 <Samu> 8 instances were dedicated 21:33:53 <Samu> 8 were spectating 21:33:54 <ST2> read above 21:33:57 <Samu> :( 21:34:22 <Samu> ah, i didn't look in detail 21:34:28 <Samu> just the whole total 21:34:50 <Samu> then there was also AIs using ram as well 21:34:55 <andythenorth> supermop: works for road catenary 21:35:03 <andythenorth> did you change the trams also? o_O 21:35:06 <Samu> some are really hungry 21:35:21 <ST2> andythenorth and supermop: sorry the spam ^^ 21:35:32 <andythenorth> [shrug] 21:36:05 <Snail> andythenorth: yes that’s whay I feared... 21:36:07 <Snail> any reason why? 21:36:10 <supermop> andythenorth yep 21:36:23 *** iSoSyS has quit IRC 21:36:28 <Samu> 1 AdmiralAI v25 - bankrupt 04-1960 21:38:02 <Samu> 6 CivilAI v6 - bankrupt 10-1959 21:38:07 <Samu> bankrupted before, nearly missed it 21:38:25 <supermop> I wonder if a 3 train line will be sufficient for running coal and ore along with a commuter passenger service 21:39:15 <supermop> andythenorth: vehicle dealer is cute 21:39:21 <supermop> just noticed it 21:40:29 <andythenorth> :) 21:40:41 <andythenorth> Wolf01: CC works for road catenary but not tram 21:40:45 <andythenorth> can't understand why :) 21:41:03 <Wolf01> Pics or didn't happen 21:41:20 <andythenorth> yeah, I tried another type 21:41:27 <andythenorth> supermop: still some wrong pixels :) 21:41:37 <supermop> on which tram type 21:42:12 <andythenorth> http://dev.openttdcoop.org/attachments/download/8826/NRT-catenary-CC.png 21:42:30 <supermop> oh yeah 21:42:39 *** m3henry has joined #openttd 21:42:43 <supermop> I forgot that modern catenary had blue 21:42:45 <andythenorth> well that works Wolf01 21:42:51 <andythenorth> push? 21:42:54 <Wolf01> Fine, push 21:43:01 <andythenorth> the whitespace was previously bad, my diff fixes it :P 21:43:07 <supermop> I only did the trolleywires on galvanized poles 21:43:10 <Wolf01> +1 21:43:18 <supermop> does 2cc on wood pole work? 21:43:41 <andythenorth> nope 21:43:53 <andythenorth> 2CC is probably possible, but I think it's overkill 21:43:58 <supermop> plans on making it work? 21:44:00 <andythenorth> afaik, depots, stations etc are 1CC only 21:44:00 <supermop> ok 21:44:02 <andythenorth> no plan here 21:44:58 *** synchris has quit IRC 21:45:04 <Wolf01> 1CC should be enough 21:45:27 <supermop> X MB of RAM should be enough for anybody! 21:45:37 <andythenorth> pushed 21:45:43 <Wolf01> That was 486KB or so 21:46:21 <supermop> any clues as to why front pole doesn't show on U ? 21:46:37 <Wolf01> I have some clues, but I wasn't able to fix it 21:47:34 <supermop> really the U should have U shaped wires I guess, so I need to redraw it anyway 21:48:01 <supermop> with lots of weights and pulleys to tension the end of the run 21:52:48 <supermop> fwiw the green on the wood poles is not 2cc green 21:53:06 <supermop> its the more copper oxide-ish green 21:53:33 <supermop> which now that I think about it might have been intentional, so i'll leave it 21:54:14 <supermop> maybe if we get greeble for catenary later i'll add the occasional cc signpost 21:54:28 <supermop> along with tensioners, feedwires, etc 22:08:30 <supermop> Wolf01 it doesn't make sense, the missing pole and the wires are part of the same .png 22:08:43 <supermop> the wires are drawn in game, the pole is not 22:09:17 <supermop> the game must be cutting off a big chunk of the sprite 22:09:26 <Wolf01> Probably 22:09:31 <supermop> and only for those tiles 22:09:52 <supermop> as the regular / and \ sprites use the same template and show up fine 22:14:07 <Wolf01> Sprite aligner shows nothing? 22:17:58 <Samu> 8 LuDiAI v1 - bankrupt 03-1963 22:19:47 <Wolf01> BTW, must sleep now, 'night 22:19:52 *** Wolf01 has quit IRC 22:20:10 *** EarthlingKira has quit IRC 22:26:18 *** HerzogDeXtEr has joined #openttd 22:38:50 <andythenorth> is bed 22:38:52 *** andythenorth has quit IRC 22:41:28 *** Gja has quit IRC 22:42:29 *** Stimrol has quit IRC 22:45:26 *** Progman has quit IRC 22:48:11 <Samu> 5 Chopper v10 - bankrupt 05-1965 22:50:44 <Samu> vehicles getting old for some AIs, more bankruptcies coming 22:50:53 <Samu> they don't renew, or don't have money to renew 22:51:19 <ST2> life... it's life: no money, no joy :P 22:51:54 <Samu> let me copy paste settings 22:53:03 <Samu> https://paste.openttdcoop.org/pvne7ti3e 22:53:32 *** Thedarkb1 has quit IRC 22:54:27 *** DDR has quit IRC 23:04:47 *** Thedarkb1 has joined #openttd 23:06:55 *** sla_ro|master has quit IRC 23:16:00 *** m3henry has quit IRC 23:16:37 <Samu> ShipAI ships don't service... 23:16:54 <Samu> i'm surprised he's still alive 23:17:02 <Samu> it's* 23:17:10 <Samu> 255 bankrupts 23:17:14 <Samu> oops breakdowns* 23:21:10 *** Biolunar has joined #openttd 23:31:39 *** Wormnest has quit IRC 23:52:26 <LordAro> Samu: who's left? 23:56:38 *** iSoSyS has joined #openttd 23:56:59 <Samu> 3 rocketAI v1 - bankrupt 11-1969 23:57:08 <Samu> there's 19 AIs still out there 23:59:14 <Samu> LordAro: https://imgur.com/ZWbKtnK