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06:48:22 *** john-aj has joined #openttd 07:20:19 *** cathartes has quit IRC 07:45:03 *** john-aj has quit IRC 07:46:30 *** keoz has joined #openttd 07:59:14 *** sim-al2 has quit IRC 08:33:58 *** john-aj has joined #openttd 08:36:33 *** john-aj has quit IRC 08:39:26 *** Samu has joined #openttd 08:39:54 <Samu> hi 08:48:15 *** Flygon_ has joined #openttd 08:55:45 *** Flygon has quit IRC 09:28:11 *** FLHerne has joined #openttd 09:46:11 *** john-aj has joined #openttd 10:14:08 *** john-aj has quit IRC 10:41:10 <peter1138> Is it lunch time yet? 10:51:59 <__ln__> shirley it is 11:37:49 *** Thedarkb has joined #openttd 12:03:44 *** andythenorth has joined #openttd 12:03:50 <andythenorth> o/ 12:07:02 *** Thanark has quit IRC 12:22:16 *** Extrems has quit IRC 12:22:26 *** Thedarkb has quit IRC 12:22:51 *** Extrems has joined #openttd 12:36:03 *** Extrems has quit IRC 12:36:38 *** Extrems has joined #openttd 12:47:53 <andythenorth> judging the relative size of ships remains hard :P 12:47:53 <andythenorth> https://www.flickr.com/photos/g-m-d/28295455849/in/pool-workboatsntugboats/ 12:48:00 <andythenorth> https://www.flickr.com/photos/56155704@N02/40045462581/in/pool-workboatsntugboats/ 12:49:26 <andythenorth> even counting windows on the house isn't reliable, this ship has a lot, but is very small https://www.flickr.com/photos/zak355/40013752532/in/pool-workboatsntugboats/ 12:51:54 <Yotson> https://www.binnenschifferforum.de/showthread.php?7625-Maritiem-GMS-02206367 Some specs for one of those. 12:52:19 <Yotson> A lot of info about ships is out there. :) 12:52:36 <andythenorth> I use shippspotting a lot 12:52:43 <Yotson> There you go. 12:52:47 <andythenorth> or the one that tracks the current vessel position 12:52:58 <andythenorth> http://www.marinetraffic.com/ 12:53:06 <andythenorth> the map is addictive :) 12:58:16 *** Thedarkb has joined #openttd 13:28:00 *** snail_UES_ has joined #openttd 13:39:06 <andythenorth> they used ottd purple as company colour :P https://www.flickr.com/photos/79942028@N06/39823057392/in/pool-workboatsntugboats/ 13:39:08 <andythenorth> rare 13:46:07 *** snail_UES_ has quit IRC 13:50:43 *** TLAXKIT has joined #openttd 13:57:08 *** Gustavo6046 has joined #openttd 14:02:03 *** sim-al2 has joined #openttd 14:23:41 *** Gustavo6046 has quit IRC 14:27:59 *** Gustavo6046 has joined #openttd 14:34:50 <supermop_work> looks like they are loading that bow first andythenorth 14:35:22 <andythenorth> yo supermop_work 14:35:31 <andythenorth> it does eh 14:36:13 *** Eddi|zuHause has quit IRC 14:45:26 *** john-aj has joined #openttd 14:46:20 <supermop_work> so what do we need for roads 14:46:24 <supermop_work> all good? 14:46:58 <andythenorth> stuffs 14:47:04 <andythenorth> not sure :) 14:48:07 <supermop_work> i think its ok? 14:48:53 <andythenorth> bugs I think 14:54:51 *** Flygon_ has quit IRC 14:54:51 *** Gustavo6046 has quit IRC 15:00:05 *** sim-al2 has quit IRC 15:46:27 <andythenorth> sizing again :P https://www.flickr.com/photos/willieguildea/27833960799/in/pool-workboatsntugboats/ 16:03:51 <andythenorth> supermop_work: 'large bulk carrier' or 'large bulk barge'? :P 16:04:00 <andythenorth> an LBC is huge IRL 16:04:09 <andythenorth> but they might not always be barges in the grf :( 16:04:17 <supermop_work> if it's a barge, a barge 16:04:36 <supermop_work> just call it barge, not large barge 16:04:44 <supermop_work> and call the small one small 16:05:11 <supermop_work> is it random between ship or barge? 16:05:13 <andythenorth> no 16:05:32 <supermop_work> is it expected to change? 16:05:38 <andythenorth> in other rosters 16:05:50 <andythenorth> 'barge' is a fairly flexible term :P 16:06:09 <andythenorth> and it will always need to look like a water-borne dump truck 16:06:54 <andythenorth> you might be right about the sizes in the names, dunno 16:07:05 <andythenorth> they're used in new Horse too, and make sense there 16:11:22 <supermop_work> i think it is fair though to describe size relative to the ships in the grf rather than real ships 16:11:43 <andythenorth> 'larger' 16:11:45 <andythenorth> 'smaller' 16:11:45 <andythenorth> :P 16:11:55 <supermop_work> every ship in game is on a rnge of 'tiny' to 'pretty small' compared to modern real ships 16:12:15 <supermop_work> also different rosters can have different strings 16:12:38 <supermop_work> if you are going to have different boats per roster, may as well change strings 16:13:07 <supermop_work> no one would expect american locomotives in horse to have same names as british 16:13:17 <andythenorth> also that 16:17:46 *** Eddi|zuHause has joined #openttd 16:19:24 *** john-aj has quit IRC 16:49:20 *** Cubey has joined #openttd 16:50:34 *** Stimrol has joined #openttd 16:55:56 *** Gja has joined #openttd 17:00:36 *** TheMask96 has quit IRC 17:03:12 *** TheMask96 has joined #openttd 17:39:12 <andythenorth> well 17:39:25 <andythenorth> where is Alberth? o_O 17:40:10 *** HerzogDeXtEr has joined #openttd 17:58:11 *** TigerbotHesh has joined #openttd 17:58:28 *** Wolf01 has joined #openttd 17:58:38 <supermop_work> hi Wolf01 17:58:43 <Wolf01> Moin 18:01:12 *** glx has joined #openttd 18:01:12 *** ChanServ sets mode: +v glx 18:05:57 <andythenorth> so is the NRT visual effect bug caching, or not triggering the cb? 18:06:17 <Samu> looks like bzip2 is good at compressing openttd savegames 18:06:22 <Samu> better than lzma 18:06:27 <Samu> must test this more 18:07:32 <andythenorth> hmm 18:07:41 <andythenorth> lzma is broken on macOS 18:07:50 <andythenorth> that's relevant to nothing :P 18:08:49 <Samu> better, i mean compresses more 18:09:29 <Samu> must try real busy savegames, and not nearly empty maps 18:10:15 *** john-aj has joined #openttd 18:11:01 <supermop_work> i dont know 18:11:38 <supermop_work> my dual mode trucks sometimes have smoke under wires, and sometimes sparks on open road 18:12:08 <supermop_work> the cb seems to work for changig power and cost though 18:15:13 <supermop_work> if that is what you are refering to, andythenorth 18:15:26 <andythenorth> yes that's what I'm referring to 18:16:45 <supermop_work> i guess i could test it more to check if the effect is stuck on the type pertaining to depot it was built in or something 18:16:55 <supermop_work> or type it last stopped/started on 18:17:22 <supermop_work> i haven't been able to play or code anything at home last few days though 18:22:48 <supermop_work> but the fact that a similar cb works as desired for the other properties leads me to believe that its not the CB 18:25:27 <Samu> bzip2 9,33 MB (9.792.414 bytes); lzma:9 9,81 MB (10.287.120 bytes) 18:25:38 <Samu> bzip2 did better, and it's much much faster 18:25:44 <Samu> than lzma:9 18:26:50 <Samu> now I wonder why :( 18:28:20 <Wolf01> Read books and learn instead ow just wondering why doing pointless tests 18:28:34 <Samu> https://en.wikipedia.org/wiki/Bzip2 i'm reading the wikipedia 18:33:30 <glx> highly depends on what is compressed 18:33:44 <glx> like every compression algorithm 18:35:08 *** Rubidium_ is now known as Rubidium 18:35:48 <Rubidium> lzma sucks all round just to punish those who think higher is always better 18:36:15 <Rubidium> especially when you have no clue what the underlying settings actually do 18:36:20 <Samu> gonna try a 4096x4096 map with trees everywhere 18:36:37 <Samu> that usually compresses bad, wanna compare bzip2 to lzma:9 of openttd 18:37:22 <Rubidium> the current setting is the best you can get given the "original" constraint of not slowing the compression down a lot 18:38:47 <Rubidium> i.e. when not compressing the game in MP would be slower than compressing on a 5-10 Mbit uplink (or downlink) 18:40:38 <andythenorth> oops 18:40:43 <andythenorth> crashed OpenTTD again :P 18:41:16 <glx> modified source I hope ;) 18:45:46 <DorpsGek> Commit by translators :: r27970 trunk/src/lang/greek.txt (2018-02-28 19:45:37 +0100 ) 18:45:47 <DorpsGek> -Update from Eints: 18:45:48 <DorpsGek> greek: 1 change by Jubilee 18:46:40 <Samu> aww, bzip2 did worse 18:46:45 <Samu> trees are bad 18:47:23 <Samu> Unnamed, 1960-01-01 lzma9.sav 26,7 MB (28.024.660 bytes) 18:47:44 <Samu> Unnamed, 1960-01-01.sav.bz2 28,1 MB (29.504.646 bytes) 18:48:00 <Samu> Unnamed, 1960-01-01.sav 170 MB (179.221.816 bytes) 18:48:04 <Samu> uncompressed 18:48:50 <glx> both compression ratio are ok for me 18:49:01 <glx> when you compare to the uncompressed size 18:49:39 <Samu> let me compare with lzma2 which is the default 18:49:53 *** Progman has joined #openttd 18:50:11 <Samu> savegame_format = 18:50:17 <Samu> or that 18:52:08 <Samu> Unnamed, 1960-01-01 default.sav 31,1 MB (32.659.128 bytes) 18:52:20 <Samu> now bzip2 won 18:52:30 <Samu> maybe not if i compare speed 18:56:04 <Samu> plot twist... i wasn't aware bzip2 is multithreaded, no wonder it was so fast 18:56:12 <Samu> 8 cores helping :( 18:57:06 <andythenorth> lol barges 18:57:17 <andythenorth> symmetrical rectangles are suited to drawing :P 18:57:27 <andythenorth> so much easier than ship-shaped ships 18:57:34 <andythenorth> barge.grf :P 19:01:15 <Samu> testing bzip at fast compressing methods 19:01:24 <Samu> and woah... it's still impressive 19:03:06 <Samu> 28,7 MB (30.192.638 bytes) in 17 seconds, single-thread 100Kb dictionary, super fast method 19:03:13 <Samu> really impressive 19:03:15 *** sla_ro|master has joined #openttd 19:03:35 <Samu> lzma2 did it in 27 seconds and 31,1 MB (32.659.128 bytes) 19:03:52 <Samu> lzma:2 19:05:55 <Samu> so when will openttd support bzip2 savegame format:p 19:06:19 <andythenorth> Wolf01: this is the possible caching / cb trigger issue https://www.tt-forums.net/viewtopic.php?p=1203232#p1203232 19:06:36 <andythenorth> o_O 19:09:39 *** Wormnest has joined #openttd 19:18:42 <Samu> hi Wormnest , there is a problem with NoNoCAB trains, something wrong happens at around year 2028 19:19:10 <Wormnest> And what might that be Samu 19:19:12 <Samu> i recall these same problems in NoCAB v499 19:19:27 <Samu> well it does fine from 1950-2027~ish 19:19:39 <Samu> always profiting, making more trains, increasing company value etc 19:20:12 <Samu> then, at around that year, the profits started to decrease, the number of trains also 19:20:15 <Samu> slowly... 19:20:34 <Samu> and it's now approaching the year 2051, and only has about 40 trains, down from 1000 in 2027 19:20:58 <Samu> it has been slowly selling them over the last 20 years 19:21:49 <Wormnest> Maybe the tracks are expiring, can´t remember when that happens nor if nonocab considers that 19:24:12 <Samu> let me investigate those savegames 19:25:30 <Samu> actually, it's not around 2027, it's a bit earlier 19:26:38 <Samu> yeah 2018, my bad 19:26:47 <Samu> i was off by 10 years :p 19:27:09 <Samu> there's still rail tracks 19:27:15 <Samu> and rail engines 19:29:27 <Samu> ok i see, it maxes out at around 2018, then there's a 4-5 year profits stagnates, and then from 2023 onwards it's only decreasing 19:30:07 <Samu> i dunno which savegames you're interested in 19:30:29 *** frosch123 has joined #openttd 19:30:47 <Wormnest> not sure, don´t have time to look anyway currently 19:31:16 <Samu> https://imgur.com/4SRtWK1 19:31:49 <Samu> the starting of its downfall 19:32:03 *** dP has joined #openttd 19:32:06 *** dP is now known as _dp_ 19:32:14 <Wolf01> <andythenorth> Wolf01: this is the possible caching / cb trigger issue https://www.tt-forums.net/viewtopic.php?p=1203232#p1203232 <- probably 19:32:46 *** _dp_ has quit IRC 19:33:06 <Wolf01> Quak 19:33:46 *** dP has joined #openttd 19:33:46 *** dP is now known as _dp_ 19:33:56 *** john-aj has quit IRC 19:34:22 <Wormnest> Maybe the problems is that there´s no electric rail in arctic iirc 19:34:34 <Samu> there isn't 19:35:54 <Samu> this is how it looks like right now https://imgur.com/ahjSNEV 3 years from reaching 2051 :( 19:39:05 <Wormnest> Yeah I should have a look sometime that´s obvious 19:48:29 *** iSoSyS has joined #openttd 19:48:38 *** supermop_work has quit IRC 19:48:57 *** supermop_work has joined #openttd 19:51:19 *** supermop_work has quit IRC 19:51:40 *** supermop_work has joined #openttd 20:03:14 *** TLAXKIT has quit IRC 20:03:32 *** TLAXKIT has joined #openttd 20:04:57 *** TLAXKIT has quit IRC 20:07:12 *** Eddi|zuHause has quit IRC 20:07:20 <andythenorth> so how often does OpenTTD reload a grf from filesystem? 20:10:15 *** supermop_work_ has joined #openttd 20:16:22 *** supermop_work has quit IRC 20:21:29 *** roidal has joined #openttd 20:29:26 *** Eddi|zuHause has joined #openttd 20:31:12 *** sla_ro|master has quit IRC 20:32:07 <andythenorth> found you a boat Wolf01 https://www.flickr.com/photos/joostzaal/27119044149/in/pool-workboatsntugboats/ 20:32:17 <Wolf01> :D 20:32:50 <Wolf01> Wolfportholeladder 20:42:28 *** iSoSyS has quit IRC 20:59:25 *** HerzogDeXtEr has quit IRC 21:03:28 *** FLHerne has quit IRC 21:19:12 *** Progman has quit IRC 21:23:26 *** Progman has joined #openttd 21:24:24 <Wolf01> 'night 21:24:29 *** Wolf01 has quit IRC 21:25:09 <andythenorth> same 21:25:09 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