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Log for #openttd on 28th February 2018:
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08:39:54  <Samu> hi
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10:41:10  <peter1138> Is it lunch time yet?
10:51:59  <__ln__> shirley it is
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12:03:50  <andythenorth> o/
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12:47:53  <andythenorth> judging the relative size of ships remains hard :P
12:47:53  <andythenorth> https://www.flickr.com/photos/g-m-d/28295455849/in/pool-workboatsntugboats/
12:48:00  <andythenorth> https://www.flickr.com/photos/56155704@N02/40045462581/in/pool-workboatsntugboats/
12:49:26  <andythenorth> even counting windows on the house isn't reliable, this ship has a lot, but is very small https://www.flickr.com/photos/zak355/40013752532/in/pool-workboatsntugboats/
12:51:54  <Yotson> https://www.binnenschifferforum.de/showthread.php?7625-Maritiem-GMS-02206367 Some specs for one of those.
12:52:19  <Yotson> A lot of info about ships is out there. :)
12:52:36  <andythenorth> I use shippspotting a lot
12:52:43  <Yotson> There you go.
12:52:47  <andythenorth> or the one that tracks the current vessel position
12:52:58  <andythenorth> http://www.marinetraffic.com/
12:53:06  <andythenorth> the map is addictive :)
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13:39:06  <andythenorth> they used ottd purple as company colour :P https://www.flickr.com/photos/79942028@N06/39823057392/in/pool-workboatsntugboats/
13:39:08  <andythenorth> rare
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14:34:50  <supermop_work> looks like they are loading that bow first andythenorth
14:35:22  <andythenorth> yo supermop_work
14:35:31  <andythenorth> it does eh
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14:46:20  <supermop_work> so what do we need for roads
14:46:24  <supermop_work> all good?
14:46:58  <andythenorth> stuffs
14:47:04  <andythenorth> not sure :)
14:48:07  <supermop_work> i think its ok?
14:48:53  <andythenorth> bugs I think
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15:46:27  <andythenorth> sizing again :P https://www.flickr.com/photos/willieguildea/27833960799/in/pool-workboatsntugboats/
16:03:51  <andythenorth> supermop_work: 'large bulk carrier' or 'large bulk barge'? :P
16:04:00  <andythenorth> an LBC is huge IRL
16:04:09  <andythenorth> but they might not always be barges in the grf :(
16:04:17  <supermop_work> if it's a barge, a barge
16:04:36  <supermop_work> just call it barge, not large barge
16:04:44  <supermop_work> and call the small one small
16:05:11  <supermop_work> is it random between ship or barge?
16:05:13  <andythenorth> no
16:05:32  <supermop_work> is it expected to change?
16:05:38  <andythenorth> in other rosters
16:05:50  <andythenorth> 'barge' is a fairly flexible term :P
16:06:09  <andythenorth> and it will always need to look like a water-borne dump truck
16:06:54  <andythenorth> you might be right about the sizes in the names, dunno
16:07:05  <andythenorth> they're used in new Horse too, and make sense there
16:11:22  <supermop_work> i think it is fair though to describe size relative to the ships in the grf rather than real ships
16:11:43  <andythenorth> 'larger'
16:11:45  <andythenorth> 'smaller'
16:11:45  <andythenorth> :P
16:11:55  <supermop_work> every ship in game is on a rnge of 'tiny' to 'pretty small' compared to modern real ships
16:12:15  <supermop_work> also different rosters can have different strings
16:12:38  <supermop_work> if you are going to have different boats per roster, may as well change strings
16:13:07  <supermop_work> no one would expect american locomotives in horse to have same names as british
16:13:17  <andythenorth> also that
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17:39:12  <andythenorth> well
17:39:25  <andythenorth> where is Alberth? o_O
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17:58:38  <supermop_work> hi Wolf01
17:58:43  <Wolf01> Moin
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18:05:57  <andythenorth> so is the NRT visual effect bug caching, or not triggering the cb?
18:06:17  <Samu> looks like bzip2 is good at compressing openttd savegames
18:06:22  <Samu> better than lzma
18:06:27  <Samu> must test this more
18:07:32  <andythenorth> hmm
18:07:41  <andythenorth> lzma is broken on macOS
18:07:50  <andythenorth> that's relevant to nothing :P
18:08:49  <Samu> better, i mean compresses more
18:09:29  <Samu> must try real busy savegames, and not nearly empty maps
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18:11:01  <supermop_work> i dont know
18:11:38  <supermop_work> my dual mode trucks sometimes have smoke under wires, and sometimes sparks on open road
18:12:08  <supermop_work> the cb seems to work for changig power and cost though
18:15:13  <supermop_work> if that is what you are refering to, andythenorth
18:15:26  <andythenorth> yes that's what I'm referring to
18:16:45  <supermop_work> i guess i could test it more to check if the effect is stuck on the type pertaining to depot it was built in or something
18:16:55  <supermop_work> or type it last stopped/started on
18:17:22  <supermop_work> i haven't been able to play or code anything at home last few days though
18:22:48  <supermop_work> but the fact that a similar cb works as desired for the other properties leads me to believe that its not the CB
18:25:27  <Samu> bzip2 9,33 MB (9.792.414 bytes); lzma:9 9,81 MB (10.287.120 bytes)
18:25:38  <Samu> bzip2 did better, and it's much much faster
18:25:44  <Samu> than lzma:9
18:26:50  <Samu> now I wonder why :(
18:28:20  <Wolf01> Read books and learn instead ow just wondering why doing pointless tests
18:28:34  <Samu> https://en.wikipedia.org/wiki/Bzip2 i'm reading the wikipedia
18:33:30  <glx> highly depends on what is compressed
18:33:44  <glx> like every compression algorithm
18:35:08  *** Rubidium_ is now known as Rubidium
18:35:48  <Rubidium> lzma sucks all round just to punish those who think higher is always better
18:36:15  <Rubidium> especially when you have no clue what the underlying settings actually do
18:36:20  <Samu> gonna try a 4096x4096 map with trees everywhere
18:36:37  <Samu> that usually compresses bad, wanna compare bzip2 to lzma:9 of openttd
18:37:22  <Rubidium> the current setting is the best you can get given the "original" constraint of not slowing the compression down a lot
18:38:47  <Rubidium> i.e. when not compressing the game in MP would be slower than compressing on a 5-10 Mbit uplink (or downlink)
18:40:38  <andythenorth> oops
18:40:43  <andythenorth> crashed OpenTTD again :P
18:41:16  <glx> modified source I hope ;)
18:45:46  <DorpsGek> Commit by translators :: r27970 trunk/src/lang/greek.txt (2018-02-28 19:45:37 +0100 )
18:45:47  <DorpsGek> -Update from Eints:
18:45:48  <DorpsGek> greek: 1 change by Jubilee
18:46:40  <Samu> aww, bzip2 did worse
18:46:45  <Samu> trees are bad
18:47:23  <Samu> Unnamed, 1960-01-01 lzma9.sav 26,7 MB (28.024.660 bytes)
18:47:44  <Samu> Unnamed, 1960-01-01.sav.bz2 28,1 MB (29.504.646 bytes)
18:48:00  <Samu> Unnamed, 1960-01-01.sav 170 MB (179.221.816 bytes)
18:48:04  <Samu> uncompressed
18:48:50  <glx> both compression ratio are ok for me
18:49:01  <glx> when you compare to the uncompressed size
18:49:39  <Samu> let me compare with lzma2 which is the default
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18:50:11  <Samu> savegame_format =
18:50:17  <Samu> or that
18:52:08  <Samu> Unnamed, 1960-01-01 default.sav 31,1 MB (32.659.128 bytes)
18:52:20  <Samu> now bzip2 won
18:52:30  <Samu> maybe not if i compare speed
18:56:04  <Samu> plot twist... i wasn't aware bzip2 is multithreaded, no wonder it was so fast
18:56:12  <Samu> 8 cores helping :(
18:57:06  <andythenorth> lol barges
18:57:17  <andythenorth> symmetrical rectangles are suited to drawing :P
18:57:27  <andythenorth> so much easier than ship-shaped ships
18:57:34  <andythenorth> barge.grf :P
19:01:15  <Samu> testing bzip at fast compressing methods
19:01:24  <Samu> and woah... it's still impressive
19:03:06  <Samu> 28,7 MB (30.192.638 bytes) in 17 seconds, single-thread 100Kb dictionary, super fast method
19:03:13  <Samu> really impressive
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19:03:35  <Samu> lzma2 did it in 27 seconds and 31,1 MB (32.659.128 bytes)
19:03:52  <Samu> lzma:2
19:05:55  <Samu> so when will openttd support bzip2 savegame format:p
19:06:19  <andythenorth> Wolf01: this is the possible caching / cb trigger issue https://www.tt-forums.net/viewtopic.php?p=1203232#p1203232
19:06:36  <andythenorth> o_O
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19:18:42  <Samu> hi Wormnest , there is a problem with NoNoCAB trains, something wrong happens at around year 2028
19:19:10  <Wormnest> And what might that be Samu
19:19:12  <Samu> i recall these same problems in NoCAB v499
19:19:27  <Samu> well it does fine from 1950-2027~ish
19:19:39  <Samu> always profiting, making more trains, increasing company value etc
19:20:12  <Samu> then, at around that year, the profits started to decrease, the number of trains also
19:20:15  <Samu> slowly...
19:20:34  <Samu> and it's now approaching the year 2051, and only has about 40 trains, down from 1000 in 2027
19:20:58  <Samu> it has been slowly selling them over the last 20 years
19:21:49  <Wormnest> Maybe the tracks are expiring, can´t remember when that happens nor if nonocab considers that
19:24:12  <Samu> let me investigate those savegames
19:25:30  <Samu> actually, it's not around 2027, it's a bit earlier
19:26:38  <Samu> yeah 2018, my bad
19:26:47  <Samu> i was off by 10 years :p
19:27:09  <Samu> there's still rail tracks
19:27:15  <Samu> and rail engines
19:29:27  <Samu> ok i see, it maxes out at around 2018, then there's a 4-5 year profits stagnates, and then from 2023 onwards it's only decreasing
19:30:07  <Samu> i dunno which savegames you're interested in
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19:30:47  <Wormnest> not sure, don´t have time to look anyway currently
19:31:16  <Samu> https://imgur.com/4SRtWK1
19:31:49  <Samu> the starting of its downfall
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19:32:14  <Wolf01> <andythenorth> Wolf01: this is the possible caching / cb trigger issue https://www.tt-forums.net/viewtopic.php?p=1203232#p1203232 <- probably
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19:33:06  <Wolf01> Quak
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19:34:22  <Wormnest> Maybe the problems is that there´s no electric rail in arctic iirc
19:34:34  <Samu> there isn't
19:35:54  <Samu> this is how it looks like right now https://imgur.com/ahjSNEV 3 years from reaching 2051 :(
19:39:05  <Wormnest> Yeah I should have a look sometime that´s obvious
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20:07:20  <andythenorth> so how often does OpenTTD reload a grf from filesystem?
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20:32:07  <andythenorth> found you a boat Wolf01 https://www.flickr.com/photos/joostzaal/27119044149/in/pool-workboatsntugboats/
20:32:17  <Wolf01> :D
20:32:50  <Wolf01> Wolfportholeladder
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21:24:24  <Wolf01> 'night
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21:25:09  <andythenorth> same
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