Times are UTC Toggle Colours
00:12:05 *** iSoSyS has joined #openttd 00:53:48 *** Flygon has joined #openttd 00:53:50 *** Biolunar has quit IRC 01:11:51 *** Samu has quit IRC 01:14:03 *** Supercheese has joined #openttd 01:18:05 *** Gustavo6046 has quit IRC 01:18:24 *** Gustavo6046 has joined #openttd 01:26:13 *** iSoSyS has quit IRC 01:27:19 *** gelignite has quit IRC 01:28:26 *** Progman has quit IRC 01:29:14 *** FLHerne has quit IRC 01:30:13 *** Thedarkb has quit IRC 01:45:12 *** Supercheese has quit IRC 01:45:29 *** Supercheese has joined #openttd 01:48:03 *** HerzogDeXtEr1 has quit IRC 02:57:07 *** supermop has quit IRC 02:57:26 *** supermop has joined #openttd 03:21:10 <Mazur> ``1``It's a pity there's no setting for raw industry construction in a chosen place like the processign plants, for solo play, when an industry has disappeared but you want it back. 03:35:27 *** glx has quit IRC 03:37:14 <Eddi|zuHause> i'm pretty sure that exists 03:53:37 <Mazur> It used to, but now it's [None], [Secondary only], or [Secondary funding + Primary prospecting]. 03:54:01 <Eddi|zuHause> maybe it was moved to cheats? 03:56:06 <Mazur> It's a setting, 03:56:24 <Mazur> raw_industry_construction 03:56:32 <Mazur> Value: 0, 1, 2. 03:57:20 <ST2> and that means: 0 = none, 1 = as other industries, 2 = prospecting 03:57:36 <Mazur> Oops. 03:57:50 <Mazur> Didn;t think I saw primaries, must have looked wrong. 04:00:59 <Mazur> Ah, 0 is Secondary only, 1 is what I wnat. 04:03:06 *** Gustavo6046 has quit IRC 04:03:25 *** Gustavo6046 has joined #openttd 04:13:21 *** Gustavo6046 has quit IRC 05:11:25 *** snail_UES_ has quit IRC 06:15:28 *** Supercheese has quit IRC 06:15:44 *** Supercheese has joined #openttd 06:35:47 *** supermop has quit IRC 06:43:55 *** sla_ro|master has joined #openttd 06:45:59 *** Alberth has joined #openttd 06:45:59 *** ChanServ sets mode: +o Alberth 06:46:05 <Alberth> hi hi 07:22:12 *** andythenorth has joined #openttd 07:26:03 *** synchris has joined #openttd 07:27:43 <peter1138> Hmm, so VS 2017 working... 07:28:04 <Alberth> that's a good thing, isn't it? :) 07:28:19 <Alberth> o/ andy 07:28:32 <andythenorth> moin 07:31:32 *** sim-al2 has quit IRC 07:32:14 <peter1138> Hmm, "No available language packs"... what was the fix? :S 07:34:51 <peter1138> Clean and rebuild seemed to do it. 07:45:46 *** john-aj has joined #openttd 08:09:22 <peter1138> Hmm, we still can't commit with git can we? :S 08:19:43 *** john-aj has quit IRC 08:30:30 <andythenorth> I can't commit with any of them :) 08:30:33 <andythenorth> probably for the best 08:32:19 <andythenorth> chibi: not just a Japanese thing http://www.shipspotting.com/gallery/photo.php?lid=2784430 08:32:22 <andythenorth> also in Norway 08:39:49 *** Progman has joined #openttd 08:40:54 <peter1138> "Database Error : Too many connections" 08:40:57 <peter1138> Nice site... 08:41:02 <andythenorth> yeah, I crashed it 08:41:12 <andythenorth> too much traffic from #openttd 08:53:06 <andythenorth> I don't understand the issue https://bugs.openttd.org/task/6680 09:03:25 <andythenorth> this one looks good https://bugs.openttd.org/task/6664 09:08:50 *** Supercheese has quit IRC 09:12:24 <Alberth> 6680 looks to me like he wants to push more goods into the next factory than openttd can handle 09:13:46 <Alberth> 6664 I have no clue what it says 09:15:03 <andythenorth> Paul has fixed some sprites 09:15:05 <andythenorth> it's probably fine 09:15:21 <andythenorth> 6680 is invalid 09:15:32 <Eddi|zuHause> 6680 is a known limitation of the game 09:16:02 <Eddi|zuHause> industry can only produce 255 units per production callback 09:16:14 <Eddi|zuHause> or rather, per "move to station" call 09:16:37 <Eddi|zuHause> which is run on the tileloop, so once every 256 for every tile 09:16:51 <Eddi|zuHause> +ticks 09:16:57 <andythenorth> https://www.tt-forums.net/viewtopic.php?t=48156 09:17:07 <andythenorth> as you said in 2010 Eddi|zuHause 09:17:14 <andythenorth> invalid bug 09:18:11 <andythenorth> closed 09:18:22 <andythenorth> I started looking into https://bugs.openttd.org/task/6659 09:18:42 <andythenorth> but eh, it's not as simple as I hoped :P 09:18:54 <andythenorth> I thought maybe it just had a flag not being cleared 09:19:08 <andythenorth> station_cmd.cpp is a complicated place 09:24:31 <Eddi|zuHause> andythenorth: well, the ticket in itself is valid as there is no indication that there even is such a limit on production. also, i have no clue how arbitrary the limit of 255 units of cargo is 09:27:32 <andythenorth> I fixed this https://bugs.openttd.org/task/6669 09:29:11 <Alberth> 255 is max value of a byte, which looks totally reasonable as max in TTD to me 09:31:25 <andythenorth> closed a few more 09:31:34 <Alberth> I don't really see why it needs to be higher, you can easily add more factories and distribute the cargo. Game-play wise, that's probably also more fun, as it needs consideration how to do that, and it needs more tiles 09:31:36 <andythenorth> this is never getting solved eh? https://bugs.openttd.org/task/6658 09:31:51 <andythenorth> it can be higher in newgrf, I'm ~certain 09:31:59 <andythenorth> I think the limit is 65k or so with production cb 09:32:13 <andythenorth> but I'm not interested in confirming that :P 09:33:44 <Alberth> 6658 is a known bug in the readme, afaik 09:34:05 <Eddi|zuHause> but that is production once per industry tick, not per industrytile, i think 09:34:33 <Alberth> not sure what you're saying about 65k 09:34:46 <Alberth> oh, not about 6658 :) 09:35:30 <andythenorth> yeah sorry 09:36:20 <Alberth> np 09:36:58 <andythenorth> https://bugs.openttd.org/task/119 09:37:04 <Eddi|zuHause> andythenorth: 6658 cannot be solved without switching to proper 3D models 09:37:08 <andythenorth> ok it's known I close 09:37:38 <Eddi|zuHause> ... at which point you're better off starting from scratch 09:39:41 <Eddi|zuHause> sprite sorting by bounding boxes gets to a limit when the bounding boxes get too big 09:40:40 <Eddi|zuHause> you could go the CETS way and cut up ships into smaller sprites with smaller bounding boxes 09:41:35 <andythenorth> ships aren't articulated? 09:41:51 <andythenorth> I am trying to fix https://bugs.openttd.org/task/6648 09:41:56 <andythenorth> but eh, cdist and conditional orders 09:43:01 <Eddi|zuHause> is it really conditional, and not just implicit? 09:43:06 <andythenorth> the train isn't going to C so of course the passengers unload no? 09:43:13 <andythenorth> check the orders in the screenshot Eddi|zuHause :) 09:43:48 <andythenorth> hmm my diagnosis is wrong though 09:44:33 <andythenorth> no I'm right 09:45:07 <Eddi|zuHause> how does it ever reach order 2? 09:45:41 <andythenorth> it doesn't 09:46:11 <andythenorth> also can cargodist evaluate through jumps? 09:46:54 <andythenorth> closed 09:48:10 <Eddi|zuHause> it can, but it will assumes either the jump will always be skipped or always be taken, it cannot really do a prediction based on history 09:48:38 <andythenorth> how's he getting snowline 0 or 1? https://bugs.openttd.org/task/6638 09:48:39 <andythenorth> invalid 09:49:20 <Eddi|zuHause> i think here it always assumes the jump is taken, so effectively the train will only ever go to 3 09:49:40 <Eddi|zuHause> the rest of the order list is ignored by cargodist 09:50:12 <andythenorth> I loaded the save, the behaviour suggests that cargodist is assuming the train won't go to 3 09:50:28 <andythenorth> it creates and destroys the link, I can see it appearing and disappearing 09:50:37 <andythenorth> so it finds the link and loads at C 09:51:00 <andythenorth> but the link is then destroyed (for whatever reason), so it unloads at B 09:51:30 <andythenorth> oh if it's symmetric, there's no backlink 09:51:33 <andythenorth> due to the conditional order 09:51:44 <Eddi|zuHause> without testing, i would assume it creates the link because a train actually went there, but then destroys it again because it doesn't find an orderlist supporting that link 09:53:03 <andythenorth> I concur 09:53:25 <andythenorth> on the return trip, the trains from B to C reload the passengers that want to go to A 09:53:39 <andythenorth> because at that point there's a C-A link 09:53:48 <andythenorth> conditional orders always were a bad idea 09:54:45 <Eddi|zuHause> i think some of the cases can be solved if the game remembered whether the jump was taken last time 09:56:52 <Eddi|zuHause> also, this specific case of "jump back to where you just came from" order might deserve a special treatment in cargodist 09:58:54 <andythenorth> ok I've played enough FS today :P 09:59:03 <andythenorth> closed 5 09:59:12 <andythenorth> there aren't many 'level up' rewards 09:59:15 <andythenorth> and not enough XP 09:59:42 <Eddi|zuHause> maybe you can advance by ingame purchases? 10:03:05 *** Thedarkb has joined #openttd 10:17:02 *** gelignite has joined #openttd 10:28:13 *** Thedarkb has quit IRC 10:30:23 <SpComb> Eddi|zuHause: the small map with seven towns and two of each industry is starting to feel a bit cramped for space now, trying to get all of the industry chains going certainly takes a looong time 10:33:30 <SpComb> although I made the mistake of leaving the game in fastforward mode for the best part of 1940-1995 or so, when all of the best trains are out 10:33:42 <SpComb> now it's just europaloks for everything 10:40:38 *** HerzogDeXtEr has joined #openttd 10:42:27 *** Alberth has left #openttd 11:08:53 *** debdog has quit IRC 11:09:03 *** Biolunar has joined #openttd 11:30:33 *** debdog has joined #openttd 11:43:09 *** FLHerne has joined #openttd 11:55:10 *** tokai|noir has joined #openttd 11:55:10 *** ChanServ sets mode: +v tokai|noir 12:00:29 *** frosch123 has joined #openttd 12:01:58 *** tokai has quit IRC 12:11:38 <andythenorth> quak 12:13:24 <frosch123> moo 12:17:26 *** Wolf01 has joined #openttd 12:17:47 <Wolf01> o/ 12:18:51 * LordAro playing with clang-format again 12:26:36 * andythenorth wondering why ships cache non-CC sprites 12:27:08 <andythenorth> given extensive use of reload_newgrfs, it's probably an invalid issue :P 12:46:44 *** sim-al2 has joined #openttd 12:51:20 *** sla_ro|master has quit IRC 13:12:59 <LordAro> https://gist.github.com/LordAro/2ba97e450f04875f49f4186625df254b 13:13:08 <LordAro> some formatty goodness 13:15:12 *** Alberth has joined #openttd 13:15:12 *** ChanServ sets mode: +o Alberth 13:49:51 *** sla_ro|master has joined #openttd 13:51:19 *** Samu has joined #openttd 13:51:21 <Samu> hi 13:51:28 *** Flygon has quit IRC 13:51:31 <Samu> Wolf01: i just had an idea for your roads 13:52:05 <Samu> variable max speed, depending on "weather" 13:52:13 <Samu> snow 13:52:24 <Samu> tropical, sand 13:52:39 <Wolf01> We don't really have weather 13:52:40 <Samu> proximity to local authority 13:53:02 <Samu> rainforest, 13:53:03 <andythenorth> time for a game https://www.tt-forums.net/viewtopic.php?p=1203469#p1203469 13:55:31 <Samu> so, is it a good idea? 13:57:24 <Alberth> shippy game thus :) 13:58:15 <Alberth> Samu: just set the speed limit yourself, as it's constant anyway 13:58:45 <andythenorth> shippy game 14:03:35 *** Borg has joined #openttd 14:03:37 <Borg> ahahahha ;D 14:03:44 <Borg> recession now have extra depth... 14:04:02 <Borg> power plants get less coal.. less electricity production.. 14:04:32 <andythenorth> more recession :P 14:04:42 <andythenorth> so what does the grf do then Borg? o_O 14:05:05 <Borg> what do you mean? 14:05:29 <Borg> uff.. recesion over.. :) 14:05:37 <Borg> Net power: <60% 14:05:46 <Borg> but its building up now.. 14:06:34 <Borg> or not.. ! :) 14:06:35 <Borg> lag.. 14:06:52 <Borg> between coal producution up -> transport -> power plant output adjust 14:07:09 *** supermop has joined #openttd 14:07:11 <Borg> 40% 14:07:16 <Borg> lol.. but should not drop to 0.. 14:07:19 <Borg> coal is coming 14:07:49 <andythenorth> what does the electricity do? 14:08:01 <andythenorth> is it a transportable cargo? 14:08:40 <supermop> ugh need to enumerate so many cargoes to disallow 14:08:54 <Borg> andythenorth: of course its not transportable 14:09:01 <Borg> it goes over wires.. 14:09:18 <Borg> electricity is needed for secondary industries.. for production.. 14:09:22 <andythenorth> supermop: o_O 14:09:22 <Borg> no electricity.. no production at all 14:09:30 <supermop> like.. does paper go in box vans? 14:09:45 <supermop> it goes in big rolls on flatbeds, 14:09:50 <Alberth> make an "allow" list and disallow everything else 14:09:52 <andythenorth> https://dev.openttdcoop.org/projects/polar-fox/repository/entry/src/polar_fox.py#L102 14:10:04 <supermop> but what about 10 ream boxes of printer paper 14:10:13 <Borg> fuck.. catastrofen.. <30% 14:10:23 <andythenorth> paper goes in box vans 14:10:27 <andythenorth> don't overthink it 14:10:39 <andythenorth> mostly you want 2 or 3 vehicle options per cargo 14:10:50 <supermop> Alberth: i think box trucks should be ready to transport as yet unmade cargos 14:10:50 <andythenorth> only restrict labels that would be stupid 14:11:41 <Alberth> just do containers for everything :p 14:11:43 <supermop> currently restrict classes passengers, bulk, oversized, liquid, armoured, and livestock explicitly 14:11:49 <Alberth> not so eye-cnady-ish though :( 14:12:00 <supermop> also i explicitly allow beer and fruit 14:12:04 <andythenorth> so I should name the ships in Sam, right? 14:12:15 <Alberth> yes 14:12:25 <supermop> name them all sam 14:12:29 <Alberth> famous cats would do 14:12:31 <andythenorth> 'Tanker (Small)' and 'Tanker (Large)' are not very engaging :P 14:12:38 <andythenorth> I'll do cat breeds 14:12:48 <andythenorth> and fall back to rivers and glaciers as usual 14:12:55 <supermop> how about Tanker (Samuel) and Tanker (Samantha) 14:12:59 <andythenorth> lol 14:13:04 <andythenorth> yes for April 1 dates only 14:13:22 <supermop> i thought about special liveries on certain days 14:13:37 <andythenorth> christmas theme 14:13:40 <andythenorth> give them santa hats 14:13:46 <supermop> i think one tram might have a livery only available if you build it on my birthday 14:14:03 <supermop> can recall if left that in 14:14:13 <supermop> tram switches are like 10k lines 14:14:17 <andythenorth> so are we fixing NRT? 14:14:24 <andythenorth> or am I wasting the afternoon making up ship names? 14:14:47 <Alberth> wasting? it's important work! :) 14:14:49 <supermop> name types of roads after famous cats 14:15:07 <supermop> what 'bugs' are left? 14:15:29 <andythenorth> the caching that doesn't update 14:15:35 <supermop> supplies go in box vans? 14:15:35 <andythenorth> which we don't have a repro savegame for :P 14:16:11 <supermop> beans seem like they should too 14:18:13 <andythenorth> yes 14:18:33 <supermop> bdmt? 14:19:21 <andythenorth> yes 14:19:46 <andythenorth> I should write some html thing 14:19:59 <andythenorth> that matches up FIRS cargos and classes, and what they go in 14:19:59 <supermop> what about transformers? 14:20:05 <andythenorth> robots in disguise 14:20:11 <andythenorth> they go in box vans 14:20:12 <andythenorth> hiding 14:20:26 <supermop> small motors and generators could go i imagine 14:20:39 <andythenorth> electrical machines are your choice 14:20:53 <supermop> fine chemicals? 14:21:24 <andythenorth> I would 14:21:40 <andythenorth> are you enabling refit by label? 14:21:45 <andythenorth> or disallowing? 14:21:47 <andythenorth> or both? 14:22:00 <supermop> box vans disallowing 14:22:10 <supermop> so new unknown cargos go in box vans 14:22:43 <andythenorth> if you sort this by cargo classes: http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/code_reference.html#cargos 14:23:04 <andythenorth> and then just knock out any which are both Piece and SomethingElse where SomethingElse would look silly 14:24:44 <andythenorth> I allow all Piece, Express, Armoured and Liquid in box vans 14:25:01 <andythenorth> with a special case to knock out Tourists, which are express Because Reasons 14:28:31 <andythenorth> so how do I repro the NRT bug? 14:28:33 <andythenorth> supermop: ^ 14:32:06 <andythenorth> I have TrollyBi 0.1.2 14:32:38 <andythenorth> TrolleyBi * 14:33:05 <supermop> you need something with dual mode trucks 14:33:18 <supermop> like mop generic RVs 14:33:47 <supermop> build a dual mode truck in electric depot it will always spark 14:34:04 <supermop> build it in non-electric depot it will always smoke 14:39:12 <supermop> how do i make it so these mail trams dont refit to huge amounts of cargo 14:39:29 <supermop> (same number crates of x as bags of mail) 14:41:01 <andythenorth> ok I've got a save 14:42:25 <andythenorth> supermop: https://paste.openttdcoop.org/phcuwkyql 14:42:31 <andythenorth> and use the capacity cb 14:42:41 <supermop> what if i make reefer disallow piece goods then manually allow fish and food 14:42:54 <supermop> shorter than listing every other piece good 14:43:07 <andythenorth> I just allow CC_REFRIGERATED and then add labels 14:43:27 <andythenorth> hmm, not even labels, just CC_REFRIGERATED 14:43:31 <supermop> no need to disallow piece good? 14:43:38 <andythenorth> no 14:43:54 <andythenorth> should get you food, fish, alcohol, milk 14:43:56 <andythenorth> a few others maybe 14:44:51 <supermop> i have those and fruit 14:45:06 <supermop> dont have beer tho 14:45:18 <supermop> never seen it delivered already chilled 14:45:26 <andythenorth> yeah fruit not beer 14:45:28 <andythenorth> my mistake 14:45:31 <andythenorth> Wolf01: http://dev.openttdcoop.org/attachments/download/8871/NRT%20cache%20invalidation%20test.sav 14:45:47 <andythenorth> ^ there's a bus that shows smoke even on electric 14:46:16 <andythenorth> it's accurately changing power 14:46:32 <andythenorth> so I'd guess cache invalidation is called whereever the power change is called 14:46:34 <supermop> to be fair i was just going to make dual mode trucks have no effect as work around 14:46:40 <andythenorth> nah we need to fix 14:46:44 <Wolf01> Mmmh 14:47:07 <supermop> livestock vans - should they carry anything else? 14:47:10 <Wolf01> I thought that cache thing was sufficient 14:47:11 <supermop> fmsp? 14:48:35 <andythenorth> no just livestock 14:49:29 <andythenorth> Wolf01: I added "RoadVehUpdateCache(v);" on L1313 14:49:34 <andythenorth> seems to work fine 14:49:46 <supermop> andythenorth: that switch seems a little clumsy for each truck - i thought there was a way in nml to say mail takes up half as much capacity as good or something 14:49:48 <andythenorth> not sure what other cases I need to test 14:49:57 <andythenorth> supermop: nope 14:50:22 <supermop> "By default, passenger capacity is 4x, and mail/goods capacity 2x larger than capacity for other cargoes. The capacity set here is used for the default (i.e. first refittable) cargo. Use the cargo_capacity callback to avoid this effect." 14:50:26 <andythenorth> supermop: to be precise, you just need to do this https://newgrf-specs.tt-wiki.net/wiki/VehicleRefitting 14:50:36 <supermop> i am not getting that 2x effect 14:50:52 <andythenorth> read the docs from frosch123 to understand why (all of them) :P 14:50:58 <andythenorth> or just use the solution I gave :) 14:52:36 <supermop> oof 14:53:36 <andythenorth> Wolf01: https://gist.github.com/andythenorth/714d522c9c135c66cc3e96f81a81cba3 14:54:02 *** Biolunar_ has joined #openttd 14:54:38 <Wolf01> Yes, does that fix something or things work even without it? 14:55:16 <andythenorth> it fixes the issue in the savegame I linked 14:55:31 <andythenorth> I don't know if it's wise or good, but it looks comparable to the train fix 14:55:58 *** Biolunar has quit IRC 14:56:04 <Wolf01> Push it 14:56:54 <Wolf01> Let samu test the game performance with and without it ;) 15:00:38 <andythenorth> https://github.com/andythenorth/NotRoadTypes/commits/road-and-tram-types 15:00:40 <andythenorth> done 15:00:59 <supermop> whats left 15:01:24 <Wolf01> Merge into trunk 15:01:52 <supermop> are we doing town roads or no? 15:02:14 <Wolf01> Not yet, but we can prepare stuff for it 15:02:42 <supermop> ok i'll leave it commented out then 15:04:22 <Wolf01> Maybe with some help to refine it we might even push it 15:05:07 <andythenorth> town roads no 15:05:09 <andythenorth> not now 15:05:22 <andythenorth> I'm hoping this cache invalidation is the last blocking bug 15:05:33 <andythenorth> and then maybe $someone will help release 15:05:39 <Samu> test? 15:10:02 <Samu> what am I testing, sorry wasn't paying attention 15:14:22 <Wolf01> Do you know you can read the chat history, don't you? 15:19:03 <andythenorth> now what shall I do? 15:20:12 <Samu> do this https://bugs.openttd.org/task/6679 15:21:10 <andythenorth> hmm 15:21:16 <andythenorth> doesn't get my grf finished :P 15:22:37 <andythenorth> I need to fix the freighters, big mess 15:22:41 * andythenorth busy busy 15:23:14 <Samu> save good performing AIs! 15:23:39 <Samu> don't bankrupt them for working way too well 15:26:25 <Samu> question, will you eventually drop support for Original ship pathfinder? 15:26:54 <Samu> it's extremelly slow after a certain number of ships 15:28:47 *** sim-al2 has quit IRC 15:29:13 <Samu> i'm still testing NoNoCAB with Original pathfinder, it started on 26th February, and it's 4th March already, with no end in sight 15:29:19 <Samu> testing for 100 years 15:29:50 <Samu> still 17 years away 15:30:00 <Samu> 5000 ships 15:31:32 <Samu> @calc (100/7)*17 15:31:32 <DorpsGek> Samu: 242.857142857 15:31:43 <Samu> ops 15:32:37 <Samu> @calc ((100-17)/7)*100 15:32:37 <DorpsGek> Samu: 1185.71428571 15:32:47 <Samu> grr i fail at math 15:33:17 <Samu> @calc (100-17)/7 15:33:17 <DorpsGek> Samu: 11.8571428571 15:33:47 <Samu> 100/((100-17)/7) 15:33:51 <Samu> @calc 100/((100-17)/7) 15:33:51 <DorpsGek> Samu: 8.43373493976 15:34:18 <Samu> so it will end on 6th Match 15:34:35 <Samu> March 16:03:02 <ATMunn> so i recently started a new save 16:03:17 <ATMunn> and i've made a bit of a disaster that I'm not sure how to fix 16:03:34 <ATMunn> basically, i was expanding my rail line to include a forest and a sawmill 16:04:01 <ATMunn> but i forgot to actually expand the tracks to include the station by the sawmill, so there ended up being a bunch of wood left in a different station 16:04:36 <ATMunn> but now the problem is, the station by the sawmill is one tile too far away, and so nothing was actually delivered... 16:04:53 <ATMunn> and it's right by a slope, so it's not very easy to move it closer 16:06:36 <andythenorth> station walk? 16:06:39 <ATMunn> here's a screenshot: https://puu.sh/zArc7/0fd3882cf2.png 16:06:48 <ATMunn> ? 16:07:11 <andythenorth> that station covers the sawmill? 16:07:25 <andythenorth> Bufingburg Woods should cover the mill 16:07:31 <andythenorth> it's only 2 tiles away 16:07:36 <ATMunn> it doesn't for some reason 16:07:58 <andythenorth> screenshot with the accepted cargos? 16:08:17 <ATMunn> https://puu.sh/zArfm/d9cbc55304.png 16:11:27 <andythenorth> ATMunn: that's odd :o any newgrfs? 16:11:48 <ATMunn> nope 16:12:46 <ATMunn> actually there's one that i have for some reason 16:12:58 <ATMunn> "BigGUI 2.0.0" 16:13:04 <ATMunn> but i don't see how that should interfere 16:15:10 <Wolf01> Station walk might solve your issue 16:15:27 <Wolf01> Also you can put the station on slope if you want 16:15:38 <Wolf01> Even one track up and one down 16:15:57 <Wolf01> Also tea time 16:23:53 <andythenorth> weird issue 16:31:46 <ATMunn> station walk? 16:32:39 <ATMunn> oh i didn't realize stations could go on slopes 16:33:16 <andythenorth> station walk is adding tiles 16:33:25 <andythenorth> you can get newgrfs designed for it 16:33:40 <andythenorth> you can also ctrl-click when building to join stations together 16:33:44 <andythenorth> with gaps 16:42:16 <Eddi|zuHause> when stations still needed to be rectangles, usually you would add truck or bus stops to extend the range 16:42:30 <Wolf01> https://i1.wp.com/www.brothers-brick.com/wp-content/uploads/2018/02/silotruck_1.jpg?resize=632%2C474&ssl=1 andythenorth, silo truck 16:42:52 <Eddi|zuHause> so you would add a bus stop, then a truck stop, then delete the bus stop and add another, and then delete the truck stop and add another, ... 16:43:02 <Eddi|zuHause> this two-step motion was called "walking" 16:43:20 <Eddi|zuHause> it's now much easier 16:43:39 <Eddi|zuHause> with non-rectangular stations and ctrl+click to place disjoint station tiles 16:47:38 <andythenorth> nice truck Wolf01 16:54:19 *** Borg has quit IRC 17:00:14 <ATMunn> is this a good junction? https://puu.sh/zAsTW/b08524df61.png 17:01:08 <ATMunn> (my trains drive on the right btw) 17:01:52 <Wolf01> Not enough space for waiting, trains will occupy the junction 17:02:49 <Wolf01> Also since they are PBS you can just remove the signals on the exit paths 17:02:57 <ATMunn> ok 17:03:25 <Wolf01> With PBS the reservation clears itself as soon as the last train car leaves a tile 17:03:51 <ATMunn> i assume pbs means path signals 17:03:59 <Wolf01> Yes 17:04:03 <ATMunn> ok 17:04:43 <ATMunn> so wait, i don't quite see what i need to do to fix it 17:06:42 *** debdog has quit IRC 17:06:42 <Wolf01> https://wiki.openttdcoop.org/File:Pbs_terminus.jpg look at the "missing" signals on the extis track 17:07:22 <Wolf01> If you put one signal near the junction, a train will wait on the junction blocking it if the exit track is busy 17:07:48 <ATMunn> ah 17:07:54 <Wolf01> Without signals, a train should wait on the piece of track and then other trains can enter the station 17:10:20 <ATMunn> so is this better? https://puu.sh/zAten/682903d794.png 17:10:58 <Wolf01> A bit better, yes 17:11:31 <Alberth> one-way path signals reduces a lot of confusion 17:11:44 <Wolf01> There is still to little space between the station and the main junction, the diamond junction in front of the station could go 17:11:57 <ATMunn> ok 17:12:15 <Alberth> you do need a signal after the platform 17:12:33 <Alberth> terminus doesn't as there is no "after" 17:14:24 <Alberth> right now, pbs claims a path up to the next signal, so it blocks the junction after the platform now 17:18:25 *** debdog has joined #openttd 17:32:45 *** snail_UES_ has joined #openttd 17:36:04 <ATMunn> gah i don't know what im doing 17:36:21 <ATMunn> i ended up putting all the signals back out of confusion >_> 17:36:42 <ATMunn> i did remove the junction in front of the station though 18:03:58 *** gelignite has quit IRC 18:04:32 *** Gja has joined #openttd 18:16:33 *** supermop has quit IRC 18:24:28 *** Thedarkb has joined #openttd 18:29:06 *** Xaroth has quit IRC 18:42:27 *** john-aj has joined #openttd 18:58:08 *** john-aj has quit IRC 19:16:14 *** gelignite has joined #openttd 19:50:04 *** Xaroth has joined #openttd 20:17:38 *** frosch123 has quit IRC 20:18:29 *** glx has joined #openttd 20:18:29 *** ChanServ sets mode: +v glx 20:26:41 *** Supercheese has joined #openttd 20:31:18 *** andythenorth has left #openttd 20:52:03 *** sla_ro|master has quit IRC 20:58:51 *** supermop has joined #openttd 21:00:04 *** synchris has quit IRC 21:04:19 *** iSoSyS has joined #openttd 21:04:28 *** Progman has quit IRC 21:11:38 <Eddi|zuHause> why does music in odd meters fascinate me so much? 21:12:02 <supermop> because its different? 21:12:21 <supermop> you mean stuff like 'take 5' or like non-western music 21:13:05 <Eddi|zuHause> in transport fever there's a song in 5/4, and in Europa Universalis there's lots of songs in 7/4, also in stellaris 21:13:53 *** Thedarkb has quit IRC 21:14:25 <supermop> idk if ive actually ever consciously heard anything in 7/4 21:15:24 <Eddi|zuHause> https://www.youtube.com/watch?v=T-mr3vpqP6o 21:16:29 *** Thedarkb has joined #openttd 21:20:17 *** Gustavo6046 has joined #openttd 21:21:56 <Eddi|zuHause> https://youtu.be/2NnGkpn2spM?t=160 <-- example of 7/4 21:22:25 <Eddi|zuHause> could also be 7/8 21:23:29 <Eddi|zuHause> yeah, i think that one is better described as 7/8 21:24:46 *** Alberth has left #openttd 21:29:05 <Eddi|zuHause> https://www.youtube.com/watch?v=bkvsgxIELm8 <-- this one is similar meter 21:33:34 <supermop> when i do "default_cargo_type: [WOOD];" 21:33:52 <supermop> i get error that 'This expression can not be assigned to a parameter' 21:33:56 <Eddi|zuHause> that sounds wrong 21:34:06 <Eddi|zuHause> [WOOD] is a list containing the item WOOD 21:34:27 <Eddi|zuHause> whereas "default<whatever>" would be expected as one single item 21:36:08 <supermop> so just remove the [ ]? 21:36:17 <Eddi|zuHause> yeah 21:37:38 <Eddi|zuHause> https://www.youtube.com/watch?v=Ycl0vpbMfWw <-- i can't really decipher what meter this is in, but it sounds a bit too hasty for proper 4/4 or 2/4 21:43:28 <Eddi|zuHause> https://www.youtube.com/watch?v=sjekzZaRUXs <- and another example in 7 21:47:06 <Wolf01> 'night 21:47:10 *** Wolf01 has quit IRC 21:52:52 <Eddi|zuHause> https://www.youtube.com/watch?v=Uqv0pjkX-oo <-- and this one is particularly crazy as if it has two meters competing with each other 21:55:30 <Eddi|zuHause> there's one 4/4 beat and one 6/8 beat, and at different parts of the song one dominates the other 22:03:21 *** Gja has quit IRC 22:06:02 <Eddi|zuHause> https://www.youtube.com/watch?v=eMh6dYInfZI <-- and this one is "proper" 7/4 22:10:17 *** Stimrol has quit IRC 22:17:24 *** chomwitt has joined #openttd 22:19:16 *** Thedarkb has quit IRC 22:19:45 *** Smedles has quit IRC 22:32:41 *** Thedarkb has joined #openttd 22:37:18 *** gelignite has quit IRC 22:43:58 *** Biolunar_ has quit IRC 23:08:16 *** iSoSyS has quit IRC 23:32:19 *** HerzogDeXtEr has quit IRC