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I'm trying to code vehicle graphics for tunnels. Tadeusz wrote at forum that for longer vehicles than 8 is there way with "other_veh_is_hidden" switch. Do someone know how does it work? I have vehicles make from articulated parts - for example 1+8+1. Main graphics of vehicle is loaded in the middle part. 11:03:00 <stefino> so where I have to put this switch? There where I code middle part? or in the end to final item? 11:06:05 <stefino> code is here - include this one engine. Front, rear, middle part and final "articulated" item. I have the switch in the middle part atm. 11:06:07 <stefino> https://paste.openttdcoop.org/psvuv7y04 11:09:23 *** snail_UES_ has quit IRC 11:18:29 <stefino> I think there will be a problem with front and rear parts due cut graphics on them (bridge fix) 11:22:53 *** FLHerne has joined #openttd 11:39:05 *** SeraphAngel has quit IRC 12:33:15 *** ToffeeYogurtPots has joined #openttd 12:52:38 *** bwn has quit IRC 13:00:03 *** joe__ has quit IRC 13:11:24 *** ToffeeYogurtPots has quit IRC 13:14:30 *** bwn has joined #openttd 13:15:18 *** tokai has joined #openttd 13:15:18 *** ChanServ sets mode: +v tokai 13:22:06 *** tokai|noir has quit IRC 13:30:34 *** supermop_work has joined #openttd 13:35:03 <supermop_work> yo 13:52:11 *** rellig has joined #openttd 14:04:04 *** Flygon has quit IRC 14:18:16 *** Compu has quit IRC 14:36:18 *** andythenorth has joined #openttd 14:36:22 <andythenorth> find me ferries :P 14:36:28 <andythenorth> I am underwhelmed 14:38:33 <andythenorth> similar style to big twin-ended ferry here 14:38:34 <andythenorth> http://dev.openttdcoop.org/attachments/download/8909/sam%20is.png 14:40:19 <andythenorth> ?? https://upload.wikimedia.org/wikipedia/commons/thumb/6/6e/M.V_Leirna.JPG/1200px-M.V_Leirna.JPG 14:41:24 <andythenorth> ?? https://1.bp.blogspot.com/-ojVZmr8Xqt8/WpKnj8uCMaI/AAAAAAAAlpw/K9bw2aYbci4uCFNfBNDnchQYBidV51p1wCLcBGAs/s1600/IMG_9978%2BVincent%2BColeman.jpg 14:45:57 *** nielsm has joined #openttd 15:19:14 *** andythenorth has quit IRC 15:42:49 *** Thedarkb has joined #openttd 15:48:29 <nielsm> cute :) the dos version music format seems to encode "start the song over for looping here" as a "select instrument applause" command 15:58:34 *** ToBeFree has joined #openttd 15:59:08 *** Alberth has joined #openttd 15:59:08 *** ChanServ sets mode: +o Alberth 16:08:12 *** sla_ro|master has joined #openttd 16:15:17 *** Gja has joined #openttd 16:16:38 *** gelignite has quit IRC 16:27:28 *** supermop has joined #openttd 16:33:11 *** frosch123 has joined #openttd 16:36:33 *** supermop has quit IRC 16:36:41 *** TheMask96 has quit IRC 16:42:25 *** TheMask96 has joined #openttd 16:45:29 <stefino> hi. I'm trying to code vehicle graphics for tunnels. Tadeusz wrote at forum that for longer vehicles than 8 is there way with "other_veh_is_hidden" switch. Do someone know how does it work? I have vehicles make from articulated parts - for example 1+8+1. Main graphics of vehicle is loaded in the middle part. 16:45:41 <stefino> so where I have to put this switch? There where I code middle part? or in the end to final item? 16:45:48 <stefino> code is here - include this one engine. Front, rear, middle part and final "articulated" item. I have the switch in the middle part atm. 16:45:54 <stefino> https://paste.openttdcoop.org/psvuv7y04 16:49:12 *** Gja has quit IRC 17:04:46 *** synchris has joined #openttd 17:09:17 *** Cubey has joined #openttd 17:16:30 *** Gja has joined #openttd 17:26:02 *** john-aj has joined #openttd 17:31:49 *** Biolunar has joined #openttd 17:37:32 <nielsm> how the music was never supposed to sound: http://0x0.st/saBA.webm 17:40:24 <LordAro> nielsm: the end of that is amazing 17:44:36 *** Biolunar has quit IRC 17:54:50 *** glx has joined #openttd 17:54:50 *** ChanServ sets mode: +v glx 18:05:14 <DorpsGek> Commit by frosch :: r27990 /trunk (bin/ai/compat_1.7.nut src/saveload/saveload.cpp) (2018-03-14 19:05:06 +0100 ) 18:05:15 <DorpsGek> -Update: Docs 18:05:40 *** Wormnest has joined #openttd 18:07:57 *** ToBeFree has quit IRC 18:13:18 *** andythenorth has joined #openttd 18:13:31 <Alberth> o/ 18:15:09 <frosch123> °\ 18:18:11 *** Maarten has quit IRC 18:18:55 *** Maarten has joined #openttd 18:20:17 *** gelignite has joined #openttd 18:23:00 *** virtualrandomnumber has joined #openttd 18:25:17 *** Progman has joined #openttd 18:27:36 *** supermop has joined #openttd 18:30:36 *** Stimrol has joined #openttd 18:34:24 <andythenorth> quak 18:35:41 *** supermop has quit IRC 18:36:56 <andythenorth> but why does STR_BTSW_NAME cause a token error? 18:37:16 <andythenorth> is it triggering on a bizarre split? 18:38:56 *** Wolf01 has joined #openttd 18:39:33 <Wolf01> o/ 18:44:07 <Alberth> o/ 18:44:33 <Alberth> looks very weird, andy 18:45:42 <Alberth> but he fixed it by adding "name" in front of it? perhaps he was missing something before it 18:45:45 <DorpsGek> Commit by translators :: r27991 trunk/src/lang/spanish_MX.txt (2018-03-14 19:45:37 +0100 ) 18:45:46 <DorpsGek> -Update from Eints: 18:45:47 <DorpsGek> spanish (mexican): 1 change by Absay 18:45:51 *** HerzogDeXtEr has joined #openttd 18:49:52 <Wolf01> Mmmh, still don't read "Feature: NRT" in commit messages 18:59:29 <supermop_work> yo 19:00:44 <andythenorth> Wolf01: must be an error :( 19:00:52 <andythenorth> maybe DorpsGek is broken? o_O 19:02:20 *** Stimrol has quit IRC 19:05:51 *** virtualrandomnumber has left #openttd 19:07:37 <Alberth> dorpsgek may have lost the road 19:22:45 *** Thedarkb has quit IRC 19:30:35 *** Stimrol has joined #openttd 19:34:43 <supermop_work> is nrt getting committed? 19:35:26 <andythenorth> unknown 19:36:10 *** stefino has quit IRC 19:36:12 <DorpsGek> Commit by frosch :: r27992 branches/1.8/ (2018-03-14 20:36:06 +0100 ) 19:36:13 <DorpsGek> [1.8] -Branch: for incrementing numbers 19:36:47 <DorpsGek> Commit by frosch :: r27993 /trunk (14 files in 11 dirs) (2018-03-14 20:36:41 +0100 ) 19:36:48 <DorpsGek> -Change: Heading for 1.9 now 19:37:09 <frosch123> which titlegame to use? 19:37:09 <LordAro> :o 19:37:37 <supermop_work> should it have ELRD? 19:38:16 <supermop_work> i guess no point with no newgrfs 19:41:01 <andythenorth> so I need to fix openttd.grf 19:41:08 <andythenorth> I guess it's the airport sprites 19:41:19 <andythenorth> conflicts with new sprites in NRT 19:45:00 *** FLHerne has quit IRC 19:46:58 <andythenorth> supermop_work: got any inspiring smaller ferries? 19:47:05 <andythenorth> preferably bi-directional 19:47:13 <andythenorth> I am totally non-whelmed 19:47:36 <supermop_work> https://goo.gl/images/x1A79k 19:50:15 <andythenorth> http://www.evergreenfleet.com/hiyu-history.html 19:50:23 <andythenorth> but car ferries with exposed decks are no good :) 19:50:27 <andythenorth> that's not TTD 19:51:25 <andythenorth> supermop_work: Melbourne or Brisbane got ferries? 19:51:45 <supermop_work> melbourne no 19:51:51 <supermop_work> river too narrow 19:52:58 <andythenorth> reality has been copying my sprites again https://www.fleetmon.com/vessels/queen-of-melbourne_6924313_30573/?language=en 19:53:11 <andythenorth> it's the 'mini' mail ship http://dev.openttdcoop.org/attachments/download/8910/mail_ships.png 19:53:42 *** Thedarkb has joined #openttd 19:54:29 <andythenorth> I think the 'mini' ferry really has to be something like https://www.merseyferries.co.uk/boat-hire/Pages/Testimonials.aspx 19:54:34 <andythenorth> even though it's a PITA to draw 19:57:23 <supermop_work> there are a lot of those in NY harbor 19:57:30 <supermop_work> mostly for party rental 19:58:02 <supermop_work> our little ferries here are the yellow catamarans, 1 or two decks 19:58:35 <supermop_work> and some clapped out single hulled boats of similar size that competing company runs 19:59:19 <supermop_work> https://en.wikipedia.org/wiki/NY_Waterway#/media/File:NY_Waterway_ferry_with_Jersey_City_skyline.jpg 20:02:36 <supermop_work> http://3.bp.blogspot.com/-KRhbrvSqHA8/Uh0-psXtfxI/AAAAAAAAA6M/M0UvR_zrtZY/s1600/GI4.jpg 20:02:43 <andythenorth> NY ferry is plausible 20:02:47 <andythenorth> just kind of boring 20:03:19 <andythenorth> that bigger white one is viable 20:03:29 <andythenorth> I have a sprite like that already, just needs adjusting 20:03:49 <supermop_work> the last one goes to governors island, so isn't really optimized for commuting 20:04:40 <andythenorth> http://bundles.openttdcoop.org/unsinkable-sam/push/LATEST/docs/html/ships.html#pax_fast_loading_mini 20:04:58 <andythenorth> just restyle that shape 20:05:19 <andythenorth> supermop_work: while we're here.... 20:05:30 <andythenorth> I could try a different deck colour for the luxury ships 20:05:35 <andythenorth> to appear more 'luxury' 20:05:38 <andythenorth> but eh, dunno 20:10:02 <nielsm> well whaddayaknow, my music decoder handles the theme song correctly now! 20:10:31 <nielsm> and easy driver also decodes without blatant crashes at least 20:12:14 <andythenorth> :) 20:13:09 <nielsm> (how the heck did I translate "cmp [bp+byte1],FEh; jnz else_branch" into "if ((byte1 & 0xFE) == 0)" .....) 20:13:39 <nielsm> (the correct is just byte1 == 0xFE) 20:14:39 <nielsm> (and the next block I translated "cmp [bp+byte1],FDh; jnz else_branch" into "if (byte1 == 0)", even more puzzling) 20:17:55 <supermop_work> andythenorth: wood deck vs grey or green non-skid? 20:18:18 <andythenorth> green decks? o_O https://www.vesseltracker.com/en/ShipPhotos/316201-Queen-Of-Melbourne-6924313.html 20:18:22 <andythenorth> might clash with CC 20:19:09 <Eddi|zuHause> sometimes i think you're just looking for reasons to never be finished 20:19:45 <frosch123> nielsm: is the dos music opl2 stuff? 20:19:50 <frosch123> or something else? 20:19:59 <nielsm> frosch123 no, depends on the driver selected 20:20:29 <nielsm> if you use the general midi, soundcanvas, or mt32 drivers, it sends midi to an mpu-401 20:20:35 <nielsm> that's the driver I've reversed 20:20:52 <nielsm> if you choose an opl2 based music driver it uses a different set of music data which I haven't looked at 20:21:26 <nielsm> I think it also uses the midi data for GUS, but not sure what exactly it does with it 20:21:41 <andythenorth> Eddi|zuHause: eh what? 20:21:43 <nielsm> (but drivers.cat includes an ultramid.exe and ultramid.ini, defining some patches) 20:21:48 <andythenorth> how can it be finished if it's not good? 20:22:06 <andythenorth> 'good enough' has to entail 'good', not just 'enough' 20:22:18 <frosch123> oh, so the dos music exists in multiple formats 20:22:30 <Eddi|zuHause> andythenorth: sure, but how does green floor have anything to do with "good"? 20:22:37 <nielsm> but anyway, the midi music (in GM.cat) is stored in some custom encoding 20:23:19 *** Gja has quit IRC 20:23:21 <nielsm> it uses some "master tracks" and then a series of "segments", the master tracks can call into a segment to do some kind of compression of parts that repeat 20:23:32 <andythenorth> types of vehicle need to be visually distinct 20:24:37 <nielsm> frosch123 if you check a DOS version install you'll find adlib.cat, gm.cat, roland.cat, those are the three versions of the music 20:24:48 <nielsm> I think roland.cat is used just for mt32 but not sure 20:24:58 <andythenorth> the colour of the floor is 6 entries in a remap table :P 20:25:45 <nielsm> drivers.cat contains a bunch of .com files, the install.exe/setup.exe program copies the appropriate driver files for the selected cards out into sound.com and music.com 20:25:58 <nielsm> and when ttdx.exe runs, it starts sound.com and music.com as TSRs 20:26:40 <nielsm> music.com at least gets a service handled called every "music tick", which seems to be around every 6 or 6.5 ms, not exactly sure 20:27:20 <nielsm> but the music driver selected simply affects which music.com gets loaded, and each music.com has hardcoded which .cat file it should read music data from 20:28:30 <nielsm> I now kind of want to reverse one of the soundblaster music drivers to figure out what it does with those, and then put an OPL emulator into the code :P 20:30:01 *** synchris has quit IRC 20:38:00 *** john-aj has quit IRC 20:39:05 *** iSoSyS has joined #openttd 20:50:01 <nielsm> frosch123 here's my current code if you want to read :) https://gist.github.com/nielsmh/e0b8372c86d9a22c84675f75af0a8d1a 20:51:02 <frosch123> i did some opl2 experiments something like 25 years ago. but then i learned about .mod files 20:51:21 <andythenorth> supermop_work: http://dev.openttdcoop.org/attachments/download/8911/is_ferry.png 20:51:37 <andythenorth> first attempt 20:52:23 <nielsm> iirc screamtracker3 actually supports OPL2 or OPL3 instrument definitions, so you can have a track with a mix of sampled and FM synthed sounds 20:52:35 <andythenorth> 2CC for ferries? o_O 20:53:21 <frosch123> the big ferries need a ramp to reach the car deck 20:53:53 <nielsm> there are no private cars in transporttycoonworld 20:53:57 <nielsm> obviously not needed 20:54:19 <nielsm> and you can't load buses onto ferries 20:56:11 *** Stimrol has quit IRC 20:58:43 *** muffe has joined #openttd 21:00:28 <supermop_work> andythenorth: white funnel with pink stripe looks like a triangle 21:00:54 <andythenorth> yes 21:00:55 *** Compu has joined #openttd 21:01:07 <andythenorth> that sprite is on way out 21:03:04 *** snail_UES_ has joined #openttd 21:26:47 *** supermop has joined #openttd 21:28:49 *** ToBeFree has joined #openttd 21:29:22 *** Alberth has left #openttd 21:30:25 <andythenorth> oops 21:30:55 <andythenorth> my Sam code assumes a 1:1 mapping between ship capacity and sprite length (in pixels) 21:31:16 <andythenorth> so offsets and capacity are tied together :P 21:31:22 <andythenorth> poor choice 21:33:29 *** sla_ro|master has quit IRC 21:38:53 <nielsm> neat! I can also dump the TTO music data in and have that played :) 21:39:00 *** gelignite has quit IRC 21:40:09 *** FLHerne has joined #openttd 21:42:54 <Wolf01> 'night 21:42:57 *** Wolf01 has quit IRC 21:44:40 *** Biolunar has joined #openttd 21:46:31 *** supermop has quit IRC 21:53:40 *** Coobies has joined #openttd 21:56:31 *** Cubey has quit IRC 22:02:09 *** Stimrol has joined #openttd 22:19:34 *** waboose has joined #openttd 22:19:52 *** snail_UES_ has quit IRC 22:27:36 *** supermop has joined #openttd 22:35:03 *** waboose has quit IRC 22:35:28 *** Progman has quit IRC 22:35:38 *** supermop has quit IRC 22:35:56 *** nielsm has quit IRC 22:42:51 *** Stimrol has quit IRC 22:46:10 *** andythenorth has quit IRC 22:56:33 *** supermop has joined #openttd 22:59:41 *** frosch123 has quit IRC 23:02:24 *** Wormnest has quit IRC 23:03:24 *** glx_ has joined #openttd 23:03:24 *** glx is now known as Guest640 23:03:24 *** glx_ is now known as glx 23:09:46 *** Guest640 has quit IRC 23:16:27 *** supermop has quit IRC 23:20:24 *** Thedarkb has quit IRC 23:23:45 *** HerzogDeXtEr has quit IRC 23:27:31 *** iSoSyS has quit IRC 23:46:15 *** Flygon has joined #openttd 23:57:01 *** Biolunar has quit IRC