Log for #openttd on 20th March 2018:
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00:03:30  <Eddi|zuHause> (note that "python" should be "python3" probably, and if on windows, nmlc is wrapped in some .exe file, that won't really work)
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01:53:36  <LANJesus> aww snap. progress!
01:54:32  <LANJesus> emoji just to make sure encodings aren't getting hosed. woop woop.
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07:51:33  <dihedral> greetings
07:52:09  <dihedral> LANJesus, looks interesting :-)
07:52:15  * dihedral likes
07:57:34  <dihedral> what is that written in
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13:37:22  <supermop_work> yo
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14:09:57  <LANJesus> dihedral: .NET core 2.0 (C#)
14:11:10  <LANJesus> runs the same in linux as windows without any changes. only supporting little-endian for now.
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15:24:09  <nielsm> well, almost works:
15:24:15  <nielsm> just need to work on the layout a bit more
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15:32:25  <supermop_work_> neat
15:34:06  <LordAro> nice
15:36:09  <nielsm>  this should be fine I think? or try to make it drop leftwards instead of spilling over the side of the window?
15:37:14  <LordAro> any existing menus you can check for consistency?
15:37:37  <nielsm> I don't think there is precedent for title bar dropdowns like that
15:45:35  <peter1138> Cue bug reports that you can't change graphics or sound mid-game.
15:46:46  <nielsm> can't change to toyland halfway through my 150 year game
15:47:03  <Eddi|zuHause> the build rail/whatever toolbar could use such a menu for chosing the railtype
15:47:10  <Eddi|zuHause> /whatevertype
15:50:56  <peter1138> Heh, I meant base :p
15:51:11  <peter1138> I wonder if I lost my multistop docks patch.
15:51:17  <peter1138> I probably uploaded it somewhere.
15:55:48  <nielsm> huh it almost sounds like one of my birds is trying to teach himself to whistle "easy driver"
15:55:51  <nielsm> at least for a while it did
15:58:05  <nielsm> hmm, if the user switches from the empty music set to one with songs, should it start playback, or wait until the user clicks play?
16:01:39  <nielsm> nah it's too complicated to handle I think not doing that
16:03:18  <nielsm> (can't tell if it's not playing because user clicked Stop, or because user switched to an empty set, after the user has switched to the empty set)
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17:41:04  <supermop_work> yo
17:44:59  <peter1138> Hmm, using Windows 10, what's the nicest way to run a Linux VM, with graphical GUI?
17:46:22  <nielsm> VMWare or (on pro edition) HyperV should both be good
17:46:42  <nielsm> I think VMWare Workstation gives you better graphics performance options
17:49:12  <nielsm> or, use the WSL option on pro and run X11 programs either through a win32 X server (Xming or mobaXterm I think are options), or run a VNC/X server in the "linux" environment and connect to that with a VNC client
17:49:33  <peter1138> Heh, no I want a 'native' environment.
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18:19:53  <Wolf01> o/
18:20:09  <supermop_work> yo
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18:20:52  <Wolf01> Quak
18:21:02  <supermop_work> hi frosch
18:22:19  <nielsm> hmm looking at this:
18:22:37  <frosch123> moi
18:22:47  <nielsm> it's an annoying idea because when do you cycle, how, and should there be options to exclude music sets from it, etc
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19:00:35  <andythenorth> hi
19:00:37  <supermop_work> hi
19:01:39  <LordAro> nielsm: osht, it me
19:05:21  <andythenorth> supermop_work: you're not working right? :P
19:05:34  <supermop_work> i am at work
19:05:49  <supermop_work> are you asking if i am being productive?
19:05:51  <andythenorth> one doesn't entail the other :P
19:06:11  <andythenorth> I am considering adding cargo-specific liveries to covered hoppers
19:06:39  <andythenorth>
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19:06:52  <andythenorth> I could do the whole body, or the CC stripe
19:08:53  <supermop_work> do they auto-refit?
19:09:12  <andythenorth> yes
19:09:32  <andythenorth> I don't mind the livery changing on refit
19:09:37  <andythenorth> tankers already do that
19:14:45  <supermop_work> it looks weird to me, but if there is precedent, then it makes sense to extend it
19:15:05  <nielsm> actually thinking more about rotating music sets automatically, it would probably require major reworking of the entire music cycle/playlist code
19:15:10  <supermop_work> although i might learn towards class specific liveries
19:15:40  <supermop_work> like one for all edible type stuff, one for all powdered chemical stuff
19:15:56  <nielsm> and also dumb issues like, which set do you use for main menu theme?
19:16:45  <supermop_work> any idea what i did wrong here:
19:17:06  <andythenorth> supermop_work: for tankers it's a handful of interesting colours for known cargos, all else is CC
19:17:52  <andythenorth> the idea is to be able to identify trains quickly when the wagon doesn't have visible cargo
19:18:13  <andythenorth> I am short of ideas for colours though
19:18:14  <supermop_work> i get the idea and find it compelling
19:18:20  <andythenorth> cement could be grey
19:18:22  <Wolf01>!AgUFeOGLNNfViPM8z-uLTMU_4hhrlQ <- album of the last lego weekend (sorry for shitty photos, I'm really bad at photography)
19:18:31  <andythenorth> quicklime could e white, but conflates with food
19:18:35  <andythenorth> rubber is dark red
19:18:46  <Wolf01> andythenorth: there's a folder with tanks and ships
19:18:47  <supermop_work> its hard to represent all in just a few pix
19:18:52  <andythenorth> salt could be white, but conflates
19:19:01  <andythenorth> soda ash...also white :P
19:19:08  <andythenorth> clay...also white :P
19:19:17  <supermop_work> railfreight icons are good but too small
19:19:25  <andythenorth> yeah
19:19:48  <andythenorth> and very different blocky liveries are technically possible
19:19:52  <andythenorth> but won't look good
19:21:06  <andythenorth> green for grain? o_O
19:21:58  <supermop_work> well railfreight used only like 3-4 colors but in different arrangements
19:22:21  <supermop_work> you could use combinations of 1cc, 2cc, white, stripes
19:22:45  <supermop_work> plus a stripe in a 'cargo' color
19:23:32  <supermop_work> and some stripes horizontal, others vertical
19:23:41  <supermop_work> or a 'dipped' end
19:23:51  <nielsm> Wolf01: mind if I share that lego album with a friend?
19:23:58  <supermop_work> where just one end is colored
19:24:27  <supermop_work> thereby same color could be a few different colors by arangement
19:25:48  <andythenorth> that's a lot of lego Wolf01
19:28:52  <Wolf01> Share share
19:29:04  <Wolf01> I'm still loading pictures, 1.7GB S_S
19:29:51  <nielsm> cool :)
19:30:10  <supermop_work> frosch123: how do i specify a different recolor for each sprite layer
19:30:30  <supermop_work> sorry to bug you
19:31:11  <frosch123> you put it into the STORE_TEMP
19:35:27  <supermop_work> when i did this: switch(FEAT_ROADVEHS, SELF, switch_pickup, [     STORE_TEMP(CB_FLAG_MORE_SPRITES  | PALETTE_USE_DEFAULT, 0x100),     STORE_TEMP( PALETTE_CC_BROWN, 0x100),     getbits(extra_callback_info1, 8, 8)     ]) {     0:  spriteset_truck;     1:  spritegroup_box;     }
19:35:39  <supermop_work> it only uses the last one
19:37:51  <frosch123> replace the PALETTE_USE_DEFAULT with the brown one
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19:39:58  <frosch123>  switch(FEAT_ROADVEHS, SELF, switch_pickup, [     STORE_TEMP(CB_FLAG_MORE_SPRITES | PALETTE_CC_BROWN, 0x100),     getbits(extra_callback_info1, 8, 8)     ]) {     0:  spriteset_truck;     1:  spritegroup_box;     }
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19:49:55  <andythenorth> hmm
19:50:01  <andythenorth> I don't recolour boxcars per cargo
19:50:05  <andythenorth> maybe I should
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20:10:47  <supermop_work> frosch123: the way i wrote it, spriteset_truck gets drawn brown and spritegroup_box doesn't get drawn at all
20:11:38  <supermop_work> i want spriteset_truck to be 1st cc, and the box to be brown
20:16:32  <frosch123> <- sounds like that then
20:18:08  <supermop_work> huh
20:18:15  <supermop_work> no idea i could do that
20:18:46  <supermop_work> the stack can be multiple switches?
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20:19:28  <frosch123> the stack is just one switch of many
20:19:58  <frosch123> there is no difference between checking for a stack layer and checking for a cargotype
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20:31:41  <supermop_work> can i do this:
20:32:42  <frosch123> you need CB_FLAG_MORE_SPRITES for all but the last one
20:32:52  <supermop_work> ok
20:33:14  <frosch123> anyway, no idea why you would recolor statically
20:33:50  <supermop_work> well i want the  PALETTE_CC_BROWN etc to be reference to a switch
20:34:38  <supermop_work> for two cases: 1) a cargo that recolors as it ages
20:35:37  <supermop_work> and 2) cargo that gets a random color on load (like cars that might be assorted colors)
20:39:03  <frosch123> <- another example
20:39:26  <frosch123> the stack does not need to be the last switch in the chain
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20:52:27  <andythenorth> red for gunpowder? o_O
20:56:38  <Eddi|zuHause> does gunpowder have the "hazardous" cargo class or something?
20:56:59  <andythenorth> maybe
20:57:19  <andythenorth> apparently not
20:57:27  <andythenorth> CC_EXPRESS, CC_PIECE_GOODS
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21:19:28  <Supercheese> GUNPO    WDER
21:33:10  <nielsm> hmm, there isn't any existing system for getting temporary files in the game, is there?
21:34:15  <nielsm> the idea being to offer a way to write decoded dos music to a standard midi file, so music drivers that require using their own midi loader can also play from that as source
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22:05:38  <andythenorth> such bed
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22:14:08  <Supercheese> very sleep
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23:11:52  <Wolf01> 'night
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