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I can only guess what it is. 16:01:18 <Eddi|zuHause> peter1138: i guess i join that club 16:02:30 <LordAro> peter1138: TTD soundtrack, essentially 16:05:18 <Sacro> Hmm, sounds like it's straight from the MIDIs 16:05:32 <Sacro> Given the audio lag at times on Fell Apart On Me 16:05:36 *** ToBeFree has joined #openttd 16:12:07 *** Gja has joined #openttd 16:16:29 <nielsm> well just made a github fork of the "old" svn-tracking repos there for now, and pushed up my own music branch 16:16:33 <nielsm> https://github.com/nielsmh/OpenTTD/tree/newmusic 16:18:59 *** WWacko1976-work has quit IRC 16:20:34 *** Stimrol has joined #openttd 16:25:38 *** Cubey has joined #openttd 16:26:23 <__ln__> well it's not impossible that this "knight by knight" has paid the copyright holders.... but.... 16:33:58 *** Gja has quit IRC 16:44:46 <dihedral> this was based on the original midi file: http://pub.dihedral.de/openttd/TTDThemeRemix01.mp3 16:52:05 *** TheMask96 has quit IRC 16:57:45 *** TheMask96 has joined #openttd 17:03:58 *** sla_ro|master has joined #openttd 17:20:47 *** frosch123 has joined #openttd 17:32:24 *** HerzogDeXtEr has joined #openttd 17:41:25 *** HerzogDeXtEr has quit IRC 17:42:36 *** HerzogDeXtEr has joined #openttd 17:47:47 *** Biolunar has joined #openttd 17:56:25 *** glx has joined #openttd 17:56:25 *** ChanServ sets mode: +v glx 17:58:05 *** Wolf01 has joined #openttd 17:58:34 <Wolf01> o/ 18:00:15 <nielsm> I'm running out of ideas for things to do with the music code 18:00:20 <nielsm> any suggestions? 18:01:09 <Wolf01> Make new music 18:03:10 <nielsm> that would take a couple years of practice before bearing any fruit :) 18:03:55 *** andythenorth has joined #openttd 18:04:00 <Wolf01> o/ 18:04:03 <andythenorth> hi Wacko1976 18:04:05 <andythenorth> oops 18:04:12 <andythenorth> hi Wolf01 :P 18:04:19 <andythenorth> usually W gets me Wolf01 :P 18:04:41 <andythenorth> so have you tried the NRT save? 18:04:45 <LordAro> @seen Wacko1976 18:04:45 <DorpsGek> LordAro: I have not seen Wacko1976. 18:04:49 <LordAro> you're probably good 18:04:59 <ST2> he's shy ^^ 18:05:00 <andythenorth> I have been working, but NRT sounds completely fucked :P 18:05:08 <Wolf01> Not yet 18:05:14 <andythenorth> I haven't verified the report yet 18:05:31 <Wolf01> TL;DR, what happened? 18:05:51 <andythenorth> https://www.tt-forums.net/viewtopic.php?p=1204109#p1204109 18:06:10 <andythenorth> indeterminate behaviour 18:06:19 <andythenorth> some grfs don't work 18:06:33 <andythenorth> crashes on starting vehicles 18:06:47 <LordAro> sounds like a bug 18:06:52 <LordAro> :p 18:07:24 <Wolf01> That could be sure 18:07:27 <andythenorth> think I broke it 18:07:34 *** Thedarkb has joined #openttd 18:07:55 <Wolf01> Using roadsets with NRT wasn't tested at all 18:08:10 <Wolf01> But roadsets with NRT are deprecated 18:08:25 *** jonty-comp has joined #openttd 18:09:00 <Wolf01> The problem might be: why standard vehicles can't go on other roadtypes? I tested that and standard vehicles can go everywhere but HAUL 18:15:09 *** ToBeFree has quit IRC 18:16:36 *** Thedarkb has quit IRC 18:17:10 <andythenorth> I should test :P 18:17:24 <andythenorth> right now I have my head in newgrf + feeding kids though :P 18:17:48 <Wolf01> Right now I don't have my head 18:18:26 <andythenorth> where's samu? o_O 18:18:36 <Wolf01> Don't call him 18:18:49 <Wolf01> I'm just back from work, uploaded the last bunch of lego pictures and now I want to take a shower 18:19:16 <andythenorth> :) 18:20:50 <Wolf01> Meh, missing 2 grfs, why aren't they on bananas yet? 18:20:55 <Wolf01> :P 18:24:37 <andythenorth> :( 18:24:49 <Wolf01> Ok, I seem I can't find moprv61 18:25:04 <Wolf01> Replace one I with it 18:26:34 <Wolf01> Ok, the other trolleybi topic 18:28:17 <Wolf01> Mmmh, the crash seem that one tile is not road, and a vehicle wants to enter it 18:40:08 *** Progman has joined #openttd 18:47:57 *** Thedarkb has joined #openttd 18:50:12 <Eddi|zuHause> i've had such a crash ages ago with a tram trying to enter a tile that was not tram (long before NRT) 18:53:39 <supermop_work> hm 18:53:46 <supermop_work> so not my fault? 18:55:32 <Eddi|zuHause> well, i suppose that crash got fixed back then 18:55:48 <Eddi|zuHause> but maybe it has similar causes 19:00:47 *** gelignite has joined #openttd 19:04:25 <Wolf01> One thing is strange: I don't have any road vehicle available, never 19:04:26 <frosch123> any preference between titlegames of 1.1 and 1.3? 19:04:41 <frosch123> or should we annoy peter and reuse 1.4 :p 19:06:26 <Wolf01> supermop_work: I loaded only your 2 grfs, unspooled 21 and mop rv 61, no vehicles 19:06:49 <Wolf01> Year is 1950 19:06:54 <supermop_work> Wolf01: you have to enable them in parameters 19:07:02 <Wolf01> Holy shit 19:07:28 <supermop_work> frosch123: is there one with a tone of level crossings? or 1000 ships without bouys? 19:07:53 <frosch123> 1.4 is the one with continuous sound 19:08:15 <frosch123> all others have moments of silence 19:14:45 *** Gja has joined #openttd 19:18:59 <nielsm> why not make one that plays music via all the sounds 19:19:03 <nielsm> has to be possible 19:19:43 <frosch123> f already did that 19:19:58 <nielsm> good 19:23:13 <supermop_work> what about bouy-less ships crossing level crossings 19:28:45 *** sim-al2 has joined #openttd 19:34:24 <DorpsGek> Commit by frosch :: r27995 /branches/1.8 (bin/baseset/opntitle.dat src/misc_gui.cpp) (2018-03-21 20:34:17 +0100 ) 19:34:25 <DorpsGek> [1.8] -Update: the intro game (Emperor Jake) 19:38:28 *** Progman has quit IRC 19:39:55 <DorpsGek> Commit by frosch :: r27996 /branches/1.8 (7 files in 4 dirs) (2018-03-21 20:39:49 +0100 ) 19:39:56 <DorpsGek> [1.8] -Update: Documentation 19:40:21 <Wolf01> Mmmh I don't seem to be able to crash the game 19:41:10 <DorpsGek> Commit by frosch :: r27997 tags/1.8.0-RC1/ (2018-03-21 20:41:03 +0100 ) 19:41:11 <DorpsGek> -Release: 1.8.0-RC1 19:41:21 <Wolf01> Sure there is a strange problem in the save 19:41:33 *** roidal has quit IRC 19:43:21 <andythenorth> are we doing 1.10.x? 19:43:25 <andythenorth> or 2.0.x? 19:43:26 <andythenorth> o_O 19:43:47 <nielsm> always a good question :D 19:44:00 <supermop_work> 1.A.x 19:44:21 <nielsm> comparing current version to 1.0 you could perhaps argue it should be called 4.x instead 19:44:49 <frosch123> name it by the main feature, the year :p 19:45:05 <nielsm> yeah ubuntu naming, 2018.3 19:45:40 <nielsm> Rotting Roundhouse 19:45:46 <Wolf01> supermop_work: 1.A.ii.3 19:46:16 <nielsm> Clanking Consolidation 19:48:29 * andythenorth reads changelog 19:50:42 <Wolf01> supermop_work: which trolleybus is dualpowered? 19:51:07 <andythenorth> hmm 19:51:15 <andythenorth> acs121 really irks me 19:51:27 <andythenorth> this is helping not at all https://www.tt-forums.net/viewtopic.php?p=1204121#p1204121 19:53:38 *** Eddi|zuHause has quit IRC 19:59:37 *** Eddi|zuHause has joined #openttd 20:04:14 <Wolf01> Mmmmh, trams work correctly with non-electric shortcut, road vehicles don't 20:04:56 <supermop_work> Wolf01: there are a few with dual mode in name, available from about 1990 20:05:10 <Wolf01> Ok, that was because they didn't have enough orders 20:05:25 <Wolf01> Adding another order fixed the weird behaviour 20:05:58 <supermop_work> andythenorth: mich auch 20:06:14 <Wolf01> I still can't get it to crash 20:06:38 <supermop_work> Wolf01: ive never been able to reproduce any of the NRT crashes 20:07:03 <Wolf01> Disabling the assert makes the game playable without any other problem 20:07:16 <Wolf01> Dunno how it was triggered 20:08:35 <Wolf01> All the route is stone paved with wires, the only vehicle is a bufo trolley bus 20:09:09 *** synchris has quit IRC 20:09:29 <Wolf01> Saved the game after some play, let's see if it asserts again 20:10:11 <Wolf01> No, it works fine 20:10:55 <Wolf01> Ok, got another assert 20:12:42 <Wolf01> Oh... it might be the town growth 20:13:09 <supermop_work> never had an issue with town growth 20:13:10 <Wolf01> No 20:13:15 <Wolf01> Found it 20:13:29 <supermop_work> frosch123: wheres the 1.8 changelog? 20:13:44 <Wolf01> Pathfinding problems when it reaches a road crossing 20:14:17 <Wolf01> If you ignore (safely) the assert you can see where it triggers 20:14:32 <Wolf01> But I don't know why it tries to go where there isn't road 20:15:56 <Wolf01> Also it only trigger after visiting a certain stop, and continues to trigger at every crossing until the next stop 20:20:14 <supermop_work> is there a way to reproduce? 20:20:24 <supermop_work> ive never seen this happen 20:20:52 <Wolf01> The savegame makes it reproducible, I can't seem to be able to reproduce it on other games 20:23:49 <andythenorth> supermop_work: https://git.openttd.org/?p=tags/1.8.0-RC1.git;a=blob;f=changelog.txt;h=77a1a5848042b9a87a0d2a2b0dd6b00f91ac67aa;hb=fbb180cf98e1997681293d9a5193685b955c9309 20:23:59 <Wolf01> Ok, NPF is borked 20:24:08 <Wolf01> YAPF doesn't have problems 20:24:18 <Wolf01> As soon as I change to NPF it crashes 20:27:28 <Wolf01> The problem seem to be the A* of NPF which is trying to follow the wrong way for the roadtype 20:27:39 <andythenorth> oh we both posted :) 20:27:47 <Wolf01> First! 20:27:54 <andythenorth> is NPF simply not roadtype aware? 20:28:04 <andythenorth> or is it partially aware, and then broken :P 20:28:14 <Wolf01> It's well aware, but broken 20:28:30 <Wolf01> It is trying to get the subtype from a non-road tile 20:28:41 <supermop_work> so no nrt in 1.8 afterall huh 20:28:53 <Wolf01> Next year 20:29:01 <Wolf01> With backjack and hookers 20:29:31 <ST2> ** with benders voice** 20:29:45 <andythenorth> I am in no rush :P 20:29:59 <andythenorth> it would be nice if it's done, but I don't have a releasable NRT grf right now :P 20:30:37 <Wolf01> BTW, playing a short game I was already pissed off to not have "disable town growth" on highways 20:30:51 <supermop_work> :( now i have to work on RVs for a whole more year 20:30:59 <Wolf01> Hey town, don't mess with my highway 20:31:15 <supermop_work> Wolf01: newest version of spool has no growth on highway 20:31:26 <supermop_work> but i might have not released it yet 20:31:40 <Wolf01> The problem is that towns are still able to make junctions 20:32:14 <andythenorth> we could ban that? 20:32:14 <Wolf01> Mmmh "can't be built on slopes" flag 20:32:26 <andythenorth> road has owner? 20:32:31 <andythenorth> town is not owner? 20:32:52 <Wolf01> I placed the highway, so I was the owner 20:33:19 <andythenorth> no junctions for towns if the flag is set 20:33:26 *** Progman has joined #openttd 20:33:37 <Wolf01> The problem of ownership check is that it isn't reliable, as you can place highways on editor and the check will fail 20:34:11 <Wolf01> Also bankruptcy 20:34:51 <Wolf01> *samu mode on* who is the NPF expert? 20:39:48 <andythenorth> can't we just remove NPF? 20:39:52 <supermop_work> Wolf01: just remove npf 20:39:58 <Wolf01> Lol 20:40:09 <andythenorth> Feature: removed NPF 20:40:19 <supermop_work> or make it the same as yapf but keep the name 20:40:31 <Wolf01> I fixed it 20:40:55 <Wolf01> Added "IsNormalRoadTile(dst_tile)" 20:41:14 <andythenorth> :) 20:41:47 <Wolf01> Dunno if could have problems with other tiles 20:42:08 *** keoz has joined #openttd 20:42:24 <Wolf01> But it doesn't seem to 20:42:36 <Wolf01> Ship it? 20:42:55 <Wolf01> We could revert it if shows up other problems 20:44:01 *** Alberth has left #openttd 20:46:39 <andythenorth> ship it 20:46:54 <Wolf01> Done 20:50:10 *** Stimrol has quit IRC 20:50:46 *** sim-al2 has quit IRC 20:54:06 *** Biolunar has quit IRC 20:54:35 *** HerzogDeXtEr has quit IRC 20:58:13 *** sim-al2 has joined #openttd 21:01:26 <ST2> well, lets see if some bug pops up ^^ 21:01:27 <ST2> https://www.openttd.org/en/server/91434 21:01:29 <ST2> :) 21:01:44 <ST2> started fine so, good job guys :) 21:01:49 <ST2> thatnk you :) 21:02:02 <ST2> -t 21:03:35 <andythenorth> poor grf choice :) 21:03:37 <andythenorth> Squid :P 21:03:51 *** smoke_fumus has joined #openttd 21:04:42 <ST2> eh 21:04:47 <ST2> to test xD 21:05:17 <frosch123> anyone wrote an haiku? 21:05:23 <ST2> but people enjoyed it on 1.7.2 - lets put them now on RC1 bug hunt ^^ 21:07:28 <andythenorth> I should put Sam alpha on Bananas eh 21:07:32 <Wolf01> Mmmh 21:07:52 <andythenorth> http://bundles.openttdcoop.org/unsinkable-sam/push/LATEST/docs/html/ships.html 21:09:11 <ST2> usable in 1990 (game year)? 21:10:50 <andythenorth> probs 21:10:56 <andythenorth> there's no bananas release yet 21:19:27 <ST2> I always love to put YETI on newgrf list; people react as "wow, 200MB+... game is huge" :) 21:19:49 <ST2> bet V is doing the happy dance ;) 21:21:52 <Wolf01> andythenorth: should we ask to test NPF? 21:21:59 <andythenorth> yes 21:23:55 <Wolf01> Ok, posted 21:25:07 <andythenorth> thanks 21:34:40 *** sla_ro|master has quit IRC 21:53:16 *** Gja has quit IRC 21:58:42 *** nielsm has quit IRC 22:02:12 *** Wacko1976 has quit IRC 22:08:42 *** gelignite has quit IRC 22:19:41 *** Progman has quit IRC 22:21:25 <andythenorth> bed 22:21:26 *** andythenorth has quit IRC 22:24:45 *** MostLikelyArveen has quit IRC 22:30:02 *** frosch123 has quit IRC 22:32:11 *** keoz has quit IRC 22:37:33 <Wolf01> 'night 22:37:37 *** Wolf01 has quit IRC 22:38:16 *** sim-al2 has quit IRC 22:39:09 *** Arveen has joined #openttd 22:39:15 *** chomwitt has joined #openttd 22:39:43 *** Arveen has quit IRC 22:40:46 *** Arveen has joined #openttd 22:43:29 *** ToffeeYogurtPots_ has quit IRC 22:48:54 *** Wormnest has quit IRC 22:57:13 *** supermop has joined #openttd 23:03:04 *** smoke_fumus has quit IRC 23:47:16 *** chomwitt has quit IRC 23:52:11 *** Thedarkb has quit IRC 23:56:36 *** Thedarkb has joined #openttd