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I see a plain terrain 14:40:53 *** bwn has joined #openttd 14:41:31 <Alberth> main menu -> scenario editor -> save icon drop down -> load height map -> enter/click filename -> load done 14:41:57 <Alberth> did you even check the dropdown menus? 14:43:03 <test12345> I had checked some of them, but not the save icon 14:43:17 <test12345> Sorry 14:43:21 <Alberth> clearly you hadn't :) 14:44:04 <test12345> Anyway, thank you. It works! :-) 14:44:10 <Alberth> ok 14:45:01 *** john-aj has joined #openttd 15:17:55 *** Wormnest has joined #openttd 15:25:37 *** frosch123 has joined #openttd 15:42:14 *** Progman has joined #openttd 15:47:41 *** test12345 has quit IRC 16:36:23 *** HerzogDeXtEr has joined #openttd 16:56:19 *** Wolf01 has joined #openttd 16:56:55 <Wolf01> Moin 17:01:14 *** Pikka has joined #openttd 17:02:41 *** glx has joined #openttd 17:02:41 *** ChanServ sets mode: +v glx 17:08:47 <Wolf01> Nice, I have 42kbps of bandwidth 17:26:26 <Alberth> as long as you don't use it? :) 17:26:50 <Wolf01> It's just enough to let me use irc and telegram 17:27:38 <Alberth> oh, real k bits :( 17:28:21 <Alberth> but yeah, irc works, I started using that at 2400 baud :) 17:28:44 <Wolf01> Took 20 minutes to download 15MB of updates 17:30:45 <Wolf01> But the worst is the lag... like 2 seconds 17:33:10 <RafiX> I know this pain 17:38:17 *** andythenorth has joined #openttd 17:38:47 <andythenorth> o/ 17:39:47 <Wolf01> o/ 17:40:05 <Pikka> o/ 17:40:08 <RafiX> http://www.speedtest.net/result/7182693157.png 17:40:11 <RafiX> wew 17:40:55 <Alberth> o/ 17:43:10 <Wolf01> Ha! My speed test is "download test error" 17:43:54 <Wolf01> BTW, ping is 786ms 17:44:07 <RafiX> mine can be even slower 17:44:51 <Wolf01> Usually I have 1.6-2.5 seconds 17:45:01 <andythenorth> Wolf01: so I wondered about industry placement preview https://www.tt-forums.net/viewtopic.php?p=1204383#p1204383 17:45:32 <andythenorth> I suspect it might be slow, as it would need to run the full industry callback chain, for all tiles 17:45:43 <andythenorth> but it's an interesting problem 17:45:46 <DorpsGek> Commit by translators :: r28000 trunk/src/lang/welsh.txt (2018-03-29 19:45:40 +0200 ) 17:45:47 <DorpsGek> -Update from Eints: 17:45:48 <DorpsGek> welsh: 7 changes by kazzie 17:48:25 *** Cubey has joined #openttd 17:48:27 <Wolf01> Ok, the provider unleashed the hamsters now, back on standard speed/ping 17:48:38 *** Coobies has joined #openttd 17:59:28 <Eddi|zuHause> oh i remember the days where i spent a whole day on ISDN downloading one CD 18:02:37 <Eddi|zuHause> i seem to have misconfigured my steam somehow, it schedules uptates for totally random times, instead of downloading them right away 18:02:50 <Eddi|zuHause> which is completely useless 18:02:51 *** Thedarkb has joined #openttd 18:03:06 <Wolf01> Nah, it's doing that for me too 18:03:29 <Eddi|zuHause> but why would it assume that i am somehow less busy in 6 hours? 18:03:40 <Wolf01> Some 1MB updates get scheduled for "tomorrow noon", other 4.5GB updates start immediately 18:03:59 <Wolf01> And I don't have any prioritized game 18:07:22 <andythenorth> so 18:07:26 <andythenorth> I should play OpenTTD 18:07:35 <Eddi|zuHause> WHAT?!? 18:07:47 <Eddi|zuHause> that borders on blasphemy 18:07:52 <andythenorth> but 18:07:59 <andythenorth> I don't have an NRT grf 18:08:03 <ST2> I see a Tanks riot on the horizon xD 18:08:07 <andythenorth> and I have to play NRT 18:08:17 <Eddi|zuHause> test nrt without any nrt grf 18:08:35 <andythenorth> it's a thing 18:14:50 <Wolf01> andythenorth: We need a selection of tiles to show where the industry may be placed, with white/red tiles, if the industry can change shape the tiles might be yellow if they meet an obstacle 18:15:30 <Wolf01> Eh, wallyweb suggested exactly that 18:15:54 <andythenorth> there are some in JGR for the zones things 18:16:04 <andythenorth> like the station catchment tiles, but recoloured 18:16:22 <Wolf01> Yes, I know 18:16:46 <andythenorth> oh we have the red one already for station remove 18:16:54 <andythenorth> so we have 3 colours in core ottd 18:17:27 <Wolf01> We might give it a look together 18:18:27 <andythenorth> I have concerns about performance, but let's not worry about that :D 18:19:23 <Pikka> just make all industries prospecting, problem solved :P 18:19:53 <andythenorth> lateral 18:20:03 <andythenorth> I considered a 1 tile survey camp 18:20:09 <andythenorth> industries prospect near it 18:20:13 <andythenorth> then it closes 18:28:28 *** Thedarkb has quit IRC 18:33:55 <Eddi|zuHause> Wolf01: i'd much rather have it so you can choose the layout, instead of weird colour games 18:35:36 <Eddi|zuHause> andythenorth: the zoning patch doesn't add colours, it's already done by recoloring in trunk. it just adds an inner highlight rectangle to complement the existing outer one 18:38:44 <andythenorth> choosing the layout might not be as desirable as you think 18:38:49 <andythenorth> it puts more work on you 18:39:15 <andythenorth> I am not -1 to the idea, but I don't think it's the primary improvemewnt 18:39:18 <andythenorth> -w 18:40:19 <andythenorth> Wolf01: it's probably two patches 18:40:24 *** john-aj has quit IRC 18:40:43 <andythenorth> 1) detect whether a layout can be built, and change the colour of the cursor under the tile 18:41:39 <andythenorth> 2) show layout(s) as a tile grid 18:41:44 <andythenorth> 2 is rather hard imho 18:42:09 *** john-aj has joined #openttd 18:42:16 <Eddi|zuHause> well, you can either have random layout choosing or an exact representation of where it's going to be placed. not both 18:43:55 <Eddi|zuHause> i think the subset of people who want to place industries manually, but want to be surprised by the layout it's going to choos is fairly small 18:45:12 *** john-aj has quit IRC 18:50:05 <andythenorth> you'd have to survey for that :P 18:50:20 <andythenorth> I can only offer my opinion, which is that choosing the layout is very boring 18:50:33 <andythenorth> forum poll :P 18:51:18 *** supermop_work_ has quit IRC 19:00:25 <Eddi|zuHause> i don't see how it's different from choosing which direction of tracks your platforms should have 19:00:55 <andythenorth> arguably you're right 19:01:01 <andythenorth> but I think it's more work 19:01:23 <andythenorth> currently I only have to click approximately where I want the industry 19:01:30 <andythenorth> in the common cases 19:01:52 <Eddi|zuHause> there's no reson to forbid that 19:01:56 <andythenorth> choosing a specific layout means I have to understand precisely the conditions that will allow that layout to bbuild 19:02:22 <andythenorth> which are very hard to understand, unless you are the newgrf author 19:03:08 <andythenorth> so the UI would be 'random layout' | layouts 1-n 19:03:10 <andythenorth> ? 19:08:49 <Wolf01> <andythenorth> 1) detect whether a layout can be built, and change the colour of the cursor under the tile <- we could do this and see if will get to trunk 19:09:02 <glx> show layout and required land shape ;) 19:09:38 <glx> for crazy stuff like tourist buildings 19:10:34 <andythenorth> yes 19:10:35 <Wolf01> I wouldn't change the way the game works now, just show if you could place it or not before clicking, maybe with a max(x,y) tile area 19:10:36 <andythenorth> that's just harder 19:10:49 <andythenorth> binary yes/no is first step 19:13:44 <andythenorth> hmm Eddi might be right 19:13:59 <andythenorth> showing layout on random choice is ~impossible 19:14:17 <andythenorth> it's easy for an allowed layout 19:14:34 <andythenorth> but if there are no allowed layouts, which one should then be shown? 19:16:30 <Wolf01> andythenorth: Wetroads and gondolas for tourists plz, max speed 4km/h, 2 people capacity, 40 to 90€ ticket :P 19:17:30 <Pikka> Wolf01, I've always thought navigations and narrowboats would be best represented as notroads, rather than ships ;) 19:17:47 <Wolf01> We made NRT exactyle for that 19:17:56 <Wolf01> *exactly 19:18:53 <Eddi|zuHause> have you asked V? 19:19:11 <Wolf01> V is busy :P 19:19:42 <LordAro> nah, .16 is stable now 19:19:45 <Eddi|zuHause> andythenorth: if no layout is available, just show a red highlight on the current tile 19:19:56 <LordAro> clearly V has loads of time 19:20:14 <andythenorth> Eddi|zuHause: that doesn't solve the 'give me a guide to placement' that has been asked for 19:20:25 <andythenorth> but I don't think that problem can be solved 19:20:34 <Eddi|zuHause> not really 19:20:53 <andythenorth> unless choosing an explicit layout... 19:21:17 <Eddi|zuHause> if you allow choosing a layout, you can highlight the mismatched tiles 19:21:43 <andythenorth> yes 19:23:49 <Wolf01> We should change a lot of interfaces to be like the newobjects one 19:24:09 <Wolf01> Stations are almost like that, extend it to industries 19:24:34 <andythenorth> industries would need to be more like airports 19:25:05 <andythenorth> airports already handle scaling the sprites, and paging through layouts 19:25:21 <andythenorth> (try OGFX+ Airports to see the multiple orientations) 19:25:58 <andythenorth> I bet that manual industry layout selection is not very hard 19:26:06 <andythenorth> it's just hard to make the UI not ugly 19:29:21 <Eddi|zuHause> do airports actually handle scaling sprites, or is it a custom preview sprite that each airport must provide? 19:29:32 <andythenorth> good Q 19:30:12 <Wolf01> Fuck, a new crash on NRT reported 19:30:26 *** bwn has quit IRC 19:30:57 <andythenorth> yes 19:31:17 <andythenorth> I read the crashlog, but I didn't get any insight 19:33:18 <Wolf01> Just some grfs loaded 19:33:51 *** bwn has joined #openttd 19:34:45 <Wolf01> Uhm, did he even started a game or the game crashed as soos as he launched it? 19:34:54 *** FLHerne has quit IRC 19:34:58 <Wolf01> *soon 19:35:48 <andythenorth> there's no save eh? 19:36:46 <Wolf01> Tick 49367: game loaded <- I bet he loaded a trunk savegame on NRT 19:37:19 <Wolf01> But the last 4 grrfs are NRT ones 19:38:03 <Wolf01> Ok, opening a 18MB dump on VS shows exactly the same things of the log file 19:38:35 <Wolf01> "The thread tried to divide an integer value by an integer divisor of zero." 19:38:38 <glx> <Eddi|zuHause> do airports actually handle scaling sprites, or is it a custom preview sprite that each airport must provide? <-- I think it's a preview 19:40:39 <glx> http://git.openttd.org/?p=trunk.git;a=blob;f=media/extra_grf/airport_preview.png;h=cfa41f2c70bbf45f5d79d57d4b5d1d4d6ac52a89;hb=HEAD 19:41:09 <peter1138> has TrueBrain finished his magic yet? 19:41:19 <andythenorth> nah 19:41:46 <andythenorth> ok so they're pre-scaled 19:41:55 <andythenorth> I am *not* doing that in newgrf industries : 19:50:09 *** Alberth has left #openttd 19:55:23 *** FLHerne has joined #openttd 19:58:08 *** ZexaronS has joined #openttd 20:10:12 *** Wolf03 has joined #openttd 20:10:12 *** Wolf01 is now known as Guest1779 20:10:12 *** Wolf03 is now known as Wolf01 20:14:31 *** Guest1779 has quit IRC 20:19:28 <Wolf01> Connection says to go to bed 20:19:30 <Wolf01> 'night 20:19:35 *** Wolf01 has quit IRC 20:20:04 *** gelignite has joined #openttd 20:20:29 <andythenorth> also 20:20:29 *** andythenorth has left #openttd 20:29:52 *** RafiX has quit IRC 20:46:19 *** sla_ro|master has joined #openttd 20:52:12 *** Ttech has quit IRC 20:59:29 *** Ttech has joined #openttd 21:07:01 *** sla_ro|master has quit IRC 21:11:43 *** Thedarkb has joined #openttd 21:28:16 *** keoz has quit IRC 21:28:37 *** frosch123 has quit IRC 21:40:43 *** bwn has quit IRC 21:46:05 *** bwn has joined #openttd 21:48:04 *** Maarten has quit IRC 21:49:04 *** Cubey has quit IRC 21:49:17 *** Maarten has joined #openttd 21:54:06 *** sim-al2 has joined #openttd 22:31:50 *** Wormnest has quit IRC 23:05:58 *** HerzogDeXtEr has quit IRC 23:26:01 *** FLHerne has quit IRC 23:26:25 *** Flygon has joined #openttd 23:31:33 *** supermop has joined #openttd 23:38:45 *** sim-al2 is now known as Guest1793 23:38:45 *** sim-al2 has joined #openttd 23:41:17 *** gelignite has quit IRC 23:44:08 *** Guest1793 has quit IRC 23:54:02 *** Progman has quit IRC