Log for #openttd on 31st March 2018:
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00:57:12  <Eddi|zuHause>  <Pikka> d o u b l e s i z e :D <-- what happened to finescale?
00:57:37  <Pikka> well
00:57:40  <supermop> hhaha
00:57:43  <supermop> cute scale
00:57:51  <Pikka> the track is finescale I guess? :P
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00:59:04  <supermop> if i have a random switch for color of the cars on the top of the car carrier, and one for the cars on the bottom, which to i reference in the random_trigger cb?
01:01:54  <Eddi|zuHause> supermop: each random switch uses a part (one or more bits) of the available random varialble. in the random trigger callback you can specify which bits to change.
01:02:19  <Eddi|zuHause> so if you want to rerandomize both switches, you need to combine the bit ranges
01:03:33  <supermop> i dont see anything about that in the docs
01:04:19  <Eddi|zuHause> maybe the NFO specs are better to understand the underlying concept?
01:05:29  <supermop> maybe, gonna read a bit more
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01:17:16  <supermop> i wish vehicles had random_colours property
01:17:35  <supermop> instead of enumerating every recolor with a probabilty
01:18:02  <supermop> although this way does let me make sure than pink cars are more rare than grey ones
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01:22:53  <supermop> also: nml docs say to use "bitmask(TRIGGER_VEHICLE_UNLOAD_ALL, TRIGGER_VEHICLE_ANY_LOAD, TRIGGER_ALL_NEEDED"
01:23:09  <supermop> but then what is the point of  "TRIGGER_VEHICLE_NEW_LOAD "
01:23:25  <supermop> "Vehicle gets new load of cargo (only after it was empty) "
01:23:36  <supermop> that sounds like an equivalent eefect
01:24:51  <Eddi|zuHause> dunno
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01:48:50  <supermop> "Return the day of the year since January 1st. Both values must be compile-time constants. "
01:49:00  <supermop> does that mean the day i compile the grf?
01:49:05  <supermop> or day in game?
01:49:37  <Eddi|zuHause> i think there's some essential context missing
01:50:04  <supermop> "day_of_year(month, day) "
01:50:15  <supermop>
01:51:03  <Eddi|zuHause> yes, that's a helper function to construct ingame-date compatible values
01:51:24  <Eddi|zuHause> it will not return the ingame date
01:51:25  <supermop> the bad feature i have in mind is car carrier carries race cars if loads on a certain day of the year
01:51:37  <Eddi|zuHause> but you can create a value there that you can use to compare with an ingame date
01:52:30  <Eddi|zuHause> so you could then go "current_date == date(some, day, you, choose)"
01:53:08  <supermop> is current_date a thing?
01:53:20  <Eddi|zuHause> i think some house GRF decorates plazas with christmas trees in december
01:53:26  <Eddi|zuHause> i think it is
01:53:46  <supermop> ok well nmlc will tell me if not
01:54:23  <Eddi|zuHause> however, you cannot store the load date anywhere
01:55:42  <Eddi|zuHause> i think comparing with current_date can be a desync hazard
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07:17:18  <andythenorth> o/
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07:27:52  <Wolf01> Moin
07:28:17  <Pikka> boin
07:42:05  <andythenorth> so how do I check the md5 of an official binary? o_O
07:42:26  <andythenorth> md5 openttd-1.8.0-RC1-macosx-universal/
07:42:35  <andythenorth> doesn't match the published result
07:42:39  <andythenorth> so I'm doing it wrong?
07:43:12  <TrueBrain> euh, yes
07:43:18  <TrueBrain> the md5 is about the file you download
07:43:23  <TrueBrain> not how it is after you open it
07:43:28  <TrueBrain> the seal is on the box, not on the content
07:43:44  <andythenorth> ok so just the zip
07:43:49  <TrueBrain> of course
07:44:02  <andythenorth> thanks
07:44:05  <TrueBrain> np :)
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07:56:38  <TrueBrain> right ... I was trying to figure out how to make builds from GH in a sane way .. mmm
07:56:46  <TrueBrain> owh, yes, how to get an HTTP request out of AWS :)
08:01:19  <LordAro> no guides on the internet where someone has done it before?
08:05:36  <TrueBrain> NOWHERE! Its horrible! :P
08:05:49  <TrueBrain> its more that I wanted to avoid uploading my own requests library, as I cannot imagine they dont have it already
08:05:54  <TrueBrain> they did .. hidden in their own core :D
08:06:12  <TrueBrain> lot of these things with AWS is not a question of: can it be done, but: how the hell do I do this?
08:07:34  <andythenorth> when AWS is hosted in space, all will be ok
08:08:06  <andythenorth>
08:08:35  <TrueBrain> pretty sure it would only be complicated to do anything ON AWS :P
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08:11:15  <TrueBrain> hmm .. I get a Tomcat error report when I try to make a call out of AWS .. lol
08:20:22  <TrueBrain> okay, problem is in the authorization part .. hmmm
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08:25:23  <Wolf01> I'm still blocked on my compile farm on azure, it bitches about the certificate of the app and any help around say different things
08:25:27  <TrueBrain> ugh ... issue is that Bamboo asks for a Captcha ..............
08:29:40  <andythenorth> ugh
08:29:49  <andythenorth> captcha is the worst thing ever
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08:38:52  <TrueBrain> hahahahahaa ... the password is still a byte-stream
08:38:57  <TrueBrain> in Python3 this can be a bit hiding
08:39:03  <TrueBrain> so my password is now b'...'
08:39:07  <TrueBrain> that is 3 chars too many :D
08:39:56  <TrueBrain> that was a very tricky debug session (involving tcpdump and base64 decoding ..)
08:40:46  <andythenorth> hmm
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08:49:48  <Alberth> o/
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08:51:42  <TrueBrain> yippie, I can trigger Bamboo from GitHub now :)
08:53:35  <andythenorth> :)
08:54:55  <andythenorth> what % load should trigger showing cargo sprites in a vehicle?
08:55:05  <andythenorth> for some reason I show them from 1% loaded
08:57:11  <Alberth> empty vs non-empty is a useful distinction, imho
08:57:50  <Alberth> many other sets incl default evenly distribute the phases, ie 50% for one cargo sprite
08:58:36  <andythenorth> it's easy for some cargos
08:58:42  <Alberth> not sure how many cargo sprites default has, I think 2
08:59:24  <andythenorth> indivisible cargos present a challenge
08:59:26  <Alberth> nuts has 7 sprites iirc :)
08:59:29  <andythenorth> :P
08:59:58  <Alberth> very busy V  :D
09:00:16  <andythenorth> hmm
09:00:24  <andythenorth> maybe indivisble cargos are just bad :P
09:00:56  <Alberth> it's an approximation no matter what you do
09:01:38  <Alberth> for a game that uses 45 degrees for turns, it's fine :)
09:02:06  <Pikka> andythenorth, on a related note; should a train with random-coloured wagons rerandomise every time it depots?
09:02:20  <andythenorth> Pikka: I wouldn't but you should
09:02:25  <andythenorth> can't all do the same thing eh?
09:02:36  <andythenorth> is it box cars?
09:02:42  <Alberth> needs a proper paint supply
09:03:14  <Pikka> Alberth, more like "it grabs random wagons from the depot" rather than "its wagons are repainted" :P
09:05:06  <Alberth> wagons should be empty then :p
09:05:40  <Pikka> no boxcars yet
09:05:40  <Alberth> but not sure, some recolouring is nice, but in all directions, not so sure
09:06:48  <Alberth> Opengfx+ changes wagon design on purchase date
09:07:19  <Alberth> similarly, you could have a cyclic(?) colour update for a period of time
09:07:48  <Alberth> eg 5 years all wagons visiting a depot become blue
09:08:07  <Pikka> yes, all these things and more
09:08:23  <Pikka> everyone missed the livery updates in UKRS because they all play with breakdowns off and no depot visits :P
09:08:29  <andythenorth> Pikka: windcutter :P
09:08:33  <Alberth> if you service trains, that may become boring quite quickly, as the change happens within a year
09:08:49  <andythenorth> if it was me
09:08:55  <andythenorth> I'd just randomise on purchase
09:09:00  <andythenorth> but we are not all me :P
09:09:06  <andythenorth> if we were, the grfs would get done faster
09:09:16  <andythenorth> and I could have a day off
09:09:23  <Alberth> :D
09:09:24  <andythenorth> nice 16t minfits
09:09:49  <Alberth> slow decay of engine power, pikka? :p
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09:10:26  <Pikka> definitely, with associated increase in smoke particles :)
09:10:32  <Alberth> or refuse to drive without servicing
09:10:41  <andythenorth> if I add chains to the coils for 'loaded' they look different to 'loading'
09:10:46  <andythenorth> CC or 2CC or grey for chains?
09:10:57  <Pikka> grey I'd say
09:11:37  <andythenorth> hmm grey chain on grey steel coil
09:11:44  <Alberth> smoke points to breakdown, so you'll get bugreports that "engine breaks down with breakdown off"
09:11:58  <Alberth> decay of engine power just makes it slow :p
09:12:58  <andythenorth> original chains were black it seems
09:13:00  <andythenorth> let's try that
09:13:20  <Pikka> Alberth
09:15:17  <andythenorth> I've done one of those 'press one button to update everything' tricks
09:15:29  <Pikka> did it break>
09:15:30  <Pikka> ?
09:15:45  <andythenorth> it crashed openttd maybe
09:15:56  <Alberth> looks good pikka :)
09:16:50  <andythenorth> all cargo sprites in all grfs are shared from one place :P
09:17:33  <andythenorth> Pikka: I hope you'll be using the (recent-ish) effects cb to simulate that 37
09:17:42  <andythenorth> not a waste of your time at all :P
09:17:57  <Pikka> unfortunately I can't... no room for the 37 in the set :P
09:19:06  <andythenorth> sad times
09:19:24  <andythenorth> is there a diesel?
09:19:33  <Pikka> 10 locos is harder than it sounds
09:19:42  <Pikka> there are three diesels and a DMU
09:20:32  <Pikka> hmmm
09:20:50  <Pikka> well, we need openttd to simulate wheelslip. Then I can add the thrashing :P
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09:24:44  <andythenorth> 10 locos is very hard
09:25:00  <andythenorth> we tried 20 in Horse, and it wasn't enough for me
09:25:18  <andythenorth> no electrics?
09:25:57  <Pikka> three steam, three diesels, two electrics, a DMU and an EMU
09:26:26  <andythenorth> any zellepins?
09:27:02  <Pikka> only during the eclipse of the sun
09:31:34  <andythenorth> Wolf01: satisfied customer :P
09:32:01  <Wolf01> Lol
09:32:42  <andythenorth> when does the NRT fork become the default choice for OpenTTD players? o_O
09:32:44  <Wolf01> BTW, Lesarthois saves load fine on my build
09:33:13  <Pikka> NRT goes into trunk after 1.8, right? :D
09:33:42  <andythenorth> _/\o/\_
09:34:00  <Wolf01> ¯\_(ツ)_/¯
09:34:10  <Wolf01> MAybe, or maybe we'll have multiple official builds
09:34:32  <Pikka>
09:34:38  <Pikka> "hosebag" is a funny word
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09:59:17  <TrueBrain> Bamboo fails with a docker action with a NullPointer exception
09:59:20  <TrueBrain> that doesnt sound good
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10:04:37  <TrueBrain> finally, I can run Dockers on a random PR :D
10:04:40  <TrueBrain> w00p .. almost there!
10:06:20  <Alberth> \o/
10:07:46  <TrueBrain> now lets make a docker hub account, and publish some images with which people can build OpenTTD safely :)
10:09:03  <andythenorth> :)
10:09:11  <Eddi|zuHause> so when people now ask in the forum "can you give us a compiled windows version of this patch" we can now say "here install this docker"?
10:09:11  <andythenorth> then I can add my crypto miner
10:09:22  <andythenorth> it will be hidden in the gold mine industry code
10:09:56  <Eddi|zuHause> andythenorth: that sounds like a thing that should be done in NewGRF :p
10:10:23  <TrueBrain> the Windows version is hilarious, I am sure most people wont be able to build that via the Docker
10:10:27  <TrueBrain> you need Windows 10 PRO
10:10:29  <TrueBrain> and shit like that :P
10:14:09  <TrueBrain> lol @ docker hub .. I want to add an organization OpenTTD .. it just red borders the name
10:14:21  <TrueBrain> it is .. taken? I cant use upper case? WHY ARE YOU RED
10:14:26  <TrueBrain> fucking stupid failed feedback systems
10:14:28  <Alberth> you wouldn't want amateurs to build binaries of random transport games, now would you? :p
10:17:24  <TrueBrain> how Docker did the Windows stuff is seriously annoying .. you need 10 Pro because it runs on Hyper-V
10:17:33  <TrueBrain> guess Microsoft doesn't want the main public to use Docker or something
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10:22:11  <TrueBrain> I love how I have to do network inspect on Docker Hub to see the errors :D
10:24:11  <andythenorth> hmm
10:24:20  <andythenorth> so should I fork Road Hog for NRT support then?
10:28:20  <andythenorth> and can someone teach me hg?
10:31:23  <TrueBrain> why ... would you ... want to ....
10:31:25  <TrueBrain> :P
10:33:44  <Pikka> hooray for hogs
10:33:54  <andythenorth> hg is like hog
10:33:57  <andythenorth> with an o missing
10:34:02  <Pikka> hmm
10:34:21  <TrueBrain> this docker hub ... it is so very very unclear
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10:37:15  <TrueBrain> full of javascript and network errors that are unhandled
10:39:04  <andythenorth> what size T-shirt are you TB? :P
10:39:16  <andythenorth> we spend some donation money on one :P
10:40:30  <TrueBrain> lolz :D
10:41:57  <andythenorth> hmm
10:49:36  <Eddi|zuHause> <TrueBrain> full of javascript and network errors that are unhandled <-- surely the documented best practice for errors is "on error resume next"
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11:46:08  <Pikka> can we get rid of livestock yet?
11:47:48  <Pikka> it is a silly cargo
12:13:22  <TrueBrain> yippie, Docker Hub can now build my images (instead that I have to or something :P)
12:14:07  <andythenorth> Pikka: go vegetarian :P
12:24:23  <TrueBrain> w00p, my PR is being compiled :D
12:24:42  <TrueBrain> not in a CI-like matter, as it is making a deb file out of it ..
12:24:45  <TrueBrain> but it is getting there :D
12:36:27  <andythenorth> :D
12:40:34  <andythenorth> Pikka: in / \ views for trains
12:40:41  <andythenorth> where do I put the wheels? :P
12:40:56  <Pikka> underneath, usually
12:41:04  <andythenorth> fanks
12:41:11  <andythenorth> UKRS2 seems to have CC axleboxes? o_O
12:41:21  <Pikka> on some things I think
12:43:41  <andythenorth> hmm
12:43:51  <andythenorth> maybe I should just draw one chassis
12:43:54  <andythenorth> and comp the bodies on
12:44:03  <Pikka> definitely
12:45:00  <andythenorth> this sort of business
12:45:26  <TrueBrain> that is a HUGE link
12:45:52  <andythenorth> some kind of ad-tracking scam
12:46:05  <Pikka> yep... I mean, that's basically how I end up drawing everything. keep the underframe, redraw the body.
12:46:19  <Pikka> can't block the cookie if it's in the url :P
12:46:58  <andythenorth> should I bother with buffers in \ | / views? :P
12:47:44  <andythenorth> basically I like drawing – view :P
12:47:48  <andythenorth> the rest is marshmallow
12:48:01  <TrueBrain>
12:48:03  <TrueBrain> look at that :D
12:48:12  <TrueBrain> an invalid page
12:48:14  <Pikka> well the \ / views are the most important imo, they're the most seen in-game
12:48:14  <TrueBrain> hmm
12:48:20  <TrueBrain>
12:48:28  <Pikka> you broke it TrueBrain
12:48:33  <TrueBrain> nah, I cannot type :)
12:48:33  <andythenorth> nice 404
12:48:35  <andythenorth> the best
12:48:36  <TrueBrain> two differentproblems :P
12:48:49  <andythenorth> you made a thing :o
12:49:08  <TrueBrain> now I just need to create a CI docker, so tests are being run
12:49:23  <TrueBrain> and a whitelist-system, so not everyone can just send to the right SNS a "compile this shit" command :D
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12:51:39  <andythenorth> hmmm
12:51:44  <andythenorth> even more automation
12:51:56  <andythenorth> or possibly repainting 150 wagon chassis later
12:52:09  <andythenorth> @calc 150 * 8 * 3.5
12:52:09  <DorpsGek> andythenorth: 4200
12:53:59  <andythenorth> well we know how this will go :P
12:58:47  <andythenorth> Pikka: tail light(s) on last vehicle? :P
13:00:45  <Pikka> well
13:01:01  <Pikka> we can have multiple sprites in a vehicle now, right?
13:01:12  <Pikka> so it doesn't mean double-sprites-for-everything like NARS had
13:01:23  <andythenorth> yes
13:01:29  <andythenorth> it's just a layer
13:01:49  <Pikka> then why not? ;)
13:02:54  <Pikka> except tmwftlb and also if you want tail lights, build a brakevan? :)
13:04:34  <andythenorth> brakevan needs lights :P
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13:14:58  <Pikka> it does
13:15:15  <Pikka> but bedtime or something
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14:02:07  <andythenorth> lol
14:02:16  <andythenorth> comped wagon chassis sprites
14:02:23  <andythenorth> 1 hour work :P
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14:40:11  <beno> I need some help setting up a dedicated server
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14:48:32  <Alberth> great!
14:48:48  <andythenorth> lo Alberth :)
14:48:52  <TrueBrain> I need some help in general; not sure anyone can give it :P
14:50:07  <Thedarkb> It's rare my nickname gets to the fourth option in Hexchat
14:50:54  <Wolf01> I need help too, but I might need to see a psychiatrist... or an osteopath... or both
14:51:19  <Alberth> /me opens a can of fresh help for TB and Wolf
14:51:43  <Wolf01> I just closed the jar of biscuits
14:52:06  <Alberth> it's empty I guess, at least mine always is :p
14:55:45  <Wolf01> Not yet, I filled it some days ago
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14:56:36  <Wolf01> And I have more on the closet
14:56:48  <TrueBrain> why do you store things on the closet?
14:56:55  <TrueBrain> seems like an odd place
14:57:30  <Alberth> backup storage :)
14:57:41  <TrueBrain> for when the closet is full :D
14:57:51  <Alberth> :D
14:59:01  <Wolf01> Yeah, I shouldn't keep food together with brooms, shoes and document binders
14:59:40  <TrueBrain> as long as you store them in the closet, and not on it, you will be fine :)
14:59:45  <Wolf01> But I have a little pantry on my bedroom
15:00:13  <LordAro> that is a bit unusual
15:00:15  <Wolf01> *in
15:00:25  <TrueBrain> I was about to say .. on my bedroom is a roof :P
15:00:56  <TrueBrain> why is finding a new computer monitor so difficult these days ... pfft
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15:01:41  <LordAro> TrueBrain: ?
15:02:00  <andythenorth> oops
15:02:03  <andythenorth> crashed ottd again
15:02:10  <TrueBrain> stop doing that!
15:02:16  <TrueBrain> and LordAro, that only gives more options ...
15:02:30  <LordAro> ah, but they're more easily refined
15:02:59  <andythenorth> wow
15:03:04  <andythenorth> buying monitors looks hard
15:03:14  * andythenorth hopes to never do it
15:03:44  <andythenorth> Alberth: Busy Bee, with a story book goal counter?
15:03:50  <andythenorth> objective is to get to 100 goals?
15:04:10  * andythenorth needs arbitrary targets :P
15:04:45  <Wolf01> Yeah, I needed 2 24" monitors which fit in 40cm high space, the only ones I found without going to fall back to 21-22" were 2 23" TVs... and I was very lucky
15:04:46  <Alberth> and no timeout?
15:04:49  <andythenorth> no timeout
15:05:03  * andythenorth also wondering about 'take money away' goals :P
15:05:29  <andythenorth> railroad tycoon 3 has company money, and personal tycoon money
15:05:41  <andythenorth> and player can take money out of company to get rich :P
15:06:46  <Alberth> you get all 100 I guess?
15:07:03  <Alberth> which gives nice optimisations options for you to work out :)
15:09:19  * andythenorth wonders about learning squirrel
15:09:29  <andythenorth> I only have 3 unfinished newgrfs right now :P
15:09:56  <andythenorth> I am wondering about arbitrary modular goals
15:10:04  <V453000> hello gentlemen :)
15:10:05  <V453000> how cats?
15:10:22  <LordAro> meow
15:10:40  <Alberth> hi hi V
15:10:49  <V453000> what new? :)
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15:14:20  <andythenorth>
15:14:24  <andythenorth> lo V
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15:26:44  <Wolf01> So have you already decided which april fool not to do tomorrow?
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15:54:26  <andythenorth> a bug, behind 6 levels of abstraction :P
15:55:48  <Thedarkb> How do I set an end date for games on my server?
15:55:53  <Thedarkb> Also, how to I advertise it.
15:55:58  <Thedarkb> I have the port open.
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16:00:28  <Alberth> if the server is not listed, you clearly don't have enough ports opened, or not at enough devices
16:00:54  <Alberth> assuming your isp doesn't block stuff
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16:17:37  <Thedarkb> Should be alright
16:17:46  <Thedarkb> It's a VPN with no firewall
16:17:49  <Thedarkb> Except for ssh
16:24:15  <Alberth> lol
16:25:56  <Thedarkb> Nothing like waking up to your VPN under chinese control.
16:26:20  <Thedarkb> Any idea why it's not coming up?
16:28:13  <Thedarkb> Alberth, How do I make it pause when nobodies on and reset in 2100?
16:29:05  <Alberth> I have no idea at all, I wasn't even aware that was possible at all
16:31:10  <Wolf01> The pause thing is easy, there's a setting for that: min_active_clients
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16:31:51  <Wolf01> Restart_game_date should be what you need for the other question
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17:15:32  <TrueBrain> @whoami
17:15:32  <DorpsGek> TrueBrain: I don't recognize you.
17:16:17  <TrueBrain> @kban goddamned_mushy_sush its easter .. use another name
17:16:17  <DorpsGek> TrueBrain: Error: goddamned_mushy_sush is not in #openttd.
17:16:22  <TrueBrain> @kban goddamned_mushy_sushi its easter .. use another name
17:16:22  *** DorpsGek sets mode: +b *!~goddamned@
17:16:23  *** goddamned_mushy_sushi was kicked by DorpsGek (its easter .. use another name)
17:18:16  <Thedarkb> Wait, waht?
17:18:30  <Thedarkb> Why did he get banned?
17:18:40  <TrueBrain> I think the kick message was self-explaining enough
17:18:54  <Thedarkb> goddamned_mushy_sushi?
17:19:02  <Thedarkb> He didn't do anything.
17:19:03  <TrueBrain> that is not the kick message .........
17:19:19  <Thedarkb> its easter .. use another name
17:28:35  <Thedarkb> TrueBrain, Did you even warn him properly?
17:29:22  <Thedarkb> I don't think that that was fair.
17:30:07  <Wolf01> Chats aren't a democracy
17:30:37  <Alberth> and obviously he wanted a reaction :p
17:30:43  <TrueBrain> I think this was a very proper warning :)
17:30:51  <Thedarkb> I don't think he wanted a reaction.
17:30:52  <TrueBrain> he is free to change his identifier, and reconnect :)
17:31:14  <Alberth> Thedarkb: yeah sure, you pick that name fully by accident
17:31:42  <Thedarkb> I'm sure he intentionally picked the name but I don't think he wanted to antagonize anyone.
17:33:22  <Thedarkb> I wouldn't think twice about a name like that.
17:58:42  <Thedarkb> How do I change the map size?
17:58:48  <Thedarkb> It looks a bit cramped.
17:59:13  <Thedarkb> On a dedicated server
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18:01:20  <Thedarkb> I also want to raise the sea level slightly.
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18:13:06  <andythenorth> such cat
18:17:31  <supermop> if a variable needs an argument, does that go in the expression part of the switch?
18:18:06  <supermop>
18:23:34  <Thedarkb> I want to make the map a bit mountainous.
18:23:36  <andythenorth> yes, it's in the expression iirc
18:24:06  <supermop> so like witch (FEAT_ROADVEHS, SELF, carrier_low_end, other_veh_curve_info, X ){
18:24:09  <Thedarkb> How do I tweak the terrain generator to do that?
18:24:26  <supermop> where x is the offset to the vehicle i want to get the curve info of
18:24:49  <supermop> switch not witch
18:28:33  <andythenorth> you have to wrap it in something
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18:30:36  <supermop> hm
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18:39:34  <andythenorth> often the case
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18:59:01  <V453000> oh yeah April fools
18:59:02  <V453000> damn
18:59:07  <V453000> Another NUTS birthdday
18:59:20  <V453000> more importantly another NUTS birthday I have no update for :D
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19:07:17  <TrueBrain> and who's fault is THAT? :P
19:08:21  <__ln__> *whose
19:12:55  <V453000> IDK!
19:12:57  <V453000> :?
19:12:58  <V453000> :>
19:18:03  <supermop> is there a way to get cargo_count for the whole consist?
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20:12:07  <andythenorth> supermop: maybe, but I can't think of a pleasant way to do it
20:12:13  <andythenorth> I'll check nfo spec
20:13:43  <andythenorth> what are you wanting it for? o_O
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21:44:26  <Pikka> boin
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21:48:21  <supermop> andythenorth: cars on carrier
21:48:26  <supermop> carrier is 9/8
21:48:39  <andythenorth> pikka more sleep :P
21:48:55  <supermop> so it is 3 x 3/8, drawn to look like 9/8
21:49:28  <supermop> 3 cars on bottom, three on top
21:50:25  <supermop> want the cargo graphics to load in an order that makes sense, ie all the top ones, ramp raises, then all the bottom ones
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21:51:20  <supermop> so each 3/8 segments needs to know to shown no lower level cars until whole consist is over 50% full
21:51:40  <Pikka> andythenorth, no sleep, only nfo
21:52:00  <andythenorth> probably correct
21:52:13  <supermop>
21:52:26  <andythenorth> supermop: I suggest that's regrettable :P
21:52:57  <supermop> if cargo_count was for consist, the above should do what i want
21:58:17  <supermop> "Query variable of n-th vehicle in chain (61) This is a special variable to get the contents of another variable of a different vehicle in the vehicle chain."
21:58:25  <supermop> maybe this is something
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22:05:56  <supermop> hmm maybe not
22:06:26  <andythenorth> you could add up the cargo in the consist
22:06:45  <andythenorth> but the switches to handle variable lengths would be insane
22:06:58  <andythenorth> you'd need a code generator
22:07:03  <andythenorth> it would be a showboating trick
22:07:19  <supermop> the length isn't variable
22:07:26  <andythenorth> the length of the consist is
22:07:53  <supermop> its would always be cab + 3 chunks of trailer
22:08:12  <andythenorth> oh it's a truck, not a train?
22:08:43  <supermop> correct
22:09:01  <andythenorth> yeah just offset to neighbouring vehicles then
22:09:06  <andythenorth> it's still painful
22:09:11  <andythenorth> but will work fine
22:10:41  <supermop>
22:10:47  <supermop> one of those
22:11:23  <supermop> i just want the switch to be based on the total load of the truck vs its capacity
22:12:11  <supermop> offset?
22:13:44  <andythenorth> query property of nth vehicle
22:14:08  <andythenorth> I am looking for old Horse code that did it
22:14:12  <andythenorth> but can't find it :P
22:14:34  <andythenorth> crazy 3-part Horse had cargo on first unit, and sprites on second unit
22:14:51  <andythenorth> so it had to check neighbouring unit for correct loading/loaded sprites
22:14:59  <andythenorth> but I deleted all that
22:15:34  <supermop> i'd need to add the value for parts 1 2 and 3
22:15:56  <supermop> no cargo in part 0
22:16:18  <supermop> i wonder tho, if i use PARENT instead of SELF?
22:17:11  <supermop> i guess i can put all the capacity on part 1, and 2 and 3 will have 0 capacity
22:17:35  <andythenorth> something like that
22:17:37  * andythenorth bed
22:17:38  <andythenorth> bye
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22:23:54  <Thedarkb> Is there any sign of OpenTTD being updated to use modern packages?
22:24:04  <Thedarkb> At the moment OpenTTD is a security risk
22:27:23  <Eddi|zuHause> what kind of package and what kind of risk?
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22:46:53  <Thedarkb> Eddi|zuHause, Debian and Ubuntu
22:46:59  <Thedarkb> They both use outdated packages.
22:47:42  <Thedarkb> libicu52 has some security issue
22:47:51  <Eddi|zuHause> Thedarkb: we are not responsible for what the distributions do. you should talk to them
22:48:07  <Thedarkb> I'll build it myself in future.
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23:22:17  <LordAro> Eddi|zuHause: it's not a distro thing, ottd doesn't work with newer versions of icu
23:22:43  <LordAro> they removed the text layout engine
23:25:21  <Thedarkb> And the version of icu it's on was removed from the repo with a big red SECURITY tag.
23:27:35  <LordAro> ah, you mean the version of icu that's required with the prebuilt binaries from
23:28:00  <LordAro> that's a known issue with the age of the compile farm, which should hopefully be fixed in the next few weeksish
23:30:02  <Wolf01> 'night
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