Log for #openttd on 3rd April 2018:
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00:06:53  *** sim-al2 has joined #openttd
00:06:59  <HeyCitizen> how do i enable 'refit at station' for trains ?
00:11:09  <Eddi|zuHause> for americans, everything that happened more than twice is an ancient tradition
00:14:04  <Supercheese> There are also many instances of, "The First Annual Event/Show/Festival"
00:14:11  <Supercheese> which always strikes me as odd
00:14:31  <Supercheese> how can it be annual... if this is only the first time?
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00:26:22  <Cubey> Does annual have to mean every year? Can't it also just mean once per year?
00:27:04  <Cubey> So like if I put on the "first annual Cubey awards" it could just mean that I am giving out an award for something people did within the last year
00:43:12  <Pikka> HeyCitizen, by using a newgrf with that capability
00:46:45  <nauticalnexus> Which .deb file would I download if I'm on Testing
00:47:26  <HeyCitizen> Pikka: do you mean there is a newgrf specifically for that purpose, or is it the trainset grf that needs to support it?
00:47:49  <Pikka> I mean the trainset needs to support it
01:23:40  <Eddi|zuHause> nauticalnexus: if there is no .deb for exactly your distribution, download the generic one
01:28:02  <Thedarkb-X40> How big should my server's map be?
01:28:21  <ST2> 4Kx4K
01:28:36  <Thedarkb-X40> We've been playing on 512x512
01:28:45  <Thedarkb-X40> It's a little cramped at times.
01:29:06  <ST2> cramped on a 512x512 map?
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01:30:21  <ST2> I have a server hosting 15 OpenTTD servers, a Factorio server, website and a couple more private things
01:30:34  <ST2> and it's at ~30% usage
01:32:08  <ST2> so Thedarkb-X40, I think you must think well on your setup, before making it live - personal advice :)
01:32:34  <Thedarkb-X40> Also, I'm going to try YETI in the morning.
01:32:50  <ST2> on that machine?!, forget
01:32:59  <Thedarkb-X40> Really?
01:33:01  <Thedarkb-X40> FIRS is fine.
01:33:03  <HeyCitizen> i play 4096x4096 cuz to hell with slow computers
01:33:10  <nauticalnexus> Eddi|zuHause: nvm I just build it myself lol
01:34:33  <Thedarkb-X40> Total download size 182mib
01:34:35  <Thedarkb-X40> Yeah no
01:34:39  <Eddi|zuHause> Thedarkb-X40: if your upload speed is low, you should consider smaller maps
01:34:54  <Eddi|zuHause> Thedarkb-X40: and fewer trees
01:35:03  <Thedarkb-X40> My server's speeds are fine
01:35:07  <Thedarkb-X40> I have shit internet.
01:35:09  <Thedarkb-X40> I'm using a VPN
01:35:20  <Eddi|zuHause> game size will increase on busier maps
01:35:25  <ST2> [02:34:53] <Eddi|zuHause> Thedarkb-X40: and fewer trees <<-- or no trees at all, it helps ^^
01:35:32  <Eddi|zuHause> with more vehicles and cargo
01:36:01  <Thedarkb-X40> At the moment it hovers around 800k
01:38:08  <ST2> Eddi|zuHause: I know you're ignoring me, but it's fine; had some chats with Thedarkb-X40 in another channel, and he dnt even know server specs
01:38:24  <ST2> hard to measure vehicle limit on that
01:38:28  <Thedarkb-X40> ST2, Stop being a cunt.
01:38:34  <Thedarkb-X40> I told you my specs
01:38:41  <ST2> or map size, if that matters
01:38:45  <Thedarkb-X40> It's a VPN with 1 gigabyte of RAM
01:39:10  <Thedarkb-X40> and I'm not interested in a vehicle limit.
01:39:36  <ST2> [02:38:27] <Thedarkb-X40> ST2, Stop being a cunt. - [02:38:44] <Thedarkb-X40> It's a VPN with 1 gigabyte of RAM - tell me where you told that
01:39:52  <Thedarkb-X40> in #/r/openttd
01:40:05  <Thedarkb-X40> Well
01:40:11  <ST2> I was expecting the line you said that
01:40:13  <Thedarkb-X40> I said it was the cheapest DigitalOcean droplet.
01:40:23  <Thedarkb-X40> Which implies a gig of RAM
01:41:39  <ST2> well, you were assuming I knew that
01:41:49  <ST2> and even are now
01:42:17  <Thedarkb-X40> Another one for the ignore list.
01:42:30  <Thedarkb-X40> Are you that condescending irl?
01:43:00  <ST2> well, in real life I expect that people use brains a bit better
01:43:18  <ST2> but here, yes, I'm a bit condescending
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02:46:20  <supermop> eddi i think i need to give up on this idea
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02:47:01  <supermop> ive kept the trailer in 3 parts, so i can have an independent stack of 4 sprites on each part
02:47:13  <supermop> so far so good.
02:48:17  <supermop> then i use a shifted sprite template based on the curv info switches to match the direction of each part to the lead part
02:48:20  <supermop> also works
02:48:52  <supermop> then i was going to mess with the offsets in those templates to realign the shifted sprites
02:50:16  <supermop> but the x and y differences between each sprite in a curve varies too much, so it seems ill actually need like 144 templates at least
02:50:45  <supermop> this is starting to become not worth it even for me
03:17:53  <Eddi|zuHause> yeah, you cannot adjust x/y offsets, so trying to have the curved vehicle in several parts is futile
03:20:02  <Eddi|zuHause> the separation into parts only really works when the vehicle is straight
03:21:42  <Eddi|zuHause> if all you really want is have more colour variety, you'd probably be better off making custom recolour maps
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03:21:58  <Eddi|zuHause> that switch out more colours at the same time
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03:57:05  <Pikka> why
03:57:20  <Pikka> does the API say the only enumerator for rail type is RAILTYPE_INVALID?
03:57:50  <Pikka> oh
03:58:03  <Pikka> because newgrfs can bugger around with the railtypes
03:58:11  <Pikka> right
03:59:32  * Pikka chooses to believe that standard rail is railtype 0, instead of coding a proper check.
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06:09:47  <andythenorth> moin
06:11:47  <Pikka> o/
06:11:56  <andythenorth> lo bird
06:12:03  <andythenorth> whats the go?
06:12:44  <Pikka> rail pathfinder is not cooperating :(
06:16:01  <andythenorth> o_O
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06:30:57  <Pikka> gah
06:31:10  <Pikka> the only thing worse than having a problem you don't know how to fix
06:31:21  <Pikka> is when you fixed it but you don't know what you did :P
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06:34:44  <SpComb> git diff
06:36:47  <andythenorth> git commit -m "Fix: stuff"
07:05:40  <Pikka> yes. mind you, the sample code does include "AIAbstractList", which was removed in 1.1.0, so it's not all my fault.
07:23:23  <andythenorth> Pikka: haz a link to new sprite in / view?
07:23:29  <andythenorth> I want to see how to draw train roofs :P
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08:11:05  <andythenorth> hmm
08:11:10  <andythenorth> copied it from hog :P
08:11:13  <andythenorth> sorted
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09:39:43  <Pikka> dark behind, lighter on the side facing, as always ;)
09:42:56  <andythenorth> 8 vehicles drawn
09:43:00  <andythenorth> just 183 left
09:43:08  <andythenorth> it will all be over by christmas
09:43:26  <Pikka> still doing different lighting on the diagonals? ;)
09:44:15  <andythenorth> somewhat
09:44:38  <andythenorth> I have got pretty casual about – view
09:44:51  <andythenorth> I am lighting 'wrong' quite often, because it looks better
09:45:04  <andythenorth> original base set does it a lot
09:45:09  <andythenorth> rendering can't ever do that :P
09:45:14  <Pikka> yes
09:45:26  <andythenorth> is game art eh
09:46:00  <Pikka> but if you mirror the diagonal and horizontal views it's less drawing, too
09:46:20  <andythenorth> I considered writing a procedural shader to recolour diagonals
09:46:24  <andythenorth> but....nah
09:48:14  <andythenorth> more of this sort of thing is needed
09:48:50  <andythenorth> or
09:49:40  <andythenorth> Pikka: box cars
09:50:21  <Pikka> goods vans?
09:51:06  <andythenorth> doors open while loading?
09:51:10  <andythenorth> with cargo inside?
09:51:25  <Pikka>
09:51:35  <Pikka> open door while loading and empty
09:51:39  <Pikka> doors shut as they fill
09:51:44  <andythenorth> hmm
09:51:56  <andythenorth> well
09:52:45  <andythenorth> I thought about open doors for empty
09:52:53  <andythenorth> but might look crappy at 1x zoom?
09:53:14  <Pikka> pretty sure it's how I've always done it, including UKRS and NARS boxcars
09:53:48  <andythenorth>
09:54:00  <andythenorth> mostly the old sprite, except for 1 – view
09:54:04  <andythenorth> used to have open doors
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11:05:50  <Pikka> zounds
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13:43:05  <andythenorth> I just rearranged the bounding boxes on 307 spritesheets :|
13:43:12  <andythenorth> fortunately I used a script :P
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14:03:41  <Thedarkb>
14:03:43  <Thedarkb> :O
14:05:33  <Thedarkb> That's asset theft.
14:20:18  <SpComb> openttd 1.2.3 using the original gfx/sfx
14:20:30  <Thedarkb> Yeah
14:20:48  <Thedarkb> I personally prefer OpenGFX, OpenMSX and no SFX
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14:43:05  <Sacro> original graphics are best graphics
15:14:12  * andythenorth writes an assert
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15:59:38  <andythenorth> quak
15:59:43  <andythenorth> moo also
16:01:30  <frosch123> hoin
16:09:03  <andythenorth> if I draw tractors as flat wagon cargo sprites
16:09:08  <andythenorth> I can't use just 4 symmetrical angles on the wagon :P
16:09:42  <frosch123> use spritelayers to only provide 8 tracktors
16:09:58  <frosch123> or, put two tracktors on a wagon
16:10:04  <frosch123> one facing forward, one backwards
16:10:34  <andythenorth> I like the second option :)
16:11:55  <andythenorth> I like layers, and will use them for rear lights etc
16:12:39  <frosch123> things which only the author sees :p
16:14:23  <andythenorth> yes
16:14:33  <andythenorth> also total PITA to do in spritesheets
16:14:47  <andythenorth> replicate entire vehicle to add 1 or 2 red pixels :P
16:21:19  <frosch123> generating f maps is just as frustrating as generating ottd maps
16:21:26  <frosch123> another thing they copied :p
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16:24:31  <andythenorth> hit new_game a lot?
16:24:49  <frosch123> they have a mapgen preview
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16:25:50  <frosch123> setting water to "high frequency" and "medium amount" results in a single small lake
16:25:52  <frosch123> stuff like that
16:26:53  <andythenorth> map gen :(
16:27:09  * andythenorth bbl
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17:00:31  <Wolf01> o/
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17:31:04  <Wolf01> Ha! A peter's relative
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17:56:45  <Thedarkb-X40> Can you host two OpenTTD servers on the same domain?
17:57:14  <glx> yes, just use different ports
17:57:23  <Thedarkb-X40> Will it appear in the browser then?
17:57:34  <glx> yes
17:57:42  <Thedarkb-X40> Thank you
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18:32:10  <andythenorth> is flat docks? o_O
18:38:32  <Thedarkb-X40> I must get a dock for this thing.
18:38:41  <Thedarkb-X40> The dock has an integrated GPU
18:38:58  <Thedarkb-X40> I think there might be pins missing from the dock plug though.
18:39:07  <Thedarkb-X40> Better check mine against my spare motherboard.
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19:53:29  <__ln__>
19:58:57  <andythenorth> ugh, I wanted to include a font in a grf
19:58:59  <Wolf01> Wow, it burns like a box of matches
19:59:05  <andythenorth> but fonts aren't GPL
20:00:00  <andythenorth> oh FFS
20:00:10  <andythenorth> I already included Bootstrap for years, and that's not GPL either
20:00:19  <andythenorth>
20:00:24  <andythenorth> licensing is a total PITA
20:00:28  <frosch123> why would you want to include a font into a grf?
20:00:44  <andythenorth> I'm printing stuff into spritesheets to help me
20:00:48  <andythenorth> the PIL font is awful
20:01:20  <andythenorth> and I don't know how to reliably use a system font cross-platform with PIL
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20:04:47  <andythenorth> TMWFTLB
20:27:04  <andythenorth> armchair lawyer time, have I violated GPL by including MIT licensed assets?
20:27:11  <andythenorth> or vice versa?
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20:28:41  <frosch123> as long as you do not remove the header, including MIT into GPL stuff should be fine </armchair>
20:28:56  <frosch123> other way around will not work
20:29:31  <andythenorth> I really like the GPL, but things like docs bump up against it
20:30:01  <andythenorth> it's really unclear what constitutes the 'program' in a grf project
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21:35:33  <LANJesus> WTFPL is best license.
21:35:52  <LANJesus> just be sure to establish copyright and disclaim warranty/liability
21:37:21  <Wolf01> 'night
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21:43:09  <Thedarkb> If I disable inflation in the cfg and restart the server.
21:43:21  <Thedarkb> actually, nvm, I'll just reload an autosave.
21:43:26  <Thedarkb> Will it take effect?
21:43:31  <Thedarkb> Will the save inflate?
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22:08:49  <glx> it will use inflation from savegame
22:12:45  <Thedarkb> I restarted my server and no clients can connect.
22:12:50  <Thedarkb> They get stuck at "authorising"
22:16:22  <Thedarkb> Oh
22:16:25  <Thedarkb> Port conflict
22:16:34  <Thedarkb> had to whip out kill -9 to get rid of it.
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