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00:02:26 *** Alkel_U3 has quit IRC 00:02:37 *** Alkel_U3 has joined #openttd 00:09:07 *** Thedarkb1-X40 has quit IRC 00:25:18 *** snail_UES_ has joined #openttd 01:24:12 *** FLHerne has quit IRC 02:09:00 *** muffindrake1 has joined #openttd 02:10:49 *** muffindrake has quit IRC 02:15:03 *** Flygon has joined #openttd 02:41:05 *** glx has quit IRC 02:56:56 *** sim-al2 has quit IRC 03:21:47 *** snail_UES_ has quit IRC 03:23:26 *** bwn has quit IRC 03:24:31 *** bwn has joined #openttd 03:30:52 *** sla_ro|master has joined #openttd 04:01:00 *** sla_ro|master has quit IRC 04:15:16 *** sim-al2 has joined #openttd 04:26:10 *** tokai|noir has joined #openttd 04:26:10 *** ChanServ sets mode: +v tokai|noir 04:32:50 *** tokai has quit IRC 05:12:01 *** Gja has joined #openttd 06:18:08 *** andythenorth has joined #openttd 06:20:47 <peter1138> andythenorth, I found out why that group livery patch never got anywhere. It doesn't contain any UI. 06:23:58 <andythenorth> make it random 06:24:08 <andythenorth> :P 06:25:06 *** Cubey has quit IRC 06:27:16 *** sim-al2 has quit IRC 06:27:43 <peter1138> Hah 06:29:31 <peter1138> Ooh I made it crash. 06:32:26 <andythenorth> probably don't ship it yet 06:35:30 <peter1138> https://i.imgur.com/xPbnOfq.png 06:37:18 <peter1138> No checkbox! 06:47:12 <andythenorth> peter1138: so much better 06:47:32 <andythenorth> that's a nice grf too 06:47:56 <andythenorth> maybe grfs should be able to register liveries :P 06:48:03 <andythenorth> action 14 or so 06:48:30 <andythenorth> just a constant inside the grf, defining groups that colours can be applied to 06:48:47 <andythenorth> action 0 prop on the vehicle for the group 06:51:22 <andythenorth> then add a cb for it, and vehicles start changing against player wishes :P 07:23:07 *** andythenorth has quit IRC 07:55:38 *** andythenorth has joined #openttd 07:59:50 *** Pikka has joined #openttd 08:01:40 *** andythenorth has quit IRC 08:16:48 *** andythenorth has joined #openttd 08:17:58 <andythenorth> Pikka o/ 08:22:28 <andythenorth> such realistic RES livery http://dev.openttdcoop.org/attachments/download/8972/horse_res.png 08:22:34 <andythenorth> but it's only 1CC 08:35:14 *** TheMask96 has quit IRC 08:36:19 *** TheMask96 has joined #openttd 08:50:11 <peter1138> Well, newgrfs can already override the player's colours. 08:50:37 <andythenorth> they can 08:50:40 <andythenorth> I don't 08:50:47 <peter1138> But anyway! 08:51:02 <andythenorth> less checkboxes 08:51:04 <peter1138> I need to figure out where to put the group livery selector. 08:51:19 <andythenorth> oops I crashed openttd again 08:51:30 <andythenorth> it really hates the grf changing on disk under it 08:51:57 <peter1138> The change above also has a side effect: you can change just one of the 2cc colours and the other can still follow the default colour. 08:52:03 <peter1138> Which I consider a bonus. 08:52:25 <Pikka> o/ 08:53:03 <Pikka> such postal 08:54:22 <peter1138> Such what? 08:54:37 <Pikka> RES liveries 08:54:42 <peter1138> Such nice. 08:55:00 <peter1138> Should I split "freight" into steam/diesel/electric like the rest. 08:55:14 <andythenorth> peter1138: I thought about this sort of thing http://dev.openttdcoop.org/attachments/download/8973/liveries_eh.png 08:55:18 <andythenorth> for 'where' 08:55:31 <peter1138> That's what I was thinking. 08:55:33 <andythenorth> the freight / mail / pax handling is just weird anyway 08:55:38 <andythenorth> I'd leave the split alone for now 08:55:45 <peter1138> It is. 08:55:49 <peter1138> Need an icon! Oh no! 08:55:54 <andythenorth> I'm hoping groups kind of replaces the split 08:56:03 <andythenorth> especially because sub-groups 08:56:18 <andythenorth> oh god, do the CC choices have acquisition from parent? 08:56:20 <peter1138> Well I don't think we'll strip it out, but yeah. 08:56:31 <peter1138> Hmm? 08:56:46 <andythenorth> if I have a nested group, are the defaults from the parent? 08:56:47 <peter1138> What do you mean? 08:56:49 <andythenorth> or global default? 08:57:13 <peter1138> Erm, it'll be from the standard livery schemes. 08:57:21 <andythenorth> ok no acquisition 08:57:38 <peter1138> So group -> livery scheme -> default. 08:57:47 <andythenorth> k 08:57:49 <andythenorth> simples 08:57:56 <peter1138> I didn't consider inheritance, probably didn't exist when I originally wrote the patch. 08:57:57 <andythenorth> isn't there a paint icon somewhere? 08:57:59 * andythenorth looks 08:58:29 <peter1138> Why does the ID icon miss the bottom row of the train? 08:59:28 <andythenorth> because obiwan paste 08:59:30 <andythenorth> I guess 08:59:34 <peter1138> :S 08:59:35 <andythenorth> PR :P 09:00:09 <peter1138> Go for it. 09:00:39 <andythenorth> looking for paint palette currently 09:00:53 <peter1138> 16 colour palette :D 09:01:56 <peter1138> https://regmedia.co.uk/2012/05/16/arch_2.jpg < Use the !Paint icon! ;) 09:02:44 <andythenorth> kind of had that in mind 09:03:16 <andythenorth> with or without the vehicle type included? 09:08:51 <peter1138> https://regmedia.co.uk/2012/05/16/arch_1.png 09:08:55 <peter1138> There's always that palette ;) 09:09:07 <peter1138> I guess with matches, but then you need lots of icons for no reason? 09:09:17 <andythenorth> v2 :P 09:09:20 <peter1138> Why isn't it just an overlay? 09:09:43 <andythenorth> we need icon composition :P 09:10:19 <peter1138> http://eab.abime.net/attachment.php?attachmentid=2815&d=1025363195 09:10:21 <peter1138> Mmm 09:17:38 <andythenorth> peter1138: http://dev.openttdcoop.org/attachments/download/8974/openttdgui.png 09:17:41 <andythenorth> 178 09:17:47 <andythenorth> it's bad, but something to work with 09:18:02 <andythenorth> A3000! 09:18:10 <andythenorth> and it's RAM chips that worked loose 09:18:14 <andythenorth> its * 09:18:41 <peter1138> Why is 177 overflowing? 09:18:46 <andythenorth> dunno 09:18:50 <andythenorth> in retrospect pling[name] was weird about RISC OS 09:19:03 <andythenorth> do you really need to know it's executable that way? :P 09:19:15 <peter1138> :D 09:19:23 <andythenorth> looks like ! to me 09:19:30 <andythenorth> "not Boot" 09:19:34 <peter1138> 124-127 are all misaligned... 09:19:39 <peter1138> Should be easy to fix. 09:20:00 <peter1138> Move each up a line and steal the bottom row from the others. 09:20:10 <andythenorth> yup 09:20:23 <peter1138> I can do that! 09:20:26 <andythenorth> biab, jobs 09:20:31 <peter1138> Yeah, indeed. 09:33:03 *** Pikka has quit IRC 09:36:26 *** FLHerne has joined #openttd 09:58:57 <peter1138> Simutrans has underground and elevated lines? Hmm... 09:59:59 * peter1138 ponders a large-scale game mode. 10:00:44 <peter1138> pax production reduced, town radii increased, station capture area increased 10:02:22 <FLHerne> Other than the capture area, that just sounds like normal late-game OTTD :P 10:04:27 <peter1138> Yeah, most of that might be possible with just newgrfs. 10:05:05 <peter1138> Actually pikka had a town grf that increased sprawl and reduced population. 10:05:14 <peter1138> The scrabble one :D 10:06:16 <FLHerne> Mine went from https://www.tt-forums.net/download/file.php?id=173398 to https://www.tt-forums.net/download/file.php?id=176576 10:06:24 <FLHerne> And yes, I use that :-) 10:07:26 <FLHerne> It's grown a whole metro network in the last picture, but hard to see 10:08:13 <FLHerne> Like this https://www.tt-forums.net/download/file.php?id=176309 10:08:41 <FLHerne> Actually, I think that was with JGRPP's passenger-growth-multiplier set to negative, too 10:08:50 <FLHerne> Otherwise it just becomes totally unmanageable 12:01:17 *** snail_UES_ has joined #openttd 12:13:53 *** snail_UES_ has quit IRC 12:16:41 *** sim-al2 has joined #openttd 12:44:07 *** andythenorth has quit IRC 13:15:26 *** supermop_work has joined #openttd 13:32:08 *** andythenorth has joined #openttd 13:32:46 <andythenorth> but 13:35:34 <peter1138> No buts! 13:41:42 <Eddi|zuHause> no butts? 13:42:17 <V453000> ass 13:44:11 <andythenorth> putting forums people on ignore is confusing 13:44:24 <andythenorth> then I see one side of the arguments they inevitably cause 13:44:29 <andythenorth> and have no idea what started it :P 13:45:57 <V453000> :D 13:46:39 <peter1138> Oh? 13:46:40 <V453000> so today I had a look, it seems that after 6 months of releasing BRIX 0.0.2 I have 5 replies in the tt-forum thread. 13:46:44 <V453000> Do people give a fuck? :D 13:47:36 <andythenorth> I do 13:47:45 <andythenorth> but no need to talk in forums all day about it 13:48:03 <V453000> point 13:48:05 <andythenorth> mostly when I release a grf I get...crickets 13:48:39 <andythenorth> if it was a grf of realistic vehicles in realistic liveries 13:48:42 <andythenorth> not quite well drawn 13:48:47 <andythenorth> and lacking any gameplay balance 13:48:54 <andythenorth> then I would get 47 bazillion replies 13:48:58 <andythenorth> and a medal 13:49:37 <V453000> yes :) 13:49:51 <andythenorth> e.g. original HEQS :P 13:49:55 <andythenorth> such many pages of love 13:50:04 <andythenorth> Road Hog...total crickets 13:50:18 <Eddi|zuHause> <andythenorth> putting forums people on ignore is confusing <-- yeah, it's pretty pointless 13:50:52 <andythenorth> I'll just wait it out until someone cracks and tells acs121 to stop doing it 13:51:06 <V453000> XD 13:51:10 <Eddi|zuHause> V453000: you only hear from people when things go wrong 13:51:26 <andythenorth> ^ truism 13:51:27 <V453000> haha :D another way to look at it 13:53:33 <V453000> so I make worst train set ever, people lose their shit? 13:53:42 <andythenorth> only if realism 13:53:42 <V453000> iz plan? 13:53:45 <V453000> oh 13:53:53 <andythenorth> do poll 'what is your favourite train' 13:53:56 <andythenorth> profit 13:54:17 <andythenorth> I have idea btw 13:54:51 <V453000> wot idea 13:55:21 <andythenorth> so I've been doing this https://www.tt-forums.net/viewtopic.php?p=1205413#p1205413 13:55:34 <andythenorth> vehicle has 2 liveries, and swaps if flipped in depot 13:55:52 <andythenorth> but also....seems CC is exposed as to grfs as a var... 13:56:03 <andythenorth> so I could do 32 liveries per vehicle :P 13:56:10 <andythenorth> and they change according to CC setting 13:56:12 <V453000> :0 13:56:30 <andythenorth> or if it's combinatorial, 512 liveries 13:56:35 <andythenorth> is that enough? o_O 13:56:41 *** sim-al2 has quit IRC 13:56:44 <V453000> ah so if you ctrl+clikc the vehicle in the depot, it changes livery? 13:57:12 <andythenorth> yes 13:57:19 <andythenorth> doesn't work for articulated :P 13:57:47 <V453000> I guess. :D 13:57:54 <V453000> but yeah, that's a nice idea 13:58:12 <andythenorth> might be terrible :P 13:59:39 <andythenorth> it could have really complicated instructions 13:59:57 <peter1138> Well, 16*16 is 256, not 512. But. 13:59:59 <andythenorth> to get livery xx set CC1 red and CC2 cream, then flip the vehicle and attach to engine A 14:00:02 <peter1138> Still enough. 14:00:10 <andythenorth> peter1138: 2x liveries, using flip 14:00:12 <peter1138> Oh, you include flipping. 14:00:14 <V453000> ._. 14:00:16 <peter1138> Urgh. 14:00:22 <andythenorth> also engine-specific liveries :P 14:00:30 <peter1138> Definitely file this under BAD FEATURE. 14:00:42 <andythenorth> and soon...per group option :P 14:00:45 <peter1138> You know we have 65k vehicle slots now... 14:00:50 <andythenorth> this is what BROS is for right? 14:00:52 <andythenorth> or BORTS 14:00:54 <peter1138> Just make each livery a separate vehicle :D 14:00:57 <andythenorth> or whatever it's called now 14:01:05 <peter1138> s/vehicle/vehicle type/ 14:01:16 <peter1138> Whatever the nomenclature is. 14:01:21 <andythenorth> thing 14:01:55 <andythenorth> V453000: we need an icon btw 14:02:02 <V453000> ? 14:02:53 <andythenorth> icon for changing CC per vehicle group 14:03:14 <andythenorth> I did a temporary one here http://dev.openttdcoop.org/attachments/download/8973/liveries_eh.png 14:03:25 <V453000> WTF is this 14:03:28 <V453000> :D 14:03:29 <andythenorth> or 178 here http://dev.openttdcoop.org/attachments/download/8974/openttdgui.png 14:03:32 <V453000> oh CC per vehicle group 14:03:34 <V453000> ooooooooo 14:03:35 <andythenorth> yeah 14:03:42 <andythenorth> super for coop play 14:03:57 <V453000> 178 looks decent? 14:04:10 <andythenorth> quite bad 14:04:21 <andythenorth> I didn't try arranging colours nicely, just started in top left 14:04:37 <andythenorth> needs some kind of dither fade on it too 14:05:04 <peter1138> andythenorth wants groups to have a use. 14:05:10 <andythenorth> http://dev.openttdcoop.org/attachments/download/8975/CC_innit.png 14:05:16 <peter1138> Never mind organising vehicles and routes, it's just about colours ;-) 14:05:18 <andythenorth> dithered 14:05:25 <andythenorth> it's mostly about auto-replace TBH 14:05:58 <V453000> colouring trains per group is super awesome 14:06:02 <peter1138> Should be some order handling as well, isn't there? 14:06:03 <V453000> +666 14:06:16 <V453000> well you can add trains with shared orders to the group 14:06:16 <peter1138> https://i.imgur.com/xPbnOfq.png < tweaked livery UI 14:06:34 <peter1138> I'd like "set all vehicles to the same shared order list" 14:06:34 <andythenorth> peter1138 you can make a group from shared orders if you know the magic key modifier 14:06:35 <V453000> what's different? checkboxes missing? 14:06:46 <andythenorth> but you can't make a group from vehicles at a station 14:06:52 <andythenorth> which would be useful often 14:07:03 <V453000> ^ 14:07:10 <V453000> that would be quite nice too 14:08:11 <peter1138> "Put ungrouped vehicles in this list into a group" sort thing 14:08:12 <andythenorth> this might be better with 'make group' too http://dev.openttdcoop.org/attachments/download/8976/shared_orders_lacks_group.png 14:08:18 <peter1138> ctrl-click -> -ungrouped 14:08:46 <andythenorth> I guess then the group GUI has to be opened and selected and stuff 14:08:48 <andythenorth> or not 14:08:56 <andythenorth> how to name the group, etc 14:08:58 <andythenorth> faff 14:09:03 <peter1138> Groups have a default name. 14:09:20 <peter1138> A shitty one, but it's something. 14:09:30 <andythenorth> 'new group' 14:09:33 <andythenorth> or 'add to group' 14:09:33 <andythenorth> ? 14:09:35 <andythenorth> or both? 14:09:37 <andythenorth> too much UI :P 14:09:50 <peter1138> Well 14:10:02 <peter1138> Let's do none of it. It's too much UI. 14:10:19 <peter1138> V453000, yeah, no checkboxes, "default" option in drop down list instead. 14:10:37 <andythenorth> total winner 14:10:49 <V453000> default = colour of company I guess 14:10:55 <peter1138> yes, could be better wording. 14:11:10 <V453000> sense makes it 14:11:13 <V453000> like I 14:11:15 <peter1138> "Company primary colour" is a bit long :p 14:11:18 <V453000> yeah 14:11:24 <peter1138> could be "inherit" 14:11:29 <V453000> CC1 CC2 14:11:37 <V453000> see wiki for explanation 14:11:39 <V453000> :D 14:11:50 <V453000> Default sounds ok 14:11:56 <andythenorth> damn you V453000 14:12:04 <andythenorth> I am playing synthwave again 14:12:12 <V453000> :d 14:12:18 <andythenorth> so melodic 14:12:21 <andythenorth> very chords 14:13:26 <peter1138> Ah, purple and cyan. Very CGA colour-scheme. 14:13:34 <andythenorth> seems nice 14:13:41 <andythenorth> many fine BBC games used those colours 14:13:57 <peter1138> http://www.welovedosgames.net/images/images/keen4cga1.png 14:14:43 <peter1138> Hmm, group liveries and... rgb colours :p 14:14:44 <andythenorth> ah pengo http://i.ytimg.com/vi/k_j0xHIM5mw/0.jpg 14:15:28 <andythenorth> check out the opening screen, most awesome graphics for time 14:15:29 <andythenorth> https://www.youtube.com/watch?v=k_j0xHIM5mw 14:15:34 <andythenorth> ah the author posted on YT too 14:15:39 <peter1138> Pengo on the PC used the other scheme, red, green and yellow. 14:15:54 <andythenorth> that ice crack animation is amazing 14:15:58 <peter1138> Yeah 14:16:06 <peter1138> That's not an animation, it's just drawing it. 14:16:18 <andythenorth> dunnio 14:16:24 <andythenorth> it's a moving drawing :P 14:16:33 <andythenorth> I see your point :P 14:16:48 <andythenorth> "All the code was written in 6502 assembler. If I left the code for more than a week than I couldn't understand what I'd written and had to start again. Several games got abandoned like that." 14:16:50 <andythenorth> funny 14:17:28 <andythenorth> paperboy, classic limited colours https://www.youtube.com/watch?v=UauXdyw_z-A 14:17:29 <peter1138> :D 14:17:42 <andythenorth> "I had a patch for that" 14:17:46 <andythenorth> "in 6502 assembler" 14:17:47 <peter1138> AndyWilliams aye 14:18:01 <peter1138> Airwolf 14:18:21 <andythenorth> hmm 14:18:46 <andythenorth> at work we have "I fixed it, but in my python egg cache" 14:18:49 <andythenorth> which is same thing 14:20:24 <peter1138> http://www.welovedosgames.net/images/images/pfcga1.png 14:21:36 <andythenorth> classic 14:21:41 <andythenorth> such company colours 14:23:02 <andythenorth> bbls 14:23:03 *** andythenorth has quit IRC 14:26:03 *** Alberth has joined #openttd 14:26:03 *** ChanServ sets mode: +o Alberth 14:26:21 <Alberth> o/ 14:30:24 *** TheMask96 has quit IRC 14:33:12 *** TheMask96 has joined #openttd 14:34:21 *** Pikka has joined #openttd 14:43:07 *** Flygon has quit IRC 14:50:37 *** andythenorth has joined #openttd 14:52:30 <Alberth> o/ 14:54:22 <andythenorth> hi Alberth 14:54:25 <andythenorth> Pikka bob 14:54:26 <Pikka> o/ 14:55:28 <andythenorth> Pikka: train 89 has CCTs in it http://dev.openttdcoop.org/attachments/download/8966/hoose_moo_3.png 14:55:43 <andythenorth> should I do fake ones for 1990 and 2020? 14:55:49 <andythenorth> IRL not a thing 14:56:57 <Pikka> hmmm 14:57:09 <Pikka> maybe? or just leave the old ones to continue on? 14:57:47 <andythenorth> maybe 15:00:45 <andythenorth> let's see 15:02:04 *** Wormnest has joined #openttd 15:07:45 <andythenorth> hmm 15:24:04 *** synchris has joined #openttd 15:26:04 <andythenorth> `http://dev.openttdcoop.org/attachments/download/8978/horse-cee_cee_tee.png or something 15:28:05 <andythenorth> bbl 15:28:08 *** andythenorth has quit IRC 15:32:03 *** frosch123 has joined #openttd 15:42:58 *** Thedarkb-X40 has joined #openttd 15:58:57 <peter1138> Who are these people who worry about what their company manager face looks like? 15:59:11 <peter1138> If it's tedius to setup, why bother... :p 15:59:56 *** agentw4b has joined #openttd 16:03:44 <Eddi|zuHause> didn't we have a company preset patch once? 16:08:25 *** snail_UES_ has joined #openttd 16:13:59 *** agentw4b has quit IRC 16:14:46 *** agentw4b has joined #openttd 16:14:56 *** Progman has joined #openttd 16:24:24 *** agentw4b has quit IRC 16:27:48 <peter1138> So... evening. 16:40:39 <peter1138> Hmm, bin/baseset is ignored in .gitignore, but openttd.grf within it is showing as modified. 16:41:35 *** glx has joined #openttd 16:41:35 *** ChanServ sets mode: +v glx 16:41:51 <peter1138> As a dev, do I have to do a PR or can I just commit to master? 16:42:19 <glx> PR 16:44:08 <LordAro> peter1138: i imagine you *can* commit to master 16:44:16 <LordAro> but TrueBrain will shout at you 16:44:34 <glx> I think the commits are rejected 16:44:56 <LordAro> well translators can commit directly, and i don't think github lets you restrict it per user.. 16:45:32 <glx> translators is a special case 16:45:35 <peter1138> Lack of granular authorisation is a bit weird. 16:47:43 *** Cubey has joined #openttd 16:48:59 *** rocky1138 has joined #openttd 16:49:09 *** HerzogDeXtEr has joined #openttd 16:49:20 <peter1138> Icon 177 is a bit suspicious. Some kind of parcel poking out the side of it. 16:58:26 <peter1138> s/Icon/Sprite/ 16:59:01 <peter1138> This jenkins is so slow :p 16:59:30 <peter1138> Yay, passed. Obviously, there was no code change. 17:00:18 *** ToffeeYogurtPots has joined #openttd 17:06:29 <glx> reviewing bin changes is less easy than reviewing a diff :) 17:07:36 <peter1138> Aye, especially before I edited the comment to say which sprites had changed! 17:07:56 <glx> yes it helped :) 17:10:49 *** ToffeeYogurtPots has quit IRC 17:13:03 *** Wolf01 has joined #openttd 17:13:14 *** snail_UES_ has quit IRC 17:14:16 <Wolf01> o/ 17:14:35 <peter1138> Hmm, TrueBrain does something to get the PR number in the commit. 17:18:02 <TrueBrain> Squash :) 17:18:32 <TrueBrain> LordAro: you are wrong btw :) 17:18:35 <glx> ha yes squash adds the number, rebase doesn't 17:20:02 <peter1138> TrueBrain, about which bit? 17:20:19 <TrueBrain> [18:44] <LordAro> well translators can commit directly, and i don't think github lets you restrict it per user.. 17:20:24 <TrueBrain> it is a lie :) 17:20:36 <glx> translators is not a real user ;) 17:20:42 <TrueBrain> that is a lie too :) 17:20:54 <glx> not even a member of the organisation 17:20:54 <TrueBrain> DorpsGek has a full account; and he pushes the commit 17:21:13 <TrueBrain> (in git, you can push anything; you can fill a PR with random names, and if you accept it, that is in git; the name in git is meaningless) 17:21:20 <glx> but indeed owners have all rights 17:21:32 <TrueBrain> all restrictions in GitHub are not per git author or anything 17:23:44 *** FLHerne has quit IRC 17:24:34 *** Thedarkb has joined #openttd 17:25:44 <peter1138> TrueBrain, but he's right about the shouting at us? :p 17:26:24 <TrueBrain> peter1138: you cannot push directly to master 17:26:28 <TrueBrain> you have to go through a PR 17:26:46 <TrueBrain> so there is no need for any shouting :) 17:26:50 <peter1138> Aww 17:27:39 <peter1138> How's it going with the nightlies? 17:28:07 <TrueBrain> people keep bugging me :P 17:28:25 <peter1138> Meanies. 17:28:53 <peter1138> I'm not bugging, just asking! 17:29:34 <peter1138> Bah, annoying that mouse-warp doesn't work in a Hyper-V VM :( 17:29:45 <TrueBrain> closing tickets that wont be implemented any time soon anywayyyyyyyy 17:29:57 <TrueBrain> and now I have to install a new Docker slave :) 17:31:10 <peter1138> Maybe I should have a native Linux machine instead. 17:33:06 <TrueBrain> and I should pick up Ansible .. 17:33:25 <TrueBrain> peter1138: did you check #6726 ? 17:33:36 *** supermop_work has quit IRC 17:33:52 <peter1138> Yes, seems to do what it says on the tin. 17:34:24 <TrueBrain> so time to learn yourself how to squash a commit? :D 17:34:31 <peter1138> https://github.com/OpenTTD/OpenTTD/issues/6465#issuecomment-379454995 17:34:51 <peter1138> So it is apparently not supported but seems to work :p 17:35:08 <TrueBrain> :) 17:35:22 <TrueBrain> unexpected features :D 17:36:10 <peter1138> Squash and merge eh? 17:36:25 <TrueBrain> or rebase 17:36:27 <TrueBrain> depends on who you ask here :) 17:37:57 <peter1138> Well, it contains edits, logically if it was a standalone patch we'd only apply the end result. 17:38:21 <TrueBrain> I think squash is best here 17:38:26 <TrueBrain> as I dont care about 2 commits in master :) 17:42:18 <TrueBrain> gratz! 17:42:20 <peter1138> str... ...ings YEAH. 17:51:50 <peter1138> Pull requests: 0 17:52:39 <LordAro> wow, project so dead 17:52:58 *** sla_ro|master has joined #openttd 17:54:14 <TrueBrain> and only 234 tickets, pfft 17:54:28 <TrueBrain> and new tickets are immediatly closed with: sure, show us a PR! 17:54:42 <TrueBrain> they want ME TO DO ALL THE WORK 17:54:50 <peter1138> :D 17:55:01 <_dp_> cool, time to add another PR xD 17:55:07 <TrueBrain> you go girl! 17:57:04 <peter1138> Having a i7 8700K certainly makes compilation less painful. 17:57:37 * peter1138 times a make clean, make 17:58:15 <TrueBrain> recent ... 2012 ... (BSD and SVN move) 17:58:17 <peter1138> 40 seconds, seems ok. 17:58:32 <peter1138> TrueBrain, ah, I didn't check the facts. Fake news! 17:58:43 <TrueBrain> he posted a new link 17:58:45 <TrueBrain> in which it says 2012 .. 18:00:52 <Maarten> is autopilot still the preferred way of adding custom !commands to a server, or are there other methods these days? 18:04:08 <frosch123> noone uses autopilot 18:04:24 <frosch123> coop uses soap, other people use other stuff 18:07:20 <frosch123> TrueBrain: openbsd is in cvs, with github mirror 18:08:34 <frosch123> but yes, it's weird that someone would pickup svn in 2012 18:11:38 <TrueBrain> its weird to post about it in 2018 :P 18:16:27 <peter1138> I wonder which patch pack has the most comprehensive savegame system. 18:16:36 <TrueBrain> JGR 18:16:43 <peter1138> That's the one I saw, yeah. 18:19:25 <peter1138> Hmm, --enable-debug=3 causes gdb to hang on start up :S 18:19:52 <frosch123> yes, it takes some time since some version 18:20:01 <peter1138> Hmm. 18:20:09 <frosch123> i wasn't aware that it only happens with =3 18:20:19 <peter1138> Trying with 2. 18:20:31 <frosch123> i thought it was busy scanning /usr/include or something 18:20:34 <peter1138> It's fine with 2. 18:21:31 <frosch123> for me it started with stretch, it did not happen in jessie 18:23:12 <LordAro> works fine on arch 18:23:40 <LordAro> oh, you mean when running, don't you? 18:23:45 <LordAro> that hangs 18:23:54 <TrueBrain> lol 18:24:10 <TrueBrain> no no, we are fine, no no, there is no burning house here. Owh, you mean that house with fire coming out of it? Yeah, we screwed :) 18:24:29 <LordAro> well, i figured it did /usr/include scanning on startup 18:25:08 <TrueBrain> wow, compiling OSX is a lot faster on this new box where there isnt a cryptominer running ..... :@ 18:25:50 <LordAro> funny that 18:26:20 <LordAro> strace shows last entry "read(15, "7ELF\...." 18:26:36 <TrueBrain> so what is on fd 15? 18:26:44 <LordAro> good question 18:26:54 <LordAro> probably ottd 18:26:55 <LordAro> there it goes 18:27:00 <LordAro> just took a while to read in the binary? 18:31:06 <frosch123> i did not figure out what it was doing, i got used to it :p 18:31:35 <LordAro> it is a 104MB binary 18:31:41 <LordAro> which is a bit silly 18:31:59 <frosch123> it was always that big 18:32:09 <peter1138> Eh, not always :) 18:32:13 <frosch123> maybe older gdb did not read everything on start 18:32:24 <frosch123> peter1138: since 0.5 is always 18:34:01 <peter1138> Took about a minute to start. 18:34:10 <peter1138> And my PC is not slow :( 18:34:19 <frosch123> that's the tar scanning 18:34:26 <frosch123> it's faster the second time when stuff is in cache 18:34:34 <frosch123> also, non-debug build is way faster 18:35:03 <frosch123> find a way to always optimise md5sum.cpp :p 18:35:17 <peter1138> Hmm, I've got 4 tars. 18:35:35 <frosch123> newer gcc have attributes to toggle optimisation within sources 18:35:39 <peter1138> 6 grfs include the baseset. 18:36:28 <frosch123> hmm, actually md5sum is only used in the newgrf scan, still tar scan takes ages for unknown reason 18:36:32 <peter1138> Well, at least my position is correct now, not jumping all over the place. 18:46:50 <V453000> working with x1 is so cute after fucking with x4 for years 18:46:52 <V453000> ._. 18:50:32 <Wolf01> Hello V 18:55:07 <peter1138> What's a reasonable AI for just testing stuff? 18:56:13 <Wolf01> You should ask samu 18:57:04 <frosch123> simpleai probably 19:05:38 *** sla_ro|master has quit IRC 19:06:14 *** supermop_work has joined #openttd 19:11:29 *** ToffeeYogurtPots has joined #openttd 19:11:44 *** gelignite has joined #openttd 19:18:30 *** Alberth has left #openttd 19:22:40 <peter1138> ta 19:30:23 *** Gja has quit IRC 19:33:03 *** andythenorth has joined #openttd 19:34:06 <TrueBrain> meh; the 10.13 is hard to cross compile 19:34:11 <TrueBrain> osxcross hasnt really been updated in a year or so 19:34:16 <TrueBrain> so it is a bit .. annoying :D 19:34:53 *** Wacko1976 has joined #openttd 19:36:05 <andythenorth> o/ 19:36:14 *** synchris has quit IRC 19:36:16 <frosch123> would you recommend storing files as blobs in postgres, or only storing keys to find raw files on disk? 19:37:19 <frosch123> hmm, probably files on disk are easier for running tool subprocesses and mirroring and stuff 19:37:21 <TrueBrain> never store files in databases, if you dont want to do anything with them except storing :) 19:37:30 <TrueBrain> for that we already have a database .. we call it a filesystem :) 19:37:48 * andythenorth has fear of blobstorage 19:37:48 <TrueBrain> it is the easiest way to keep your database :) 19:37:57 <TrueBrain> if you write BLOB, you are doing it wrong :) 19:38:10 <TrueBrain> so yeah frosch123 .. normally you reference them from the database :) 19:38:14 <TrueBrain> even more if they are immutable 19:38:38 <TrueBrain> personally I tempt to store them based on id of the database, so you get a folder like 1/0/0/10010.tar 19:38:48 <TrueBrain> (100 files per folder) 19:38:58 <TrueBrain> git does it in hex, with 2 char per directory I think 19:39:10 <TrueBrain> (this is just to not kill your filesystem with 100000 files in a folder :D) 19:42:17 <_dp_> just don't run out of inodes ;) 19:44:24 <andythenorth> one day, everything will be better 19:44:50 <frosch123> sounds religious 19:45:43 <TrueBrain> okay, it seems that 10.12 might work, where 10.13 most likely wont .. 19:45:53 <andythenorth> 10.13 is the plague 19:45:57 <TrueBrain> why? 19:46:02 <andythenorth> you can log in as 'root' and no password 19:46:16 <andythenorth> and it has cursor artefacts in openttd 19:46:24 <andythenorth> child #1 has 10.13 19:46:27 <andythenorth> I have 10.12 19:46:34 <TrueBrain> I was hoping to use the 10.13 SDK to compile 19:46:41 <TrueBrain> as that gives broader support 19:46:48 <andythenorth> it's "probably fine" 19:47:01 <andythenorth> I don't know what SDK I'm linked against when I compile 19:47:12 <andythenorth> but I keep XCode up to date 19:47:49 <TrueBrain> 10.12 will work 19:47:55 <TrueBrain> but in my experience it is better to have newer 19:49:43 <TrueBrain> so okay, downloading XCode 8.3.3 .. ugh 19:50:04 <andythenorth> yay peter fixed the icons 19:50:07 <andythenorth> thanks 19:50:16 <peter1138> To be contrary, I have some files stored in pgsql. 19:53:03 <peter1138> However it is quite a specific environment. 19:55:13 <frosch123> yes, at work they are stored as blob, so you can transfer the database and have everything 19:57:23 <TrueBrain> hmm, from my understanding, 10.12 doesnt support x17, 10.13 does 19:58:51 *** ToffeeYogurtPots has quit IRC 20:01:43 *** Pikka has quit IRC 20:03:08 <TrueBrain> I wish extracting xcode was faster .. meant I would have looked through the other variants to see when they switched to v3 of tbd .. 20:03:31 <andythenorth> need help? o_O 20:04:05 <andythenorth> although...I have been drinking :P 20:04:39 <TrueBrain> first reports about this i see are from this month 20:04:48 <TrueBrain> and there was a new xcode end of last month 20:04:54 <TrueBrain> so POSSIBLY they changed something there :P 20:06:41 <TrueBrain> andythenorth: I want to know the first line of the libSystem.B.tbd in Xcode xip files :D 20:07:25 *** agentw4b has joined #openttd 20:07:37 * andythenorth googles how to find that 20:08:49 <TrueBrain> no worries :) 20:08:57 <TrueBrain> 8.3.3 is v2, 9.3 is v3 20:09:03 <TrueBrain> just 3 more versions to check :) 20:09:07 <andythenorth> https://paste.openttdcoop.org/pzn11d3uk/izsbii/raw 20:09:25 <TrueBrain> which XCode? 20:09:51 <andythenorth> Version 9.2 (9C40b) 20:09:57 <TrueBrain> that is good news 20:10:01 <TrueBrain> extracting that as we speak :) 20:10:09 <andythenorth> want me to rent us a mac? 20:10:14 <TrueBrain> nope 20:10:16 <andythenorth> k 20:10:26 <andythenorth> easy not to 20:10:31 <andythenorth> zero effort 20:10:36 <TrueBrain> possibly I should upgrade my clang :) 20:10:44 <TrueBrain> just no clue which version OSX is running 20:10:55 <TrueBrain> couldnt match their version :) 20:11:11 <glx> <TrueBrain> so POSSIBLY they changed something there :P <-- they always change something 20:11:25 <TrueBrain> just didnt expect such a change from 9.2 to 9.3 in xcode 20:11:28 <TrueBrain> both are 10.13 20:12:16 <andythenorth> apple is currently clown shoes 20:12:23 <andythenorth> except where they're awesome 20:12:27 <andythenorth> it's very hit and miss 20:12:40 <andythenorth> the awesome is really awesome, and the bad is so bad 20:13:21 <TrueBrain> okay, confirmed Xcode 9.2 should work 20:13:48 <andythenorth> soon macs will need to start playing 'keep the faith' at startup, like they used to in 1994 20:17:18 <TrueBrain> okay, this at least explains the reports that people had it working on 10,13 :D 20:20:38 <LordAro> 10.13 (assuming that's High Sierra) apparently managed to entirely break their authentication backend in various separate ways 20:20:53 <_dp_> pff, github doesn't allow attaching bz2 archives :/ 20:21:51 <andythenorth> github bans .diff and .patch too 20:21:53 <andythenorth> weird 20:22:02 <TrueBrain> yeah, still something we have to solve 20:22:05 <TrueBrain> also for crash.dmps 20:22:14 <TrueBrain> I still consider a way to upload it from the client directly 20:22:17 <TrueBrain> in the crash dialog :) 20:23:00 <andythenorth> hmm 20:23:11 <andythenorth> should I remove all articulated vehicles from Horse? 20:23:17 <andythenorth> to allow livery flipping? 20:23:54 <andythenorth> [articulated vehicles can't be flipped for....reasons] 20:23:55 <TrueBrain> I seriously have no clue what you just said :D That is awesome :D 20:24:08 <andythenorth> TrueBrain: how many years since you played ottd? o_O 20:24:12 <TrueBrain> the individual words arent the issue .. but the sentences in total ... like you talk a different language to me :D 20:24:22 <TrueBrain> I never touched NewGRFs :) 20:24:26 <andythenorth> innit 20:24:33 <andythenorth> whole world 20:25:00 <andythenorth> peter1138: so when can I test a livery branch in your fork? :D 20:25:55 *** ToffeeYogurtPots has joined #openttd 20:26:29 <frosch123> TrueBrain: andy joined the folks of abusing the spec in ways never intended or even imagined. usual grf stuff :) 20:26:48 <TrueBrain> I would like to act surprised 20:26:49 <TrueBrain> but really 20:26:51 <TrueBrain> I am not 20:26:52 <TrueBrain> :D 20:27:17 <andythenorth> cows http://www.bbc.co.uk/news/av/uk-northern-ireland-43802862/county-antrim-cows-jump-for-joy-after-winter-indoors 20:27:20 <andythenorth> jumping 20:27:43 <andythenorth> oh and 2 clicks away me https://consultations.nidirect.gov.uk/daera-forest-service/scoping-a-new-forestry-plan-for-antrim-fpa/ 20:27:52 <andythenorth> sometimes the internet is fun 20:28:24 <andythenorth> I play a game 'how far from a news story to one of our customers' 20:28:30 * andythenorth digressing 20:29:52 *** supermop_work has quit IRC 20:30:27 <andythenorth> frosch123: think we could flip articulated consists in depot? o_O 20:31:11 <_dp_> ok, let's continue with this one :) https://github.com/OpenTTD/OpenTTD/pull/6736 20:31:13 <frosch123> how about mousewheel to rotate subtypes? :p 20:32:16 <andythenorth> frosch123: not a bad idea :P 20:32:40 <andythenorth> flipping articulated means steam engines could run backwards 20:32:42 <andythenorth> it's legit :) 20:33:17 <TrueBrain> right .. 10.13 is running again ... 20:33:25 <andythenorth> http://www.warwickshirerailways.com/lms/mrsalt967.htm 20:35:33 <andythenorth> even big ones http://www.warwickshirerailways.com/lms/lnwr/canleyhalt/lnwrchg2807.jpg 20:35:54 <TrueBrain> _dp_: script_client.hpp, has a doxygen comment c1, c2 and c3 20:36:00 <TrueBrain> that .... is .. a bit weird :D 20:37:41 <_dp_> TrueBrain, hm, yeah, probably copied from somewhere else xD 20:37:58 <TrueBrain> :D 20:39:58 <frosch123> andythenorth: https://www.tt-forums.net/download/file.php?id=168674&sid=89f06be48ca56637d78ce645a9587e6d 20:42:05 <TrueBrain> okay ... PROGRESS! Compiler-rt is building .... *shocked* 20:42:17 *** gelignite has quit IRC 20:44:58 <TrueBrain> so now which OSX to target ... CHOICES! 20:47:11 *** frosch123 has quit IRC 20:48:13 <andythenorth> what has frosch sent me? o_O 20:48:30 <TrueBrain> a unicorn? 20:48:35 <andythenorth> dunno 20:48:35 <LordAro> TrueBrain: all of them! 20:48:46 <TrueBrain> okay, macports is running ... 20:48:48 <TrueBrain> and macports finished 20:48:49 <andythenorth> :o 20:49:46 <TrueBrain> now to test it .. euuuhhhhhh 20:49:53 <andythenorth> send it to me :P 20:50:02 <TrueBrain> no, first need to compile OpenTTD now :) 20:50:06 <_dp_> TrueBrain, fixed :) 20:50:17 <andythenorth> TrueBrain: have you added the coin miner? :| 20:50:23 <TrueBrain> it is back, yes 20:50:37 <andythenorth> I am short of battery, so you won't get many coins 20:53:59 *** sim-al2 has joined #openttd 20:54:49 <TrueBrain> okay ... it is compiling OpenTTD .. 20:54:51 <TrueBrain> with clang even 20:54:57 <TrueBrain> (as I kinda didnt want to install gcc) 20:55:05 <TrueBrain> just wish it auto-detected clang 20:55:10 * TrueBrain looks at LordAro 20:55:43 <LordAro> fixing it properly involves making an already bad function worse 20:55:47 <LordAro> s/properly// 20:55:57 <TrueBrain> so we need to find out if cmake is an option :D 20:56:17 <TrueBrain> okay, lets see if it wants to link ... 20:56:18 <LordAro> fixing it properly is a bit more involved 20:56:23 <LordAro> TrueBrain: eh, i still dunno 20:56:26 <TrueBrain> do we want to support 32bit on OSX? 20:56:44 <TrueBrain> the SDK does contain everything for it 20:56:47 <TrueBrain> but feels like a waste 20:57:26 <andythenorth> I wouldn't 20:57:35 <andythenorth> Apple will kill 32 bit soon 20:57:37 <andythenorth> forcibly 20:58:07 <TrueBrain> okay, errors .. 20:58:13 <TrueBrain> unknown property attribute 'class' 20:58:30 <TrueBrain> NSCharacterSet.h 20:58:42 <TrueBrain> always nice if their own header files fail to compile ... 20:59:57 <andythenorth> oh god I broke everything https://www.tt-forums.net/viewtopic.php?p=1205416#p1205416 21:00:12 <andythenorth> but some users, track record suggests PEBKAC 21:00:41 <andythenorth> 25.9MB save :o 21:01:03 <andythenorth> wtf 21:01:09 <andythenorth> mine are 300KB or so 21:01:17 <andythenorth> has he crafted me a malware? 21:02:27 <andythenorth> hth is this page spawning window.open when chrome has it blocked? :P http://www.mediafire.com/file/wpvoquybaiis27a/bug.sav 21:04:42 <TrueBrain> okay, seems my clang is too old for this crap 21:06:26 <TrueBrain> Obj-C had some additions in 2016 21:06:34 <TrueBrain> so lets try a newer clang I guess 21:06:43 <TrueBrain> debian:sid it is! :) 21:07:02 <LordAro> aaahh 21:09:00 <TrueBrain> 4.7 on sid .. not 6.0 or even 5.0 21:09:05 <TrueBrain> but lets try it :) 21:09:49 <TrueBrain> euh, 4.0 21:09:51 <TrueBrain> lol 21:11:06 <LordAro> is there no llvm ppa/repo you can add? 21:11:17 <LordAro> actually, you're using docker instances, is there not one of those? 21:11:43 <TrueBrain> possibly 21:11:48 <TrueBrain> I try to stick to debian slim images where possible 21:12:05 <TrueBrain> hmm .. it fails to find liblzo2.so.2 .. lol 21:12:23 <michi_cc> TrueBrain: The full C++11 OSX libc++ starts with 10.9 I think (10.7/8 are apparently missing something), so I'd chose 10.9 as the min macosx version. 21:12:43 <TrueBrain> thank you :) 21:12:44 <michi_cc> Still using the 10.12 (or 10.13 SDK). 21:12:55 <TrueBrain> ofc 21:13:30 <TrueBrain> okay, why am I missing this so file .. and why can I not install it :@ 21:13:48 <michi_cc> After the latest patch round, current (non-C++11 OTTD) will compile and run fine with a clang/min 10.7 build. 21:14:37 <TrueBrain> okay, this is very weird .... I have liblzo2-2 install 21:14:42 <TrueBrain> but I have a .a file instead of a .so 21:14:46 <TrueBrain> I have to reinstall it to get it 21:14:53 <TrueBrain> I tihnk the debian:sid-slim is not fully correct :D 21:15:00 <michi_cc> Missing for host or target? Because if your end result depends on a .so, you'll not find many takers :) 21:15:24 <TrueBrain> host 21:15:35 <TrueBrain> really a debian:sid issue 21:17:01 *** FLHerne has joined #openttd 21:17:40 <TrueBrain> not even a clue where the .a came from .. lol 21:17:54 <peter1138> Hmm, so bootstrap 4 is not compatible with bootstrap 3. 21:19:06 <andythenorth> if we mean the UI framework, then it can be upgraded 21:19:14 <andythenorth> if we mean one of the many other bootstraps, dunno :P 21:19:43 <andythenorth> bootstrap major versions historically aren't compatible 21:20:26 <peter1138> _dp_, imagine the fun with a trolling multiplayer GSViewport.ScrollTo :D 21:21:18 <peter1138> andythenorth, yeah... fortunately my v3 version was a WIP, so now it's just a v4 WIP. 21:21:25 <_dp_> peter1138, servers can have so much fun already, one more function doesn't matter :p 21:21:35 <andythenorth> afaik 3 to 4 is easier than 2 to 3 21:21:43 <andythenorth> I've done 2 to 3 multiple times 21:22:04 <peter1138> Well, my nav bar was gone. 21:22:17 <peter1138> btn-xs gone 21:22:22 <peter1138> table-condensed... 21:22:56 <andythenorth> there's usually a migration guide in bootstrap docs 21:23:03 <andythenorth> I didn't look because it's flexbox native 21:23:09 <andythenorth> and I have to support IE so eh 21:23:13 <LordAro> F 21:23:40 <TrueBrain> clang-6 is in stretch:backports .. that might be worth it I guess 21:24:18 <peter1138> _dp_, style-wise looks fine, but I know nothing about squirrel nor gamescripts. 21:25:08 <peter1138> +/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ 21:25:27 <peter1138> Hmm, what magic generated that? heh 21:25:44 <andythenorth> sounds like something in my newgrfs :P 21:25:44 <glx> some .in :) 21:25:48 <andythenorth> I have a few of those 21:26:16 <_dp_> peter1138, src/script/api/squirrel_export.sh 21:26:24 <peter1138> See, proper magic. 21:26:44 * LordAro wonders if that can be done with template magic instead 21:26:51 <peter1138> I see it carefully generates the pointless /* $Id$ */ comments... 21:27:42 <TrueBrain> lot of warnings with clang 4 :) 21:27:51 <TrueBrain> well, 1, over and over 21:27:55 <TrueBrain> smallstack something 21:28:05 <LordAro> TrueBrain: that's the clang warning i mentioned :) 21:28:07 <TrueBrain> around the lock 21:28:17 <TrueBrain> so why isnt there a fix yet?! :P 21:28:45 <LordAro> https://github.com/LordAro/OpenTTD/commit/1ef27df426cfa5d586c76813064470e8949ae049 ¯\_(ツ)_/¯ 21:29:21 <TrueBrain> lol 21:29:26 <TrueBrain> but I see why you want a compiler-farm 21:29:35 <TrueBrain> with a lot of different compilers telling you where we fucked up :) 21:29:53 <LordAro> :) 21:30:09 <TrueBrain> you do need to state which you want to support first, ofc, but meh :) 21:30:23 <TrueBrain> okay, tomorrow going to try debian:stretch with backports, as I dont like what I am seeing here :D 21:30:30 <TrueBrain> but it is compiling the OSX binary again 21:30:32 <TrueBrain> so meh :) 21:30:39 <TrueBrain> this time without error on the obj files 21:30:52 <glx> _dp_: source.list modified but you forgot projects/generate 21:31:14 <TrueBrain> it even linked :o 21:31:21 <LordAro> TrueBrain: :o 21:31:25 <TrueBrain> 35 MiB 21:31:28 <_dp_> glx, riiight, always forget weird systems exist xD 21:31:40 <TrueBrain> Mach-O 64-bit 21:31:48 <TrueBrain> so ... this seems to work 21:32:00 <glx> at least we have scripts to help 21:32:42 <TrueBrain> some shit to fix, but nothing to crazy .. this targetted 10.13 .. but 10.9 sounds better :D 21:32:47 <TrueBrain> PROGRESS 21:32:49 <TrueBrain> but for now 21:32:50 <TrueBrain> night! 21:32:55 <LordAro> o7 21:33:06 <glx> next step windows ;) 21:34:02 <peter1138> glx, heh, yeah, I remember having to manually update the random project files :) 21:34:10 <Wolf01> 'night 21:34:13 *** Wolf01 has quit IRC 21:34:45 <glx> peter1138: we have to many project files to do it manually 21:41:20 *** Wacko1976 has quit IRC 21:43:34 <peter1138> These days, yes. 21:48:48 * andythenorth running out of livery variations :P 21:48:50 <andythenorth> https://www.tt-forums.net/download/file.php?id=202540 21:49:04 <andythenorth> only so many ways to do horizontal stripes of 1CC / 2CC :P 21:51:57 <peter1138> Problem with bootstrap is it introduces so much presentation detail into the HTML :S 21:52:30 <andythenorth> I stopped worrying about that years ago 21:52:48 <andythenorth> I read a lot of blog posts about people bollocksing on about semantic html 21:53:04 <andythenorth> and then I looked up the actual semantic meaning of <div> and <span> 21:53:11 <andythenorth> and decided the bloggers were a bit thick 21:54:06 <andythenorth> purple train https://www.visaopanoramica.com/518660/mark-2-coaches-attractive-first-scotrail-caledonian-sleeper-3-7848837.html 21:54:24 <andythenorth> probly purple not mauve CC 21:55:02 <peter1138> Will you mirror the text too? 21:55:20 <andythenorth> not so much 21:55:39 <andythenorth> it's nice that they did though 22:01:18 <andythenorth> bed innit 22:01:18 *** andythenorth has left #openttd 22:05:20 *** HerzogDeXtEr has quit IRC 22:14:46 *** Progman has quit IRC 22:15:31 *** Stimrol has quit IRC 22:20:17 *** Thedarkb has quit IRC 22:30:22 *** Thedarkb has joined #openttd 22:33:23 *** Wormnest has quit IRC 22:41:46 *** sim-al2 has quit IRC 22:43:30 *** Thedarkb has quit IRC 22:58:01 *** gnu_jj has quit IRC 23:00:22 *** gnu_jj has joined #openttd 23:11:32 *** juzza1 has quit IRC 23:21:31 *** iSoSyS has joined #openttd 23:24:32 *** iSoSyS has quit IRC 23:35:49 *** juzza1 has joined #openttd 23:43:55 *** gnu_jj has quit IRC