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06:07:09 *** som89 has joined #openttd 06:09:23 <peter1138> Erm 06:11:18 <peter1138> So this graphical issue I have, is there in master, but not too bad. 06:11:53 <peter1138> But I was trying this de-couple patch, and it's much worse there, precisely because it updates more often and therefore there's less time for the screen to "settle" 06:13:16 <andythenorth> :| 06:15:37 <gooble> can you make a network tycoon mod? 06:15:56 <gooble> you could probablly sell it on steam 06:16:14 *** Wacko1976 has joined #openttd 06:17:03 *** som89_ has joined #openttd 06:20:47 *** som89 has quit IRC 06:22:20 <andythenorth> Pikka: I sacked the 60 06:22:20 <andythenorth> http://dev.openttdcoop.org/attachments/download/8998/59_horse.png 06:31:23 *** som89_ has quit IRC 06:40:49 *** som89 has joined #openttd 06:42:26 *** supermop has quit IRC 06:48:47 *** Wacko1976 has quit IRC 07:08:10 *** Wacko1976 has joined #openttd 07:14:52 <Pikka> hmmm 07:15:46 <Pikka> I did the opposite, moved the 59 back to the 66 to make room for the 60 :P but we'll see what happens when I get there 07:16:44 *** andythenorth has quit IRC 07:19:40 *** andythenorth has joined #openttd 07:21:24 *** andythenorth has quit IRC 07:42:06 <V453000> morening 07:42:14 <V453000> how much is more? 07:43:26 *** sla_ro|master has quit IRC 07:56:37 *** andythenorth has joined #openttd 07:58:07 <andythenorth> the 60 is dull :) 07:58:31 <andythenorth> Pikka: so shall I do a 57, or re-engine a 50? 07:58:36 <andythenorth> Thunder Hoover 08:01:41 <andythenorth> or http://www.rmweb.co.uk/forum/userpix/300_FGWWestern_syp_1.jpg 08:02:58 <V453000> dam 08:28:00 *** iSoSyS has joined #openttd 08:46:04 *** Wacko1976 has quit IRC 09:00:03 <gooble> this game isnt even 3d 09:02:29 <LordAro> it took you 3 hours to work that out? 09:07:46 *** FLHerne has joined #openttd 09:08:39 <V453000> it looks perfectly 3D to me 09:08:41 <V453000> what are you talking about 09:10:22 *** Wacko1976 has joined #openttd 09:16:07 <Pikka> andythenorth, ew, western :) 09:18:21 *** Tharbakim has quit IRC 09:18:34 *** Tharbakim has joined #openttd 09:24:48 <andythenorth> ew :P 09:26:47 *** iSoSyS has quit IRC 09:39:47 *** Compu has joined #openttd 09:53:40 <andythenorth> Pikka: so shall I just crack and draw a 57 then? :P 09:53:47 <andythenorth> it's getting quite realisms, this set 09:58:48 <andythenorth> I could do a 67, but...ayuck 09:59:35 <peter1138> Do a group livery 09:59:40 <peter1138> Oh, that's my task. 10:00:22 <andythenorth> is it fun? 10:00:55 <peter1138> Great. 10:08:35 <SpComb> do an unrealistic toyland set instead 10:09:07 <Eddi|zuHause> do a realistic toyland set! 10:10:08 *** CompuDesktop has joined #openttd 10:10:34 *** Compu has quit IRC 10:12:18 <V453000> is unrealistic temperate set an option? 10:18:25 <andythenorth> yes 10:19:14 <andythenorth> meh, just boring http://www.rmweb.co.uk/community/uploads/monthly_10_2012/post-11279-0-51833700-1349624460.jpg 10:19:47 <andythenorth> and this one is ugly https://www.hornby.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/r/3/r3481.jpg 10:22:57 <andythenorth> at least this one has big grilles and stuff https://upload.wikimedia.org/wikipedia/commons/8/8d/No.50007_Sir_Edward_Elgar_%28Class_50%29_%286157119598%29.jpg 10:24:58 <gooble> who needs driverless cars when you have one of these? 10:38:58 *** gooble has quit IRC 10:56:27 *** Wacko1976 has quit IRC 10:58:16 <andythenorth> did a train http://dev.openttdcoop.org/attachments/download/8999/bird_horse.png 11:06:26 *** ProfFrink has joined #openttd 11:09:29 *** Prof_Frink has quit IRC 11:09:29 *** ProfFrink is now known as Prof_Frink 11:14:10 <FLHerne> What's the stubby centre-pantograph loco? 11:15:25 <FLHerne> White top stripe on the IC stock looks funny to me 11:15:47 <FLHerne> (but I guess it would blend into the roof otherwise?) 11:24:10 <andythenorth> the stubby loco is fake 11:24:18 <andythenorth> it's a class 73/74 blend 11:25:06 <andythenorth> I wonder about losing the realistic intercity livery 11:25:10 <andythenorth> all the others are 2CC 11:25:28 <andythenorth> there are no IC engines to match, I tried, it looks weird 11:26:09 <andythenorth> http://dev.openttdcoop.org/attachments/download/8977/horse_but_liveries_2.png 11:26:57 <andythenorth> the grey lacks definition too 12:08:32 <Pikka> yarp 12:16:29 *** Pikka has quit IRC 12:19:46 <peter1138> It's not 32bpp 2x, is it, see. 12:20:04 <andythenorth> nope 12:31:58 *** chomwitt has joined #openttd 12:36:42 * andythenorth sacks not-quite-Intercity livery 12:57:14 *** snail_UES_ has joined #openttd 12:59:19 *** heffer has quit IRC 13:01:40 * peter1138 sacks andythenorth 13:03:31 *** heffer has joined #openttd 13:04:14 <andythenorth> lawks 13:04:37 *** snail_UES_ has quit IRC 13:18:55 *** chomwitt has quit IRC 13:25:03 *** heffer has quit IRC 13:25:48 <peter1138> Where's your Patreon then? 13:28:15 <andythenorth> dunno if I'd like it 13:28:18 <andythenorth> it would be like having customers 13:28:19 <andythenorth> eh 13:30:08 <SpComb> it does hurt a little to see patreon updates trying to explain why they haven't worked on some specific patreon project 13:30:50 <SpComb> although that's someone explicitly trying to go full-time on patreon donations 13:33:58 <andythenorth> things fall apart 13:53:10 <V453000> customers = enemy 13:55:17 <andythenorth> not proper customers 13:55:26 <andythenorth> under-paying customers = enemy 13:58:22 <V453000> that's a fair point 13:58:29 <V453000> but not having any "customers" is freeing 14:00:34 <SpComb> is not having any money also freeing? :P 14:00:36 <andythenorth> I have 1 customer :P 14:00:42 <andythenorth> for OTTD 14:00:48 <SpComb> yourself? 14:00:55 <andythenorth> yair 14:01:00 <andythenorth> hmm will this pixel trickery work 14:02:37 <andythenorth> nope 14:02:39 <andythenorth> crashed OTTD 14:03:59 <V453000> andythenorth: ? https://youtu.be/1Rpbzp303eo 14:04:17 <andythenorth> oh dear 14:04:58 * andythenorth now doing pixel evil 14:05:05 <andythenorth> based on knowing when purple looks like black 14:05:39 <V453000> :0 14:05:45 <V453000> that does sound pretty evil 14:05:59 <V453000> I'm trying to figure out the maximum box size for non-glitching trains 14:06:09 <andythenorth> 32 14:06:16 <V453000> is it? 14:06:19 * andythenorth has no idea 14:06:24 <andythenorth> sorry 14:06:28 <V453000> well the thing is that the diagonal height matters 14:07:00 <V453000> specifically talking about the glitch in tunnels when the vehicle is so large that you can see it on the tile behind the tunnel before it disappears in the tunnel 14:07:41 <V453000> because I have this design https://www.tt-forums.net/download/file.php?id=194423 14:07:57 <V453000> and I think it's basically at the maximum of not clipping 14:08:30 <V453000> the issue is, that since the shape is skewed like /\, I'm not sure how do I get a long connecting train out of this 14:08:39 <V453000> like a passenger/slug train which looks interconnected 14:08:54 <V453000> same time though I kind of like this /\ thing 14:09:22 <V453000> but I might have to abandon the idea of interconnected trains for it ... unless the interconnecting part is drawn on the front, which let's see how it looks but :0 14:10:18 <andythenorth> you mean overlapping interconnected? 14:10:46 *** chomwitt has joined #openttd 14:11:12 <V453000> interconnecting like a slug http://dev.openttdcoop.org/attachments/download/6951/NUTS_EXPRESS.png 14:11:24 <V453000> simply wagons which fit into each other pefectly in the length so they form a long thing 14:11:34 <V453000> typically used in passenger wagons 14:13:03 <V453000> I guess hiding the part into the other sprite at the front could work 14:13:06 <V453000> but :0 14:22:39 <V453000> https://dev.openttdcoop.org/attachments/download/9000/test1.png 14:22:43 <V453000> iz plan 14:23:03 <V453000> curves might look wtf but they already do ... 14:23:31 <V453000> Can you think of something that the orange part would glitch with? 14:24:51 <andythenorth> tunnels I guess 14:24:54 <andythenorth> BIAB :) 14:25:02 <V453000> hm 14:25:05 <V453000> will just have to test 14:25:07 <V453000> cya 14:25:10 *** andythenorth has quit IRC 14:37:02 *** heffer has joined #openttd 14:37:51 *** RAMOSPE has joined #openttd 14:38:02 <RAMOSPE> HI 14:38:12 *** RAMOSPE has quit IRC 14:56:26 *** Wormnest has joined #openttd 14:57:33 *** supermop_work has joined #openttd 15:00:11 <supermop_work> yo 15:03:04 *** CompuDesktop has quit IRC 15:07:39 *** Compu has joined #openttd 15:11:46 *** andythenorth has joined #openttd 15:13:19 *** Wacko1976 has joined #openttd 15:13:42 *** Flygon has quit IRC 15:15:18 <peter1138> zomg, factorio went up in price 15:20:55 <andythenorth> V isn't cheap eh 15:23:30 <peter1138> innit 15:24:16 <andythenorth> need some 2CC for this badger http://dev.openttdcoop.org/attachments/download/9001/bird_horse_2.png 15:24:34 <andythenorth> stripes or something http://dev.openttdcoop.org/attachments/download/8999/bird_horse.png 15:26:07 <peter1138> Can I play it yet? 15:26:29 <andythenorth> if you like – view yes 15:26:35 <andythenorth> it lacks \ / views 15:26:38 <peter1138> o_O 15:26:51 <andythenorth> http://bundles.openttdcoop.org/iron-horse/push/LATEST/ 15:27:02 <andythenorth> I've played a few games with it 15:27:25 <peter1138> I guess I need to implement those diagonal stations again. 15:27:49 <andythenorth> :P 15:27:59 <andythenorth> I am relying on not seeing those for loading states :P 15:28:07 <andythenorth> don't have to draw them properly in \ / 15:28:09 <peter1138> Diagonal bridges... 15:28:33 <andythenorth> FWIW, the aggregate of forum and wiki and FS suggestions 15:28:43 <andythenorth> is the same as what one 8 year old can generate in a weekend 15:28:53 <andythenorth> so we don't need player suggestions 15:28:56 <andythenorth> just an 8 year old 15:29:25 <andythenorth> he's playing iOS Transport Tycoon now 15:31:01 <andythenorth> 'mostly OpenTTD is better' 15:31:42 *** chomwitt has quit IRC 15:46:05 *** Progman has joined #openttd 15:47:15 *** Gja has joined #openttd 15:53:52 *** andythenorth has quit IRC 16:06:59 *** HerzogDeXtEr has joined #openttd 16:07:35 *** TheMask96 has quit IRC 16:09:02 *** TheMask96 has joined #openttd 16:23:24 *** andythenorth has joined #openttd 16:27:23 *** Cubey has joined #openttd 16:33:42 *** frosch123 has joined #openttd 16:33:59 *** sla_ro|master has joined #openttd 16:37:41 <peter1138> Hi 16:37:44 <peter1138> Where was I? 16:40:05 <andythenorth> made a film about that once 16:40:11 <andythenorth> drove a car into the sea 16:40:23 <andythenorth> interruptions 16:40:25 <peter1138> Oh. 16:41:10 <Eddi|zuHause> like those TV educational safety programs? 16:41:22 <andythenorth> not quite 16:41:39 <Eddi|zuHause> or... staplerfahrer klaus... :p 16:42:11 *** Thedarkb has joined #openttd 16:47:58 *** Zexaron has quit IRC 16:50:47 *** Wolf01 has joined #openttd 16:51:02 <Wolf01> o/ 16:51:19 *** HeyCitizen has joined #openttd 16:51:21 <andythenorth> hey Wolf01 16:51:36 <Wolf01> Hey andythenorth 16:52:37 <Thedarkb> I forgot to disable UFOs on my server. 16:52:52 <Thedarkb> I have paid the price. 16:58:24 *** Zexaron has joined #openttd 16:59:13 <Thedarkb> They just won't stop landing on my line and my line only. 17:00:06 <Eddi|zuHause> they have a tendency to land on the same spot 17:00:06 <Wolf01> It's hardcoded since TTDX, they already knew you back in 1996 17:00:21 *** HeyCitizen has quit IRC 17:00:43 <Eddi|zuHause> it's basically just terrible randomness 17:03:47 <Eddi|zuHause> think of it like this: ask 10 people to think of a random number, and then you try to guess one of the chosen numbers: you pick a random number and count down from there until you guess one of the thought numbers. you're almost certainly hitting the person first who thought of the largest number 17:04:13 <Wolf01> 4, red, hammer 17:16:57 <Wolf01> https://steamcommunity.com/sharedfiles/filedetails/?id=1347284725 <- Eddi 17:17:18 *** glx has joined #openttd 17:17:18 *** ChanServ sets mode: +v glx 17:17:20 <andythenorth> black roof or CC roof? http://dev.openttdcoop.org/attachments/download/9002/bird_horse_3.png 17:17:26 <andythenorth> V453000 ^ also others 17:18:16 *** Thedarkb-X40 has quit IRC 17:18:20 <Eddi|zuHause> difficult to say without world context 17:18:49 *** Thedarkb-X40 has joined #openttd 17:19:52 <frosch123> too much cc makes everything look the same 17:23:11 <glx> too many pixels, I'd prefer a 1x image :) 17:23:35 <andythenorth> browser zoom? o_O 17:24:36 <glx> black roof looks nice 17:25:21 <Alkel_U3> Wolf01: for a moment I got really excited, thinking it's for C:S 17:26:58 <andythenorth> Eddi|zuHause: good point about context http://dev.openttdcoop.org/attachments/download/9003/bird_horse_buy_menu.png 17:27:11 <andythenorth> both CC the same, the engine is Thunderbird. It replaces Wizzo 17:27:48 <andythenorth> I try to maintain continuity of colour or shape for engines in the same tech tree 17:28:23 <andythenorth> CC is shinier, but black is the better sprite 17:30:12 * andythenorth tries Mauve and Cream as CC 17:32:51 *** justiceBEAVER has quit IRC 17:33:01 *** Gja has quit IRC 17:37:25 *** Gja has joined #openttd 17:37:26 *** supermop_work has quit IRC 17:44:12 *** som89 has quit IRC 17:48:20 *** Wacko1976 has quit IRC 17:54:34 *** supermop_work has joined #openttd 17:56:05 *** som89 has joined #openttd 18:07:24 *** vinnie has joined #openttd 18:09:17 <peter1138> Erm 18:15:46 <andythenorth> RGB CC? 18:15:47 <andythenorth> o_O 18:18:01 <vinnie> hello, a question about firs. Awesome grf btw 18:18:49 <vinnie> do primary industries grow like the default set with a random interval, or is the gung-ho the maximum value? 18:19:53 <andythenorth> they don't currently grow without supplies 18:20:18 <andythenorth> v4 _might_ grow like default *in addition* to supplies, but no promises 18:21:07 <vinnie> thank you 18:21:20 <vinnie> if been waiting ingame but i should just connect more then 18:21:46 <andythenorth> yes 18:22:12 <andythenorth> I've tried variations on supplies, but current version seems best 18:22:19 <andythenorth> but sometimes I want random changes as well 18:23:46 <vinnie> no its ok 18:27:36 *** Wacko1976 has joined #openttd 18:33:35 *** Thedarkb-X40 has quit IRC 18:34:04 *** Thedarkb-X40 has joined #openttd 18:34:50 *** FLHerne has quit IRC 18:35:32 <andythenorth> now I have to draw Euro Cheese 18:37:22 *** sim-al2 has quit IRC 18:43:19 *** som89 has quit IRC 18:45:10 *** som89 has joined #openttd 18:53:17 <peter1138> Take Five is impossible to play. 18:54:45 <peter1138> This window resizing lark is winding me up. 18:56:05 *** Wacko1976 has quit IRC 19:01:24 <andythenorth> piece of cheese #1 https://farm9.staticflickr.com/8123/10193583345_1c9280e311_b.jpg 19:08:44 *** Gja has quit IRC 19:20:47 *** vinnie has quit IRC 19:24:23 <Wolf01> Wow, so new that there's still the plastic cover on the bumpers 19:26:02 <peter1138> Hrmm, this window won't resize ;S 19:29:46 <peter1138> Wolf01, how's the patches :D 19:29:59 <Wolf01> Very WIP 19:30:06 <peter1138> *nod* 19:31:54 <Wolf01> I need to change the command calls from the UI because it passes the wrong values 19:41:12 <peter1138> hm 19:41:30 <peter1138> or convert them in the commands? 19:41:42 <Wolf01> I tried but failed badly 19:42:35 <Wolf01> (UI)RoadType->RoadTypes->(CMD)RoadType->RoadTypeIdentifier... 19:42:56 *** Gja has joined #openttd 19:43:00 <Wolf01> I had problems converting back to RoadType 19:43:35 <Wolf01> Dunno why... it's a flag, 1 or 10... returns always TRAM 19:44:20 *** Gja has quit IRC 19:45:07 <Wolf01> And only on road stations! In the other places it seem to work 19:52:28 <V453000> andythenorth: I have to say I really like if not all of the sprite is CC 19:53:56 <peter1138> Wolf01, i'm guessing a silly mistake, if that's the only place that's wrong. 19:54:03 <peter1138> point me at the code again? 20:07:28 <Wolf01> https://gist.github.com/Wolfolo/5ca23e921e64dee02dd058d2169e91ac#file-nrt_roadtypeidentifiers-patch-L1016 20:10:03 *** gelignite has joined #openttd 20:10:38 *** sla_ro|master has quit IRC 20:12:54 *** frosch123 has quit IRC 20:13:48 *** gelignite has quit IRC 20:14:53 *** chomwitt has joined #openttd 20:24:31 <andythenorth> V453000: what other colours are valid? o_O 20:24:41 <andythenorth> I keep trying white, because Pikka does, but doesn't work for me 20:25:21 <V453000> Well grayscale is always awesome neutral, esp the middle greys I think, but black and white are awesome too. I find yellow the best "random colour to add to not have a greyscale + CC image" 20:25:44 <V453000> just my opinion but I think that's what many other sprites have 20:25:48 <V453000> like Pikka's :) 20:26:42 <V453000> these are one of the last things I have drawn http://dev.openttdcoop.org/projects/nuts/repository/entry/gfx/MEOW_RAIL.png 20:27:15 *** FLHerne has joined #openttd 20:27:25 <andythenorth> such yellow :) 20:27:32 <V453000> yar 20:27:35 <andythenorth> I am trying to hold back white for specific classes of vehicle 20:27:50 <andythenorth> there are various colour themes 20:28:54 <V453000> up to you :) I mean, there are reasons why NUTS looks like a parade of random shit instead of looking like a proper set with self-consistent style. 20:29:45 <andythenorth> so my next problem: 4 engines that IRL all look like upside down skips 20:29:52 <andythenorth> just cheese triangles on wheels 20:30:13 <V453000> what :D 20:30:31 * andythenorth wonders if skip translates 20:31:13 <andythenorth> http://www.localskiphire.org/local%20skip%20hire/local_mainimg.jpg 20:31:22 <andythenorth> now invert it, you get modern train 20:31:41 <andythenorth> http://www.vladanfoto.cz/files/class_88/class-88.001-16-04-29-velim-5384z.jpg 20:31:59 *** som89 has quit IRC 20:32:08 *** som89 has joined #openttd 20:33:29 <andythenorth> at least there are ribs and stuff https://www.railcolor.net/images/basic/bomb_35132_52.jpg 20:34:00 <V453000> :D 20:34:08 <V453000> I see 20:34:19 <V453000> I like non-box trains 20:34:33 <V453000> in fact I have been trying to make NUTS trains look like the weirdest shapes before 20:34:48 <andythenorth> Euro trains are all now box, to fit the adverts on 20:34:55 <V453000> in general I learned that most of them don't really work. If it gets too round then it doesn't really look like a train anymore 20:35:14 <V453000> no / \ at the ends? 20:35:16 <andythenorth> well if you push the boundary, you find where the boundary is 20:35:17 <V453000> just | |? 20:35:26 <V453000> pretty much 20:35:27 <andythenorth> no limits exceeded, you don't know the limit 20:35:39 <andythenorth> full wtf mode is only way to find out 20:35:57 <V453000> which is why slugs are so good, no round things but a body which extends instead 20:36:02 <V453000> it's the perfect train candidate 20:36:06 <V453000> snake would work too but eh 20:36:12 *** supermop_work has quit IRC 20:36:18 <andythenorth> this is not engine, is work train 20:36:19 <V453000> admittedly I also have a turtle convoy ... 20:36:20 <andythenorth> but shapes https://www.youtube.com/watch?v=HmIofOm-kus 20:37:00 <V453000> what does it do, lay rails? 20:37:04 <V453000> it looks bad ass though, yes 20:37:46 <V453000> honestly, the front can have almost any shape you want 20:38:08 <V453000> but one of the looking good requirements is that the rear links into some kind of a long-y thing 20:38:20 <andythenorth> that's why I dislike cheese trains 20:38:24 <andythenorth> they slope at rear 20:38:33 <V453000> point 20:38:38 <V453000> interesting actually 20:38:54 <V453000> well that's basically what I was talking about with the example earlier 20:38:59 <V453000> with the BRIX-style shape 20:39:12 <andythenorth> not much cheese train here yet http://dev.openttdcoop.org/attachments/download/9003/bird_horse_buy_menu.png 20:39:29 <V453000> I think some degree of cheese is good 20:39:32 <V453000> or can be 20:39:43 <andythenorth> I will have to try one 20:39:45 <V453000> but for example passenger trains = no cheese 20:39:55 <andythenorth> I basically hate slopey stuff in ottd 20:39:57 <V453000> for freight I think it's no problem 20:40:24 <V453000> see how many non slopey trains I have http://dev.openttdcoop.org/attachments/download/5826/EngineTable066.png 20:40:36 <peter1138> Wolf01, bujilding 20:41:37 <peter1138> wetrail woo 20:42:24 <Wolf01> V always overdoing :D 20:42:39 *** Thedarkb has quit IRC 20:43:15 <andythenorth> much trains 20:43:15 <V453000> Wolf01: I'm going to go full retard on the next one 20:43:16 <andythenorth> very pixel 20:43:23 <andythenorth> nyan still best 20:43:29 <peter1138> +if (!rtid.UnpackIfValid(GB(p1, 0, 2))); 20:43:30 <andythenorth> but not original :P 20:43:33 <peter1138> ^ empty if 20:43:46 <peter1138> (not the issue, but still) 20:43:55 <V453000> nyan actually still exists in nuts 20:44:05 <V453000> just not available in any climate :P 20:44:10 <Wolf01> Wow, did I really manage to do that? XD 20:44:10 <V453000> but reverse-compatibility still works 20:44:55 <V453000> Wolf01: wat? :P 20:45:02 <Wolf01> An empty if 20:45:03 <V453000> ah nvm 20:45:45 <V453000> quick check: I can get the vehicle's orientation through some callback, right? 20:46:46 <andythenorth> I could do a this thing http://www.traintesting.com/images/91004%20Welwyn%203-8-88%20D%20percival.jpg 20:46:53 <andythenorth> blunt one end, slopey the other 20:47:12 <andythenorth> don't like em though :) 20:47:19 <V453000> andythenorth: you just started a term for me, cheese shape 20:47:44 <V453000> yeah that's what I would expect from a modern loco 20:48:29 <V453000> I find that very TTD AsiaStar / Lev4 / Turner Turbo / ... -like 20:48:39 <V453000> in a good way 20:49:01 * V453000 waits for andythenorth to make steam locos a box 20:49:13 <andythenorth> could be done 20:49:34 <V453000> http://dev.openttdcoop.org/attachments/download/3527/RSS5.png 20:49:37 <andythenorth> 'cheese slope' is a lego piece https://www.flickr.com/groups/legotrains/pool/with/21916873256/lightbox/ 20:49:39 <V453000> this is actually steamer 20:51:12 *** supermop_work has joined #openttd 20:51:14 <andythenorth> is realism https://media.gettyimages.com/photos/bulleid-leader-class-locomotive-36001-bulleid-leader-class-0660-picture-id102728914 20:51:24 <V453000> anyway, I can get the vehicle's orientation through some callback, right? 20:51:32 <andythenorth> also http://www.bulleidlocos.org.uk/_oth/cc1_itb.aspx 20:51:39 <andythenorth> there is some var for orientation 20:51:45 <andythenorth> Eddi|zuHause uses it in CETS 20:51:55 <V453000> oh yeah 20:51:57 <V453000> great :) thanks 20:52:02 <V453000> I think the concept will work 20:52:20 <V453000> "congratulations, your sprite count just increased" 21:00:12 *** som89 has quit IRC 21:02:39 <andythenorth> I should do a train grf like I did HEQS 21:02:45 <andythenorth> just draw all my favourite stuff 21:02:56 <andythenorth> ignore gameplay or consistent style 21:03:38 *** iSoSyS has joined #openttd 21:05:57 <peter1138> Wolf01, p2 contains a bitmap, RoadTypeIdentifier::UnpackIfValid treats it as a value 21:07:01 <Wolf01> Yes, I wanted to test the bitmap in UnpackIfValid but I must be retarded as it returned only TRAM 21:07:07 <peter1138> Wolf01, nrt uses RoadTypeIdentifiers, not RoadTypeIdentifier 21:07:53 <peter1138> RoadTypeIdentifier contains one, RoadTypeIdentifiers contains two 21:08:02 <Wolf01> Yup 21:08:08 <peter1138> effectively replacing RoadType and RoadTypes, respectively. 21:08:27 <peter1138> You are shoving a RoadTypes into a RoadType 21:08:52 <Wolf01> A RoadTypes which only contains one RoadType 21:09:36 <V453000> I guess that's pretty much how NUTS was made andy 21:09:46 <Wolf01> The old code checked for "exactly one bit set" 21:09:50 <peter1138> Yes it only contains one, but it's passed as roadtypes 21:10:25 <peter1138> roadtype 0 = road, roadtype 1 = tram. roadtypes 0 = empty, roadtypes 1 = road, roadtypes 2 = tram, roadtypes 3 = road and tram 21:10:57 <peter1138> bit 0 of roadtypes is unset when it is tram 21:11:08 <peter1138> then roadtypes tram becomes roadtype road 21:11:15 <peter1138> and roadtypes road becomes roadtype tram 21:11:57 <Wolf01> Yup 21:12:10 <peter1138> So you know what is wrong now? 21:12:28 <Wolf01> Yes, I did know it before, but I wasn't able to fix that 21:12:37 <peter1138> errrr 21:13:53 <LordAro> yay, first of the completely redundant PRs 21:13:58 <peter1138> Wolf01, solution is to properly convert from roadtypes to rtid. unpackifvalid is the wrong function for that. 21:14:19 <peter1138> Wolf01, OR, just change the callers to send a roadtype instead of roadtypes. 21:14:38 <Wolf01> Yes that's what I wanted to do 21:16:49 <LordAro> michi_cc: not sure i would've accepted a single charcter PR, tbh :p 21:18:35 <michi_cc> What would you've done instead? "Find more typos or else?" or maybe "Thanks but no thanks" :p 21:20:32 <LordAro> one of those :p 21:20:39 <Wolf01> BTW, I think there are a lot of places I still need to convert to rtid, gamescripts, maybe level crossing 21:28:30 <Wolf01> Also 'night 21:28:33 *** Wolf01 has quit IRC 21:41:54 *** Zexaron has quit IRC 21:48:23 <andythenorth> V453000: slopey trains are suck http://dev.openttdcoop.org/attachments/download/9004/meh_horse.png 21:48:40 <andythenorth> they look distorted 21:51:00 *** HerzogDeXtEr has quit IRC 22:07:04 *** supermop_work has quit IRC 22:10:38 *** Progman has quit IRC 22:20:56 *** Wormnest has quit IRC 22:24:35 *** andythenorth has quit IRC 22:38:33 *** som89 has joined #openttd 22:39:53 *** ToBeFree has joined #openttd 22:49:51 *** som89_ has joined #openttd 22:54:20 *** som89 has quit IRC 23:00:20 *** ToBeFree has quit IRC 23:15:24 *** HeyCitizen has joined #openttd 23:22:30 *** FLHerne has quit IRC 23:44:47 *** chomwitt has quit IRC