Times are UTC Toggle Colours
00:25:10 *** Thedarkb-X40 has quit IRC 00:25:32 *** Thedarkb-X40 has joined #openttd 00:34:37 *** Thedarkb-X40 has quit IRC 00:48:55 *** Flygon has joined #openttd 01:10:24 *** snail_UES_ has joined #openttd 01:25:06 *** Darkvater has quit IRC 01:29:25 *** Darkvater has joined #openttd 01:29:25 *** ChanServ sets mode: +o Darkvater 01:45:09 *** sim-al2 has quit IRC 01:47:45 *** glx has quit IRC 02:02:03 *** ToBeFree has joined #openttd 02:18:46 *** supermop has joined #openttd 02:40:37 *** Darkvater has quit IRC 02:54:18 *** ToBeFree has quit IRC 02:56:00 *** muffindrake1 has joined #openttd 02:56:15 *** Darkvater has joined #openttd 02:56:15 *** ChanServ sets mode: +o Darkvater 02:57:54 *** muffindrake has quit IRC 03:01:21 *** DarkSSHClone has joined #openttd 03:04:17 *** Darkvater has quit IRC 03:12:59 *** muffindrake1 is now known as muffindrake 03:17:17 *** sim-al2 has joined #openttd 03:18:02 *** Darkvater has joined #openttd 03:18:02 *** ChanServ sets mode: +o Darkvater 03:19:51 *** DarkSSHClone has quit IRC 03:21:24 *** sla_ro|master has joined #openttd 03:24:10 *** Supercheese has joined #openttd 03:30:14 *** snail_UES_ has quit IRC 03:32:36 *** DarkSSHClone has joined #openttd 03:34:16 *** Darkvater has quit IRC 03:37:11 *** quiznilo has left #openttd 03:57:02 *** DarkSSHClone has quit IRC 03:57:41 *** sla_ro|master has quit IRC 04:01:31 *** Darkvater has joined #openttd 04:01:31 *** ChanServ sets mode: +o Darkvater 04:22:10 *** DarkSSHClone has joined #openttd 04:23:52 *** Darkvater has quit IRC 04:26:13 *** tokai has joined #openttd 04:26:13 *** ChanServ sets mode: +v tokai 04:33:14 *** tokai|noir has quit IRC 04:34:35 *** Wacko1976 has joined #openttd 04:36:05 *** Mahjong1 has joined #openttd 04:38:29 *** Mahjong has quit IRC 04:43:36 *** DarkSSHClone has quit IRC 04:47:53 *** Darkvater has joined #openttd 04:47:53 *** ChanServ sets mode: +o Darkvater 04:55:30 *** Cubey has quit IRC 05:13:37 *** DarkSSHClone has joined #openttd 05:15:21 *** Darkvater has quit IRC 05:21:02 *** Darkvater has joined #openttd 05:21:02 *** ChanServ sets mode: +o Darkvater 05:22:47 *** DarkSSHClone has quit IRC 05:30:22 *** Supercheese has quit IRC 05:30:39 *** Supercheese has joined #openttd 05:41:43 *** DarkSSHClone has joined #openttd 05:43:27 *** Darkvater has quit IRC 06:00:19 *** Darkvater has joined #openttd 06:00:19 *** ChanServ sets mode: +o Darkvater 06:00:47 *** som89 has quit IRC 06:02:06 *** DarkSSHClone has quit IRC 06:08:46 *** DarkSSHClone has joined #openttd 06:10:27 *** Darkvater has quit IRC 06:18:28 *** andythenorth has joined #openttd 06:18:32 <andythenorth> ca va? 06:18:52 <peter1138> oui oui, ca va 06:19:14 *** Darkvater has joined #openttd 06:19:14 *** ChanServ sets mode: +o Darkvater 06:19:55 *** Pikka has joined #openttd 06:21:02 *** DarkSSHClone has quit IRC 06:21:23 *** som89 has joined #openttd 06:26:33 <V453000> yo 06:29:43 <Eddi|zuHause> comme ci comme ca 06:29:45 <Pikka> yoyo 06:30:14 <V453000> I made discovery 06:30:35 <V453000> returning to my python automation after 4 months makes it a huge pain to remember how exactly was it used :D 06:30:48 <V453000> -> making ultimate drag&drop full automation now :> 06:31:12 <Eddi|zuHause> the trick there is actually DOCUMENTING how it's meant to be used :p 06:31:28 <V453000> you drop a blender sequence folder, it spits out 32 and 8bpp spritesheets including 8bpp masks :) 06:31:35 <V453000> Eddi|zuHause, or that :D 06:31:50 <V453000> but I think in this case it's simply not versatile enough overall 06:33:00 <Eddi|zuHause> but making a script work on a folder you drag onto it, should be easy 06:33:34 <Eddi|zuHause> just read sys.argv[1] 06:33:40 <V453000> exactly :) 06:33:52 <V453000> already got 2 working 06:33:56 <V453000> 2 more to go 06:34:31 <andythenorth> bonjour Pikka bob 06:35:10 <Pikka> wotcha 06:36:33 * andythenorth must train names 06:36:39 <andythenorth> the steam trains are all named sensibly :P 06:37:06 <andythenorth> the diesels use silly basher nicknames, from the internet 06:37:10 <andythenorth> so might not even be real gen 06:38:05 <andythenorth> I tried 'Zebedee' for the class 90, but looks daft 06:39:45 <Pikka> mmm, sensible 06:40:43 <V453000> 'Slug' 06:40:49 <Pikka> I realised last night that the only reason I don't spell out "English Electric" is that Chris Sawyer didn't. So now i do. 06:41:11 <V453000> is English electricity different than the rest of the world? :P 06:41:16 <andythenorth> V453000: there is a refurbed Slug, Slug 2 06:41:22 <andythenorth> 'Slug Infinity' 06:41:26 <andythenorth> 'Slug 4 Eva' 06:41:27 <andythenorth> ? 06:41:39 <V453000> There may be only one :P 06:41:41 <Pikka> obviously, V 06:42:22 <andythenorth> 'Slug Resurrection' 06:42:33 <andythenorth> what can I call the 59? 06:42:40 <andythenorth> that is also a 60 and 66 06:42:50 <V453000> 59: Almost slug 06:43:10 <andythenorth> More Than Slug 06:43:51 <Pikka> '59'? I thought these were fictional ;) 06:44:05 <Pikka> I called it a Yeoman in my tracking table, before I displaced it for the 60 06:44:07 <V453000> andy derailed into realism 06:44:08 <V453000> G_G 06:44:30 <andythenorth> it's a 3,600 HP, 90MPH engine that happens to look like a 59 :P 06:44:38 <andythenorth> and is built in 1990 06:44:55 <andythenorth> considered "Smash Train" 06:45:54 <andythenorth> "Space Oddity" 06:46:03 * andythenorth still listening to Bowie 06:46:13 <V453000> MaxSpeedAssThunder 06:46:28 <andythenorth> "EuroTurtle" will have to be "BrexitTurtle" now 06:46:35 <V453000> xd 06:46:44 <andythenorth> or "we won nya nya nyah nyah remoaners Turtle" 06:46:52 <V453000> honestly giving your vehicles animal names sounds good to me 06:46:56 <andythenorth> yes 06:46:59 <V453000> the grf is called horse after all 06:47:02 <andythenorth> that is mostly the theme 06:47:05 <Pikka> something american for the 59, then? 06:47:09 <V453000> I like that theme 06:47:14 <Pikka> groundhog? 06:47:22 <Pikka> skunk? coyote? 06:47:37 <V453000> railhog? :P 06:47:41 <Pikka> moose. Iron Moose! 06:48:03 <V453000> AnotherBox 06:48:12 <andythenorth> Big Moose 06:48:19 <andythenorth> Buffalo Soldier 06:48:26 <andythenorth> Born In The USA 06:48:33 <andythenorth> Black Bear 06:48:42 <andythenorth> think I already did Grizzly somewhere 06:49:41 <andythenorth> sad fact of community management 06:49:47 <andythenorth> when community is more active and happy 06:49:57 <andythenorth> more lunatics rock up and want to join in 06:50:07 <andythenorth> then it's less happy 06:50:17 <V453000> :D wot 06:50:20 <andythenorth> forums innit 06:50:37 <V453000> I was considering starting a new thread for new set 06:50:42 <V453000> not yet I guess 06:51:12 <V453000> your thread has lunatics? 06:51:14 *** supermop has quit IRC 06:51:40 <V453000> oh boy realism riot? 06:51:46 <andythenorth> maybe the wrong word, mental health is a proper thing 06:51:55 <andythenorth> but people who just don't know how to behave 06:52:14 <V453000> :D 06:52:22 <andythenorth> ACS121 is getting slightly toxic for the forums 06:52:39 <andythenorth> popping up on threads literally posting un-facts 06:52:44 <andythenorth> literally :P 06:53:39 <andythenorth> V453000: see here, the trains are all green and blue http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html 06:53:54 <andythenorth> not pleasing colour combo 06:54:10 <V453000> it's not like it's not a CC ? :D 06:54:34 <andythenorth> well it's one of the worst combos :P 06:54:48 <V453000> so are you going to automatically recolour for web? :D 06:54:49 <andythenorth> building a colour picker in the docs is total WTF overkill, right? 06:54:57 <V453000> LOL 06:55:01 <andythenorth> recolour for web is like 2 lines of code 06:55:02 <V453000> I didn't see that coming 06:55:13 <andythenorth> a colour picker is....hmm 06:55:24 <V453000> idk, sure is fancy 06:55:32 <andythenorth> most likely nobody ever ever uses it 06:55:34 <V453000> but hey, helps sell the product! 06:55:35 <V453000> :D 06:55:36 <andythenorth> and I don't need it 06:55:51 <V453000> more lunatics attracted by shiny too 06:55:51 <andythenorth> what's the best colour combo? Still red + white? 06:55:53 <V453000> tool 06:56:03 <V453000> I like many combinations 06:56:11 <andythenorth> purple and cream 06:56:18 <andythenorth> white and grey 06:56:20 <V453000> I think I often use brown + blue, blue + green 06:56:31 <andythenorth> I miss the 'make it CC black' grf 06:56:33 <andythenorth> I lost it 06:56:34 <V453000> white + almost any, gray + almost any 06:56:42 <andythenorth> is RGB colours done? 06:56:44 <V453000> andythenorth: it's on bananas or our grf pack 06:56:50 <andythenorth> such bananas 06:57:00 <V453000> we definitely use it in our current game 06:57:19 <andythenorth> can't find it on bananas 06:57:19 <V453000> honestly, purple is eww :D 06:57:24 <V453000> pack then 06:58:24 <andythenorth> wow loads of horse names https://en.wikipedia.org/wiki/List_of_horse_breeds 06:58:44 <V453000> :D you've got stuff to draw. 06:58:53 <andythenorth> https://en.wikipedia.org/wiki/Knabstrupper 06:59:03 <andythenorth> ha ha https://en.wikipedia.org/wiki/Florida_Cracker_Horse 07:02:56 <Pikka> <andythenorth> I miss the 'make it CC black' grf <- do we need an updated betterCC grf? :o 07:03:56 *** Darkvater has quit IRC 07:04:12 <andythenorth> we need arbitrary remap of CC 07:04:16 <andythenorth> there's a patch for that :P 07:04:16 <V453000> everything black 07:04:40 <andythenorth> and more CC 07:04:41 <andythenorth> 3CC 07:04:42 <Pikka> rgbcc :D 07:04:42 <andythenorth> 4CC 07:05:10 <andythenorth> there are ranges I use for recolouring which no sensible vehicle ever needs 07:05:15 <andythenorth> could be 4CC :P 07:05:21 <andythenorth> there's a purple, and a brick-red 07:06:06 <andythenorth> ok I rename 'Slug Resurrection' to 'Phoenix' 07:06:17 <andythenorth> it's an animal, and Total Realism also 07:08:16 *** Darkvater has joined #openttd 07:08:16 *** ChanServ sets mode: +o Darkvater 07:08:39 <andythenorth> https://farm1.staticflickr.com/647/32460200926_949a16c8b2_b.jpg 07:09:32 <Pikka> nice 07:10:31 <andythenorth> 'Wizzo' is silly, let's rename it 07:13:56 <peter1138> This KeldorKatarn guy is good at saying everything is shit without actually doing anything better. 07:14:18 <V453000> sounds like a common trend 07:14:47 <V453000> It's not like I have been doing anything else for years now peter1138 :P 07:15:47 <andythenorth> peter1138 if you read some of his posts in his own thread it's pretty 'pot, kettle' 07:15:55 <andythenorth> he makes a patchpack to entertain himself 07:16:03 <andythenorth> and is really clear he's not supporting feature requests etc 07:16:13 <andythenorth> but expects something different from core 07:17:35 <andythenorth> I think there's actually a good discussion there 07:17:42 <andythenorth> about core, and about newgrf also 07:17:47 *** Mahjong has joined #openttd 07:17:54 <andythenorth> but it will just get nitpick replies and blah blah blah blah blah blah blah 07:18:02 <andythenorth> and ACS121 is actually posting incorrect shit 07:18:30 <andythenorth> oops, elswhere I should be 07:18:31 *** andythenorth has left #openttd 07:22:42 *** Mahjong1 has quit IRC 07:31:37 *** Wolf01 has joined #openttd 07:31:50 <Wolf01> o/ 07:32:10 <__ln__> \o 07:32:29 <__ln__> are you not "working" anymore? 07:32:34 <Wolf01> Holiday 07:33:11 <Wolf01> And Monday/Wednesday too 08:03:01 *** andythenorth has joined #openttd 08:04:00 <peter1138> hi 08:04:05 <Wolf01> o/ 08:04:06 <peter1138> so i decided to work from home 08:04:10 <peter1138> https://mydrive.tomtom.com/en_gb/#mode=viewport+viewport=51.80742,-0.81737,11.93,0,-0+ver=3 08:04:13 <peter1138> fuck 08:04:16 <peter1138> fucked, i mean 08:04:44 <peter1138> i need to fix my commuter bike :S 08:10:50 *** DarkSSHClone has joined #openttd 08:13:53 <SpComb> normal commuter traffic? 08:15:21 *** Darkvater has quit IRC 08:15:30 <andythenorth> current names http://dev.openttdcoop.org/attachments/download/9009/horse_names.png 08:15:51 <ZehMatt> happy train 08:16:26 <ZehMatt> molestering childs since 2000 (TM) 08:16:59 <andythenorth> wasn't my first association with the name :P 08:17:25 <__ln__> "childs" 08:17:36 <Wolf01> Better than "childrens" 08:17:42 <ZehMatt> heh 08:18:51 <Wolf01> English: where you can have a plural form of a plural form :P 08:19:17 *** Darkvater has joined #openttd 08:19:17 *** ChanServ sets mode: +o Darkvater 08:20:15 <ZehMatt> most chat platforms allow me to hide my bad english before anyone notices not so much on irc :( 08:20:19 <peter1138> How do we just get NRT into master? 08:20:33 <peter1138> Fuck rewriting it :p 08:20:42 <peter1138> Just tidy up the TODOs. 08:20:45 <__ln__> i suggest the method of git add + git push 08:20:56 <andythenorth> can we rewite it in master? 08:20:57 <andythenorth> o_O 08:21:02 *** DarkSSHClone has quit IRC 08:21:03 <Wolf01> /me is going to check tires 08:21:16 <andythenorth> cards on the table: if it's in trunk I'll need to do an RV set :P 08:21:27 <andythenorth> and I'm drawing trains right now :P 08:21:39 <andythenorth> Wolf01: lego tyres? 08:21:40 <__ln__> https://www.merriam-webster.com/dictionary/wite 08:22:01 <peter1138> andythenorth, as far as I can see, it doesn't need rewriting. The git history is a miss with all the merges, so that is undesirable to include imho. 08:22:18 <andythenorth> Wolf01 ^ opinions? 08:22:23 <peter1138> TODOs can be fixed in master but would be nice to have them sorted first. 08:23:04 <peter1138> I dunno how other devs feel of course. 08:23:14 <andythenorth> there is that 08:23:22 <andythenorth> meanwhile, what to test on livery UI? 08:23:32 <peter1138> I haven't changed anything since last time ;p 08:23:49 <andythenorth> ok I try and break it 08:23:51 <peter1138> Still the resize bug. 08:24:09 <peter1138> Oh yes, if you want to make that icon so that it brings up the UI and selects the livery that might be nice 08:24:13 <peter1138> Makes it less hidden. 08:24:23 <andythenorth> I never understood why the dropdowns aren't in the rows 08:24:34 <andythenorth> it's weird to focus row, then use dropdown at top 08:24:37 <andythenorth> but eh, history 08:25:41 *** DarkSSHClone has joined #openttd 08:25:58 <andythenorth> well I couldn't break it so far 08:26:04 <peter1138> Because the rows are not real. 08:26:09 <peter1138> The dropdowns are real widgets. 08:26:11 <andythenorth> ok 08:26:25 <andythenorth> it's unrelated to groups, I just find livery UI weird :) 08:26:35 <andythenorth> no checkboxes is a win 08:26:37 <peter1138> Does the checkbox change improve it? 08:26:38 <peter1138> Heh 08:27:12 <andythenorth> it doesn't improve it when you want to reset to default 08:27:17 <andythenorth> but it improves it in all other ways 08:27:22 *** Darkvater has quit IRC 08:27:41 <andythenorth> the next trick would be arbitrary rules for groups :P 08:27:58 <andythenorth> and delete 'Passenger Coach (Monorail)' and such daftness 08:28:43 <andythenorth> mail is also passengers which is...eh 08:28:46 <peter1138> Just let players script it with something ;p 08:28:54 <andythenorth> newgrf colours :P 08:29:04 <peter1138> SQ 08:29:13 <andythenorth> cb and varact2 chain 08:29:28 <andythenorth> SQ could work :) 08:30:02 <andythenorth> also cabooses are passengers apparently 08:30:09 <andythenorth> even though no cargo capacity 08:30:21 * andythenorth needs to read src 08:30:56 <peter1138> Well they still have a cargo type, even if the capacity is zero. 08:31:11 <peter1138> And passengers would be the default type as it's the first in the list. 08:31:23 <andythenorth> right 08:31:25 <andythenorth> that makes sense 08:31:37 <peter1138> Engines are the same except as they have power they are treated differently. 08:31:54 <andythenorth> trying to figure out the rules 08:31:56 <andythenorth> seems to be LiveryClass 08:32:10 <peter1138> livery class is only a UI thing. 08:32:51 <andythenorth> I am in company_gui.cpp 08:32:53 <andythenorth> wrong place? 08:33:08 <peter1138> Yes 08:33:21 <andythenorth> LS_PASSENGER_WAGON_STEAM seems more likely to get results 08:33:53 <peter1138> GetEngineLiveryScheme in vehicle.cpp is where it actually happens. 08:34:40 <andythenorth> found it ta 08:34:48 <andythenorth> stick some squirrel in 08:34:59 <andythenorth> cache results somehow 08:35:02 <peter1138> :p 08:35:05 <andythenorth> job's a good un 08:35:11 <peter1138> They lot is actually cached. 08:35:45 <peter1138> -They+This 08:36:15 <andythenorth> so I could probably fix cabooses with cargo trick 08:36:18 <peter1138> And yeah, it uses the is_freight flag, so I guess that is false for mail. 08:36:36 <peter1138> Yeah but what if it's a caboose on a passenger train :p 08:36:41 <andythenorth> that too 08:36:52 <peter1138> Just make them black. 08:36:55 <andythenorth> ok so merge this, then I can draw an icon later, and we can call it a new feature 08:37:00 <peter1138> ;( 08:37:11 <andythenorth> works for me, how much can go wrong 08:37:15 <peter1138> Hah 08:37:17 <andythenorth> :P 08:37:20 <peter1138> Well the matrix is wrong :D 08:37:36 <andythenorth> I mean, nothing ever breaks in production in RL for me :P 08:38:02 <peter1138> Wolf01, I just realised, that was sarcasm right? 08:39:02 <ZehMatt> why_do_we_do_this ;( 08:39:25 <peter1138> Wolf01, sorry I suggested splitting it, and you put effort into that. I figured splitting was a way forward but I'm not sure now. 08:40:55 <andythenorth> should the livery groups show the hierarchy? 08:40:59 * andythenorth thinks don't bother 08:44:23 <peter1138> Indeed, don't think it's necessary. 08:44:39 <peter1138> Although that does affect the sort order as well. 08:45:46 <andythenorth> yeah keep it simple 08:46:00 <andythenorth> being able to do this at all is a nice feature 08:59:15 *** snail_UES_ has joined #openttd 09:00:39 <andythenorth> ugly peter1138 http://dev.openttdcoop.org/attachments/download/9010/group_livery_icon.png 09:00:41 <andythenorth> I'll improve 09:05:46 <andythenorth> should it have the train / ship / whatever in it? 09:06:35 <Wolf01> <peter1138> TODOs can be fixed in master but would be nice to have them sorted first. <- some are sorted on the town-roads branch, others I don't have any idea on what to do, for example there is still one I can't understand why it doesn't work on my rewrite and I put the same "return true" 09:07:17 *** Supercheese has quit IRC 09:07:33 <Wolf01> <peter1138> andythenorth, as far as I can see, it doesn't need rewriting. <- no, it doesn't but on the rewrite I changed some inconsistent parts, I can change them on the old repo too without problems 09:09:02 <Wolf01> <peter1138> Wolf01, sorry I suggested splitting it, and you put effort into that. <- no problem, I took it as an exercise to improve my coding skill 09:10:45 *** Darkvater has joined #openttd 09:10:45 *** ChanServ sets mode: +o Darkvater 09:12:32 *** DarkSSHClone has quit IRC 09:13:39 *** snail_UES_ has quit IRC 09:19:01 *** Mahjong has quit IRC 09:20:11 <andythenorth> http://dev.openttdcoop.org/attachments/download/9011/group_livery_icon_2.png 09:20:42 <Wolf01> Better, with vehicles it contains too much info for a tiny icon 09:22:38 *** Mahjong has joined #openttd 09:23:16 *** DarkSSHClone has joined #openttd 09:24:07 <andythenorth> it's not right http://dev.openttdcoop.org/attachments/download/9013/group_livery_meh.png 09:24:15 <andythenorth> doesn't fit style 09:24:30 <Wolf01> Mmmh 09:24:49 <Wolf01> MAke the 3 trains of different colour without the palette? 09:24:56 *** Darkvater has quit IRC 09:24:59 <andythenorth> yeah 09:25:02 <andythenorth> or rainbow train 09:25:10 <andythenorth> but then there are planes, ships, RV icons too 09:25:41 <Wolf01> Or a little palette with just 4 colours on top right? 09:26:10 <peter1138> Or a little paint brush 09:26:23 <Wolf01> +1 09:26:33 <andythenorth> I hate drawing icons :) 09:26:48 <peter1138> I like the palette though 09:26:56 <peter1138> Just it doesn't quite fit. 09:27:03 <peter1138> Also like the purple on the tankers. 09:27:27 <V453000> I'd expect the 3 trains like on the other group icons and a palette at the top left ... maybe it's not necessary to use all 16 colours though :) 9 or 4 might work? 09:27:38 <V453000> *top right 09:27:48 <andythenorth> oops, I made the windows logo 09:27:50 <andythenorth> 4 colours 09:27:59 <andythenorth> probably copyright :P 09:28:05 <V453000> xd 09:28:21 <Wolf01> You don't have many choices with 4 colours: windows, AVG, google 09:28:25 <peter1138> :D 09:29:05 <Wolf01> You can use pink, orange, cyan, purple 09:29:16 <V453000> gay 09:29:40 *** Darkvater has joined #openttd 09:29:40 *** ChanServ sets mode: +o Darkvater 09:29:44 <Pikka> +1 for paintbrush (and pot?) 09:29:48 <peter1138> Make it a trans flag. 09:30:16 <Wolf01> https://www.youtube.com/watch?v=KT31IbM6hrI /me was here :P 09:30:48 <peter1138> Unrealistic. Not stubby enough. 09:31:05 <peter1138> They'd be glitching in real life. 09:31:26 *** DarkSSHClone has quit IRC 09:32:32 <__ln__> what's wrong with those people just standing still on the platform 09:34:48 <andythenorth> http://dev.openttdcoop.org/attachments/download/9014/group_livery_3.png 09:35:02 <andythenorth> Pikka: can you draw a paintbrush? o_O 09:35:05 * andythenorth can't :P 09:35:40 <Wolf01> Borrow old win95 icons :_D 09:35:45 <andythenorth> also breakfast, work, shops, tidying, washing 09:35:49 * andythenorth oops time 09:35:52 <Pikka> yes 09:36:15 <andythenorth> 32bpp paintbrush? 09:36:34 <Pikka> yes to "oops time", not to drawing a paintbrush :P 09:41:35 <andythenorth> http://dev.openttdcoop.org/attachments/download/9015/group_livery_less_meh.png 09:41:55 <andythenorth> paintbrush another time :P 09:44:29 <andythenorth> eh this is maybe ok http://dev.openttdcoop.org/attachments/download/9016/group_livery_even_less_meh.png 09:44:45 <Wolf01> Better, the other one was too big 09:44:48 <peter1138> That looks good to me 09:45:26 <andythenorth> it happens to be same size as the + * icon thing 09:45:34 <andythenorth> so it overlays 09:45:51 <andythenorth> I'll put them in openttdgui.png 09:46:01 <peter1138> Yeah, don't need to fabricate the missing parts 09:46:30 <peter1138> Or whereever they were salvages from. 09:46:32 <andythenorth> the one in your fork has the icons fixed? 09:46:34 <peter1138> -s+d 09:46:41 <peter1138> master has the icons fixed. 09:46:49 <andythenorth> ok I use that 09:46:54 <andythenorth> merge conflicts on pngs :P 09:46:55 <andythenorth> pita 09:47:02 <peter1138> SO, er, I guess my fork also :p 09:47:19 <peter1138> Yeah, well you could use a separate PNG for each sprite. 09:47:28 <peter1138> And then just make OpenTTD load PNGs. Again. 09:47:33 <andythenorth> slighltly painful 09:48:33 <peter1138> That was fun, dropping PNG support. 09:48:39 <peter1138> We're so evil. 09:50:37 * peter1138 pushes a force update after using git rebase to edit a previous commit. I'm so bad. 09:50:42 <peter1138> (Not openttd) 09:50:57 <andythenorth> peter1138: http://dev.openttdcoop.org/attachments/download/9018/openttdgui.png 09:51:06 <andythenorth> I could do a PR and stuff :P 09:51:11 <andythenorth> or you can download that 09:51:18 <peter1138> In my own branch? heh 09:51:44 <peter1138> Maybe I can use them in the livery gui too. 09:51:50 <peter1138> At the moment it's using the clone icons :p 09:52:01 <andythenorth> I wondered 09:52:17 <andythenorth> yeah the proportions might be better 09:52:35 <peter1138> Possibly having just a plain unadorned version would be good. 09:52:36 <andythenorth> clone is narrow 09:52:43 <andythenorth> just the little palette? 09:52:43 <peter1138> Yeah, it's a smaller icon. 09:52:59 <peter1138> No, just the vehicles. As well, for the livery window. 09:53:01 <peter1138> I'm asking too much :p 09:53:04 <andythenorth> ah ok 09:53:11 <peter1138> But none of the other icons have palette icons in there. 09:53:15 <andythenorth> nope 09:53:47 <andythenorth> I can maybe do that later 09:54:01 <andythenorth> all the sprites are there to copy from, it's just some work 10:12:18 <peter1138> So the Nintendo Switch has a bug... 10:12:29 <andythenorth> orly? o_O 10:12:48 <peter1138> Can be broken into by a bootrom bug which can't be patched out. 10:13:05 <peter1138> So I await OpenTTD on it :p 10:13:18 <peter1138> And then people claiming it's shit becuase the UI is designed for mouse. 10:13:19 <andythenorth> my kids want one 10:13:30 <andythenorth> I am refusing 10:15:53 <peter1138> As you would. 10:16:18 <andythenorth> wow this sprite changed http://dev.openttdcoop.org/attachments/download/9019/chinook_eh.png 10:16:23 <andythenorth> v2, v1 10:17:59 <V453000> moar detailz 10:18:00 <V453000> iz good 10:20:27 <andythenorth> also https://www.tt-forums.net/viewtopic.php?p=1205916#p1205916 10:29:41 <peter1138> Top one looks better 10:30:00 <Wolf01> As it should 10:39:22 <andythenorth> phew 10:44:41 <andythenorth> derp 10:44:50 <andythenorth> why am I recompiling the newgrf to test names? :P 10:44:53 <andythenorth> can just rename in game 10:46:53 <peter1138> That hidden feature. 10:49:05 <andythenorth> someone should rename the button 10:49:11 <andythenorth> make it more obvious 10:50:40 <peter1138> Needs an icon! 11:02:31 *** DarkSSHClone has joined #openttd 11:04:12 *** Darkvater has quit IRC 11:04:52 *** tokai|noir has joined #openttd 11:04:52 *** ChanServ sets mode: +v tokai|noir 11:11:37 *** tokai has quit IRC 11:18:43 *** iSoSyS has joined #openttd 11:31:50 *** chomwitt has joined #openttd 11:36:00 <peter1138> Hmm, lunch time? 11:36:36 <Wolf01> Maybe 11:45:46 <andythenorth> it's weird how people draw all the sprites 11:45:47 <andythenorth> then code 11:45:55 <andythenorth> ass backwards 11:46:33 *** Darkvater has joined #openttd 11:46:33 *** ChanServ sets mode: +o Darkvater 11:47:02 <peter1138> Well. 11:48:16 *** DarkSSHClone has quit IRC 11:49:55 <V453000> I'm making a full code prototype first andy :) 11:50:31 <V453000> BUT after the prototype I will make the "real" definitions of proper sprites after I have the sprites ... for freedom when making them, layers could work differently, some cargoes shared, ... 11:59:30 <andythenorth> I learnt to make flash games using mono-colour primitive shapes 11:59:54 <andythenorth> if you can't move a triangle around a platform game, it's not much good as a game 12:00:08 <V453000> :) 12:01:26 *** ProfFrink has joined #openttd 12:03:07 <andythenorth> well http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html 12:03:18 <andythenorth> probly needs force-refresh of browser 12:03:23 <andythenorth> now red and white trains 12:05:02 *** Prof_Frink has quit IRC 12:05:02 *** ProfFrink is now known as Prof_Frink 12:12:19 <V453000> I can't say I am much of a fan of white+red, can I get a colour picker? 12:12:31 <V453000> :D 12:13:42 <peter1138> That's nicer than green+blue. 12:14:46 *** Flygon_ has joined #openttd 12:15:52 <andythenorth> V453000: I thought of offering a few examples 12:19:47 <andythenorth> yuck 12:19:59 <andythenorth> when the bread is invisibly mouldy 12:22:06 *** Flygon has quit IRC 12:22:44 *** Thedarkb has joined #openttd 12:26:33 <Eddi|zuHause> hey, i was trying to eat here 12:27:38 <peter1138> If the bread is green+blue then it's probably not edible. 12:30:02 <andythenorth> recolour it 12:44:43 <andythenorth> V453000: o_O http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html 12:45:13 <V453000> nice, 14 rows to go 12:45:14 <V453000> :P 12:46:31 <andythenorth> well 12:46:36 <andythenorth> 16 * 16 no? 12:48:28 <V453000> even better :P 12:52:37 *** Wacko1976 has quit IRC 13:01:32 <Eddi|zuHause> and here i was thinking big bertha was a cannon, not a steam engine... 13:02:39 <andythenorth> I considered a railgun 13:02:44 <andythenorth> but can't justify it :P 13:15:03 <FLHerne> andythenorth: Is that Collett thing supposed to be a tank loco? (72xx-ish) It looks very odd to me 13:15:13 <andythenorth> it's unfinished 13:15:19 <andythenorth> damn, now I have to learn to draw steam locos 13:15:23 <andythenorth> I was going to do some work work 13:15:30 <FLHerne> Rest of the lineup looks very nice :D 13:15:34 <FLHerne> And the wobsite 13:15:46 <andythenorth> your comment on the IC livery the other day, I had to redraw everything that uses it :P 13:16:03 <FLHerne> Um 13:16:10 <FLHerne> Perhaps I should stop commenting on things 13:16:12 <andythenorth> can't unsee once seen 13:16:19 <andythenorth> well it's improved it 13:16:48 <FLHerne> Oh, and I still can't get over your gradienty windows 13:16:59 <FLHerne> Particularly the 3px-high ones 13:17:09 <FLHerne> (Metro/Fleet) 13:17:15 <andythenorth> look too recessed? 13:17:26 <FLHerne> No, just really weird 13:17:30 <andythenorth> are those metro ones grey? 13:17:33 * andythenorth wonders 13:17:37 <FLHerne> (fwiw, the original TTD coaches make me feel the same way) 13:17:49 <FLHerne> (but not the OGFX ones) 13:17:56 <andythenorth> yeah they're grey 13:17:58 <andythenorth> not purple 13:18:07 <andythenorth> Dan probably had a reason 13:18:09 <andythenorth> at the time 13:18:20 <andythenorth> purple better though 13:19:11 <FLHerne> Three different iterations of shoebox seems excessive? 13:19:30 <andythenorth> it's about keeping up with speeds 13:19:40 <andythenorth> I considered something different to make a chang 13:19:42 <andythenorth> change * 13:19:51 <andythenorth> waiting for inspiration 13:20:23 <FLHerne> And it would be fun for me if the Sizzler had a low-power diesel mode like the real 88s, but that might be too confusing for this set :P 13:20:41 <andythenorth> I had a SparkyCat electro diesel 13:21:01 <andythenorth> removed it this morning 13:21:28 <andythenorth> it's a nice trick, but there's no gameplay situation where 7000HP electric and 1800HP diesel is good :P 13:21:49 <andythenorth> I really wanted to keep, because it's a nice bit of code 13:21:54 <FLHerne> Saves having catenary all over my crane-filled docks 13:21:59 <FLHerne> That looks horrible 13:22:07 <andythenorth> well there is that 13:22:28 <andythenorth> it's a couple of lines to restore it, I'll see how playtesting goes 13:22:55 <andythenorth> there is a viable grf http://bundles.openttdcoop.org/iron-horse/push/LATEST/ 13:23:01 <andythenorth> 75% of it is missing sprites 13:23:05 <andythenorth> but eh 13:23:23 <FLHerne> Hm, will try 13:23:38 <FLHerne> 95mph for the Express Tank just looks weird 13:23:49 <andythenorth> such fast tank engines :) 13:23:57 <FLHerne> It would be fun watching the wheels fly off when someone tried it with a real one 13:24:55 <FLHerne> I mean, it's faster than anything else available up to that point, and equal to the huge express-pax loco from the same year 13:25:22 <andythenorth> yes 13:25:30 <andythenorth> that's the design of the set 13:25:39 <andythenorth> the small engine is same speed as fast pax engine 13:25:49 *** som89_ has joined #openttd 13:25:51 <andythenorth> I'm considering a more-realistic-speeds parameter 13:26:04 <andythenorth> it's easy to do if it's wanted, but the gameplay won't balanace 13:26:52 <FLHerne> I'm thinking most of your speed steps seem a bit high, really 13:27:08 <FLHerne> 110 for the first-gen shoebox is silly 13:27:22 <andythenorth> they're about 15mph over 13:27:38 <FLHerne> 140 for a rebuilt shoebox is just patently insane 13:27:54 <andythenorth> it's just a consequence of arithmetic 13:28:11 <andythenorth> new vehicle generation every 30 years 13:28:15 <andythenorth> set starts in 1860 13:28:18 <FLHerne> What stops them all just being a step lower? Balance with other modes? 13:28:37 <andythenorth> then freight is untenable until 1930 13:29:16 <andythenorth> if there were fewer generations, the problem would be reduced 13:29:36 <FLHerne> Meh, I've built early networks with Pikka's things before 13:29:40 *** som89 has quit IRC 13:29:49 <FLHerne> 35mph is a bit annoying, but it's workable 13:29:51 <andythenorth> if you wanted to propose settings for a speed parameter, I would implement 13:30:01 <andythenorth> there are two ways it can be done (but have to pick one) 13:30:51 <andythenorth> Horse has per-generation speeds, in vehicle classes 13:31:02 <andythenorth> hmm code is easier 13:31:20 <andythenorth> http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/rosters/pony.py#L56 13:31:33 <FLHerne> I really think it would be nicer just to bump every step down by 15mph, and maybe fudge the very early ones to 40mph or so 13:31:37 <andythenorth> the parameter could just scale those speeds up or down ^^ 13:31:58 <andythenorth> or there is the option to set speeds individually on vehicles (but only for engines0 13:32:11 <andythenorth> but I'm not doing a parameter for both 13:32:30 <FLHerne> Setting speeds individually just sounds like a pain 13:32:35 <andythenorth> so speed parameter is either: 'realistic' | "unrealistic" 13:32:42 <Eddi|zuHause> i don't think there's a good case for making a parameter here 13:32:43 <andythenorth> or "slower" | "faster" 13:32:51 <FLHerne> All anyone can do with it is unbalance things 13:33:20 <FLHerne> I still don't see why 'faster' needs to be an option :P 13:33:36 <andythenorth> author's privilege 13:33:43 <andythenorth> there's no rationale, other than "I like it" 13:33:59 <andythenorth> I like that the UK roster has insane fast freight trains 13:34:03 <andythenorth> other rosters...won't 13:34:30 <FLHerne> Well, okay, it's your set :-) 13:34:47 <andythenorth> but I think it will put other people off 13:35:01 <andythenorth> the ship grfs I did have speed parameters for similar reasons 13:35:10 <andythenorth> and capacity parameters in Horse and Hog 13:35:17 *** supermop_work has joined #openttd 13:36:06 <Eddi|zuHause> Freight speed: {Masochist|Junkie} 13:36:21 <andythenorth> :) 13:36:24 <andythenorth> FLHerne: https://paste.openttdcoop.org/precxjg6y 13:36:27 <V453000> fast is fun :) 13:36:44 <andythenorth> all it needs is an alternative set of values there, and I need to then code it 13:37:04 <andythenorth> and $someone has to decide about progression 13:37:33 <andythenorth> what I've found is that progression isn't a big deal, except when it's meaninglessly small 13:37:37 <andythenorth> then it just seems stupid 13:37:44 <andythenorth> like 5mph increases are dumb 13:38:09 <Eddi|zuHause> having all steps the same size is problematic because there's an exponential component to it, which expresses over long timeframes 13:38:13 <andythenorth> yes 13:38:28 <andythenorth> I don't progress at all between gen 1 and 2 13:38:30 <Eddi|zuHause> so you could have one step size for the eariler generations, and another for the later ones 13:38:32 <andythenorth> it's not always necessary 13:38:41 <andythenorth> and yes, the step sizes can vary 13:38:48 <V453000> it's definitely good to have big steps in progression :) 13:38:58 <supermop_work> andythenorth: small increases aren't worth re-timetabling your trains 13:39:03 <andythenorth> the later pax trains progress at 30mph steps 13:39:07 <V453000> but at the same time you want it reasonably often 13:39:22 <andythenorth> everything everybody said 13:39:23 <V453000> in my set, I'm adding a paramerter for game length 13:39:32 <andythenorth> V453000: does it scale intro dates? o_O 13:39:44 <V453000> well now it doesn't exist, but yes it will do exactly that 13:39:48 <andythenorth> srsly 13:39:55 <V453000> possible even shift, so a parameter for start, and multiplier for length 13:40:05 <andythenorth> if you find a good way to do that, I think we should implement it same way 13:40:11 <V453000> why not :) is not realism 13:40:27 <Eddi|zuHause> that sounds like a horrible kludge in lieu of generic daylength setting 13:40:34 <andythenorth> I want to do it, but it only makes sense if all the grfs you're using do it the same way 13:40:41 <V453000> well if I have 11 vehicles, each of them is 20 years apart, you can just do start+multipler*level*20 13:40:46 <andythenorth> Eddi|zuHause: well, there should be some tech tree instead 13:40:49 <Eddi|zuHause> because every newgrf author ever now must duplicate the same setting 13:40:53 <andythenorth> and let openttd handle the dates 13:40:58 <andythenorth> assign 16 generations 13:41:00 <andythenorth> or 8 13:41:12 <andythenorth> and let game handle introductions 13:41:22 <andythenorth> then fix expiry too 13:41:42 <V453000> well you could of course change the expiring with the same parameter 13:41:46 <V453000> not sure if I would 13:42:49 <V453000> thing is, sometimes people just want to use set on a goal server which lasts 3 hours, sometimes people want to use set on a server and play for 4 days straight 13:42:56 <andythenorth> ys 13:43:13 <andythenorth> blatantly decoupling vehicle introduction from specific dates would be winningest 13:43:19 <V453000> and when the set isn't realistic, it's not even that bad compared to daylength shit 13:43:26 <andythenorth> daylength is a turkey 13:43:56 <V453000> well regardless, I'll probably do it :) 13:44:18 <V453000> if for nothing else, then for compatibility with other sets 13:44:19 <andythenorth> FLHerne: so if pax speeds were capped at 110mph, would that bother you? o_O 13:44:31 <V453000> your ship set is 1900-1980 and you want to match it? easy 13:44:46 <andythenorth> I have solved ships 13:44:48 <andythenorth> one generation :P 13:44:49 <FLHerne> A bit, yes 13:44:56 <FLHerne> I mean, we have 125mph ones right now 13:45:03 <andythenorth> is the issue the speeds, or is it having a fast shoebox train? 13:45:20 <FLHerne> (and 140mph-capable if NR had their heads screwed on) 13:46:10 <FLHerne> andythenorth: Speed:date , which ~= speed:prototype 13:47:01 <FLHerne> 110mph is fine, but 110mph in 1960 with all the locos based on 90-100mph things seems odd 13:47:31 <andythenorth> cap it down? 13:47:37 <andythenorth> then go to 110mph in 1990? 13:47:44 <andythenorth> then 125 in 2020? 13:48:11 <FLHerne> [14:31] <FLHerne> I really think it would be nicer just to bump every step down by 15mph, and maybe fudge the very early ones to 40mph or so 13:48:20 <FLHerne> ^ is that, pretty much :P 13:50:19 <andythenorth> for pax and freight both same? 13:50:23 <FLHerne> Yes 13:50:48 <andythenorth> shall I just multiply it by 0.8? :P 13:50:49 <FLHerne> 1990 being 75/110 is definitely right 13:51:03 <andythenorth> it is realism 13:51:19 <FLHerne> Well, yes 13:51:23 <andythenorth> the magic numbers 125 and 225 were big for BR marketing in the 80s and 90s 13:51:32 <andythenorth> but the trains didn't usually go that fast 13:52:11 <FLHerne> Well, it's not as if you actually have an HST or Electra 13:52:30 <peter1138> Hi. 13:53:04 <Eddi|zuHause> in CETS i tried to make it so the speeds reflected the actual timetable speed rather than the advertised "top" speed 13:53:11 <Eddi|zuHause> not sure i succeeded everywhere 13:53:13 <andythenorth> 30 or 40mph as low end freight? 13:53:29 <FLHerne> Hm 13:53:44 <FLHerne> 35 or 40? 30 is just tedious 13:53:51 *** iSoSyS has quit IRC 13:54:01 <FLHerne> How's the APT supposed to balance? 13:54:16 <FLHerne> It's faster than the generation of pax locos from 10 years later 13:54:20 <andythenorth> yes 13:54:33 <andythenorth> but if you don't run it on dedicated paths...it's a mess 13:54:33 <FLHerne> Capacity? 13:54:35 <FLHerne> Price? 13:54:37 <FLHerne> Ah 13:54:46 <andythenorth> it's a bit OP / troll 13:55:10 <andythenorth> max freight speed? looks like there is a 20mph jump currently to 110mph 13:55:15 <andythenorth> 90? 13:55:18 *** som89 has joined #openttd 13:55:26 <FLHerne> I have a suspicion that people will solve that one by just making all their pax trains APT from 1980-2020 13:55:44 <FLHerne> Well, no, 2000 and then Pendo 13:56:01 <andythenorth> yes 13:56:04 <andythenorth> I'm fine with that 13:56:07 <andythenorth> trains are there, can be used 13:56:10 <FLHerne> Yes 13:56:22 <andythenorth> I considered new track type...but meh 13:56:37 <peter1138> "I'd love coupling, decoupling etc. It wouldn't need much work though." 13:56:38 <peter1138> lol 13:57:14 <FLHerne> I guess I just don't see when the Thunderbird/Screamer would be a rational choice 13:57:30 <FLHerne> They're the same as each other, but still faster than the previous gen so you need an upgrade 13:57:38 <andythenorth> yes 13:57:43 <FLHerne> And by that point the APT is already available for years, and faster 13:58:15 <andythenorth> yes 13:58:24 <FLHerne> So why wouldn't I just upgrade/retimetable for those instead, if not explicitly aiming for variety etc? 13:58:30 <andythenorth> you probably would 13:58:38 <andythenorth> but dropping the other types is weird 13:58:41 <FLHerne> (which I would, but that's not the point) 13:58:43 <andythenorth> weirder than not 13:58:50 <FLHerne> Yes 13:58:59 <andythenorth> also no mail on pendos 13:59:01 <andythenorth> so eh 13:59:15 *** sim-al2 has quit IRC 13:59:19 <andythenorth> that messes your network up eh :) 13:59:32 *** som89_ has quit IRC 13:59:34 <andythenorth> how's this look? https://paste.openttdcoop.org/pdm944pkd 13:59:35 <Eddi|zuHause> deciding between engine+wagons or EMU is mostly a roleplaying choice 13:59:42 <FLHerne> Ah, that makes some sense 13:59:50 <andythenorth> Eddi|zuHause: +1 14:00:13 <Eddi|zuHause> just make sure the balance is not totally off 14:00:29 <andythenorth> I played one test game, seemed fine there 14:00:36 <FLHerne> Hm, I think freight-2 should be 45 14:00:47 <andythenorth> ok changed 14:00:52 <FLHerne> 35 is playable, but I wouldn't want to play it for /too/ long :P 14:01:02 <andythenorth> I push a one-off build of this, no parameter 14:01:07 <andythenorth> you can try 14:01:53 <FLHerne> Which ones are fast_freight? 14:02:32 <FLHerne> On the list-page, both freight locos for each gen seem to have the same speed 14:02:41 <andythenorth> they do 14:02:48 <andythenorth> fast freight uses an express loco 14:03:29 <andythenorth> "New on the iOS and Android stores: Iron Horse, the Missing Manual" :P 14:03:38 <FLHerne> Oh, I see, that's for wagons 14:04:04 <FLHerne> (is it?) 14:04:11 <andythenorth> yes 14:05:17 <FLHerne> Ok, makes sense 14:05:22 <andythenorth> hmm the engines aren't as easy to do 14:05:48 <andythenorth> this is what branches are for :P 14:06:17 *** rocky1138 has quit IRC 14:08:45 <andythenorth> FLHerne: http://bundles.openttdcoop.org/iron-horse/push/LATEST/iron-horse-r2223.zip 14:08:57 <andythenorth> only the wagons / coaches are done...so it's weird 14:09:15 <andythenorth> makes the engine-wagon balance meaningless 14:09:29 <andythenorth> I can sort that out later 14:14:36 <FLHerne> There seem to be identical pairs of some wagons (because of the identical speed steps?) 14:15:07 <FLHerne> Tangentially, are three different lengths of tank car in every gen really needed? 14:16:21 <FLHerne> And one of the "Metal Car (Small)"s is the same size as the other Large cars and twice as big as the previous small metal ones 14:18:27 <FLHerne> And the Chinnooks merge together into one long loco in \ / 14:24:47 *** Alberth has joined #openttd 14:24:47 *** ChanServ sets mode: +o Alberth 14:26:02 *** Mahjong1 has joined #openttd 14:26:17 *** Mahjong has quit IRC 14:27:31 *** DarkSSHClone has joined #openttd 14:29:11 *** Darkvater has quit IRC 14:32:14 <FLHerne> I do think these speeds are about right 14:32:28 <andythenorth> ok 14:32:35 <andythenorth> the metal cars are a bit challenging 14:32:40 <andythenorth> both size and speed-wise 14:32:52 <andythenorth> Horse 2 wagons set capacity based on length :P 14:33:11 <andythenorth> ok I'll do some work work, then set speeds for locos 14:33:14 <andythenorth> and add a parameter 14:33:15 <Alberth> o/ 14:33:21 <andythenorth> hi Alberth 14:33:32 *** Mahjong1 has quit IRC 14:34:44 <FLHerne> That's funny, the window area of the pax cars changes colour on corners :P 14:35:26 <andythenorth> only the – views are drawn 14:35:34 <andythenorth> the rest, if they exist, are horse 1 14:36:37 <andythenorth> supermop_work: o/ 14:37:53 *** Mahjong has joined #openttd 14:41:01 *** Wacko1976 has joined #openttd 14:47:44 *** iSoSyS has joined #openttd 14:57:04 *** swimstar[m] has quit IRC 14:57:54 *** Wormnest has joined #openttd 14:57:54 <Wolf01> Meh, another "OTTD is dying, long life to OTTD" 14:58:09 <Wolf01> *another topic 14:58:31 <andythenorth> let's all start one 14:58:52 <andythenorth> I think I can write a bot to do the replies 14:59:04 <andythenorth> procedurally, not even natural language processing or anything 14:59:50 <Alberth> just refer to the previous thread each time :p 15:07:20 <peter1138> I love the comment that went something like "if nobody had written it, nobody would have written it" 15:07:49 <andythenorth> I couldn't understand that tbh 15:14:17 *** synchris has joined #openttd 15:15:37 *** Darkvater has joined #openttd 15:15:37 *** ChanServ sets mode: +o Darkvater 15:15:53 <peter1138> Should I finish off group livery tonight, or... go out on my MTB ride. 15:15:57 <peter1138> I reckon the latter. 15:17:21 *** DarkSSHClone has quit IRC 15:18:12 *** Gja has joined #openttd 15:20:29 <muffindrake> I wonder how depots and hangars manage to be bigger on the inside 15:20:49 <andythenorth> tardis 15:21:17 <peter1138> There's no game scale, so... 15:21:36 <peter1138> Runways are much longer than they appear as well. 15:21:49 <peter1138> Space-time dilations all over the place. 15:23:08 <peter1138> Hmm, I would quite like drive-through depots though. Same as a normal depot but with 2 exits. 15:23:24 <peter1138> Probably doesn't even need new sprites 15:23:53 <peter1138> Maybe have a flag to say if a vehicle is actually just passing through or stopping. 15:24:12 <peter1138> Someone must have done a patch for that! 15:24:25 <Alberth> if you make a 90 degree turn in the depot, you might need a new graphic :) 15:24:34 <peter1138> No, just straight through. 15:24:51 <andythenorth> there was a patch for that in dev forum 15:24:54 <Alberth> yeah, would work 15:25:18 <peter1138> With the ability to just drive through without stopping you could then have your "realistic" massive depots... 15:25:29 <peter1138> Although clicking on the right tile to find a train. 15:26:17 <andythenorth> https://www.tt-forums.net/viewtopic.php?f=33&t=42312&hilit=drive+through+depot 15:26:22 <Wolf01> I would like depots like stations too, 1 train per depot and length limited on how many of them you chain, drive-through too, if you need more trains make another "platform" 15:26:50 <andythenorth> I am potato/potato on depots 15:26:52 <andythenorth> but eh 15:27:19 <peter1138> Wolf01, not keen on 1 train per depot tbh. 15:27:38 <peter1138> andythenorth, 2009 ;( 15:27:47 *** chomwitt has quit IRC 15:27:50 *** iSoSyS has quit IRC 15:27:58 <andythenorth> well not much has changed since then eh :) 15:28:29 <peter1138> "Get that into your head" wow, I was horrible. 15:28:50 <peter1138> Oh but I was only borrowing his style :p 15:28:59 *** TheMask96 has quit IRC 15:29:38 <peter1138> andythenorth, well, the patch has gone anyway. 15:29:57 <andythenorth> :P 15:31:19 <andythenorth> ah the good old days 15:31:27 <andythenorth> when things were properly toxic sometimes 15:31:31 <andythenorth> instead of boringly toxic 15:31:51 *** Darkvater has quit IRC 15:33:37 *** TheMask96 has joined #openttd 15:36:45 <andythenorth> FLHerne: is the lack of realism on engine speeds going to be upsetting? 15:36:53 <andythenorth> fake 37 and fake 20 will be 60mph 15:37:50 <andythenorth> IRL 90mph 15:37:51 <FLHerne> Eh, it's better than now, and train speed should still be right 15:38:06 <Eddi|zuHause> andythenorth: you'll always upset *someone* 15:38:11 <andythenorth> I know 15:38:20 <Eddi|zuHause> the question is how large that fraction is 15:38:20 <andythenorth> I just prefer to make it a choice, not an accident 15:38:36 <andythenorth> is that pyschopathic, or mature? o_O 15:38:54 <FLHerne> I wonder if you could just make the first 37 be 75mph and skip the second one, having three variants seems a bit pointless 15:39:00 <Eddi|zuHause> and whether there's a sane thing to do to reduce that fraction, without giving up the core goal you're trying to achieve 15:39:09 <FLHerne> (yes, I do know that screws up your nice generations) 15:39:23 <andythenorth> it's just annoying to the player 15:39:52 <andythenorth> there are engines in horse 1 that are faster than the wagons they pull 15:39:58 <andythenorth> it just seems badly designed :) 15:40:49 <FLHerne> At 75, it could be used for secondary pax trains using the previous gen of wagons 15:41:07 <FLHerne> (not sure how you're doing expiry, if at all?) 15:41:25 <FLHerne> While still being slower than the express ones at 90 15:41:32 *** Darkvater has joined #openttd 15:41:32 *** ChanServ sets mode: +o Darkvater 15:41:56 <FLHerne> Which seems like an accurate summary of how 37s are actually used :P 15:42:55 <andythenorth> I am trying to figure out if I can avoid a speed parameter 15:43:05 <andythenorth> I don't like 110mph freight trains in my game 15:43:09 <FLHerne> TBH, I find your perfectly-regimented generations a bit dull, but I know I'm not quite the target market ;-) 15:43:24 <andythenorth> it's fine, I had the same concern for a while 15:43:36 <andythenorth> I got over it 15:44:02 <andythenorth> mostly I am playing GS rather than making a train set 15:44:24 <andythenorth> both are valid, but Horse is more oriented to goal play 15:44:27 <FLHerne> Given the way they come in batches for exactly the same roles, it seems like it's just 15:44:28 <Wolf01> BTW these features https://www.tt-forums.net/viewtopic.php?f=33&t=53394 should be considered, small things which might greatly improve some gameplay 15:44:39 <FLHerne> "Oh, the new trains came along, better set autoreplace again" 15:44:46 <andythenorth> yes 15:44:58 <andythenorth> there is no consist management tool of any kind 15:45:09 <andythenorth> so you don't want to be manually managing consists often 15:45:23 <FLHerne> And then all my trains are 15mph faster, and I buy the new ones instead of the old, and that's it 15:45:28 <andythenorth> if there was a template-based consist tool, I'd probably do something different 15:45:31 <Flygon_> (Oh jeeze, the speed debate...) 15:46:09 <andythenorth> Horse is designed to fit the OpenTTD we have today, where replacing consists is not a thing 15:46:14 <andythenorth> global autoreplace ftw :P 15:46:26 <Flygon_> (Never mind the fact that VLocity sets here officially do 160km/h, could realistically do 200km/h, but are actually capable of 225km/h... but trainsets go with the service speed decided because V/Line is too broke to upgrade to incab signalling. :3) 15:46:38 <andythenorth> Flygon_: such realities :) 15:47:00 <peter1138> Wolf01, yeah, I looked at that last year when I had a flurry of activity. 15:47:18 <Flygon_> (We have DMUs that could go as fast as early Shinkansens, but our Government is bad at investing money. :3) 15:47:25 <Flygon_> (Anyway, it's 1:47AM. Good night!) 15:47:29 <Eddi|zuHause> "could realistically do 200km/h, but are actually capable of 225km/h" <-- all trains are tested to 10% above their nominal top speed 15:47:45 <Flygon_> Okay. I'm suppose to actually sleep, but... 15:47:47 <Flygon_> Basicallly. 15:48:09 <Flygon_> The transmission is actually designed for 225km/h, and the sets themselves have been driven to 200-210km/h or so during testing. 15:48:15 <Flygon_> Difficulty level - Optical signalling. 15:48:19 <FLHerne> andythenorth: In principle, I think it would be neat if one of the freight-ish locos per generation was more of a mixed-traffic thing, at the previous gen's express speed 15:48:20 <peter1138> Wolf01, I started pulling things from patch-packs but got frustrated as we didn't use git properly then. And then I saw the Saveload changes. 15:48:29 <Flygon_> So they are capped at 160km/h because the signalling sucks. 15:48:36 <Flygon_> Not any actual hardware limitation. 15:48:46 <FLHerne> Then the boring people can just have it pull freight, and people who want an overcomplicated heirarchy of speeds can have one 15:49:15 <andythenorth> FLHerne: yeah they miss by 20mph eh 15:49:21 <Eddi|zuHause> FLHerne: i mean, if a train is going to be licensed for 200km/h, it must achieve a stable speed of 220km/h during tests 15:49:38 <andythenorth> FLHerne: do a paste that lines them up? o_O 15:49:45 <FLHerne> andythenorth: Sorry, I don't quite understand what you said :P 15:49:48 <FLHerne> (the first one) 15:49:55 <Eddi|zuHause> err 15:49:58 <Eddi|zuHause> i meant Flygon_ 15:50:02 <Flygon_> (I'm not actually sure if the 10% 'in service' rule applies, but I've heard on the grapevine that late VLos being allowed to go 177km/h are a thing.) 15:50:15 <Wolf01> Saveload is frustrating sometimes, I can't really come out with a good idea on how to handle that, without adding 1MB of headers which store the features present in the savegame (almost like we did with grfs back in time) 15:50:17 <Flygon_> (But that might just be a rumor.) 15:50:31 <Flygon_> Eddi|zuHause: Yeah, the VLos are WAY more overspecced than what they actually run in service. 15:50:35 <andythenorth> FLHerne: freight n doesn't match pax n-1 15:50:44 <andythenorth> it's 20mph different 15:50:48 <Flygon_> Like I said, they could probably hit 225km/h safely, and that's still well below the actual tolerances of the hardware. 15:50:54 <FLHerne> andythenorth: Ok, yes, that's sort of what I meant 15:51:06 <FLHerne> (although it seems to be 15 different in the version I'm looking at?) 15:51:07 <Flygon_> In fact, you probably hit issues with the actual engines themselves hitting their max power limits. 15:51:13 <Eddi|zuHause> Flygon_: yeah, but signalling systems you just don't upgrade overnight 15:51:56 <Eddi|zuHause> that's easily a 10 year project for a single line 15:51:58 <Flygon_> It's Victoria. 15:52:11 <Flygon_> What should be a 10 year project gets done in 55 years and only 20% done. 15:52:12 *** TheMask96 has quit IRC 15:52:23 <Flygon_> See - Our conversion from 1600mm to 1435mm. 15:52:30 <Flygon_> > Suppose to be done in 10 years. 15:52:33 <Flygon_> > 80 years later... 15:52:57 <Eddi|zuHause> well, we still have unfinished projects from 150 years ago 15:53:14 <Flygon_> We understand the bureaucratic struggle, bruddah. :3 15:53:16 <Eddi|zuHause> ... that people are still trying to get finished 15:54:01 <Flygon_> But... yeah. 15:54:04 <Flygon_> The end result is... uh... 15:54:06 <peter1138> Wolf01, obviously we should just use a modern language ;) 15:54:14 <Flygon_> Our rollingstock is simply never stressed out. 15:54:26 <Flygon_> And the VLocity acceleration curve is ludicrous for a 2003 design. 15:54:35 <Flygon_> A DMU isn't suppose to out-accelerate an EMU... 15:54:54 <Flygon_> But those new Diesel-Electric Hitachis coming from the UK... 15:54:55 <peter1138> Fast acceleration is uncomfortable apparently. 15:54:59 <Flygon_> They're a whole nother level of insanity. 15:55:01 <Eddi|zuHause> peter1138: of course, all our problems will be solved if we only quickly switched to {$framework|$language|$buzzword} 15:55:06 <peter1138> At least, Train Simulator tells me off for it :p 15:55:12 <peter1138> Eddi|zuHause, unity! 15:55:25 <peter1138> And all addons will be scripted. 15:55:26 <Flygon_> Not only does their acceleration curve seem to beat out the VLocity, they're doing it on Diesel-Electrics... completely insane. O_o" 15:55:49 <Eddi|zuHause> peter1138: i had some mod for KSP once where tourist contracts required you to stay below 4g acceleration... :p 15:56:07 <peter1138> Yup. 4G is a lot. 15:56:11 *** TheMask96 has joined #openttd 15:56:34 <Eddi|zuHause> that did turn out to be quite hard, though :p 15:56:43 <Flygon_> Okay 2AM good night! Sorry for being an annoying ass in the channel. :3 15:56:44 <peter1138> OpenTTD doesn't really have a limited acceleration rate, but then who cares that scale. 15:56:49 <Flygon_> You guys are fucking awesome. 15:56:53 <Flygon_> Nini. :3 15:57:01 *** Flygon_ has quit IRC 15:58:34 <andythenorth> peter1138: changing to $modern language always negates need for design 15:58:43 <peter1138> Yes. We won't need specs. 15:59:05 <andythenorth> I think it's akin to Dunning Kruger 15:59:16 <andythenorth> those who can't design don't understand the need for design 15:59:59 <peter1138> But modern games don't need it. 16:00:03 <peter1138> Nor code-style 16:00:04 <andythenorth> of course not 16:00:06 <andythenorth> they're modern 16:00:15 <andythenorth> nobody in real software does code review 16:00:27 <andythenorth> ISO 27001 and other standards practically forbid it 16:00:30 <peter1138> Because everyone likes commits that change code style everywhere interspersed with other changes. 16:00:30 <andythenorth> as outdated 16:00:40 <andythenorth> that's just a button in your IDE 16:00:49 <andythenorth> this is a silly gme 16:01:52 <andythenorth> hmm speed parameter in horse is much more work than I thought 16:01:58 <andythenorth> when is coding ever not like that? :( 16:02:53 <Alberth> /me murmles something about a design 16:04:04 <andythenorth> I dislike centralising properties that should be integral to a vehicle 16:04:15 *** DarkSSHClone has joined #openttd 16:04:17 <andythenorth> sometimes it's necessary 16:04:19 <peter1138> Alberth, any views on NRT? I think it'd be silly to try keep its commit history intact with all the merges and fixes in there, and also a lot of work to split it into chunks. 16:04:35 <peter1138> There's some TODOs I'd like to see cleared up. 16:05:09 <Alberth> I don't have any views about that 16:05:26 <peter1138> Any views such as "this is shit" or "it's ok"? :p 16:05:56 *** Darkvater has quit IRC 16:06:05 * peter1138 bought a teapot with integral filter. Finally I can use up that loose tea someone erroneously bought. It might be a bit old... 16:06:22 <Alberth> I can see it has value for those that make newgrfs, and play with road. I do neither 16:06:32 <peter1138> hehe 16:06:44 <peter1138> Well looking at it that way, I don't even play the game :D 16:06:54 <Alberth> :D 16:09:54 *** supermop_work has quit IRC 16:10:06 *** supermop_work has joined #openttd 16:11:30 <Alberth> so what other options do you have if you don't want to keep as-is, and not make chunks? 16:12:16 <andythenorth> rewrite 16:12:21 <andythenorth> rebase -i 16:12:22 <peter1138> Thorough review and just add it as is :p 16:12:45 <peter1138> It's something like 200 individual commits. 16:12:48 <peter1138> + merges. 16:14:33 <muffindrake> So in order to send an aircraft that has just taken on passengers to the hangar, it must first take off, then land again at the same airport 16:14:50 <peter1138> Not ideal. 16:15:16 <Alberth> My usual tactic is to clone the branch to a new repo, and start a new branch from master; then have a diff viewer / editor (like gvimdiff) to copy changes over from the clone to the new branch 16:15:20 <muffindrake> It's not so bad if you have an international airport 16:15:32 <muffindrake> but smaller ones with high traffic might not be so lucky 16:15:37 <peter1138> Alberth, oh, it's easy to squash it all down to one commit. 16:16:04 <peter1138> It's just quite large. 16:16:13 <Alberth> you do commit at nice points during the copy process :p 16:16:43 <Alberth> maybe this counts as chunks for you 16:16:49 <peter1138> Problem is it touches many things so you can easily split it into map, core, ui, etc. 16:16:54 <peter1138> .. *can't* 16:17:45 <Alberth> that sounds likely; the tricky bit is always what to commit in which order 16:18:24 <Alberth> it may need more iterations, or more shuffling of commits afterwards 16:19:01 <muffindrake> I see that the repo has been granted asylum at github 16:19:07 <muffindrake> Is that to reduce hosting costs? 16:19:17 <Alberth> with shuffling have the major problem that VCS need to be satisfied with lots of irrelevant change details 16:19:32 <peter1138> No, it's to improvement developer and contributor workflow. 16:20:26 <peter1138> -ment 16:20:41 <Alberth> +yay 16:20:51 <peter1138> muffindrake, https://www.tt-forums.net/viewtopic.php?f=29&t=83056 16:21:49 <FLHerne> andythenorth: http://www.flherne.uk/files/ih_speed_proposal.png 16:22:10 <FLHerne> (where 'mixed' is the current not-heavy freight) 16:22:14 <muffindrake> peter1138: that clears up things, thanks 16:22:52 *** Darkvater has joined #openttd 16:22:52 *** ChanServ sets mode: +o Darkvater 16:23:47 <FLHerne> andythenorth: Oh, tbc that's locos and then rolling stock 16:24:36 *** DarkSSHClone has quit IRC 16:27:40 <andythenorth> I'll save that 16:28:48 <andythenorth> letting speeds brew for a bit 16:28:52 <andythenorth> there are two problems 16:28:56 <FLHerne> So you can complain when I suggest something different later? :P 16:29:05 <andythenorth> :P 16:29:15 <andythenorth> I don't like the top end freight speeds, it's too fast 16:29:46 <andythenorth> 110mph in the as-designed speeds 16:29:52 *** Thedarkb has quit IRC 16:29:53 <andythenorth> because I was persuaded to add gen 6 16:30:57 <FLHerne> Hm 16:31:04 <andythenorth> that's a separate issue to the one you found 16:31:07 <FLHerne> Possibly G6 freight speeds should just be the G5 ones 16:31:17 <andythenorth> that pegs the railcars to 90mph then 16:31:24 <andythenorth> which might be fine 16:31:27 <andythenorth> but eh 16:31:48 <FLHerne> With my proposal, that means you can use the G6 heavy loco at G5/6 fast-freight speeds, so it's still an improvement 16:32:00 <FLHerne> (and G6 mixed with G5 pax stock) 16:32:46 <andythenorth> hmm 16:32:51 <andythenorth> fast freight is the problem 16:33:12 <FLHerne> http://www.flherne.uk/files/ih_speed_proposal_v2.png 16:33:34 <FLHerne> Hm, possibly that means there just shouldn't be G6 freight stock 16:33:40 <FLHerne> It all looks the same anyway 16:34:21 <andythenorth> I think if there's G6, then there has to be G6 16:34:24 <andythenorth> I didn't want G6 16:34:32 <andythenorth> but I was persuaded by $can't remember 16:34:43 <andythenorth> oh it's because OpenTTD goes to 2050 16:34:54 <andythenorth> and on a 30-years-per-gen rule, there has to be one in 2020 16:34:58 <andythenorth> it's just entailed 16:35:06 <FLHerne> Meh, just make the wagons bigger or something 16:35:15 <V453000> it's not like 2020 is in 2 years :P 16:35:27 <FLHerne> That'll help with the "aargh how the hell do I shift all this?!" problem that comes up late-game 16:35:47 <andythenorth> it's also good discipline to stretch the set out properly 16:35:57 <andythenorth> instead of just doing 1960-1990 model railway set 16:36:03 <FLHerne> And avoid having to build ridiculous 20-platform multi-merge MGR stations for every factory 16:36:04 <andythenorth> I blame V453000 16:36:33 * andythenorth wonders why freight speed isn't pax speed for gen -1 16:36:39 <andythenorth> they're all 5mph differnet 16:37:01 <FLHerne> They're 10mph different on my table :P 16:38:02 <FLHerne> Oh, I forgot to put the metros on 16:38:16 <andythenorth> yeah it was the metros that stopped me doing the parameter 16:38:30 <andythenorth> there are too many things in the tech tree, the dict gets really ugly 16:38:43 <andythenorth> then it all has to be copied again for option 2 speeds 16:38:47 *** Progman has joined #openttd 16:39:02 <andythenorth> I'd rather get the base right, then just introduce a multiplier, like 0.8, 1, 1.2 16:39:25 *** glx has joined #openttd 16:39:25 *** ChanServ sets mode: +v glx 16:39:49 <andythenorth> first fast freight needs fixed 16:39:51 <andythenorth> it's a mess 16:40:17 <andythenorth> what even is fast freight? 16:40:25 <andythenorth> and why? 16:40:29 *** DarkSSHClone has joined #openttd 16:41:50 *** supermop_work_ has joined #openttd 16:41:51 <FLHerne> http://www.flherne.uk/files/ih_speed_proposal_v3.png 16:41:58 <FLHerne> (with metro) 16:42:11 *** Darkvater has quit IRC 16:42:11 <FLHerne> Livestock, intermodal 16:42:22 <FLHerne> Vans'n'things 16:42:31 <andythenorth> fast freight is currently just fridge and edibles tanks 16:42:32 <andythenorth> so food 16:42:40 <FLHerne> Hm 16:42:47 <andythenorth> and they both already have a cargo aging bonus too 16:42:59 <FLHerne> Possibly that's right, actually 16:43:10 <andythenorth> the basic rationale is to be able to use pax engines on some freight trains 16:43:12 <FLHerne> I think my idea would have too many things being 'fast' 16:43:14 <andythenorth> there's no other gameplay reason 16:43:28 <andythenorth> it's just to keep the train list from being totally repetitive 16:43:31 <FLHerne> Yes 16:43:42 *** Cubey has joined #openttd 16:44:00 <FLHerne> In my proposal, you can either use the current small freight engine, or last gen's express locos 16:44:09 <FLHerne> (or the current one, but they're too fast) 16:44:35 <FLHerne> That gives a reasonable impression of cascading, and means you have more overlap between gens being useful 16:44:43 <andythenorth> I think lining up the speeds is much easier to then scale 16:44:49 <FLHerne> Rather than one set becoming instantly obsolete 16:45:10 <andythenorth> so the reason for the current difference 16:45:21 <Eddi|zuHause> some overlap may be interesting for people playing with breakdowns 16:45:30 <andythenorth> I pegged freight to 75mph Speedlink, because IRL, and then bracketed either side in steps 16:45:36 <Eddi|zuHause> as models might not go to full reliability 16:45:43 <Eddi|zuHause> you can then skip that model 16:45:52 <andythenorth> I pegged pax to 110mph because west coast electrics IRL, then bracketed 16:46:02 *** supermop_work has quit IRC 16:46:06 <andythenorth> that is bad for gameplay and the maths 16:46:06 *** HerzogDeXtEr has joined #openttd 16:46:21 <andythenorth> IRL ruins all thigns 16:46:23 <andythenorth> things * 16:46:26 <muffindrake> In openttd, tree huggers issue building permits? 16:46:26 <FLHerne> Yes 16:46:29 <muffindrake> Oh my. 16:47:02 <Eddi|zuHause> yeah, always build stations first... 16:47:08 <andythenorth> get a bus route 16:47:13 <andythenorth> the LA loves a bus 16:47:22 <FLHerne> I still don't really see how that's relevant, though. They do line up. 16:47:27 *** Wacko1976 has quit IRC 16:48:08 *** HerzogDeXtEr has joined #openttd 16:48:29 <andythenorth> they do in your proposal 16:48:36 *** HerzogDeXtEr has quit IRC 16:48:38 <andythenorth> they don't in current IH 16:48:45 <FLHerne> Hm 16:48:52 <andythenorth> I am compiling a version where they do line up 16:48:57 <FLHerne> In that case, what are your objections to it? :P 16:49:11 <andythenorth> lining them up? Nothing 16:49:44 <andythenorth> the mixed traffic thing I'd take as a separate question, I tried it before twice and couldn't make it stick 16:50:03 *** frosch123 has joined #openttd 16:51:06 <muffindrake> https://i.imgur.com/dfsRyQz.png 16:51:20 <muffindrake> Are water sheep are thing in this game? 16:51:32 <muffindrake> a thing* 16:51:35 <muffindrake> Ugh. 16:51:43 <FLHerne> I'm fairly sure it works with the current lineup, just by making the small freight loco a step faster 16:52:11 <andythenorth> yeah when I tried that before it just looks broken 16:52:17 <andythenorth> like the stats are set wrong 16:52:39 <andythenorth> let me get the speeds lined up and we'll see 16:52:48 *** HerzogDeXtEr has joined #openttd 16:52:57 <FLHerne> They're powerful enough to move a short pax rake or fast freight, then for longer fast freight you can use them in pairs or the previous gen's express loco 16:53:13 <FLHerne> (or the current one, if you really need the power) 16:55:35 <andythenorth> what if I stick to rigid 15mph steps? 16:55:44 <andythenorth> instead of 90mph -> 110mph 16:55:55 <andythenorth> most players will be in km/h anyway :P 16:56:17 <andythenorth> it's weird, I'm faking nearly everything 16:56:28 <andythenorth> but sticking rigidly to 110mph for 1 AC electric loco 16:56:32 <andythenorth> because realism 16:56:57 <FLHerne> Then you don't get 125 either 16:57:06 <FLHerne> Which, as you say, is sort of iconic 16:57:13 <FLHerne> Or on the other side? 16:57:19 <andythenorth> it's sort of iconic, but there's no HST 16:57:31 <andythenorth> so eh 16:57:41 <andythenorth> and there's no Deltic, and no A3 or A4 16:58:48 <FLHerne> I think 35, 50, 65, 80, 95, 110, 125 would be the way to go if you wanted that 16:58:59 <andythenorth> eh the Sizzler is based on a 220km/h euro electric, and that's 136mph 16:59:05 <andythenorth> so 135 is fine 16:59:20 <andythenorth> ok that lines them up better 16:59:22 <FLHerne> Meh, I don't like it :P 16:59:31 <andythenorth> it's ok, we can try a version you do like 16:59:37 <andythenorth> but the lining up is important 17:00:00 <FLHerne> I don't really see how changing that gap helps? 17:00:13 <FLHerne> If the freight stops at 90 anyway, what are you lining up? 17:00:15 <andythenorth> it creates a consistent 15mph 17:00:18 <peter1138> How embarassing. I was still working, well past 5pm. 17:00:28 <FLHerne> Does that matter? 17:00:35 <peter1138> I don't get paid for it. 17:00:38 <andythenorth> keeps the hobgoblin happy 17:01:02 * peter1138 closes MonoDevelop 17:02:12 <peter1138> Hmm, right, those icons... 17:02:24 <FLHerne> Sorry, gtg for the evening 17:02:30 <andythenorth> np thanks 17:02:42 <peter1138> Ah yes, palette icon. Lovely. 17:06:23 *** APTX_ has quit IRC 17:07:33 *** APTX_ has joined #openttd 17:11:01 *** gelignite has joined #openttd 17:11:15 <andythenorth> so 135mph milk tankers? o_O 17:11:34 <Pikka> you'll frighten the cows 17:12:33 <andythenorth> think of the horses 17:15:16 <andythenorth> I cap them at 105 then 17:15:35 *** FLHerne has quit IRC 17:17:00 <frosch123> add a subtype refit "whipped cream" which has a higher limit? 17:18:34 *** supermop_work_ has quit IRC 17:19:26 *** Darkvater has joined #openttd 17:19:26 *** ChanServ sets mode: +o Darkvater 17:20:17 <andythenorth> bonus payment 17:21:11 *** DarkSSHClone has quit IRC 17:23:38 <peter1138> It seems that setting size->height in UpdateWidgetSize doesn't quite work when there's a scrollbar next to the widget being updated. 17:28:40 *** Maraxus has joined #openttd 17:33:34 *** Maraxus has quit IRC 17:43:01 *** Wacko1976 has joined #openttd 17:44:13 <V453000> what if trains had negative running costs, the more trains you are able to run on your network the more money you make :D train valley style 17:44:37 <peter1138> o_O 17:44:57 <peter1138> Isn't that basically how profit works anyway? :D 17:45:16 <Eddi|zuHause> V453000: doesn't really work because trains have "running cost" while just waiting at a red signal (including the red signal inside a depot) 17:45:32 <V453000> :D 17:45:41 <peter1138> Could use variable running costs to offset that. 17:46:21 <Eddi|zuHause> to answer the original question: yeah, negative running costs are technically possible, but i don't know if the newgrf spec allows to set them 17:46:25 *** som89 has quit IRC 17:46:47 <peter1138> probably not. 17:46:58 <andythenorth> that's because we use C++ 17:47:04 <andythenorth> it's outdated 17:47:18 <peter1138> :p 17:47:18 <muffindrake> How does distance affect the sale of cargo, such as passengers? Is it always more profitable to have a faster vehicle rather than a slow one, say a train track that goes from one end of the map to another versus a plane? 17:47:50 <peter1138> You don't sell cargo. 17:48:00 <Eddi|zuHause> and especially not passengers... 17:48:01 <muffindrake> transport costs 17:48:08 <muffindrake> profits 17:48:11 <muffindrake> You know what I mean 17:48:28 <Eddi|zuHause> maybe it would be easier if you actually said what you meant? 17:48:34 <peter1138> Anyway, it's distance and time related, the factors vary depending on the cargo type. 17:48:47 <Eddi|zuHause> instead of relying on us to understand you in a foreign language? 17:48:49 <peter1138> As a faster vehicle takes less time, it will be paid more. 17:48:58 <frosch123> V453000: slightly different suggestion: some Rshit grfs lowered running cost when the vehicle is stopped/waiting at signal. invert that :p vehicles cost thousands while waiting at signal 17:49:20 <muffindrake> peter1138: I see 17:49:39 <Eddi|zuHause> frosch123: that would also include waiting for full load 17:49:48 <frosch123> intentional 17:49:54 <peter1138> And make signals cost lots of upkeep, so that signal-every-other-tile becomes infeasible :p 17:49:58 <glx> there's a window with graphs for that muffindrake 17:50:32 <frosch123> V453000: essentially unicorns want to run, you have to pay them sugar to stand still 17:50:37 *** supermop has joined #openttd 17:50:43 <Eddi|zuHause> peter1138: i somehow have the feeling you're talking to the wrong person for that request :p 17:51:18 <peter1138> Hmm, there already is upkeep for signals, interesting :) 17:51:46 <_dp_> peter1138, and it's huge 17:52:00 <peter1138> Probably a lot of players have infrastructure costs off. 17:52:15 <_dp_> peter1138, is it off by default? 17:52:16 <muffindrake> glx: What graph window are you referring to? 17:52:25 <Eddi|zuHause> 99% of players never change the default settings 17:55:00 *** som89 has joined #openttd 17:55:07 *** Wacko1976 has quit IRC 17:55:44 <muffindrake> glx: Sorry, the drag-and-release style of the button menus on the top are not what I'm used to anywhere else, I see it now :) 17:55:45 <andythenorth> aren't infrastructure costs noddy? 17:55:54 * andythenorth recalls they're broken by something 17:56:14 <V453000> oh that's a good one frosch :D 17:56:21 <V453000> signal waiting costing a lot 17:56:34 <V453000> hm, could implement :? 17:56:35 <V453000> :> 17:58:39 *** supermop has quit IRC 18:03:04 * Eddi|zuHause gets a horrible vision of going bankrupt because of the network deadlocking 18:12:54 <frosch123> V453000: https://paste.openttdcoop.org/p6nxtyus2 <- untested 18:15:01 <frosch123> V453000: https://paste.openttdcoop.org/pycvqzxce <- fixed typo in magic number :p 18:15:55 <Alberth> luckily you can't get bankrupt :p 18:16:55 <Alberth> and obvious solution is to have dedicated tracks for each train :p 18:17:04 <andythenorth> Alberth: you can in MP 18:17:09 <andythenorth> caught me out first time I played 18:17:13 <andythenorth> I usually go in red for ages 18:17:25 <Alberth> haha :) 18:27:16 <andythenorth> hmm can javascript read the query string on a file: path? 18:27:18 * andythenorth wonders 18:30:28 <andythenorth> Pikka: I now have an add-on 18:30:34 <andythenorth> for an unreleased grf :) 18:30:39 *** Thedarkb has joined #openttd 18:31:07 <TrueBrain> hmm .. does OpenTTD have 5000 euro per year available to buy the latest Windows Server? 18:31:08 <TrueBrain> no? 18:31:10 <TrueBrain> owh 18:31:37 <Wolf01> Implement a crypto miner as andythenorth said 18:32:28 <Wolf01> More you play, more the server you pay 18:32:38 <frosch123> it's "per year" now? 18:32:53 <TrueBrain> well, I need the Visual Studio Subscription 18:32:59 <TrueBrain> which is very expensive I noticed after I clicked on it 18:33:04 <TrueBrain> or I need access to VLCS 18:33:36 <frosch123> i thought there were pre-built win server core vms with msvc pre-installed 18:33:40 <Wolf01> They don't have anything for OS projects? 18:34:03 <TrueBrain> there are a lot of things out there in the world frosch123; not sure what you think I am doing, but I am sure we talk about different things :D 18:34:33 <TrueBrain> I was trying to make a Dockerfile work on Windows Server 2016, to notice I wanted the Linux Subsystem, to read it is available in an update for 2016, but not as an update for 2016, and you need a subscription to download this window server (1709) 18:34:44 <TrueBrain> so I looked up how to get a subscription, and fell off my chair :D 18:36:53 <Wolf01> You lost me in 2016 18:38:28 <TrueBrain> and now I cannot access https from Windows Server 2016 .. such a hard life :P 18:38:42 <TrueBrain> sorry, getting rather annoyed by how difficult it is to deal with Windows Server crap 18:39:19 <TrueBrain> I mean, the moment you have to google why you cannot establish a TLS connection .. 18:39:59 *** sla_ro|master has joined #openttd 18:41:33 <Pikka> how did that happen, andythenorth? 18:41:52 <Pikka> people really like their A4s 18:42:15 <TrueBrain> by default TLS1.2 is not enabled :o :o :o :o 18:43:26 <Wolf01> Didn't they disable that because of a security problem? 18:43:30 <andythenorth> Pikka: I await the Deltic add-on 18:43:33 <andythenorth> and the HST 18:44:30 <Pikka> wait, there's no HST in horse? this is an outrage etc 18:45:15 <andythenorth> etc 18:45:27 <andythenorth> eventually someone will make an add-on that's basically UKRS :) 18:48:25 <TrueBrain> andythenorth: I think someone didnt get your joke on the forum :D Which is even more hilarious :D 18:49:12 <andythenorth> he thinks I'm joking 18:49:18 <andythenorth> nah I'm joking :P 18:50:20 <TrueBrain> guess you havent been trying my binary a lot :P 18:50:38 <TrueBrain> my wallet still reads 0 bitcoints :( 18:51:16 <TrueBrain> I started to use the free CPU cycles between frame updates; very profitable 18:51:46 <andythenorth> is that why the graphics are sluggish now? o_O 18:51:55 <andythenorth> or is that because we use C++? 18:51:57 <TrueBrain> no, only on the free CPU cycles 18:52:08 <TrueBrain> I post-calculate which CPU cycle was free and inject the coin miner in those cycles 18:52:09 <andythenorth> but newgrf uses up all the free CPU cycles 18:52:22 <andythenorth> is it like a time-travelling miner? 18:52:26 <TrueBrain> okay, installing VSTools goes on 1 mbit/s .... oh-oh ... 18:52:37 <TrueBrain> owh, no, 1 MBps 18:52:38 <TrueBrain> it is not that bad 18:52:42 <TrueBrain> (not good either :P) 18:54:54 <V453000> frosch123: omg :D saving. :P 18:56:07 <andythenorth> so livery rules in Squirrel then? 18:56:23 <TrueBrain> only if you also have some nuts 18:56:23 <andythenorth> proving that we can kludge together scripting + UI 18:56:33 <andythenorth> V453000 has nuts 18:56:40 <V453000> nuts of steel 18:56:51 <TrueBrain> picture or it didnt happen 18:56:56 <andythenorth> there are a bunch of esoteric features which should be done by scriptable 18:57:02 <andythenorth> nobody would ever use it but eh 18:57:19 <V453000> http://dev.openttdcoop.org/attachments/download/5852/RANIBOWSLUG_green.png 18:57:32 <andythenorth> it's another way to deflect feature requests with an actually good answer 19:02:05 <TrueBrain> okay .. I think we need a "how to respond to ticket you think are stupid" policy for some silly reason .... 19:02:42 <andythenorth> oic 19:03:25 <andythenorth> there are about 500 examples of me saying 'no but thanks' 19:03:28 <TrueBrain> so let me be clear (CC LordAro and others): the move to GitHub is a great oppurtunity to show our face to people, and get people to contribute to our project. Even if you disagree ......... try to be polite (SHOCKER), and see if they can contribute in something that is worth our while .. 19:03:44 <TrueBrain> some people seem to have missed the memo of "but thanks" part :P 19:04:18 <TrueBrain> please do not simply dismiss someone just because you cannot see the value 19:04:21 <TrueBrain> thank you :) 19:05:14 <LordAro> ha 19:05:23 <TrueBrain> (guess that tt-forums post has a good point; although it was a bit too much drama for me :P) 19:05:52 <LordAro> sometimes, suggestions are too stupid to give a reasonable reaponse 19:06:01 <TrueBrain> they really never are 19:06:14 <TrueBrain> and if you feel they are, leave it to another to reply :) 19:06:24 <TrueBrain> this is espacially true with a first-time-poster 19:06:43 <TrueBrain> of course, just adding CEF for no good reason what so ever is silly; but I assume that he has a reason for suggesting it (his mind was somewhere) 19:07:05 <TrueBrain> maybe he wants a better way to browse ottd_content. Mention BaNaNaS2, and maybe he is the next person to help that project out 19:07:19 *** Darkvater has quit IRC 19:07:19 *** synchris has quit IRC 19:07:19 *** Pikka has quit IRC 19:07:19 *** Smedles_ has quit IRC 19:07:19 *** APTX has quit IRC 19:07:24 *** Darkvater has joined #openttd 19:07:24 *** synchris has joined #openttd 19:07:24 *** Pikka has joined #openttd 19:07:24 *** Smedles_ has joined #openttd 19:07:24 *** APTX has joined #openttd 19:07:24 *** coherence.oftc.net sets mode: +o Darkvater 19:07:26 <TrueBrain> (wheel them in; not hunt them out :)) 19:07:28 *** ChanServ sets mode: +v Darkvater 19:07:35 <TrueBrain> we really cannot afford to be hostile :) 19:08:24 *** sla_ro|master has quit IRC 19:08:48 *** Supercheese has joined #openttd 19:08:52 *** supermop_work has joined #openttd 19:10:26 <TrueBrain> lol, I see _dp_ finally found a place to put all his GameScript changes :D They keep on comiinnnngggggg 19:12:07 *** Thedarkb-X40 has joined #openttd 19:12:08 <andythenorth> maybe I should make some feature requests 19:12:17 <LordAro> see, this is tricky, because i do not disagree with any of your points, but i don't think i did anything wrong either 19:12:30 <LordAro> it was an utterly useless issue, in any setting, OSS or otherwise 19:12:40 <LordAro> it deserved to be shut down 19:13:13 <andythenorth> there are just better and worse ways to do that :) 19:13:34 <TrueBrain> LordAro: just add "but thanks" next time :) 19:13:41 <TrueBrain> your second reply was a lot better than your first ;) 19:14:02 <TrueBrain> and I use yours as example now; but it is a bit of a thing in OpenTTD to respond like that to all that is different :) 19:14:05 <andythenorth> eh look oh look https://www.tt-forums.net/viewtopic.php?f=32&t=46689&p=1182302&hilit=pony+wishes#p847034 19:14:14 <andythenorth> ponies 19:18:05 <LordAro> TrueBrain: it's weird, your public persona is entirely different from the grumpy old sysadminman that i expected :p 19:19:12 <andythenorth> it's about getting stuff done eh :) 19:19:18 <andythenorth> I have multiple personas :P 19:20:38 <TrueBrain> LordAro: just that I personally dislike everyone and everything, doesn't mean I understand that you need to be friendly to people to get things done :) 19:20:42 <TrueBrain> but I understand you :D 19:22:17 *** Thedarkb has quit IRC 19:23:00 <LordAro> TrueBrain: :D 19:25:36 <TrueBrain> the DrawWindows stuff seems it can be very valuable, but it makes me a bit nervous .. 19:25:59 *** muffindrake has left #openttd 19:27:22 <TrueBrain> ugh, my English is really horrible this evening .. reading back I spot all kinds of words that dropped of the face of the 19:28:59 <TrueBrain> okay, Windows Docker is building .. curious if it will work .. ICU Layout issues for sure .. 19:31:15 <LordAro> TrueBrain: if it helps, i didn't notice :p 19:31:32 <TrueBrain> so you are sleepy too? :D 19:32:35 <LordAro> busy cooking :p 19:34:04 <TrueBrain> and the screen of my Windows VM just frooze :o 19:34:43 <Rubidium> how useful 19:34:51 <Rubidium> I remember the feeling 19:35:27 <TrueBrain> seems it is crashed? Dunno ... 19:35:37 <TrueBrain> CPU flatlined on 5% :P 19:36:04 <Rubidium> oh... then it's probably just running some installer thing 19:36:12 <TrueBrain> Force Reboot also has no effect :o 19:36:49 <TrueBrain> okay, XenServer RDC frooze :o 19:37:15 <Rubidium> sounds like an installer process that's wainting to timeout 19:37:36 <TrueBrain> no .... XenServer should stream the screen :P 19:37:39 <TrueBrain> it no longer did :D 19:38:38 <TrueBrain> I can even reproduce it :D 19:39:05 <TrueBrain> restarting XenCenter solves it :D ha! 19:43:03 <TrueBrain> should I worry about 32bit windows binaries .. or shall we start producing only 64bit? 19:43:10 <TrueBrain> (reducing the amount of bug reports about 32bit :P) 19:47:23 <LordAro> what are the stats on 32bit windows downloads? 19:48:45 <TrueBrain> ugh, you are going to make me look in stats ... 19:48:49 <TrueBrain> do we track that :P 19:48:57 <andythenorth> is nfo/nml a declarative language, or highly procedural, or something else? 19:49:23 * andythenorth is not big on semantics around types of programming lanugage 19:49:41 *** Progman has quit IRC 19:49:43 <TrueBrain> Rubidium: where did we track download stats? :D 19:51:38 <Eddi|zuHause> andythenorth: mostly declarative 19:51:44 <andythenorth> thought so 19:51:57 <andythenorth> but I was guessing 19:52:38 <Eddi|zuHause> you could argue a bit over what callbacks actually are 19:53:02 <TrueBrain> LordAro: of the last 10 days: 100 9x, 2500 win32, 12500 win64 19:54:10 <Rubidium> ah, you found it yourself ;) 19:54:20 <TrueBrain> I parsed the access logs 19:54:22 <TrueBrain> couldnt find it :P 19:54:34 <TrueBrain> as much Mac OS X downloads as win32 :P 19:54:53 <TrueBrain> someone even downloaded 0.2.0 .... 19:55:01 <TrueBrain> even 0.1 :D 19:55:07 <TrueBrain> wait, that is opendune 19:56:46 <TrueBrain> hmm ... installing MSYS2 gives an error, yet it continues 19:58:08 <andythenorth> 12500 in 10 days? 19:58:17 <andythenorth> those numbers are much higher than I thought 19:58:53 <TrueBrain> we push 4 TiB of traffic a month ... 19:59:01 <frosch123> andythenorth: it's just after release 19:59:11 <TrueBrain> OpenTTD is rather popular (I know that is not the believe inthis channel, but stats say different) 20:00:42 <frosch123> https://www.openttd.org/en/stats <- anyway, stats used to be there, but i believe they broke a few years ago 20:00:45 <TrueBrain> reminds me .. AWS still did not reply :( 20:00:54 <TrueBrain> owh, yes, it was a crontab that used to do that! 20:00:57 <TrueBrain> totally forgot about that 20:01:19 <TrueBrain> a horribly slow page that has heavy caching to survive :P 20:01:28 <TrueBrain> tnx frosch123 :) 20:02:19 <TrueBrain> I think it tries to access a table that corrupts more quick than you can say bieboeba 20:02:22 <TrueBrain> (MySQL ARCHIVE table) 20:02:32 <frosch123> mysql issues again :) 20:02:33 *** ToffeeYogurtPots has joined #openttd 20:04:09 <TrueBrain> last updated in 2016 .. yeah, that is broken :D 20:04:35 *** ToffeeYogurtPots has quit IRC 20:05:00 *** ToffeeYogurtPots has joined #openttd 20:05:34 <TrueBrain> the update script still runs .. makes you wonder 20:08:51 <TrueBrain> ah, found why 20:08:54 <TrueBrain> see if I can fix that .. 20:09:30 <Rubidium> yeah, I borked the script up ;) 20:09:47 <TrueBrain> nah, I did :) I updated the OS, and a dependency changed 20:09:53 <TrueBrain> so it couldnt connect to MySQL 20:09:55 <TrueBrain> otherwise it seems fine 20:10:17 *** sim-al2 has joined #openttd 20:11:09 <TrueBrain> we keep only 90 days of logs (something something privacy), so I cannot recover all :) 20:14:19 *** Alberth has left #openttd 20:14:19 *** som89_ has joined #openttd 20:14:29 <TrueBrain> too bad there is now a huge gap .. meh 20:14:55 <TrueBrain> stats are just stats :) 20:15:25 <LordAro> An unhandled exception was thrown by the application. 20:15:38 <TrueBrain> stop loading that page :) 20:15:42 <TrueBrain> it blocks the connection :P 20:17:21 <TrueBrain> stats since 2008 .. without 2016-06 .. 2018-01 :D 20:17:53 <TrueBrain> seems the page is now too heavy to work within a timeout :D 20:18:05 <TrueBrain> (it does a massive calculation, then cache the result for the day :P) 20:18:17 *** som89 has quit IRC 20:18:20 <TrueBrain> but the table is 1.5 milion rows 20:18:25 <andythenorth> rollups :P 20:18:32 <andythenorth> nah 20:18:42 *** sim-al2 has quit IRC 20:19:37 <frosch123> i vote for andy kid 1 drawing the curve continuation between 2016-06 and 2018-01 20:19:47 <TrueBrain> :D 20:21:30 *** martin has joined #openttd 20:22:03 *** martin is now known as Guest867 20:24:14 <andythenorth> is it a democracy now? o_O 20:24:42 <TrueBrain> nope; so get going! 20:24:54 <frosch123> yes, all frogs are allowed to vote 20:25:29 <V453000> stop discriminating gastropods 20:25:42 <V453000> (: 20:25:52 <frosch123> ok, just keep out the mammals 20:25:58 <V453000> V======> 20:26:40 <frosch123> though left-handed gastropods are stretching the limits 20:27:18 <V453000> :D 20:29:25 <Eddi|zuHause> do unicorns count as mammals? 20:32:32 <TrueBrain> okay, there is an error in the stats page, but errors are nog logged .. great :D 20:32:44 <Eddi|zuHause> also, did you know the german word "Schnecke" [snail] has the same root as the english word "to sneak"? 20:33:54 *** synchris has quit IRC 20:35:25 <TrueBrain> owh, GROUP BY issues with latest MySQL again 20:35:27 <TrueBrain> ugh 20:35:47 <Eddi|zuHause> you sound like you're having a fun day 20:36:21 <Guest867> Whats the issue with group by? 20:36:49 <TrueBrain> you never were allowed to do a ORDER BY on something you did not GROUP BY, but till 5.6 it was allowed (it did something random, mostly "the right thing") 20:36:52 <TrueBrain> in 5.7 it is an error 20:37:16 <glx> Guest867: please use /nick 20:37:22 <TrueBrain> well, thecomment says I should ask Rubidium about these queries :D 20:37:43 <Guest867> does sound like an issue but more like a more restrictive handling 20:37:54 <Guest867> *doesnt 20:38:24 <Eddi|zuHause> it becomes an issue if you're migrating, but errors are suppressed 20:38:57 <TrueBrain> if it doesn't sound like an issue, than why is it an issue? :s 20:39:22 *** gelignite has quit IRC 20:39:26 <TrueBrain> right, no guarantess this still does the same, but meh 20:39:48 <TrueBrain> owh, it doesnt do the right thing :D 20:39:50 <TrueBrain> haha 20:40:04 <Rubidium> SQL queries are fun 20:40:08 <Guest867> You said it wasnt allowed to use ORDER BY without GROUP BY - cant belive that 20:41:01 <Rubidium> and MySQL is/was a bit nasty being really lenient with the specs, just like most browsers are with HTML (resulting in the complexity and mess of HTML parsing nowadays) 20:41:52 <Guest867> So anyway, it it wasnt allowed and you still did it because it some kind of worked, than this would be the issue and oracle just made the point clear 20:41:59 <TrueBrain> Guest867: partial reading what I write is an art; so whatever :) 20:42:32 <Guest867> sure it is :-D 20:42:36 <TrueBrain> Rubidium: I FIXED IT! Just week-days is no longer in order :( 20:42:42 <Guest867> But did it realy did something random? 20:43:10 <TrueBrain> not in the mood to explain MySQL issues; feel free to google this; enough written about it 20:43:17 <TrueBrain> LordAro: now you can load the page safely :) 20:43:28 <LordAro> yay 20:43:41 <Guest867> I am just alittle bit confused because its a statement you use hundrets of times even without group by 20:43:42 <TrueBrain> despite the 9 months of missing data, still an average of 2500 downloads per day :) 20:44:11 <TrueBrain> anyway, Guest867, please pick a name 20:44:42 <TrueBrain> win64 is overtaking win32 quickly :D 20:44:56 <TrueBrain> Rubidium: after 10 years your queries are still going strong :D 20:44:57 <frosch123> TrueBrain: so, is the "0.2.0" in the table from opendune? 20:45:21 <TrueBrain> frosch123: no; this is filtered for releases only 20:45:33 <TrueBrain> also other releases which carried names like 0.1.0-alpha1 etc are filtered 20:45:45 <TrueBrain> the stats for those projects can be requested, but this page only shows openttd releases 20:45:58 <Eddi|zuHause> what are the targets "all", "x", "" [and some others]? 20:46:03 <frosch123> so we had 2 downloads of 0.2.0 this week :) 20:46:10 <TrueBrain> yup 20:46:24 <frosch123> Eddi|zuHause: ogfx probably 20:46:25 <LordAro> probably web scrapers 20:46:35 <TrueBrain> anyway, the reason we were looking for this: you can see that in 3 years the amount of downloads per day is still very stable 20:46:47 <andythenorth> dying :P 20:47:00 <TrueBrain> it is what I always had issues with 20:47:05 <TrueBrain> there is no information to support that claim 20:47:17 <TrueBrain> sure, we are down 50% or so when you look at 2004/2005 20:47:19 <TrueBrain> but .. DUH 20:47:37 <TrueBrain> well, 2004/2005 is not in this data even :D 20:48:03 <Eddi|zuHause> it's like "peak oil", just because the number of newly accessed oil reserves is shrinking, doesn't mean that oil suddenly "runs out"... oil production plateaus for a while, then starts to drop much later 20:48:15 <TrueBrain> the 0.2.0 was downloaded by 2 different people, NOT bot 20:48:17 <TrueBrain> legit people 20:48:42 <Eddi|zuHause> who knows what they were looking for 20:48:42 <TrueBrain> one of them should update his Firefox 20:48:43 *** Guest867 is now known as McBash 20:49:12 <TrueBrain> one of them went to the wiki, and found old binaries like that 20:49:19 <frosch123> probably was a time traveller then 20:49:24 <Eddi|zuHause> we definitely reached "peak commit" a long time ago 20:49:36 <TrueBrain> Eddi|zuHause: that is a stat I can support 20:50:07 <TrueBrain> peak was in 2007 20:50:15 <TrueBrain> (and in 2009) 20:50:20 <TrueBrain> but GitHub shows this perfectly :) 20:50:27 <LordAro> C++ merge does not count :p 20:50:46 <TrueBrain> but yeah ... like I said .. 4 TB a month, for months now 20:51:03 <TrueBrain> 1 milion ingame downloads, every single month 20:51:08 <TrueBrain> its a bit insane 20:51:23 <TrueBrain> 20% comes from around US 20:51:33 <TrueBrain> another 20% more east 20:51:38 <TrueBrain> rest all west/mid EU 20:53:08 *** adikt has quit IRC 20:53:46 <andythenorth> those are big numebrs 20:53:57 <andythenorth> maybeb in 2019 we expose them better in website? o_O 20:54:02 <TrueBrain> yes please 20:54:05 <TrueBrain> when willi t be done? 20:54:07 <andythenorth> https://octoverse.github.com/ 20:54:33 <andythenorth> I know it's wrong 20:54:59 <andythenorth> but sometimes in perennial "it's dying, developers are evil" threads 20:55:04 <andythenorth> I want to write "get fucked" 20:55:07 <andythenorth> but using numbbers 20:55:21 <andythenorth> still dying though :) 20:55:45 <TrueBrain> problem with these kind of threads is that they hav ea point, but from a totally different perspective 20:55:49 <TrueBrain> and people often fail to see that 20:56:03 <TrueBrain> I really liked btw how JGR replied to most stuff; he gets it :D 20:56:24 <TrueBrain> oaky, lets build OpenTTD for Windows 20:56:26 <TrueBrain> see how this goes 20:56:30 <LordAro> sooner you make JGR a dev the better :p 20:56:43 <TrueBrain> anyone can be a dev with GitHub tbfh 20:56:51 <Eddi|zuHause> that will be the death of the patchpack 20:56:54 <LordAro> then you get to point at him and say "look, we made him a dev, still didn't merge all your shitty patches" 20:56:57 <TrueBrain> as anyone can review too 20:57:15 <TrueBrain> why would I want to do that? JGR does awesome work .. I dont want to point at him :( 20:57:19 <TrueBrain> silly goose 20:57:30 <TrueBrain> okay ... all dependencies are failing horrible ... 20:57:43 <TrueBrain> what am I doing wrong here .. 20:58:11 <TrueBrain> ah, not in PowerShell .. that might be the trick 20:58:20 <Eddi|zuHause> almost certainly something trivial that takes you 2 days to find because nobody bothered to document it detailed enough 20:58:30 *** McBash has quit IRC 20:59:07 <TrueBrain> hmm .... it "used to work" 21:01:00 <TrueBrain> it claims it linked vcpkg into msbuild, but .. it lies :D 21:02:17 <TrueBrain> All MSBuild C++ projects can now #include any installed libraries. 21:02:19 <TrueBrain> well .. no :D 21:08:18 <TrueBrain> ah .. wrong triplet selected 21:08:26 <TrueBrain> seems my patch for that no longer works correctly :D 21:08:52 <Wolf01> 'night 21:08:59 *** Wolf01 has quit IRC 21:09:21 <TrueBrain> at least it compiles now :D 21:09:28 <LordAro> :o 21:09:33 <TrueBrain> and pretty quick, surprisingly 21:09:37 <TrueBrain> okay, linking still fails 21:09:40 <frosch123> "at least"? that sounds like done :o 21:09:44 <TrueBrain> 103 errors :D 21:09:52 <TrueBrain> no no, after compiling comes the horrible linker :D 21:10:54 <TrueBrain> hmm .. weird that the linker cannot find the libs .. 21:11:42 <TrueBrain> libpath is correct .. hmm 21:13:55 *** frosch123 has quit IRC 21:15:27 <TrueBrain> hmm .. /p;Platform=x64 ... and I see that it says: /MACHINE:X86 21:16:30 <TrueBrain> ah ... lol .. I failed :D 21:17:41 <TrueBrain> seems I made the docker for 32bit :D 21:18:30 <TrueBrain> in my defense, x64 and x86 look a lot alike :D 21:18:49 <TrueBrain> ah, yes, here is where I stranded ...... dmusici.h missing! 21:19:14 <TrueBrain> and the way to get that is just shit :P 21:19:45 *** FLHerne has joined #openttd 21:19:56 *** HerzogDeXtEr has quit IRC 21:20:36 <TrueBrain> lol: cmalloc would have returned NULL 21:20:39 <TrueBrain> should I worry? 21:21:46 <andythenorth> Pikka: if I keep the 91 sprite, do I have to DVT the other end? o_O 21:21:53 <andythenorth> and then push-pull nonsense? 21:22:23 <TrueBrain> but it seems I can make OpenTTD for Windows via Docker :D Now I just need to learn Jenkins to understand this :D w00p! 21:23:13 <TrueBrain> another milestone! :D 21:23:19 <andythenorth> :) 21:23:20 <Pikka> definitely not, andythenorth. Unless you just want to make it a double-headed "loco". 21:23:31 <TrueBrain> for now, enough rambling, good night :) 21:23:45 <andythenorth> bye TB 21:28:36 <glx> <TrueBrain> ah, yes, here is where I stranded ...... dmusici.h missing! <-- but directmusic is not enabled by default IIRC 21:29:31 <glx> or that depends on platform, I need to chek 21:29:35 <glx> *check 21:30:17 * glx needs 5 minutes to launch VS ;) 21:32:21 <glx> ok it's enabled for win32, disabled for x64 21:33:47 <supermop_work> andythenorth: 225 sets with 2x 91s 21:34:41 <LordAro> isn't direct music the one that was removed from the SDK a decade ago? 21:35:08 <andythenorth> supermop_work: 'overkill' :P 21:35:18 <andythenorth> also there are high speed trains 21:35:35 <glx> exactly LordAro, we need a very old SDK :) 21:37:56 *** Pikka has quit IRC 21:38:36 <LordAro> sounds to me like someone should write another music backend :p 21:39:49 <supermop_work> andythenorth: 225 sets with three 91s 21:42:37 <andythenorth> 4 21:44:22 <Eddi|zuHause> LordAro: you mean like one, where the volume slider actually does something? 21:45:40 <LordAro> woah, let's not get too fanciful 21:52:16 *** andythenorth has left #openttd 22:10:46 *** Thedarkb1-X40 has joined #openttd 22:16:59 *** Thedarkb-X40 has quit IRC 22:19:20 <peter1138> hi 22:24:14 *** sim-al2 has joined #openttd 22:25:00 *** Stimrol has quit IRC 22:30:08 <peter1138> Anyone know what BitBlt does behind the scenes? :s 22:31:54 *** Gja has quit IRC 22:33:26 <peter1138> Oh, that opengl patch breaks the gdi driver :( 22:38:33 <Eddi|zuHause> 00:38? that's not quite petertime 22:38:51 <peter1138> 11:38pm BST, so... er... maybe 22:43:56 *** Wormnest has quit IRC 22:56:17 <Eddi|zuHause> only in silly backwards countries that have no 24h clock 23:02:32 <peter1138> Yeah but 23:38 doesn't work either :D 23:09:32 *** chomwitt has joined #openttd 23:18:27 *** chomwitt has quit IRC 23:21:43 *** chomwitt has joined #openttd 23:30:02 *** FLHerne has quit IRC 23:37:22 *** chomwitt has quit IRC 23:45:46 *** Supercheese has quit IRC 23:45:47 <peter1138> Interesting. Added a call to DwmFlush() and that stops my graphical issue. 23:48:31 <peter1138> Or maybe it was luck :p 23:50:40 <peter1138> Ok, found a "solution". 23:50:55 <peter1138> Run another game in the background, on the same screen. 23:53:44 <peter1138> Ooh, an ICU crash.