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00:00:39 *** KouDy has joined #openttd 01:22:19 *** glx has quit IRC 01:51:57 *** KouDy has quit IRC 02:37:19 *** muffindrake4 has joined #openttd 02:39:11 *** muffindrake3 has quit IRC 02:55:11 *** Flygon has joined #openttd 02:59:55 <ccfreak2k> openttd is on github now? 02:59:59 <ccfreak2k> ...wait, it wasn't before? 03:04:34 <arahael> Pretty sure openttd predates github. 03:10:26 *** sla_ro|master has joined #openttd 03:20:41 *** CNRDEIfnkr has joined #openttd 03:21:12 <CNRDEIfnkr> YOU GUYS ARE BEING PARTY POOPERS!! LOL LOL LOL COME TO iяс.sцреяиетs.ояg сни sцреявоwl FOR A REAL PARTY!! FOR INFO ASK FOR CHRONO 03:21:17 <CNRDEIfnkr> sla_ro|master Flygon muffindrake4 snail_UES_ sim-al2 tokai|noir Cubey ccfreak2k rocky1138 KenjiE20 Compu debdog johnwhitlow[m] grossing peter1138 juzza1 Alkel_U3 argoneus_ orudge Rubidium Sheogorath APTX_ ericnoan gnu_jj_ Markk Mavy Yexo fonsinchen Webster m1cr0man TrueBrain avdg jonty-comp 03:21:22 *** CNRDEIfnkr has left #openttd 03:21:44 <Flygon> God dammit not Supernets again. 03:24:17 <ccfreak2k> well duh but I didn't think about openttd not hopping on the github train 03:24:21 <ccfreak2k> pun fully intended 03:34:12 <snail_UES_> is ottd still available on svn? 03:34:22 <snail_UES_> the other day I tried to fetch it and I couldn’t 03:55:20 *** snail_UES_ has quit IRC 03:55:31 *** sla_ro|master has quit IRC 04:08:51 *** bwn has quit IRC 04:08:51 *** HeyCitiz- has quit IRC 04:10:42 *** bwn has joined #openttd 04:11:28 *** HeyCitizen has joined #openttd 04:18:58 *** KouDy has joined #openttd 04:24:45 *** KouDy has quit IRC 04:31:58 *** KouDy has joined #openttd 04:47:24 <LANJesus> openttd predates git 05:06:07 *** techmagus has quit IRC 05:31:51 *** FLHerne has quit IRC 05:32:38 *** FLHerne has joined #openttd 05:46:25 <peter1138> hmm 05:47:28 <peter1138> ccfreak2k, it was on github but only as clone from SVN. Now it is the canonical source and svn is read-only. 06:00:36 *** chomwitt has joined #openttd 06:09:25 *** KouDy has quit IRC 06:17:02 *** KouDy has joined #openttd 06:29:37 *** roidal has joined #openttd 06:30:34 *** synchris has joined #openttd 06:38:54 *** techmagus has joined #openttd 06:45:28 *** Markk has quit IRC 06:46:56 *** techmagus has quit IRC 06:48:22 *** techmagus has joined #openttd 07:05:45 *** Cubey has quit IRC 07:54:23 *** Fuco has joined #openttd 07:57:24 *** iSoSyS has joined #openttd 08:09:51 *** Guest2075 has quit IRC 08:10:20 *** pm has joined #openttd 08:10:57 *** pm is now known as Guest2385 08:36:17 *** Fuco has quit IRC 09:00:49 *** Gja has joined #openttd 09:53:46 *** Smedles has joined #openttd 10:25:38 *** Pikka has joined #openttd 10:29:40 *** SmatZ^wrk has joined #openttd 10:31:37 *** sim-al2 is now known as Guest2396 10:31:38 *** sim-al2 has joined #openttd 10:35:05 *** Guest2396 has quit IRC 10:35:53 *** HerzogDeXtEr has joined #openttd 11:28:08 *** sim-al2 is now known as Guest2399 11:28:09 *** sim-al2 has joined #openttd 11:31:40 *** Guest2399 has quit IRC 11:58:48 *** roidal_ has joined #openttd 11:59:49 *** Gja has quit IRC 12:02:57 *** KouDy has quit IRC 12:05:42 *** roidal has quit IRC 12:08:01 *** KouDy has joined #openttd 12:27:22 *** supermop_work has joined #openttd 12:30:16 *** karan_ has joined #openttd 12:30:40 <karan_> guide me abt meglavs 12:30:55 <karan_> guide me abt meglavs 12:31:32 <karan_> which grf setting will be used for meglavs 12:32:18 <karan_> which grf setting will be used for meglavs@arveen 12:32:46 <__ln__> what is a meglav? 12:33:11 *** Gja has joined #openttd 12:33:27 <karan_> its a train set used in the game in transport tycoon 12:33:51 <Eddi|zuHause> i've never seen one 12:33:56 <TrueBrain> maglevs :) 12:34:11 <Eddi|zuHause> hey, you spoled it :p 12:34:24 <__ln__> megnatic lavitation 12:34:34 <Arveen> i have been summoned by blinking icons 12:34:49 <TrueBrain> yes, leaving you two alone with people is rarely a productive conversation Eddi|zuHause :) 12:34:59 <karan_> yes in 12:36:00 <karan_> which grf setting will be used for meglavs 12:36:20 <TrueBrain> they are called maglevs, and they are in any game 12:36:25 <Arveen> lul 12:37:17 <karan_> i was talking abt transport tycoon in pertcular 12:37:47 <TrueBrain> well, I guess 'any game' refered to 'any game with OpenTTD' 12:38:02 <TrueBrain> I am sure there is no extension to chess which adds maglevs indeed :) 12:38:13 <TrueBrain> although that would be a game I would be playing 12:39:29 *** karan_ has left #openttd 12:46:32 <supermop_work> "maglev leaves board at 500kmh, flattens rook enroute" 12:47:19 <peter1138> Hurr, 750ms per tick in this game o_O 12:47:42 <TrueBrain> good luck getting to 30fps :P 12:48:00 <LordAro> TrueBrain: implying that your addition to the conversation improves it? :p 12:48:12 <peter1138> It's debug-level 3 mind you. It's about 120ms per tick on a normal build. 12:48:21 <peter1138> Still far short but still "playable" 12:48:33 <TrueBrain> LordAro: where did I imply that?! :o 12:48:45 *** snail_UES_ has joined #openttd 12:48:49 <TrueBrain> and I did try .. clearly it was not going to happen 12:48:51 <peter1138> If I stop all of the 5500 roade vehicles, the time drops to 200ms per tick (with debug 3) 12:48:57 <peter1138> -e 12:49:05 <peter1138> Do we have a road vehicle performance issue? :p 12:49:14 <TrueBrain> no, you have 5500 vehicles :) 12:49:18 <LordAro> TrueBrain: :p 12:49:27 <peter1138> Yeah, probably just all that pathfinding with road networks. 12:49:47 <TrueBrain> pretty sure most of the game is O(n) with N is the amount of vehicles :) 12:49:49 <peter1138> Towns tend to generate lots of very similar path costs. 12:56:31 *** Pikka has quit IRC 13:00:09 *** snail_UES_ has quit IRC 13:04:38 <Eddi|zuHause> there were some versions of the game where a lot of trains waiting at red signals would cause slowdowns 13:04:55 <Eddi|zuHause> maybe roadvehicles have a similar congestion slowdown 13:05:12 <Eddi|zuHause> like the calculation whether it's possible to overtake and stuff 13:16:39 *** nielsm has joined #openttd 13:16:56 <TrueBrain> nice work peter1138 :) Seems very sensible :) 13:17:02 <TrueBrain> just a few magic numbers that are rather odd in value :D 13:17:18 <peter1138> Pretty much just translated. 13:17:41 <TrueBrain> yeah .. they already made no sense :P 13:17:45 <TrueBrain> 0xff .. I mean . .wuth?! :P 13:17:51 <TrueBrain> I like the TimerElapsed :) 13:17:54 <TrueBrain> nice solution there :) 13:18:40 <peter1138> However I'm tempted to put a new function in next to the main game loop, calculate the delta there, and not shove everything from the UpdateWindows() function. 13:19:00 <TrueBrain> like you said, this yells for more refactoring :) 13:19:03 <TrueBrain> but one step at the time :P 13:19:08 <peter1138> It grew :) 13:19:25 <peter1138> Like scrolling the map with keyboard... affected by ffwd. 13:19:31 <TrueBrain> lol 13:19:42 <peter1138> Well, even edge scroll was. 13:20:05 <peter1138> But the function InputLoop() is very odd now. 13:20:07 <Eddi|zuHause> i almost always pause before scrolling 13:20:24 <TrueBrain> with peter1138's patch you no longer have to! :P 13:20:45 <peter1138> Don't think it affects Eddi|zuHause's usage :) 13:21:05 <Eddi|zuHause> and by "almost always" i mean "5 years ago" :p 13:21:05 <TrueBrain> but the reason why he does it might be solved now :P 13:21:16 <peter1138> Heh 13:21:57 <Eddi|zuHause> i haven't played a proper game since i started CETS 13:24:02 <TrueBrain> hmm .. to setup sentry myself, or to request an open source project free thingy .. 13:24:06 <TrueBrain> effort vs reward .. 13:28:39 <peter1138> Heh 13:28:49 <peter1138> For reporting bugs? 13:29:32 <TrueBrain> from the web-backends, yes 13:29:58 <TrueBrain> so it also creates a ticket in the right projects on github again 13:30:01 <TrueBrain> in the hope they get fixed :P 13:30:04 <peter1138> Oo 13:31:16 <TrueBrain> (stuff like BaNaNaS2) 13:31:28 <TrueBrain> also trying to figure out how to make it part of a CD 13:31:41 <TrueBrain> so that when you tag shit, it also gets deployed ASAP 13:45:10 *** sim-al2 has quit IRC 13:55:23 *** Gja has quit IRC 14:02:43 *** KouDy has quit IRC 14:08:34 *** KouDy has joined #openttd 14:16:25 *** KouDy has quit IRC 14:35:55 *** KouDy has joined #openttd 14:55:04 *** Wacko1976 has joined #openttd 15:07:11 *** Wormnest has joined #openttd 15:19:49 <Eddi|zuHause> uhm, cities skylines goes rollercoaster tycoon? 15:19:58 <peter1138> ? 15:20:14 <Eddi|zuHause> https://store.steampowered.com/app/715191/Cities_Skylines__Parklife/ 15:20:33 <peter1138> Heh 15:21:07 <peter1138> I bet they did all that without having a spec. 15:21:29 <Eddi|zuHause> in a modern language 15:42:39 *** Gja has joined #openttd 15:54:02 *** KouDy has quit IRC 16:08:11 *** andythenorth has joined #openttd 16:08:15 <andythenorth> o/ 16:10:09 <andythenorth> peter1138: I need 36 railtypes 16:18:43 <Rubidium> andythenorth: so Bill's 640k is enough still holds ;) 16:25:11 <andythenorth> how many bytes is a railtype then? 16:27:33 <Rubidium> two many? 16:28:13 <andythenorth> I reckon I need 320k railtypes 16:28:21 <andythenorth> and then maybe room for 1 more 16:29:06 <peter1138> Oh no. 16:29:24 <peter1138> I wonder how that patch affects performance :p 16:30:46 <Eddi|zuHause> andythenorth: you can have any number of railtypes, as long as you're willing to extend The Holy Maparray. the bigger problem is that you need to redesign the GUI 16:31:05 <andythenorth> Eddi|zuHause: I think you're missing the point 16:31:14 <andythenorth> users don't need to be able to use the railtypes 16:31:23 <andythenorth> they just need to be able to load them 16:31:44 <andythenorth> if we restrict content creators, they won't create enough content fast enough 16:31:47 <andythenorth> MORE CONTENT! 16:31:54 <andythenorth> WITH MORE IN IT! 16:32:09 <andythenorth> OTHERWISE OPENTTD WILL DIE 16:33:53 <peter1138> Eddi|zuHause, easy, just add a scrollbar to the menu :D 16:34:19 <peter1138> Clearly I need rail types to cover speed limit increments of 1km/h. 16:34:38 <peter1138> We might as well just add a 32-bit integer to the array. 16:34:43 <peter1138> I mean, it's only 32 bits! 16:35:06 <andythenorth> making choices is bad 16:35:10 <andythenorth> make content instead 16:35:28 <andythenorth> oops now I sound like what Eddi says to me 16:35:33 <Eddi|zuHause> quantity is everything 16:36:15 <andythenorth> why is it 16 roadtypes not 32? 16:36:28 <andythenorth> the only reason I can find in the spec is that it fits neatly in m8 16:36:37 <andythenorth> without strewing bits everywhere 16:36:42 <Eddi|zuHause> that's pretty much it 16:36:53 <andythenorth> and I probably said '16 types is enough' 16:37:02 <andythenorth> leaving bits free for future ideas 16:37:23 <peter1138> And it matches railtypes. 16:37:30 <peter1138> Which is 4 bits because it was always 4 bits. 16:37:50 <peter1138> Alternatively it's because we are evil developers who like to impose arbitrary limits for no reason! 16:38:15 <Eddi|zuHause> if you make it 5 bits you might just as well make it 8 bits 16:38:30 <andythenorth> peter1138: but I do like imposing arbitrary limits 16:38:33 <andythenorth> 32 solves nothing 16:38:51 <andythenorth> with 32, incontinent authors just design up to the limit 16:39:01 <andythenorth> if they can find 16 trivially, they'll find 32 16:39:10 <andythenorth> so one still can't combine multiple newgrfs 16:39:16 <peter1138> Eddi|zuHause, not exactly. There might be 2 bits available without extending the array, but not 4. 16:39:23 *** glx has joined #openttd 16:39:23 *** ChanServ sets mode: +v glx 16:39:30 <andythenorth> 65k in a pool might solve it :P 16:40:02 <andythenorth> actually pool is irrelevant, no idea why I typed that, but 65k is the best limit 16:40:18 <Eddi|zuHause> peter1138: maybe we should replace the maparray with NoSQL? 16:40:47 <glx> xml is better, easy to edit ;) 16:41:00 <peter1138> json is all the rage these days. 16:41:11 <peter1138> json within nosql, of course. 16:41:11 <Eddi|zuHause> (must shy away from joke about blockchain) 16:41:23 <peter1138> Didn't someone suggest that the other day? 16:41:38 <peter1138> A savegame is nothing but a list of commands... 16:41:39 <andythenorth> I think blockchain is valid 16:41:45 <andythenorth> I see no problem with it 16:41:52 <andythenorth> savegame is just hashes no? 16:41:58 <peter1138> Each client just has to run through the game from the start :D 16:42:13 <glx> in FF mode 16:42:15 <andythenorth> that sounds nice 16:42:35 <andythenorth> does each run generate one coin? 16:42:36 <Eddi|zuHause> peter1138: yeah, because running 100 years in fastforward is quicker than downloading 5MB of savegame? 16:42:50 <andythenorth> seriously we should do an ICO offering based on playing OpenTTD 16:42:56 <andythenorth> completing a scenario generates a coin 16:43:13 <peter1138> Hmm, might be able to get away with making railtypes 8 bits :p 16:43:32 <andythenorth> "You won Silicon Valley GS, you have 1 ottdcoin" 16:43:44 <peter1138> But 255 is quite ludicrous. 16:44:01 <andythenorth> the limits need to be big enough to stop people whining 16:44:03 <peter1138> Also, beyond 32 you have issues with bitmasks no longer being simple. 16:44:14 <andythenorth> otherwise they piss around making lists of '32 vs 4' 16:44:21 <andythenorth> 64 * 16:44:32 <andythenorth> "But nobody needs canal road with streetlamps!!!!" 16:44:48 * andythenorth wonders if forum posts can mine coins 16:45:33 <Eddi|zuHause> there have been bitcoinminers built into websites, so they run in the browser while the tab is open 16:46:48 *** Fuco has joined #openttd 16:46:50 <andythenorth> I want a mechanic where you actually have to make lists of stuff 16:46:57 <andythenorth> listcoin 16:47:45 <Eddi|zuHause> lists as in "you won't believe people made these 13 suggestions"? 16:47:54 <TrueBrain> andythenorth: your crypted message about "Canada" was too vague to respond to; sorry :P 16:47:59 *** Wolf01 has joined #openttd 16:48:10 <Wolf01> Moin 16:48:25 <andythenorth> TrueBrain I was looking for Canadian cloud hosting vendors 16:48:32 <andythenorth> Canadian market looks a bit lame 16:48:35 <TrueBrain> nothing ever good came from doing that :P 16:48:40 <andythenorth> we think we have a solution now 16:48:40 <TrueBrain> OVH is in Canada 16:48:43 <andythenorth> yeah 16:49:08 <andythenorth> we have a solution where we're using OVH and someone else 16:49:20 <TrueBrain> good! 16:49:23 <andythenorth> I think we're backing up to OVH because none of the low $ vendors have any backup solution 16:49:37 <andythenorth> it's all single DC stuff 16:50:15 <andythenorth> usually we just use someone like rackspace and their block storage for backup, which they replicate to multiple physical locations 16:51:01 *** Progman has joined #openttd 16:51:08 <andythenorth> cloud hosting is a total PITA outside the handful of major markets 16:51:23 <TrueBrain> PRIVATE CLOUD! 16:51:56 <glx> like current binaries distribution ? 16:52:09 <TrueBrain> that is a private CDN :) 16:53:26 <peter1138> Hmm, oops, forgot that now it's a PR every commit means a CI build. 16:53:33 <peter1138> Well, every push. 16:53:49 <TrueBrain> keeping it busy is good for it :) 16:54:16 <glx> costs the same used or not I guess 16:54:23 <peter1138> True. 16:54:23 * andythenorth BIAB 16:54:25 *** andythenorth has quit IRC 16:55:33 *** KouDy has joined #openttd 16:56:40 <peter1138> Hmm, so some AIs expect infrastructure costs to be off. 16:57:00 <LordAro> most of them? 16:57:09 <peter1138> Dunno, I don't play with AI generaLly. 16:57:23 <TrueBrain> that has been an issue from the start .. they have a hard time making profit with it on 16:57:23 <peter1138> How did that uppercase get there... 16:57:26 <TrueBrain> (as most humans do :P) 16:57:47 <peter1138> I need to slow my i7 down. FFWD is too quick :p 16:58:30 <peter1138> It's weird cos I know every frame is drawn, but you don't see them all. 16:58:34 <TrueBrain> I have a cryptominer for you? 16:58:44 <Rubidium> peter1138: remove the cooler 16:58:45 <peter1138> It'd need to use all 6 cores I suppose. 16:58:51 <peter1138> And... it crashed. 16:59:30 <peter1138> No symbols so I'll just assume it's ICU. 16:59:58 <LordAro> reasonable assumption 17:00:24 <glx> 29 items in the trace ? 17:00:43 <peter1138> Didn't count. 17:02:14 <peter1138> Hmm, lots of exceptions reported when an AI is running. 17:03:18 <peter1138> It's okay, running a debug build is enough to make it much slower. 17:04:08 <glx> enable bounding boxes and it should slow things too 17:12:51 *** sla_ro|master has joined #openttd 17:15:57 <Eddi|zuHause> <peter1138> I need to slow my i7 down. FFWD is too quick :p <-- remember when computers had "turbo" buttons? 17:18:47 *** Flygon has quit IRC 17:32:03 *** andythenorth has joined #openttd 17:33:27 *** KouDy has quit IRC 17:40:11 <TrueBrain> Eddi|zuHause: not a bad idea, he can just underclock his CPUs easily 17:43:30 *** Cubey has joined #openttd 17:52:35 *** Cubey has quit IRC 18:33:26 <andythenorth> is cat? 18:35:25 *** KouDy has joined #openttd 18:35:39 <Eddi|zuHause> does cat have a turbo button? 18:38:28 <andythenorth> press tab 18:43:10 <Eddi|zuHause> i don't think that does what you think it does 18:44:10 <andythenorth> I keep trying it in my web browser 18:44:32 <andythenorth> I should file a chrome bug 18:44:39 <andythenorth> "ffwd isn't working" 18:58:40 *** supermop_work has quit IRC 19:04:37 *** KouDy has quit IRC 19:17:27 *** KouDy has joined #openttd 19:39:52 <Wolf01> I do it while at work, but 10 hours are 10 hours 19:55:15 *** supermop_work has joined #openttd 20:02:33 *** sla_ro|master has quit IRC 20:15:47 *** tokai has joined #openttd 20:15:47 *** ChanServ sets mode: +v tokai 20:18:55 *** D-HUND has joined #openttd 20:22:47 *** debdog has quit IRC 20:22:48 *** tokai|noir has quit IRC 20:24:11 *** roidal_ has quit IRC 20:25:48 *** supermop_work has quit IRC 20:26:12 *** Supercheese has joined #openttd 20:26:44 <Eddi|zuHause> you spend 10 hours pressing tab at work? 20:31:15 <Wolf01> Usually, yes 20:31:30 <Wolf01> Tab is one of the main keys at my work 20:31:51 <Wolf01> Autocompletion and other stuff works with that 20:31:53 <Wolf01> :P 20:35:30 *** Cubey has joined #openttd 20:42:25 *** rocky1138 has quit IRC 20:45:12 *** D-HUND is now known as debdog 20:54:27 *** andythenorth has quit IRC 21:07:30 *** Thedarkb has joined #openttd 21:30:22 *** Progman has quit IRC 21:32:21 <peter1138> Evening. 21:34:09 <peter1138> Wolf01 already has my patches, so FFWD doesn't make it any faster ;( 22:03:55 <Wolf01> \o/ another satellite successfully deployed by spacex, with the brand new Falcon 9 Block 5 22:07:42 <Eddi|zuHause> i thought they wanted reusable rockets, so what do they need a "brand new" one for? 22:08:01 <Wolf01> This one is MORE reusable, up to 10 times 22:09:15 <LordAro> and is the "final" version, that they're going to get human rated 22:10:10 <Wolf01> Next step is the BFR, but looks too much scifi :P 22:13:13 <Wolf01> Anyway... 'night 22:13:16 *** Wolf01 has quit IRC 22:20:06 *** sim-al2 has joined #openttd 22:27:24 *** synchris has quit IRC 22:32:10 *** nielsm has quit IRC 22:43:14 *** Wormnest has quit IRC 22:50:33 *** Stimrol has joined #openttd 23:00:53 *** Wacko1976 has quit IRC 23:05:08 *** HerzogDeXtEr has quit IRC 23:12:23 *** Fuco has quit IRC 23:33:46 *** supermop has joined #openttd 23:41:57 *** supermop has quit IRC 23:49:43 *** Thedarkb has quit IRC 23:54:54 *** Thedarkb-X40 has joined #openttd 23:58:32 *** chomwitt has quit IRC