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Log for #openttd on 17th May 2018:
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08:01:59  <peter1138> Morning.
08:04:23  <LordAro> oh no, where?
08:04:38  <peter1138> Apparently.
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16:26:50  <andythenorth> is it done yet?
16:28:20  <Rubidium> nope
16:28:37  <LordAro> fix
16:34:11  <Alberth> o/
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16:51:05  <Wolf01> Moin
16:51:38  <Alberth> o/\
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17:22:58  <andythenorth> lo Wolf01
17:23:04  <Wolf01> o/
17:23:08  <andythenorth> did peter1138 commit your gist yet? :D
17:23:31  <Wolf01> Dunno
17:23:47  <Wolf01> I'm still trying to understand I'm at home and not at work
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17:27:03  <andythenorth> I'm having a day sponsored by GDPR
17:27:08  <andythenorth> such joy
17:29:08  <Wolf01> Meh
17:29:44  <Wolf01> What about this instead? https://www.fanatical.com/en/game/tracks-the-train-set-game
17:32:11  <Wolf01> I said today: "wow I didn't buy anything this month... yet"
17:40:01  <andythenorth> save up for new Lego trains? o-o
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17:56:11  <Wolf01> I won't buy lego trains, the new technic crane yes, maybe the bugatti
18:01:16  <andythenorth> will I buy the Mack?
18:01:23  <Wolf01> I did
18:01:39  <Wolf01> I should build it, but no space to put it
18:02:06  <andythenorth> will I get? https://www.amazon.co.uk/LEGO-42069-Extreme-Adventure-Toy/dp/B06VVPJ3B7/ref=sr_1_12?s=kids&ie=UTF8&qid=1526580092&sr=1-12&keywords=lego+technic
18:02:09  <andythenorth> it's huge though
18:02:19  <andythenorth> I saw a picture compared to the PF crawler
18:02:26  <Wolf01> I have it too, and yes it's huge
18:03:03  <andythenorth> any good?
18:03:08  <andythenorth> child #2 wants it but eh
18:03:13  <andythenorth> we're trying to sell Lego too
18:03:39  <Wolf01> I didn't built it yet... :(
18:04:50  <__ln__> *build
18:05:04  <Wolf01> Yeah
18:05:46  <Wolf01> I'm looking for a tank simulation game, like the old ones for DOS, or WoT without multiplayer and with a story
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18:22:57  <Wolf01> Which is the best DLC for cities skylines?
18:23:35  <Eddi|zuHause> mass transit
18:24:18  <Wolf01> Good
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18:32:11  <LordAro> omg, new features
18:33:16  <Wolf01> :O
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18:35:49  <andythenorth> frosch123: mind if I edit? o_O https://wiki.openttd.org/Frosch/NotRoadTypes
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18:51:14  <peter1138> Hi
18:51:49  <andythenorth> it's a peter1138
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18:51:58  <frosch123> andythenorth: no, go ahead
18:52:01  <andythenorth> ta
18:55:34  <andythenorth> Wolf01: I updated https://wiki.openttd.org/Frosch/NotRoadTypes#Sprite_layers
18:55:45  <andythenorth> what else changed in spec? o_O
18:56:30  <andythenorth> No Houses?
18:56:51  <andythenorth> https://wiki.openttd.org/Frosch/NotRoadTypes#Which_roadtypes_are_build_and_used_by_towns.3F
18:57:57  <andythenorth> was there ever a peter1137 peter1138?
18:58:52  <LANJesus> i'm wondering if he was born in november 1983 ; )
19:00:11  <peter1138> If only.
19:02:05  <andythenorth> Wolf01 is lost to tank games :P
19:02:45  <Supercheese> World of Armored Warfare Thunder
19:03:08  <peter1138> (VR)
19:04:02  <andythenorth> https://www.youtube.com/watch?v=uO7zbiE774g
19:04:39  <andythenorth> pretty much WoTB
19:05:12  <peter1138> A rare MODE 4 game.
19:06:59  <andythenorth> I had an all green version
19:07:11  <andythenorth> http://bbcmicro.co.uk/gameimg/screenshots/167/Blitzkrieg-mono-SoftwareInvasion.png
19:07:17  <andythenorth> think it was probly better
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19:26:59  <peter1138> Weird flying things making horrible noises, eh?
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19:28:05  <peter1138> 3 of them!
19:28:37  <peter1138> At least they burn in sunlight.
19:38:31  <Eddi|zuHause> i feel awfully disconnected from the development since the bot doesn't announce commits anymore
19:39:04  <Eddi|zuHause> and no, i don't want to join #openttd-notice
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19:52:06  <Supercheese> just Watch the repo on Github
19:52:21  <Supercheese> you'll get notices of all the PRs
19:52:56  <peter1138> There is no development.
19:53:25  <Supercheese> the cake is a lie
19:53:39  <peter1138> Awww, it's raining.
19:59:03  <Eddi|zuHause> Supercheese: that's an even worse idea
20:00:06  <Eddi|zuHause> no, there was something particular about these tiny snippets embedded in here...
20:00:32  <Eddi|zuHause> i miss it, and i don't want "but you could have much more of that over there"
20:01:14  <Eddi|zuHause> both because of "more of it" and "over there"
20:01:38  <Supercheese> catch-22
20:01:56  <Eddi|zuHause> i don't think that fits
20:03:43  <Eddi|zuHause> the bright thing near the moon is venus i suppose?
20:04:28  <Eddi|zuHause> or it might actually be something moving
20:04:36  <Eddi|zuHause> as in, a plane, bird, whatever
20:05:52  <Eddi|zuHause> i can't actually make out if it's moving
20:10:41  <peter1138> It's probably not then.
20:15:38  <andythenorth> probly venus then
20:15:52  <andythenorth> peter1138: might as well merge this to your fork https://gist.github.com/Wolfolo/c113fa31d6cf81ded843239f17f55541
20:15:57  <andythenorth> then we know what the TODOs mean
20:20:32  <andythenorth> frosch123: would you mind unblocking me from wiki editing?
20:20:38  <andythenorth> "Your username or IP address has been blocked.
20:20:39  <andythenorth> The block was made by Frosch bot. The reason given is Inserting nonsense/gibberish into pages."
20:21:09  <andythenorth> block #24
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20:23:11  <Eddi|zuHause> that, however, does sound like something you would do :p
20:26:36  <frosch123> andythenorth: try again, blocks are mostly broken on ottd wiki
20:28:57  <andythenorth> thanks
20:29:09  <andythenorth> I think NRT spec is now up to date
20:29:16  <andythenorth> based on reading recent commits
20:31:51  <Eddi|zuHause> so you bend your spec after what you actually implemented?
20:33:30  <andythenorth> I think you're confused about what 'todo' means
20:34:02  <andythenorth> specs are temporal
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20:55:35  <peter1138> Hmm, why does SETBITS exist?
20:56:22  <Eddi|zuHause> because people can't figure out bitstuffing by logical operators?
20:56:32  <peter1138> It's literally x |= y
20:57:10  <LordAro> consistency?
20:57:22  <LordAro> fits with hasbit/setbit/getbit/whatever
20:57:30  <LordAro> peter1138: also you should accept my PR now
20:58:02  <peter1138> :-)
20:58:31  <peter1138> I never really reviewed the first part :p
20:58:51  <peter1138> What's the difference between static_cast<void *> and (void *) ?
20:59:01  <LordAro> the former is more C++
20:59:21  <LordAro> (and also c-style cast is technically all 3 cast types)
21:03:39  <peter1138> lol
21:03:46  <peter1138> was thinking "hmm, should use ReallocT there"
21:03:57  <peter1138> then I realised that that is the definition for ReallocT :p
21:04:00  <LordAro> :D
21:04:58  <LordAro> (the proper answer is to use some sort of expandable container, of course :p)
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21:16:34  <peter1138> Hmm, aystar.loops_per_tick doesn't seem to be used.
21:17:35  <peter1138> max_path_cost too
21:18:20  <peter1138> max_search_nodes is though :D
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21:24:17  <peter1138> lol
21:24:33  <peter1138> crops = new CompanyProperties();
21:24:42  <peter1138> memset(cprops, 0, sizeof *cprops);
21:24:48  <peter1138> Yeah, you'd hope new initialized it.
21:25:21  <peter1138> Hmm
21:25:23  <peter1138> Or does it?
21:25:29  <peter1138> Am I too used to C#?
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21:33:51  <andythenorth>  bed
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21:38:39  * Wolf01 too
21:38:42  <Wolf01> 'night
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23:05:50  <peter1138> Hmm
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