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00:08:32 *** Gja has quit IRC 00:23:28 *** KouDy has quit IRC 00:41:44 *** KouDy has joined #openttd 00:51:40 *** KouDy has quit IRC 01:01:12 *** glx has quit IRC 01:09:26 *** iSoSyS has joined #openttd 01:15:09 *** HerzogDeXtEr1 has quit IRC 01:25:59 *** KouDy has joined #openttd 01:34:26 *** Flygon has joined #openttd 01:38:18 *** chomwitt has quit IRC 01:51:56 *** nekomaster has joined #openttd 01:52:39 <nekomaster> Hello! I have returned after a very long time 01:59:54 *** iSoSyS has quit IRC 02:03:11 *** rocky1138 has quit IRC 02:14:01 *** nekomaster has left #openttd 02:25:33 *** muffindrake3 has joined #openttd 02:25:35 *** Thedarkb1-X40 has joined #openttd 02:26:11 *** rocky1138 has joined #openttd 02:27:23 *** muffindrake2 has quit IRC 02:31:43 *** Thedarkb-X40 has quit IRC 03:36:48 *** KouDy has quit IRC 04:11:15 *** cHawk has quit IRC 04:13:26 *** rocky1138 has quit IRC 04:16:24 *** cHawk has joined #openttd 04:32:52 *** Alberth has joined #openttd 04:32:52 *** ChanServ sets mode: +o Alberth 04:33:48 *** KouDy has joined #openttd 04:44:28 *** KouDy has quit IRC 04:44:33 *** sla_ro|master has joined #openttd 04:49:55 *** KouDy has joined #openttd 04:59:13 *** KouDy has quit IRC 05:17:51 <Eddi|zuHause> some part of me wants to scream "OH NO!" on that sentence 05:18:20 <Alberth> if it's a vocal part, it happens :) 06:14:16 *** chomwitt has joined #openttd 07:08:47 *** Wacko1976 has joined #openttd 07:09:10 *** Pikka has joined #openttd 07:12:22 <Alberth> o/ 07:13:06 *** sla_ro|master has quit IRC 07:20:59 *** nielsm has joined #openttd 07:23:46 <Pikka> o/ 07:25:41 <__ln__> are they using them wrong: https://pbs.twimg.com/media/DdZI4P6WkAAOnVh.jpg 07:26:13 *** KouDy has joined #openttd 07:26:37 <Alberth> stacking trains isn't very simple 07:28:53 <V453000> double layer trains confirmed 07:41:11 *** Wacko1976_ has joined #openttd 07:45:28 *** Wacko1976 has quit IRC 07:48:01 *** Fuco has joined #openttd 08:04:32 *** sim-al2 is now known as Guest3216 08:04:35 *** sim-al2 has joined #openttd 08:06:41 *** Progman has joined #openttd 08:09:05 *** Guest3216 has quit IRC 08:09:35 *** HerzogDeXtEr has joined #openttd 08:12:30 <SpComb> might not be worth engineering trains to be able to drive over other slower trains for overtaking 08:25:53 *** Fuco has quit IRC 08:38:35 *** pjpe has quit IRC 08:44:19 *** SnoopyBerlin has joined #openttd 08:44:38 <SnoopyBerlin> hello @ all 08:45:17 <Alberth> o 08:45:18 <Alberth> O/ 08:45:50 <SnoopyBerlin> hello alberth from sewdwn 08:46:23 *** SnoopyBerlin has quit IRC 08:48:29 *** Laedek has joined #openttd 08:51:39 *** Laedek_ has quit IRC 08:56:14 *** Alberth has left #openttd 09:12:07 <Xaroth> o7 09:20:01 *** Gja has joined #openttd 09:25:16 <peter1138> Hi 09:37:01 <Pikka> o/ 09:41:57 <peter1138> Is it home-time yet? 09:42:08 <LordAro> yes! 09:43:39 <Eddi|zuHause> it's a holiday today 09:45:35 <peter1138> Great. 09:46:39 <V453000> :D 11:09:53 <peter1138> Hmm, how do you save a std::bitset? :p 11:12:09 <LordAro> a bit at a time 11:12:24 <peter1138> o_O 11:17:19 *** frosch123 has joined #openttd 11:24:33 <frosch123> hmm, i guess if the string conversion is too stupid you can go for a combination of >>=, &= and to_ulong 11:24:53 <nielsm> to_ulong or to_ullong seem to be the right thing 11:25:14 <frosch123> i think the point of bitset is to use more than 32 or 64 bits :) 11:27:47 <Eddi|zuHause> BigInt :p 11:30:06 <Eddi|zuHause> but honestly, some sort of arbitrary length array? 11:31:09 <nielsm> that's the thing, std::bitset api doesn't have a way (apart from .to_string) to get the values of all bits at once 11:31:12 <frosch123> please discuss with lordaro, when to use std:: stuff and custom :p 11:31:21 <LordAro> D: 11:31:37 <Eddi|zuHause> what a genious idea it was to use modern features... 11:31:49 <nielsm> unless N <= number of bits in unsigned long long 11:31:56 <frosch123> LordAro: see, all my hopes are on the youth :) 11:32:25 <frosch123> nielsm: std::vector<bool> doesn't have a method either 11:32:35 <nielsm> :( 11:33:12 <Eddi|zuHause> clearly you need to iterate over it and handle each bit individually 11:33:28 <Eddi|zuHause> iterators are a modern feature, after all 11:35:44 <LordAro> https://stackoverflow.com/q/4666450/995325 ? 11:37:44 <Eddi|zuHause> so "use boost"? 11:40:49 <peter1138> Please don't :-) 11:41:09 <Eddi|zuHause> but boost is a modern feature!! :p 11:41:26 <peter1138> Might as well use custom stuff to avoid dependency hell :-) 11:41:26 <LordAro> bad 11:56:19 *** Wormnest has joined #openttd 12:05:18 <nielsm> hmm random idea, let basesets include a logo file, which then gets rendered on the main menu at the bottom 12:05:35 <nielsm> like the developer + publisher logos in the original 12:05:55 <frosch123> they can just add it to the "D" 12:06:19 <nielsm> sound and music sets can't alter graphics :) 12:07:01 <frosch123> so you want a list of 64 logos at the bottom? for every ai and newgrf? 12:07:08 <Eddi|zuHause> and add a logo for each activated NewGRF set? 12:07:33 <nielsm> yeah no just the basesets 12:07:48 <frosch123> sounds like a well organised win9x desktop 12:08:30 <frosch123> anyway, bananas/preview screenshots first :) 12:15:18 <peter1138> heh 12:21:38 <Eddi|zuHause> hm... the news is celebrating the end of railway privatisation in britain. that can't be what actually happened, right? 12:23:22 <LordAro> sort of 12:29:42 <frosch123> Eddi|zuHause: it was a wedding present 12:30:05 <frosch123> some railway tycoon had no heirs and gave the whole company to harry 12:47:40 *** Gja has quit IRC 12:51:14 *** snail_UES_ has joined #openttd 12:56:04 <peter1138> https://i.imgur.com/0WD7KmZ.gif 13:02:28 *** snail_UES_ has quit IRC 13:19:58 *** Wacko1976_ has quit IRC 13:21:23 *** Gja has joined #openttd 13:27:11 <Pikka> bingo bango bongo 13:29:21 <Sacro> Eddi|zuHause: one franchise has gone back to nationalised, again 13:29:46 <Sacro> To be fair, most of our railways are nationalised, just not by our own nation 13:48:44 *** Alberth has joined #openttd 13:48:45 *** ChanServ sets mode: +o Alberth 13:57:22 <peter1138> Heh 14:25:39 *** rocky1138 has joined #openttd 14:43:57 *** Progman has quit IRC 15:31:55 <Eddi|zuHause> Sacro: ok, but how is "one franchise faild and had to be bailed out" the same thing as "this is the end of privatisation"? 15:41:56 *** andythenorth has joined #openttd 15:42:05 * andythenorth assumes TrueBrain has seen this https://www.reddit.com/r/whatisthisthing/comments/8kzx5p/some_kind_of_explosive_lying_on_the_floor_of/ 15:44:58 <Sacro> Eddi|zuHause: no idea, it's just the East Coast Main line that's back under the Govt 15:45:00 *** rocky1138 has quit IRC 15:45:10 <Sacro> Most other lines are run by the dutch, german, french 15:46:00 <Eddi|zuHause> just imagine they hadn't dismantled british rail, and they could now make money running trains in other countries? 15:46:16 <Eddi|zuHause> like everyone else does 15:48:16 <LordAro> andythenorth: huh. 15:52:49 <Eddi|zuHause> "I'm not sure how I'd handle a bear in my data center" "you close the door and hope someone else finds it" "That is standard troubleshooting procedure" 15:55:39 <LANJesus> well, there's more than one kind of bear mind you 15:55:58 <LANJesus> depending on how you 'handle' it might result in your employmement termination 15:56:51 <Eddi|zuHause> errmm... not that kind of bear :p 15:57:50 <LANJesus> okay glad that is cleared up. carry on : D 16:00:34 <Xaroth> andythenorth: what the crap o_O 16:02:10 <Alberth> hi andy, I hacked some BB and pushed, fixing the crash, and doing better randomization / avoiding giving out old goals, close to v1? 16:07:03 <andythenorth> did we not v1 already? o_O 16:07:37 <Eddi|zuHause> v(n+1)? 16:08:05 <andythenorth> we only ever got to RC2 afaict 16:08:10 <andythenorth> definitely v1 then :) 16:10:29 <Pikka> eek 16:10:32 *** Pikka has quit IRC 16:16:20 *** srhnsn has joined #openttd 16:38:46 *** Flygon has quit IRC 16:43:16 *** sla_ro|master has joined #openttd 16:43:31 *** Fuco has joined #openttd 16:49:20 <Thedarkb1-X40> What's the best way to merge two double track lines into 1 four track line? 16:55:38 *** tycoondemon has quit IRC 16:55:42 <frosch123> what's there to merge? 16:55:51 <frosch123> merge would imply you have less tracks afterwards 16:57:15 *** andythenorth has quit IRC 16:58:50 <nielsm> do you mean like this? (A) http://0x0.st/sedT.png 16:58:57 <nielsm> or like this? (B) http://0x0.st/sedm.png 17:09:14 *** Wolf01 has joined #openttd 17:10:53 <Wolf01> o/ 17:11:03 <Wolf01> So what happened these days? 17:11:21 <__ln__> i ate some gelato 17:14:47 <peter1138> Evening. 17:14:52 <LordAro> __ln__: gelato good. 17:15:29 <peter1138> I got some reduced-price in M&S. It'll probably be good but I've not attacked it yet. 17:17:10 *** glx has joined #openttd 17:17:10 *** ChanServ sets mode: +v glx 17:18:40 <peter1138> Ooh, we already have a uint64 used for bitmasks :-) 17:28:56 *** andythenorth has joined #openttd 17:29:01 <Wolf01> o/ 17:32:43 *** ToBeFree has joined #openttd 17:33:50 <peter1138> frosch123, my patches ;) 17:34:27 *** Wacko1976 has joined #openttd 17:34:49 <Thedarkb1-X40> frosch123, one line gets more traffic than the other. 17:35:31 <Thedarkb1-X40> and I want traffic evenly distributed between the four? 17:37:39 *** ToBeFree has quit IRC 17:38:07 *** pjpe has joined #openttd 17:38:22 *** vorot93 has left #openttd 17:46:31 <Eddi|zuHause> if the traffic was already compressed into one line, merging is going to only reduce throughput? 17:49:27 *** rocky1138 has joined #openttd 17:49:43 <Eddi|zuHause> anyway, let's try something, we call the incoming lines A and B, and the outgoing lines 1 and 2, if A has naturally more traffic than B, i would have A go into both 1 and 2, with 1 being preferred by the pathfinder, and B going only into 1, but with priority. so trains from A go into 1 when no train comes from B, but overflow into 2 when a train is coming from B 17:50:50 <Eddi|zuHause> it's not exactly going to be "even" 17:52:15 <Eddi|zuHause> the other option is, you build a "splitter" from A into 1 and 2, that evenly distributes, and then merge B into 1 and 2 at a later point 17:54:52 <Alberth> http://wiki.openttdcoop.org/Junctionary_-_Mergers 18:01:26 <peter1138> Is this something that programmable signals helps with? 18:02:50 <nielsm> yeah something that flips between two output paths every time a train passes 18:03:09 <Alberth> already solved by coop 18:03:34 <peter1138> "Solved" 18:03:55 <peter1138> It's ugly and uses track for logic. 18:04:01 <nielsm> personally I don't consider "logic trains" a good solution 18:04:08 <nielsm> it's more just a curiosity 18:04:16 <Alberth> it's a transport tycoon game, and not a train signal simulation 18:04:31 <peter1138> Rubbish! It's a model railway simulator! 18:05:08 <nielsm> part of running an efficient transportation company is setting good rules for dispatchers! 18:05:45 <Alberth> people get confused by plain block signals already :) 18:06:02 <peter1138> Yeah, we should've taken them out. 18:06:19 <nielsm> train fever was right to only include path signals 18:06:25 <LANJesus> you're all wrong. it's a sandbox with which i use to reach zen 18:06:48 <LANJesus> hmm i accidentally a grammar. oh well 18:19:13 <andythenorth> what was the original problem? :P 18:19:14 <Wolf01> <peter1138> Is this something that programmable signals helps with? <- I think not, but timetables might help 18:19:35 <Wolf01> Too bad timetables are a pita to setup 18:19:42 <andythenorth> conditional orders? 18:19:58 <Eddi|zuHause> merging 2 lines into 4, or something 18:20:03 *** Progman has joined #openttd 18:21:37 *** synchris has joined #openttd 18:22:03 <andythenorth> I build good junctions http://dev.openttdcoop.org/attachments/download/7625/junction.png 18:26:33 <Eddi|zuHause> best junction ever 18:26:47 <Eddi|zuHause> trains drive on the wrong side 18:26:51 <Eddi|zuHause> signals are backwards 18:26:55 <Eddi|zuHause> tight curves 18:27:03 <Eddi|zuHause> depot in the middle 18:28:18 <peter1138> "Spend just £0.02 more to qualify for free delivery on this order" 18:28:19 <Eddi|zuHause> i see you follow the coop rules meticulously 18:28:24 <peter1138> Hmm! 18:28:45 <Eddi|zuHause> peter1138: and anything you could add to your order costs more than the shipping you save? 18:28:56 <peter1138> Actually no. 18:29:32 <andythenorth> Eddi|zuHause: but at least it's TL5! 18:30:16 <Eddi|zuHause> andythenorth: and the company colour isn't even orange! 18:30:35 <andythenorth> oops 18:31:01 <andythenorth> check the PBS signal by the bridge as well 18:31:04 <andythenorth> breaks all rules 18:31:47 <Eddi|zuHause> need signals on bridges! 18:34:44 *** gelignite has joined #openttd 18:47:06 <V453000> ._. 18:54:44 <V453000> oh yeah that's cause we are using a coop grf pack newgrf 18:55:05 <V453000> nvm 18:59:39 <Wolf01> Shit, derailed :( 19:08:57 <Thedarkb1-X40> Programmable signals would be nice. 19:09:22 <Thedarkb1-X40> My railway line is more or less quad track all the way now. 19:11:25 <V453000> what would you need that for? 19:12:22 <Thedarkb1-X40> Load balancing 19:13:27 <V453000> just make proper mergers with enough choices :) 19:14:58 <V453000> if you are making any kind of load balancing merger anyway with programmable signals or train logic, that means you already have an all to all merger anyway.You don't even need the logic at that point. 19:23:28 *** justiceBEAVER has quit IRC 19:23:57 <Thedarkb1-X40> Programmable train orders would be cool. 19:24:03 *** justiceBEAVER has joined #openttd 19:25:21 <Thedarkb1-X40> and signals that will let certain train groups through but not others. 19:27:18 <Thedarkb1-X40> I hate it when a bunch of trains dependent on the arrival of another cargo clog the station. 19:29:39 <V453000> you can do all of those things actually 19:30:50 <Thedarkb1-X40> Oh, cool. 19:31:01 <Thedarkb1-X40> Can I change the orders of an entire group in one go? 19:31:41 <Thedarkb1-X40> V453000, How? 19:32:12 <V453000> if you have them as shared orders, yes, otherwise not so easy 19:33:08 <V453000> you can change train orders by conditional orders. If you want a train to go through a waypoint and evaluate where it wants to go, you need to use the MEOW/PURR trick available with NUTS train set, though. 19:33:33 <V453000> If your station is clogging because some trains didn't deliver for example oil and goods trains pile up, you can fix that with an overflow easily. 19:33:53 <Thedarkb1-X40> How do I set up shared orders? 19:34:10 <Thedarkb1-X40> Is separate stations the best way of dealing with that though? 19:34:32 <V453000> when cloning trains or setting orders, you ctrl+click the train you want to share orders with 19:34:34 <nielsm> ctrl+click another vehicle that has the orders you want, with "go to" button for orders for the first vehicle 19:34:45 <nielsm> but yeah cloning while holding ctrl is the easiest 19:35:12 <Thedarkb1-X40> I wish that was the default...... 19:35:20 <Thedarkb1-X40> I have 24 orders to change. 19:35:29 <V453000> that would probably be quite confusing for people 19:35:55 <V453000> also you can still create the link just by changing the orders of already existing trains, you'll just have to do it for each of them manually 19:38:00 *** srhnsn has quit IRC 19:45:18 <Thedarkb1-X40> bleh implicit orders. 19:47:38 *** KouDy has quit IRC 19:49:03 *** Wacko1976 has quit IRC 19:49:54 *** KouDy has joined #openttd 20:08:26 *** rocky1138 has quit IRC 20:11:40 *** Alberth has left #openttd 20:18:10 *** sla_ro|master has quit IRC 20:22:46 <Eddi|zuHause> you can set nonstop as default, and never deal with implicit orders 20:23:22 *** synchris has quit IRC 20:25:19 <supermop_work> +1 to eddi 20:25:31 <supermop_work> implicit orders are worthless 20:26:14 <Eddi|zuHause> they're alright, but they don't play well with trains randomly going to depot 20:26:53 <Eddi|zuHause> and if you're bothering with depot orders, might as well just do all the order stuff anyway 20:32:23 *** frosch123 has quit IRC 20:33:20 <Thedarkb1-X40> How do I get rid of the ones I have. 20:33:26 <Thedarkb1-X40> and don't say delete them all by hand. 20:33:58 <nielsm> implicit orders? 20:34:23 <nielsm> they disappear automatically 20:34:51 <Thedarkb1-X40> Ah, I thought that. 20:35:27 <nielsm> if order 1 is "stop at fenfingville" and order 2 is "stop at barlingburg", and there is an implicit "stop at tulsing" between, if the train goes from 1 to 2 without hitting tulsing that order disappears 20:37:05 <nielsm> implicit orders happen because they're a requirement for the cargodist feature to work, every stop has to be mapped out for a functioning cargo flow graph to be built 20:37:08 *** iSoSyS has joined #openttd 20:37:57 <nielsm> maybe there could be an option to "hide implicit orders", with "never", "if all cargodist options are disabled", "always", as possible settings 20:56:58 <andythenorth> bye 20:56:58 *** andythenorth has left #openttd 20:59:08 *** nielsm has quit IRC 21:12:09 *** iSoSyS has quit IRC 21:23:36 <Wolf01> 'night 21:23:38 *** Wolf01 has quit IRC 21:26:35 *** chomwitt has quit IRC 21:28:56 *** KouDy has quit IRC 21:37:30 *** gelignite has quit IRC 21:44:57 *** Gja has quit IRC 21:59:04 *** Pikka has joined #openttd 22:07:35 <peter1138> No. 22:24:23 *** Fuco has quit IRC 22:25:46 <Pikka> why not? 22:32:43 <LordAro> but what if? 22:35:57 *** KouDy has joined #openttd 22:40:13 <peter1138> So there's now a patch somewhere for 64 cargo types ;p 22:43:40 *** KouDy has quit IRC 22:45:46 *** HerzogDeXtEr has quit IRC 22:56:15 *** Progman has quit IRC 23:00:46 *** iSoSyS has joined #openttd 23:11:15 *** Wormnest has quit IRC 23:41:01 *** rocky1138 has joined #openttd 23:56:35 <pjpe> what does foobar's tram tracks do over vanilla tram tracks? 23:56:52 <pjpe> didn't see much of a difference trying it out, and don't know if i picked it up a decade ago when things were different or not