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00:15:03 *** snail_UES_ has joined #openttd 00:34:38 *** chomwitt has quit IRC 01:40:18 *** KouDy has quit IRC 02:20:51 *** muffindrake3 has joined #openttd 02:22:43 *** muffindrake2 has quit IRC 02:37:49 *** Flygon has joined #openttd 02:55:28 *** KouDy has joined #openttd 02:59:50 *** Supercheese has joined #openttd 03:00:06 *** KouDy has quit IRC 03:08:29 *** KouDy has joined #openttd 03:17:32 *** KouDy has quit IRC 03:49:16 *** chomwitt has joined #openttd 04:02:00 *** Supercheese has quit IRC 04:02:17 *** Supercheese has joined #openttd 04:16:53 *** glx has quit IRC 04:24:01 *** KouDy has joined #openttd 05:14:46 *** sla_ro|master has joined #openttd 05:34:14 *** snail_UES_ has quit IRC 05:49:20 *** sla_ro|master has quit IRC 06:04:33 *** HerzogDeXtEr has joined #openttd 06:37:16 *** nielsm has joined #openttd 06:39:30 *** Progman has joined #openttd 07:04:54 *** andythenorth has joined #openttd 07:09:38 *** Thedarkb1-X40 has quit IRC 07:14:43 *** Thedarkb-X40 has joined #openttd 07:20:30 <andythenorth> o/ 07:36:09 <peter1138> yo 07:36:32 <peter1138> TGP sucks for subtropic 07:37:41 <peter1138> But I'm going out on the bike now. 07:38:10 *** Ttech has quit IRC 07:40:07 <andythenorth> such raining 07:41:07 <andythenorth> I probably shouldn't do a troll release of Horse 2 07:41:13 <andythenorth> just 6 metro trains :P 08:32:07 *** Supercheese has quit IRC 08:32:23 *** Supercheese has joined #openttd 08:33:55 *** Gja has joined #openttd 08:36:08 *** Supercheese has quit IRC 08:38:28 *** Thedarkb-X40 has quit IRC 08:47:31 *** Wolf01 has joined #openttd 08:48:16 <Wolf01> o/ 09:04:05 <andythenorth> hi Wolf01 09:04:05 <andythenorth> back of the Bugatti looks badass 09:04:12 * andythenorth not into cars, but eh 09:04:28 <Wolf01> I still hope it's not only aesthetics 09:04:53 <andythenorth> car mechanisms are boring though no? 09:05:10 <andythenorth> I doubt it has working brakes, the new parts look cosmetic not functional 09:05:46 <Wolf01> Yeah, but making a complex shift and hide it under layers of bricks it's not in the spirit of technic 09:06:55 <andythenorth> +1 09:11:35 <Wolf01> I modded the porsche to be able to take off the chassis and see what happens when you use the shift, and that's really cool because it resembles the old 853 09:11:55 <Wolf01> https://brickset.com/sets/853-1/Car-Chassis <- this one 09:13:50 <andythenorth> I had this one https://brickset.com/sets/8860-1/Car-Chassis 09:14:03 <andythenorth> boxer engine 09:14:19 <Wolf01> Yeah, that too 09:22:16 <Wolf01> Meh, I have too many games on steam, a lot of categories... 09:28:18 *** Ikaheishi has joined #openttd 09:29:45 *** frosch123 has joined #openttd 09:30:02 <Wolf01> Quak 09:31:26 <frosch123> moo 09:33:41 <Wolf01> \o/ finished to categorize the steam games... until the next bundle purchase 09:37:46 <Wolf01> Now... lego, I need to update the inventory :| 09:39:39 <andythenorth> peter1138 has swapped a pile of patches for a pile of branches :) https://github.com/PeterN/OpenTTD/branches/active 09:39:49 <Wolf01> :D 09:39:53 <andythenorth> we'll have to start saying "peter has a branch for that" 09:40:06 <Wolf01> At least they are now public 09:40:40 <Wolf01> Meh, fuck lego and the 50 shades of blue 09:41:11 <Wolf01> Is this medium blue or dark azure? 09:41:17 <Wolf01> Who knows 09:41:47 <andythenorth> who knows 09:41:51 <andythenorth> stick to red 09:41:56 <andythenorth> I redrew this http://bundles.openttdcoop.org/iron-horse/nightlies/v6709-2343/docs/html/trains.html#serpentine 09:42:01 <andythenorth> to this eh http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html#serpentine 09:43:04 <Wolf01> They look more weathered... and smaller, less toy-ish 09:46:04 <andythenorth> 45% complete on horse 2 09:46:10 <andythenorth> eh look at all the PRs :) https://github.com/OpenTTD/OpenTTD/pulls 09:47:21 <LordAro> someone should merge some of them 09:47:38 <Wolf01> Wow 09:49:59 <andythenorth> "Approved: Probably fine" 09:50:11 <nielsm> randumb idea, allow some of the earliest goods cars to be refitted for passengers, but they pay much less, except that 70 years after the car type's introduction they pay more than normal passengers (but are still limited in speed) 09:50:18 <nielsm> not sure if that's possible 09:50:41 <andythenorth> it's possible in newgrf 09:50:44 <andythenorth> why 70 years? o_O 09:51:13 <nielsm> just some random threshold 09:51:19 <nielsm> for when it's considered vintage 09:55:23 <Eddi|zuHause> i'd advise against putting passengers in goods cars.... for people willl get the wrong ideas about it... 10:00:38 *** Wormnest has joined #openttd 10:07:20 <andythenorth> universal wagon 10:14:38 *** nielsm has quit IRC 10:22:29 *** KouDy has quit IRC 10:35:51 *** Thedarkb-X40 has joined #openttd 11:03:20 *** synchris has joined #openttd 11:39:29 <Wolf01> https://xkcd.com/1998/ lolled too much 11:54:48 *** sla_ro|master has joined #openttd 12:02:38 *** tokai has quit IRC 12:05:14 *** KouDy has joined #openttd 12:08:33 *** KouDy has quit IRC 12:10:28 *** Progman has quit IRC 12:10:51 *** KouDy has joined #openttd 12:55:35 *** Thedarkb1 has joined #openttd 13:03:33 <peter1138> LordAro, you riding tomorrow or is it gonna rain? 13:21:19 * andythenorth stops playing tanks 13:22:40 <LordAro> peter1138: i hope to be 13:23:23 <peter1138> Hmm, forecast here is now only a little bit of rain. 13:23:26 <Wolf01> Mmmh, train derails continuously always in the same spot 13:27:51 <peter1138> Grr, sticking spacebar :( 13:28:17 <peter1138> Guess I need to take it apart and wash everything. 13:33:45 <andythenorth> or you have a mac 13:33:48 <andythenorth> where it's now a feature 13:34:15 <andythenorth> https://support.apple.com/en-gb/HT205662 13:34:16 <andythenorth> "Pro" 13:34:53 <andythenorth> "If any keys are still unresponsive after you've followed these steps" then congrats on choosing Apple 13:35:38 <Wolf01> Lol 13:36:34 <andythenorth> mac keyboards used to be bulletproof 13:37:14 * andythenorth bbl 13:37:15 *** andythenorth has quit IRC 14:08:41 *** Pikka has joined #openttd 14:15:03 *** Thedarkb1 has quit IRC 14:29:23 *** Thedarkb1 has joined #openttd 15:16:18 *** Thedarkb1 has quit IRC 15:23:16 *** andythenorth has joined #openttd 15:31:07 *** snail_UES_ has joined #openttd 15:44:42 *** sla_ro|master has quit IRC 15:49:28 *** nielsm has joined #openttd 16:08:20 <andythenorth> o/ 16:23:32 <snail_UES_> hey guys, question about set planning 16:24:04 <snail_UES_> how would you prefer engines of different generations be treated? say a type of engine gets released, then after 10 years it gets slightly improved 16:24:23 <snail_UES_> would you rather have just one ID, with vehicles changing according to year of built 16:24:29 <snail_UES_> or separate IDs? 16:26:00 <nielsm> I think I prefer same ID, but it has to be "obvious" that it's a new generation of the vehicle imo 16:26:13 <andythenorth> different IDs 16:26:58 <nielsm> about https://github.com/OpenTTD/OpenTTD/pull/6796 -- autosave when getting disconnected from a network game 16:27:26 <nielsm> should autosave when getting disconnected because of an error, and because the server is restarting/shutting down, be considered separate cases for the configuration setting? 16:27:56 <andythenorth> snail_UES_: is 10 years an actual case, or just an example? 16:28:37 <snail_UES_> andythenorth: it’s just an example 16:29:00 <snail_UES_> a real case would be the Pacific steamers of my French set 16:29:07 <andythenorth> http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html#growler 16:29:11 <snail_UES_> they were introduced in ~1910 16:29:22 <andythenorth> Growler reappears as Slug and Phoenix later ^^ 16:29:26 <snail_UES_> then a new version, greatly improved, got out in ~1923 16:29:30 <andythenorth> 30 year gap, different IDs 16:29:37 <snail_UES_> then an even better one came out in ~1934 16:29:51 <andythenorth> I wouldn't do 13 year gaps 16:29:54 <snail_UES_> I’m debating whether I should keep them in different IDs 16:29:55 <andythenorth> I'd consolidate 16:30:07 <snail_UES_> could be 1910, 1925 and 1935 16:30:08 <andythenorth> average the stats between two types 16:30:11 <snail_UES_> something like that 16:46:06 <peter1138> Well 16:46:16 <peter1138> You probably won't hit the ID limit. 16:47:18 <peter1138> nielsm, commit message style ;) 16:48:19 <nielsm> peter1138 where? 16:48:52 <peter1138> Oh, never mind, it's just still building :p 16:49:08 *** chomwitt has quit IRC 16:49:31 <peter1138> Gotta say I'm confused as to why it's a gui setting. 16:49:55 <nielsm> it's not 16:50:12 <peter1138> It's in GUISettings. 16:50:15 <nielsm> oh 16:50:23 <nielsm> well it's a client-only setting 16:50:29 <peter1138> Yeah, I know, the other autosave one is too. 16:50:31 <peter1138> Mmm 16:50:57 <nielsm> "least inappropriate place" 16:52:49 <peter1138> Maybe :) 17:04:08 *** Thedarkb1-X40 has joined #openttd 17:04:32 <Eddi|zuHause> <snail_UES_> would you rather have just one ID, with vehicles changing according to year of built <-- separate IDs, otherwise people get problems with autoreplace 17:05:10 <Eddi|zuHause> that basically outweighs any benefits you might construct 17:05:31 <snail_UES_> Eddi|zuHause: yes, autoreplace was what I was thinking about… OTOH having fewer IDs keeps the purchase list cleaner 17:05:53 <Eddi|zuHause> handle the purchase list with "retire early" property 17:06:52 <snail_UES_> that’s not always going to be possible, but yeah 17:07:05 <peter1138> Feature request: purchase list variants. 17:07:19 <michi_cc> So, which MIDI PR to merge? #6787, #6779 or #6774? 17:07:56 <LordAro> select at random 17:07:58 *** Thedarkb-X40 has quit IRC 17:08:30 <michi_cc> LordAro: I'm biased I'm afraid. 17:08:41 <Eddi|zuHause> biased is the best random? :p 17:08:52 <peter1138> I like 6787 17:09:11 <LordAro> michi_cc: i did not specify a distribution 17:09:21 <peter1138> Are they all exclusive? 17:09:36 <michi_cc> TrueBrain: #6787 and #6774 should both fulfil your desire for no extra DirectMusic compile farm stuff. 17:09:37 <peter1138> Erm, I've lost my spacebar. 17:10:01 <LordAro> check the sofa 17:10:03 *** Flygon has quit IRC 17:10:05 <peter1138> 6774 is already closed? 17:10:12 <Eddi|zuHause> drank too much? 17:10:20 <michi_cc> peter1138: Yes. It should be obvious why #6774 is exclusive to the others, and #6779 fixes stuff that doesn't apply with 6787 anymore. 17:12:32 <Eddi|zuHause> "yesterday i came out of the bar stone-cold sober, and then some idiot stepped on my hands!" 17:12:55 <nielsm> the main argument I can think of _against_ #6787 would be "that's a damn huge chunk of code for some music" 17:13:07 <nielsm> but so is my own stuff 17:14:23 <nielsm> if you merge that I'll go and fix up #6775 too :) 17:14:47 <snail_UES_> peter1138: purchase list variants would actually be a cool feature :p 17:14:59 <peter1138> nielsm, hmm, still not saving on server shutdown 17:15:27 <snail_UES_> since my locomotives will come in different flavors (sharing the same ID)… you’ll buy it, and then you can cycle through the variants by refitting to passengers 17:15:38 <nielsm> peter1138 huh odd, I specifically tested that 17:15:40 <snail_UES_> it would be nice to be able to choose the variant upon purchasing 17:15:46 <peter1138> Oh no, not refitting! 17:15:58 <nielsm> bbl, food 17:16:16 <snail_UES_> could you suggest any better alternatives? 17:16:24 <peter1138> Purchase list variants feature ;) 17:16:31 <michi_cc> nielsm: The real argument against #6787 is: Hey, have new and exciting bugs! :p 17:16:53 <peter1138> Something openttd would need to implement but it would be usable. 17:17:32 <snail_UES_> peter1138: :D I would like to ask for it, but OTTD developers have the interesting habit of shooting down 99.9% of any new feature requests :p 17:17:43 <peter1138> snail_UES_, nobody requested it ;) 17:18:06 <peter1138> I like this one, it's simply a gui change, no actual change to any other logic. 17:18:34 <snail_UES_> honestly I would also love to have it. It would unbelievably simplify my life as a newGRF developer 17:20:11 *** KouDy has quit IRC 17:20:31 <andythenorth> snail_UES_: ctrl-click :P 17:20:42 <peter1138> andythenorth, stupid 17:20:53 <andythenorth> it's great 17:20:59 <snail_UES_> what do you mean by ctrl-click? 17:21:13 <andythenorth> I am proposing that ctrl-clicking a vehicle cycles through up to 16 variants 17:21:17 <andythenorth> in depot 17:21:32 <andythenorth> apparently the correct way is some extension of cargo subtypes :P 17:21:42 <andythenorth> despite that choosing menu items in ottd is horrible :P 17:21:51 <snail_UES_> yes, cargo subtypes is the way I’m handling it now 17:21:59 <andythenorth> cargo subtypes are appalling 17:22:13 <snail_UES_> you buy the engine, then refit it to “0 passengers” choosing a variant other than default 17:22:19 <andythenorth> ugh 17:22:21 <andythenorth> that's awful 17:22:24 <peter1138> Quite 17:22:28 <peter1138> That's why new feature 17:22:42 <snail_UES_> I agree it’s not great, but currently there’s no alternative 17:22:43 * andythenorth -> tanks 17:25:21 <peter1138> Hmm, wonder if we already have a suitable icon. 17:27:26 <snail_UES_> also, there should be a way in the code to figure out the engine’s current variant (I’m using userbits now) 17:27:40 <snail_UES_> coz some specs, attachment rules etc. would change according to the variants 17:27:48 <peter1138> no 17:28:01 <peter1138> because it's a separate engine id. 17:28:25 <snail_UES_> oh… so you mean to consolidate different engine IDs in the purchase list? 17:28:30 <peter1138> yes 17:28:37 <peter1138> with ability to select between them 17:28:45 <snail_UES_> I see your idea… that would be nice 17:28:53 <peter1138> no messing with refit 17:28:57 <snail_UES_> would make life even easier as you wouldn’t have to check for userbits 17:29:02 <peter1138> and you can use autoreplace to upgrade 17:29:53 <Eddi|zuHause> i'd like the "variants" to be detectable from the articulated callback, so i could have different amounts of articulated parts 17:30:17 <peter1138> if it's a different engine id, you can detect that, no? 17:30:26 <snail_UES_> if they were different IDs, you can detect anything 17:30:41 <snail_UES_> in principle they could even have a different number of articulated parts 17:31:21 <Eddi|zuHause> i'd also like a way to synchronize introduction dates 17:32:25 <peter1138> Hmm, separate but similar feature. 17:32:38 <snail_UES_> peter1138: so more than “purchase list variants”, this would be a way to group separate IDs in the purchase list 17:33:07 <snail_UES_> and it would require to add something to the GUI in order to do this 17:33:09 <peter1138> I was thinking of only showing one in the list, and then expand when you view it 17:33:12 <peter1138> Yeah 17:33:27 <snail_UES_> yeah, one that could be a placeholder 17:33:41 <peter1138> Well, it would be the 'first' one 17:34:17 <peter1138> OpenTTD can handle making the user aware of it. NewGRF-wise it's just a vehicle that is very similar. 17:34:29 <Eddi|zuHause> what if i want my groups to be "all express steam engines", "all freight steam engines", etc.? 17:35:03 <Eddi|zuHause> the purchase list entry would then maybe have to be a "virtual" vehicle 17:35:40 <peter1138> It's engine variants, not groups. 17:36:01 <Eddi|zuHause> semantics... 17:38:14 <andythenorth> oh yeah that was an idea 17:38:22 <andythenorth> multiple engine IDs, one menu option 17:38:24 <andythenorth> variants 17:38:43 <andythenorth> just use the + disclosure thing peter1138 ? 17:39:45 <peter1138> Maybe 17:40:11 <andythenorth> there needs to be some 'group' thing as well, just a value 17:40:14 <andythenorth> for reasons 17:40:31 <andythenorth> (action 0 prop) 17:41:37 <andythenorth> dword is enough :P 17:43:14 <snail_UES_> peter1138: my initial idea was to have engine variants sharing the same ID 17:43:35 <snail_UES_> since you’re proposing them not to share the same ID, this might as well be groups? 17:44:41 <Wolf01> Group them by name + variant extension 17:45:56 <peter1138> Grouping conflicts with sorting & filtering a bit. 17:47:10 <Wolf01> First filter, then group, then sort 17:52:08 <peter1138> Ok 17:52:15 *** sla_ro|master has joined #openttd 17:52:16 <peter1138> Sounds different to variants though. Hmm. 17:53:48 *** quiznilo has joined #openttd 17:56:50 <peter1138> Hmm 17:57:02 <peter1138> Is cross-NewGRF variant/grouping good/bad? 17:57:22 <snail_UES_> peter1138: I was thinking about it only for my vehicles... 17:57:32 <snail_UES_> cross-newGRF would mean we’d need to introduce standards 17:57:37 <snail_UES_> and this can be a can of worms :) 17:57:51 <peter1138> Indeed. 18:03:12 <andythenorth> imagine 18:03:16 <andythenorth> there would be some great forum threads 18:03:20 <andythenorth> "Groups schema" 18:03:26 <andythenorth> "New Groups schema" 18:03:35 <andythenorth> "Please tell me which groups schema is correct" 18:03:47 <andythenorth> and someone would rage quit 18:04:00 <andythenorth> peter1138: my intention would be that the group is on the vehicle name 18:04:17 <peter1138> For this reason, I'm using Engine IDs instead of labels. It's kinda arbitrary, but Engine IDs are already GRF-local. 18:04:19 <andythenorth> they would all share a common string, and could have additional substrings maybe? 18:04:25 <peter1138> Although... 18:05:42 *** Gja has quit IRC 18:07:17 <peter1138> https://github.com/PeterN/OpenTTD/commit/7cf44716828c93945d2f94fdf4eead282cea85cd < that's the easy bit 18:07:23 <peter1138> 18:31 < Eddi|zuHause> i'd also like a way to synchronize introduction dates 18:07:34 <peter1138> Although I've not tested it. 18:12:07 *** Gja has joined #openttd 18:14:10 <andythenorth> I'll need to patch nml for groups eh? :P 18:15:56 <peter1138> Well 18:19:19 *** Supercheese has joined #openttd 18:20:11 <Eddi|zuHause> what does "NewVehicleAvailable(es)" do? 18:22:27 <peter1138> It introductes it :p 18:22:49 <Eddi|zuHause> btu does that spawn a separate prototype offer? 18:22:57 <Eddi|zuHause> *but 18:24:07 *** gelignite has joined #openttd 18:26:23 <Eddi|zuHause> hey, i finally set my wallclock forward 1 hour! 18:29:45 <snail_UES_> peter1138: a set of variants (or “group”) should be created within a newGRF… using only internal IDs 18:29:53 <snail_UES_> otherwise it’s a mess 18:30:27 <snail_UES_> each set of variants could have a name, like a placeholder, and then each single variant would have the proper ID’s name 18:47:56 <andythenorth> what if you want substrings for names? o_O 18:53:39 *** glx has joined #openttd 18:53:39 *** ChanServ sets mode: +v glx 18:57:25 <Eddi|zuHause> you can handle substrings within nml, the game doesn't need to know about them 18:57:42 <Eddi|zuHause> (they must be static, though) 18:59:33 <andythenorth> how would that work? 18:59:57 <andythenorth> all vehicles in the group share the same name 19:04:30 <snail_UES_> andythenorth: no, because they’re different IDs 19:04:49 <andythenorth> well what's shown in the buy menu then? o_O 19:05:02 <andythenorth> there has to be a string for the group 19:05:11 <andythenorth> and making a new string for it is silly 19:08:47 <snail_UES_> it could either be a placeholder, or it could be the name of the 1st ID sharing that group 19:09:23 <snail_UES_> the newGRF developer would choose which IDs would share the same groups, and sort them accordingly... 19:09:47 <andythenorth> not if it's an action 0 prop ;) 19:09:53 <andythenorth> there's no way to specificy sort order 19:10:07 <snail_UES_> order by engine ID? after all it’s just a number 19:10:14 <andythenorth> seems reasonable 19:10:24 <snail_UES_> or a group could have “name” as a property 19:10:37 <andythenorth> groups table :P 19:10:44 <snail_UES_> a group could be, “Pacific type (Steam)” 19:10:47 <andythenorth> position = group ID :P 19:11:01 <snail_UES_> and each IDs could be: “Pacific livery A” … “Pacific livery B” etc 19:21:57 *** Cubey has quit IRC 19:25:49 *** KouDy has joined #openttd 19:30:19 *** Coobies has joined #openttd 19:38:37 <Eddi|zuHause> andythenorth: i don't know how peter1138 intended it, but it sounded like you define one vehicle as the "master", and all others as "share the same buy menu entry as $ID" 19:39:46 <Eddi|zuHause> i was suggesting that this "master" vehicle could somehow be a "virtual" one, i.e. one that only appears in the buy menu, but cannot be bought 19:42:23 <V453000> WOW, story: 1. on NUTS 0.7.8 I started adding cargoes for FIRS2 compatibility. 2. I realized that NUTS has 666 wagon classes and stopped midway through, finding it too much work. 3. I needed to make a new version of NUTS with some BRIX relation, 4. I got rid of the unfinished cargo support, 5. I did some things and released 0.7.9, 6. I made myself actually forget that I got rid of the unfinished cargo support and literally believed that I ca 19:42:37 <V453000> 7. I found out that I actually can 19:42:38 <V453000> :D 19:42:48 <snail_UES_> Eddi|zuHause: I like your idea 19:43:56 <snail_UES_> like putting a placeholder as the group definition, and then the GUI would allow you to choose which variant you’d actually buy 19:54:11 *** KouDy has quit IRC 20:31:11 *** frosch123 has quit IRC 20:31:17 *** chomwitt has joined #openttd 20:33:07 *** Coobies has quit IRC 20:33:56 *** Progman has joined #openttd 20:51:01 *** andythenorth has quit IRC 21:03:40 *** sla_ro|master has quit IRC 21:14:04 *** tokai has joined #openttd 21:14:04 *** ChanServ sets mode: +v tokai 21:18:08 *** HerzogDeXtEr has quit IRC 21:22:35 *** synchris has quit IRC 21:33:11 *** KouDy has joined #openttd 21:42:45 *** Thedarkb has joined #openttd 21:51:48 *** Thedarkb has quit IRC 22:02:15 *** Pikka has quit IRC 22:02:39 *** Supercheese has quit IRC 22:02:55 *** Supercheese has joined #openttd 22:04:18 *** Gja has quit IRC 22:10:30 <michi_cc> TrueBrain: I solved you MSVC ICU troubles: https://github.com/OpenTTD/OpenTTD/pull/6798 22:10:48 <michi_cc> TrueBrain: It's likely not the solution you're expecting, but still... :) 22:11:59 *** Thedarkb1-X40 has quit IRC 22:12:17 *** Thedarkb1-X40 has joined #openttd 22:20:40 *** Gja has joined #openttd 22:51:12 *** Gja has quit IRC 22:53:04 <glx> oh I like the idea michi_cc 22:53:04 *** beno__ has joined #openttd 22:59:03 *** gelignite has quit IRC 22:59:28 *** Thedarkb1-X40 has quit IRC 23:00:12 *** Wormnest has quit IRC 23:06:44 *** nielsm has quit IRC 23:34:24 *** snail_UES_ has quit IRC 23:48:14 <Wolf01> 'night 23:48:17 *** Wolf01 has quit IRC 23:56:06 *** Progman has quit IRC