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How would I do that please? the layer drawing is written as https://paste.openttdcoop.org/ptqcmmq9y ... do I just use the same? 10:50:52 <frosch123> replace the PALETTE_USE_DEFAULT by whatever palette you want 10:51:36 <frosch123> if you want to change recolouring by cargotype you need some more switches 10:51:49 <V453000> cargo switch sounds easy 10:52:08 <V453000> the part for different layers I don't understand 10:52:19 <frosch123> cargo switch would hit a weak point of nml syntax, so would be quite long :p 10:52:59 <V453000> isn't that just https://paste.openttdcoop.org/pqooz5o5s ? 10:56:36 <Wolf01> Today I'm going to automate things in minecraft 10:57:54 <frosch123> https://paste.openttdcoop.org/povujadwc 10:58:24 <V453000> OH because that's a part of the layer switch too 10:59:20 <frosch123> https://paste.openttdcoop.org/pyvp4zhx6 <- possibly like that 10:59:28 <V453000> that sounds fairly reasonable 11:04:07 <V453000> what does this do then? CB_FLAG_MORE_SPRITES 11:04:47 <frosch123> the layers are resolved in sequence 11:05:05 <frosch123> first 0, then 1, then 2, ... until it no longer says CB_FLAG_MORE_SPRITES 11:05:36 <frosch123> https://paste.openttdcoop.org/ptqcmmq9y <- in your first example you return CB_FLAG_MORE_SPRITES for layer 0 to 3 11:05:46 <frosch123> with the "default" you draw the cargo layer 3 times 11:06:26 <V453000> well yeah but you wrote that so I have no idea what it does :P 11:07:49 <frosch123> the artists thought "he's an awesome programmer", the programmers thought "he's an awesome artist"? 11:08:16 <V453000> ish :D 11:09:03 <frosch123> it's an adapted quote from a book by clifford stoll 11:20:23 *** Thedarkb has quit IRC 11:22:59 *** Thedarkb has joined #openttd 11:27:37 <V453000> should this be compatible with colour_mapping? 11:28:53 <V453000> hm, this only draws an uncolored wagon layer, not cargo https://paste.openttdcoop.org/pc1hymi21 11:36:53 <frosch123> V453000: PALEETE_USE_DEFAULT means to use the palette from colour_mapping 11:38:17 <frosch123> in your last example you use COLOUR_xxx, i am pretty sure those are the wrong constants 11:39:05 <frosch123> https://newgrf-specs.tt-wiki.net/wiki/NML:List_of_default_colour_translation_palettes <- you need to use those 11:39:14 *** sla_ro|master has quit IRC 11:40:08 <frosch123> V453000: also you are missing the MORE_SPRITES in layer 0 now, so it stops after layer 0 11:40:34 *** KouDy has quit IRC 11:44:54 <V453000> COLOUR_RED and COLOUR_BLUE worked for me elsewhere 11:45:33 <V453000> how would I add the MORE_SPRITES thing to the thing? The < 4 ? CB_FLAG_MORE_SPRITES : 0 doesn't make much sense to me :d 11:54:33 *** kais58 has quit IRC 12:05:13 *** KouDy has joined #openttd 12:05:39 <frosch123> just do PALETTE_xxx + MORE_SPRITES 12:06:05 <frosch123> the "<4 ? :" made stuff in one switch, which is now done in multiple 12:06:39 <frosch123> "condition ? value if true : value if false" 12:07:57 *** Gja has joined #openttd 12:16:20 <nielsm> I want this as a graphics set! https://twitter.com/event_checker/status/988004514803445760 12:19:42 <LordAro> isn't that one of V453000's sets? 12:27:19 *** andythenorth has joined #openttd 12:37:52 *** Gja has quit IRC 12:39:55 *** Gja has joined #openttd 12:40:00 <V453000> not yet 12:47:43 *** Gumle2 has joined #openttd 12:47:48 *** Gja has quit IRC 12:47:53 *** Gumle2 is now known as Gja 12:49:18 *** Thedarkb has quit IRC 12:50:10 <andythenorth> frosch123 seems to be quoting about me :P 12:50:21 <michi_cc> andythenorth: Can give https://github.com/OpenTTD/OpenTTD/pull/6757 a quick test? 12:50:28 <andythenorth> sure 12:55:00 <andythenorth> michi_cc: PR updated 12:55:10 <michi_cc> Thanks. 12:55:31 *** Wacko1976 has joined #openttd 12:59:25 *** Thedarkb has joined #openttd 13:06:06 *** sim-al2 has joined #openttd 13:06:57 *** Cthulhux has joined #openttd 13:08:33 *** Thedarkb has quit IRC 13:08:53 *** TrueBrain has quit IRC 13:13:36 *** TrueBrain has joined #openttd 13:19:19 *** Thedarkb has joined #openttd 13:19:44 *** LANJesus has quit IRC 13:22:03 *** KouDy has quit IRC 13:24:21 *** gelignite has quit IRC 13:24:35 *** LANJesus has joined #openttd 13:41:17 *** KouDy has joined #openttd 13:51:58 *** kais58 has joined #openttd 14:01:44 *** ToBeFree has joined #openttd 14:02:46 *** ToBeFree has quit IRC 14:16:53 *** gelignite has joined #openttd 14:29:08 *** sim-al2 has quit IRC 14:31:23 <TrueBrain> michi_cc: nice work :D 14:32:11 <LordAro> TrueBrain: o/ 14:33:49 <michi_cc> TrueBrain: BTW, did you see https://blogs.msdn.microsoft.com/vcblog/2018/05/07/announcing-msvc-conforms-to-the-c-standard/ ? 14:41:54 <Eddi|zuHause> what? that's even more april 1st than the notepad one :p 14:49:38 *** alexanderweiss has joined #openttd 14:51:16 *** alexanderweiss has quit IRC 14:53:48 *** Wacko1976 has quit IRC 14:55:21 <Cthulhux> oh 14:55:29 <Cthulhux> damn permalinks 14:55:43 <Cthulhux> i was hoping microsoft would finally support the C11 standard :( 14:55:52 *** Wacko1976 has joined #openttd 14:58:26 <andythenorth> Wolf01: rotary changeover catches 14:58:44 <Wolf01> Yeah 14:58:58 <Wolf01> I already need them 14:59:08 <andythenorth> I needed them for years 14:59:11 <andythenorth> just didn't know it 14:59:29 <andythenorth> I always hate placing the changeover catch 15:00:46 <Wolf01> It would solve also my joystick fucntions switch 15:01:13 <andythenorth> I think it means that two catches can be synchronised too 15:01:21 <andythenorth> if I've understood it correctly 15:02:43 *** Thedarkb has quit IRC 15:09:56 <andythenorth> very pull request, such github https://github.com/OpenTTD/OpenTTD/pulls 15:31:55 *** KouDy has quit IRC 15:36:10 *** snail_UES_ has joined #openttd 15:36:11 *** KouDy has joined #openttd 15:41:09 <Eddi|zuHause> hm.. i must be doing it wrong, i got my hands on a totally-legit copy of Zak McKracken, and loaded it in ScummVM, everything seems to work, except when i use the blue crystal on an animal, it doesn't switch characters 15:41:51 <Wolf01> Might be a bug with the scummvm 15:43:36 *** KouDy has quit IRC 15:59:25 *** markyisri has joined #openttd 16:00:16 <markyisri> I think this might be a very silly question, but I am using JGR's Patch Pack and I can't find the "Shared infrastructure" window. Here's a screenshot of what I am looking for: https://wiki.openttd.org/images/f/f4/IS2_compSettings.png 16:11:06 *** snail_UES_ has quit IRC 16:26:40 <Eddi|zuHause> man, i have a 5¼" disk labelled "Win95 startdisk" 16:28:01 *** markyisri has quit IRC 16:30:03 <andythenorth> wow 16:30:18 <andythenorth> would win95 really fit? :o 16:30:55 <nielsm> I think it's just a DOS disk with a few troubleshooting utilities 16:32:10 <Eddi|zuHause> yeah, just the emergency bootdisk 16:32:45 <Eddi|zuHause> which is basically the same as previous DOS bootdisks 16:32:49 <Eddi|zuHause> no graphical frontend 16:33:19 * andythenorth re-learning disks on wikipedia 16:33:41 <andythenorth> I had forgotten all about things like DSDD 16:34:07 <Eddi|zuHause> man, pretty much all my disks are DSHD 16:34:25 <Eddi|zuHause> but i have no disk drive in a running computer 16:34:26 <andythenorth> this stuff used to really matter :P 16:34:38 <andythenorth> when you needed to span pirated games across multiple disks 16:34:45 *** RedJimi has joined #openttd 16:35:00 <andythenorth> and the sheer amount of time we used to spend just backing up disks for safety 16:35:14 <andythenorth> on a single disk drive machine, that meant a RAM copy 16:35:23 <Eddi|zuHause> andythenorth: i even had a program called "VGACopy" which could format the 3½" HD disks in 1.7MB instead of 1.44MB 16:35:25 <andythenorth> on a 2MB machine, a 1.44MB disk was workable 16:35:47 <andythenorth> yeah, I remember people had disk stuffing tricks 16:36:12 <Eddi|zuHause> i once used that to install Win95 on a computer with no CD drive 16:36:30 <Eddi|zuHause> because Win95 install files would naturally fit on those 16:36:49 <andythenorth> hmm 16:36:50 <Eddi|zuHause> (i assume that was a copy-protection feature) 16:37:02 <andythenorth> in my cupboard I have emergency mac boot disks :P 16:37:09 <andythenorth> they are 256MB hard drives :P 16:37:58 <andythenorth> ha, these https://images-na.ssl-images-amazon.com/images/I/61w5yjRegtL._SX355_.jpg 16:37:59 <Eddi|zuHause> win95 also came in diskette versions, and the CD basically had all the diskettes as a single directory 16:38:06 <andythenorth> and the time spent sorting the order of the disks :P 16:38:25 <Eddi|zuHause> so you could split it back into the diskettes, if you had the ability to format 1.7MB 16:39:12 <Eddi|zuHause> the first two disk were the installer and some misc tools, and the other 20-ish were just one single .cab file 16:39:41 *** Flygon has quit IRC 16:39:54 <RedJimi> a pack disks was a proper gift back then, at least among my friends 16:39:58 <andythenorth> yair 16:40:50 <Eddi|zuHause> yeah, for a birthday i got a disk container box and 30 diskettes 16:41:50 <Eddi|zuHause> i still have these 16:42:03 <andythenorth> nobody would give a USB stick for a birthday present, right? 16:42:16 <andythenorth> "I bought you some cloud storage" :P 16:42:49 <frosch123> 15 years ago, usb stick was a fine present 16:42:56 <Eddi|zuHause> my parents got an USB stick for christmas from my sister... but not because of the storage space, but because they contained like a video of the baby 16:44:32 <RedJimi> We once transferred Diablo 1 (i think) from one machine to another just flipping two disks across. One was running ARJ a -va a:archive *.* and the other ARJ x -v a:archive 16:45:04 <RedJimi> or maybe diablo 2 or something big like that. It was a lan party, but our hub broke down 16:45:57 <Eddi|zuHause> yeah, that's basically how i did it, i had two disks, and while the one was busy installing, the other was being copied the .cab file on 16:46:20 <Eddi|zuHause> modulo word order 16:47:00 <RedJimi> it's basically just a network with weird packets. 16:47:37 <Eddi|zuHause> never underestimate the bandwidth of a truck loaded with disks driving down a highway 16:50:27 * RedJimi makes a congestion joke 16:54:41 <RedJimi> so, back to OTTD. I played a bunch of the original TT back in the day. Might've been my first LAN game when I played it with my brother. 16:54:55 <RedJimi> I started digging on what the scene is about nowadays. It seems people play with mods a lot, am I right? 16:55:53 *** gelignite_ has joined #openttd 16:55:56 <andythenorth> some people play with a lot of mods yes 16:56:05 <Eddi|zuHause> uhm... maybe? we only see a tiny subset of users around here. the further outside this "core" group, the less likely they use any fancy mods 16:56:05 <andythenorth> probably some either don't find the mods, or play purist 16:56:15 * andythenorth bbl 16:56:16 *** andythenorth has quit IRC 16:59:32 <RedJimi> ok, I'm more of vanilla guy myself. That being said, I noticed the plethora of translations and though it might be a good thing to help with some of those. 17:01:08 <RedJimi> The game seems to automatically picks up my Finnish Win10 UI and use the appropriate translation. 17:02:00 <RedJimi> but the translations list says it has around 11 things "missing" 17:02:26 <Eddi|zuHause> that's the magic of ISO language codes 17:02:28 *** gelignite has quit IRC 17:02:41 <RedJimi> does anyone here know about the translations in spesific? 17:03:29 <Eddi|zuHause> there used to be a wiki page on how to sign up as a translator 17:05:03 <RedJimi> ah yes, something like this I ran into, http://www.openttd.org/en/account/signup/step3 17:06:41 <RedJimi> According to the logs, in 2013-07-24 one SamanthaD asked about Klingon translation. I was wondering how that could work. 17:07:56 <V453000> :D wtf. 17:08:38 <RedJimi> exactly. 17:08:44 *** tokai|noir has joined #openttd 17:08:44 *** ChanServ sets mode: +v tokai|noir 17:10:15 <RedJimi> I believe it would be possible, but I'm not sure how to proceed on that. The ISO code for klingon is "tlh", but the rest is a blur to me. 17:11:32 *** gelignite_ is now known as gelignite 17:13:38 *** tokai has quit IRC 17:16:21 <Alberth> there are around a 4000 strings to translate 17:16:57 <Eddi|zuHause> we once had a piglatin translation 17:17:12 <LordAro> some of the dead translations should probably be removed, tbh 17:17:14 <Alberth> although I am not sure you can actually select klingon as language, it would need to be in the newgrf spec language list, I guess 17:17:16 <Eddi|zuHause> but we decided we didn't want to have these "fun" translations 17:18:12 <Eddi|zuHause> Alberth: i don't see why that wouldn't work 17:19:03 <Alberth> I mean, a dropdown to select a language would need to include the klingon language 17:22:57 <Alberth> hmm, it might be automagic I guess 17:23:18 <RedJimi> I have begun hacking away at a language file. 17:23:38 <LordAro> oh no 17:23:59 <RedJimi> it's just a work file, no need to worry 17:24:22 <Alberth> you may want to verify that you can include the file in your install first :p 17:25:08 *** KouDy has joined #openttd 17:25:16 <Alberth> at the very least you need to run strgen on it to compile the language file 17:25:27 <RedJimi> I'm just doing it for funsies. The lack of vocabulary can prove too big an obstacle 17:26:06 <Alberth> just use "stuff" for every thing you have no name for :) 17:26:36 <Alberth> stuff goes to stuff where it is stuufed to other stuff 17:27:06 <RedJimi> transported from stuff to stuff via stufffff 17:28:00 <RedJimi> The real problem is that I think this should be done with a proper klingon font and not with latin letters. 17:28:39 <nielsm> there's fonts with the proper glyphs aren't there? 17:29:38 <Eddi|zuHause> if it's in unicode, it can be written 17:29:39 <RedJimi> I guess, but getting them to OTTD? It's an untrodden path. 17:30:51 <RedJimi> The Klingon space (pun intended) is somewhere in U+F8Dx - U+F8Fx 17:31:21 <Eddi|zuHause> https://en.wikipedia.org/wiki/Klingon_alphabets#ConScript_Unicode_Registry 17:31:57 <RedJimi> that's the one, but do i need to conjure up a pixelated font or something? 17:32:02 <Eddi|zuHause> hope that range doesn't overlap with our use of the plane/train/whatever glyphs 17:32:10 <nielsm> you could also translate to ancient egyptian written in hieroglyphs 17:32:25 <Eddi|zuHause> no, if the pixel font doesn't have it, the game automatically selects a truetype font from the system 17:32:26 <RedJimi> well.. i actually might 17:32:39 <RedJimi> but it's the same problem with vocabulary 17:33:19 <nielsm> people are inventing new latin words for modern things, you can do the same 17:34:12 <RedJimi> Indeed. "Royal-Iron-Horse Carriage" for locomotive. 17:34:26 <Eddi|zuHause> it's fine to invent new words, but it would help if you'd not be the only person to ever use them :p 17:34:58 *** Wacko1976 has quit IRC 17:35:00 <RedJimi> If it's really doable, I'm passing the idea to the community. 17:35:16 <Eddi|zuHause> that just means it'll never be done 17:36:12 <RedJimi> No, they're quite protective of misusing the language. I'll just shove my translations there and ask for improvements 17:36:19 <RedJimi> they cannot resist it. 17:38:31 <nielsm> but yes if a (fictional) language uses the private use area for encoding it might very well clash with OTTD text handling 17:39:02 <nielsm> actually, will strgen complain if it finds reserved PUA characters in the input text? 17:39:26 <Eddi|zuHause> who knows... 17:39:32 <RedJimi> I currently don't know strgen at all. 17:39:50 <Eddi|zuHause> it'd be a warning at best, easy to ignore 17:41:42 <RedJimi> The problem is mainly with the two letter abbreviations with cargo names and such. "Htlh" doesn't really look two letter, now does it. 17:41:59 <RedJimi> otherwise the latin letters would suffice. 17:43:04 <nielsm> strgen will complain 17:43:05 <nielsm> a lot 17:43:06 <nielsm> http://0x0.st/s2eZ.png 17:44:33 <nielsm> klingon script is not actually encoded inside the range OTTD uses of the PUA, but it will still be rejected 17:45:27 <LordAro> can pretend it's something else for testing purposes 17:45:41 <RedJimi> I guess this is an argument for getting Klingon a real UTF space 17:46:14 <RedJimi> it's been rejected several times now - can't imagine why 17:47:18 <LordAro> it's not in emoji form 17:49:29 <nielsm> OTTD only realle reserved E000 to E2FF of the PUA so strgen could be patched to allow characters in the rest of the range... it clashes with some of the ConScript registrations but most will be usable 17:51:26 <RedJimi> so, there is a way? 17:51:42 <nielsm> could just modify strgen to not reject the characters, yes 17:51:47 *** sla_ro|master has joined #openttd 17:51:56 <nielsm> and instruct the game to use Code2000 as truetype font 17:53:07 <RedJimi> I'm just becoming skeptical on how the ttf chars look in small size. Maybe I'll devise a Kli pixel font after all. 17:53:55 <RedJimi> one problem at a time 17:54:05 <RedJimi> first I'll assing to fix that Finnish translation 17:54:08 *** sla_ro|master has quit IRC 17:54:38 <LordAro> yeah, maybe work on the real language first :p 17:55:13 *** sla_ro|master has joined #openttd 17:55:32 <Eddi|zuHause> nielsm: if there's an automatic mapping from english transcript to klingon script, that could be special-cased in strgen 17:55:52 <nielsm> not sure how but at least the japanese translation forces gigantic font size for me 18:04:49 <__ln__> 20:17 < Eddi|zuHause> but we decided we didn't want to have these "fun" translations <-- there's already dutch 18:05:27 <Eddi|zuHause> __ln__: i would have said esperanto, but close enough i guess :p 18:06:18 <Eddi|zuHause> __ln__: from dutch people i only ever heard "i use every thing in english, because software in dutch is unusable" or something like that 18:07:54 *** Gja has quit IRC 18:08:21 *** sla_ro|master2 has joined #openttd 18:09:14 *** snail_UES_ has joined #openttd 18:09:20 *** Cubey has joined #openttd 18:09:41 <RedJimi> small languages do suffer from bad translations 18:10:30 <RedJimi> besides, if you run into a problem and your software is in not-English, there's very little in ways of help in the internet for you. 18:11:07 <__ln__> the dutch wouldn't appreciate you calling it a small language. 23 million native speakers. 18:11:42 <RedJimi> I was speaking on my own behalf, still being Finnish and all 18:11:50 <snail_UES_> I had the same problem with Italian, which was translated by a non-native speaker in some sets 18:11:58 *** sla_ro|master has quit IRC 18:12:17 <snail_UES_> and the quality was awful… basically incomprehensible 18:12:18 <snail_UES_> only native speakers should do translations 18:13:40 <RedJimi> snail_UES_: Spot on. I might also not use engineers as translators, ever. 18:14:43 *** glx has joined #openttd 18:14:43 *** ChanServ sets mode: +v glx 18:16:53 <__ln__> snail_UES_: are we going to find a native klingon speaker? 18:18:00 <snail_UES_> do we need to translate in languages having no native speakers? 18:18:43 <RedJimi> maybe Mark Okrand, Robyn Stewart or Lieven Litaer could count as "close to native" 18:18:50 <RedJimi> there's a bunch of others 18:20:16 <RedJimi> I do understand that conlangs aren't a priority and seem more like an exercise than real work. 18:20:39 <LordAro> insisting on native speakers seems ..unnecessary 18:20:59 <LordAro> being fluent in a language would be enough 18:22:11 <RedJimi> I agree that it's normally a guarantee of at least some profiency in a language. 18:23:19 <LordAro> i.e. most of the people in this channel are non-native english speakers 18:23:23 <nielsm> RedJimi if you dare to download random binaries, here's a patched strgen that shouldn't complain about most characters in the unicode PUA, allowing you to use the ConScript klingon encoding: http://0x0.st/s2eu.zip 18:23:43 <RedJimi> thx, sir 18:25:45 <RedJimi> Klingon, among conlangs, has seen some increase in interest after the new Star Trek -show, Discovery started. Netflix even has full Klingon subtitles. 18:26:11 <RedJimi> and then there's the Duolingo-language learning app on android/iphone/? that picked it up. 18:29:01 *** KouDy has quit IRC 18:36:42 *** Gja has joined #openttd 18:45:37 *** Wacko1976 has joined #openttd 18:49:29 *** andythenorth has joined #openttd 18:50:23 <Eddi|zuHause> LordAro: the more you relax this rule, the more reviewing of changes must happen 18:51:09 <snail_UES_> the issue is that people might overestimate their degree of fluency :p 18:51:51 <Eddi|zuHause> well, on the other side, some of the worst english i have ever read was from english native speakers 18:54:33 <andythenorth> we don't have to use it properly 18:54:40 <andythenorth> we get by despite mistakes 18:55:16 <andythenorth> although written English is also very prone to misunderstandings 18:55:56 <LordAro> the accents are especially fun 18:55:58 <LordAro> innit 18:56:00 <andythenorth> innit 19:00:30 <Eddi|zuHause> well, there are german accents that i don't understand a word of 19:18:24 <andythenorth> so is peter1138 riding a bike? 19:18:25 <andythenorth> o_O 19:26:43 <LordAro> he did that this morning 19:26:50 <LordAro> i guess he could be again 19:30:32 *** sla_ro|master2 has quit IRC 19:31:40 *** sla_ro|master has joined #openttd 19:32:39 *** Thedarkb-X40 has joined #openttd 19:33:46 <Wolf01> <Eddi|zuHause> well, there are german accents that i don't understand a word of <- me too :> 19:34:00 <andythenorth> how does something like this get reviewed? https://github.com/OpenTTD/OpenTTD/pull/6791 19:34:11 <andythenorth> do I just test it and say 'works for me', or what? 19:34:50 <LordAro> for a functional review, yeah 19:35:08 <LordAro> code review needs some more knowledge about the code that's being modified 19:35:25 <LordAro> which joanjosep appears to have 19:36:26 <nielsm> I think anyone submitting a PR will appreciate "this is a good idea/bad idea (because reasons)" and "this patch works as described/doesn't seem to work in these cases" comments 19:36:47 <michi_cc> glx: Any chance you check https://github.com/OpenTTD/OpenTTD/pull/6798 with MinGW? 19:37:08 <michi_cc> +could 19:37:09 <andythenorth> I have a feeling that a large proportion of actual commits went in with no review at all :) 19:37:15 <andythenorth> having been around here for 10 years 19:37:28 <andythenorth> unless all review was DM / email 19:37:42 <michi_cc> andythenorth: sicrit IRC channels :) 19:37:49 <andythenorth> I was in the secret one :P 19:38:00 <andythenorth> it was tumbleweed 19:38:06 <andythenorth> unless that was just the honeypot 19:38:19 <glx> michi_cc: ah yes I can do that :) 19:38:21 <michi_cc> I don't mean .dev 19:39:07 <andythenorth> oh so that was just the honeypot 19:39:17 <LordAro> it's also in the topic 19:39:21 <LordAro> hardly secret :p 19:39:25 <andythenorth> I am in favour of review, I just think it's misunderstood 19:39:45 <andythenorth> I think reviewing is a good introductory activity for new people 19:39:46 <Wolf01> I should join that one too :P 19:40:02 <andythenorth> it's not really about code quality for established committers 19:40:06 <LordAro> i have no issues with devs merging their own PRs, if no one's said anything negative about them after a day or 2 19:40:15 <andythenorth> already we have unknown new people turning up and doing nice comments on PRs 19:41:11 <frosch123> andythenorth: everything got reviewed until like 3 years ago, then there were too few people 19:41:31 <andythenorth> that chimes 19:41:32 <michi_cc> LordAro: Except maybe TB or so, even we can't approve ourself. 19:41:52 <glx> yeah we usually submitted our .diff to others for checking 19:42:03 <andythenorth> sounds painful 19:43:15 <glx> unless for obvious fixes 19:44:34 <LordAro> michi_cc: mm, not sure github has that sort of granularity 19:45:14 <glx> admins can merge even if it's red 19:47:25 *** Gja has quit IRC 19:51:40 <glx> michi_cc: configure works, good start 19:52:20 *** Alberth has left #openttd 19:56:26 *** KouDy has joined #openttd 20:18:01 *** frosch123 has quit IRC 20:18:13 <glx> michi_cc: but compile fails :( 20:33:17 <peter1138> Well 20:33:45 <peter1138> Easiest way for devs to get their own stuff in is to have 2 accounts ;p 20:33:59 <glx> lol 20:36:20 <andythenorth> o_O 20:36:28 *** sla_ro|master has quit IRC 20:37:59 <peter1138> Right, firing up virtual Debian. 20:39:57 <__ln__> as for the previous subject, being native in some language doesn't seem to imply one would be necessarily good at translating into that language. 20:45:15 <michi_cc> glx: Try again? 20:50:22 *** KouDy has quit IRC 20:53:59 <glx> oh you kept WITH_ICU_SORT for MSVC it seems, but removed for MinGW 20:55:06 <peter1138> Hmm, what's the function to get direction between two tiles? 20:55:22 *** gelignite has quit IRC 20:55:27 <peter1138> DiagdirBetweenTiles is not it. 20:57:24 <LordAro> is it not? 20:57:45 <peter1138> Only works if the it's a X or Y is the same 20:58:14 <RedJimi> __ln__: It would seem so. Literary skill and creativity in the destination language seem to play a good part in that. I sure am not great as a Klingonist by either measure. 21:00:37 <glx> ok compiled, let's run it 21:01:09 <michi_cc> glx: "Change: [Win32] Use Uniscribe instead of ICU for text caret handling." should have removed all ICU from the project files unless I missed one. 21:02:44 <glx> still present in at least vs100.vcxproj 21:03:16 <glx> libs and define 21:04:00 <glx> oh probably a missing generate run 21:04:22 <glx> as the .in seems ok 21:05:33 <glx> indeed same for vs140 21:05:44 <glx> .in is ok, .vcproj is not 21:07:08 *** sim-al2 has joined #openttd 21:12:25 <michi_cc> Yeah, you're right. I think I missed that when rebasing onto the direct music commits. 21:15:15 <Eddi|zuHause> typical steam: base game+expansion: 8€, just the expansion: 10€ 21:15:33 *** snail_UES_ has quit IRC 21:29:33 *** nielsm has quit IRC 21:34:19 *** andythenorth has left #openttd 21:53:38 *** HerzogDeXtEr has quit IRC 21:59:49 *** Progman has quit IRC 22:04:02 *** snail_UES_ has joined #openttd 22:07:19 *** KouDy has joined #openttd 22:12:09 <Wolf01> 'night 22:12:20 *** Wolf01 has quit IRC 22:42:53 *** Stimrol has quit IRC 23:02:25 *** Wormnest has quit IRC 23:04:23 *** Thedarkb1-X40 has joined #openttd 23:10:58 *** Thedarkb-X40 has quit IRC 23:17:59 *** Ikaheishi has joined #openttd 23:19:03 *** Wacko1976 has quit IRC 23:33:36 *** dreadnot has joined #openttd 23:41:13 <Thedarkb1-X40> One of my trains just went in down the wrong track for apparently no reason.