Log for #openttd on 28th May 2018:
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00:01:43  <Thedarkb1-X40> YAPF is great but when it goes wrong it makes me want to kill people.
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02:49:00  <KennyleinAZ01AS> muffindrake
02:49:00  <KennyleinAZ01AS> muffindrake
02:49:08  <KennyleinAZ01AS> Flygon
02:49:08  <KennyleinAZ01AS> Flygon
02:49:16  <KennyleinAZ01AS> Mazur
02:49:16  <KennyleinAZ01AS> Mazur
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02:53:42  <Flygon> jesus fucking christ
02:54:02  <Flygon> I want them to piss off the fucking Mafia or something. Maybe they'll shut up after that.
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06:22:45  <andythenorth> o/
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10:18:07  * Sacro grumbles about having to accept the GPL to install OpenTTD
10:21:05  <Eddi|zuHause> by "accept" you mean "press a button that has no legal binding anyway"?
10:45:44  <Flygon> But do you have at least 16 megabytes of RAM for Heralds?
10:46:10  <Eddi|zuHause> those never worked for me
10:46:35  <Flygon> You need the .avi folders inside your CIV2 install folder.
10:46:45  <Flygon> Or the CD-ROM in the tray.
10:47:10  <Eddi|zuHause> i don't think i kept those
10:47:30  <Flygon> I can .zip up the two folders necessary, if you want.
10:47:41  <Flygon> (Glad you get the reference. :D)
10:47:43  <Eddi|zuHause> also, last time i tried in wine, it didn't run properly anyway
10:47:50  <Flygon> Whelp.
10:48:51  <Eddi|zuHause> also, i don't have 16GB of ram :p
10:49:21  <Flygon> A-hahaha, as a kid, I never thought 16GB of RAM would be casual.
10:49:27  <Flygon> Now it's almost low-end...
10:49:36  <LordAro> Civ2 best game
10:50:33  <Eddi|zuHause> i should still have an old laptop where the only games i had on were Civ2, SC2000 and Transport Tycoon
10:51:06  <Flygon> I do wish it supported some niceties that FreeCiv does supply nowadays.
10:51:37  <Eddi|zuHause> i never could enjoy freeciv
10:52:01  <LordAro> it's been a long time since i tried freeciv, but i always felt it was missing something
10:52:06  <Flygon> I just want CivII.
10:52:09  <Flygon> But better. @_@
10:52:32  <Eddi|zuHause> Civ II HD remake? :p
10:53:04  <Flygon> Apparently the source code is lost. :(
10:53:33  <Flygon> And disassembling is... finnicky.
10:53:34  <Eddi|zuHause> not sure if that would be much help anyway
10:53:52  <Eddi|zuHause> just get a modern engine, and reconstruct the game rules?
10:54:17  <LordAro> Flygon: well it seems to have worked quite well for OTTD & ORCT2 :p
10:54:33  <Flygon> Gotta capture those weird edge quirks, that made CivII CivII.
10:54:37  <Flygon> Well... yes, true. :D
10:55:37  <Eddi|zuHause> any quirks you have in mind?
10:56:21  <Flygon> Not immediately.
10:56:40  <Flygon> I suspect it's one of those things you don't notice all the little weirdnesses until they're missing.
10:57:31  <Flygon> But yes I want HD Elvis.
10:57:35  <Eddi|zuHause> anyway, at least since i got into civ4, i haven't been able to enjoy the civ2 rules anyway
10:57:59  <Flygon> I want CivII... with SMACX rules.
10:58:03  <Flygon> If that makes sense.
10:58:19  <Eddi|zuHause> not really :p
10:58:47  <Flygon> Actual national borders.
10:58:54  <Flygon> Better Government system.
10:59:18  <Flygon> Upgrading for Cash, not Leonardos.
10:59:47  <Eddi|zuHause> all those things are  in Civ4
11:00:06  <Flygon> true dat.
11:00:18  <Flygon> Hehehe.
11:00:30  <Flygon> I miss the GetInfo.exe things.
11:00:35  <Flygon> That showed a photo whenever you got a tech.
11:01:21  <Eddi|zuHause> not sure what you mean
11:01:26  <Flygon> In CivII Classic.
11:02:06  <Flygon> When you got a tech researched, it showed a really cool thing showing some stuff about the technology you got.
11:02:09  <Flygon> MGE lacks that stuff.
11:02:21  <Flygon> No photo and such on MGE.
11:03:21  <Flygon> Researching Steam Engine showed a photo of a Steam Locomotive.
11:05:08  <Flygon> And Warrior Code a... Warrior.
11:05:21  <Eddi|zuHause> i'm fairly sure they could have made that in civ4
11:05:41  <Eddi|zuHause> i mean, you could have pictures for events and stuff
11:05:53  <Flygon> Yeah, that's what CivII Classic did.
11:06:16  <Flygon> The Gold version lacked it because GetInfo.exe was troublesome for modding.
11:06:58  <Eddi|zuHause> i don't think i had any of those
11:07:37  <Flygon> Yeah, a lot of people on 64-bit systems also lack it.
11:07:43  <Flygon> Classic was a 16-bit .exe
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11:56:44  <peter1138> Yeah, Civ2 was the best one.
11:57:00  <peter1138> Civ4win was nice too :)
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15:31:21  <supermop> yo
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15:35:36  <Alberth> oi
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15:39:29  <peter1138> oi oi
15:41:44  <Pikka> o/
15:47:17  <supermop> hows it going
15:47:51  <RedJimi> stumped with the Klingon translation of ottd
15:48:21  <RedJimi> you?
15:58:02  <supermop> nothing much
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16:15:53  <Alberth> o/
16:18:47  <frosch123> moo
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16:19:37  <andythenorth> o/
16:19:57  <supermop> hi andy
16:20:32  <andythenorth> lo supermop :)
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16:22:35  <supermop> how are the horses?
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16:25:50  <andythenorth> supermop: horses are good
16:25:56  <andythenorth> 46% sprites done
16:27:39  <andythenorth> I am waiting for peter1138 to patch buy menu groups :P
16:27:57  <andythenorth> then I can put all the 'short', 'medium', 'long' etc wagons in one entry :P
16:28:47  <peter1138> I need a new keyboard :S
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16:33:46  <Thedarkb> Argh, YAPF fucked up on me again.
16:36:08  <peter1138> No it didn't
16:36:55  <Thedarkb> Allow me to rephrase that
16:37:19  <Thedarkb> YAPF sent my train on a long and circuitous route and I needed to make a waypoint for it it take the shorter route.
16:37:45  <peter1138> That means something is wrong on your layout somewhere.
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16:38:18  <peter1138> Probably ended up going to a depot that you hadn't planned for.
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16:39:23  <Thedarkb> Servicing is off.
16:39:27  <Thedarkb> Breakdowns are off.
16:41:47  <Alberth> or the intended route cannot be used due to missing rail piece or wrong track-type or so
16:41:49  <andythenorth> YAPF is never wrong
16:41:52  <andythenorth> except for RVs
16:42:50  <Thedarkb> It's going fine now.
16:42:59  <Thedarkb> With the waypoint in place.
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16:44:32  <andythenorth> nice fix for 5998
16:44:42  <andythenorth> have we got a git issue bot btw?
16:44:49  <Thedarkb>
16:44:54  <Thedarkb> This is my junction.
16:45:01  <Thedarkb> It went straight on instead of left.
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16:45:47  <Thedarkb> It just did it again on the other end of that line.
16:48:35  <peter1138> You have to consider the complete network, not just the junction.
16:49:22  <peter1138> Pathfinding chooses the shortest complete path. It doesn't just look at the junction.
16:49:51  <andythenorth> signal penalties and stuff
16:50:09  <peter1138> If it's an electric train you may be missing a piece of electrified track.
16:50:43  <_dp_> this junction is disgusting, I would totally go straight there too :P
16:51:24  <Thedarkb> How would you do it?
16:51:48  <peter1138> Flat path signals.
16:52:13  <Thedarkb> Really?
16:52:16  <peter1138> Yeah.
16:52:43  <Thedarkb> I have one junction so mangled and disgusting, I had to use pre signals to get it to work properly.
16:52:54  <peter1138> And at the crossings at the bottom left, I'd remove the signals that are in the wrong places.
16:53:09  <peter1138> The key to correct path signalling is safe-waiting-points.
16:53:51  <Thedarkb> Define wrong places.
16:54:12  <peter1138> The 4 non-path-signals after the crossings are wrongb.
16:54:13  <peter1138> -b
16:55:16  <peter1138> Those positions are not safe-waiting-points, because if a train is waiting there, it is blocking the junction.
16:55:38  <peter1138> Often with path signals, less is more.
16:55:58  <andythenorth> auto-signalling :P
16:56:06  <andythenorth> ha ha
16:56:08  <_dp_> doesn't rly matter for pathfinder tho
16:56:22  <andythenorth> auto-signalling with the heuristic modifiable in newgrf :P
16:56:27  * andythenorth is terrible
16:56:47  <_dp_> afaict there is nothing on this screenshot that would explain patfinder acting up
16:57:15  <peter1138> A savegame would show it.
16:57:19  <andythenorth> hmm
16:57:19  <Thedarkb> I stuck a waypoint there and it's fine now.
16:57:24  * andythenorth should make a list of new ponies
16:57:28  <andythenorth> there are so many
16:59:25  <Thedarkb> Wanna see something horrifying?
16:59:29  <peter1138> Your savegame? :p
16:59:44  <Thedarkb>
16:59:56  <Thedarkb> This is the end of that line heading north.
17:01:28  <andythenorth> I should build more big train lines
17:01:31  <andythenorth> mine never look like that
17:01:38  <andythenorth> also I should fix that hotel sprite
17:01:42  <andythenorth> it's abominable
17:01:51  <Thedarkb> I like it.
17:02:08  <Thedarkb> I had a lot more traffic on that line.
17:02:08  <andythenorth> looks like it's traced from a photo, which it isn't
17:02:19  <Thedarkb> Which is why it's massive.
17:02:25  <_dp_> andythenorth, judging by screenshots he builds lines, not trains :D
17:02:28  <Thedarkb> That, and for futureproofing.
17:02:42  <Thedarkb> I only have 132 trains at the moment.
17:02:59  <andythenorth> who allowed supermop to leave? :P
17:03:05  <andythenorth> I have train sprites to discuss
17:03:36  <Thedarkb> I'm playing on a private server for a small retro gaming community.
17:03:47  <Thedarkb> If you think my lines are horrifying.....
17:04:29  <Thedarkb>
17:04:36  <Thedarkb> Here's the .sav for you
17:04:44  <peter1138> Black Mesa, heh
17:04:50  <_dp_> I regret not saving solo's srnw cb experiment
17:05:00  <peter1138> So you start with an incredibly slow annoying monorail that you can't skip :p
17:05:11  <_dp_> that looked more like a birdnest than a train network :D
17:05:15  <Thedarkb> I was in fucking awe the first time I saw that sequence.
17:05:41  <Thedarkb> Besides, after the first run you can skip it.
17:05:55  <peter1138> Sure. It was amazing in 1998.
17:06:20  <Thedarkb> It obviously looks crap now, but I still appreciate it.
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17:07:10  <Thedarkb> andythenorth, supermop is ready to receive your wrath.
17:07:14  <peter1138> Right, I put WD-40 on my spacebar and it's a bit better now.
17:07:23  <Thedarkb> 3 in 1 is good for keyboards.
17:07:30  <peter1138> I know it's not quite the right stuff, but I was seriously frustrated :p
17:08:11  <andythenorth> can I fix my mac that way?
17:08:12  <peter1138> andythenorth, what uncommitable branch should I work on today?
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17:08:19  <andythenorth> peter1138: 2 secs
17:08:34  <Thedarkb> Did anyone have a look at my awful network.
17:08:42  <andythenorth> here we go peter1138
17:09:11  <andythenorth> does 64 cargos break any newgrf spec stuff?
17:09:23  <andythenorth> besides renum, which is useless anyway
17:09:40  <andythenorth> supermop: railcars innit
17:09:49  <andythenorth> also tube trains
17:10:04  <_dp_> peter1138, how can it not be right?
17:10:16  <peter1138> :D
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17:10:52  <peter1138> andythenorth, refit masks are still 32 bit so you can only set the first 32 cargos as refittable. However.
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17:11:14  <andythenorth> _dp_: is there ever a case for both?
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17:11:20  <Thedarkb> Finger slipped.
17:11:29  <andythenorth> peter1138: non-refittable cargos are totally useful
17:11:35  <andythenorth> not sure what for but eh :P
17:11:37  <peter1138> andythenorth, however, if a set uses the refit include list, it's already a list of cargo types, so can exceed that limit.
17:11:50  <Thedarkb> If you want to join for a look, the server is called Kelium95 and the password is weed
17:12:07  <peter1138> andythenorth, or, indeed, cargo classes will still work fine.
17:12:40  <peter1138>
17:12:57  <peter1138> ^ 2C/2D for trains, that does not use the bit mask directly so will work fine with more than 32.
17:13:23  <andythenorth> ok
17:13:49  <andythenorth> so 1D is game overed for > 32?
17:14:00  <andythenorth> I can't remember which one nml uses
17:14:08  <andythenorth> but not using 2C/2D would be bonkers
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17:15:12  <peter1138> 1D is limited to 32. Bear in mind that's the first 32 cargo types in the set's cargo translation table.
17:15:35  * andythenorth reads nml src
17:15:57  <peter1138> So if there are 64 cargo types and the translation table references the top 32 bits (somehow) it will still work.
17:16:23  <andythenorth> "    # 1D (refittable cargo types) is removed, it is zeroed when setting a different refit property
17:16:23  <andythenorth> "
17:16:26  <andythenorth> nml
17:16:43  <peter1138> I would say cargo classes is the preferred way, then explicit list.
17:16:44  <peter1138> Hmm
17:16:48  <andythenorth> "    'cargo_allow_refit'            : [{'custom_function': lambda value: ctt_list(0x2C, value)}, zero_refit_mask(0x1D)],"
17:16:57  <peter1138> Heh.
17:17:06  <Thedarkb> lambda value?
17:17:14  <Thedarkb> Half-Life 3 confirmed?
17:22:33  <supermop> looking good andythenorth
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17:34:42  <peter1138> andythenorth, shot myself in the foot by making 2 versions ;(
17:41:22  <andythenorth> peter1138: such branch :P
17:41:44  <peter1138> peter1138's patch pack?
17:42:12  <andythenorth> probably
17:42:23  <andythenorth> I think you'd get a lot of users
17:42:31  <andythenorth> you could make a support bot for them
17:45:44  <peter1138> Nah, people would want their savegames to be upgradable.
17:50:14  <nielsm> peter1138 this chunk looks wrong:
17:50:26  <nielsm> change from constant to magic number?
17:51:14  <andythenorth> isn't that just specifying versions?
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17:52:46  <nielsm> even if it's correct I think a comment to why that is would be appropriate
17:55:16  <peter1138> Actually I'm not sure it is correct.
17:55:38  <peter1138> It's only executed for pre-version 44 savegames, which is quite old.
17:57:47  <peter1138> Pre-version 55 there were only 12 cargo types anyway.
17:58:02  <peter1138> So I guess leaving it at NUM_CARGO would be fine.
17:58:12  <peter1138> Will just be operating on empty data.
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19:05:37  <peter1138> Hmm, my bitset stuff breaks on OS X anyway :p
19:07:44  <LordAro> bit weird
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19:16:16  <Wolf01> o/
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19:32:50  <V453000> ho
19:32:56  <V453000> rse?
19:36:05  <andythenorth> 46%
19:36:47  <V453000> I just made a simple python for putting together NML files :D now it needs to automatically compile the final file
19:36:51  <V453000> windoze ftw
19:36:53  <V453000> gg
19:38:18  <andythenorth> winner winner
19:38:20  <andythenorth> chicken dinner
19:38:25  <peter1138> LordAro, dunno, I guess it's something different in the OS X SDK?
19:38:33  <andythenorth> you can't use Make V453000? o_O
19:38:53  <LordAro> peter1138: my bet is on something c++11 related
19:40:35  <V453000> n andythenorth
19:40:49  <V453000> and honestly I'd rather make a py script to do this simple action instead of learning make atm
19:40:50  <andythenorth> subprocess.Popen should do it
19:40:58  <andythenorth> but you end up learning shell either way
19:41:16  <V453000> yes I think Popen works
19:41:46  <andythenorth>
19:41:49  <V453000> arr
19:41:55  <V453000> I'm pretty sure I already used it somewhere, too
19:41:57  <andythenorth> not exactly a tutorial :P ^^^
19:42:03  <andythenorth> other people failing to win it
19:42:09  <andythenorth> I just googled though
19:42:17  <V453000> yeah me too
19:42:29  <andythenorth> usually the problem with subprocess is getting the parameters shell formatted
19:42:43  <andythenorth> there's a shlex(?) module that can help with that if it's a PITA
19:42:56  <andythenorth>
19:43:09  <andythenorth> but you might not need it
19:44:11  <V453000> well I don't have parameters for my compile
19:44:19  <V453000> I'll just literally run the bat command that I normally run
19:44:34  <_dp_> os.system is probably the easiest to use
19:44:43  <_dp_> not sure if it works on windows tho
19:48:18  <andythenorth> what's the .bat do?
19:48:37  <V453000> just run nmlc :D
19:48:45  <V453000> I know, I could run the nmlc from python directly
19:48:56  <V453000> but this way the compile settings stay in 1 place in the bat command
19:49:03  <V453000> so I can run the bat without running the whole thing
19:49:15  <V453000> it seems to actually work now :?
19:49:17  <V453000> :>
19:49:22  <V453000> gg iWin
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19:51:40  <andythenorth> WR: 51.27%
19:51:53  <andythenorth> oh we're not playing Blitz? o_O
19:53:22  <V453000> that's kind of mediocre isn't it? :P
19:53:29  <andythenorth> I'm not very good
19:53:32  <V453000> 99% or auschwitz
19:53:36  <andythenorth> nobody has 99%
19:53:44  <V453000> all to auschwitz \o/
19:53:50  * andythenorth apologises to world for V453000 :|
19:53:52  <V453000> :D
19:57:04  <andythenorth> hmm
19:57:29  <andythenorth> my WR is almost same as damage caused vs. damage received
19:57:45  <andythenorth> so basically, in enough games, skill of other players is irrelevant
19:57:52  <andythenorth> if I get shot less, I'll win more
19:58:01  * andythenorth lost in stats, nobody else will care :)
20:01:11  <V453000> hmmm, it's doing weird shit
20:01:30  <V453000>
20:01:55  <V453000> for some reason I need to press enter to proceed after the combining, and I don't see the console output from the script, it gets overridden by the shell thing?
20:02:46  <V453000> OH
20:02:54  <V453000> the bat command clears the console :D
20:02:55  <V453000> XD
20:03:13  <andythenorth> lol
20:03:16  <andythenorth> GG
20:03:28  <andythenorth> hey let's pretend we're playing Blitz
20:03:32  <andythenorth> "delete game" V453000
20:03:46  <V453000> I must say I didn't remember the subprocess to clean the console :D
20:03:49  <V453000> U WOT M8
20:03:55  <V453000> GRIEF REPORT
20:04:15  <V453000> Let me go historically accurate on your vehicle.
20:04:21  <V453000> Sir.
20:04:34  <andythenorth> you are kid playing on daddy's account
20:04:40  <andythenorth> go back to Barbie
20:04:55  <V453000> :D
20:05:10  <V453000> I hate modern multiplayer games :D
20:05:10  <andythenorth> Blitz comments ;p
20:05:15  <andythenorth> they're so dumb
20:05:26  <V453000> yeah I had my fair share of this nonsense back in Heroes of Newerth
20:05:36  <andythenorth> I had one telling me to "catch cancer", which for personal personal reasons, was massively inappropriate
20:05:49  <V453000> less daddy account because money don't do anything in that game, but much more cancer and just genuine assholism
20:06:03  <V453000> ye
20:06:07  <V453000> "internet"
20:06:09  <andythenorth> it's just feral kids
20:06:15  <V453000> "pinnacle of society"
20:06:20  <V453000> "the technological revolution"
20:06:20  <andythenorth> I think internet is over
20:06:23  <andythenorth> but eh
20:06:27  <andythenorth> trains
20:06:40  <V453000> well now internet is considered to be the basic standard like phone signal :)
20:06:44  <V453000> trains it is.
20:06:56  <V453000> got a python to tame
20:07:54  <V453000> it's still doing really hideous shit
20:08:40  <V453000>
20:08:42  <V453000> see line 6-8
20:08:52  <V453000> I needed to press Enter 3 times in order to actually start the command :D
20:09:01  <andythenorth> dunno
20:09:09  <andythenorth> is that a Windows feature
20:09:16  <V453000> CouldBeNew
20:09:55  <andythenorth> it's a known thing I think
20:09:58  * andythenorth using google skills
20:10:02  <andythenorth> better than yours
20:10:08  <V453000> :D
20:10:14  <andythenorth> oh what?
20:10:21  <andythenorth> I have to sign in to google to search? :O
20:10:23  <andythenorth> since when?
20:12:05  <V453000> :D
20:12:09  <andythenorth> lame
20:12:10  <V453000> totally not interested in your date :P
20:12:17  <andythenorth>
20:12:34  <V453000> no I don't need to log in to search
20:12:56  <andythenorth> I do for some results
20:13:10  <andythenorth> I click the result, and Google wants my password
20:13:15  <andythenorth> and it's not a phishing site
20:13:24  <andythenorth> anyway nvm try that link above
20:13:25  <V453000> nice
20:13:55  <V453000> yeah I see it, the issue isn't a pause after the NML, but a pause before the NML would run. I'll try to solve it myself and then also do some search, or ask fuckers at work :P easiest solution usually
20:14:02  <V453000> thank you though <3
20:15:11  <andythenorth> seems windows-ish
20:15:27  <andythenorth> my future :(
20:15:57  <V453000> :D
20:16:11  <V453000> I'll instead go and see if I can make a custom syntax highlighting for NML
20:16:12  <V453000> just cause yes
20:16:26  <V453000> I'm guessing not easily though
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20:16:32  <andythenorth> planetmaker made one
20:16:40  <V453000> for npp+ afaik
20:16:46  <V453000> I'm using VS code like the cool kids now
20:17:13  <V453000> I could reconsider that rather quickly though
20:17:20  <V453000> the find and replace in VS code is atrocious
20:17:33  <V453000> and npp has a chameleon
20:21:37  <V453000> oh yeah I found the fact that VS code can do 3 columns where npp can do just 2
20:21:46  <V453000> handy for full retard wide screen monitor
20:22:05  <V453000> but with the imported files, they get generally shorter so that's less of an issue
20:22:53  <andythenorth> yair, but does it have vertical column guides? o_O
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20:24:18  <V453000> I guess
20:24:24  <V453000> google says it does, I haven't used it
20:24:34  <andythenorth> can't imagine python without them
20:24:37  <V453000> sounds handy
20:24:38  <V453000> yeah
20:24:41  <andythenorth> other people don't seem to care, but eh
20:24:58  <V453000> I understand that entirely, when you get many indents and shit, it gets weird quickly
20:25:40  <Wolf01> I think I must to bed
20:25:45  <Wolf01> 'night
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20:32:18  <andythenorth> peter1138: newgrf trees next? o_O
20:32:36  <V453000> omg yes please
20:33:07  <andythenorth> also reduces savegame size
20:33:14  <andythenorth> allegedly
20:33:56  * andythenorth plans how to use 64 industry cargos also
20:45:10  <V453000> hmm, I kind of like how VS code highlights all the occurences of thing I double click in the scrollbar
20:45:16  <V453000> now I have to use both or what? :D
20:46:33  <andythenorth> dunno
20:46:40  <andythenorth> anything like that I turn off or ignore
20:47:17  <V453000> iz like though
20:49:06  <andythenorth> why 8 graphical options for every mail car eh? o_O
20:49:09  <andythenorth> why did i do that?
20:49:35  <V453000> answer is yes
20:49:59  <andythenorth> player me likes it
20:50:04  <andythenorth> sprite drawing me hates it
20:50:09  <andythenorth> fight club
20:51:43  <V453000> :D
20:52:02  <V453000> is similar to my decision of making ships have 9 loading stages
20:52:18  <andythenorth> obviously regrettable
20:52:57  <V453000> it's something that absolutely makes me NOT want to update them for FIRS3 cargoes :D
20:52:59  <V453000> at the moment at least
20:53:09  <V453000> especially knowing that FIRS4 is behind the corner
20:53:19  <V453000> probably teaming up with FIRS5 there
20:56:49  <andythenorth> FIRS9000
20:56:52  <andythenorth> ultimate
20:57:08  <andythenorth> you should just generate cargos :P
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21:05:41  <andythenorth> bed
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22:18:14  <Thedarkb-X40> Are roundabout junctions actually practical?
22:19:48  <ST2> for F... sure! for OpenTTD... eh!
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22:35:56  <Eddi|zuHause> unlikely
22:44:32  <Thedarkb-X40> I saw someone in the subreddit recommend one to someone.
22:48:59  <Eddi|zuHause> you mean someone was WRONG. on the INTERNET?!?
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