Log for #openttd on 14th June 2018:
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06:32:07  <andythenorth> moin
06:32:44  <peter1138> yes
06:35:12  <andythenorth> is it done yet?
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06:51:02  <LordAro> yes
06:51:07  <LordAro> didn't you hear?
06:52:36  <andythenorth> ok
06:52:41  <andythenorth> 2.0 then
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07:19:26  <andythenorth> I should edit the readme
07:19:35  <andythenorth> some stuff I can tidy
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08:12:38  <andythenorth> updated readme: one PR with many changes?
08:12:50  <andythenorth> or many PRs so each change can be argued about? o_O
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09:39:25  <LordAro> andythenorth: one pr
09:39:37  <LordAro> there are too many already :p
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09:48:10  <andythenorth> k
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10:48:28  <__ln__> who is the translations manager?
10:51:23  <LordAro> whichever dev is awake?
10:51:46  <LordAro> depends what you're asking, i imagine
10:52:42  <andythenorth> he's reading the readme
10:52:45  <andythenorth> I noticed that
10:52:51  <andythenorth> "If for some reason the website is down for a longer period of time, the information below might be of help."
10:53:12  <andythenorth> how about, "if it's down, we'll be too busy fixing it to take manual translations"
10:53:13  <andythenorth> :P
10:53:34  <andythenorth> there are about 10 minor tweaks to readme needed
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10:53:44  <andythenorth> I'll do some later
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11:00:47  <__ln__> LordAro: i would possibly like to have my webtranslator account reactivated
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11:13:47  <ANIKHTOS> hello to all
11:18:33  <andythenorth> hi
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11:24:34  <ANIKHTOS> ottd store some settign in opettd.cfg from there how it manipulates them??
11:24:46  <ANIKHTOS> servint_trains there is this value that i want to change its value
11:25:12  <ANIKHTOS> but i fail
11:29:28  <LordAro> you need to be more accurate in your typing
11:29:35  <LordAro> i have no idea what you're talking about
11:32:36  <ANIKHTOS> with my patch the  vehicles go to service every 150 SLOW days which is a disaster
11:32:50  <ANIKHTOS> so i want to change that and make them go at 150 normal days
11:33:16  <ANIKHTOS> i know there is a parameter you store of the days until service in cfq file
11:33:41  <ANIKHTOS> i do nto want to change that i want to change the value of that in a specific game
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11:55:35  <ANIKHTOS> to check for service is not in engine daily loop it is not in enginemontly loop
11:55:47  <ANIKHTOS> what triggers the event to service??
12:05:22  <Eddi|zuHause> look for the function that handles servicing, and see who calls it?
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12:27:47  <ANIKHTOS> so mnay lines to search
12:27:52  <ANIKHTOS> so many files
12:28:55  <planetmaker> that's what you have a search function for... look for servicing
12:30:27  <ANIKHTOS> return vds->servint_trains; what this line means??
12:40:44  <planetmaker> it exits the current function and returns whatever vds->servint_trains contains
12:43:55  <ANIKHTOS> i will need ppaer to start writing down the structure of the code lol
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13:00:52  <ANIKHTOS> i wrote soem code and i introduced some new varibles is this varibles saved when the game is saved?? if not what i need to do to make them to be saved and loaded??
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15:28:45  <Alberth> o/
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15:41:35  <andythenorth> lo Alberth
15:41:53  <Alberth> hi hi
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15:46:11  <ANIKHTOS> hello alberth
15:46:14  <ANIKHTOS> havea nice day
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16:02:14  <__ln__> where is the acting translations manager (male) person?
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16:17:49  <Eddi|zuHause2> why does it have to be a male person?
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16:22:32  <__ln__> a fair question. because says "please contact our translations manager. He will give you an account"
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16:31:53  <__ln__> my account from 2005 doesn't seem to work anymore
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16:34:10  <LordAro> probably an oldstyle account?
16:34:18  <LordAro> would likely need TB
16:35:57  <andythenorth> __ln__: open an issue for anything stupid in readme if you saw it
16:36:03  <andythenorth> I will make changes later
16:38:42  <__ln__> andythenorth: right now actually i'd only like to adjust some translations.
16:39:56  <andythenorth> dare we highlight TrueBrain?
16:41:27  <__ln__> we dare, but will it work better today than the other day
16:42:52  <andythenorth> it's a mysterious thing a TB
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16:56:40  <Alberth> o/
16:57:20  <Wolf01> o/
17:00:44  <Eddi|zuHause> __ln__: how about you write an email?
17:02:24  <andythenorth> email
17:02:29  <andythenorth> it's 1990 again :)
17:02:47  <Alberth> :o    then I am in 1990 every day :)
17:03:10  <Wolf01> Maybe you are confusing it with the fax
17:03:14  <Eddi|zuHause> i wrote my first email around 1998
17:03:57  <Wolf01> I need to stop firefox breaking my extensions, I need to reinstall them every day
17:04:16  <Eddi|zuHause> and i didn't have an email account until 2000
17:04:45  <Alberth> just uninstall them without reinstall?
17:04:59  <Alberth> firefox may be less useful than you think :p
17:06:12  <Wolf01> I only need FF for 3 things: browse internet selecting what scripts/cookies I get, browse internet changing the appearance of my favourite sites as I want, huge RSS feeds library
17:06:58  <andythenorth> FF is lame :)
17:07:02  <andythenorth> I use it for stuff
17:07:16  <Wolf01> And 2 of these 3 things aren't even possible with other browsers, and FF60 too
17:09:55  <Wolf01> <andythenorth> I use it for stuff <- that might be misinterpreted
17:11:04  <andythenorth> websites and stuff
17:11:26  <Wolf01> Still... is the stuff part :P
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17:48:40  <TrueBrain> andythenorth: account/translation stuff goes via the email addresses mentioned
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17:49:12  <TrueBrain> __ln__: <- there you can find the acting (maile) translation manager
17:49:18  <TrueBrain> he even has an email address to reach him on
17:49:28  <TrueBrain> I am shocked, that a contact page shows you how to contact people... no clue what that is about
17:55:01  <andythenorth> embarassing :P
17:55:19  <andythenorth> didn't think of that one :P
17:55:37  <andythenorth> it's even linked in readme
17:56:40  <TrueBrain> sometimes the world make sense :)
17:56:59  <LordAro> lies
17:57:05  <andythenorth> but but but but
17:57:12  <andythenorth> Everything Is Broken
17:57:22  <andythenorth> and it's all someone else's fault :P
17:58:58  * andythenorth goes back to writing UI style guides
17:59:10  <TrueBrain> sounds like FUN!
17:59:30  <andythenorth> <div><div><div><div>
17:59:57  <andythenorth> 1 proper commit means I'm allowed 2 rounds of tank game
18:01:39  <andythenorth> so what's OpenTTD Reddit like?
18:01:50  * andythenorth is not a redditor
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18:04:48  <LANJesus> </div></div></div></div>
18:06:48  <andythenorth> yes, self-closing is banned
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19:18:21  <LANJesus> does full load any cargo have no meaning for airplanes?
19:19:50  <Eddi|zuHause> mail is ignored for full load
19:20:05  <LANJesus> any way to not do that?
19:20:22  <Eddi|zuHause> no
19:20:28  <LANJesus> fun!
19:20:35  <Eddi|zuHause> someone thought it was a great idea to hardcode that
19:21:17  <glx> same for mixed trains
19:21:18  <Eddi|zuHause> dunno if that was an openttd dev, or copied over from ttdpatch, or original ttd behaviour
19:21:31  <Eddi|zuHause> glx: no, mixed trains work differently
19:21:40  <LANJesus> i don't get it. if you want both cargos, there is any cargos or all cargos...
19:21:44  <glx> first fully loaded cargo triggers the leave
19:22:07  <Eddi|zuHause> glx: planes are hardcoded so that if mail is full, it does NOT trigger "full load"
19:22:23  <Eddi|zuHause> glx: it will always wait for passenger full load
19:22:42  <glx> of course, mail capacity is way smaller than passengers capacity for planes
19:22:54  <LANJesus> "of course" ?
19:23:17  <LANJesus> in the orders you can tell it to wait for the first cargo, or wait for all cargos
19:23:20  <LANJesus> so why is it forced
19:23:30  <Eddi|zuHause> glx: train with 100 passenger and 20 mail capacity: loads 20 passengers and 20 mail -> goes to next station
19:23:44  <Eddi|zuHause> glx: plane with 100 passenger and 20 mail capacity: loads 20 passengers and 20 mail -> waits until passengers are full
19:24:18  <Eddi|zuHause> it's terribly inconsistent, but that's how it works
19:24:41  <glx> should be easily fixable I think
19:24:55  <Eddi|zuHause> glx: i'm not sure we want to do that, actually
19:25:10  <LANJesus> whyfor?
19:26:14  <peter1138> Hello
19:26:18  <Eddi|zuHause> not sure how to phrase it, but i think the use-case that people want to wait for full passenger load should be more common
19:26:33  <LANJesus> so make planes orders default to full load all cargos
19:26:40  <nielsm> "wait for specific cargo full load" would be a useful order though?
19:26:46  <Eddi|zuHause> so the "correct" solution would be to make full load orders more flexible so you can specify a cargo
19:26:54  <LANJesus> don't force the "any" cargo to ignore mail
19:27:00  <Eddi|zuHause> but then that goes into "not so easy" territory
19:27:04  <LANJesus> planes can only have two separate cargos
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19:27:12  <LANJesus> there's already a patch for that
19:27:22  <LANJesus> i don't know good it is, but JGR has it IIRC.
19:27:31  <glx> non refited planes have 2 cargos
19:27:41  <LANJesus> right, so any/all is pretty obvious there
19:28:13  <LANJesus> i guess there is a case where you'd fill up on passengers and be stuck waiting for mail?
19:28:17  <Eddi|zuHause> LANJesus: that change would break the scenario where an airport has no mail supply (helicopter at oilrig)
19:28:39  <LANJesus> hmm.
19:28:51  <Eddi|zuHause> so it's not a clear "X is better than Y"
19:28:59  <glx> and you don't want to see the plane go if passengers are still availables
19:29:18  <LANJesus> well, i do
19:29:21  <Eddi|zuHause> also, it has been like this for like 15 years, and people complain only every 3 years :p
19:29:25  <LANJesus> wait no, not that
19:29:29  <LANJesus> bleh
19:29:48  <Eddi|zuHause> glx: if passengers are at the station, it loads full anyway
19:30:36  <Eddi|zuHause> glx: the "full load" check runs if at any point there was no cargo loaded
19:30:53  <glx> ah right I forgot that
19:31:00  <Eddi|zuHause> which means either the vehicle is full, or there was no cargo left
19:31:03  <glx> I should play sometimes :)
19:31:09  <nielsm> I don't see how it would break existing saves, since you'd be bumping savegame version anyway, and can take the oppurtunity to modify orders in old saves converting "full load all" on airplanes into "full load primary cargo" or similar
19:31:13  <Eddi|zuHause> playing is overrated :p
19:32:19  <glx> nielsm: for planes it's pretty simple yes, as there is only 2 cargos, but imagine a mixed train with one wagon of each type
19:32:20  <nielsm> (I guess "first cargo" would also need to be an alternative to picking a specific cargo to full load, so orders can be shared between vehicles with different refits)
19:33:51  <Eddi|zuHause> nielsm: it's a tiny bit tricky to find out what the "first" cargo is in a train
19:34:15  <nielsm> frontmost cargo-carrying car
19:34:20  <Eddi|zuHause> you might have to loop through the whole train in the worst case, to find out it loads no cargo at all
19:34:48  <glx> an engine train ?
19:35:10  <Eddi|zuHause> so you need to find a place where it loops through the train anyway, and cache that information
19:35:20  <nielsm> trains do have a cached "total carrying capacity" iirc so you could work around that hypothetic case
19:36:18  <Eddi|zuHause> i have some trouble imagining that cache
19:36:27  <Eddi|zuHause> as it would have to be per cargo
19:41:07  <nielsm> hmm no it isn't cached, remembered wrong
19:41:22  <nielsm> though there is Vehicle::GetConsistTotalCapacity()
19:41:42  <nielsm> used exactly zero places
19:42:03  <nielsm> (unless my cargotiles patch gets merged )
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21:02:30  <ANIKHTOS> vds->servint_trains and this->GetServiceInterval() what is the vds-> and the this-> they are pointers??
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22:06:10  <Wolf01> 'night
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