Log for #openttd on 22nd June 2018:
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00:31:36  <ANIKTHOS> okey  change the code and now there are no bugs !?!?!? but i do nto get why the bug was there to begin with grrrrr
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02:31:23  <ANIKTHOS> anyone here or all sleeping??
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02:45:43  <ANIKTHOS> good night all see you tomorow
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06:55:47  <dihedral> oi
06:59:00  <andythenorth> o/
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11:45:07  <peter1138> Well, that's odd. I managed to get 4 portions - 4 days - out of a big bag of crisps. They normally go in one sitting...
11:46:35  <Eddi|zuHause> that never happens
11:47:31  <Eddi|zuHause> with snacks like that, the bag size doesn't matter. as soon as it's open, it's empty
11:49:23  <dihedral>
11:49:25  <dihedral> good luck
12:07:51  <planetmaker> <-- hm, I like how the actual contributors to a specific release are thanked in the release notes. Especially also the distinction between new contributors and returning
12:08:39  <planetmaker> dihedral, I give that bag a half-life time of about 60 minutes :D
12:08:48  <andythenorth> planetmaker: good point
12:08:50  <Eddi|zuHause> i mean, when i buy such stuff i must switch my mental heuristic from "look at the kg price and pick the lower one" to "pick the smaller bag, even though the per kg price is higher"
12:08:57  <andythenorth> and we have lots of new contributors
12:09:11  <planetmaker> yep, that's why :)
12:09:13  <andythenorth> so glad we ditched flyspray and forums
12:09:20  <planetmaker> well... forums?
12:09:37  <Eddi|zuHause> nobody ditched the forum... except some ragequitters
12:09:47  <planetmaker> they still are there. But yeah, seems that switching to github did quite a lot to put some new life to OpenTTD development
12:09:59  <andythenorth> we ditched them as the pipeline for development
12:10:04  <planetmaker> Quite happy to see that.
12:10:05  <andythenorth> we did it by accident years ago
12:10:15  <andythenorth> we just never mentioned it :P
12:10:19  <planetmaker> hehe
12:11:10  <andythenorth> 'Development' should be 'Patchpacks' ;)
12:11:32  <andythenorth> and 'Suggestions' should just be shuttered
12:11:33  <Eddi|zuHause> github tickets are fine for deeper one-to-one or one-to-few communications, but forums are better for things that need a larger audience
12:12:16  <andythenorth> can't we just leave the larger audience to reddit?
12:12:33  <Eddi|zuHause> you cannot have a "we need some input to find a railtype consensus" discussion on github
12:12:45  <Eddi|zuHause> i have never used reddit
12:12:49  <andythenorth> me neither
12:12:51  <andythenorth> but peopl do
12:13:14  <andythenorth> I think the forums are incredibly poor for any form of consensus
12:13:35  <Eddi|zuHause> that may be true, but github is definitely worse
12:14:10  <andythenorth> no argument
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12:14:20  <andythenorth> I don't have a solution for consensus, except irc
12:14:41  <Eddi|zuHause> "democracy is the worst type of government. except for all others"
12:14:46  <andythenorth> that
12:14:55  <andythenorth> I also think forums are accidentally quite toxic
12:15:05  <andythenorth> specifically tt-forums
12:15:27  <Eddi|zuHause> nah, you haven't seen really toxic forums then :p
12:15:33  <andythenorth> I have
12:15:39  <andythenorth> but they're usually deliberate
12:15:50  <andythenorth> ED or whatever
12:16:34  <Eddi|zuHause> i've gotten threatening hatemail from posting into a forum once
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12:28:35  <peter1138> dihedral, cheetos are not crisps, they're just disgusting.
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12:30:27  <peter1138> tt-forums is very tame.
12:30:30  <dihedral> peter1138, but the size of the bag....
12:30:49  <dihedral> wanna see you finish that off in one sitting
12:30:57  <peter1138> Yeah, no thanks.
12:31:03  <dihedral> :-P
12:31:10  <peter1138> I'm slim these days :p
12:31:12  <dihedral> apparently pm only needs 30 minutes
12:31:38  <peter1138> He said 60 minutes to get through half of it.
12:36:46  <andythenorth> mmm
12:36:48  <andythenorth> tanks
12:37:17  <Eddi|zuHause> i think the problem is the other half :p
12:37:41  <Eddi|zuHause> also, i don't really have a clue what cheetos taste like
12:38:42  <peter1138> Cheesey, but not good cheesey.
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12:49:44  <andythenorth> it's snail_UES_
12:49:54  <snail_UES_> hi andythenorth
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12:55:51  <Eddi|zuHause> i don't actually like cheese
12:56:10  <andythenorth> cheese economy in FIRS?
12:56:45  <Eddi|zuHause> except when it was heated, like on pizza and stuff
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13:05:40  <peter1138> Plenty of nice cheeses that wouldn't work on a pizza.
13:06:55  <andythenorth> manchego?
13:07:19  <peter1138> camembert>
13:07:37  <peter1138> Gruyere
13:07:40  <peter1138> Gorgonzola
13:07:56  <peter1138> Gouda
13:08:07  <peter1138> Roquefort
13:08:22  <peter1138> Damn, now I want a nice cheese platter.
13:08:47  <peter1138> gruyere is perfect for pizza, apparently. oops.
13:09:25  <peter1138> Stilton pizza!
13:12:00  <andythenorth> peter1138 -> sainsburys
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13:17:07  <peter1138> They have a good range of cheese?
13:19:22  <dihedral> they have good forzen pizza :-D
13:25:48  <peter1138> Meh
13:35:05  <LordAro> peter1138: am without bike until tuesday :(
13:41:18  <peter1138> Oh no!
13:41:30  <peter1138> How come?
13:41:34  <peter1138> Also, just add more :D
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13:43:56  <andythenorth> only 1 bike?
13:44:00  <andythenorth> that's admin failure
13:45:24  <LordAro> peter1138: in t'shop get its drivechain replaced
13:45:30  <LordAro> or chainset
13:45:35  <LordAro> i don't know terminology
13:46:00  <LordAro> chain, cassette, rear dereilleur, large chainwheel
13:46:15  <peter1138> :o
13:46:24  <LordAro> much expense
13:46:27  <peter1138> Yeah.
13:46:41  <peter1138> If you wore out a chainring, the chain was long gone :p
13:46:49  <LordAro> but i've not been spending that money on a car, so eh
13:46:53  <peter1138> :D
13:47:09  <peter1138> This is why you have a cheapish steel bike on the side.
13:47:16  <LordAro> i do
13:47:21  <peter1138> Oh.
13:47:21  <LordAro> but it has no rear brake
13:47:30  <peter1138> Oh. Well it needs to be rideable!
13:47:59  <LordAro> and there's a distinct possibility i might be able to get rid of it this weekend anyway
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14:04:05  <peter1138> Rid of it? You need N+1 bikes!
14:04:31  <peter1138> Hmm, maybe I should do a ride this evening.
14:04:44  <peter1138> Or merge NRT when andythenorth updates it.
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14:07:21  <ANIKHTOS> hello how are you today??
14:15:31  <ANIKHTOS> damn i delete yesterday the files i have changed lol now i have to make them again
14:16:22  <nielsm> learn git
14:16:30  <nielsm> and you wouldn't have that problem
14:22:11  <ANIKHTOS> nielsm can i use printif to see if a function is executed??
14:23:26  <ANIKHTOS> printf(functionname?/) or printif only owrks for variables??
14:23:55  <nielsm> just put a printf call as the first thing in the function
14:24:06  <nielsm> printf("now inside thefunction");
14:25:08  <ANIKHTOS> i have the feeling that it skips a function
14:27:02  <LordAro> i can guarantee you have not found a compiler bug
14:27:07  <LordAro> it is an issue in your logic
14:29:09  <ANIKHTOS> if ( _settings_game.game_creation.slow_time_factor==_dayn){ this line
14:29:29  <ANIKHTOS> and this line if (_dayn== _settings_game.game_creation.slow_time_factor){
14:29:36  <ANIKHTOS> whats the difference lordara??
14:29:44  <Alberth> none, it's elsewhere
14:29:54  <ANIKHTOS> one makes the game to bug and not execute code
14:29:59  <ANIKHTOS> and the other is okey
14:30:04  <Alberth> proof it
14:30:19  <ANIKHTOS> when i runt the code with ine lien i have bug
14:30:25  <ANIKHTOS> when i run the code with the other line
14:30:28  <ANIKHTOS> i have no problem
14:30:33  <ANIKHTOS> this is not proof??
14:30:43  <ANIKHTOS> no other change only this line
14:30:54  <Alberth> which two revisions do you talk about?
14:31:33  <ANIKHTOS> if (_dayn== _settings_game.game_creation.slow_time_factor){ this line make the gane to bug
14:31:34  <Alberth> I am sure you are convinced that's the only change, but it defies all logic
14:31:50  <Alberth> I need 2 revision hashes in a git repo
14:32:15  <Alberth> and proof that one of them has a problem and the other one has not
14:33:32  <ANIKHTOS> okey how i make them in the git the 2 hashes
14:34:14  <Alberth> verify a version has a problem, commit, change code, verify there is no problem, commit
14:34:55  <Eddi|zuHause> Alberth: that's missing a bunch of steps like "install git", and "make a clone" :p
14:35:50  <ANIKHTOS> well git is isntalled witht he compiller packages
14:36:11  <Alberth> however I don't see how you are going to get "no problem" after this change
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14:37:05  <ANIKHTOS> well i am not gettign the issue any more
14:37:20  <ANIKHTOS> and thats what i am askign all this days
14:37:39  <ANIKHTOS> the change i amke ought to change nothign but i see a difference in the game
14:37:52  <Alberth> how?
14:37:55  <Eddi|zuHause> so what happens if you change it back?
14:38:07  <ANIKHTOS> i get the bug again
14:38:11  <Alberth> what change are you making exactly
14:38:33  <Alberth> not on chat, in a repository
14:38:55  <ANIKHTOS> can i upload all change file sin the forum???
14:39:06  <ANIKHTOS> the 2 date.cpp will be changed only by 1 line
14:39:06  <Eddi|zuHause> ANIKHTOS: we need the full code, that is easiest with git
14:39:24  <ANIKHTOS> all changed files are not all the code??
14:39:29  <Eddi|zuHause> no
14:39:33  <Alberth> you cleaned the project and did a full rebuild between the changes?
14:40:13  <ANIKHTOS> clean ?? delete everythign and try again??
14:40:14  <Alberth> you are not running a compiler cache?
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14:40:30  <nielsm> clean means "make clean"
14:40:34  <Alberth> just remove all built artefacts, and build it again
14:40:37  <Alberth> ^
14:40:47  <nielsm> that's a special make command that removes the compiled files but keeps all source code
14:41:02  <nielsm> to make sure nothing is unintentionally left behind from an old compile
14:41:10  <Eddi|zuHause> all the the temporary files that the compiler creates
14:41:59  <ANIKHTOS> okey wait i will 2 2 fresh compiles
14:42:09  <ANIKHTOS> 1 with one code and 1 witht he other code
14:43:08  <Alberth> result shouldn't change, but it does, so it's about elimination possible other sources of the error
14:45:06  <ANIKHTOS> so is it recomended to use the make clean every time??
14:45:17  <ANIKHTOS> or compile from cache thats faster??
14:46:36  <nielsm> a compiler cache can save time recompiling, but you need to be really careful if usince one since it can introduce errors
14:47:38  <andythenorth> peter1138: update what again?
14:48:06  <ANIKHTOS> so not recomended go the slow way
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14:50:34  <peter1138> andythenorth, fix the conflict.
14:50:49  <andythenorth> oh such conflicts :)
14:51:01  <peter1138> Easy to resolve :p
14:51:43  <andythenorth> "Was the merge successful [y/n]?"
14:51:46  <andythenorth> "n"
14:52:41  <andythenorth> REMOTE is more likely to be correct, no?
14:54:18  <andythenorth> hmm
14:54:28  <andythenorth> can't resolve the road_gui.cpp conflicts
14:55:12  <andythenorth> it's the fix to
15:05:56  <peter1138> For the language change, you want the newer text.
15:06:58  <peter1138> For road_gui.cpp you need to apply both sets of changes.
15:08:17  <peter1138> Specifically reapply the "_cur_roadtype_identifier.Pack() << 5 | (_ctrl_pressed << 2)" change to the new code, and make sure DDSP_CONVERT_ROAD is still in place.
15:08:56  <peter1138> Something like
15:10:11  <nielsm> peter1138 what's so bad about auto? :(
15:11:23  <peter1138> It hides the type.
15:11:36  <peter1138> I realise that's kinda the point.
15:11:46  <peter1138> You don't have to care. But we care ;)
15:14:25  <LordAro> depends on the context, i'd say
15:14:42  <LordAro> shouldn't use auto if there's no reference to the type anywhere
15:14:56  <LordAro> auto foo = bar();
15:14:57  <LordAro> e.g.
15:15:24  <LordAro> but if it's something like a constructor, or the type really doesn't matter (loop iterators)...
15:15:45  <nielsm> auto bar = foo + 1; // will "obviously" be same type as foo
15:16:37  <andythenorth> where is Wolf? :P
15:16:41  <andythenorth> @seen Wolf01
15:16:41  <DorpsGek> andythenorth: Wolf01 was last seen in #openttd 18 hours, 45 minutes, and 37 seconds ago: <Wolf01> 'night
15:23:29  <nielsm> peter1138 how about lines like this? auto item_size = GetStringBoundingBox(STR_FRAMERATE_VALUE);
15:23:52  <nielsm> IMO that's sufficiently clear
15:24:16  <peter1138> 1. Not really.
15:24:20  <peter1138> 2. We don't do that anywhere else.
15:24:58  <nielsm> auto caption = this->GetWidget<NWidgetLeaf>(WID_FRW_CAPTION);
15:25:08  <nielsm> in that I'd be repeating NWidgetLeaf as the type
15:30:05  * nielsm avoids the problem in a different way
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15:31:43  <ANIKHTOS> great i lost the files and now i can not compile the files i have are missing some changes grrrrrr
15:32:01  <Alberth> maybe you want a BaseWidget :)
15:33:16  <Alberth> widgets are extended with their functionality, but in general you should use the more generic type, imho
15:33:41  <Alberth> learn to use git, ANIKHTOS ?
15:34:01  <nielsm> in this case it's SetDataTip I need from the control
15:34:52  <Alberth> ah, fair enough
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15:47:12  <Eddi|zuHause>  <-- i think the alt text from that doesn't work anymore
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15:56:28  <andythenorth> :)
15:56:54  <LordAro> Eddi|zuHause:
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15:58:26  <Eddi|zuHause> LordAro: ok, that clarification is necessary :p
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16:03:13  <LordAro> Eddi|zuHause: :p
16:04:20  <ANIKHTOS> i will go to the corner to cry see you all tomorow now i have to figure otu what changes i doen last 2 days :-(
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16:04:50  <Eddi|zuHause> well, he could have spent these 2 days learning git
16:05:07  <LANJesus> homp
16:05:09  <LANJesus> +w
16:05:55  <Eddi|zuHause> also, usually the second implementation is better anyway. under the assumption that you learned how to avoid the mistakes from the first try
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16:21:20  <MasterDesaster> Hi, I'm currently having an issue with OpenTTD (1.8.0) but can't really find a solution. If I try to pan the minimap everything goes crazy and I'm stuck in a corner of the map.
16:21:36  <MasterDesaster> If anyone would have an idea that would be pretty neat.
16:22:02  <MasterDesaster> The one thread google shows me doesn't have a solution that seems to work for me.
16:22:03  <Eddi|zuHause> uhm, that was meant to be solved?
16:22:25  <LordAro> not fixed in any released version, iirc
16:22:37  <Eddi|zuHause> try a nightly
16:22:53  <LordAro> the workaround is to use arrowkeys
16:23:39  <MasterDesaster> I'm able to scroll the big regular game map but the minimap (the one that shows industries, all the towns with names etc.) is bugging out.
16:23:58  <MasterDesaster> I'll give a nightly build a shot.
16:24:28  <LordAro> it occurs to me a prebuilt nightly might not work either...
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16:27:51  <MasterDesaster> Nope, nightly has the same bug for me. Guess I'll just work around it for now then.
16:29:00  <MasterDesaster> Could/Should I report it in some way?
16:29:41  <Eddi|zuHause> wouldn't hurt
16:30:17  <Eddi|zuHause> open a ticket at
16:31:18  <MasterDesaster> Will do. I'll try to figure out some steps to make it reproduceable. Seems like it migt actually be an issue with my machine ... all of the sudden it's working in the nightly - most of the time.
16:33:45  <Eddi|zuHause> iirc we had some issues a few months ago, where windows changed the way mouse pointer movement was controlled. because when scrolling, we need to know how much the pointer moved, but also move it back to the original position
16:37:14  <MasterDesaster> I'll try to get some testing with a regular mouse. I'm currently on a laptop so the touchpad (dirvers) might be doing funky stuff.
16:38:03  <MasterDesaster> Thanks for your help and input!
16:42:31  <peter1138> Current nightly is out of date.
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16:43:02  <nielsm> are you on windows, mac, linux?
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16:44:07  <MasterDesaster> Windows
16:44:35  <MasterDesaster> Windows 10 1607 (Enterprise LTSB)
16:44:41  <nielsm> and you're using a touchpad to scroll?
16:44:56  <nielsm> with two-finger gesture scrolling, or click-drag panning?
16:46:12  <MasterDesaster> Those gestures should be off I'll to find them again. ... Looks like the menu for that is currently missing for some reason.
16:47:22  <MasterDesaster> And I can't currently use them to scroll in other programs.
16:47:45  <nielsm> okay
16:48:32  <nielsm> I don't think OTTD does anything to specifically intercept multitouch gestures on windows, just take in "translated" mouse wheel style messages
16:48:47  <MasterDesaster> But it's a good point. After seeing that it kind of works sometimes it's one of the suspicions that popped up for me that the touchpad gestures might be funky. hence the idea to test with a regular mouse
16:49:13  <nielsm> maybe I should dig out my own laptop for a bit...
16:49:34  <nielsm> or try with that HTPC wireless-keyboard-with-touchpad I have around
16:50:59  <MasterDesaster> Don't do too much work. I'm probably some kind of special snow flake.
16:52:01  <Eddi|zuHause> MasterDesaster: doesn't mean the issue shouldn't be isolated and hopefully fixed
16:53:01  <nielsm> okay two-finger gestures in the main view definitely just do zooming for me
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16:54:11  <nielsm> but can't reproduce any problems with scrolling or moving around the minimap
16:58:21  <MasterDesaster> Changing locaiton, be back in a bit
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17:30:51  <nielsm> peter1138: Have you been able to reproduce any assert(newpoint.x <= lastpoint.x) errors? I mean I could take the line out and the worst that would happen was some visual glitching in a couple corner cases, but fixing it properly is preferable...
17:35:02  <LordAro> nielsm: ooh, i managed that last night - i opened a couple of graphs, turned on fast forward, then opened the sound graph
17:42:18  <LordAro> there was something weire about the graphs on fast forward as well, like it wae only using half the width of the graph to display it
17:42:39  <nielsm> that's because it records 512 points of data
17:42:54  <nielsm> if more than that is required to cover two seconds, it can't render it all
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17:55:43  <nielsm> but I do reproduce the assert with the sound graph
17:57:07  <nielsm> hmm is there a good way to get a long list of values out of the debugger? :(
17:57:30  <nielsm> I'd really like to fetch the durations and timestamps arrays into excel and look at the numbers
17:59:56  <Alberth> write a function that prints them or writes them to file, call that function from the debugger
18:01:10  <Alberth> maybe you can tune the output of the debugger as well
18:01:18  <Alberth> but no idea :)
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18:08:54  <nielsm> made a loop in the code that dumps it all to console
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18:14:02  <ANIKHTOS> i foudn the files only lost last night changes which is nto that important
18:14:20  <ANIKHTOS> now make the 2 clean compiles
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18:25:22  <ANIKHTOS> opera auto update grrr does anyone use opera portable?? and knows how to disable auto update??
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18:32:11  <nielsm> I'm staring at the numbers and everything looks fine... maybe it's a race?
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18:46:09  <ANIKHTOS> i am making a mess in my github account
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18:55:36  <Alberth> that's normal while learning git
18:56:35  <andythenorth> ugh
18:56:45  <andythenorth> I don't understand how to do a merge without doing a merge
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18:59:04  <Alberth> git merge --ff-only    ?
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18:59:12  <ANIKHTOS> okey i make an empty repository
18:59:50  <Alberth> or git rebase could also do 'merge'
18:59:59  <nielsm> andythenorth, git pull --rebase ?
19:00:15  <andythenorth> yeah but I have conflicts
19:00:28  <andythenorth> it's probably all fine
19:00:35  <Alberth> that will then happen with any option you pick
19:01:00  <andythenorth> the problem I see
19:01:08  <andythenorth> is that I have to make manual edits to resolve the conflict
19:01:14  <andythenorth> but NRT needs to be a single commit
19:01:20  <andythenorth> so eh
19:01:33  <andythenorth> moar git :P
19:01:44  <Alberth> 1 fix conflict  2 rebase -i  to fix the commit sequence
19:01:59  <andythenorth> yes
19:09:59  <glx> and of course don't push before the commit sequence is fixed
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19:32:18  <nielsm> okay, the bug was integer overflow
19:33:05  <ANIKHTOS> which bug ??
19:33:54  <nielsm> in my graph drawing code
19:34:58  <nielsm>  <- it was drawing at the coordinates in "x", instead of at those in "correct x"
19:36:19  <ANIKHTOS> good you solve it :-_
19:36:56  <nielsm> multiplying values in the range around 10-20 million with 200 will yield values in the 2 to 4 billion range, which overflows 32 bit integers
19:37:03  <nielsm> obvious in retrospect :)
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19:38:50  <Wolf01> o/
19:38:56  <ANIKHTOS> hello wolf
19:39:22  <ANIKHTOS> in retrospective a lot is obvious th eproblem is when you are trying to do smehtign there are no obvious
19:39:22  <LordAro> nielsm: ha
19:41:43  <nielsm> pushed :)
19:43:23  <andythenorth> lo Wolf01
19:43:51  <LordAro> nielsm: you've taken a look at the warnings under gcc, right?
19:43:58  <nielsm> not yet
19:44:18  <nielsm> going to check those out when the current CI builds finish
19:45:40  <LordAro> nielsm: ah, i see what you mean about the graph width
19:45:48  <LordAro> still looks really weird though, like it's broken
19:45:54  <LordAro> could it not scale accordingly?
19:46:15  <nielsm> yeah I could try to decrease horz scale to 1 second if data is really tight
19:54:45  <nielsm> any chance of moving the VS projects to use /W4 instead of /W3 ?
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19:57:28  <nielsm> hmm it does make a lot of noise... :s
19:57:59  <LordAro> ha
19:59:04  <nielsm>
19:59:10  <nielsm> that's with /Wall enabled
20:00:46  <LordAro> that's surely just recompiling framerate_gui.cpp
20:00:50  <nielsm> yes
20:00:52  <LordAro> rather than everything :p
20:01:57  <nielsm> I like that it even produces warnings from the system headers
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20:05:55  <Alberth> padding warnings are a bit silly
20:05:56  <LordAro> about adding padding too, the worst of the warnings
20:06:35  <Alberth> ok, a lot silly :)
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20:16:29  <nielsm> hopefully this is better...
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20:56:13  <nielsm> hm one more warning from clang and gcc, pushing a fix for it next time I have other changes anyway
20:57:19  <LordAro> :)
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21:06:21  <ANIKHTOS> re writing my code to use less variables
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22:04:40  <ANIKHTOS> adiso see you all tomorow
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22:23:31  <Wolf01> 'night
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