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Dunno what that is :-) 13:53:30 <andythenorth> think it's just the warning 13:53:42 <andythenorth> https://dev.openttdcoop.org/issues/8557 13:53:50 <andythenorth> NRT next then? 13:54:10 *** TheMask96 has quit IRC 13:57:38 *** TheMask96 has joined #openttd 13:59:28 *** cHawk has joined #openttd 14:02:51 <LordAro> such map array 14:04:52 *** sim-al2 has quit IRC 14:10:09 *** Rubidium has quit IRC 14:10:37 *** Rubidium has joined #openttd 14:10:37 *** ChanServ sets mode: +o Rubidium 14:14:57 *** dpk has quit IRC 14:15:04 *** dpk has joined #openttd 14:15:17 <andythenorth> you mean extending it? 14:15:22 <andythenorth> for 64 railtypes? o_O 14:15:30 *** NovaF117 has joined #openttd 14:17:03 <NovaF117> Heya, I've forgotten how rail signals work. I wanna place them at all four parts of an intersection like this, but I'm confused as to which TYPE of rail signal I should be using. It's really just so the one train stops if the other is coming, so they don't crash into each other. 14:18:00 <NovaF117> https://i.imgur.com/70gNrac.png 14:18:12 <NovaF117> ...Still working on that other rail line, but whatever. 14:18:32 <peter1138> andythenorth, nah, nobody approved that one. Or even commented :p 14:19:21 <andythenorth> peter1138: that's consensus then 14:19:27 <andythenorth> nobody objected, so it's fine 14:19:32 <peter1138> Yeah. 14:20:26 <nielsm> NovaF117, either path signals or two-way block signals will work there 14:20:37 <nielsm> which is correct depends on how the rest of each line looks 14:20:50 <peter1138> Path signals are correct. 14:20:58 <peter1138> No need to bother with block signals 14:21:07 <nielsm> yes prefer path signals when possible :) 14:22:14 <NovaF117> ...Why aren't there signals for concrete roads? Or do road vehicles know to stop when a train is approaching? 14:22:40 <peter1138> There are signals for level crossings 14:23:50 <NovaF117> I guess I just get easily nervous. When I was a teenager, I think I used to build bridges over intersections just to prevent crashes. What a waste. 14:24:31 <peter1138> if you use path signals, then level crossings will close earlier 14:24:38 <peter1138> when the path is reserved. 14:25:07 <peter1138> parallel lines still cause problems though 14:25:40 <NovaF117> Couple other things. Is there a shortcut key for the pause button? :p And is there a way to slow down the game time? 14:26:11 <peter1138> f1 14:27:06 <peter1138> andythenorth, hmm, right, i forgot, i didn't create that PR :p 14:30:55 <andythenorth> peter1138: https://github.com/OpenTTD/OpenTTD/pull/6805 14:31:40 <peter1138> andythenorth, hmm, oops, I was right. Was suddenly thinking about NRT all of a sudden. 14:38:50 <NovaF117> Thanks for the help! 14:38:52 *** NovaF117 has quit IRC 14:47:45 *** heffer has quit IRC 14:47:47 *** heffer has joined #openttd 14:49:53 *** luaduck has quit IRC 14:49:53 *** luaduck has joined #openttd 15:04:59 *** Wormnest has joined #openttd 15:09:49 *** KouDy has joined #openttd 15:19:01 *** sla_ro|master has quit IRC 15:20:33 *** dihedral has quit IRC 15:20:54 *** dihedral has joined #openttd 15:21:05 *** manila[m] has quit IRC 15:21:14 *** manila[m] has joined #openttd 15:26:45 *** planetmaker_ has joined #openttd 15:40:47 *** Gja has joined #openttd 15:45:24 *** Progman has joined #openttd 15:46:01 *** synchris has joined #openttd 15:51:35 *** Cubey has joined #openttd 15:52:53 *** keoz has joined #openttd 15:55:38 *** planetmaker_ has quit IRC 16:05:58 *** TheMask96 has quit IRC 16:08:52 *** TheMask96 has joined #openttd 16:20:13 *** HerzogDeXtEr has joined #openttd 16:38:26 *** techmagus has joined #openttd 16:51:01 <nielsm> wrote some lines about the framerate window in the readme, are there any questions left unanswered/unclear parts?