Log for #openttd on 9th July 2018:
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08:23:21  <planetmaker> \o
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08:24:48  <peter1138> o7
08:25:21  <TrueBrain> omg, social people, wtf is this?! :D
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08:44:36  <Eddi|zuHause> typing 7 instead of / is such a german mistake
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09:11:25  <TrueBrain> meh; the moment you cannot make a Docker out of your GitHubApp because it wants a C compiler to compile a dependency #nothankyou
09:12:02  <TrueBrain> so now the question is, why doesnt it use the whl that is available ...
09:14:35  <peter1138> Surely Germans don't make mistakes.
09:14:43  <peter1138> And yes, o7 is deliberate.
09:23:34  <Eddi|zuHause> well, yes, i'm assuming you don't have a keyboard where 7 and / are on the same key and thus easily swapped :p
09:24:13  <Eddi|zuHause> i'm just mentioning it because my brain wanted to swap the two :p
09:25:05  <TrueBrain> and you think he is the weird one ..... ;) :P
09:25:47  <Eddi|zuHause> when did i ever think that? :p
09:25:52  <TrueBrain> :D
09:28:52  <Eddi|zuHause>  <planetmaker> eh, why was __ln__ banned? :-O <-- what it looked like from here, __ln__ has this weird and cryptic way to express himself that gets on your nerves when you're not in the right mood/state of mind, so i guess this was the straw that broke the camel's back
09:29:11  <TrueBrain> nice summary
09:33:56  <peter1138> o_O
09:34:09  <peter1138> When that last happened, he left by himself :p
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2018-07-09T092018-07-09T14:59:14  *** WWacko1976-work has quit IRC
15:05:19  <Alberth> I am guessing another application is running
15:07:32  <Eddi|zuHause> ah steam... "Cost of individual products: 40€" "Cost of bundle: 120€"
15:10:59  <nielsm> but anyway no, not seeing any issues when I load that savegame
15:11:33  <nielsm> (in a 32 bit debug build on fps-meter branch)
15:12:33  <nielsm> but then, my system is rather different, more modern CPU, 24 GB ram, 64 bit win10
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15:15:02  <nielsm> can run at 10x speed when I move the view somewhere uninteresting
15:16:08  <nielsm> but yeah it uses around 80-140 MB private memory
15:16:34  <nielsm> and when not in ffwd mode counts as 0% cpu
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15:18:44  <nielsm> oh neat! his train network deadlocks :D
15:20:30  <nielsm> some time before 1982 if you just let it run
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15:26:52  <Alberth> :D
15:27:39  <nielsm> mostly because of an all too tight station construction, merging before branching
15:28:05  <nielsm> and too many signals (and pre-signals instead of path signals)
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15:35:18  <Eddi|zuHause> i've had MiniIN games that severely slowed down whenever a deadlock occured, with the old PBS
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15:37:57  <Alberth> people seem to just love signs, the more the better :)
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16:58:19  <Wolf01> o/
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17:08:41  <Wolf01> Quak
17:10:41  <Arveen2> damn, Factorio is in Steams best selling games list for 2018
17:11:26  <SpComb> not bad for a game released on steam in 2016
17:12:08  <SpComb> > As of July 2017, the team consists of 15 members
17:17:17  <frosch123> hmm, i am used to popular media reporting stuff that was written in technical media months ago. but when the subtitle says "manufacturer fixes swiftly" it gets even more weird
17:18:39  <SpComb> > Improved Factorio link time in Visual studio. This was done by Rseding91, who provided the visual studio guys with Factorio sources and kept bothering them until they tested that and improved C++ link time in the 15.5 Visual studio release. The final release of Factorio with all optimisations and link time code generation took 45 minutes to compile and link, and now it takes 3.5 minutes. This sped up our release time quite a bit.
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17:19:47  <frosch123> in this case spcomb acts as the popular media
17:20:29  <SpComb> tsk
17:23:09  <TrueBrain> as long as it isn't fake news :P
17:23:42  <Wolf01> OpenTTD 2.0 release date will be...
17:23:59  <andythenorth> What's in 3.0?
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17:24:26  <TrueBrain> let me rebrand 1.8 to 3.0
17:24:30  <frosch123> Wolf01: 2020-04-01
17:25:39  <Wolf01> What if we switch major and minor versions?
17:25:46  <Wolf01> OpenTTD 8.1.0
17:25:54  <andythenorth> what if we just release 7899213214
17:25:57  <andythenorth> ?
17:26:10  <Wolf01> What if we merge NRT?
17:26:11  <TrueBrain> and the next one will be 7988123213
17:26:13  <andythenorth> 2.0 is when we can break all newgrf, eright?
17:26:20  <andythenorth> Wolf01: imagine if we did
17:27:31  <Wolf01> BTW, I need to sort 2kg of lego technic I purchased this weekend
17:28:16  <glx> just use openttd 10 like others ;)
17:28:56  <andythenorth> Wolf01: mostly I try to sell Lego now :P
17:29:08  <nielsm> allow GS to implement anything newgrf can (and more)
17:29:23  <nielsm> then allow GS to download sprites to the client
17:29:23  <andythenorth> can we also all smoke crack? :)
17:29:30  <nielsm> and bam you have a cloud-driven OTTD!
17:31:13  <Eddi|zuHause> nielsm: first you must reimplement GS in a modern language
17:31:34  <TrueBrain> Squirrel is very modern
17:31:38  <nielsm> let's just import node
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17:31:42  <TrueBrain> (compared to Fortran, for example)
17:32:00  <TrueBrain> NodeJS! THIS SOLVES EVERYTHING
17:32:51  <frosch123> you can identify modern languages, when they can compute "[] + {}"
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17:41:36  <Wolf01> Use brainfuck
17:41:46  <TrueBrain> whitespace!
17:42:01  <TrueBrain> SHAKESPEARE!
17:42:23  <Alberth> swedish chef
17:45:27  <Alberth> or a visual language like Piet
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17:57:05  <frosch123> i saw that one before. but i can only imagine it being linked from here :)
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18:04:37  <Alberth> likely :)
18:06:12  <nielsm> really just make it a lisp, very simple, anyone can learn the syntax in a few minutes
18:13:08  <nielsm>  <-- anyone with more experience who can spot points of interest in his config?
18:14:16  <frosch123> ottd can draw in different video modes
18:14:28  <frosch123> if ottd draws in 8bpp, the os does the conversion to 32bpp
18:14:35  <frosch123> it ottd draws in 32bpp, it does it itself
18:15:30  <nielsm> where is the opengl renderer with pixelshaders for pallette conversion and animation?
18:15:47  <frosch123> i think there are at least two
18:15:55  <LordAro> ha
18:15:58  <FLHerne> nielsm: Very short CDist recalc_interval can't help
18:16:39  <FLHerne> I wouldn't think it would hurt /that/ much though
18:19:19  <FLHerne> `scenario_developer = true` is suspicious, has the affected savegame had its grfs hacked about?
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18:24:00  <FLHerne> No, seems not
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18:43:26  <planetmaker> o/
18:44:36  <Alberth> o/
18:46:24  <LordAro> o/
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18:49:40  <peter1138> back
18:57:27  <michi_cc> nielsm:
18:57:35  <michi_cc> Testing and ports for Linux/OSX welcome :)
18:58:53  <andythenorth> I'll clone it
18:58:55  <andythenorth> no PR? o_O
18:59:08  <andythenorth> oh I see, ports needed :)
18:59:10  <andythenorth> missed that bit
19:00:11  <michi_cc> And tests that indicates it works for anything else than my own machine.
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19:00:18  <peter1138> michi_cc, have you considered using glfw as the base driver layer, instead of porting for each platform?
19:02:57  <nielsm> okay now make a format that allows a "blitter" to just construct an operations list which is then fed to the video driver which turns it into actual draw calls!!
19:03:34  <michi_cc> The porting that needs to be done is the window/context creation, not sure using anything else improves stuff without writing new video drivers for each platform.
19:04:31  <peter1138> That's the point. glfw handles window/context, along with input handling, on the common platforms.
19:04:32  <michi_cc> And using OpenGL only isn't really an option on Windows as some Intel graphics drivers are be default installed without OpenGL.
19:05:06  <peter1138> SDL is really shitty for stuff like window resizing.
19:05:43  <LordAro> SDL1.2*
19:05:55  <LordAro> not that i've noticed if SDL2 is any better
19:06:38  <nielsm> doesn't SDL2 also have a way to create a working GL context built in`
19:06:39  <nielsm> ?
19:06:43  <LordAro> it does
19:06:48  <LordAro> but that's not new afaik
19:09:20  <peter1138> You're still stuck with the shitty resizing.
19:09:46  <michi_cc> Is getting OpenGL on Linux that complicated? The extra Windows code for a context are like 7 "real" lines (more in the branch because of pretty formatting).
19:10:02  <peter1138> No, it's just SDL is crap :)
19:11:06  <peter1138> But okay, out of scope
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19:48:12  <peter1138> Anyway, last time I tested it, there was a crash somewhere, but I don't remember what I was doing at the time :S
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20:07:31  <andythenorth> but is NRT? o_O
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20:42:49  <TrueBrain> michi_cc: I see you are enjoying yourself :D OpenGL \o/
20:48:17  <michi_cc> Somebody has to have a patch for that™ :)
20:49:05  <TrueBrain> :D
20:49:38  <TrueBrain> okay, I really like the GitLab CI language .. guess I will make my own implementation based on the definition of that language :D
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21:07:30  <Wolf01> 'night
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21:08:19  <LordAro> TrueBrain: ...yaml? :p
21:08:25  <TrueBrain> ofc
21:08:30  <TrueBrain> yaml is awesome
21:08:32  <TrueBrain> in so many ways
21:08:46  <TrueBrain> that it would be yaml, was already set and known
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21:41:30  <TrueBrain> bit annoying, as currently it looks I am building my own CI :P
21:41:41  <TrueBrain> but okay .. because of dockers, it appears to be very trivial
21:41:44  <TrueBrain> more tomorrow!
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