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00:05:50 *** Progman has quit IRC 00:16:12 *** snail_UES_ has joined #openttd 00:54:01 *** LANJesus has joined #openttd 01:01:37 *** sim-al2 has quit IRC 01:13:26 *** chomwitt has quit IRC 01:21:34 *** Mazur has quit IRC 02:44:06 *** glx has quit IRC 03:35:27 *** haudrauf has quit IRC 03:36:47 *** haudrauf has joined #openttd 04:05:38 *** Extrems has quit IRC 04:47:39 *** Extrems has joined #openttd 04:59:08 *** Alberth has joined #openttd 04:59:08 *** ChanServ sets mode: +o Alberth 05:03:37 *** snail_UES_ has quit IRC 05:46:08 *** nielsm has joined #openttd 06:05:37 <Alberth> o/ 06:13:48 *** andythenorth has joined #openttd 06:21:52 <Alberth> o/ 06:24:24 <andythenorth> moin 06:27:20 <andythenorth> 65% complete 06:32:14 <Alberth> \o/ 06:34:30 <LordAro> o\ 06:48:42 *** andythenorth has quit IRC 06:56:24 <TrueBrain> tempted to just merge #6868 .. over a week, and seems nobody cares about bugs in OpenTTD :P 07:01:13 <TrueBrain> no longer sure what to think of the "forest" patch 07:01:26 <TrueBrain> hard to see if things get better or worse :D 07:07:55 <TrueBrain> wow .. github scans requirements.txt too, and warn about issues 07:08:56 *** andythenorth has joined #openttd 07:09:17 <TrueBrain> hello andythenorth :) 07:09:24 <andythenorth> yo TrueBrain 07:09:36 <TrueBrain> how are you doing? :D 07:09:45 <andythenorth> bonza 07:09:46 <andythenorth> you? 07:09:52 <TrueBrain> bonsaitree! :D 07:09:58 <TrueBrain> finally getting a bit used to the heat .. 07:10:05 <TrueBrain> hopefully I can be productive today :P 07:10:27 <andythenorth> \o/ 07:10:42 <andythenorth> so many great commits to trunk 07:10:48 <andythenorth> already done 07:10:57 <andythenorth> #MOGA 07:11:05 <andythenorth> I'll make us baseball caps 07:11:11 <andythenorth> Make OpenTTD Great Again 07:11:14 <TrueBrain> hahahahaha :D 07:11:46 <andythenorth> "it's tremendous, I think you're really going to love it" 07:12:04 <TrueBrain> "It is THE BESTEST Open Source Project" 07:12:11 <TrueBrain> wait, Open Source Project is too long to remember 07:12:38 <andythenorth> fake news 07:14:30 <andythenorth> 134 closed PRs now 07:16:13 <Alberth> but people continue making new ones :p 07:18:18 <TrueBrain> massive amounts of emails in my mailbox because I authorized pyup into OpenTTD :P 07:19:54 <TrueBrain> damn, they did that awesome 07:20:04 <TrueBrain> they create PRs with everything needed to get them working 07:20:31 <Alberth> :) 07:20:48 <TrueBrain> https://github.com/OpenTTD/DorpsGek-github/pull/2 07:20:51 <TrueBrain> that is why I love automation 07:21:47 <Markk> Hello everyone, a quick question. When creating orders for trains, is it possible to change the "Unload all" button that as default creates the "Unload and take cargo" order. I would like it to be "Unload and leave empty" as default, is that possible? 07:24:17 <Alberth> you cannot change the default order easily, unless "easy" includes changing source and recompiling 07:24:33 <Markk> Ah, I was afraid it was something like that. 07:24:44 <Alberth> not sure why this is a big problem, you know about cloning orders? 07:24:56 <Alberth> or for that matter, cargodist? 07:25:02 <Markk> No, it's not really, just wanted to check. 07:25:31 <Markk> Yep, I'm cloning all of them, but it would save some time to just have to press one button instead of three :) 07:26:49 <Alberth> for trains going to the same destination, I often clone even when the source station is different 07:27:04 <Markk> Same here 07:27:07 <andythenorth> curious, why does it need to unload? 07:27:26 <andythenorth> I never have any use for unload, except testing newgrf cargo sprites 07:27:35 <Markk> I leave a sticky window open with the same type of train, when building feeder systems 07:27:57 <andythenorth> if it's feeder, just use 'transfer' which defaults to 'leave empty' 07:28:02 <Markk> andythenorth: It's mostly an OCD, which comes from sometime using the same station for unloading and loading. 07:28:02 <Alberth> without cargod-dist I assume? 07:28:08 <andythenorth> if you're using cdist, just use 'no loading' 07:28:35 <Markk> Yes, when using transfer it's leaving empty as standard. 07:28:59 <Markk> I'm not using anything else than the standard OpenTTD, but with my own settings 07:29:40 <Markk> I'm just a casual player and has played OpenTTD since 2005, so not really advanced, I just find this game really relaxing 07:30:34 <Markk> My OCD can get really calm from building an efficient and beautiful system :) 07:32:38 <Alberth> yep, you can watch for hours how trains move :) 07:33:32 <andythenorth> hmm 07:33:35 <andythenorth> supply wagons 07:33:46 <andythenorth> probably need tractors and stuff as loads 07:33:48 <Markk> Yeah, really nice when you have built a nice system, that can run by itself without much micro-managing and just follow them around :) 07:33:52 <Alberth> big supply? 07:34:16 <andythenorth> tractors tend not to be symmetrical, and my cargo processors demands symmetry 07:36:57 <Alberth> transformer is symmetrical https://en.wikipedia.org/wiki/Transformer_types#/media/File:Umspannwerk-K%C3%A4ndelweg_Transformatoren_380kV-110kV-20kV.jpg 07:37:02 <andythenorth> this is true 07:37:11 <andythenorth> also tarpaulins and crates make nice loads :P 07:37:32 <andythenorth> I can teach the cargo processor asymmetry, I'd just rather avoid it right now 07:37:59 <Alberth> ah, that would be the proper solution :p 07:38:10 <andythenorth> 'later' 07:38:20 <TrueBrain> wait ... who here is making proper solutions?! 07:38:30 <TrueBrain> what can I do to avoid that? 07:38:54 <Alberth> stay busy! :) 07:39:18 <andythenorth> https://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/gestalt_graphics/pipelines.py#L369 07:39:30 <Alberth> pyup isn't helping there, I think :p 07:39:31 <andythenorth> that's just the piece cargos part of the processor ^ :P 07:40:05 <andythenorth> 110 lines to save drawing stuff on flat wagons 07:40:41 <andythenorth> a lot of it is just declarative crap for bounding boxes :D 07:40:49 <Alberth> hmm, it could use some 'empty line' instances here and there 07:41:59 <andythenorth> it could also be split into multiple functions 07:42:09 <andythenorth> but eh, abstraction is not always more readable 07:43:54 <Alberth> but basically, you're using the same cargo sprite for -> and <- views ? 07:44:22 <andythenorth> yes 07:44:31 <Alberth> (just random guessing, code is too complicated to understand that fast) 07:44:33 <andythenorth> I can extend it in future, it's trivial-ish 07:44:48 <andythenorth> I can set an asymmetry boolean 07:45:00 <andythenorth> and then conditionally slice out 4 or 8 sprites as needed 07:45:05 <andythenorth> just faff 07:45:24 <Alberth> I would probably have implemented asymmetry at first, and detect lack of sprites or such, and fallback 07:46:01 <andythenorth> that might work too 07:46:18 <TrueBrain> I am looking for a name to describe a service .. it gets events from what is happening, and it can poll a system to check what is configured .. 07:46:29 <TrueBrain> 'status' feels weird .. 07:46:37 <TrueBrain> 'events' is too generic 07:46:44 <Alberth> what does it do? 07:46:57 <andythenorth> is it a monitor daemon? 07:46:59 <TrueBrain> it digests the information, in the most generic sense 07:47:03 <TrueBrain> monitor, hmm, that works 07:47:05 <Alberth> right now, it sounds like a data collector 07:47:16 <andythenorth> it's a subscribed monitor? 07:47:23 <andythenorth> or a scheduled monitor? 07:47:25 <Alberth> tracker 07:47:31 <TrueBrain> its not only a data collector, as it can also poll the system 07:47:39 <TrueBrain> tracker is also nice 07:47:49 <andythenorth> watcher 07:48:07 <TrueBrain> hmm .. even beter .. 07:48:16 <TrueBrain> at least, so much better than my 'status' :D 07:49:46 <andythenorth> hmm, when I look in the graphics processor....I find I shouldn't 07:50:07 <Alberth> yes 07:50:30 <Alberth> add pixels instead 07:50:38 <andythenorth> it's basically automating what I would manually do in photoshop 07:51:01 <andythenorth> so it's long, and not actually very complex 07:51:04 <andythenorth> just very verbose 07:51:15 <Alberth> doing it manually is too much work by definition 07:51:50 <andythenorth> it has that air of "surely this should all just be a few functions with parameters" 07:51:55 <andythenorth> but I don't think that would work 07:54:53 <andythenorth> hmm 07:55:06 <andythenorth> supply car loads are also date-dependent :P 07:55:15 <andythenorth> tractors in 1900 are not like tractors in 1990 07:55:15 <Alberth> :o 07:55:24 <andythenorth> something to consider eh 07:56:23 <Alberth> somewhat 07:59:05 <Alberth> you don't make several wagon generations? 08:01:03 *** Wolf01 has joined #openttd 08:01:17 <Wolf01> o/ 08:02:21 <Alberth> o/ 08:02:58 <andythenorth> 6 wagon generations 08:03:08 <andythenorth> they'd need different input cargo sprites 08:03:29 <andythenorth> suggests a dedicated processor for these wagons 08:03:30 <Wolf01> Opened the Bugatti box, my friend was giggling like a girl 08:05:50 <Alberth> having lots of fun thus :) 08:07:14 *** Progman has joined #openttd 08:07:19 <Alberth> refactor the "position sprite and copy it into place" out the existing one? 08:07:51 <andythenorth> maybe yes 08:07:55 <andythenorth> seems like a generic method 08:10:29 <Wolf01> https://www.packtpub.com/packt/offers/free-learning <- python 08:12:11 <Alberth> I could probably write that book :) 08:12:17 <Wolf01> :D 08:14:08 <andythenorth> oof 08:14:17 <andythenorth> there are a lot #image.show() lines in this file 08:14:19 <Alberth> there isn't much Python specific there, it's all low-level OS, accessed from Python 08:14:27 <andythenorth> I don't usually leave commented code behind 08:14:34 <andythenorth> but they are essential for debugging 08:14:48 <Alberth> yeah, I do tend to leave debugging lines in the code 08:15:18 <Alberth> at least in Python 08:15:33 <andythenorth> I could delete them and reinsert later 08:15:45 <andythenorth> but even figuring out where to reinsert is work :P 08:15:47 <Alberth> Otherwise I just write them at exactly the same place at a later time :p 08:16:41 <Alberth> but I do update comment lines too when changing code 08:22:23 * andythenorth puts supplies graphics in brain for later 08:22:32 <andythenorth> sometimes problems aren't solved by working on them 08:25:08 <Alberth> indeed 08:25:31 <TrueBrain> meh; travis doesnt want to work it seems :( 08:25:37 <Alberth> it doesn't work for problems like wanting more tea, however 08:25:41 <TrueBrain> LordAro: I have a review job in DorpsGek-github for you! :P (or anyone else) 08:26:37 <Wolf01> <andythenorth> but they are essential for debugging <- I'm commenting a lot of code because I can't even understand what it does on the software I work on 08:28:49 <andythenorth> :P 08:29:05 <Alberth> ha :) 08:29:12 <andythenorth> do the tests still pass after you commented it? o_O 08:30:54 <Wolf01> I hate when the boss/analyst says "I want a form which does the preview of the services bills" where services are something you must bill after the use, as you can't know how much of them you use, but you can see the history and try to create some data from it 08:32:02 <andythenorth> I probably shouldn't eh https://www.walthers.com/380-ton-schnabel-car-w-retort-load-ready-to-run-spectrum-r-red-black 08:33:48 <Wolf01> Why not? 128/8 :P 08:34:52 <andythenorth> I was considering buying it 08:34:54 <andythenorth> :P 08:35:08 <Wolf01> :D 08:40:36 *** Progman has quit IRC 08:42:36 <Wolf01> V453000: research queue, if it seem useful in late game, why not make it a research for late game? 08:46:12 <andythenorth> errr 08:46:35 <andythenorth> are supplies wagons a valid use for cargo subtypes? 08:46:43 <andythenorth> engineering supplies (trucks) 08:46:53 <andythenorth> engineering supplies (diggers) 08:47:05 <andythenorth> or should it just be random 08:47:53 <nielsm> imo random 08:48:17 <Wolf01> +1 08:48:44 <andythenorth> and should the vehicles be flippable? 08:48:57 <andythenorth> flip is quite a lot of work to support 08:49:09 <andythenorth> but it's also copy-paste at this point :P 08:57:59 <Wolf01> https://itlug.org/forum/uploads/monthly_2018_03/IMG_20180310_172007.thumb.jpg.6a15b09b93b8ceddb8aa0bacd9225f54.jpg :O 08:58:31 <andythenorth> eh not bad 08:58:41 <andythenorth> for 6/8 wide 08:58:41 <Wolf01> Even the logo is brick built 08:58:53 <Wolf01> 6 wide 08:59:17 <Wolf01> I've seen some 7 wide which are really perfect 09:03:19 <andythenorth> is it annoying when wagon capacities increase for new generations? 09:03:30 <andythenorth> messes with total route capacity 09:03:42 <Wolf01> It is annoying to have new generations 09:03:53 <Wolf01> I want an infinite steam era 09:05:42 <andythenorth> idea 09:05:53 <andythenorth> I'm offering 6 generations 09:06:32 <andythenorth> parameters (6 of them) to set the intro year for each generation? 09:06:45 <andythenorth> ugly UI, but valuable? 09:07:09 <Wolf01> Yeah, 1850-3000, 3001, 3002, 3003, 3004, 3005 09:07:14 <andythenorth> hmm 09:07:22 <andythenorth> dunno if action 14 supports it 09:07:29 <andythenorth> I'd need a default value 09:07:47 <Alberth> gives people choice when to play 09:08:01 <andythenorth> the default value might change per roster 09:08:04 <andythenorth> is the challenge 09:08:05 <Alberth> intro year 1800 + n*10 :) 09:08:33 <andythenorth> maybe just a scaling parameter then? 09:08:41 <andythenorth> generations are spaced ~30 years 09:08:53 <Alberth> would work too 09:09:55 <Alberth> ha, disable new generations when you don't have servicing :p 09:10:14 <andythenorth> :P 09:10:50 <andythenorth> parameter: "Generations: all | 1 | 2 | 3 | 4 | 5 | 6" 09:10:52 <andythenorth> :P 09:11:26 <andythenorth> sometimes I think a tech tree would be useful 09:11:30 <andythenorth> 'epoch' 09:11:38 <nielsm> "all vehicles", "just the ones you'd be using at end game"" 09:11:40 <andythenorth> GS controllable 09:12:20 <andythenorth> offering new vehicles is an interesting reward for goal completion 09:12:30 <Alberth> indeed it is 09:12:35 <andythenorth> but GS cannot reliably do that per-vehicle (no knowledge of newgrf contents) 09:12:48 <andythenorth> so set a hard goal, and unlock next generation of vehicles 09:12:53 <Alberth> can't talk to newgrf :( 09:12:59 <andythenorth> I think it would be quite a straightforward gameplay style 09:13:09 <andythenorth> "Complete 6 hard challenges to unlock all vehicles" 09:13:17 <andythenorth> "Then you win" 09:13:30 <andythenorth> Oh a boss level challenge #7 also 09:13:31 <nielsm> well what would a GS-NewGRF interface look like, something message passing based I assume? 09:13:43 <andythenorth> nielsm: I would think cruder than that 09:13:56 <andythenorth> something more like a 'current technology epoch' 09:14:10 <andythenorth> and then have newgrf vehicles define what epoch they belong to 09:14:33 <andythenorth> this also then meets the major use-case for daylenght 09:14:35 <nielsm> hmm that could also be used for newgrf houses to change town looks etc 09:14:38 <andythenorth> yes 09:14:46 <andythenorth> and for industry waves 09:14:55 <andythenorth> currently, it's pointless evolving industries over time 09:14:57 <Alberth> basically you can ask pre-defined questions, I think 09:15:08 <andythenorth> it just breaks the game to use date restrictions on industry 09:15:44 <nielsm> absolutely 09:15:59 <andythenorth> intro dates could be set as offsets from epoch (for vehicles, industries, houses) 09:16:02 <nielsm> players (i.e. me) want to play around and perfect a setup and then go ahead 09:16:18 <nielsm> not be forced into something upsetting things 09:16:23 <andythenorth> bonus: forums can spend ages arguing about some stupid epoch scheme 09:16:34 <andythenorth> actually, there would be 2 competing ones 09:16:44 <andythenorth> and someone annoying would rage quit 09:16:49 <andythenorth> so community renewal too :D 09:17:34 <andythenorth> I've never written a spec because I never figured out how many epochs there should be 09:18:06 <andythenorth> my sets focus on 1860-2050 09:18:19 <andythenorth> but it seems valid to start at 0 and run to max game date 09:18:52 <andythenorth> so actually it's a really *hard* problem :D 09:19:42 <andythenorth> arbitrary tech levels, 0-255? o_O 09:20:19 <nielsm> but then you can't have a tech tree?? 09:20:39 <andythenorth> it's a challenge eh :) 09:20:46 <andythenorth> it's fine if someone just decides 09:20:55 <andythenorth> but how to decide? o_O 09:21:39 <andythenorth> what would default epochs be if there was no GS controlling it? 09:22:30 <Alberth> every 25-ish years 09:23:11 <andythenorth> and the baseline year? 09:23:18 <Alberth> or "intro dates" 09:23:51 <andythenorth> https://www.maerklin.de/en/products/product-information/eras-overview/ 09:24:11 <nielsm> yeah I think it'd be better to have "no epochs" if there is no GS 09:24:47 <Alberth> define start of new epoch as intro of a vehicle 09:24:53 <nielsm> otoh, what happens if you use a non-epoch-supporting grf with a epoch-requiring GS? 09:24:55 <andythenorth> ok, so then it falls back to vehicle intro date nielsm? o_O 09:25:08 <Alberth> you can't agree on a year, as it differs from country to country 09:25:15 <andythenorth> we could reverse-calculate epoch based on intro date tbh 09:25:22 <andythenorth> then re-space the tech tree 09:25:34 <andythenorth> it's just a transform eh 09:25:42 <Alberth> epochs don't need to be all the same length 09:26:01 <andythenorth> I think if they're GS controlled, then varying the length is a positive 09:26:12 <andythenorth> ok so this would be progressive enhancement on top of intro dates 09:26:25 <Alberth> definitely, GS would control progress :) 09:26:36 <andythenorth> and newgrf spec wouldn't even need changed 09:26:38 <nielsm> maybe the other way around, let GS query all defined vehicle types and if any single vehicle type does not support epochs it can disable itself 09:26:48 <nielsm> or maybe even let the GS control introduction of epoch-less vehicles? 09:26:55 <andythenorth> I think the latter 09:27:15 <andythenorth> just run over all the intro dates and assign them to lists of vehicles per epoch 09:27:43 <andythenorth> all old grfs are immediately compatible 09:28:12 * andythenorth going out for a few hours :) 09:28:13 <andythenorth> BBL 09:28:17 *** andythenorth has quit IRC 09:30:02 *** k-man has joined #openttd 09:30:11 <k-man> how do i enable the big graphics? 09:30:25 <nielsm> use a different baseset 09:30:37 <planetmaker> moin 09:30:50 <planetmaker> k-man, what is "big graphics" to you? You mean to zoom-in? 09:31:19 <planetmaker> that should be possible simply via mouse. If you want more detailed graphics (and not just enlarged), yes, might need to use different graphics set(s) 09:33:35 <k-man> i mean the OpenGFX BigGUI 09:34:07 <planetmaker> That's a NewGRF you need to enable 09:34:19 <TrueBrain> @mode -R 09:34:19 *** DorpsGek sets mode: -R 09:34:51 *** DorpsGek_II has joined #openttd 09:34:54 <TrueBrain> @mode +R 09:34:54 *** DorpsGek sets mode: +R 09:35:00 <DorpsGek_II> Push to TrueBrain/Testing:testing (5190894) by TrueBrain: 09:35:00 <DorpsGek_II> - More testing 09:35:04 <TrueBrain> taking opinions now 09:35:17 <planetmaker> take mine :P 09:35:42 <TrueBrain> is an URL useful? 09:36:22 <Wolf01> Mmmh 09:36:24 <planetmaker> where / for what? 09:36:38 <planetmaker> commits? Yes 09:36:57 <TrueBrain> what does it look like DorpsGek_II just said planetmaker? Connect the dotsssssss :D 09:37:22 <LordAro> TrueBrain: :o 09:37:42 <LordAro> (also bots should use NOTICE ;) ) 09:37:50 <TrueBrain> why? 09:37:58 <TrueBrain> channel notices are really really REALLY annoying 09:38:18 <TrueBrain> (think they are even disabled?) 09:38:30 <LordAro> there's something in the spec - automated messages are supposed to be NOTICE 09:38:33 <k-man> planetmaker, sorry, i can't remmeber how to enable it 09:38:40 <LordAro> prevents bot loops 09:38:52 <planetmaker> k-man, https://wiki.openttd.org/FAQ_troubleshooting#My_User_Interface_is_too_small_to_read_.2F_My_font_is_unreadable_or_faulty 09:40:08 <Alberth> one of the more used links :) 09:40:31 <TrueBrain> LordAro: I know of none bot that does that; as a NOTICE is often handled by clients as a global broadcast .. which is very annoying 09:40:37 <planetmaker> opengfx+biggui's own readme should point to that... but doesn't 09:40:58 <LordAro> only by bad clients... 09:41:06 *** Wormnest has joined #openttd 09:41:39 <nielsm> I just tried using aBase for a bit, while it's fine that it has larghe icons by default, it works poorly with gui zoom factor, since that also scales the already large icons :( 09:42:04 <TrueBrain> LordAro: yeah ... just a simple google shows projects that tried NOTICE for .. 5 minutes, rolling back immediatly after :) 09:42:06 <TrueBrain> lets not do that 09:42:15 <TrueBrain> hmm, URL is tricky, as URL to what .. 09:42:31 <TrueBrain> if there is 1 commit, sure 09:42:35 <TrueBrain> but if it was a PR with multiple 09:42:37 <TrueBrain> hmm 09:42:40 <nielsm> link the PR? 09:42:43 <planetmaker> the latest git 09:42:43 <nielsm> if possible 09:42:46 <TrueBrain> is the source always a PR 09:42:53 <TrueBrain> it SHOULD, but ... :D 09:42:54 <LordAro> i can't say i've ever seen such an issue with notices 09:42:56 <LordAro> but sure, whatever 09:43:00 <k-man> but how do i turn on the biggui? i selected it in the newGRF settings page, but the graphics are still small 09:43:15 <TrueBrain> owh, even the GitHub IRC client doesn't do URLs for pushes :D 09:44:01 <TrueBrain> owh, there is a comparing URL 09:44:03 <TrueBrain> that works 09:44:50 <planetmaker> indeed I really like URLs in the commit notice. It's a BIG convenience thing 09:45:09 *** DorpsGek_II has quit IRC 09:45:13 <TrueBrain> @mode -R 09:45:13 *** DorpsGek sets mode: -R 09:45:16 <planetmaker> I'm curious as to what is new. I want to look at it. Why have us jump, go all manual and find it? :) 09:45:16 *** DorpsGek_II has joined #openttd 09:45:19 <TrueBrain> @mode +R 09:45:19 *** DorpsGek sets mode: +R 09:45:37 <TrueBrain> planetmaker: I never said I wont do an URL? Why jump to that conclusion? :D I am asking for input :) 09:45:38 <LordAro> could probably try keeping +R off now 09:45:44 <DorpsGek_II> [TrueBrain/Testing] Push to testing (5190894) by TrueBrain: 09:45:44 <DorpsGek_II> - More testing 09:45:44 <DorpsGek_II> https://github.com/TrueBrain/Testing/compare/0583b1213561...5190894a857e 09:45:58 <LordAro> 3 lines per commit seems a bit much 09:46:06 <TrueBrain> why? 09:46:09 <planetmaker> TrueBrain, I'm just saying GitHub bot does it wrong ;) 09:46:17 <TrueBrain> planetmaker: ah; sorry, that was a bit unclear to me :D 09:46:26 <TrueBrain> now help me do it better :P 09:46:50 <planetmaker> I think 2 lines would be enough. But I don't see how to squeeze the info into 3 lines :D 09:46:59 <planetmaker> the links are so lengthy :D 09:46:59 <TrueBrain> lines are just that, lines :D 09:47:06 <planetmaker> yeah 09:47:20 <LordAro> is there not a shorter url you can use? 09:47:23 <TrueBrain> yeah, github uses shortned URLs, but I find that often counter-productive 09:47:34 <planetmaker> why? 09:47:40 <TrueBrain> I am very scared to click them :D 09:47:46 <TrueBrain> you have no clue what the destination is! 09:48:01 <LordAro> only if it's a random link shortener 09:48:14 <LordAro> iirc github has something like git.io 09:48:21 <LordAro> which seems pretty obvious 09:48:54 <LordAro> (i.e. random users cannot create urls for that domain) 09:49:09 <TrueBrain> yes you can; it is just always a github.com URL 09:49:15 <planetmaker> https://github.com/OpenTTD/OpenTTD/commit/67f6bcdc9bb7dcd2424d41be9c3ce44c8ebdcf37 seems to be as short as it gets 09:49:23 <TrueBrain> you can remove most of the hash 09:49:30 <TrueBrain> you need .. I think .. 11? 09:49:40 <LordAro> 6 or 7, iirc 09:49:52 <planetmaker> needs to stay unique 09:49:53 <TrueBrain> owh, 12 09:50:04 <TrueBrain> the chance of it not being unique is very very slim :) 09:50:14 <TrueBrain> you can see it with the compare URL :) 09:50:28 <LordAro> depends how many commits you have :p 09:50:36 <TrueBrain> no? 09:50:57 <TrueBrain> anyway, making shorten URLs is annoying as fuck .. not sure if it adds .. 09:51:13 <TrueBrain> (to get the URL, I need to make additional roundtrips) 09:51:26 <planetmaker> TrueBrain, why do you have *compare* in the link while I end up with *commit* when I seek a certain revision? 09:51:48 <TrueBrain> planetmaker: sorry, what do you mean? 09:52:19 <planetmaker> https://github.com/TrueBrain/Testing/compare/0583b1213561...5190894a857e 09:52:27 <planetmaker> https://github.com/OpenTTD/OpenTTD/commit/67f6bcdc9bb7dcd2424d41be9c3ce44c8ebdcf37 09:52:44 <TrueBrain> a push event can contain multiple commits 09:52:50 <TrueBrain> a link for each commit might be a bit overdoing it 09:53:02 <TrueBrain> so github supplies a single URL that contains all the commits of that push 09:53:12 <planetmaker> Of course. Only one link. More is spam 09:53:18 <planetmaker> ah, ok. hm 09:53:26 <TrueBrain> we can say, of course, that if there is only 1 commit to link the commit 09:53:30 <TrueBrain> and if there are more, to use the compare 09:55:10 <TrueBrain> okay, added that in 09:55:18 <TrueBrain> best of both worlds \o/ 09:55:47 <TrueBrain> LordAro: btw, to come back to collisions: the CHANCE on a collision is the same, no matter how many commits. The LIKELYHOOD increases. 09:55:56 <TrueBrain> you always have 1/6th chance you roll 6 09:56:00 <TrueBrain> no matter how many times you roll 09:56:38 <TrueBrain> (well, assuming it is a fair dice, ofc :D) 09:56:55 <TrueBrain> "Push to", sounds weird .. but it no longer is "commit" 09:57:26 <LordAro> TrueBrain: yeah, i misspoke. this was what i was thinking of though https://blog.github.com/2016-11-29-git-2-11-has-been-released/#abbreviated-sha-1-names 09:59:18 <TrueBrain> github is weird .. even a sha has of 4 chars it accepts :P 09:59:35 <LordAro> if it's not ambiguous, why not? 10:00:06 <TrueBrain> if it is ambiguous, it shows 404 :D 10:00:08 <TrueBrain> haha 10:00:09 <TrueBrain> that is cheap 10:01:00 <planetmaker> that's fair dice :) 10:02:02 <TrueBrain> I wonder if I should color the message 10:02:09 <TrueBrain> not a big fan myself 10:02:34 *** chomwitt has joined #openttd 10:03:13 <TrueBrain> @mode -R 10:03:13 *** DorpsGek sets mode: -R 10:03:16 *** DorpsGek_II has quit IRC 10:03:18 *** DorpsGek_II has joined #openttd 10:03:22 <DorpsGek_II> [TrueBrain/Testing] Push to testing (5190894a857e) by TrueBrain: 10:03:22 <DorpsGek_II> - More testing (Patric Stout) 10:03:22 <DorpsGek_II> https://github.com/TrueBrain/Testing/commit/5190894a857e 10:03:30 <TrueBrain> meh, full name .. that is annoying 10:03:49 <TrueBrain> easy fix 10:03:59 <TrueBrain> it now shows who pushed it (a dev), after 'by' 10:04:03 <TrueBrain> and per commit who the author was 10:04:32 <TrueBrain> is that any better? 10:07:11 <LordAro> is the hash on the first line useful? it's duplicated in the url 10:07:33 <TrueBrain> ack 10:08:51 <k-man> hmmm, still the opengfx_biggui doesn't work for me 10:09:00 <k-man> i've modified the config 10:09:10 <k-man> still doesn't show the bigger size graphics 10:11:16 *** DorpsGek_II has quit IRC 10:11:18 *** DorpsGek_II has joined #openttd 10:11:48 *** DorpsGek_II has joined #openttd 10:11:50 <DorpsGek_II> [TrueBrain/Testing] Push to testing by TrueBrain: 10:13:04 *** DorpsGek_II has quit IRC 10:13:06 *** DorpsGek_II has joined #openttd 10:13:10 <DorpsGek_II> [TrueBrain/Testing] Push to testing by TrueBrain: 10:13:10 <DorpsGek_II> - More testing (by TrueBrain) 10:13:10 <DorpsGek_II> https://github.com/TrueBrain/Testing/commit/5190894a857e 10:13:30 <TrueBrain> right, that should do for now .. lets make this into a production-like state :) 10:13:34 *** DorpsGek_II has quit IRC 10:13:37 <TrueBrain> @mode +R 10:13:37 *** DorpsGek sets mode: +R 10:14:32 <TrueBrain> and why is Travis not working :( 10:14:58 <TrueBrain> it reads: "booting" .... 10:15:17 <LordAro> what are you using travis for? 10:15:43 <LordAro> it sometimes takes a while to start up, depending on contention, how long have you been waiting for? 10:15:57 <TrueBrain> 3 hours 10:16:02 <TrueBrain> you think that is reasonable? 10:16:06 <LordAro> nope 10:16:07 <TrueBrain> (if only I was new to this stuff :P) 10:16:07 <LordAro> :p 10:21:46 <TrueBrain> status of travis clearly shows an issue ... more and more jobs are queued :P 10:24:26 <TrueBrain> LordAro: if you are bored, or just want to be nice, there are PRs in DorpsGek-github and DorpsGek-irc on OpenTTD space; I could really use some feedback 10:25:46 <TrueBrain> and the temperature in this room is too high to be functional for much longer .. ugh :P 10:26:41 <TrueBrain> LordAro: PS: the only thing "wrong" in the PRs, is that it doesn't use .dorpsgek.yml yet to know in which channel to tell about pushes etc 10:26:53 <TrueBrain> I still have to think about how to fix that .. I think I do need a shared library after all .. 10:27:01 *** Alberth has left #openttd 10:32:42 <planetmaker> k-man, you need to close OpenTTD. Then edit the config file accordingly. Then restart OpenTTD 10:32:48 *** madmax28 has joined #openttd 10:33:22 <madmax28> Hello :) How come fast-forward with tab doesn't work with my debug build? 10:33:41 <nielsm> in debug builds it's shift and not tab, for some reason 10:33:59 <nielsm> and also, debug builds tend to be seriously slow and fast forward often has little to no effect ;) 10:34:06 <planetmaker> ^^ 10:34:40 <madmax28> I see, well it's still useful for debugging 10:35:18 <madmax28> I'm a new player, and I struggled *a lot* with timetabling... 10:35:34 <planetmaker> so do experienced players :) 10:35:56 <madmax28> I found out that if a timetable is not fully timetabled, and you use ctrl-click trying to timetable shared order vehicles, it will fail silently 10:36:39 <madmax28> In timetable_cmd.cpp there is a check for that case, where it tries to return an error in that case 10:37:09 <madmax28> But that check is never triggered, because timetable_gui.cpp also performs the check and simply removes the ctrl-click bit 10:37:38 <planetmaker> as you describe it, it sounds like a bug :) 10:38:00 <madmax28> I removed that but in timetable_gui.cpp. Now an error is generated in that case. Is this something people might want to get merged? 10:38:04 <madmax28> that bit* 10:41:00 <planetmaker> I think it might make sense to inform the user that an action has no or not the intended consequence. 10:50:41 <k-man> planetmaker, i did, several times 10:54:17 <planetmaker> did you edit the correct config file? OpenTTD can and does read from several locations... if you edited the one not being used... it would not have any effect 11:00:53 <k-man> planetmaker, i think its the correct one, as when i re-examine the file, the setting gets a long number prepended to it 11:01:19 <k-man> like: 52577801|20B5D8122F2B4AD74ADDA30E44BA8233|opengfx_biggui-2.0.0/ogfx-biggui.grf = 1 11:02:53 <planetmaker> opengfx_biggui-2.0.0/ogfx-biggui.grf = 1 11:02:59 <planetmaker> should suffice? 11:03:15 <k-man> yeah, openttd, prepends that number infront if it after i run it 11:03:21 <planetmaker> ah, ok 11:03:26 <planetmaker> then it should be ok 11:03:32 <planetmaker> and the one being used 11:03:38 <k-man> hmmm 11:03:55 <k-man> can i get openttd to give more debugging output? 11:05:07 <k-man> in game options, it says OpenGFX is the base graphics set. 11:05:07 <planetmaker> -d grf=9 will spam you :) 11:05:09 <k-man> is that corrct? 11:05:19 <planetmaker> dunno whether it's correct. Probably 11:05:32 <planetmaker> but doesn't matter really for the newgrf usage 11:05:57 <k-man> dbg: [grf] GRFInfo: Loaded GRFv7 set 52577801 - OpenGFX BigGUI 2.0.0 (palette: DOS, version: 19) 11:06:13 <planetmaker> btw, opengfx+biggui, does NOT enlarge the buttons on the start screen. For those you need to edit the font size 11:06:13 <k-man> seems like its loaded 11:06:22 <k-man> oh 11:06:26 <planetmaker> you need to actually load a savegame to see an enlargement 11:06:39 <k-man> ok 11:06:56 <planetmaker> so maybe enlarge the used font sizes, too :D 11:07:10 <planetmaker> which means you'll need to choose a font, too 11:07:42 <k-man> hmm, no, the buttons are all still small 11:07:58 <k-man> i had it working before on a build of openttd from source. but i wanted to drop back to released version 11:08:37 <planetmaker> https://wiki.openttd.org/FAQ_troubleshooting#My_User_Interface_is_too_small_to_read_.2F_My_font_is_unreadable_or_faulty should still be correct for showing how to change font and size 11:09:51 <k-man> yeah, i read that 11:10:01 <k-man> and made the font changes 11:12:08 <k-man> ok, i increased font sizes, that part is working 11:12:31 <k-man> oh, i found it 11:12:38 <k-man> you have to go to game settings/ interface size 11:12:40 <k-man> and change that 11:16:06 <k-man> thanks for your help planetmaker 11:51:20 <k-man> how do i place signals all the way along the line? 11:52:39 <peter1138> Click and drag. 11:55:47 <k-man> i thought there was a way to place signals along the whole path 11:55:51 <k-man> automatically 12:12:25 *** gnu_jj has quit IRC 12:18:22 *** Laedek has quit IRC 12:18:37 <k-man> ctrl+click and drag seems to do it 12:25:26 <planetmaker> k-man, make use of the tooltips by hovering the mouse over buttons :) They often explain the button's normal function as well as in conjuction with ctrl 12:28:23 <peter1138> Does it need ctrl? Hmm. 12:32:35 <planetmaker> might. I think w/o ctrl it drags along the strech you dragged. with ctrl to the next junction 12:34:30 <peter1138> Ah 12:38:00 *** sim-al2 has joined #openttd 12:59:26 *** Alberth has joined #openttd 12:59:26 *** ChanServ sets mode: +o Alberth 12:59:37 <Alberth> o/ 13:00:14 <Wolf01> o/ 13:03:06 <nielsm> annoying you can't report a forum topic for spam without opening it 13:03:30 <nielsm> I don't want to open it and risk hitting their embedded images 13:10:07 *** andythenorth has joined #openttd 13:10:12 <andythenorth> o/ 13:10:55 <Wolf01> o/ 13:11:27 <andythenorth> I have done responsible parenting 13:11:31 <andythenorth> now I must to draw pixels 13:14:20 <andythenorth> looks like supplies cargo is solved https://www.ebay.co.uk/itm/1-87-HO-Scale-Freight-Car-Railroad-Model-Train-Railway-Carriages-Vehicles-H/192617580329?hash=item2cd8e70729:g:uA0AAOSwmINbZXES 13:14:43 <andythenorth> this one might clip bridges https://www.ebay.co.uk/itm/1-87-HO-Scale-Freight-Car-Railroad-Model-Train-Railway-Carriages-Vehicles-G/192617580279?hash=item2cd8e706f7:g:ZTAAAOSwAllbZXER 13:15:36 <Wolf01> :P 13:26:03 <Alberth> more likely bridges clip the cargo :p 13:27:11 <Alberth> ie something's got to move, and it aint the bridge 13:27:48 *** Vadtec has joined #openttd 13:28:44 *** andythenorth has quit IRC 13:29:02 *** andythenorth has joined #openttd 13:35:16 <peter1138> Bridges aren't high enough? Just like TTD? 13:54:42 <andythenorth> is it coffee time? 13:57:34 <Alberth> looks like it is 13:58:06 <andythenorth> must be 13:58:24 * andythenorth needs coffee to write graphics pipelines 14:08:03 <Wolf01> I had my coffee and I only want to sleep 14:22:37 *** snail_UES_ has joined #openttd 15:44:05 *** Afdal has joined #openttd 15:44:18 <Afdal> Why'd this change to a registered nicks only channel :'( 15:45:51 <andythenorth> spam 15:46:36 <Afdal> Anyone without making me go dig into my old newgrf modding 15:46:49 <Afdal> could someone tell me what the maximum power is that a train engine can have? 15:49:37 *** debdog has quit IRC 15:52:09 <madmax28> Hmm, when i configure OpenTTD with --enable-debug=3 (to turn off optimizations), the game won't run from gdb.. Any ideas why? 15:52:25 <madmax28> Or is it just taking ages? :) 16:03:49 <LordAro> madmax28: it's just taking ages :) 16:03:56 <LordAro> debug builds are *big* 16:04:57 <madmax28> LordAro: Then printf debugging will have to do ;) 16:05:32 <LordAro> although i wouldn't expect it to take >5mins 16:05:56 <madmax28> Hacking OpenTTD is fun! :) What do you think about this idea?: https://imgur.com/a/ZENDUlO 16:06:18 <Alberth> tracing arbitrary access to a variable may be slow 16:14:02 <Afdal> It's 65,535 hp isn't it... 16:20:02 <peter1138> Yeah, I dunno why it takes so long with enable-debug=3 and gdb. 16:20:14 <peter1138> About a couple of minutes to start on my i7-8700k... 16:20:34 <peter1138> Once it's started it's fine. Debug sluggish but not unusable. 16:33:07 <andythenorth> meh 16:33:10 <andythenorth> hot here 16:39:29 <TrueBrain> so with all the spam, when are we moving to Slack? :P 16:39:34 <TrueBrain> or Discord? 16:40:23 <andythenorth> there's no spam on slack? :o 16:40:28 <andythenorth> is it magic? 16:40:51 <TrueBrain> because you need to register an account, I would assume they can mitigate that easier 16:40:59 <TrueBrain> but, it is an assumption :D 16:45:14 <Afdal> Discord = datamining central 16:45:20 <Afdal> How about we move to Matrix 16:49:12 <LordAro> pretty sure you can try removing +R now 16:51:10 <TrueBrain> you can always try ;) 16:51:24 <LordAro> no, i can't :p 16:51:34 <TrueBrain> you can TRY 16:51:38 <TrueBrain> :D 16:51:41 <LordAro> :P 16:59:44 <TrueBrain> yippie, my bot now listens to .dorpsgek.yml to see where it should announce stuff 16:59:47 <TrueBrain> that I like a lot more :D 17:08:52 <TrueBrain> and yippie, travis is back on its feet! 17:14:40 <TrueBrain> this made me giggle: Fix Dutch language! THE DUTCH LANGUAGE IS UNFIXABLE! :D 17:16:16 <Afdal> https://www.youtube.com/watch?v=s-mOy8VUEBk 17:16:41 <TrueBrain> LordAro: with what can I bribe you to look at my changes? :D 17:17:05 <LordAro> TrueBrain: an extra few hours in the day? 17:17:14 <TrueBrain> I was afraid of that :P 17:17:29 <TrueBrain> we need more (active) Python people :D 17:18:09 <andythenorth> :P 17:18:16 <Afdal> oh wait Dutch is different from Danish? 17:18:18 <andythenorth> I nominate.....Alberth? 17:18:20 <andythenorth> :P 17:18:21 <Afdal> I never knew this... 17:18:30 <TrueBrain> Alberth is not here! 17:18:34 <TrueBrain> owh, he is 17:18:37 <TrueBrain> hihi :D 17:18:50 <TrueBrain> for some reason I did not see that when I looked at the nicklist :( SORRY!!! 17:19:54 <Alberth> mostly just lurking, hacking python to understand grf 17:19:58 <LordAro> Afdal: https://brilliantmaps.com/european-languages-dutch/ 17:20:51 <TrueBrain> today I saw a movie about RCT (the first version) .. it made me giggle how much it looked like TT :) 17:20:56 <TrueBrain> totally forgot about that 17:20:59 <Alberth> it misses frisian as not-dutch :) 17:22:59 <Afdal> lol at Denmark 17:24:13 *** PT_ has joined #openttd 17:25:38 *** PT_ is now known as P_T 17:25:48 *** snail_UES_ has quit IRC 17:25:55 *** P_T is now known as PT_ 17:25:59 <TrueBrain> hmm, weird, your approval ( LordAro ) is not sufficient for me to submit it .. nowhere I see an option that the approval has to be of a dedicated group or something 17:26:01 <TrueBrain> bit weird 17:26:09 <PT_> Hello there :) 17:26:51 <TrueBrain> LordAro: funny, you first had to be a collaberator :D 17:26:53 <TrueBrain> PT_: hi 17:27:28 *** Hobbyboy has quit IRC 17:28:01 <LordAro> TrueBrain: haha 17:28:54 <PT_> Do Github notifications get posted here? 17:30:16 *** Thedarkb-T60 has joined #openttd 17:30:43 <TrueBrain> they do in #openttd.notice (for now) 17:30:44 *** Hobbyboy has joined #openttd 17:38:21 *** andythenorth has quit IRC 17:38:21 *** nielsm has quit IRC 17:38:21 *** tokai|noir has quit IRC 17:38:21 *** FLHerne has quit IRC 17:38:22 *** KenjiE20 has quit IRC 17:38:22 *** _dp_ has quit IRC 17:38:22 *** orudge has quit IRC 17:38:22 *** manila[m] has quit IRC 17:38:22 *** Mek has quit IRC 17:38:22 *** Hirundo has quit IRC 17:38:22 *** V453000 has quit IRC 17:38:22 *** Terkhen has quit IRC 17:38:22 *** SmatZ has quit IRC 17:38:22 *** johnwhitlow[m] has quit IRC 17:38:22 *** UncleCJ has quit IRC 17:38:22 *** Taede has quit IRC 17:38:22 *** Yotson has quit IRC 17:39:06 *** nielsm has joined #openttd 17:39:06 *** tokai|noir has joined #openttd 17:39:06 *** FLHerne has joined #openttd 17:39:06 *** KenjiE20 has joined #openttd 17:39:06 *** _dp_ has joined #openttd 17:39:06 *** orudge has joined #openttd 17:39:06 *** manila[m] has joined #openttd 17:39:06 *** Hirundo has joined #openttd 17:39:06 *** V453000 has joined #openttd 17:39:06 *** Terkhen has joined #openttd 17:39:06 *** dacia.oftc.net sets mode: +vovo tokai|noir orudge orudge Terkhen 17:39:06 *** SmatZ has joined #openttd 17:39:06 *** johnwhitlow[m] has joined #openttd 17:39:06 *** UncleCJ has joined #openttd 17:39:06 *** Taede has joined #openttd 17:39:06 *** Yotson has joined #openttd 17:39:06 *** dacia.oftc.net sets mode: +v Terkhen 17:39:28 *** V453000 has quit IRC 17:43:38 *** Terkhen has quit IRC 17:43:38 *** KenjiE20 has quit IRC 17:43:38 *** nielsm has quit IRC 17:44:07 *** V453000 has joined #openttd 17:44:13 *** manila[m] has quit IRC 17:44:59 *** Progman has joined #openttd 17:56:15 *** lethosor has joined #openttd 18:26:41 *** tokai has joined #openttd 18:26:41 *** ChanServ sets mode: +v tokai 18:30:31 *** madmax28 has quit IRC 18:33:38 *** tokai|noir has quit IRC 18:34:46 *** Alberth has left #openttd 18:40:18 <TrueBrain> @mode -R 18:40:18 *** DorpsGek sets mode: -R 18:40:37 *** |Terkhen| has joined #openttd 18:48:58 <TrueBrain> okay, DorpsGek updates deployed .. now lets enable it :) 18:51:00 *** DorpsGek_II has joined #openttd 18:51:00 <DorpsGek_II> [OpenTTD/DorpsGek-github] Push to master by TrueBrain: 18:51:00 <DorpsGek_II> - Add: notify IRC about pushes to this repository (by TrueBrain) 18:51:00 <DorpsGek_II> https://github.com/OpenTTD/DorpsGek-github/commit/c3e44d2c772d 18:51:21 <TrueBrain> I like the host DorpsGek_II has :D 18:54:15 *** Eddi|zuHause2 has joined #openttd 18:55:30 <TrueBrain> Pull Request support is relative easy now, but one step at the time :) 18:57:02 <DorpsGek_II> [OpenTTD/DorpsGek-irc] Push to master by TrueBrain: 18:57:02 <DorpsGek_II> - Add: notify IRC about pushes to this repository (by TrueBrain) 18:57:02 <DorpsGek_II> https://github.com/OpenTTD/DorpsGek-irc/commit/fe54e76e77c8 18:57:05 <Xaroth> spam.openttd.org, lolz 18:57:39 *** DorpsGek_II has quit IRC 18:59:28 <TrueBrain> okay, PR for OpenTTD is also there; that just needs approval 18:59:41 *** _23321 has joined #openttd 18:59:58 <Eddi|zuHause2> TrueBrain: can you have DorpsGek_II msg DorpsGek and he repeats the message here, instead of constantly joining and leaving? 18:59:58 *** _23321 has quit IRC 19:00:23 <TrueBrain> no 19:00:34 <TrueBrain> (well, that was an easy question/answer) :D 19:00:43 <Eddi|zuHause2> not a particularly satisfying one :p 19:00:56 <Eddi|zuHause2> i can't imagine that being difficult 19:01:01 *** Eddi|zuHause2 is now known as Eddi|zuHause 19:01:22 <TrueBrain> a lot of people imagine a lot of things; yet nobody is willing to help me out *shrug* 19:01:29 <TrueBrain> but your solution is also based on faulty information :) 19:01:40 <TrueBrain> so you might be surprised how it really works, versus how you assumed it does :D 19:01:48 <Eddi|zuHause> that might be 19:02:07 <Eddi|zuHause> but at this pace, we're not converging on a common understanding of the problem :p 19:02:38 <TrueBrain> I just adjusted to the normal standards of this channel :P 19:02:48 <TrueBrain> anyway, DorpsGek_II is linked to a CD 19:02:52 <TrueBrain> so when ever you merge something in master 19:02:57 <TrueBrain> it ends up, for now, directly in production 19:03:10 <TrueBrain> so as soon as it was done reporting he himself got changed, he was restarted with the latest code :P 19:03:14 <TrueBrain> (hence him leaving) 19:03:22 <Xaroth> deploying straight to production, because who needs acceptance tests :D 19:03:23 <TrueBrain> he wont join back unless he has something to say .. he is lazy like that 19:03:38 <TrueBrain> Xaroth: welcome to the list of dickheads :) 19:03:46 <Xaroth> You had that one coming! 19:03:52 <Eddi|zuHause> plenty of those going around :p 19:04:03 <TrueBrain> yeah .. a bit the common problem in OpenTTD .. a lot of "you had that coming", very little "let me help you" 19:04:36 *** nielsm has joined #openttd 19:05:34 <Xaroth> Tell you what; remind me when I'm back from the UK next week and I'll dedicate some time in assisting with whatever needs assistance at that point. 19:05:51 <TrueBrain> I would like an icecream :) 19:06:16 <Eddi|zuHause> i have one of those, should i mail it to you? 19:06:19 <Xaroth> If you didn't live so far away, and I wasn't so bloody lazy, I would have driven to a McDonalds close to your house and bring you a McFlurry. 19:06:26 <TrueBrain> <3 19:08:48 <TrueBrain> Eddi|zuHause: was that answer btw more stisfying? :D 19:10:02 *** andythenorth_ has joined #openttd 19:10:27 <Eddi|zuHause> a bit 19:11:25 <TrueBrain> I guess it is better than not :D 19:11:58 <TrueBrain> I want to try to move BaNaNaS to GCP CDN .. but not sure how to start :D 19:15:12 <TrueBrain> and I am really surprised how easy kubernetes is once you have it setup .. so smoottthhhhh 19:21:37 *** Laedek has joined #openttd 19:22:04 *** andythenorth_ has quit IRC 19:22:53 <LordAro> TrueBrain: what was result of talks with GCP? 19:23:14 <TrueBrain> last talk we had was 2 weeks ago; heard nothing so far 19:23:19 <TrueBrain> assume it is somewhere in their pipeline 19:23:26 <TrueBrain> will drop them a message next week to see how it is going 19:24:02 *** andythenorth has joined #openttd 19:24:58 <TrueBrain> but we have the free trial for now, so that is a good moment to test how stuff works 19:25:05 <LordAro> :) 19:33:39 *** PT_ has quit IRC 19:34:07 *** sla_ro|master has joined #openttd 19:35:01 <andythenorth> so how to partial load something like a bulldozer? :P 19:35:07 <andythenorth> it's indivisible cargo 19:42:47 <Eddi|zuHause> so i'm gone for a few days and andy descended into brand new holes of madness? 19:43:37 <TrueBrain> andythenorth: so you cannot partial load it/ :D 19:44:18 *** glx has joined #openttd 19:44:18 *** ChanServ sets mode: +v glx 19:47:58 <andythenorth> Eddi|zuHause: it's an old old problem 19:48:06 <andythenorth> same issue with something vanilla, like a steel coil 19:48:14 <andythenorth> if there's only 1, what's the 'loading' state :P 19:48:32 <Eddi|zuHause> how is that a problem? 19:48:35 <TrueBrain> you can only also load 1? 19:48:38 <nielsm> maybe have those cargos produced in small unit counts but weigh a lot and pay a lot on delivery? 19:48:51 <Eddi|zuHause> you either show one or you don't 19:49:29 <peter1138> andythenorth, loading equipment 19:49:29 <TrueBrain> so you want to show the progress how far that loading of 1 is :D 19:50:07 <andythenorth> oof 19:50:13 *** sla_ro|master has quit IRC 19:50:39 <andythenorth> so we're filing it under non-problem 19:52:31 <TrueBrain> so we give 3 solutions, and you dismiss the problem .. that is not nice! :P 19:52:55 <andythenorth> I went with eddi's solution 19:53:06 <andythenorth> eddi has to be right sometimes 19:53:14 <TrueBrain> BUT WHY THIS TIME! :'( 19:53:16 <TrueBrain> :D 19:53:17 <TrueBrain> <3 19:53:31 <andythenorth> least work 19:53:43 <andythenorth> all I have to do is adjust my brain :D 19:53:50 <TrueBrain> expensive 19:53:52 <TrueBrain> :D 19:59:47 *** Thedarkb-T60 has quit IRC 20:02:08 <Eddi|zuHause> that is surprisingly difficult sometimes :p 20:02:44 <Eddi|zuHause> now, there's a dead person in my paradox plaza... 20:16:08 *** PT_ has joined #openttd 20:16:25 *** PT_ has left #openttd 20:24:06 <andythenorth> hmm 20:25:44 *** Thedarkb-T60 has joined #openttd 20:26:41 <peter1138> hmm 20:28:45 *** KouDy has joined #openttd 20:39:30 *** KouDy has quit IRC 20:43:58 *** DorpsGek_II has joined #openttd 20:43:58 <DorpsGek_II> [OpenTTD/OpenTTD] Push to master by TrueBrain: 20:43:58 <DorpsGek_II> - Add: notify IRC about pushes to this repository (by TrueBrain) 20:43:58 <DorpsGek_II> https://github.com/OpenTTD/OpenTTD/commit/74eb77f0a864 20:45:00 <TrueBrain> still not happy with the first line .. "TrueBrain pushed N commits to master" 20:45:01 <TrueBrain> might be better 20:45:06 <TrueBrain> something to sleep on 21:02:11 *** andythenorth has quit IRC 21:15:18 *** gentz has quit IRC 21:19:52 *** Thedarkb-T60 has quit IRC 21:28:58 <Wolf01> 'night 21:29:02 *** Wolf01 has quit IRC 21:56:58 *** Wormnest has quit IRC 22:04:48 <k-man> how do i find a factory on my map? 22:05:24 <Eddi|zuHause> a specific one? 22:05:40 <Eddi|zuHause> there's the industry list, if you click the industry button at the top 22:06:01 <Eddi|zuHause> and on the map, you can switch to industry view, and enable/disable each kind of industry by clicking on it 22:06:09 <k-man> ah 22:06:11 <k-man> thanks 22:07:06 <Eddi|zuHause> particularly useful there is "blinking" by clicking on it repeatedly 22:08:46 *** Thedarkb-T60 has joined #openttd 22:20:22 *** Thedarkb-T60 has quit IRC 22:24:17 *** Progman has quit IRC 22:34:58 *** snail_UES_ has joined #openttd 22:36:22 *** nielsm has quit IRC 22:56:45 *** KouDy has joined #openttd 23:25:25 *** KouDy has quit IRC 23:41:41 *** Mazur has joined #openttd 23:55:10 *** wfranken has joined #openttd 23:55:58 *** wfranken has quit IRC