Log for #openttd on 6th August 2018:
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00:00:26  <Eddi|zuHause> that would require a github account
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06:09:59  <andythenorth> o/
06:39:00  <peter1138> oh you
06:40:51  <LordAro> is it?
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06:51:12  <andythenorth> unclear
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09:01:54  <Wolf01> o/
09:02:46  <Wolf01> I have 1 month to harass this channel all the day :D
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09:25:21  <andythenorth> Wolf01: fix NRT :)
09:25:26  <andythenorth> or do something new....
09:25:44  <Wolf01> I cleaned the car
09:26:01  <Wolf01> What needs to be fixed in NRT?
09:26:15  <andythenorth> something in forums thread
09:26:20  <andythenorth> infinite money hole I thinkj
09:26:35  <Wolf01> Oh, that, design properly the grfs
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09:37:18  <Wolf01> BTW, I might not be able to see where is the fault, maybe if someone suggests a better formula to calculate the roadtype conversion...
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11:14:23  <Eddi|zuHause> so what exactly is the current formula?
11:14:59  <peter1138> It should... always cost :p
11:20:31  <Eddi|zuHause> yeah, but what exactly is the current formula?
11:20:45  <Wolf01> I should read the code and tell you
11:20:56  <Wolf01> You can avoid a passage by reading the code
11:21:29  <Eddi|zuHause> it would help to know which code
11:22:21  <Eddi|zuHause> (repo, file, line)
11:22:41  <Wolf01> I don't know even which repo I should base my changes to
11:23:02  <Eddi|zuHause> then maybe figure that out first :p
11:23:11  <Wolf01> I have a lot of changes, all in standby
11:34:46  <peter1138> uhm
11:35:54  <peter1138> < is the one that the PR is from.
11:36:16  <peter1138> I have a later one that was rebased to master and includes 64 road types
11:36:21  <peter1138> Not tested it
11:43:23  <Wolf01> <- Eddi|zuHause
11:45:06  <Eddi|zuHause> Money rebuildcost = RoadBuildCost(to) - _price[PR_CLEAR_ROAD]; <-- should that be a + here?
11:46:01  <Wolf01> Maybe, yes
11:49:18  <Wolf01> Rail have +, so I think it should be + for road too
11:49:53  <Eddi|zuHause> so, case closed.
12:07:07  <k-man> what scenarios do you guys like to play?
12:08:12  <Eddi|zuHause> the last scenario i was playing was USA
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12:10:50  <andythenorth_> oof
12:11:04  <andythenorth_> laptop migration time
12:11:20  <andythenorth_> 10hrs predicted, over thunderbolt 3
12:11:24  <Eddi|zuHause> you mean putting the laptop from mone place to another?
12:11:32  <Eddi|zuHause> -m
12:11:38  <andythenorth_> two laptops, one cable :p
12:11:59  <andythenorth_> not the annual relocation to new feeding grounds
12:12:00  <Eddi|zuHause> wouldn't it be faster to open up the laptops and swap hard disks?
12:12:21  <andythenorth_> for many reasons no
12:13:02  <andythenorth_> the primary being the SSD is on the logic board
12:13:14  <andythenorth_> my soldering is not good :p
12:13:14  <Eddi|zuHause> in other news, i built this fancy subway, but nobody is using it. i wonder if i made a mistake including required mods or i built the stations wrong
12:13:35  <andythenorth_> is it a cdist bug?
12:13:44  <Eddi|zuHause> no, C:S
12:13:48  <k-man> i just loade a reddit scenario
12:13:58  <k-man> its a hefty one.
12:14:27  <andythenorth_> hmm but backing up only takes 1.5 hours, and that’s over USB 3 :p
12:14:40  <andythenorth_> something is awry
12:15:25  <Eddi|zuHause> how do you actually pronounce "awry"?
12:16:27  <andythenorth_> I pronounce it wrong
12:16:49  <andythenorth_> I think it rhymes with rye or fly
12:17:07  <andythenorth_> and a is said like a in apple
12:17:28  <andythenorth_> i rhyme it with story :p
12:17:33  <andythenorth_> i am wrong
12:18:21  <andythenorth_> hmm disk is 2GB/s, cable is 5GB/s, transfer is running at 7MB/s :/
12:21:03  <Arveen> data too thick for cable
12:21:57  <andythenorth_> ah
12:21:59  <andythenorth_> yes
12:22:21  <Eddi|zuHause> write speed of the disk?
12:22:29  <Eddi|zuHause> wrong caching policy?
12:22:53  <andythenorth_> 2GB write, 3GB read
12:23:57  <LordAro> is it compressing the data, making it CPU limited?
12:24:46  <andythenorth_> it’s decrypting it, but the performance figures account for that :p
12:25:42  * andythenorth_ files it under ‘lame’
12:25:47  <LordAro> that's very fast, are you sure? :p
12:27:32  <Eddi|zuHause> is that the advertised write speed or the actual long term one?
12:28:00  <Eddi|zuHause> because they typically advertise with the short term one, which means it drops by factor 100 once the cache is full
12:28:17  <Wolf01> /me -> beach
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12:30:34  <andythenorth_> nah I’ve benched it
12:30:55  <andythenorth_> those speeds aren’t sustained for small files though
12:31:02  <andythenorth_> probably overhead
12:38:17  <Eddi|zuHause> well, first you must round up the filesize to the sector size
12:39:08  <Eddi|zuHause> because that will be the amount of data "written" no matter how small the file is
12:39:43  <andythenorth_> yes
12:39:57  <andythenorth_> it’s probably stuck in my mail dir
12:40:19  <andythenorth_> doing 1KB files in 4KB blocks
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12:41:05  <peter1138> 13:15 < Eddi|zuHause> how do you actually pronounce "awry"?
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12:41:51  <peter1138> Eddi|zuHause, it is just "a wry", rhyming, indeed, with fly.
12:43:11  <Eddi|zuHause> that would help, if there weren't already half a dozen ways to pronounce "a"
12:43:27  <peter1138> like the "a" in "half a dozen"
12:44:30  <andythenorth_> is that a or a?
12:44:42  <Eddi|zuHause> i don't think that really helps :p
12:44:43  <andythenorth_> half or half?
12:44:46  <peter1138> No, it's a
12:44:51  <andythenorth_> bus or bus?
12:46:43  <Eddi|zuHause> i'm also not sure if it would help if english did a spelling reform to account for the changes in pronunciation in the last 300 years
12:47:17  <Eddi|zuHause> at least that would further intensify the split between british and american english
12:50:05  <andythenorth_> there’s also Scottish and Welsh eh
12:50:29  <andythenorth_> and northern English is quite different pronunciation
12:50:44  <Eddi|zuHause> well, you have dialects in any language
12:53:08  <Eddi|zuHause> i'm talking here about a hypothetical "standard english"
12:53:45  <andythenorth_> oic :)
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14:07:07  <peter1138>
14:07:08  <peter1138> hehehehe
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14:17:58  <Alberth> o/
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14:56:57  <planetmaker> hihi
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15:52:36  <Wolf01> Ahaha
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17:07:55  <Wolf01> Assert on IsPrintable(key) when clicking on rescan newgrf files ingame, can someone reproduce it?
17:11:24  <Eddi|zuHause> probably depends on your installed grfs
17:12:00  <Eddi|zuHause> so try bisecting your newgrf folder until you can find the file?
17:14:37  <Wolf01> Yes, it was a russian one
17:14:58  <Wolf01> But it didn't assert on the newgrf browser
17:15:39  <Eddi|zuHause> then make a bug report with the file
17:15:55  <Eddi|zuHause> because the game should correct these kind of external errors
17:16:58  <Wolf01> The main problem is that it doesn't seem to load any grf I put
17:17:05  <Wolf01> "matching file not found"
17:17:20  <Wolf01> Creating a new game
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17:28:00  <Wolf01> peter1138:
17:28:45  <Eddi|zuHause> "convert dost"
17:28:54  <Wolf01> Dost
17:29:19  <Wolf01> I have banana fingers
17:35:57  <peter1138> Posting diffs about like that seems to somewhat defeat the point of git.
17:36:47  <nielsm> so what's the difference?
17:36:58  <Wolf01> Eh, I don't have a ready repo, and I don't think I have commit rights on yours
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17:42:53  <peter1138> nielsm, gist is basically a fancy pastebin.
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18:02:15  <nielsm> peter1138: yes I know, I'm referring to the actual contents that Wolf01 linked, it's a diff but I don't see anything different between the two +- lines
18:02:26  <peter1138> Oh
18:02:33  <peter1138> It is literally + vs -
18:06:21  <nielsm> haha I was staring myself blind looking at everything but the operator
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18:14:22  <andythenorth> oof
18:14:36  <andythenorth> also hi
18:17:47  <frosch123> did you told tab while driving home?
18:18:08  <frosch123> *hold
18:18:46  <nielsm> so how's progress on nml? :)
18:22:00  <andythenorth> I'm holding tab trying to migrate between laptops faster :P
18:22:07  <Eddi|zuHause> so, i need a script that checks swap usage (like in iotop), and triggers if swap usage of a process is >99% for an amount of time
18:22:11  <andythenorth> nielsm: nml is not so progress
18:22:13  <andythenorth> sorry
18:22:20  <andythenorth> new laptop arrrived, need to transfer to it
18:22:32  <andythenorth> 5MB/s over thunderbolt 3 is not helping
18:22:45  <andythenorth> it's supposed to be 100MB/s - 400MB/s
18:22:46  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN merged pull request #6879: Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent.
18:22:47  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN pushed 1 commits to master:
18:22:47  <DorpsGek_II>   - Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent. (by PeterN)
18:22:48  <DorpsGek_II>
18:22:54  <andythenorth> oooooh
18:22:56  <andythenorth> a bot
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18:29:49  <LordAro> woah novel
18:30:18  <Wolf01> <andythenorth> new laptop arrrived, need to transfer to it <- purchased a surface pro or still with those iToys?
18:30:34  <andythenorth> same as the old one, only more CPUs
18:31:16  <andythenorth> it's irritatingly close to awesome
18:31:28  <andythenorth> just a few minor flaws, like the keyboard doesn't work
18:31:49  <Wolf01> "I bought a new car, but the steering wheel doesn't work"
18:31:53  <andythenorth> that yes
18:31:59  <andythenorth> but think of the price premium
18:32:11  <andythenorth> I have a really *good* not-working steering wheel
18:32:42  <andythenorth> oof USB 3 is not fast enough
18:33:26  <Wolf01> Buy the new docking station
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18:37:29  <peter1138> My laptop's a Core2Duo, woo.
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18:43:30  <madmax28> Hey. I'm wondering why i have grid lines on the main menu, but when i create a game i don't. Is there a way I can enable them?
18:43:52  <peter1138> You have a NewGRF enabled that removes them.
18:44:16  <peter1138> Gridlines are not an in-game option, they are baked into the graphics sets.
18:44:40  <Arveen> somehow I thought there is an option to toggle them
18:45:12  <madmax28> Indeed. I disabled all of them and the grid lines appeared... now only to find out which one removes them :)
18:47:09  <Arveen> ah, it was an property in OpenGFX+ Landscapes settings
18:48:37  <Eddi|zuHause> ok, i was in cities skylines asset editor, and it crashed. and took whole of steam with it?
18:59:10  <andythenorth> :o
18:59:11  <andythenorth> oof
18:59:23  <andythenorth> Wolf01: what docking station? :P
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19:42:51  <Wolf01> andythenorth: the ones to let you charge while using a thumb drive etc
19:43:24  <andythenorth> some people at work have dongles for that
19:43:28  <andythenorth> I find them weird but eh
19:43:35  <Wolf01> Eddi|zuHause: I'm about to download CS, any suggestion on how to start a successfull game
19:43:47  <Eddi|zuHause> ok, i think i modded C:S to death again
19:44:27  <Eddi|zuHause> Wolf01: i haven't really had trouble starting out. just stay away from policies, as they are difficult to get a feeling how much they cost you
19:44:54  <Eddi|zuHause> Wolf01: traffic will become a nightmare without traffic manager mod
19:45:35  <Eddi|zuHause> Wolf01: and get the mass transit addon, snowfall is also great if you like trams
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19:46:12  <nielsm> well first you have to define "successful game" :)
19:46:18  <Wolf01> I tried CiM and I like it's more oriented to transports than CXL, but I didn't manage to build any successfull route :(
19:46:48  <Eddi|zuHause> i haven't played either of those
19:47:08  <Wolf01> I always fail on these games because there is too much to do, I'm used to tycoons
19:47:20  <Wolf01> But I also like to build cities
19:48:53  <Eddi|zuHause> i've tried getting the Metro Overhaul Mod to work, but i think i tried too many things at once and it fell apart
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19:50:32  <Neon> Hello. The wiki says I could change never_expire_vehicles during a running game, but in my game in the settings window the button is disabled and set to off.
19:50:55  <Eddi|zuHause> are you in multiplayer?
19:51:11  <Neon> Yes.
19:51:19  <Eddi|zuHause> that's why
19:51:25  <Neon> But I'm the host.
19:51:42  <Eddi|zuHause> yes, but some settings can't be changed in multiplayer
19:51:50  <Neon> No chance?
19:51:59  <Eddi|zuHause> must stop the server, change it in singleplayer, and start the server again
19:52:19  <Neon> That's a weird logic.
19:52:32  <Neon> Will the resetengines command work?
19:52:47  <Eddi|zuHause> also only in singleplayer
19:52:48  <glx> yes in single player mode
19:53:48  <Neon> Thanks for the info.
19:54:15  <Eddi|zuHause> Neon: the problem is that all the engine stats changes must be communicated to the clients, which the setting was never designed to do, so the server must be stopped and restarted
19:54:36  <Neon> Ah, I see.
19:55:53  <Eddi|zuHause> Neon: the players will get a complete savegame on rejoin, which takes account of all the changes
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21:38:56  <Wolf01> @seen __ln__
21:38:56  <DorpsGek> Wolf01: __ln__ was last seen in #openttd 4 weeks, 1 day, 1 hour, 33 minutes, and 55 seconds ago: <__ln__> TrueBrain: also, how hard can it be to figure out my comment COULD be related to a repo that was mentioned on the previous line?
21:39:03  <Wolf01> Mmmh
21:44:35  <LordAro> rip
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