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Log for #openttd on 13th August 2018:
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06:01:18  <Alberth> moin
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06:59:30  <andythenorth> Dan came, Dan left
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08:48:32  <peter1138> OMG PIKKA
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08:48:39  <peter1138> So I just decided to go out on the bike.
08:48:49  <peter1138> Got to the end of the road, started drizzling.
08:49:00  <peter1138> Decided to carry on. Started pissing down :(
08:49:03  <peter1138> Cancelled :p
08:49:26  <Pikka> it's only a bit of rain :P
08:49:59  <Alberth> lots of dry air in-between :)
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09:29:57  <LordAro> peter1138: youtried.jpg
09:30:30  <peter1138> It's stopped now o_O
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09:50:01  <Alberth> it's just tempting you :)
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10:45:27  <k-man> can monorail trains be upgraded to maglev when the time comes?
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10:48:40  <nielsm> not really, no, the trains are not compatible
11:03:42  <k-man> thanks
11:04:09  <k-man> can i just skip monorail and go straight to maglev then?
11:05:17  <nielsm> sure
11:05:38  <nielsm> I usually don't upgrade routes to monorail, just use it for new opportunities
11:06:09  <eirc> the purr newgrf (and others i think) have universal rails which are compatible with all trains
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11:07:06  <nielsm> universal rail is boring imo
11:08:56  <eirc> you can use it temporarily to do the upgrade if you want
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11:09:46  <eirc> maybe even only on depots if you really want to
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11:17:41  <Wolf01> o/
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11:34:39  <Wolf01> o/
11:35:19  <andythenorth> yo
11:35:52  <andythenorth> so I wondered if my industry tile acceptance was failing because the CB was being run
11:35:56  <andythenorth> but it isn't :P
11:36:10  <andythenorth> or if I need to set prop 13?
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11:52:54  <Pikka> probably
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11:57:46  <nielsm> well, instead of doing anything else I should be doing, today I've made a Redshift game in exapunks... https://0x0.st/sJc8.gif
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12:02:25  <andythenorth> lo Pikka
12:02:36  <andythenorth> if we get Dan as well, singularity
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12:32:12  <Pikka> he did pm me today, so...
12:35:59  <andythenorth> also what ho pikka?
12:36:08  <andythenorth> other than World of Tanks Blitz obvs
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12:59:27  <Eddi|zuHause> what? andy and dan can never occupy this channel simultaneously
12:59:47  <Wolf01> Yesterday they did
12:59:48  <andythenorth> we can eddi, but not when you're here
12:59:54  <andythenorth> you've been away Eddi|zuHause!
13:00:07  <Eddi|zuHause> i was not, just the channel was +r
13:00:13  <andythenorth> same difference :P
13:02:29  <Pikka> the usual ho, uni and whatnot
13:02:44  <Pikka> and some procedurally generated buildings fun
13:06:52  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh opened issue #6884: Installer reports success even if not all files were copied https://github.com/OpenTTD/OpenTTD/issues/6884
13:10:12  <andythenorth> so what are you going to do with 64 cargos pikka?
13:10:13  <andythenorth> o_O
13:10:31  <nielsm> 60 types of passengers and 4 types of mail
13:11:12  <nielsm> actually 40 types of passengers, 4 types of mail, 10 types of luggage, and 10 types of parcels
13:11:22  <Pikka> I don't know
13:11:34  <Pikka> but an additional input cargo here and there might be nice
13:13:15  <snail_UES_> the only suggestion I’d have would be to carefully choose cargoes, and possibly choose either generic ones (“food”, “goods”, “chemical products”) or specific ones…
13:13:22  <snail_UES_> mixing them up might lead to confusion
13:13:35  <Wolf01> Workers for every single industry + industry demand and production :P
13:13:44  <Wolf01> No workers, no production
13:14:13  <andythenorth> 60 types of tourist
13:14:22  <andythenorth> backpackers (sleeping in luggage racks)
13:14:32  <andythenorth> VIPs - chauffeur driven car
13:14:51  <andythenorth> and 1 cargo for selfie sticks
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13:22:17  <Wolf01> ^
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13:31:13  <k-man> what do you call it when you have reached complete spaghetti and you give up?
13:32:03  <Arveen> 1.0
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13:35:35  <k-man> hehe
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14:11:11  <Thedarkb-T60> Too soon.
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14:29:44  <Thedarkb-T60> Can you make a ship wait until some cargo is present then leave?
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14:37:12  <nielsm> Thedarkb-T60 not really, there isn't any way to "wait for any load"
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14:37:32  <nielsm> the best you can do is use timetables to always make it wait a specific number of days and load whatever arrives during that time
14:37:44  <Thedarkb-T60> I just want it to wait until a train dumps stuff at the station.
14:37:51  <Wolf01> Make it wait for 10 days, at least a bit of cargo should pop up :P
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16:29:26  <andythenorth> oof pikka left
16:29:31  <andythenorth> singularity didn't happen
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16:33:27  <frosch123> singularity would be andy, danmack and picka in one place?
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16:43:48  <DanMacK> Figures Pikka left lol
16:44:33  <Eddi|zuHause> <Wolf01> Make it wait for 10 days, at least a bit of cargo should pop up :P <-- not on a transfer station, that only gets cargo when a train arrives
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16:45:29  <Eddi|zuHause> Thedarkb-T60: the closest you can get is a conditional order that checks for a minimum load. so the ship loads for a while, leaves, and immediately returns if it is empty
16:45:56  <Eddi|zuHause> but in this case, the ship will play a leaving sound constantly
16:46:24  <Eddi|zuHause> you can reduce that with a timetable
16:48:02  <Thedarkb-T60> I have sound effects turned off anyway.
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16:48:42  <Eddi|zuHause> the ship will probably want to drive in a small circle, so too narrow rivers might make the ship lost
16:50:32  <DorpsGek_II> [OpenTTD/OpenTTD] ghisvail commented on issue #6873: Jukebox not working in the flatpak version https://github.com/OpenTTD/OpenTTD/issues/6873#issuecomment-412586374
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17:20:36  <TrueBrain> frosch123: I did not know * worked :P
17:20:45  <TrueBrain> I think release branches are slightly different
17:20:52  <TrueBrain> but opening them in different tabs, and compare away!
17:21:39  * LordAro 's feet are wet :(
17:22:21  <frosch123> TrueBrain: i merged the release branches, they were the same
17:22:32  <frosch123> master is different in that admins can overrule rules
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17:27:45  <TrueBrain> ah, yes, that was the difference :D
17:27:48  <TrueBrain> nice to know * works :)
17:27:54  <TrueBrain> I should apply that to all my projects :)
17:28:01  <TrueBrain> nice progress frosch123 :D
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17:34:10  <planetmaker> o/
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17:43:40  <andythenorth> so I really want to figure out this industry tile issue
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17:50:00  <nielsm> andythenorth: accepts everything?
17:50:14  <nielsm> the only situation I can think where the flag being set wouldn't work is if you use tile accepts callback
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17:59:06  <andythenorth> yes
17:59:11  <andythenorth> that's what I hoped it was
18:01:03  <andythenorth> https://paste.openttdcoop.org/pbq8mffbh/iwnr7t/raw
18:01:12  <andythenorth> but prop 0E looks correct
18:01:38  <andythenorth> just bit 5 set, which is foundations
18:01:51  <andythenorth> oh and 4, which is slopes check
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18:05:37  <andythenorth> prop 12 is 02, which means bit 1 is set afaict
18:05:38  <andythenorth> https://github.com/OpenTTD/OpenTTD/pull/6867/commits/aba662dadd3397684b7091077a7728a6a4cbad8c#diff-04c1eb90cc9761ed756a604e9e6b4c6dR424
18:05:54  <andythenorth> I seriously wonder if I just haven't got the right commits checked out
18:06:19  <nielsm> try my test grf see if it behaves right?
18:06:50  <andythenorth> trade
18:07:00  <andythenorth> I'm uploading mine too
18:07:25  <andythenorth> https://dev.openttdcoop.org/attachments/download/9074/firs.grf
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18:07:52  <andythenorth> you gave me this one, but it has a different format for prop 12 https://0x0.st/sJia.txt
18:07:54  <andythenorth> and sets prop 13
18:09:17  <nielsm> no that's correct
18:09:52  <nielsm> the factory sets flags 02 in indtile prop 12 and sets prop 13 to zero cargoes accepted
18:10:03  <nielsm> for all four tile types of a factory
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18:11:37  <andythenorth> oic :)
18:11:55  <andythenorth> I haven't seen this format of setting multiple props in one action 0 declaration before :)
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18:15:23  <nielsm> yes it is kinda awkward
18:15:48  <nielsm> and I'm not sure nml will generate it either
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18:18:32  <andythenorth> nielsm: yours works
18:18:41  <andythenorth> factory has 4 inputs on the tile
18:20:24  <andythenorth> I am baffled :P
18:23:52  <andythenorth> I don't have prop 09 set
18:24:10  <nielsm> that should just be when you replace a vanilla tile
18:24:23  <nielsm> so the original industry uses your new tile
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18:27:43  <andythenorth> I've set prop 13, but that doesn't help :)
18:31:04  <andythenorth> ho ho
18:31:18  <andythenorth> by changing one of the cargos, I get 4
18:31:27  <andythenorth> I need to look at the IDs, and if they're over 32 or something
18:31:43  <nielsm> hmm that would be problematic
18:31:57  <nielsm> if large ids cause trouble
18:32:00  <nielsm> they really shouldn't
18:32:56  <nielsm> going to test with your firs.grf in a moment
18:34:20  <nielsm> which economy setting and which industry to look for?
18:34:23  <andythenorth> extreme
18:34:27  <andythenorth> just ports
18:34:30  <andythenorth> only ports
18:35:03  <andythenorth> we need slightly better newgrf debug tools :P
18:35:11  <andythenorth> the ones we have are good, but lack tile info
18:35:37  <peter1138> Creative mode!
18:36:02  <andythenorth> not quite what I had in mind, but
18:36:20  <andythenorth> no need to tame dogs
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18:39:47  <nielsm> oh
18:40:06  <nielsm> for some reason the cargo accepts list is padded with 00 instead of FF
18:40:50  <nielsm> https://0x0.st/sJmj.png
18:41:16  <nielsm> which means it can't find more than 3 free slots to place the extra cargoes in
18:41:25  <andythenorth> oof
18:44:59  <andythenorth> is that padding in the newgrf, or openttd?
18:45:13  <andythenorth> I am reading the industry action 0, but it's ugly :P
18:45:15  <andythenorth> takes time
18:45:40  <andythenorth> also eating chinese :P
18:49:56  <frosch123> canibalism
18:57:03  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #6867: 16 cargo types in and out for industries https://github.com/OpenTTD/OpenTTD/pull/6867
18:57:07  <nielsm> andythenorth: pushed a fix :)
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18:59:37  * andythenorth compiling
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19:00:28  <andythenorth> works nielsm :D
19:00:33  <nielsm> coal!
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19:01:39  <andythenorth> I'm going to put an issue in your nml fork
19:01:59  <andythenorth> for the patches and the question about prop 28
19:02:15  <andythenorth> oh I don't have rights to issues :)
19:03:53  <nielsm> just sent you an invite to my fork of nml
19:05:24  <andythenorth> ta
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19:05:58  <andythenorth> now we will see my poor git skills :(
19:06:20  <andythenorth> the nml patches are https://paste.openttdcoop.org/phnoopups/fpaxbg/raw
19:06:50  <andythenorth> it's against two commits, but I just made them locally (I used git stash as I moved through each hash)
19:07:20  <andythenorth> I don't at all understand how to edit your commits and rebase
19:08:00  <andythenorth> I don't want to just push and mess up history either :D
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19:16:16  <nielsm> I'm changing industry prop 28 to take a matrix instead of a sparse list
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19:17:12  <andythenorth> ok so that's the last thing I think
19:17:16  <andythenorth> oh is prop 13 needed in nml?
19:18:34  <nielsm> for tiles?
19:18:37  <nielsm> it shouldn't be
19:19:25  <andythenorth> ok
19:19:44  <andythenorth> so we're nearly done if luck is on our side :)
19:19:51  <nielsm> otoh it ought to reset all unused cargo slots past the number passed to "invalid"
19:20:17  <nielsm> have you tested the production callback?
19:20:35  <nielsm> I didn't implement it in nml, I don't know if it needs any changes
19:21:06  <andythenorth> hmm
19:21:12  <andythenorth> I'll play a test game now
19:21:16  <andythenorth> $someone said it should be fine
19:24:55  <andythenorth> ok I strongly suspect FIRS needs patched more :P
19:25:29  <andythenorth> yeah, FIRS is hard-coded to 3 on production cbs
19:25:56  <andythenorth> how many permanent registers are there? :P
19:26:46  <andythenorth> 16
19:26:53  <andythenorth> that's going to be...challenging :)
19:27:11  <nielsm> https://0x0.st/sJmY.png
19:27:28  <nielsm> I can't accept undefined strings either
19:28:05  <andythenorth> oof
19:28:15  <andythenorth> I think we list all the issues, and regroup in september :D
19:29:03  <andythenorth> I need 3 perm storage registers per cargo in FIRS, and 1 separately for housekeeping
19:29:11  <andythenorth> so that would limit to 5 cargos
19:29:36  <andythenorth> dunno if increasing perm storage is possible
19:32:14  <andythenorth> maybe I can refactor FIRS a bit
19:35:31  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #6867: 16 cargo types in and out for industries https://github.com/OpenTTD/OpenTTD/pull/6867
19:39:09  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6867: 16 cargo types in and out for industries https://github.com/OpenTTD/OpenTTD/pull/6867#issuecomment-412638554
20:04:41  <andythenorth> nice
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20:24:24  <planetmaker> matrix-style for that is nice :)
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20:29:43  <frosch123> it makes the property depend on other properties though
20:30:36  <nielsm> not any more than the old properties do
20:30:55  <nielsm> or the game's internal representation
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21:52:37  <DorpsGek_II> [OpenTTD/OpenTTD] michicc opened pull request #6885: Feature: [NewGRF] Increase size of persistent storage to 256. https://github.com/OpenTTD/OpenTTD/pull/6885
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21:55:46  <DorpsGek_II> [OpenTTD/OpenTTD] michicc commented on pull request #6883: Fix: Depot building cost does not include foundation build cost (#6875) https://github.com/OpenTTD/OpenTTD/pull/6883#issuecomment-412678526
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22:31:53  <Wolf01> https://img-9gag-fun.9cache.com/photo/aAx9eP0_460s.jpg ahahah
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22:50:43  <Eddi|zuHause> that image has a few cycles of pixelrot happen since yesterday
22:51:08  <Eddi|zuHause> https://pbs.twimg.com/media/DkbRAGfW0AIU7dq.jpg:large
22:51:45  <Eddi|zuHause> (it's not complete there, either)
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