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does it round up or down? 13:56:19 <Samu> i can't find this function 14:18:13 *** Gustavo6046 has joined #openttd 14:29:20 *** Gja has joined #openttd 14:33:49 <eirc> in most languages to int will truncate (essentially rounding down), separate functions usually exist that will round up or round properly 14:35:16 *** Thedarkb-T60 has joined #openttd 14:35:16 *** Mahjong has joined #openttd 14:35:16 *** Lejving has joined #openttd 14:35:16 *** chomwitt has joined #openttd 14:35:16 *** keoz has joined #openttd 14:35:16 *** XeryusTC has joined #openttd 14:35:16 *** SpComb has joined #openttd 14:35:16 *** Ammler has joined #openttd 14:35:16 *** peter1138 has joined #openttd 14:35:16 *** Osai has joined #openttd 14:35:16 *** planetmaker has joined #openttd 14:35:16 *** liquid.oftc.net sets mode: +oov peter1138 planetmaker planetmaker 14:35:20 *** ChanServ sets mode: +v peter1138 14:48:56 <Alberth> most languages round towards 0, ie they round negative values up rather than down 14:53:31 *** frosch123 has joined #openttd 14:54:58 <Alberth> hola 14:55:43 <frosch123> moo 15:02:00 *** KouDy has joined #openttd 15:23:12 *** Wormnest has joined #openttd 15:35:25 *** Progman has joined #openttd 15:45:32 <Samu> RailwAI is a new AI, it takes too long to build something on a 4k map 15:54:31 *** Gja has quit IRC 15:59:26 <Samu> i got an openttd crash report on WER 15:59:41 <Samu> it's one of those crashes that just poofs 16:00:04 <Samu> openttd window poofs itself with no error message 16:01:50 *** Gustavo6046 has quit IRC 16:02:55 *** HerzogDeXtEr has joined #openttd 16:33:00 *** chomwitt has quit IRC 16:47:30 *** Maraxus has joined #openttd 17:21:09 *** Flygon has quit IRC 17:23:04 *** KouDy has quit IRC 17:25:05 *** gelignite has joined #openttd 17:25:40 *** Alberth has left #openttd 17:32:20 *** Thedarkb-T60 has quit IRC 17:36:24 *** andythenorth has joined #openttd 17:38:06 *** Thedarkb-T60 has joined #openttd 17:39:35 <andythenorth> o/ 18:05:42 *** tokai has joined #openttd 18:05:42 *** ChanServ sets mode: +v tokai 18:12:35 *** tokai|noir has quit IRC 18:12:44 *** Supercheese has joined #openttd 18:20:33 *** Stimrol has joined #openttd 18:54:55 <Samu> the remove airport code of LuDiAI isn't working that well 18:55:15 <Samu> it's borrowed from WrightAI 18:55:42 <Samu> but for some reason, there are airports with no planes and they're not being removed 18:57:07 *** Thedarkb-T60 has joined #openttd 19:09:32 *** glx has joined #openttd 19:09:32 *** ChanServ sets mode: +v glx 19:16:26 <Samu> "although the testing told us we could build 2 airports, it still failed on the second airport at tile 6166" 19:16:38 <Samu> weird, i scrolled to that tile, and there's an airport 19:17:09 <Samu> something's wrong 19:35:57 *** Gja has joined #openttd 19:46:32 *** synchris has quit IRC 19:51:38 *** Wacko1976 has joined #openttd 19:55:55 *** KouDy has joined #openttd 19:57:42 *** Heiki has quit IRC 20:06:08 *** Gja has quit IRC 20:11:55 <Samu> i think i solved the problem 20:12:16 <Samu> was using the wrong tile 20:13:50 <Samu> wrightai sometimes builds airports near steel mills 20:13:56 <Samu> because they accept passengers? 20:16:14 <acklen> seems likely 20:16:17 <acklen> how are you testing your AI? 20:17:12 <Samu> it's not mine 20:17:24 <acklen> LuDiAI isn't yours? 20:17:29 <Samu> I'm making fixes to LuDiAI, 20:17:49 <acklen> ok, how are you testing LuDiAI? 20:18:09 <acklen> just wondering if you had some sort of automation that I'd be interested in 20:18:20 <Samu> testing in 1.8.0 20:18:26 <Samu> no, nothing 20:18:40 <Samu> i use the restart command in the console 20:18:58 <Samu> then fast forward to the issues and see if they get worked out 20:19:30 <Samu> everytime it restarts it will reload the .nut files I'm editing in-between 20:24:05 <Samu> function WrightAI::checkAdjacentStation(airportTile) { 20:24:20 <Samu> this part of the code was edited in by whoever created LuDiAI 20:24:33 <Samu> seems to be working incorrectly 20:25:31 *** gelignite has quit IRC 20:30:38 *** Maraxus has quit IRC 20:31:04 *** sla_ro|master has quit IRC 20:33:08 *** The_Saladman has joined #openttd 20:43:24 *** Stimrol has quit IRC 20:45:48 *** Heiki has joined #openttd 20:50:33 *** Stimrol has joined #openttd 20:53:30 *** andythenorth has quit IRC 21:22:23 *** KouDy has quit IRC 21:33:23 *** The_Saladman has quit IRC 21:37:54 *** The_Saladman has joined #openttd 21:48:16 *** The_Saladman has quit IRC 21:49:21 *** sim-al2 has joined #openttd 21:50:54 <Samu> looks like the adjacent station issues are solved 21:54:38 <Samu> I'm still getting empty airports, grr 21:54:56 <Samu> those should be removed during clean up 21:55:01 <Samu> and it's not happening :( 21:59:14 *** Gustavo6046 has joined #openttd 21:59:39 *** Gustavo6046 has joined #openttd 22:10:08 <Samu> ah i see what happened 22:10:26 <Samu> an airplane crashed and it was the only airplane servicing the two airports 22:10:36 <Samu> the event handler didn't pick it up on time 22:11:07 <Samu> the 2 airports are thus left behind, empty 22:11:07 *** Gustavo6056 has joined #openttd 22:11:47 <Samu> what can I do in this situation? The code handles aircraft replacement, but requires the crashed aircraft to still exist 22:15:23 *** The_Saladman has joined #openttd 22:18:31 *** Gustavo6046 has quit IRC 22:18:43 *** Stimrol has quit IRC 22:20:34 *** Stimrol has joined #openttd 22:30:54 *** Progman has quit IRC 22:45:45 *** Gustavo6056 has quit IRC 22:47:42 *** Gustavo6046 has joined #openttd 22:52:22 *** Gustavo6046 has quit IRC 22:52:35 *** Gustavo6046 has joined #openttd 22:53:22 *** Gustavo6046 has joined #openttd 23:03:24 *** Wacko1976 has quit IRC 23:13:04 *** Wormnest has quit IRC 23:18:02 *** Wolf01 has quit IRC 23:22:45 *** frosch123 has quit IRC 23:28:35 *** KouDy has joined #openttd 23:47:39 *** acklen has quit IRC