Log for #openttd on 1st September 2018:
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08:46:49  <andythenorth> o/
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10:01:34  <Wolf01> o/
10:11:06  <Alberth> o/
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10:36:34  <Samu> hi
10:40:04  <Samu> how do I avoid code repetition here, about raising and lowering everytime I am about to do an action that costs money?
10:42:53  <Samu> imagine I want to implement that for every road piece that is built
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11:03:27  <Wolf01> Yes
11:03:43  <Samu> yes?
11:04:07  <Wolf01> What?
11:10:25  <TrueBrain> cookie?
11:11:03  <Wolf01> Pathfinder is ignoring my straight road and preferring the highway :S
11:12:30  <TrueBrain> your way of the highway
11:12:32  <TrueBrain> sounds good to me
11:12:44  <Alberth> cookie!
11:12:46  <Wolf01> I'll swap the entry and exit lanes, so they can't take the highway for 200m :>
11:14:01  <Alberth> Samu: what raising and lowering? I can only see two mostly identical blocks of code
11:14:33  <Samu> raising only the needed money for constructing the next thing, and then repaying it after
11:23:13  <Alberth> oh, only the airport type changes?
11:24:04  <Samu> no, I meant for every kind of things
11:24:15  <Samu> building road pieces
11:24:18  <Samu> building road stations
11:24:24  <Samu> buidling bridges
11:24:30  <Samu> even demolishing stuff too
11:25:05  <Samu> building airports
11:25:09  <Samu> building vehicles
11:25:23  <Samu> refiting vehicles, everything that involves money
11:25:31  <Samu> *spending money
11:25:37  <Alberth> AIAirport.BuildAirport(airport1_location, airport1_type, airport1_stationId)  <-- so this line changes every time
11:25:43  <Samu> yes
11:26:28  <Alberth> right, does squirrel have a function type as data?
11:26:37  <Samu> I have no idea
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11:27:29  <Samu> i guess it does, there's the Valuate functions
11:28:50  <Alberth> it exists according to the manual
11:29:25  <Alberth> "Functions are first class values like integer or strings and can be stored in table slots, local variables, arrays and passed as function parameters."
11:30:26  <Alberth> hmm, function parameters are known, or can they change each time?
11:31:41  <Samu> not sure I understand the question, but they can change, imagine a path of roads being built, the tiles always change
11:32:26  <Alberth> if they can change, make a base class that implements your test, except it calls a separate method to do the action
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11:32:58  <Alberth> in a derived class, implement that separate method for the thing you want to test
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11:33:13  <Alberth> in the derived class, you can also set parameters etc
11:33:35  <Samu> wow, too much lingo I don't fully get
11:33:53  <Samu> sounds like it's a difficult task for me
11:34:49  <Alberth> it's not that difficult, it just explodes a bit in size, as there are lots of things you can build
11:35:50  <Alberth> let's see how to do this, one moment
11:36:58  <Samu> woah, appreciate the time you take on helping me
11:44:36  <Alberth>  something like this
11:45:17  <Alberth> Test class is the generic code, never changes. It calls "theaction()" to do the real test
11:45:58  <Alberth> TestBuildAirport  class implements the "theaction" for building an airport, it tries, and simply returns the result
11:46:37  <Alberth> since it extends from Test, you can instantiate the TestBuildAirport class, and then call dotest() on it
11:46:58  <Alberth> code is fully untested :p
11:47:10  <Samu> let me study it
11:47:27  <Alberth> Test is the baseclass, and TestAirport is derived from it
11:47:48  <Alberth> "theaction" is the separate method I mentioned
11:48:19  <Alberth> I just copied some arbitrary lines from your paste, no idea if it is correct
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11:53:21  <Wolf01> Mmmh, overcharged the UPS
11:53:36  <Wolf01> *overloaded
11:54:11  <Wolf01> Let's try again if it's the video card
11:56:07  <Alberth> I hope the display is also behind the UPS, or you can't see a thing!
11:56:54  <Alberth> not to mention the router, or you'll have no network :)
11:56:56  <Wolf01> Everything is behind the UPS, that's why everything shut off when the UPS started screaming
11:57:21  <Samu> TestBuildAirport.dotest();
11:58:28  <Samu> never actually dealt with classes, so i'm getting some errors
11:59:48  <Alberth> first make an instance, you can't call the class directly
12:00:01  <Wolf01> I need to reinstall the powerchute
12:00:10  <Alberth> (or you can perhaps, but it doesn't do what you think it does)
12:01:35  <Alberth> local tap = TestAirport(loc, tp, id);   tap.dotest();
12:01:42  <Samu> ah
12:01:59  <Alberth> hope it works :)
12:02:39  <Samu> TAP is actually a portuguese air transport company
12:02:43  <Samu> coincidence
12:03:15  <Alberth> you can rename the variable, simpler than renaming the company :)
12:03:16  <Samu> or was... no longer portuguese, we sold it :8
12:04:14  <Samu> actually it's local tap = TestAirport(airport1_location, airport1_type, airport1_stationId);
12:04:20  <Alberth> everybody is at their desired location, no need for transport -> let's sell it :p
12:04:27  <Samu> loc, tp, id woudln't work
12:04:50  <Alberth> yeah, I don't know what values you have
12:05:06  <Samu> hmm the index TestAirport doesn't exist :(
12:05:25  <Samu> TestBuildAirport maybe?
12:05:27  <Alberth> index ?
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12:05:51  <Alberth> ah, yes indeed
12:06:11  <Samu> now I'm getting a weird error, never seen it before
12:06:19  <Samu> sec
12:06:39  <Alberth> classes is fun :)
12:06:47  <Samu>
12:07:22  <Samu> line 126 is
12:07:23  <Samu> loc <- location;
12:07:58  <Alberth> "new slot operator not supported", which is the <- thing
12:08:07  <Alberth> so, just =  ?
12:08:12  <Samu> ok, trying
12:08:50  <Samu> the index loc does not exist :(
12:08:52  <Samu> hmm
12:09:27  <Samu> i need something before the constructor, isn't it?
12:09:35  <nielsm> maybe the field needs to be pre-declared
12:09:35  <Samu> loc = null; or so
12:11:03  <Samu> the index HasMoney does not exist
12:11:08  <Samu> why
12:11:18  <Samu> must be WrightAI.HasMoney?
12:11:57  <Samu> WrightAI.GetMoney
12:12:00  <Samu> testing
12:12:23  <Samu> oh WrightAI.RepayLoan();
12:12:26  <Samu> damn it complains a  lot
12:13:20  <Samu> the index last_cost does not exist, but that's already past the test, the airport was built :)
12:13:34  <Samu> thx Alberth it works
12:14:33  <Alberth> nice
12:15:05  <Alberth> as for explosion in code size, you need a new derived class for each thing you test
12:16:28  <Alberth> and current code takes parameters values in the constructor, so you'd need a new instance for each test, which is very expensive. Better add a method to change the parameter values, and then call dotest()
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13:26:18  <Samu> can you explain me how do I do a method to change parameters stuff
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13:27:52  <Samu> dotest remains the same
13:28:02  <Samu> theaction is... modified?
13:29:32  <Samu> hmm
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13:30:53  <Wolf01> 3rd take on that game, I should save after doing things :P
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13:34:11  <Samu> sec
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13:46:31  <Samu> comparison between instance and 0
13:46:36  <Samu> error
13:46:56  <Samu> uhm.. how do i get the result of the test for comparison?
13:48:17  <Samu> 	local tap = TestBuildAirport(airport1_location, airport1_type, airport1_stationId); 	tap.DoBuildAirport(); 	if (tap < 0) {
13:48:28  <Samu> can't compare tap and 0 halp!
14:00:09  <Samu> it's always returning a false?
14:02:11  <Alberth> tap is an object, likely    tap.DoBuildAirport()    returns the result of the test?
14:03:13  <Alberth> ie "calling" the class makes an object, an instance of the class
14:04:00  <Alberth> on that object you can get its values and call its methods (=functions of the object)
14:05:25  <Alberth> alternatively, you store the answer in the object, and then retrieve it using the tap variable
14:06:12  <Samu> i was hoping for a 0 or a -1
14:06:20  <Samu> these were the values I was expecting
14:06:38  <Alberth> what does DoAirport() look like?
14:06:57  <Alberth> or perhaps just the entire class :)
14:07:07  <Samu> ec
14:07:10  <Samu> copy pasting
14:07:17  <Alberth> pasting copy
14:07:30  <Samu>
14:07:43  <Samu> like that, atm
14:08:26  <Samu> i changed -1 to false and true to 0, i was testing some stuff
14:08:34  <Samu> eventually they should be -1 and 0 respectively
14:09:10  <Alberth> you shouldn't call DoBuildAirport , unless you want to just build an airport without your test
14:09:53  <Alberth> tap.DoMoneyTest() should give you true or false
14:10:49  <Alberth> or add one more layer, to set the parameters as well, let me show that
14:16:08  <Alberth>
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14:19:41  <Samu> thx, let's test
14:31:02  <Samu> nice nice
14:31:06  <Samu> no more errors
14:33:24  <Samu>     tap = TestBuildAirport(); 	if (!tap.TryBuild(airport2_location, airport2_type, airport2_stationId)) {
14:33:35  <Samu> works
14:33:56  <Samu> waiting for a case where it can't build
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14:48:44  <Samu> gonna try do for a build engine
14:48:53  <Samu> buildvehicle
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15:07:18  <Samu> hmm harder to do for vehicle
15:07:30  <Samu> it got to return the vehicle in this case
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15:08:00  <Samu> I think I did it
15:08:42  <Samu> it didn't simplify that much for the vehicle case, I must have failed
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15:11:47  <Samu> Alberth:
15:14:14  <Alberth> In DoBuildVehicle()  store the vehicle in a variable of the class, and return success / failure, so your test-code knows what to do
15:14:59  <Alberth> then in TryBuild, call the baseclass method, and if it returns success, return the vehicle else null
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15:16:00  <Alberth> you didn't need a price before? with the airport?
15:16:32  <Samu> yes, but it was all dealt with inside that test
15:16:41  <Samu> it raised the money
15:16:45  <Samu> built, then payed it
15:17:00  <Samu> didn't need it outside that part
15:17:28  <Alberth> make a new method in the derived class like GetPrice() or so, which you call from the baseclass money test
15:17:54  <Alberth> so you can change GetPrice() each time without modifying the money test
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15:47:56  <Samu> im still confused
15:48:48  <Samu> Alberth: got this
15:49:04  <Samu> seems to work, but i don't think that's what you wanted
15:52:44  <Alberth> seems much like I want
15:54:11  <Samu> the MoneyTest class is the one that must fit all my cases?
15:54:15  <Alberth> I don't understand your reason for the money test though :)
15:54:43  <Alberth> as much as possible, as it reduces the amount of code that you have to write
15:54:57  <Alberth> that's what we started with right? :)
15:55:00  <Samu> yes, I see
15:55:45  <Samu> in the buildvehicle case I actually needed to get the vehicle, to do stuff with it
15:55:53  <Samu> it was a bit more complicated
15:56:13  <Samu> in the build bridge, build road, i expect not needing anything
15:57:14  <Samu> strange, that means the airport implementation is wrong
15:57:28  <Samu> well, i see
15:57:39  <Alberth> build truck would also give a vehicle, doesn't it?
15:58:01  <Alberth> the difference is that you don't want to do anything with a bridge
15:58:18  <Alberth> while you want to give orders etc to a vehicle
15:59:09  <Alberth> you could of course walk through all vehicles to find the one without orders
15:59:30  <Alberth> probably like you walk through all your stations to find new oppportunities
16:00:17  <Samu> gonna rework the airport again, brb
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16:08:39  <Samu> instead of DoBuildAirport, DoBuildVehicle, I actually give it a common name
16:08:44  <Samu> DoBuild
16:09:44  <Samu> assert(AIError.GetLastError() != AIError.ERR_STATION_TOO_SPREAD_OUT);
16:09:48  <Samu> hmm, i actually need this
16:09:50  <Samu> lol
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16:19:15  <Samu> i don't need a p = null; after all
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16:22:27  <Samu> class TestBuildVehicle extends MoneyTest {
16:22:35  <Samu> class TestBuildAirport extends MoneyTest {
16:22:45  <Samu> now they both extends the same class
16:22:52  <Samu> let's see
16:24:01  <Samu> hmm nop, it's failing to build airports
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16:27:38  <Samu> AITestMode() && AIAirport.BuildAirport(loc, tp, id);
16:27:43  <Samu> is this a valid line?
16:28:06  <Samu> not inside any if or local
16:28:08  <Samu> just that
16:28:56  <Samu> sec, i'll show u
16:30:03  <Samu>
16:30:27  <Samu> i have the master class MoneyTest that suits 2 different build methods
16:30:34  <Samu> build vehicle and build airport
16:30:57  <Samu> I'm wondering if line 27 is valid
16:31:44  <Samu> in the game I see it building airports and aircraft, so it seems fine, but code-wise... seems weird
16:35:18  <Alberth> inside a GetPrice function?
16:35:23  <Samu> yes
16:35:55  <Alberth> it computes the truth value of the expression, and then discards the result
16:36:32  <Alberth> weird place to build an airport :p
16:36:47  <Samu> it runs in testmode
16:36:53  <Samu> to get the cost
16:36:57  <Samu> it doesn't really build
16:37:27  <Alberth> fair enough
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16:38:09  <DorpsGek_II> [OpenTTD/DorpsGek-github] TrueBrain pushed 1 commits to pyup-scheduled-update-2018-09-01:
16:38:09  <DorpsGek_II>   - Update aiohttp from 3.3.2 to 3.4.1 (by pyup-bot)
16:38:09  <DorpsGek_II>
16:38:18  <DorpsGek_II> [OpenTTD/DorpsGek-github] TrueBrain pushed 1 commits to pyup-scheduled-update-2018-09-01:
16:38:19  <DorpsGek_II>   - Update attrs from 18.1.0 to 18.2.0 (by pyup-bot)
16:38:20  <DorpsGek_II>
16:38:27  <DorpsGek_II> [OpenTTD/DorpsGek-github] TrueBrain pushed 1 commits to pyup-scheduled-update-2018-09-01:
16:38:28  <DorpsGek_II>   - Update cryptography from 2.3 to 2.3.1 (by pyup-bot)
16:38:29  <DorpsGek_II>
16:38:36  <DorpsGek_II> [OpenTTD/DorpsGek-github] pyup-bot opened pull request #7: Scheduled monthly dependency update for September
16:39:03  <Alberth> if (AITestMode()) AIAirport.BuildAirport(loc, tp, id);   is likely easier to read
16:39:06  <DorpsGek_II> [OpenTTD/DorpsGek-runner] TrueBrain pushed 1 commits to pyup-scheduled-update-2018-09-01:
16:39:06  <DorpsGek_II>   - Update aiohttp from 3.3.2 to 3.4.1 (by pyup-bot)
16:39:06  <DorpsGek_II>
16:39:12  <DorpsGek_II> [OpenTTD/DorpsGek-runner] TrueBrain pushed 1 commits to pyup-scheduled-update-2018-09-01:
16:39:13  <DorpsGek_II>   - Update attrs from 18.1.0 to 18.2.0 (by pyup-bot)
16:39:14  <DorpsGek_II>
16:39:21  <DorpsGek_II> [OpenTTD/DorpsGek-runner] pyup-bot opened pull request #6: Scheduled monthly dependency update for September
16:40:52  <LordAro> oh dear
16:43:39  <Samu> local vehicle = TestBuildAircraft.TryBuild(best_hangar, engine);
16:43:44  <Samu> this is much easier
16:43:54  <Samu> than 2 lines :(
16:44:49  <Samu> my buildairport function is a complete mess
16:45:06  <Samu> i'm surprised everything works
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16:46:58  <Samu> can you take a look?
16:47:08  <Samu> erm...
16:47:25  <Samu> i'm so scared of showing this to someone lol
16:48:18  <Samu>
16:48:20  <Samu> damn 171 lines
16:48:25  <Samu> for a single function :(
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17:09:26  <Alberth> lot of commented code, which you can all remove
17:10:39  <Alberth> wouldn't it be simpler to add only airports that you can actually use?
17:11:25  <Alberth> 18-20 adds 3 heli stations, which you may remove after line 67
17:11:37  <Alberth> why not move line 67 before line 18?
17:13:59  <Alberth> make a function that takes an airport type, and adds it to the list only if all the conditions at lines 24-38 hold
17:14:26  <Alberth> 11-20 then simply call that function
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17:24:32  <Samu> I needed all airport types the game can offer in 1 single place
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17:29:16  <Samu> ah, instead of filtering out from a list, I would add up to the list
17:29:23  <Samu> build it
17:29:34  <Samu> the opposite of what I did
17:31:15  <Samu> but i still need a list of all airport types available anyway
17:31:20  <Samu> :|
17:31:26  <Samu> how would I do that
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17:31:59  <Samu> i couldn't use that for cycle
17:33:03  <Samu> ah, maybe it's doable, without a for cycling through
17:33:09  <Samu> would do case by case
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17:43:39  <Alberth> you have a sequence to add all types now too
17:43:55  <Alberth> so have a sequence of testing + adding instead
17:45:38  <Samu> I can't think through
17:45:53  <Samu> how would I test
17:46:10  <Samu> test for engines available
17:46:29  <Samu> if true, add corresponding airport type and only if it's available
17:46:40  <Samu> and what about heliport removal for 2nd airport
17:47:28  <Samu> hmm I think I prefer the way I have it for the moment
17:48:19  <Samu> I can't think I could build up a list
17:49:42  <Samu> if I add it in duplicate, i would get it listed twice?
17:49:56  <Samu> if I remove it in duplicate, I don't have that issue
17:51:06  <Samu> and the prices always change, I always have to keep the costs
17:51:12  <Samu> especially with inflation
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17:51:37  <Samu> i can't think of doing the list in build-up way
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21:11:46  <Samu> I dont understand
21:12:17  <Samu> I have class MoneyTest inside Utils.nut file
21:12:51  <Samu> WrightAI.nut can call it without a require("Utils.nut");
21:12:59  <Samu> BuildManager.nut cannot
21:13:16  <Samu> why does it require a require("Utils.nut");
21:13:19  <Samu> ?
21:13:38  <Wolf01> Dependency chain?
21:14:32  <Samu> well, i'm clueless about such a chain, this code wasn't originally mine
21:15:16  <Wolf01> Do you have other includes in wrightai which may include utils.nut?
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21:16:06  <Samu> I have this
21:16:07  <Samu> class WrightAI extends AIController {
21:16:22  <Samu> function WrightAI::UpdateAircraftLists() {
21:16:32  <Samu> all functions have WrightAI::
21:16:47  <Samu> then i also have some classes
21:16:50  <Samu> class TestRefitAircraft extends MoneyTest {
21:17:17  <Samu> honestly I dunno
21:17:32  <Wolf01> Did you at least try to parse what I asked you?
21:17:55  <Samu> other includes? none
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21:18:01  <Samu> you mean require stuff?
21:18:05  <Wolf01> Yes
21:18:06  <Samu> there's none
21:19:26  <Samu> there are a lot of requires in main.nut
21:19:35  <Samu> including require("Utils.nut");
21:19:43  <Samu> require("WrightAI.nut");
21:19:51  <Samu> require("BuildManager.nut");
21:20:51  <Samu> but apparently, I'm getting MoneyTest does not exist, or invalid, sec let me get correct error
21:21:00  <Samu> when i do it inside buildmanager
21:21:48  <Samu> here
21:22:42  <Samu> line 40 is this: class TestRemoveRoadStation extends MoneyTest {
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21:23:10  <Samu> MoneyTest is a Class inside Utils.nut file
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