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Log for #openttd on 27th September 2018:
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00:04:43  *** ToBeFree has quit IRC
00:07:46  <Samu> i stripped down aystar to suit my needs :p what used to take 560 ticks is now down to 484
00:08:02  <Samu> @calc 560/484
00:08:02  <DorpsGek> Samu: 1.15702479339
00:08:10  <Samu> @calc 484/560
00:08:10  <DorpsGek> Samu: 0.864285714286
00:08:16  <Samu> real nice
00:08:44  <Samu> i'm off to bed, cyas
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08:45:08  <Samu> return (_AIMap.DistanceManhattan(cur_tile, goal_tile) + _AIMap.DistanceSquare(cur_tile, goal_tile) > self._best_estimate ? self._max_cost / 2 : 0) * self._cost_tile;
08:56:33  <Samu> the bounding box isn't a box, but a circle.
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10:02:28  <Samu> Note that this estimate is not allowed to be higher than the real cost 	 *  between node and any of goal_nodes.
10:02:34  <Samu> uh oh :(
10:04:04  <Samu> why not?
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10:48:34  <Samu> stripped FibonacciHeap
10:49:54  <Samu> Peek not needed, Exists not needed, removed
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11:01:58  <Samu> when comparing my version of the RoadPathFinder with the original Pathfinder.Road-4-1library, mine is still slower
11:02:23  <Samu> 173 ticks vs 412 ticks
11:02:42  <Samu> the bridges really are an overhead
11:03:51  <Samu> the original only starts bridges on non-flat tiles, mine also starts in them
11:04:22  <Samu> may also*
11:05:29  <Samu> before yesterday, that 412 was 560
11:06:15  <Samu> it's just impossible to beat the original in speed if I account bridges the way I do
11:06:41  <Samu> but I have to
11:07:06  <Samu> else, the routes look dumb
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13:39:30  <Samu> CanBuildConnectedRoadPartsHere is bugged
13:39:47  <Samu> i thought it was a function that would deal with slopes
13:40:09  <Samu> slopes and foundation
13:41:02  <Samu> Lookup function for building road parts independend on whether the "building on slopes" setting is enabled or not.
13:41:12  <Samu> https://noai.openttd.org/api/trunk/classAIRoad.html#81c64d4ffcc7da59e4b3c168060814cf
13:50:17  <Samu> https://imgur.com/UZh3m23
13:50:56  <Samu> AIRoad.CanBuildConnectedRoadPartsHere(tile, start, end)
13:56:35  <Samu> maybe it''s not bugged, it returned -1, must investigate this better
13:58:54  <peter1138> Bah, overclock CPU -> bluescreen :/
13:59:08  <peter1138> Probably don't need to but it's an 8700K so overclocking is kinda the point :p
14:02:29  <Samu> what's the best cpu for openttd fast forward?
14:03:42  <peter1138> Whatever goes fastest.
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14:13:51  <Samu> oh, i see the problem
14:14:13  <Samu> end = start = 53966
14:15:11  <Samu> why would the Parent tile be the same where it started
14:15:23  <Samu> sometimes I dont get the pathfinder
14:19:04  <Samu> erm, no
14:20:00  <Samu> the next_tile is somewhat in error here, why would the pathfinder want to walk backwards?
14:20:57  <Samu> next_tile aka the end tile
14:24:26  <Eddi|zuHause> just patch out the bluescreen, problem solved
14:31:41  <peter1138> I undid it.
14:31:47  <peter1138> Stable again now.
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14:55:57  <Samu> hmm the error wasn't here
14:56:13  <Samu> it's somewhere else that's failing, :(
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16:17:21  <Alberth> moin
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16:57:25  <DFG-2018> hello
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16:57:54  <DFG-2018> does anyone wanna play multiplayer or is a multiplayer game going on somewhere?
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17:24:34  <Wolf01> o/
17:27:01  <Alberth> o/
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17:58:01  <Samu> i can't use the estimator for reducing the number of neighbour checks
17:58:05  <Samu> :(
17:58:18  <Samu> i thought I could
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18:22:38  <nielsm> well yes, if you don't want to consider a neighbor at all, don't return it from the neighbors function
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19:41:44  <Samu> went up, from 412 to 435 ticks :o
19:41:51  <Samu> cus of estimator
19:42:33  <Samu> 173 ticks with original pathfinder vs 435 with mine
19:43:04  <Samu> better confirm, brb
19:44:04  <Samu> confirmed
19:44:15  <Samu> @calc 173/435
19:44:15  <DorpsGek> Samu: 0.397701149425
19:44:37  <Samu> @calc 435/173
19:44:37  <DorpsGek> Samu: 2.51445086705
19:44:41  <Samu> 2.5x slower
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20:51:17  <Wolf01> 'night
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21:51:37  <Samu> @calc 173/335
21:51:37  <DorpsGek> Samu: 0.516417910448
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