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Log for #openttd on 8th October 2018:
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07:19:06  <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth closed issue #6934: Unable to delete a level crossing whose rail is yours but whose road is owned by another company https://git.io/fxsdx
07:19:11  <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on issue #6934: Unable to delete a level crossing whose rail is yours but whose road is owned by another company https://git.io/fxGtw
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13:52:43  <Samu> please someone explain me what's being requested here, I can't figure out what it is https://github.com/OpenTTD/OpenTTD/pull/6932/files/4d4198b059d3bf4a3fdc94dc56bd2a3c4e8a8948
14:07:43  <LordAro> what do you not understand?
14:13:05  <Samu> This needs a similar condition as "(v->vcache.cached_max_speed < speed_limit)" in the case below.
14:13:33  <LordAro> well what's below?
14:14:28  <Samu> ihttps://github.com/OpenTTD/OpenTTD/pull/6932/files/4d4198b059d3bf4a3fdc94dc56bd2a3c4e8a8948#diff-9c7b810bde1e9a328e481df1a0bd5cb8R644
14:14:32  <Samu> https://github.com/OpenTTD/OpenTTD/pull/6932/files/4d4198b059d3bf4a3fdc94dc56bd2a3c4e8a8948#diff-9c7b810bde1e9a328e481df1a0bd5cb8R644
14:14:58  <Samu> i dont know what condition to make
14:15:47  <Samu> can't figure out what's failing with my code
14:15:53  <Samu> everything looks fine
14:17:19  <Samu> I'm experimenting different code
14:18:53  <Samu> https://paste.openttdcoop.org/pmxadixsr
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14:27:26  <Samu> this code is worse
14:30:07  <Samu> now I got this code https://paste.openttdcoop.org/pnlm7apwn
14:31:53  <Samu> what if v->cur_speed is inferior than SPEED_LIMIT_BROKEN
14:37:57  <Samu> hard_limit should only be set to false, if the new speed limit is the actual speed limit.
14:38:12  <Samu> if (speed_limit > SPEED_LIMIT_BROKEN
14:38:27  <Samu> that takes care of that request, doesn't it?
14:39:57  <Samu> but the first request is where I'm lost
14:40:09  <Samu> don't know what frosch123 wants
14:47:21  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #6932: Change: Gradually slow down aircraft speed on breakdown https://git.io/fxGAO
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14:47:51  <Alberth> o/
14:47:58  <planetmaker> \o
14:48:40  <Samu> Alberth: can u save me from embarrassment :(
14:49:26  <Samu> guess only frosch123 can help me on this, but he scares me
14:49:41  <Alberth> speaking in riddles eh?
14:50:10  <Samu> it's about my pull request
14:51:27  <LordAro> "he scares me"
14:52:04  <Alberth> hi lord & planet person
14:53:00  <Alberth> I have to start a guessing game what you mean?
14:53:16  <Alberth> quite sure I don't want to do that, thank you
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14:56:10  <Samu> Alberth: frosch123 requested these changes https://github.com/OpenTTD/OpenTTD/pull/6932/files/4d4198b059d3bf4a3fdc94dc56bd2a3c4e8a8948
14:56:32  <Samu> i'm unsure if I did that with my recent commit https://git.io/fxGAO
14:56:57  <Samu> i've been on this for about 10 hours, can't figure out
15:00:27  <Alberth> the one below use the cached max speed I think, you use speed limit. Why?
15:04:00  <Samu> because that check will still be tested afterwards
15:06:02  <Samu> yeah, i confess, I dunno
15:06:50  <Samu> I know what I did appears to be working, but i'm not too sure what's happening
15:09:52  <Samu> i know that I have to set hard_limit to false when the aircraft cur speed is higher than the breakdown speed limit
15:09:58  <Samu> to make it slow down
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15:13:58  <Samu> if the aircraft cur speed is lower than the breakdown speed limit, i'm not sure what needs to be done about the hard_limit
15:14:32  <Samu> code apparently still sets it to false
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15:38:52  <Samu> guess i'm gonna wait for frosch
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16:29:50  <Samu> frosch123: I wasn't sure what I had to do in here, https://github.com/OpenTTD/OpenTTD/pull/6932 , would you help me out?
16:30:00  <Samu> i tried
16:31:12  <Samu> posted a commit but it doesn't seem to address all that was requested
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16:54:13  <Wolf01> o/
16:54:30  <Wolf01> ISP destroyed the phone lines
16:54:41  <Wolf01> Luckily internet works
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17:26:16  <Eddi|zuHause> how does that even work? i thought phone and internet is the same line nowadays
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17:39:36  <andythenorth> o/
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17:48:53  <Wolf01> <Eddi|zuHause> how does that even work? i thought phone and internet is the same line nowadays <- I still have analog phone :P
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17:57:20  <andythenorth> such
17:57:21  <andythenorth> very
17:57:24  <andythenorth> trains
18:14:50  <SpComb> traaaaaaaaaains
18:14:53  <Samu> andythenorth: can you place industries on sloped rivers?
18:15:29  <Samu> i know you can place industries on sloped tiles, but does that include water on them?
18:17:13  <Samu> oh, apparently it wouldn't matter. Sloped rivers don't contain water tracks
18:17:45  <Samu> suits my purposes
18:19:00  * andythenorth revives watermill industry idea
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21:29:16  <Samu> can't build a rail station on a coast tile with 1 corner raised, but i can build a road station there
21:29:30  <Samu> any special reason why?
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21:31:33  <Samu_> oh, drivethrough stations can't be built, only normal road stations can
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21:34:59  <Samu_> train depots can
21:35:12  <Samu_> that's not consistent
21:36:40  <nielsm> why not? it's dead-end tiles that can be built there
21:37:57  <Samu_> because a rail station couldn't
21:39:20  <nielsm> that's not a dead-end tile
21:39:32  <nielsm> it has two connecting sides, opposite of each other
21:39:53  <Samu_> I see
21:40:44  <Samu_> only 1 rail track is allowed on these tiles
21:41:02  <nielsm> you could also write it as, a track connection (road or rail) must not connect edges of different height
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21:41:30  <Samu> damn my internet
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21:43:38  <Samu> the ethernet cable is failing too
21:43:43  <Samu> great!
21:45:37  <Samu> ok, I need to take care of road vehicle stations
21:45:44  <Samu> roads
21:45:51  <Samu> unsure about trams
21:45:59  <Samu> houses
21:46:11  <Samu> train depots, road depots, unsure about tram depots
21:47:58  <Samu> industry tiles, object tiles, airport tiles
21:48:10  <Samu> then i'm unsure about what to do with terraform
21:48:31  <Samu> or CMD_LANDSCAPE_CLEAR in general
21:52:38  <Samu> ok, trams do the same as roads
21:52:44  <Samu> but roads don't do the same as rail
21:53:53  <Samu> tunnelbridge tiles, can't forget these
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