Log for #openttd on 27th October 2018:
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06:01:24  <nielsm> @logs
06:01:24  <DorpsGek> nielsm:
06:18:23  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh opened pull request #6945: Fix e00908f: Visual C++ 2015 compile error
06:39:05  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #6872: Add: Houses can accept up to 16 different cargo types via NewGRF
06:46:14  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #6872: Add: Houses can accept up to 16 different cargo types via NewGRF
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07:13:49  <andythenorth> o/
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07:28:14  * nielsm is trying to do some of the indcargonum cleanup planned 20 days ago
07:28:56  <andythenorth> :)
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07:29:20  <nielsm> andythenorth:
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07:45:23  <andythenorth> nielsm: so 4 options? o_O
07:45:33  <nielsm> maybe?
07:46:14  <nielsm> which is more sensible to work with as a newgrf author?
07:48:49  * andythenorth rubbing head
07:49:25  <andythenorth>
07:50:42  <andythenorth> nielsm: (I haven't had breakfast yet) we're talking about the replacements for industry props 12 and 13, right?
07:50:43  <andythenorth>
07:51:03  <nielsm> no the production callback
07:51:44  <andythenorth> ah I might need to reset my context :)
07:51:50  <andythenorth> the PR is long now :)
07:52:48  <andythenorth> so this is about prod cb format, version 2?
07:57:18  <nielsm> yes, I think you mentioned that the indirection of cargo types in production cb version 1 was useless complication over version 0
07:57:56  <nielsm> so I was wondering if it would make sense to add two new versions, both with "unlimited" cargo type lists, but one with and one without indirection
07:58:00  <andythenorth> I need to think about it a bit more
07:58:19  <andythenorth> there is an interesting case where the number of cargos is unknown in FIRS
07:58:27  <andythenorth> currently the prod cb is fine with that
08:08:13  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #6867: 16 cargo types in and out for industries
08:12:07  <andythenorth> nielsm: I need to re-educate myself on prod cb and the options in the PR
08:12:16  <nielsm> heh
08:12:23  <andythenorth> conventionally, prod cb is used with version 1, amounts in registers
08:12:33  <andythenorth> version 0 is ~useless
08:12:38  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6867: 16 cargo types in and out for industries
08:18:04  <nielsm> okay if version 0 is effectively useless then I'm not going to make a non-indirect version with unlimited cargo lists
08:23:02  <andythenorth> anyone sensible is going to stuff the values in registers
08:23:15  <andythenorth> not switch a million branches to different fixed results :)
08:23:31  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #6945: Fix e00908f: Visual C++ 2015 compile error
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08:30:26  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh merged pull request #6945: Fix e00908f: Visual C++ 2015 compile error
08:33:05  <andythenorth> nielsm: so does the direction / indirection question even hold for prod cb?
08:33:10  <andythenorth> it's just a list of up to 16 registers?
08:33:57  <andythenorth> hmm, no it has to be 2 lists of exactly 16 registers, to be precise
08:35:29  <nielsm> it's two lists of fixed-but-specified length
08:36:00  <nielsm> Version 02 format: <Sprite-number> * <Length> 02 0A <set-id> <version> <num-inputs> [<input-cargo-1> <subtract-in-1> ...] <num-outputs> [<output-cargo-1> <add-out-1> ...] <again>
08:36:05  <andythenorth> ok
08:36:07  <andythenorth> that works fine
08:36:14  <nielsm> the num-inputs and num-outputs are direct values, not register numbers
08:36:20  <andythenorth> yes
08:36:26  <andythenorth> just do that :)
08:36:28  <andythenorth> simples
08:38:13  <nielsm> and the input-cargo-n and output-cargo-n parameters are cargo ids, also not dynamic
09:00:09  <andythenorth> ah ok
09:00:30  <andythenorth> so if I've understood correctly, they should be register numbers
09:04:10  <andythenorth> I might have misunderstood this when we talked a few months ago
09:04:23  <andythenorth> I recall talking about the format for the static action 0 multiplier prop
09:04:29  <andythenorth> which nobody should ever sensibly use anyway :P
09:04:57  <andythenorth> there was a lot of talk around the format for those props, and how to encode them in nml
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09:06:52  <Wolf01> o/
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10:01:45  <nielsm> hmm, andythenorth the FIRS v4 build I have makes a loading error when I try it
10:02:15  <andythenorth> what's the error? o_O
10:04:49  <nielsm>
10:05:00  <nielsm> Unknown Action 0 property 0x0 (sprite 3499)
10:05:07  <nielsm> that's with Extreme mode
10:05:27  <nielsm> it builds a lot of Port industries that produce acid, and nothing else
10:06:46  <nielsm> firs.grf size 464314 bytes, dated 2018-08-13 20:32
10:07:29  <andythenorth> yeah the test was a single industry
10:07:36  <nielsm> ah
10:07:37  <andythenorth> I wonder why it errors
10:09:42  <nielsm> my small oil cargoes test grf still works
10:10:44  <andythenorth> it's liable to be a FIRS bug
10:10:58  <andythenorth> FIRS needs refactored to work properly with 16 cargos
10:11:16  <andythenorth> but it's a moving target between the spec and also the nml patch :)
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10:20:10  <nielsm> right, I'll leave that alone for now and assume it's a problem with the grf and not my code :)
10:22:17  <nielsm> okay still happens with the newer + larger version you posted on sep 10th
10:22:56  <nielsm> so the nml code used to generate it might be wrong, as you note yourself
10:29:18  <andythenorth> most likely it's a broken action 0
10:29:34  <andythenorth> and once we have everything else stable it can be fixed later if needs be
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10:33:45  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #6867: 16 cargo types in and out for industries
10:34:22  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6867: 16 cargo types in and out for industries
10:43:14  <andythenorth> bbl
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10:46:09  <gadago> Ꮤith o∪r IᏒC ɑd serᴠicе you cɑᥒ reɑch a glഠbal aᥙԁіeᥒсе of entreprеᥒеᥙrs аnd feᥒtanyⅼ adԁiϲts witһ ᥱxtraordiᥒɑry ᥱnɡaɡemеᥒt rates! https:∕/ᴡilliaⅿpіtcоck.сⲟm᜵
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10:51:21  <vaizki23> Witһ ⲟᥙr IᏒϹ ɑd sᥱr⋁iϲе уഠ∪ cɑn reɑϲһ а ɡlobаⅼ ɑudiеᥒce οf entreprenᥱurѕ ɑnԁ fеntɑᥒyl aԁdⅰϲts ᴡⅰth еxtraorⅾⅰᥒary ᥱngaɡemеnt ratеsǃ https://wiⅼlⅰɑmⲣіtcock.ϲom⁄
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11:00:28  <Wolf01> Lol, they are evolving... unsuccesfully
11:04:23  <nielsm> not sure it's a good idea to corrupt the url
11:04:31  <nielsm> but whatever
11:06:37  <Wolf01> Exactly
11:08:46  <Wolf01> Mmmh, it looks like oracle is killing java
11:10:15  <LordAro> ?
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11:55:05  <Wolf01> <- LordAro
11:56:43  <LordAro> i'm not sure "ending support for java 8" is quite the same as "killing java"
12:04:20  <Wolf01> I think I'll stick to the LTS, I'm a bit hesitant to switch to new versions of anything in these days, beginning from browsers where they remove features every day, and ending with windows where every big update is a russian roulette
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13:57:14  <Samu> hi
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14:18:14  <andythenorth> o/
14:19:21  <LordAro> is it?
14:20:19  <andythenorth> dunno yet
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16:05:43  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh opened pull request #6946: Doc: More notes for developers adding new PerformanceElements
16:08:08  <nielsm> I don't know if these additions are any help, or if they even make sense :)
16:17:27  <andythenorth> :)
16:19:53  <LordAro> lgtm
16:20:24  <LordAro> easy way to find out about the doxygen codes is to generate it and see what it looks like :p
16:20:35  <nielsm> then I'd have to install doxygen
16:20:37  <LordAro> i suspect there's a few \c(?) that could be added
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16:25:46  <nielsm> hmm okay that wasn't too hard
16:25:58  <nielsm> but that's a LOT of spam running it
16:30:44  <LordAro> lots of missing documentation :)
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16:51:52  <nielsm> okay that's annoying actually, doxygen is intentionally ignoring everything inside the anonymous namespace :(
16:52:08  <LordAro> heh
16:52:28  <LordAro> could be a flag in the config file
16:52:30  <nielsm> but dutifully documenting the static widget layout definitions
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16:55:05  <OMGLag> Hi, where is the reddit channel
16:55:09  <OMGLag> ?
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17:00:43  <TopZoozle> How is everyone?
17:01:18  *** ANIKHTOS has joined #openttd
17:01:37  <ANIKHTOS> hello to all
17:01:41  <TopZoozle> Hello
17:02:46  <LordAro> OMGLag: #/r/openttd i believe
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17:05:17  <ANIKHTOS> long time not see i wish all a nice autum winter season
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17:12:00  <nielsm> ugh takes forever to run doxygen...
17:16:37  <LordAro> "EXTRACT_ANON_NSPACES   = NO"
17:16:45  <LordAro> has appeared in my config file after running doxygen -u
17:16:53  <nielsm> yeah found that one too
17:16:57  <LordAro> almost looks like most of the time is spent outputting all the warnings :p
17:17:04  <nielsm> that too
17:19:59  <LordAro> nope, hardly any change when redirecting output to devnull
17:20:07  <LordAro> just lots of code :p
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17:28:50  <andythenorth> oof
17:29:30  <nielsm> rab?
17:33:58  <LordAro> nielsm: why did you use an anonymous namespace, ooi?
17:34:07  <LordAro> i've never really seen the point of them
17:35:45  <nielsm> habit...
17:37:26  <LordAro> that works too :p
17:47:30  <andythenorth> what next? o_O
17:55:23  <andythenorth> drawing stuff?
17:55:34  <TrueBrain> it was really asking for other responses, I promise you
17:58:08  <LordAro> an TB
17:59:09  <TrueBrain> no
17:59:14  <LordAro> aw
18:01:42  <TrueBrain> yeah, I know right
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18:05:27  <Eddi|zuHause> i need to switch games... tried KSP for a while, but seriously getting annoyed at some game mechanics
18:07:57  <TrueBrain> hmmm .. you cannot extend USB till the end of times, it seems ... after 15 meters the hub doesn't want to talk to the pc... so sad
18:08:55  <Eddi|zuHause> uhm, USB is spec-ed at max 5m
18:09:11  <Eddi|zuHause> there are special extension cables with repeaters
18:09:49  <Eddi|zuHause> i got a 15m one for work once
18:10:00  <Eddi|zuHause> costs about 100€
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18:10:47  <dwfreed> oftentimes it's better to use the USB to Cat5 converters
18:11:02  <TrueBrain> THE LATENCY! THE LAG! :D
18:12:12  <Eddi|zuHause> i've only seen USB2-via-LAN, not USB3-via-LAN
18:16:03  <andythenorth> lol TB
18:16:09  <andythenorth> there is one
18:16:12  <andythenorth> a TrueBrain
18:16:13  <andythenorth> here
18:16:16  <TrueBrain> NO!
18:16:21  *** foamz has joined #openttd
18:16:22  <foamz> Ꮤith οᥙr IRϹ ad servіce you can reɑch a gⅼobaⅼ aᥙdiеᥒce of entrepreᥒe∪rѕ ɑnd fеntɑnyl ɑddicts ᴡіtһ еⅹtraordiᥒary eᥒɡɑgement rаteѕ! httpѕ:/⁄wⅰlliaⅿpіtcock.cഠm⁄
18:16:22  <foamz> I tһоught you ɡuỿѕ mіght be interested in thіs bⅼog by freenοԁᥱ staff meⅿber Brуaᥒ kloеri Ostergaаrd һttⲣs:/⁄brỿanostᥱrgaɑrԁ.cⲟm/
18:16:22  <TrueBrain> I am not an 'a'
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18:16:25  <andythenorth> what is USB?
18:16:38  <andythenorth> what is a USB?
18:19:35  * andythenorth has 4 ports, they are a funny shape
18:19:52  <TrueBrain> I really do not wanted to know how many ports you had ...
18:20:53  <andythenorth> or the shape?
18:26:20  <Samu> AdmiralAI crash
18:26:28  <Samu> that's the first time
18:28:27  <Xaroth> planetmaker: I have a quest for you.
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19:04:00  <andythenorth> oof
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19:07:41  <yellyFish> o/
19:09:46  <yellyFish> is it normal that when doing ./configure i have to be explicit in using -02 for CXXFLAGS? else it doesn't seem to use that flag.
19:11:14  <andythenorth> Horse has 6 generations of flat wagon like this
19:11:17  <andythenorth> and the problem is
19:11:31  <andythenorth> that the IRL design hasn't changed for about 100 years
19:12:43  <andythenorth> this makes the sprites hard to differentiate
19:12:52  <andythenorth> assuming that they're all using company colour :P
19:13:17  <andythenorth> maybe that assumption needs to yield? o_O
19:14:35  <LordAro> yellyFish: last time i checked it was default...
19:14:54  <LordAro> can you paste the output of configure (without setting flags) somewhere?
19:18:58  <yellyFish>
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19:20:08  <yellyFish> or is it enough with it being in CFLAGS?
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19:20:13  <yellyFish> i see it in there at least
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19:26:37  <LordAro> if it's in there, it's getting used
19:26:59  <LordAro> it doesn't need to be in cxxflags as well as cflags
19:29:32  <yellyFish> ah ok. was just making sure
19:34:20  <yellyFish> nielsm: hey o/. do you know if the performance framerate thing is always running or just when you open the framerate window?
19:34:51  <nielsm> it's always collecting
19:35:20  <nielsm> but just the act of painting the performance data actually makes painting the screen a lot slower
19:35:37  <nielsm> so you'll see some performance loss just having it open
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19:35:49  <nielsm> (especially in debug builds)
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19:48:05  <yellyFish> is it wise to always have it collecting? isn't making time calls all the time?
19:48:52  <nielsm> those are optimized (on system level) for being called often
19:49:10  <nielsm> the collection itself should be insignificant
19:49:38  <nielsm> apart from maybe influence on memory caching...
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20:33:48  <OMGLag> LordAro, thanks!
20:34:45  <OMGLag> what's the deal with that foamz guy?
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22:50:00  <zduniak> Wіth оᥙr ΙᎡⲤ aⅾ serviсe уou cɑn reасһ ɑ ɡlobaⅼ aᥙdiᥱᥒсe of еᥒtrepreneurs and fentɑnỿl aԁԁiсts with eхtrɑordinɑry еᥒɡaɡᥱment rɑtеѕ︕ https﹕/∕wіⅼlⅰaⅿ
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