Log for #openttd on 13th November 2018:
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02:18:42  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick opened issue #6968: No more space for orders
02:54:36  <DorpsGek_II> [OpenTTD/OpenTTD] James103 commented on issue #6968: No more space for orders
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08:13:37  <DorpsGek_II> [OpenTTD/OpenTTD] planetmaker commented on issue #6968: No more space for orders
09:04:21  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick commented on issue #6968: No more space for orders
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14:57:23  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #6968: No more space for orders
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18:21:00  <andythenorth> I wondered about the orders
18:21:17  <andythenorth> to me it seems like another boil-the-ocean issue
18:21:56  <frosch123> it's easier to explain people shared orders than to extend the limit :)
18:22:02  <andythenorth> are we making a game for 15 AIs to play on 4k^2 maps?
18:22:06  <andythenorth>
18:22:33  <andythenorth> frosch123 you're on record that it's not just a trivial/arbitrary limit?
18:22:34  <frosch123> i know about two people who reached the limit in 12 years, and they were quite excited when someone explained them shared orders
18:23:02  <frosch123> andythenorth: i think the limit is the command structure
18:23:13  <nielsm> ah yeah 16 bit fields
18:23:42  <frosch123> hmm, though they use vehicle-local order ids
18:24:05  <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on issue #6968: No more space for orders
18:24:06  <nielsm> what about when creating the orders?
18:24:06  <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth closed issue #6968: No more space for orders
18:24:26  <andythenorth> James103 has an interestingly detailed approach to testing
18:24:39  <andythenorth> it looks like he did a really complete accurate diagnosis
18:24:50  <andythenorth> for facts that could have been achieved by reading 2 lines of code
18:25:22  <frosch123> hmm. it may be a trivial limit
18:26:38  <frosch123> still needs a savegame bump
18:27:46  <nielsm> when I see screenshots that include the taskbar, and see WMP and the uwp mail app pinned, I always wonder if it's because someone is actually using those, or they don't know how to unpin them, or they just can't bother to
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19:05:18  <Wolf01> o/
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19:07:21  <andythenorth> yo
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19:52:13  <nielsm>  livestreaming :P
19:54:11  <Xaroth> .. I need to get the old music on my OpenTTD install
19:54:51  <nielsm> :D
19:55:33  <andythenorth> wow
19:55:40  * andythenorth will judge playstyle :)
19:55:48  <andythenorth> I can't zoom in :(
19:56:01  <andythenorth> we should add multiplayer, with spectator mode?
19:56:02  <Xaroth> I can't zoom out :(
19:56:13  <andythenorth> error: no FIRS
19:57:20  <Xaroth> planetmaker will have a heart attack at that track layout
19:57:27  <Xaroth> but it works
19:58:21  <andythenorth> yeah definitely you want that engine
19:58:31  <andythenorth> I build tracks like that also
19:58:58  <Xaroth> You need to play more OpenTTDCoop :P
19:59:05  <nielsm> here have some zoom
19:59:24  <andythenorth> nielsm: this is great, it's like watching user testing
19:59:45  <andythenorth> have you noticed you can obsess over integer train lengths with Horse 2?
19:59:56  <nielsm> never used horse 1
20:00:19  <andythenorth> most newgrfs result in odd decimal fraction lengths
20:00:33  <andythenorth> Horse can always make an integer for engine + wagons + caboose
20:00:38  <andythenorth> (Horse 2)
20:00:45  <glx> am I the only one trying to move the view ?
20:00:48  <andythenorth> nope
20:01:03  <andythenorth> I do this on YT tank game videos too
20:01:08  <andythenorth> I try and look for enemies
20:01:13  <Xaroth> glx: You are definitely not alone
20:01:32  <andythenorth> very flat map :)
20:01:33  <nielsm> mic isn't on, right?
20:01:37  <Xaroth> no, nielsm
20:01:38  <nielsm> if it is you'd head bird screaming
20:02:25  <andythenorth> nielsm: found any of the pointless easter eggs yet? o_O
20:02:35  <nielsm> hmm don't think so
20:02:38  <andythenorth> well, they're features really :P
20:02:45  <andythenorth> but I think I'm the only one who cars
20:02:47  <andythenorth> cares
20:03:39  <andythenorth> you can ctrl-click to flip livery on pax and mail wagons
20:03:41  <andythenorth> and on hopper cars
20:03:47  <nielsm> ah
20:03:50  <andythenorth> and caboose
20:04:06  * nielsm should have checked whether the sc-55 is hooked up to line in
20:04:15  <nielsm> then I'd play music through that instead of ms soft synth
20:05:55  <nielsm> flashy sprites...
20:06:59  <andythenorth> so relaxing watching someone else play
20:07:04  <andythenorth> no need to actually do anything
20:07:22  <andythenorth> like the log fire channel on satellite TV
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20:15:05  <nielsm> bwahaha
20:16:17  <andythenorth> this makes me want to finish the broken sprites :P
20:16:30  <andythenorth> it's painful on other people's screens :)
20:16:35  <nielsm> :D
20:16:36  <andythenorth> oh you have flashing tail lights on the wagons
20:16:39  <andythenorth> I don't get those
20:16:48  <andythenorth> I can't use 'full animation'
20:18:16  <andythenorth> it's a bit of a debate about where to align trains
20:18:26  <andythenorth> rails are too wide
20:18:38  <nielsm> neither of those two looked really good yea
20:19:12  <andythenorth> I am replicating original base set positioning
20:19:17  <andythenorth> except where I did it wrong
20:21:47  <nielsm> I loooooove path signals
20:23:34  <andythenorth> yup
20:23:36  <andythenorth> transformative
20:30:19  <andythenorth> lack of station name disturb me greatly
20:30:59  <nielsm> ?
20:31:16  <andythenorth> I always keep them on :)
20:31:18  <andythenorth> the signs
20:31:23  <nielsm> ah
20:31:30  <andythenorth> or was I just missing them?
20:31:39  <andythenorth> green CC :P
20:31:49  * andythenorth must go to the pub also
20:31:51  <andythenorth> bye
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20:35:37  * nielsm wonders who the remaining viewer is
20:35:43  <nielsm> (or is it just myself)
20:37:06  <glx> poor passengers
20:38:06  <nielsm> bus service expected biweekly
20:38:11  <nielsm> (every other week)
20:43:14  <frosch123> is it plausible that the official mediawiki docker is incomplete and does not work at all?
20:46:08  <frosch123> also is it plausbile that mediawiki do branches in git like in svn, i.e. with directories?
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20:55:55  <lugo> < nielsm
20:56:38  <nielsm> yes?
21:12:18  <nielsm> I should stop this and get some sleep
21:13:27  <LordAro> frosch123: that is what they do?
21:14:09  <frosch123> <- this is the source of the "official" mediawiki docker
21:14:16  <frosch123> it is actually forked from some other guy
21:14:38  <frosch123> the stuff from the other guy looks good, they added directories for mediawiki versions
21:14:53  <frosch123> but the real stuff is only in some directory which is not used by the docker image
21:15:17  <frosch123> so, the official mediawiki docker image on docker hub completely lacks the apache configuration
21:15:39  <frosch123> i am now trying the docker from that guy, where official is forked from
21:15:55  <frosch123> at least it looks like it contains the stuff that i found missing when debugging :p
21:19:42  <LordAro> no idea about docker, but mediawiki itself separates itself (and pretty much all extensions) into release branches
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21:41:12  <planetmaker> Xaroth, I shall be fine with about most track layouts ;)
21:41:31  <Xaroth> Hah, not that :P
21:41:41  <Xaroth> 180 in 3 tiles
21:42:53  <nielsm> I usually avoid tight turns, but in this case freight trains faster than 96 km/h weren't available anyway so it didn't make much of a difference
21:42:54  <planetmaker> :D
21:43:40  <planetmaker> I built that before. But with 90° turns disabled, those were used in balancer-like or priority-line-merge constructions
21:44:30  <nielsm> but uh, bed, I think I was on my way there a while ago
21:44:35  <nielsm> and forgot about it
21:44:42  <nielsm> gn
21:44:47  <planetmaker> gn
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